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Showing results for tags 'insectivore'.
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The Giant Pangolin, Gungolin, The Living Artillery Piece
MegaOnna posted a suggestion in Creature submission archive
Cleaned Up To Prevent Someone from Taking for a Repost ; p see you next time in Ext & Val -
Flightless Hatzegopteryx (Wall-climbing Karkinos Tamer!)
Arambourgiania posted a suggestion in Creature submission archive
Common Name: Hatzegopteryx Species: H. kavoratrogon Time: Late Cretaceous Diet: Insectivore Temperament: Neutral Wild: Adapted to subterranean caverns, Hatzegopteryx kavoratrogon can be found climbing around the giant roots of the Luminous Marshlands. It has developed a taste for creepy crawlies of all shapes and sizes and behaves aggressively toward them. Otherwise despite its nightmarish appearance this flightless pterosaur is actually quite docile unless provoked. Although reaching a wild Hatzegopteryx in its natural habitat can be physically tricky, the creature's calm demeanor means it can be safely approached and fed chitin or, more effectively, alpha karkinos claws to earn its loyalty. Domesticated: Hatzegopteryx specializes in hunting bugs, crushing them easily and feeding exclusively on chitin. Its powerful beak is especially effective against karkinos, able to use well-aimed strikes to knock them unconcious with similar effectiveness to a catapult. Rumor has it that this ability is also effective for knocking out golems as well! Hatzegopteryx' pick-like forelimbs enable it to scale verticle surfaces with relative ease. This could almost certainly come in handy when trying to snatch those pesky high-up rock drake eggs! Unfortunately its wing membranes have become too vestigial to support so much as gliding let alone powered flight. Although Hatzegopteryx is not semiaquatic per se, it can swim well enough to hunt its karkinos prey. Artist's Notes: This design leans into the now-disproven hypothesis that Hatzegopteryx may have been flightless. I thought it was still a fun idea to experiment with especially in the context of Aberration. I wanted an alternative method to karkinos taming, as messing with catapults or cannons can be resource-intensive and finicky. I've been sitting on this concept for over a month and am excited to finally showcase it! Thank you for checking my idea out and I hope it earns your vote. Community Suggestions: ~If transferred to other maps, this Hatzegopteryx would have an unlockable tek saddle that would equip it with artificial wings and restore its ability to fly. -
Anqingosaurus - Your Friendly Neighborhood Tongue-Swinger.
Beamstalk44 posted a suggestion in Creature submission archive
Anqingosaurus Brevicephalus was one of the oldest known chameleons. While I did take liberties from other creatures(such as Drepanosaurus, and Jackson's Chameleon) I really liked the named Anqingosaurus(my assumed pronunciation is “An-king-go-saurus") Anqingosaurus will be the 5th shoulder-pet on Aberration however, it will not function like the other 4 as it will not be a glow-pet. It will have bioluminescence, but will function more like the aberrant variant creatures. If it wins it will also be the only shoulder-pet that has won a creature vote(I'm not including Sinomacrops since it technically got disqualified) The purpose of the Anqingo is to essentially turn you into spider-man but also has some extra perks, including increasing mutation percentages! I'm aware that the bloodstalker exists. However, I always felt that, while it was fun, I wanted to be able to be on the ground while utilizing a tech like this, I wanted it to feel more personal. It will work as the creature variant of the Grappling Hook, Whip, HL-NA, as well as being an upgraded ghillie suit/personal rock drake(which will act as a slight parasaur counter). However, while I do want it to stand out I do not want it to overshadow some of these items. It is also going to be an endgame creature so utilizing the grappling hook and whip early-mid game would still be somewhat essential. Location: Anqingo would spawn in the Bioluminescent Region, more specifically the Luminous Marshlands. You will find it on trees. It will be a rare spawn and very hard to find due to its camouflage. Taming: It is a passive tame and you need to approach it slowly with a rock drake, shadowmane, desmodus, or have another anqingo. After approaching the creature while invisible, it will notice you and a slight mini game will start, during this process it will change to one of 3 colors. Green, Blue, and Red. When it turns to one of these 3 colors you will need to hop off your mount and approach it slowly to give it one of the 3 gems, respective to the color it turns. Once tamed you can pick it up and it will cling to your arm. While clinged to you it will embed the hook on the end of its tail into your neck. This will link your nervous system to the Anqingo, much like a Bloodstalker. Controls : (Note: the Anqingo will function as a "weapon", meaning when swapped to an item you will not be able to utilize the Anqingos abilities) R/Square/X: cycles through the "modes" of the Anqingo. Indicated by the Anqingo changing to 1 of the 3 colors. Left Ctrl/R1/RB: Melee. Using the 3 horns of the Anqingo you will stab a target, causing a minor bleed effect. (Note: This can be done with any mode) Green(Camouflage/Stat reader mode): M1/R2/RT: Stat reader. This will work just like HL-NA. M2/L2/LT: Camouflage While you are not moving - you will be invisible, this will function like a rock drake, not a shadowmane, you will still have a silhouette. During this effect you are immune to "tracking" abilities, such as the parasaurs alarm mode(note: you can still be spotted by the scan, you are only immune to the passive) While moving - you are no longer invisible but it will reduce the aggro range of other creatures, similar to a ghillie suit(effects do not stack). Blue(movement mode): M1/R2/RT: The Anqingo will grab onto a surface you are looking at with its tongue. Using movement while latched will swing you in that direction, similar to bloodstalker. (While latched)Holding M1/R2/RT: Will rapidly send you towards that surface. (Note: it has a farther reach than grappling hooks, but a shorter reach than bloodstalkers) (While latched)Space/X/A or X/R3/RS: Unlatches (While latched)M2/L2/LT: unreels M2/L2/LT: Aims Red(Attack mode): M1/R2/RT: this will act as a whip, grabbing items, unbounding bolas, causing flyers to drop you. M2/L2/LT: this will grab smaller creatures and hold them in place(does not work on survivors). Once a creature is grabbed you can reel them in or out with a primary/secondary button respectively. If you use this on titanomyrma, meganeura, or insect swarms it will automatically reel them in and eat them. These same bugs will also be highlighted. Lastly, if you approach a creature and hold Left Ctrl/Square/X: you can attach the Anqingo to this creature. This will double the mutation chances of that creature's offspring. Thank you for your consideration. https://en.wikipedia.org/wiki/Anqingosaurus https://animalia.bio/anqingosaurus-brevicephalus (Drepanosaurus) (Jackson’s Chameleon)- 6 replies
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- chameleon
- tongue-swinger
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