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  1. The main goal of this thread is to advocate the addition of Koolasuchus to Ab, there are many unique concepts made by alot of people that are worth checking out. heres ours, Koolasuchus-Lumenvortex In Depth Overview WILD Wild koolasuchus can be found in the waterways of the fertile region and more commonly found in the bioluminescence zone, only on rare occasions found in bodies of liquid element. Koolasuchus hunt by using a cloaking ability they convergently evolved with rock drakes. While cloaked only their glowing tongue lure is visible that they use to attract prey. For the most part when hunting koolasuchus is stationary in ambush, however they're not above creeping towards a potential meal and violently wriggle they're lure to gain the attention of fish and other would be prey. Once prey is close enough to its open mouth, koolasuchus will create a violent whirlpool to suck in its food. Larger creatures however are able to weather this vortex or are unaffected all together. Unfortunate victims of koolasuchus will find themselves stuck in a mouth with double rowed razor sharp teeth. Once koolasuchus has captured its prey it will un-cloak and begin to violently shake its prey. For players who get caught they will be prompted a struggle interaction for their freedom similar to that of the bloodstalker and tropeognathus. Fighting inside the mouth of a koolasuchus is far without its consequences, the longer you stay in its mouth the more health you lose over time with the maximum amount of it you can lose is 90%. For fish and smaller creatures get one-shot after getting sucked in. If anything manages to escape its mouth they'll find their stamina significantly depleted. Koolasuchus has a moderate land speed,that more often than not, isn't enough to pursue prey. It makes up for this by striking its prey using high pressure jets of water to knock their prey off balance and disorient them for easy recapture. ECOLOGY Koolasuchus is not the apex predator in its environment, however it's no pushover. Its ignored by anything sarcosuchus sized and below. Frequently clashing with with karkinos and spinosaurus in their vicinity.Koolasuchus are always looking for new sources of food, driving them to consume bizarre things including plant species z fruit and environmental element. They have strong inclination to eat plant z fruit solely for their explosive properties similar to how humans enjoy spicy food,otherwise they gain zero nutrients from consuming it. The explosion of charge from the fruit has a narcotic effects on their body intoxicating them and causing them to fall into drunken stupor. In this state they'll happily accept food from survivors in the form of meat and kibble. Koolasuchus regularly traverses vast distances in search of new food rich areas to hunt, one problem the verticality of the river flows works against most most aquatic and semi aquatic animals. Koolasuchus has a solution to this, it's powerful paddle like tail is strong enough to launch itself unimaginable heights out of the water and clearing the tallest of waterfalls and nearby cliffs. With this ability they frequent the areas of liquid element in the deepest parts of the cave system. They do this only to feed and absorb it into their bodies. They use it as a supplement to their diet where they can intake it to the same water storage organ behind their throat. This very relationship with liquid element and its passive exposure over the millenia caused it to evolve and amplify its features. TAMING To tame a koolasuchus is no easy feat, most attempts end in failure and death. Once a koolasuchus has been identified, proceed with caution. They can only be fed when they're in cloaked hunting mode. Once it begins to move its lure you can begin your approach, it will acknowledge your presence and begin to slowly creep towards you. Once it begins to create its vortex this is your chance to throw a plant z fruit to get sucked in. The fruit will get sucked down its throat where it reacts with its stomach acid and explodes. This will abruptly stop the vortex and cause it to *hiccup* the charge particles. This will cause them to un-cloak and lose aggro. After some amount of time the koolasuchus will re enter its hunting mode and this is where you make your approach. Repeat this process until it's knocked out and ready to be tamed. DOMESTICATION Once tamed a koolasuchus will comes with 2 variations of saddle a normal saddle made out of leather(unlockable at lv70) and a reinforced pod saddle(unlockable at lv85) that protects the rider from all environmental harm and provides oxygen allowing them to stay submerged almost indefinitely. When faced with a waterfall or any nearby cliff, koolasuchus has the ability to charge up a jump where its can launch itself to heights based on how long its held.With the pod saddle survivors can brave the otherwise deadly liquid element, as koolasuchus is immune to its effects. The same way they intake water to weaponize when hunting can be repurposed to intake and harvest the abundant element. The capacity of this organ can be upgraded as it replaces the oxygen Stat so it can be upgraded to carry either more water or element or a mixture of both. Once element is present in the body of koolasuchus its storage organ glows a faint purple hue and it gains 2 new abilities. Its water spout ability now infused with liquid element apply a poison debuff to whatever it hits chipping away its health over a short period of time. It's other ability, element refining which takes a tremendous amount of energy from the animal, is a mode that you can set it too. During this process its mobility is limited and can only take place with a 70% element capacity and a 30% water capacity present. Once the available element is refined to a usable state, it'll be signified by by a blue glow instead of a purple one. If set to wandering and aggressive in a body water it will begin to hunt as it would in the wild. This lure will attract fish to to its mouth where it can swallow them rewarding it with the same type of loot survivors get when fishing normally only on a larger and more efficient scale. Breeding koolasuchus is similar to that of other aquatic and semi aquatic creatures. It's eggs are incubated in water and it's young are born with gills like it's smaller amphibian relatives. Abilities and gameplay Overview Attacks: Bite: A basic left click bite Water spout:Using a small amount of its stored water capacity, koola can snipe its targets at range with a high pressure jet of water like an archerfish. Element spout:Similar to the water spout attack, but when infused with liquid element it applies a temporary poison debuff with ticks for 70% of koolas damage every 3 secs for 45 secs Suction/vortex:It creates a vortex that can suck in creatures(including other survivors)under a certain drag weight and one shots any fish caught and rewards a random drop of fishing loot. Any unfortunate creatures that get sucked in are swallowed whole and spat out at %10 of their original health. Tail whip:A heavy tail whip that causes knockback to anything hit by it. Mobility and travel koolasuchus' traversal of the interconnected river systems on aberration is unparalled, it boasts high water speed along with the ability to launch itself out of the water similar to that of manta rays and shadowmanes. when this jump ability is used infront of a waterfall it can quite literally run up a waterfall of any height as long as it has enough stamina, completely negating gravity. This makes trips between the red, blue and green zones a breeze. koolasuchus is completely immune to the liquid element rivers unlocking a path of transport thats rarely utilised. Otherwise slow on land(similar walk and sprint speed to a sarco) koolasuchus can make use of the mucus that covers its body. When element is present in its body, koolasuchus can secrete small amounts that amplify its mucus' lubrication properties. When used, this gives koola a temporary speed boost allowing it to slip and slide throught the map(similar to maewing)instead of sprinting, especially downhill. Utilities Liquid(water and molten element) intake: Koolasuchus can intake large amounts of liquid and store for later use, the water storage capacity replaces its oxygen stat which means it can be upgraded with extra levels. When present in the liquid element rivers, koolasuchus can harvest and store this abundant resource for various uses. Element conversion: When the right amount of liquid element and water are present in its body, koolasuchus can convert/refine liquid element to its various stages(dust, shards and solid element). During this process koola is unable to move and takes a long time depending on the stage of element selected, if the survivor so chooses, the solid element can be converted back into liquid for other various uses. Cloaking: Koolasuchus can cloak similar to the rockdrakes and shadowmanes which means its gets ignored by surrounding creatures. The only downside to this is that only its lure tongue is visible while its cloaked which tends to attract smaller creatures to investigate it. Luring creatures: An ability only available while cloaked, koola can wiggle its lure to temporary attract normally aggressive creatures to investigate and possibly follow it. These creatures will briefly hang around the glowing lure(without attacking) and then promptly resume their normal wild idle behavior.
  2. Sorry this was just something quick I drew up to show my thoughts on how the creature looks... Common Name: Manul Genus: Otocolobus manul Time: Late Miocene Diet: Carnivore Temperament: Aggressive Ello ARK survivors! The creature submission I present to you all is the Manul which is said to date back 1.4 million years ago. Now this Feline is the size of a small wildcat, but as this is a suggestion for Aberration I wanted to try and tie in some ARK lore involving mutation from the intense radiation on the map! This creature will be large carnivore and help with navigating the whole map with its unique abilities. If this creature interests you slap a vote to help support it’s way into ASA! Wild: Due to the intense radiation on Aberration the once small Manul feline has been mutated into an aggressive 6-legged beast of large proportions. The large beast roams the cliffs in the depths of Aberration usually found by the pure elemental rivers. Their extra set of legs gives them an advantage to be able to go toe to toe with even the reaper queens that roam in the same habitat. Due to the radiation as well as living near the molten elemental rivers this large feline developed an immunity to the radiation as well as the molten element giving it the ability to swim in the molten element without taking damage. Domesticated: This creature can be useful to traverse the cavernous bioluminescent biome of Ark. With it's innate climbing ability it will help you scale the cliffs of Aberration and through the winding radiation zone to snag some Rockdrake eggs. Once tamed this creature's ability to ward off the radiation proves to be helpful as it effects the rider and anyone standing in the range of this large feline giving survivors the chance to live near the dangers of the deep. Its size is around the height of a Spinosaurus back but no higher than the start of the Spinosaurus large spines, making it a good rival to fight off Rockdrakes and if the survivor is brave enough, they could tangle with the Reaper Queens. Habitat: This creature roams around in the radiation of Aberration, usually found around the elemental rivers as the element has become a sort of cat nip to these mutated felines. These felines are territorial, and one does not usually see more than two or three in some places as these cats are more solitary creatures except when the breeding season is upon them. ✨ Abilities! ✨ Passive Ability - Aurora Borealis Protection AOE Radiation Armor (Protects from Radiation when around the tamed Manul due to the fur collecting and creating an electromagnetic field with its large fluffy fur) [AOE visual effect is a small Aurora Borealis to see the range] This is based on the how the electromagnetic field surrounds the earth which would represent the static electricity the Manul creates using its huge fur and the solar flares symbolizing the radiation of the Element in Aberration. And when the solar flares happen it creates the Aurora Borealis which is why it would be a neat affect to add to show the AOE range of the Manul's radiation protection. The reason I haven't suggested it being dependent on a certain stat is to give people the option of living in the radiation zone if they would like! Passive Ability - Night Roam These creatures will get a boosted attack damage as well as a speed boost when nightfall hits. [Without the daytime debuff the Megalosaurus have to make this creature more map friendly] I truly enjoy using the Megalosaurus but due to the daytime debuff it isn't really used much that I have personally seen except for on Aberration which is why it would be neat to implement it on another dino but remove the debuff. Passive Trait - Fluffing Up When near an alpha creature (Alpha Basilisk, Alpha Reaper. Ect.) The Manul's fur will fluff up to indicate the Alpha is nearby. [Similar to how a Rockdrakes feathers raise when a reaper is nearby] This ability I feel would make it easier to find Alpha Basilisks as well as Alpha reapers on at least Aberration. Attack Ability - Creature Slam Creature grab and slam attack (both front legs for larger creatures [trike/para/ect.] and only 1 leg for smaller creatures [ravagers/raptors/ect.]) Using its most front pair of legs it can pick up and slam a creature down dealing not only a lot of damage to the creature it is slamming down, but also any creature in a small vicinity. It can do this attack as it is able to use its extra set of legs to balance as it performs this attack. Active Ability - Wall Climb The Manul is able to climb walls with ease (full movement including side to side, as well as up and down) can also attack while on the wall to be able to defend against Rockdrakes or Wyverns if you plan on using the Manul to steal some eggs! This could also prove helpful to those who use creatures to build bases. This ability would cost stamina as you move but would not cost stamina if you are standstill on the wall. If you dismount while clung to a wall, due to the creature's size you would be able to stand on its head as to not fall to your potential death, this would also be useful to jump into nest spots as well, as the creature would be too big to fit into them. Taming: My thoughts for taming it is to wait until it's sleeping on its back (this is completely based off how my cat naps and can be changed XD) - crouch walk up and give it some Element Essence* - it will be friendly for a short while after you do that and when you hear it purr you have to pet it - then when you do that run away cause when it stretches the Element Essence* will wear off and you will have to do the process over again until it's tamed. *This taming item can be crafted from Element Ore and Nameless Venom (to make use of 2 items that otherwise do not get much use) and make something maybe called Element Essence, my version of cat nip due to the Manul's love for the molten element river it resides by. If you have made it this far thank you for reading and if you happen to have a suggestion, I am all ears so be sure to leave a comment! I am excited to see the world of Ark in ASA, good luck to everyone who has also submitted a creature!
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