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Showing results for tags 'drops'.
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Suggestion: to have a chance for white drops to contain a random artifact. This will make white drops worth something to higher level players and allow new players on a server the opportunity to be able to not be locked out of doing boss fights. adds a challenge to the map alphas for pvp.
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Orcinus citoniensis – wolf of the sea Dossier: Common Name: Killer Whale Species: Orcinus citoniensis Time: Late Pliocene Diet: Piscivore Temperament: Loyal Wild: Orcinus citoniensis is mostly seen among the ark’s shallow waters. Some tribes even call them wolfs of the sea, which is a very accurate title if you ask me. Thanks to Orcinus citoniensis intelligence and speed it is an excellent hunter and is definitely the apex predator in its habitat. It developed special hunting strategies to take down creatures much larger than itself. Even the brutal megalodon or the fearsome mosasaurus are no match for an Orcinus Family. Besides hunting Orcinus citoniensis is a very playful animal and tries to interact with humans or smaller animals whenever it can. Especially young animals try to sneak away from their mother just to play with tribes near beaches or rafts. That’s how humans are gaining their trust in the process. Domesticated: Once tamed Orcinus citoniensis is the perfect mount for traversing the oceans and all of its secrets. It is a very fast swimmer and can adept even in the most dire situations. This feature makes it a must have for any sea-based tribe. Due to its social nature, it sometimes takes care of babies of other species. Creatures raised by Orcinus citoniensis tend to be more powerful and smarter than its relatives. That aspect makes even bigger tribes think twice before attacking a tribe which has access to Orcinus citoniensis. Taming: Young Orcinus that swim around beaches or rafts can be passive tamed by playing with them. Orcinus will try to come closer to your survivor and ask for a special item. Depending on the item you need to activate a specific emote in front of the young whale. If it worked the whale jumps out of the water and after some time it asks for the next item. Those items could be trophy drops like Tusoteuthis Tentacle, Megalodon tooth and Basilosaurus blubber or just food like kibble and honey. Abilities: Aquatic Nanny: After some feedback I decided to remove the nanny ability completely since we are getting gigantoraptor with Ragnarok anyway. I added a XP sharing ability to still have something that interacts with young creatures. XP Sharing: Adult Orcinus can share their gained XP with young creatures. If Orcinus reaches a certain amount of XP, it can interact with a baby for a short period of time to transfer some of its XP. The baby getting imprinted in the process. The fully grown-up baby now gets levels based on the amount of XP the Orcinus transferred. This would give it a unique Ability to interact with babies since Gigantoraptor will be the ultimate nanny. So Orcinus could be more like a teacher for young animals. Hunting: Every Orcinus citoniensis can be specialized with a trophy drop. Feeding Orcinus citoniensis a Tusoteuthis Tentacle will give them damage buffs against Tusoteuthis (temporarily). This works with every other trophy drop as well. Megalodon tooth = Megalodon Tusoteuthis Tentacle = Tusoteuthis Basilosaurus Blubber = Basilosaurus Alpha Leedscthys Blubber = Alphas and leedscthys Alpha Mosasaur tooth = Alphas and Mosasaurus Alpha Tusoteuthis Eye = Alphas and tusoteuthis Alpha Megalodon Fin = Alpha and megalodons Ammonite Bile = Ammonites Bio Toxin = Eels and jellyfish Chitin = Dunkleo and eurypterid Etc. Orcinus citoniensis also gets a pack buff like direwolfs or the allosaurus. The pack leader also inflicts a small debuff, where other animals in the pack deal a bleed affect, or just extra damage after hitting the same target as the pack leader. Ambush: Orcinus can ambush out of the water and try to grab a nearby flyer or animal near the beach. Successful grabbed creatures now get dragged back into the water. The grabbed creature will lose oxygen if it tries to escape Orcinus bite. For this ambush Orcinus is able to leave the water and beach itself for a short period of time. (It could work like Xiphactinus from AA) Echolocation: After some feedback in the comments, I decided to build a useful ability around echolocation. Thanks to AudioDK and Gecko1611 for giving me this idea. Orcinus will be able to send an echo into the water. If Orcinus has no trophies in his inventory it will mark any creature nearby that could drop trophies and will collect them more efficiently after killing those creatures. After consuming a trophy and sending an echo it will mark any creature in a wider radius that would be affected by the damage buff of the Orcinus. Orcinus will be able to see its level and health to decide if it wants to attack or not. After killing a specific number of creatures within the buff timer, Orcinus will be able to convert all the farmed trophy drops and make it into a blueprint. (Rarity depends on the amount Orcinus was able to collect during the timer) Orcinus could also locate cave or deep sea drops nearby with its echolocation, making it a valuable creature for underwater caves. Outside of the Cave it could mark the deep-sea crate which is spawning on the map with an arrow pointing into the general direction. So it’s more like a hunt for the drop rather than an accurate position reveal. Drops found with this ability could get a buff in loot quality. Immobilizing Sound: As in the comments mentioned by PrimalNacho, Orcinus could have a call that immobilized and could be disorienting the target. Unmounted and wild creatures would be stunned for a short amount of time while other players or mounted creatures may have their controls switched. (I don’t know much about Ark PvP, but I can imagine this being very useful) I think this would lead to some random but also funny moments. Attacks: Left Click: Bite Attack Right Click: Tail Attack, that stuns the target for a short time, while the Orcinus turns around for a fast escape. Space bar (near surface): Orcinus jumps out of the water. If near a beach or a flyer like Pelagornis is above Orcinus it starts the ambush attack. Pressing Ctrl: Echolocation Pressing X: Send out the Immobilizing Sound. This ability has a cooldown. Pressing C : Orcinus citoniensis consumes a random trophy out of its inventory to activate the hunting buffs. This ability also has a cooldown. And that’s my submission for Center. A friendly but also strong creature in the ocean is something that is needed. Additionally, I think a killer whale would just perfectly fit into the ocean of Center.