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Showing results for tags 'bugs'.
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Hello , Basically in fjordur for the moment there us a bug that dosen't let us craft engram from other dlc's , although there are animals from other dlc's in the game , and for example lost island has every single engram from every dlc's , so I don't know if its on purpose or if it's a bug but if it is I hope you guys can fix it .
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Hi Could anyone please help me? I logged off before the update on official PVE Xbox yesterday. When I logged back in it seems like I am under the Genesis1 map with no way to kill my character, I’m just falling and falling and falling into nothingness. I’ve tried to uninstall and install the game and when I logged back in again it was the same situation. Is there any way you could help please? I’d like to make it perfectly clear that I play PVE so I wasn’t meshing, I just flew my skiff to a cliff and laid down on a bed before logging off. kind regards
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I'm getting the error below and crash when my single player game finishes loading on The Center (not Lost Island). Hoping someone else has experienced and found a solution; I've sent 3 help tickets and all I've gotten is generic tech support that repeats all of the troubleshooting steps that I said I already tried in the help ticket. I was able to load into another single player map with the same mods and gus.ini settings, and servers are working fine, so this is an error with my single player save on The Center specifically, not my pc, mods, etc. Any help is much appreciated. What I've tried so far: - validated files - unsubscribed to all mods and maps, uninstalled the game, deleted any files the uninstall missed including the mods folder, reinstalled the game (and tried starting without mods after validating), reinstalled mods and validated files again - replaced save files with an older backup (pre-error) - checked for driver updates and optimized Ark in GeForce Experience - verified that there are no hardware, software, connection, etc. issues with my device ERROR: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\LostIsland\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 6 from an array of size 6 VERSION: 344.8 KERNELBASE.dll!UnknownFunction (0x00007ffcb3b54f69) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6218bfeb8) + 159 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6218acba8) + 117 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!UPrimalItem::GetItemQualityColor() (0x00007ff6200b9fea) + 236 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalitem.cpp:1726] ShooterGame.exe!UDataListEntryButton_PrimalItem::DrawItemPart_Background() (0x00007ff61f99fbab) + 21 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\datalistentrybutton_primalitem.cpp:588] ShooterGame.exe!UDataListEntryButton_PrimalItem::DrawWidget() (0x00007ff61f9a60e8) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\datalistentrybutton_primalitem.cpp:319] ShooterGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff61f977822) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:208] ShooterGame.exe!UCustomCanvasWidget::OnPaint() (0x00007ff61f978699) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:165] ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff6204403af) + 63 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:85] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff621e4e4b4) + 67 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6219f5833) + 301 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6219f502b) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6219f5833) + 301 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SScrollBox::OnPaint() (0x00007ff621ae30b8) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\widgets\layout\sscrollbox.cpp:1218] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff621e4e319) + 162 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:199] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff621e4e319) + 162 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:199] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff621e4e4b4) + 67 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff621e4e319) + 162 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:199] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6219f502b) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6219f5833) + 301 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6219f502b) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6219f5833) + 301 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SViewport::OnPaint() (0x00007ff621ae3f32) + 59 bytes [f:\build\lostisland\engine\source\runtime\slate\private\widgets\sviewport.cpp:76] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6219f5833) + 301 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6219f502b) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SWindow::PaintWindow() (0x00007ff6219f59ba) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1779] ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff621a43af5) + 333 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:688] ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff621a74574) + 17 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:839] ShooterGame.exe!FSlateApplication::Tick() (0x00007ff621a8b4cf) + 20 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1012] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff61f915518) + 15 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2666] ShooterGame.exe!GuardedMain() (0x00007ff61f91038c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff61f9103da) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff61f915e1c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff62311cffd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffcb4017034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcb5fe2651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcb5fe2651) + 0 bytes [UnknownFile:0]
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I have a problem with lost island graphics, mountains dinos stones trees etc are blurry and textures not loading, i have tried reinstalling graphics drivers verifying 10 times reinstalling 3 times nothing works Does anyone have the same problem if you have is there any known fix for this
- 1 reply
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- graphics issues
- bugs
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(and 1 more)
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I'm sad this has to be my first post. After playing for months in a private server without issues we started a new server, both in Lost Island. Since last night the server crashes for no reason after like 15 minutes of gameplay. The problem seems to be around me and another player, I will call us player A and B. If A is inside there is no problem, if B is inside there is no problem, but if B and A are inside at the same time, the server crashes. It's driving us nuts and we don't know what to do thanks.
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Fatal error! VERSION: 337.13 ShooterGame.exe!AShooterCharacter::Tick() (0x00007ff7913a8f69) + 32 bytes [f:\build\summerbash2021\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3968] ShooterGame.exe!AActor::TickActor() (0x00007ff792de06ee) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\actor.cpp:789] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff793154ca0) + 30 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7926d599c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7926d5b7d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7926e4373) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff792759d46) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff79316f751) + 270 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7931752d0) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\ticktaskmanager.cpp:889] ShooterGame.exe!UWorld::Tick() (0x00007ff792f8f64c) + 64 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\leveltick.cpp:1356] ShooterGame.exe!UGameEngine::Tick() (0x00007ff792f06de1) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7907d51e4) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launchengineloop.cpp:2647] ShooterGame.exe!GuardedMain() (0x00007ff7907d000c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7907d005a) + 5 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7907d5b5c) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff793fa167d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd5ba97034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd5ce62651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd5ce62651) + 0 bytes [UnknownFile:0]
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Xbox unofficial pc session- cannot craft industrial forge, cannot place carbon into regular refining forge, and last I checked glass was broken too.
- 1 reply
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- prim+ servers
- prim+pvp
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(and 6 more)
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need help Extreme desync issues make the game unplayable
Cynical1 posted a topic in General Discussion
I've been having an issue lately and I was wondering, and hoping, if someone could help me. I've been having an issue where the server thinks I am at a certain position while my client thinks I am at another position, leading me to believe it's a Desync issue. However, with most games the server will actively update your position causing rubberbanding, but for me it doesn't update, leaving me in a constant state of limbo where my client believes I am at one place and the server believes I am at another. This sometimes happen immediately when i spawn in, but usually occurs when mounting any tamed dino. When mounting a dino my client doesn't recognize me as on the dino, while the server does. I'll be able to perform basic actions except for moving on the dino. This is all taking place on my friends unofficial server. I've tried multiple things like reloading the server, we enabled raw sockets, and checked for any "exaggerated values." Im open to any options that may help fix this issue. At the moment this is making the game borderline unplayable, because of the extreme desync, and it not updating my position, i am unable to interact with any objects and when im trying to mount a dino it shows my character model standing next to the dino, while my actual character on the server side is riding the dino. The server has a moderate ping of around 20 and can occasionally spike to 50 or so. This only occurs on our unofficial server and I am the only one experiencing this I really hope this gets some kind of attention as the game is unplayable for me and i really enjoy the game and wish to get back to playing with me friends. -
Firstly I want to say I've been searching for a fix for hours and have tried everything I've found. I'm on a server being hosted by Nitrado and I am the owner. The problem is that my xp is no longer increasing, it is currently at 128635 (I'm lvl40) and is stuck. The bar is completely full and does not say one number/another number just my current xp. My OverrideMaxExperiencePointsPlayer=6420100. When I use a mindwipe tonic it resets me like it should but I only get 30 levels and once I hit 40 again it stops. I have tried creating a new character but the same problem happened. I've tried dying to see if it helps but again nothing. Any help would be great, thanks in advance
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I made an account just to say that the transmitter ate my giga i was going from gen2 to extinction to try out my newly imprinted giga only to find out it was gone i went back i searched for a bag nothing there i looked everywhere nothing not sure if i can get a giga back or something but just wanted to let you know about the bug
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I was already a little devastated when I discovered that the Artifacts of the Shadows and Stalker would crash the game if you tried to place them into your inventory on every..single..map. That utterly wrecks game progression, and it sucked to be forced into creative mode when I originally played the game naturally when it was new. Now, however there are even more game breaking issues. When attempting to move between arks, even if I wait for the timer to run out, all items equipped on my character, and everything uploaded to Ark Data will be deleted. Attempting to unload tames results in game crashes if they touch each other or any sort of structure, at which point the game reverts back to, not the most recent save point, but up to three prior. All tames that were uploaded into an obelisk or tranitter, or downloaded from it, are deleted from both arks. I attempted to bypass this by unloading one tame at a time, in a wide open space, and putting each one in cryo. Once I was done, I tried to log out to force save the progress and the game crashed again. I've lost tons of ascendant gear, over 20 tames, and far too much sanity at this point. I've decided to abandon my remaining animals and collective inventory on the previous map and just start from scratch. Seriously, though, this has been my favorite game since it was released. Please, please, PLEASE, don't break it beyond the point of being tolerable.
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iron out all the bugs on regular (walmart brand or something a normal person could have) computers then stress test them with bots. not the high end gaming PC's. dont release ark 2 until its DONE. (dlc not included, obviously, but fr all of the bugs you guys have is ridiculous. they make the game unplayable and thus unenjoyable..) for instance, there was a BIG bug last update that made cryopods unusable for anyone on PC without immediately crashing their game, which in turn essentially locked them out of EVERY dino they had in a pod, which is usually most of them. imagine playing for hours then realizing that every dino you had was basically gone forever for no reason? infuriating and it was avoidable. im not trying to sound rude and im sure you are all working hard to fix this and lete everyone have their dinos back from the currently unusable cryopods. im just upset.