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So I've always wanted the growing system to be expanded upon because literal squares of dirt isn't enough and we can't plant any trees, decorative plants or bushes even, especially without the huge edges of the crop plots. But what would really be nice is for some dinos to recieve the abilities to interact with, improve and help assist with the farming itself. We can get better farming stuff but the dinos would help flesh the system out more and let it be more manageable without solely relying on the player or encouraging them to download a mod that does so like the S+ npc structures that tend to them and do other tasks automatically. Examples, including ways to make previously less used dinos even better. Phiomia/Dung Beetle - Fertilizer Partners, or Cooperation - The Dung Beetles in Ark eat poop, and we have dinos like the Oviraptor that can pick up eggs, and ones that auto gather, why not have Dung Beetles do the same? While Phiomias poop, Dung Beetles will automatically move to pick up any and start turning it into Fertilizer. They could even automatically deposit the fertilizer to plots in close proximity, although it's not needed, the automatic creation of Fertilizer could be enough. Parasaur - Fertilizer Deposit - Parasaurs don't get used for much in the game, which is a shame, I think a lot of old dinosaurs could stand to be given some needed TLC and complexity, just slapping a bleed, a pack buff and a model overhaul on it ain't cutting it (no matter how much Wildcard loves solving most of their outdated dino problems with it) the Parasaur however could be very useful in managing farming Plots. Because of its general disuse in combat, why not agriculture? It usually doesn't leave the base after you get stronger dinos, so this is perfect to continue being able to have a use for it. Parasaurs could automate the collection of and the depositing of resources used to grow the crops. Whether this could be future things and resources for farming we don't have yet in a reworked system, the same old Poop and Fertilizer, or even a range of types of Fertilizers made to be used for specific plants or uses (Rotten Meat, Chitin or Minerals, Clay, Leech Blood, etc) the Parasaur is the go between and go's from Survivor's First Lawnmower to Farmhand. Their main ability would be to collect finished Fertilizers from the inventory of Dung Beetles, enabling them to keep wandering without being weighed down. Then to place them in the Crop Plots nearby that need them the most. This could even give an initial grow bonus on your first plants so they don't take so long to mature. Sort of like a nanny buff but for plants. Iguanodon/Pegomastax - Seed Collector - Iguanodons don't get used for much beyond maybe mass producing certain seeds once in a blue moon, and Pegos are tamed even less often, even less intentionally, even when they have a gathering ability themselves for bushes. But Iganodons are the perfect option to help improve farms in a way that isn't noticed at first. Their seed-gathering abilities could be used to produce some new items over time, by wandering around crop plots, they will automatically gather the types of seeds of those plants, and those seeds could be used to craft things like Feed, a shelf stable food for herbivores that isn't as expensive as Kibble. Pegomastax could also do this, they have an auto gather function for bushes and could do this on a less effective scale, but as a bonus could provide autgathering from your Berry plants as well as small amounts of seeds in addition. Pachycephalosaurus/Pachyrhinosaurus/Triceratops - Ploughs and Harvesters - The bone heads of Ark are actually grossly underused, they have such outdated kits that I myself rarely use them, sadly, when there are so many other better options. The Pachy itself is a sad case of not enough uses for something of such a low tier already on the food chain, the same going for the Pachyrhinosaurus. The Trike even still suffers unless it can make use of every perk such as it's Rivalry buff, even if it's still a good option for starting out on a new map. There's no option to have to dig or till the ground for farming, since all of it is done in a plot, but if they ever added an option to plant directly in the ground in tilled earth, such as in Don't Starve where their character Wormwood can plant seeds directly in the ground and their Multi-player version that has an overhauled farming system that used to function actually much like Arks (pre-made Plots that only grow one thing and need care to maintain). There's no reason Ark can't expand its system, and more options for planting would be one of those, as well as Crop Plots that could be made from other materials in order to plant different things like Mushroom Wood for Mushrooms, Flowers and alien resources, or Adobe for Cactus, Silk plants or even Joshua Sap Trees, you could start with just being able to dig dirt to make planting locations in either rows or small mounds. Pachycephalosaurus and the other 2 horned dinos can be used for thise purpose, they could be some of the only dinos able to do it and the only way to do it without a tool for it. But also, they can even be used for 2 other contrasting options. They could harvest the plants while ploughing through them. Enabling you to quickly gather all your yields and haul them off. This would of course be much better with the bigger versions of these creatures, thus the reason to tame whichever one you prefer and give options for one's maybe not available. Every map has at least one of these dinosaurs. But the main point of these is that they would be actively used dinos, for auto harvesting you could put them in but it depends on if such a thing would ever be in the game as well as much of the other perks of dinos I've listed here. Giant Bees/Lymantria/Araneo and smaller dinos - Pollenation and Efficency Boosts - I long have loved building my greenhouses as large Glass Structures that can fully house not only my Plots and the other types of structures and Stations one might want near their Greenhouse but also to be able to hold multiple wandering insects from the dino roster, mainly Bee Queens (Still present in the world and not turned into a hive), Lymantria and sometimes Dung Beetles. There's a severe lack of small creatures like this sometimes i notice around the base and in general to be used in Ark. There's no reason for most creatures to wander xause one wrong wall clip can end up in a dead dino outside of your base (I've had this happen myself with frogs and I unfortunately had to put them on a still respite by their pond) But if there's one thing that's definitely nice to see and use these creatures for its to turn your Greenhouse into an Apiary full of creatures that make it seem so much more alive. Despite all the weird flora in Ark you can't decorate with giant mushrooms, flowers, bushes, or anything really. There's almost not semblance of decoration in the game, it's why mods like Eco's is so popular. That's why insects and other small dinos could be a way to serve various bonuses to having and maintaining a Greenhouse full of your creatures. Archaeopteryx - Periodically harvests Chitin from Plots (lore is that they eat insects naturally attracted to plants, like most would be) and is able to auto harvest Honey from Hives. Giant Bee - Increases efficiency of nearby Beehives and causes Beehives to improve crop yield of all nearby Crop Plots. These Plots can randomly grow 10-30x of their respective resource if the Bee Queen visits it. Lymantria (Moth) - Plants of the same type will cause each other to grow faster than usual, meaning up to 10 of a specific crop in the same area can grow up to 3x faster with a Lymantria nearby. Araneo (Spider) - Reduces the rate of Fertizlier Consumption by all nearby Plots by killing all the fictional bugs that would be attracted to plants and letting their corpses be used as natural compost. Compsagnathus - Nips weeds and pests in the bud, collecting their resources overtime depending on the plants (Rare flowers, Rare Mushrooms, Chitin, Turret Plant Species Seeds, Leech Blood) Microraptor - Auto Harvests and deposits Rare Flowers into Beehives as needed. Jerboa - Will automatically gather any crop and place the yield into a nearby beast of burden dino or trough. (Stegos, Maewings, Amargasaurus, Kentros, Mammoth) Achatina (Snail) - These snails will ensure that hydration is never an issue, protecting plants from drying out, and their Paste will also help give tiny increments of Fertilizer to the counts of the Crops it trails over. Dodo - Automatically Fertilizes crops in small amounts. Lystrosaurus - Increases the efficiency of all Berry Plants and causes you to gain bonus XP from doing farm chores. Arthropluera - Increases the efficiency of other Insects. - Other Mentions of Creatures who could play active and/or passive roles and be used for farming. Stego/Maewing/Amargasaurus/Kentros/Mammoth - These dinos could all be used as targets for auto harvesters to deposit the yields of resources into. Morellatops - Works as the Pipe and Tap system that can water crops, as long as it has a source nearby (Well, Tap, Natural Water) it can refill itself and deposit it to any thirsty plants. If you for some reason either have a grudge against Pipes or don't want them cluttering your Gardens, having one of these could be a new option. Casteroides (Beaver)/Mammoth - Could harvest grown trees if they were made a thing. Megaloceros (Deer)/Wooly Rhino - The same thing as the Mammoth and Beaver but for Thatch, maybe when harvesting Palm trees too it gives more? Gignatopithecus/Most Fiber Gatherers - Fiber gathered from crops automatically when Wandering. Therizinosaurus - Reaps the crops it harvests, destroying them but gathering all of their contents ans converting the plant to its natural resources (Aka - Wood and Thatch for Trees, Fiber for most plants, maybe Silk or Mushroom Wood depending on plant types) Kentro/Amargasaurus - The Equivalent of a huge Tractor, they can harvest mass quantities of crops at once without any Seeds. They are for active use only but are a huge benefit if you have a long field of crops and not enough time or weight on smaller haulers like the Trike. The Kentro could do this on a smaller scale if you don't have one but would harvest automatically on Wander. Moschops - The Moschops is able to scavenge in your garden for a variety of different resources, able to gather any miscellaneous resource you could possible gather from a plant based on the type over time when Wandering near them (Silk. Sap, Organic Polymer, Rare Mushroom, Fiber, etc.) Unicorn - Crops produce rare resources more often, and one crop may randomly grow a large quantity of it yield (very rare, just an idea but would be interesting if the Unicorn's magical nature could be utilized, if Liopluerodons can have mechanics like magic then so can these.)
I present to you the Blattotermes species, something never seen before in Ark: GIANT TERMITES, which I think is something that would bring a lot of exciting content to the game! HISTORICAL CONTEXT Blattotermes was a genus of prehistoric termites that inhabited North America, France, and northern Australia during the Paleocene. Today they only retain a relationship with the Mastotermes species, which is found only in Northern Australia. LOCATION AND DESCRIPTION These termites inhabit mounds in the Wasteland biome. A termite mound can be recognized by a distinctive sound when approaching, as well as being able to see worker, soldier, and spy termites around. There are different types of termites that serve different functions in the nest. TAMING To tame these creatures, you must first find one of their colonies in a mound. Hitting it with a metal axe, metal pickaxe, metal sword, or metal spear will create an ever-widening hole. Hitting it will deal damage to the player similar to collecting honey. Once the hole has been completely opened, some type of explosive must be inserted into the hole, for example throwing a grenade. When doing this, the different types of termites will begin to attack the player, in a wave system. All these creatures will be of the same level as the queen and king. 1st wave. Soldier termites and worker termites. 2nd wave. Soldier termites, worker termites, and spies termites. 3rd wave. All of the above and guards termites. Once all the termites have been eliminated, the queen termite and the king termite will appear, which are the only ones that can be tamed. In order to tame the queen termite, you will need to approach it after you have consumed an insect repellant, and feed it rhyno horns. On the other hand, the king termite is rather friendly, so it will not be necessary to use insect repellent to tame it. However, it will come out attached to the queen, and if the queen feels threatened, it will eat the king termite. It is recommended to tame the queen first, then passively tame the king with charcoal. BREEDING The king and queen Blattotermes are the only ones that can be tamed, the rest are only obtained through breeding. You can't breed kings or queens. Fertilization: the queen is rather exquisite, so to get pregnant, she must be in a dark room alone with the King, with a warm temperature. Again, they want privacy, so if you walk into the room to interrupt while they're in the act, they'll stop. The queen will lay an egg, similar to those of pulmonoscorpius. You will need to incubate it, and a baby nymph will emerge. To claim the nymph when it hatches, it must be fed a specific food that will determine what type of termite it will be. • To make it a worker termite, you must feed it with wood. • To be a soldier, the baby will have to be fed with phosphorus. • To be a spy, the baby will have to be fed with vegetables. • To be a guard, the baby will have to be fed Sarcosuchus Skin. During their growth, the type of termite will already be determined, so they all can eat wood. Except for the king and queen, termites have no gender. If a mutation occurs, it will be stored in the Queen, so the next nymph that comes out will also have that mutation unless it was previously discarded. DIFFERENT TYPES AND ROLES - Blattotermes Queen: • Temperament: run away • Diet: wood • When killing a specimen, it will drop chitin and meat. It is about the size of a Maewing and is the most disgusting termite. Its only function is to breed new termites. It cannot be mounted, and it creeps very slowly when following you. If it is near to another creature breeding, the chances of this creature's baby getting a mutation will increase on a 5%. - Blattotermes King: • Temperament: friendly • Diet: wood It is the smallest termite of all. It has the function of fertilizing the queen termite. • When killing a specimen, it will give chitin and meat. As a special ability, you can set routes for the other termites. That is, you can create a path which the termites you select will follow, in addition to establishing areas where the termites can stop for a period of time and do some type of activity that you choose on their own. For example, imagine creating a path that you want your worker termites to follow, stop at an area where there are resources, collect them for 60 seconds, drop everything they've collected in a vault, and continue on the path. Or another example, you want your termite guards to take the vault full of resources collected by the workers, bring it back to your base, empty it into other vaults in your base, and bring the vault back to where it was. This is a method to automate farming and base tasks. • The king termite is obviously not mountable, but it can be carried on the shoulder and it will be able to generate markers that will mark the path that you want to establish and the areas where the termites will stop to do activities. Each king can only create one termite path, and the higher the king's level, the longer the path he creates can be. (King and Queen) - Worker Blattotermes: • Temperament: aggressive • Diet: wood They are about the size of a thyla and can be equipped with a Blattotermes saddle to ride them. • When killing a specimen, its body will drop meat and chitin. • 30% weight reduction on wood, stone, metal, crystal and obsidian. • Left click: bite. It only damages straw and wooden structures. You can collect wood, fungal wood and thatch. It can be configured to just get one type of resource. • Right click: headbutt. If held down, he will lunge along with the headbutt, dealing more damage and granting more resource pickup. Damages thatch, wood and stone structures. You can collect stone, flint, metal, crystal, rare mushrooms, obsidian, and oil. It can be configured to just get one type of resource. • If there is a group of 3 to 5 worker termites, the one with the highest level will be the leader of the group, so the rest will follow what the leader does if they are on a route established by the king termite (so as not to having to configure all the termites to follow the route). All party members will receive a 10% buff upon increased resource collection and an additional 20% weight reduction on wood, stone, metal, and crystal. • X: the leader can activate an extra buff that will cause stasis in all the termites in the group, causing the weight of what they carry in their inventory to be reduced by 90% for 30 seconds. It has a cooldown of 90 seconds. • C: If you press C in front of a wall, you will be able to climb walls and ceilings without consuming energy. If the leader of the group switches to climbing mode, the rest will also climb. • 30% armor to attacks. • If they are on one of the routes created by a king termite, they will be able to stop at a point to collect resources that are in the area for a certain time. In addition, before returning to the road, they can be configured to leave the collected in a vault. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. If the leader goes to rest, the other members will copy it. They can also be put to rest manually. • The idea is that these termites collect less material than other farming animals (less metal than an ankylo or less wood than a teryzino), but having the possibility of combining with farming routes means having a passive farming that will give better results and comfort. • If they are part of a group, and another of the termites in the group dies, they will receive a sadness buff for 90 seconds, which will give a 40% speed reduction, a 30% increase in vulnerability to damage and a 25% damage reduction. - Soldier Blattotermes: • Temperament: aggressive • Diet: wood Its size is roughly twice that of its worker counterpart. It has larger and stronger venomous claws than any other type of termite. They can be equipped with a Blattotermes saddle to ride them. • Upon killing an individual, its body will drop Meat, Chitin and Blattotermes Venom. • Weight reduction of 15% in wood, and 50% in meat, rotten meat, prime meat, fish, prime fish, chitin, keratin and organic polymer. • Left click: bite more powerful than any other type of termite. Damages thatch, wood and stone structures. It gathers Chitin, Keratin, Meat, Prime Meat, Fish, Prime Fish, Rotten Meat, and Organic Polymer. It can be configured to just get one type of resource. If held down, it will lunge to bite its prey, the attack will be more powerful and grant bleeding. • Right click. poisonous injection. It will nail its tweezers with which it will inject venom from its labial palp. If held down, a poisonous spit can be released that will damage all sorts of structures, but it won't be as effective as the Arthroplurera's. • If there are groups of 2 to 3 soldier termites, the one with the highest level will be the leader of the group, so the rest will follow what the leader does if they are on a route established by the king termite (so as not to having to configure all the termites to follow the route). All party members will receive a 15% buff at increased damage and an additional 20% damage resistance. • Cntrl: you can grab survivors, small and medium animals with your pincers. When this happens, left-clicking will deal normal damage and right-clicking will cause torpor. • C: If you press it in front of a wall, you can climb walls and ceilings without consuming energy if you are not sprinting. If the leader of the group switches to climbing mode, the rest will also climb. • Space. Jump. If held down and aimed at a wall, it will be able to charge up a jump that will leave you glued to where he has aimed on the wall. • If they are on one of the routes created by a king termite, they can follow and protect the worker, spy and guard termites, as well as stop at a point and attack nearby dinos for a set period of time. It will be possible to establish that of the dinos that they eliminate, they only collect one type of resource, among chitin, keratin, meat, prime meat, rotten meat, fish, prime fish or organic polymer, and that they deposit what they have collected in a vault. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. If the leader goes to rest, the other party members will copy her. They can also be put to rest manually. • Meat, Prime Meat, Rotten Meat, Fish, Prime Fish, and Organic Polymer rot 50% slower in your inventory. • 50% armor to attacks. • They will be able to enter turret mode, in which they will spit out enemies similar to a plant X, but they will fire slower, and the effect will not affect your vision as much and will last less. • A quantity of Blattotermes Venom can be extracted once every 4 hours (from ARK) from their jaws, though this will grant damage and torpor to whoever does so, unless they are wearing a beekeeper, radiation, or tek suit. . This poison will serve as a narcotic. • If they are part of a group, and another of the termites in the group dies, they will receive a sadness buff for 90 seconds, which will grant a 40% speed reduction, a 30% increase in vulnerability to damage and a 25% damage reduction. - Spy or winged Blattotermes: • Temperament: flee, unless they are defending the nest, in which case they will be aggressive. • Diet: wood Its size is similar to the worker termite, but with wings that are twice as long as the termite. They can be equipped with a Blattotermes saddle to ride them. • When killing a specimen, its body will drop meat and chitin. • Weight reduction of 10% in wood, and 50% in berries, rare flowers, fiber, seeds, mushrooms and vegetables. • Left click: bite. Damage thatch and wood structures, and collect berries, mushrooms, fiber, rare flowers, seeds, and vegetables. It can be configured to just get one type of resource. • Right click: scream. It can be set in your inventory to make a scream that scares wild animals, or attracts them. • Space: can fly. If space is held down while aiming at a wall or ceiling, it will stick to it, allowing the rider to use weapons and tools. You can also use them if you are on the ground. If while flying you press space twice, it will start to fly sideways, towards the side the camera is pointed at. Sideways, it will go 20% faster, but it will spend more energy and will not be able to maneuver as well. In normal flight, you will be able to fly forwards and backwards, and turning maneuvers will be very fast. • C: the termite will go underground and can move underground (Similar to basilisk). Time underground will consume oxygen, so it will be limited. Turrets won't detect it, but you won't be able to get through doors or structures below. Parasaurs would detect it. • Cntrl: can grab small dinos and feces. Grabbing a tamed dung beetle and left-clicking will transfer all the fertilizer to the termite's inventory. • If they are on one of the routes created by a king termite, they will be able to stop at a point to collect resources in the area (only the resources that it is capable of collecting) for a certain time and deposit the collected items in a vault, as well as being able to collect fertilizer from nearby dung beetles and distribute it to the crop plots in the area, before continuing on the path. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. They can also be put to rest manually. • Berries, mushrooms, rare mushrooms, rare flowers and vegetables rot 50% slower in your inventory. • 10% armor to attacks. - Blattotermes guard: • Temperament: aggressive • Diet: wood Its size is 1.5 times larger than that of soldier termites, being the largest termite. Their only function in the wild nest is to protect the queen. They have hard plates attached to their bodies that serve as a shield and covers them entirely except their head and legs. They are very slow but resistant and strong. They can be equipped with a Blattotermes saddle to ride them. • When killing a specimen, its body will drop meat and chitin. • Weight reduction of 50% in wood, and very good statistics in weight. • Left click: bite. Destroy thatch and wooden structures. It is unable to gather any resources other than wood. • Right click: headbutt. If held down, it will charge up a lunge that ends with a headbutt, and will expend quite a bit of energy. • C: defensive mode. The termite will crouch, and with its plates it will cover its whole body and the rider. It will cost energy. In this mode you can very slowly move forward, backward, left or right. • Cntrl: You will be able to pick up structures, place them in other places, and even empty their contents in other storages. • If they are on one of the routes created by a king termite, they will be able to pick up all types of storages, take them to another point, empty their contents in other storages, and return them back where they were. They are a method of transporting resources. • However, one of the points on the route must be a rest area, since 8 hours (of ARK) a day, they must rest. This is ONLY if they are on a route. They can also be put to rest manually. • His plates have 85% armor to attacks. In the rest of the body, (head and legs) they have 15% armor to attacks. ALL TERMITES ARE VULNERABLE TO FIRE IN-GAME EVOLUTIONS IN ADULTHOOD By carrying out certain activities, they will be able to unlock skills that can be activated in the inventory. You can only have one ability for each key, so if one of the abilities is activated, it will be irreversible and the other will not be able to be activated. When they unlock the skills, they will do a different unique animation than when they level up. Worker Blattotermes: To get the choice of ability on the Cntrl key (cleaning or mud rolling). · To unlock cleaning: take your Blattotermes fishing! After a number of fish caught that will depend on the level of the Blattotermes, you will unlock the ability. When unlocked, the termites can clean themselves, granting a +30% speed buff, -20% energy consumption and x2 experience gain buff to the dino and the player for 60 seconds. 180 second cooldown. · To unlock mud rolling: kill insects with your Blattotermes. After a number of these creatures are eliminated that will depend on the level of the Blattotermes, you will unlock the ability, which consists of the termites getting dirty with mud and dirt, granting a buff of +20% damage and +20% extra armor hits, except bear and sabertooth for 60 seconds. 180 second cooldown. Soldier Blattotermes: To get the skill choice on the X key (ambush or poisonous thorns) · To unlock ambush: kill large dinos with your group of Blattotermes. After a number of dinos have been killed depending on the level of the Blattotermes, you will unlock the ability, which is that, only if they are in a group, the leader can quickly climb up the legs of large dinos. The other termites in the group will also climb after the leader. They will begin to tear at the victim with the powerful bite of their jaws, causing unstackable bleeding, but no cooldown. · To unlock poisonous spines: put a number of dinos to sleep, depending on the level of the Blattotermes, using the ability to grab small and medium dinos with the Cntrl and inject torpor with the right click to unlock this ability that will launch poisonous spines that will grant a great torpor to whoever receives them. Spy Blattotermes: To get the skill choice on the X key (Invisibility or Night Vision) • To unlock invisibility: scare a number of wild animals, depending on the level of the Blattotermes, with the right click scream. Invisibility costs stamina. It will not be detected by the parasaur, but by turrets. • To unlock night vision: attract a number of wild animals, depending on the level of the Blattotermes, with the right click scream (I remind you the right click scream can be set to scare dinos or to attract them). The night vision is similar to the Snow Owl's one and it costs stamina. Guard Blattotermes: To get the choice of ability on the X key (earthquake or wall plate) • To unlock Earthquake: Eliminate a number of creatures, which depends on the Blattotermes level, having hit them at the beginning with the right-click headbutt. Earthquake is that with its front legs, it hits the ground very powerfully, causing a movement that damages all kinds of structures, friendly or enemy, and stuns nearby dinos and survivors for 5 seconds. 20 second cooldown, and cannot be used in defensive mode • To unlock Wall Plate: Take a total number of damage, which depends on the level of the Blattotermes, while it's in defensive mode. With Wall Plate, the Blattotermes turns the plates covering her body into a wall and places it in front of it. The health of the wall depends on how much health the termite has. The turrets will detect the wall as an enemy dino, so they will shoot at it. The plates will take 40 seconds to regenerate, during which time the termite will be much more vulnerable. Cannot be used in defensive mode. BIOMIZATION During adolescence, termites are able to get used to life in different environments. • If they go on a walk through the water when they are teenagers, when they reach adulthood they will swim much faster, and they will have the ability, regardless of the type of termite it is, by pressing X in the water to walk on the seabed. In addition, your oxygen will also be increased very considerably. • If the same is done on the redwood, they will gain immunity to surprise attacks from microraptor and purlovia. • If, on the other hand, teenagers ride through the snow, as adults they will grant a buff of cold resistance and reduced food consumption to their rider, which will last up to 20 seconds after the player gets off the mount. • The same can be done with heat and water consumption, as well as getting a new ability that allows the termite to increase its body temperature in order to hatch eggs (less effective than a dimetrodon) if teenagers walk through the Lava Biome. • If they walk through the jungle, they will gain the ability to see the bags of dinos or dead enemies, such as the wolf and the fjordhawk. • Finally, if this is done in the swamp, it will gain the ability to grant protection from leeches, which will remain for up to 20 seconds after dismounting. These adaptations are stackable. PERSONALIZATION AT BIRTH Lastly, the Blattotermes will have some unique traits depending on what biome its egg hatched in. • Jungle Biome: the abdomen will be filled with scales and two small balls will grow at the end of its antennae, which will light up when a maximum level dino is nearby. • Snow Biome: on the abdomen of the Termite a thick fur will grow along with small keratinous plates protruding like thorns, which can be lighted up and serve to scare away predators. • Swamp: it will grow green scales on its back that will turn another color when a Survivor or enemy creature is nearby. • Redwood: small keratinous plates protruding like thorns will grow on the back and they will get pointy if there are microraptors, purlovias, thylacoleos or another termite colony nearby. • Lava Biome: its legs and head will take on a volcanic red color similar to burning lava and small thorns will grow on his head, which can be pulled out from time to time and will serve to repair any broken tool or weapon from its inventory. I think this dino would have a great future in ark, due to the immense amount of content it provides and the innovation that the home automation system with termites would bring. It took me a lot to think about everything and create the dossier, so thank you very much for reading this! ❤️ I am widely open to suggestions, ideas, etc.
Australopiticus Tribuarius (Art by Xyphias for reference) Lets see how things go here this time. My idea for the australo is, as the title says, act as a surrogate tribemate, being able to do several things a player can such as craft items in smithies, use primitive tools and weapons, harvest resources, transport items to different inventories, and. These ancestors of ours could help craft and gather resources on command while off doing something else, put food in troughs or metal in forges, and so on. Australopiticus would have a crafting skill stat much like players and the gacha and the higher that stat is, the more items they can craft and use and more proficiency is added to items they make. The limit would be tek and modern items. They would spawn in early game places and moderately dangerous areas. Taming the australo would be done passively by earning its respect. When approaching a troop, one must show submission via crouching to its leader to be allowed near, then must earn the rest of the troops' respect through feeding, grooming, giving gifts like flowers, flint, or even tools, or protecting them from harm if need be. Once all is done, the troop will happily join your tribe. This respect with still be required while tamed, needing to be cared for every once in a while to keep their happy and work efforts up or you'll run the risk of them abandoning your tribe. My reason for its inclusion is to add a form of automation to game, assisting tribes large and small and solo players for various time-consuming tasks and as a means of testing for how npcs could work in Ark Ascended and 2.