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Wild : The shantung is an aggressive dinosaur, spawning in the sunken forest, sanctuary, and very rarely in the wasteland around those areas Look : A large hadrosaur with a similar look to the iguanodon, unlike the shantungosauruses of prehistory, this species appear to have osteoderms along there sides and back, giving a small damage reduction and immunity to torpor on its sides. Taming : To tame a shantung of your own, you must shoot it in the side with a rocket or two, then fill its softer belly with tranq darts until it either knocks out, or gets up, requiring to be knocked over again. In terms of food, it is the same as other herbivores, with the preferred kibble being exceptional. Its torpor drains at a medium rate and taming a bit slower than a rex Saddle : This is where the shantung gets unique, having three different types of saddles, being wooden, metal, and tek, wood being the worst, and tek being the best, 2 player seating. The unique part about the saddles however, is that you can attach most if not all types of turrets onto the saddles, one turret at a time of course, the different saddles determine what ammo is needed, if a third player can ride, if it is automated, and the type of attack the turret has. any turrets that are normally effected by the ammo box are also effected while strapped to the shantungosaurus. Stats : Amazing health and health scaling, decent melee damage and melee damage scaling, high weight and weight scaling, low 02 and 02 scaling, mediocre stamina and stamina scaling, slow movement speed, drag weight : 600. 5% damage reduction on body, 10% ballistic and explosive damage of body. Attacks : Headbutt, left click, the shant does a headbutt forward, knocking back smaller dinos and dealing 30 base damage. Stomp, right click, the Shant stomps the foot in the cameras direction and dealing a base damage of 70. Super stomp, X, the shant stands on its hind legs and then slams its front limbs into the ground, having a minute long cooldown and dealing a base damage of 300 (probably not balanced). Aesthetic roar, ctrl, the shant stands on its hind legs and roars to the sky, pearly aesthetic with no effect. This is probably not balanced and would most likely need to be changed if in the game. Only internet images as I sadly can't draw well.
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Creature design and dossier by Maira, concept art by Wren TLDR: ENDGAME HERBIVORE Aberration bossing alternative to Megalosaurus Very armoured, high damage reduction - optional: reflected damage? High damage tail swipe - optional: broken bone slowing debuff? Massive explosion of charge light as a special move - optional: attack has a time-based cooldown rather than giving Zuul charge stats like a glowpet AoE spinning attack with high knockback, can keep spinning until stamina runs out Not as good as anky at harvesting but can move much faster Optional: When in sunlight (ie on other maps), charge explosion becomes superpowered by the sun and deals fire damage Trying to eat one of these guys is just poor decision making - GIF from Tenor Real Zuul Zuul crurivastator is an Anky cousin famous for being one of the most complete ankylosaurid specimens ever found—the genus "Zuul" was named because the people who discovered it decided its face had a passing resemblance to the demon Zuul from Ghostbusters; and the species "crurivastator" is Latin for "Destroyer of Shins", as this tanky boi is the suspected culprit for the many cracked and shattered leg bones frequently found on carnivore skeletons in the area! source Image from The Guardian 2017 article "Meet Zuul, destroyer of shins - the 75m-year-old 'Ghostbuster' dinosaur" by Hannah Devlin ABERRATION CONCEPT I've always said that ARK lacks endgame herbivores, and I've also frequently bemoaned that Megalosaurus is the exclusive boss meta for Aberration. So my goal was: how could a large herbivore be a viable bossing mount, especially on Aberration? What niche could it fill that no other creature currently occupies? The most important points for the game meta to me were: Radiation immune for boss arena Advantages against Reapers, the main boss mobs AoE ability to deal with being mobbed Special niche - weaponized charge light Just look at those unprotected shins! - Image from Aberration Steam page I decided that Zuul should live in the rad zone, as currently the only radiation immune herbivore (not including glowpets)—Paraceratherium—doesn't spawn in the rad zone! And in speculative biology, I feel it's important to think about what sorts of adaptations a creature might have developed to be specialized for its environment. So after some thought I came up with: Highly armoured defence (so many carnivores) Impervious to Reaper acid blood Doesn't emit charge light (because Seekers) Eats mushrooms So how can it both be super-effective against Reapers, but not emit charge light and get constantly harassed by Seekers? Have it store charge within its body and give it an explosive attack that works like a Charge Lantern! When I asked Wren to draw Zuul and she asked me how it should look, my main request was "its glow pattern should go up its tail as a visual indicator for when the charge attack is ready! Like: boop, boop, boop, boop, BING! READY TO LAUNCH!" I would also suggest that Zuul's charge explosion becomes superpowered when exposed to sunlight, becoming so intense that it sets things on FIRE! That way it's still a powerful tame on other maps. Moreover the tendency in the depths of Aberration is to be ruthlessly mobbed by everything at once. What if it could have an AoE attack to deal with that? Well I've been playing a lot of Genshin Impact lately and I immediately thought of the spinning attack some claymore characters use. Other people thought of Beyblades, and... I don't disagree! F*** everything in particular - GIF from Tenor Finally, one of the most painful things for me when leaving the Green Zone in Aberration those freezing spores, ahhhhh. And Zuul is naturally going to be quite close to the ground, a rider would absolutely get hit by those spores constantly. So I figured, if Zuul was walking around munching on mushrooms, maybe it could protect its rider? Keep your Zuul supplied with Aquatic Mushrooms, and it would be such a messy eater that the spores of the Aquatic Mushrooms it scatters into the air would cancel out those pesky freezing spores! CONCLUSION Spiky pancake boi calmly munching on mushrooms as nearby Reapers with noticeable limps visibly flinch when Zuul looks at them sideways. Rockwell spends his boss fight hip-deep in liquid element, he vehemently denies this is to ensure his shins are inaccessible. __ CREDIT FOR THE DOSSIER ARTWORK goes to the talented Wren (little.wren) who did an amazing job! Thanks also to Mega for getting me started thinking about how Zuul might fit into Aberration! Also, I love speculative biology. Have some additional suggestions? Have some criticisms of Zuul's proposed niche and adaptations? I confess to not be great at game meta and balancing, got some ideas to make Zuul a more balanced creature? I would love to hear them!
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- endgame herbivore
- aberration bossing tame
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Carnufex radiation beast known as krolk threw aberration
jurassicthunder posted a suggestion in Creature submission archive
Krolk is evolved form of carnufex carolinensis it evolved longer arms larger hands larger body longer thicker leggs to jump cliff to cliff on abb krolk is amazing getting around the map they can run decently fast and jump great distances krolk is really good dino for pvp it can do a jump smash regular smash and it can grab medium dino with its tail and throw them when krolk is in radiation zone it starts to glow around its tail and back and it's fist it gets a melee buff and resistance buff u also don't haft to worry about a saddle for krolk it's has armor like a shadow mane but when it's in radiation mode make sure u wear hazard gear it will give u the radiation effect with out it it's size is around the size of a reaper king but a bit shorter last picture is what it evolved from its like how the ryno got larger- 2 replies
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- evolved carnufex carolinensis
- pve pvp mount
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