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(Vaguely based on Mohg, Lord of Blood from Elden Ring) Dossier Wild: You would think after all this time on the ARKs, I would eventually get used to the oversized and almost mythological inhabitants but no. Dromornis Nihallis as i have dubbed him, is not what i pictured for this flightless bird, but indeed much, much scarier. Dromornis stands at about the height of an Allosaur when stretched fully but usually stands a bit shorted due to it's posture. It's beak is jagged and almost malformed with an extra set of teeth inside the beak, most unusual for these birds. It's feathers are matted and mangey; This bird, by all accounts almost seems like a demon or monster and it's demeanor matches this observation. Dromornis is a fairly fast and vicious hunter employing its razor beak, knife-like claws, and its secret: The blood parasite. Dromornis has a parasite that appears to be the cause of its sadistic look. This parasite has formed a symbiotic bond with this bird, feeding off of Dromornis' kills while also giving it the power to hunt and kill enough for both of them. Tamed: I initially assumed after seeing many brutal fails at taming, that Dromornis was simply too savage. This appears to not be the case. An absolutely insane woman I met who only identified as "The Initiate'' claimed ownership of 3 of them. When I inquired on how she did this, she responded "I only accepted the blood bird for the gift that it was." Didn't ask more after that, but Dromornis has many interesting Attributes. For one, this bird's blood is normally extremely destructive to other creatures, but when exposed to the right ingredients it can make others much more powerful in a variety of ways. Only kicker is the parasite Will eventually die off, and if Dromornis wanders too far away from his blood pack, the parasite will drive the blood packmates into a frenzy until Dromornis returns, making them significantly weaker while it searches for its host. Dromornis itself, if excited enough, will sometimes projectile vomit its last parasite soaked meal at creatures as an attack but trust me, you don't really want to see this happen. It's not pretty Blood pack: Using Parasite blood, a "Pact Initiator" can be crafted. These Initiate creatures into the Dromornis' Blood pack. Dromornis can only have 3 packmates at one time. there are 4 variants: Damage Initiator: +30% DMG (50% DMG with "Blood Panic") (Only +10% for anything above 550 drag weight) Defence Initiator: +20% Resistance, +5 armor (40% RES, +10 armor with "Blood Panic") (Only +7.5% for anything above 55 drag weight) Torpor Initiator: Attacks now deal torpor equal to 2x damage done (4x with "Blood Panic") (Only 1.5x for anything above 550 drag weight) Blood Initiator: Grants "Blood Gift" Allows pack members to apply a bar on target that fills slowly based on damage done. when bar fills, 1% of health is instantly lost. (Health drained increased to 5% with "Blood Panic") (Only 0.5% health lost for anything above 550 drag weight) Dromornis requires 10% extra food on account of its parasite. Dromornis Gets a debuff called "Pack Wear" when gaining a pack member that gives Dromornis -7.5% DMG, RES, and +10% more food needed. Stacks with each Pack member for a total of -22.5% DMG, RES, and +30% more food needed. When 2 Dromornis Blood packs are nearby, all packmates of both Dromornis are enraged, attacking each other, regardless of tribe Affiliation. Dromornis' themselves are not affected by this, only the packmates If Dromornis leaves the area of its Packmates, Packmates enrage on anything nearby, also losing 15% resistance, until Dromornis returns. If Dromornis is killed while packmates are still alive, packmates get "Blood Panic" causing their Initiator to be massively boosted, while also draining 1% health per second. Drain can be alleviated by healing but can not be cured so it will eventually die. Dromornis can spawn wild with a blood pack. Wild Packmates will have a random initiator 50% chance of having not wild pack 25% chance of having 1 packmate 15% chance of having 2 packmates 10% chance of having 3 packmates Packmates can spawn as any of the following: Raptor Carno Rex Spino Therizino Bronto Terror Bird Dilo Chalico Araneo Stego Dromornis is close to a yuty in speed Base Stats H: 425 S: 600 O: 150 F: 2000 W: 350 M: 100% MS: 120% T: 2000 Abilities: Left Click : Serrated Bite Right Click : Power Kick C : Blood Vomit X : Screech Serrated Bite: Standard Bite that applies parasite debuff lowering targets damage by 5% and resistance by 5% and constantly drain health at a very slow pace (scales with melee). This buff can stack, but only up to 4 times and only if different Dromornis apply it. 1 Dromornis can only apply the debuff once. Upon biting a target, generates 1-2 "Parasite Blood" in inventory. Power Kick: High damage charge attack. More it is charged, the more damage it does. Applies "Blood Kicked" which builds up a bar on the target. once this bar reaches 100%, 3% of targets health is instantly lost. Charge is based on damage done by Dromornis Blood Vomit: Can only be done if in a full blood pack. When all 3 blood pack members are present a meter will appear for Dromornis. This meter will fill very slowly based on kills by the pack. it does not deteriorate. Damage and amount of blood vomit is based on how many kills Domornis gets then eats. Has to land finishing blow on target and eat the body to apply. Can, at maximum, vomit 5 pools of blood with full charge. Blood pools will linger anywhere between 3-10 seconds on the ground and will apply the parasite debuff and deal constant damage to anything that steps on the pools. Dromornis and its' blood pack are immune to the pools. Friendly creatures not affiliated with Dromornis are not immune and will take damage. Screech: Dromornis will screech and scream wildly causing blood pack members to frenzy, gaining 15% movement speed and Immunity from bleed for 1 minute. Taming: Dromornis requires a new host for it's parasite: you. Killing wild Dromornis will drop 1-3 "Bloody feathers" 15 of these feathers and 20 leech blood with get you a "Dromie Effigy" When approached with this effigy, Dromornis will curiously approach you and vomit a bloody lump. You must consume the bloody lump. Upon consumption, Dromornis will do a happy animation and watch you, following you around slowly and cautiously. You gain "Blood Sickness" sickness drains health constantly , causes aberration hallucination effects, inverts controls, increases wild creature aggression, Causes you to vomit blood, can take control of you like a noglin aggroing onto everything not Dromornis in the vicinity, and leaving you with 50% reduced movement speed and unable to ride dinos until Dromornis is tamed or you die. higher level Dromornis will build taming affinity slower than a lower level. Higher levels will also cause "Blood Sickness" effects to happen more often. Effects are entirely random, except the movement speed debuff and health drain, and, when survived, give an affinity boon. Boons are as follows Blood Vomit: +0.1% Control Invert: +0.2% Hallucination: +0.3% Aggression Increase: +0.4% Mind Control: +0.5% Affinity boons from sickness effects can be multiplied by up to 3x depending on level, lower levels giving more affinity Saddle: level 79 Initiator base cost: 50 Crystal, 50 leech blood, 100 Dromornis parasite blood. Specific costs: DMG Initiator: 10 rex arms, 5 Tuso tentacles, 25 Black pearls RES Initiator: 5 Sauropod vertebrae, 10 basilo blubber, 50 Polymer (organic) Torpor Initiator: 25 Titanoboa Venom, 15 Megalania Venom, 150 Bio Toxin Blood Initiator: 200 Blood packs, 35 Leech blood, 400 Silica pearls Strengths and weaknesses Strengths: Dromornis is a hybrid of a damage dealer/support creature. Using the blood pack ability can allow you to fill certain niches in your army. for example; boss fights. Giving blood or damage initiators to 3 allos would make for quick work of a boss. or maybe you need to tame? give a something lightweight a torpor initiator to help with knockouts. Dromornis is great for area control and denial. Using screech will allow your pack to take threats head on with the added speed to keep up. Between Blood Vomit, Screech, and your pack, Dromornis can completely control an area to your liking. Alternatively, Dromornis is a very capable damage dealer. Without a Blood pack, Dromornis can be deployed en mass to maximize the effects of the Parasite debuff. Sufficiently breed Dromornis groups would be able to completely cripple and bleed out even the strongest of enemies. Since DOT effects are based on melee damage, the bleed effect could become very powerful Weaknesses: Dromornis' Blood pack, while powerful, cripples it. It is very much a glass cannon type of creature and with the debuffs from its pack, it will be very weak. Simply ignoring its pack and singling it out will cause the pack to eventually die out, if you can manage that. they also have another weakness: Certain mammals have out grown the parasites effects and are immune to it, while also doing 10% more damage to Dromornis itself. These creatures are immune to the parasite debuff, disregard pack initiators, and also can not be initiated into a Dromornis Blood pack. These creatures are: Mammoth Direwolf Sabertooth Equus Desmodus Onyc Megatherium Using any of these will make quick work of any Dromornis and its pack. As previously mentioned, it is very weak in terms of health. If you have and equally strong damage dealer with more health, it will decimate groups of Dromornis. Dromornis is a tall Terror Bird Relative that is slightly shorter than an allo. it is covered in mangey grey and black feathers with a red orange and yellow plume on the head and neck. It has long stocky legs and Sharp claws. Its beak is jagged, serrated, Sharp and almost malformed with a long and slender eye. its tail is peacock-lick without the ability to flash the tail. (WIP Sketch. Not final art) Art by Lapis Lazuli (Very cool guy) Feel free to add on your ideas and suggestions to Dromornis! This is my first concept I've done and I'm very proud of how it turned out, but I'd be happy to hear anyone else suggestions.
My Idea Bistahieversor would be a new Dino to shine some light in the mid game of your adventure. The bistahievesor was a Dino who had evolved with very good senses and this would go into its abilities. Touch After attacking a Dino it will be pinned while riding bistahievesor for the next hour(is toggle able). This ping will be similar to a taming tracker where it says the distance but instead of showing tame percent it would show the health of the Dinosaur. Taste After eating a meat it can indemnify what dinosaur meat it just ate and locate a general area where the Dino COULD be found (will not go in water). This will be togglable Scent The bistahievesor can smell the ground and determine what Dino’s have crossed the area(no location just species and level) Sight In the night time the bistahievesor can have either normal vision,thermal vision, or night vision. These could all be used to hunt in the night Hearing(Help Needed) Bistahievesor can hear Dino’s nearby and if a roar of any kind is happening it will pin the Dino and where they are while roaring (this one is up for suggestions) Saddle The saddle would be pretty basic. You would obtain it at level 46. There would be two little caches on both sides of the saddle that can hold 50 pounds each just for extra storage. Stats This would not be the next Giga or Carchar. This would be like a nimbler Allo with more stamina and faster speed in trade for lower health. Wild This Dino would be naturally neutral even though it is a carnivore. Although any type of roar will make it aggressive. It would be found in redwoods,deserts, hills, and the snowy areas. Taming This creature woild have a very unique and fun taming method. First you would feed it prime meat then bistahievesor would run and play hide and seek with you when you find it it will gain taming percent. The level would change how many times you have to play hide and seek with it. If you vote for this thanks I thought this would be a cool idea. Wikipedia https://en.m.wikipedia.org/wiki/Bistahieversor