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  1. For aberration i whish that basilisks get the love and attention they deserve in form of a tlc to make them breedable. They are so unique and cool creatures and i really dont see why they shouldnt be breedable
  2. With the upcoming closure of ARK: Survival Evolved Official Servers at the END of September and the release of the UE5 ARK1 Remaster, or ARK: Survival Ascended, I want to put forward a large collection of ideas for the Devs. This will be an IN-DEPTH List of changes and balances to the overall game. This is of course, a list of suggestions that I hope to give to the developers to look at and take ideas from if they wish to. Hell, they may have already had some of these ideas, but I want to put this out here for them anyways. Map Suggestions: Removal of 6x structure damage that exists OUTSIDE the boundaries of a cave. Many caves hold this issue, especially regarding Center Ice caves, Center Pearl cave, Fjordur Dragon Terminal Cave (Front Gate Entrance) and Center Lava Dropdown cave. Rather than the 6x stretch to be 40+ foundations away from the entrance of a cave, I suggest these 6x boundaries stop at a maximum limit of 5 foundations away from a cave entrance. Additional 6x structure damage to caves that don't have it but are counted as caves by the game's own code. Referring to the INI line "AllowCaveBuildingPvP=false" that was added for conquest servers during the no cave building season. Removal of 6x Structure Damage from Ocean "Boxes" on Gen1 and Fjordur. Massive entrance Under Water spaces that fundamentally serve more closely as Underwater Bubbles (Like on Center) than caves. I reason, if Center is allowed 1x Underwater Bubbles, then the same should be argued for these "Boxes" that aren't just "Caves". Removal of 6x Structure Damage from the Fjordur "Realms". The separate biomes like Gen1, that suffer as largely unflyable spaces due to the way it is counted as a cave. They are 3 additional large spaces to play in, PVP in and more, and are rendered half useless because any building spot that looks decent, is all 6x no matter what. The same going for travel being severely limited to only Desmodus and practically banning all other forms of flight because it treats the realms as caves. A Fix for Center Underwater Bubbles to properly allow the uncryo-ing and teleporting of tamed creatures into them. They are largely untapped base locations simply because they are largely unusable because of this bug. A Fix for limited building spaces, such as a large cave on Extinction that you cannot build half of, due to the way the terrain around the edges of its interior prevent placing anything past a certain point. Addition of wild creatures where they used to be in their modded map versions or are placed during gamemodes like conquest/classic. Biggest example of this is the addition of Reaper Queens present on Valguero Classic/Conquest Servers. Or the removal of Rock Drakes off of the Valguero and Crystal Isles maps on release. More or less, looking at Non-Story maps and re-adding or newly adding creatures to balance them out individually, still keeping in line with their release periods and corresponding story DLC that came before. Aberration should have some larger subdivision of its spawn biomes, like Genesis 2's Eden ring being subdivided more than it appears to be on the surface. Examples of this being: - Separating the fertile lake water spawns from the rivers and adding unique lake spawns in the deep water - High up locations having unique spawns and creatures as opposed to sharing the same spawns as lower locations - Redwood tree locations being a more redwood-based spawn type area while still retaining aberration feels - To go on top of that, there should be additional aberration variants to go along with any potential spawn variance that could get added via this subdivision (Ab terror birds, compys, actual spawning dimorphs, araneos and megalania, etc. etc.) - Radiation area being split up to include newer spawns, or more uniquely separated spawns, - as well as make reaper queens rarer by the same nature. Maybe mix their spawns with reaper kings to increase their rarities or something? I also think the aberration surface could benefit by a closer resemblance to the lunar biome on gen 1. That being non flyer non giga tek spawns, maybe some lower gravity, etc. Additional Rockwell Innards entrances and a change in how building around it works. Allow turrets but retain the damage multiplier on structures. If anything, block building within a decently sized radius around the heart/Rockwell prime terminal if that's the concern. Dino Suggestions: I suggest every variant should have different advantages across the board (better than the typical "aberrant dinos have 3% less hp and 5% more damage" that makes up the current standard. If they don't get those advantages, Most variants, if not all of them, should be breedable with other variants instead. (IE, Aberrant Spinosaurus breeds with X-Spinosaurus type stuff) Or at least living variants breeding with other living variants and not TEK ones. To list off examples of the first idea however: - I think Aberrants should be more resistant, maybe like 10-20% more resistant against damage from turrets/bullets but maybe not dinos, and should ALL be radiation-proof to give them value compared to their vanilla counter parts, or some other effect that gives them an edge just like it. - Another example being X-Dinos being more resistant to Dino damage but not turrets/bullets or perhaps instead, dealing more damage to creatures and taking more damage in return as opposed to taking less. - Or even another idea being the one often seen in mods where TEK Dinos do bonus damage against element-related creatures such as Extinction's Corrupted variants, Gen2's Rockwell biome(s)-specific R-variants, and Rockwell created/influenced creatures like Shadowmanes, Reapers, Nameless, Noglins, Summoners and other creatures like that. But in return perhaps they take bonus damage from explosive type damage such as TEK Turrets/Rifles, Grenades, Rockets, C4 and the like. - These types of advantages would be pretty cool to play with among the variants to provide more of a reason to raise those particular creatures over another variant of the same creature. This would however, then require an advantage that Vanilla creatures get over other variants to balance the gap between them all. I don't know, I feel like there's SO much you could do with the variant related content in this game to vary it up more and it tends to stagnate pretty heavily these last few years in my opinion. On top of changing the variants we do have, I think we should get some more map specific variants on other maps, like Center, Ragnarok, Scorched Eartth, Valgeuro and more and more. Now that idea may be pushing it, and might increase the game's size far too much, in which I'd get that. But at least our old friend and story map Scorched Earth could do with having variants of its own. Every story map since Aberration has had variants of some sort, I'd like to think Scorched should get a set of its own too. Tusoteuthis should have a VISIBLE "struggle to get free" minigame like the Bloodstalker and Tropeognathus do. They also should get dismounted by Shadowmanes rather than their current complete immunity. Should also nerf their damage output by half given that their base 85 damage becomes triple that for every mouse click, because of the way Tuso attacks are coded. Dunkleosteus should be immune to nets and shadowmanes, and be the true soaker of the ocean given its bulky look and natural armor, offering rider protection similar to a Trike's. With that in mind their HP pools should be at least double what they are to compare to the sheer volume of HP that Basilos present to the table. Basilos should NOT be immune to nets and shadowmanes. While they serve wonderfully as an immunity to Cnidaria, they posses far too great an HP pool to be immune to these things. Given that their maximum HP when capped out is nearly 700k currently, I feel they should be nerfed to be closer to 400-500k OR take a slight bit of extra damage from turrets. TEK Mosa Saddle Revamp. Instead of it being another Megalodon Saddle, why not make it similar to the Space Whale turrets? You could add 2 mountable TEK emplacements and maybe the rider gets access to a large TEK cannon similar to the Stryder Chest Cannon. It would add some unique usability to the Mosa in PVP saddle wise. Mosasaur itself, If you then also increase Mosasaur bite damage to be equal or slightly more than a Tuso's total output, they would serve as a Tuso rival while still being able to be messed with by a Tuso's ability to pick it/rival it. Remove the ability to bleed Brontos, AND Titanosaurs. Rebuff Bronto Saddles to the past 100 armors they once held, same as racers. And Rebuff Bronto HP to sit MORE firmly in-between a Racer and a Megachelon. They are huge creatures that take full damage from most things, so having a bit more available health would make them more useful. Buff Titanosaur HP to sit around the same value as an Ext Titan (roughly 500k-700k) - Suffers from a similar issue Brontos have against Diplos, but in this case its Titanosaurs against 'Chelons, where a smaller creature scales BETTER than it does late game. Increase Turret Damage dealt against Brontos and Titanosaurs, ideally by a multiplier of 2x damage. Following that, give Titanosaurs the Mek damage multiplier and Download Damage Multiplier That Extinction Titans receive. Also make them transferable with the same restrictions that Extinction Titans receive. Increase Bronto and Titanosaur Resistance to Damage from NON BULLET Sources to turn them into Dino Tanks rather than bullet tanks. Soaking up the bites of a capped damage Giga or Rex and soaking up the spines of a Velonasaur would add new utility to these very old tames without making them exceptional choices for turret fire. Allow Brontosaurus and Titanosaurs onto Aberration. I argue this merely because creatures like Megachelon, Ice Titan, Desert Titan, and Forest Titan are all allowed yet these Sauropods are banished to the shadow realm! Haha. Increase Bronto base damage to 80-100 dmg instead of 60. Also adding a Debuff that applies to CARNIVOROUS tames or, tames in general, struck by the Tail swipe of the Bronto. It could be called something like "Shattered Bone" or "Jaw Broken" and applies a 20% damage debuff for 5-10 seconds, and stack up to 3 times for a maximum of ~49% damage reduced from a tame with this debuff. Add Titanosaur to Extinction, Gen2, and Valguero and add the ability to Transfer them like Ext Titans (including download timers and multipliers, they're a raid dino that you can't feed just like the Ext titans, they deserve some love too!) Titans, Ext and Titanos, should be allowed onto Genesis 1 and 2. If its a matter of terrain issues on Gen1, then just add them to Gen2 / fix the crash that occurs when someone attempts to download one. If not, I frankly see no reason to disallow them OTHER then the mission-cheese concern, which already happens with capped damage Gigas anyways LOL Complete Flyer Rebalance. And I do mean complete. They should all be significantly harder to obtain, as getting off the ground early is a very significant game changer in both playstyles. - Pteranodon's could be like 40-60% faster overall. Their stats however, are fairly well placed. - Argentavis could be somewhere from 70-100% faster overall, and picking could be rebalanced to have larger range and slower animation for a wider range of utility in combat. Currently they are too slow and too easily targeted to have any sort of utility in the PVP world. And for PVE they get overshadowed by a plethora of other tames for both flight and end game farming. - Desmodus could be about 30-40% slower, given that they get a saddle and a full dive like owls or griffins AND are breedable with the ability to take out weapons with a wide ranging pick. I think many could agree having them be slower is a very fair deal, especially since in an early game environment they are largely tamed as easily and numerically as Pteranodons. With that said, I also think they should be harder to tame. How exactly to achieve that, I am unsure of as of this update. - Snow Owl dive bomb-ing into the ground currently applies a slowing effect. Instead, I think it should apply a freezing stack like the Rhynio's resin stack, and that mechanic should be universal across all freezing mechanics. (IE: Amargasaurus Ice Spike should have a visual indicator for it's freezing mechanic, and coordinate with the owl, Managarmr, Ice Wyvern, Fenrir, and Ice Titan freezes, obviously applying various amounts of said freezing stacks. By utilizing the same mechanic, you could then set up the mechanic to either last longer via specific means or be cuttable with a sharp object like how nets or resin sapping work, or even blunt objects for freezes to directly oppose resin/net requirements) - Rhyniognathas could do with less health scaling, and/or some way around the resin armor. Perhaps bonus explosive damage? Or additional resin cost as damage is applied, inducing the idea that the damage is "chipping" away at the armor. Maybe after a fast enough amount of damage is applied, it forces the resin armor to turn off because it all got "chipped off" too quickly. - Crystal Wyverns need to be harder to tame outright. They prove to be so easy to tame on fresh start, largely due to note runs outpacing their level requirement. Perhaps instead of a basic passive tame, they could be reworked to be more like other, newer creatures that have unique taming methods. - Ice Wyverns need a change to their breath mechanic to be better utilized. Perhaps an increased range. And/or something like a proper full freeze if you stack enough times similar to the Rhynio's resin. (See Snow Owl Example) - Fire Wyverns could get a better range to their fire breath, as the way it tends to function while moving is often outdone by the ranges of crystal wyverns with similar, if not identical breaths. Seeing as It's reused by Ice and Crystal Wyverns, I'd much rather see both Ice and Fire be unique compared to Crystals and the other Wyvern Variants. - Voidwyrms should be only raiseable by eating element or some other robotic part. Whether its ore, dust, shards or hard element, or even just metal, poly, electronics, or crystal/oil, it should be element or machine ingredients for a TEK machine. And honestly, that should be true for all the TEK dinos. Meat and berries unfortunately don't make that much sense in the context of TEK machinery. This would also make them significantly harder to raise, as late game creatures should be in most cases. - Tropeognathus could to have armor to their saddle the same way Andrews do. This would bring them into better competition against a creature like the Astrodelphis, which currently far exceeds the Tropeo's capabilities. The fact that Tropeo's, when force-landed by something like a Voidwyrm or Shadowmane, physically cannot take back off until it touches the ground is another major flaw, that could be a cool mechanic when applied to ALL flyers, but when applied to only one, just seems like a major bug that could be remedied. - Astrodelphis could increase the cost of its saddle to function. I'm talking like an element consumption like a Tapejara saddle per laser fire, and double, triple or even quadruple that rate for the tracker balls. And if they aren't already, take full flyer damage in ASA. - Astrocetus should be breedable, or at the very least, achieve a better scaling to their health pool to match up to end-game capped damage creatures and weaponry. - Quetz... actually quetzals don't really need any suggestions. Most I might say is bring back Plant X only for platform dinos (not just quetzals but all platforms), and add a limit like gates have. Like maybe 4 or 6 plants total. Would make the plants way more utilized then they currently get to be on a normal basis. Shadowmanes, so you cant double click insta-target, should force the charge-up stun on land, and with a faster charge, still require a charge up in the air. The point and click is incredibly overbearing in many situations and I think Shadowmanes would be more wildly enjoyed if they weren't as such. Allow Andrewsarchus, Amargasaurus, Fenrir, and Fjordhawk onto Aberration. Given the current Aberration balance I feel these creatures fit the overall Aberration vibe and should be allowed to be present. Allow Fenrir's to be breedable. As they stand they lack the strength to be a player in the long run of ARK. The advantages they bring are far overshadowed by their inability to perform as such. Tropeognathus, as mentioned in the flyer section, has a glaring issue in which, when it is stunned/dismounted, it is unable to take off mid air like other flyers do. They are forced to fall all the way to the ground before they can take off again. I suggest either changing it to match other flyers, or changing other flyers to match the Tropeo. The latter of course would bring Aerial combat far closer to the ground, if they had to touch the ground to even take back off again I mean. More Alpha dinos! I think a lot of people would be happier to see more variety of alpha creatures. Mods like Shiny! Dinos do this really well utilizing buffs, and I think the game could benefit from something similar. More world-bosses like the Valguero-Broodmother, the Fjordur-Beyla/Hati/Skoll/Steinbjorn, and the Titanosaur/Extinction Titans as well! Structure/Item Suggestions: Miniguns across the board are wildly all over the place. I believe these should be rebalanced between the Emplacement, the Handheld, and the Andrewsarchus miniguns and given a set shooting range across the board, and varying damage values depending on which is being used, with separate advantages for each choice that simply isn't present in the game currently. TEK Tier lacks its own emplacement like the rest have. I suggest adding a place-able version of the Space Whale TEK Emplacement, balanced out with separate advantages to each to keep the Space Whale still viable to use between the options. Add a TEK or alternative defensive Saddle for Rock Golems, the only ability it provides however is the ability to soak up explosive Tek damage the same way it soaks up Heavy Turret Ammo. As is stands, it becomes entirely obsolete the minute TEK turrets are introduced to the field. Riot Armor has always lacked a true reason to be crafted by players, simply due to the lack of advantages it holds over flak. I suggest increasing Riot Durability to make it more pleasing to craft over flak, while still making it a cost vs effectiveness game with its particular resource costs. I suggest an additional tier of underwater armor between Scuba and TEK suits. A form of Armored Scuba that is weaker than Flak but has quality level unlike TEK suits on maps that don't have TEK suit blueprints as part of their loot tables. These are my current suggestions for this thread. I hope some of these ideas prove helpful to the Devs during their project to port ARK1 to UE5. Any further ideas I will edit in as I come up with em, including any ideas we as a collective come up with below on this thread. Hope to see what the "ARK: Definitive Edition" looks like on release day! Excited ngl
  3. Morohasaurus is an extinct genus of cf. monstersaurian squamates know from a single left dentary from the Early Cretaceous (?Albian) Ohyamashimo Formation of the Sasayama Group in Tamba City, Hyogo Prefecture, Japan. The type and only species is Morohasaurus kamitakiensis. As of 2021, Ikeda et al. place this taxon a conferatur within Monstersauria based on general synapomorphies but without performing a phylogenetic analysis. The unique characters described in the paper to distinguish Morohasaurus kamitakiensis as a valid species include "the sinuous posteroventral rim of the dentary with a large U-shaped upper notch and small V-shaped lower notch, posteroventral corner of intramandibular septum with a weakly pointed eminence projecting posteriorly, and unicuspid, curved trenchant teeth with distinct blade-like carinae on their mesial and distal sides without grooves or serrations." If its presumed affinities are correct, Morohasaurus represents the oldest known monstersaurian to date. In-game, it appears as a giant venomous lizard about the size of a rock drake, with a similar design to the Helodermatidae. This lizard is normally neutral, but becomes hostile when attacked by the player or other creatures. Naturally, it has a strong poison and gives the following poison effects to the player and other creatures. Increased coma, decreased movement speed, reduced stamina, loss of fighting spirit, poor visibility, and bleeding are all effects of the lizard's poison. Of course, even if you manage to escape, there is always a risk of death from this poison, and even Reapers and Giganotosaurus die from it. All creatures, including the Reaper, are afraid of the lizard's venom, so no one bothers to attack the Morohasaurus. It is recommended that you take Nameless Venom immediately after receiving this poison. By the way, they have a very good sense of smell, so they can recognize players wearing Ghillie gear. Taming method There is a small chance that a "Morohasaurus Nest" will spawn, with several fertilized eggs in the center. The player must steal the fertilized egg from its nest. However, there are Morohasaurus roaming around, and if you try to approach the nest, they will attack you. Even if you approach the nest with Ghillie equipment, they will be detected by their sense of smell, and once they have taken the fertilized eggs, they will all attack at once. Therefore, if you steal a fertilized egg, you can either run away quickly with something like a rock drake or kill them all. Fertilized eggs do not hatch unless they are in a very cold environment, so it is necessary to lower the temperature with an air conditioner. And once they hatch, they just grow into adults. Luckily, meat is enough. After taming It can be ridden with its own saddle, it can attack with powerful poison just like a wild one, and even a Reaper that is almost invincible when not exposed to charge light can use this poison's effect to kill a Reaper. Can be defeated without charge light. It has Radiation Resistance, Electricity Resistance, Coma Resistance, and Poison Resistance that nullifies all living creatures' poisons. Also, by putting Narcoberry, Ascerbic Mushroom, Narcotic, and Bio Toxin in Morohasaurus' inventory, "Morohasaurus Venom" is automatically created, and by putting it in a water bottle, you get "Morohasaurus Poison Bomb". And this Morohasaurus Poison Bomb can be thrown to act as a Poison Bomb. Even powerful creatures that cannot be defeated, such as Reapers or Giganotosaurus, can take a lot of damage from this poison bomb, and in some cases, it can be used effectively for taming by increasing the coma value at once. However, you can't climb walls like in Megalania.
  4. There are currently only 4 to 5 (including the Managarmr) synapsids or stem-mammals and stem-reptiles present in Ark Survival Evolved, though. While gorgonopsid has been featured in around 5 creature submissions so far, of the creatures requested for addition to Aberration in Ark Survival Ascended. One unique addition to Ark recommended by myself and my team, would be a fictional species of the popular Diictodon. A small therapsid that lived in Africa and Asia in the Late Permian and was one of the most widespread Permian species found to date. This idea is based on my team’s suggestions, though shares similar concepts present in artwork from DracoSerpentor77 at https://survivetheark.com/index.php?/forums/topic/966-introducing-the-burrowing-messenger-diictodon, and RyuouShenron with the Bulbasaurus at https://survivetheark.com/index.php?/forums/topic/687803-bulbasaurusa-slightly-larger-dinosaur-resembling-lystrosaurus. They deserve credit and reference for similar yet great ideas and I would definitely recommend checking their ideas out. Common Name: Diictodon Species: Diictodon aberratios Time: Late Permian Diet: Herbivorous Temperament: Colonial Tameable: Yes Rideable: No Breedable: Yes Torpidity Immune: No Taming Method: Passive Preferred Kibble: Regular Preferred Food: Savoroot Equipment: “Diictodon Burrowing-Satchel” (Level 40 - Crafted at either a Smithy, by hand in a Player’s inventory or on an Argentavis saddle) Rider Weaponry: No Humans Can Carry: Yes https://nixillustration.com/science-illustration/2020/diictodon/ Wild "On guard, a Diictodon aberratios scout watches from a mound, monitoring in awareness of its surroundings. About 1.6 ft in height, these small subterranean specialists are abundant in their tunnel systems throughout the bioluminescent marshes and element falls throughout the Aberration. Colonial animals, Diictodon are endurant and able to survive the harshest conditions, mainly through their social networks and behaviours, thriving off the roots, water-filled tubers and aquatic plants that line the riverbanks, floodplains and hills. Their unique muscle anatomy and tusks in males are designed for a fossoriality lifestyle, allowing them to avoid predation and fill the niche as perfect subterranean herbivores' '. Domesticated "Being quite social and only becoming aggressive if disturbed or threatening their offspring, Diictodon are curious animals, and can be easily domesticated. They are very loyal and tend to bond easier and faster in the presence of other Diictodon. Their complex social bonds create hierarchical and role-based occupations within these communities designated to each Diictodon member. This behaviour can be used by a survivor to access materials from underground and expand their territory. Anatomy Discovered originally and named in 1876 by Richard Owen, Diictodon or “two-weasel toothed” is an extinct genus of pylaecephalid dicynodont synapsid or stem-mammals that originate from the Late Permian on the supercontinent of Pangaea. More than 6 species have been considered under this genus, including D. galeops, D. feliceps, D. grimbeeki, D. ictidops, D. palustris, D. parrington, and D. psittacops, mainly from digsites in Zambia (the Madumabisa Mudstone of the Luangwa Basin), South Africa (the Tropidostoma Assemblage Zone of the Teekloof Formation, the Tapinocephalus Assemblage of the Abrahamskraal Formation, the Dicynodon Assemblage Zone of the Balfour Formation, and the Cistecephalus Assemblage Zone of the Middleton Formation), and China (Guodikeng Formation). Diictodon was one of the most successful and widespread species of synapsids to have lived in the Late Permian, with approximately half of all South African Permian fossil specimens belonging to the genus. Their elaborate tunnelling and digging behaviours allowed them to fill a vacant niche and resulted in a widespread range, primarily present in floodplains and the arid scrublands that dotted the supercontinent. Diictodon is one of the most popular “stem-mammals' ' or therapsids, sharing many features prominent in mammals, and convergently in subterranean species. Diictodon had disproportionately large heads with a horny beak, short, round/cylindrical body, stubby yet highly developed muscular legs and 5 sharp claws on each wide hand. Males bear erupted and downward facing tusks (and being larger - sexual dimorphism) from the upper lip, while the females were tuskless. Their jaws were quite simplified with some bones dedicated to hearing, and their humerus/humerual bone shows no signs of growth marks, suggesting further digging adaptations. Their beaks and skull anatomy were designed for uprooting water-rich tubers and underground root systems. The tunnels of Diictodon were quite large and would spiral down in a corkscrew (convergently similar to the rodent Paleocastor) into the ground (at depths of a maximum of 1 ½ metres, though most were on average 0.5 metres or 1.6 feet in depth), eventually reaching a terminal chamber where the young were nurtured. Most Diictodon burrows also belonged to other species, usually being abandoned. Diictodon lived more gopher-like lifestyles when compared to other subterranean organisms (including the fictional species), living in deep solitary burrows that were not connected to other Diictodon tunnels. Their burrows played a crucial role in surviving the Permian’s drastic and arid climate with the intense thermal heat present in the deserts and scrublands of Pangaea. https://en.wikipedia.org/wiki/Diictodon#/media/File:Iziko_Diictodon_Corkscrew.JPG Of the habitats that Diictodon has been uncovered, one paleoenvironment of focus would be the Balfour Formation. The Balfour Formation contains a wide variety of Late Permian fauna, primarily burnetiamorph biarmosuchians, rubidgeine gorgonopsians, therapsids like Inostrancevia, therocephalians like Moschorhinus kitchingi, the primitive species Charassognathus gracilis, parareptilia, captorhinidae reptiles, younginiformes such as Youngina capensis, fish and temnospondyl amphibians. Flora such as the genus Glossopteris were also abundant at the site. The site is sandstone-rich and contains the remains of meandering rivers and foreland basins. Design The design of Diictodon should be similar to the original species, containing the same basic anatomy: https://www.pbs.org/video/how-dinosaurs-coupled-up-knepg5/ The species of synapsid should also contain features that correlate with the map Aberration, that being a small bioluminescent organ on the top of the snout, similar to Bulbasaurus: https://thecreaturecodex.tumblr.com/post/174445236519/bulbasaurus Its colour palette should consist of more vibrant blues, greens and sometimes dark purples to blend in and camouflage with the terrain and ground of the habitats it thrives in. Abilities - Diictodon and their Dicynodontid relatives are social organisms, living in communities similar to meerkats or ground squirrels. Diictodon aberratios are known to settle in communities, usually with tunnel systems and burrows that connect to different hubs or nests. This behaviour grants tamed Diictodon an imprinting and “social boost” on specific states such as health, stamina and movement speed. - Within these communities, females do not nurture their young. In fact infant Diictodon specimens preserved in discovered brood chambers suggest that males might have raised the infants and provided parental care within this genus. This is due to males being tusked and being able to dig burrows and protect said burrow, unlike female Diictodon specimens that are tuskless. - Using humeral exertion in rotation thrusting and the strength of their tusks, Diictodon are able to burrow. Unlike a Purlovia, Diictodon will burrow and move underground in a given direction similar to rollrats. Diictodon can be given specific items that they will search for, either on the surface or underground, including blue, red and green gems, metal, stone or (2.5% chance) element ore. Any materials found in a specified area will be returned back to its delivery points (which is located outside and away from a burrow). Their movements can be tracked using a Transponder Tracker paired with a Diictodon Burrowing-Stachel, this can allow a player to approximate the location of Diictodon underground and increase carrying capacity by 50%. - Diictodon has an imprinting level system. - Diictodon can be taught (in their behaviour menu) to scout based on imprint levels. The higher imprint and social boost from other tamed Diictodon members grants certain Diictodon the ability to scout. By creating small holes in the Ark’s surface, Diictodon scouts will stay on high alert and send calls to the rest of the community. These messages are then transferred to the nesting points, which in the case of an attack on a Diictodon colony. Diictodon will retreat back into their burrows, or send calls that can be heard and relayed by either another Diictodon or a tamed Parasaurolophus. - Certain males based on imprinting levels can be designated to work as caretakers, protecting the young and tending to their food. Food in their inventory works as a miniature trough in times of hunger, when offspring are starving. - At max imprinting, a set of Diictodon can be relocated out of a colony as a mob (a traditional colony) or form at random a separate mound system known as “soil plugs”, a behaviour (which can be cancelled by the player) present in gophers and large burrowing rodentia (as well as the actual genus Diictodon). This form of colony is more individualistic, with certain Diictodon living in mating pairs within a single burrow. This enhances a mating boost by 10% (influencing mutations and dedication in raising offspring - nurturing), but does not increase social bonding amongst other Diictodon. - In the scenario that offspring are fatally vulnerable, male and female Diictodon will fight back predators given the chance. A colony of Diictodon can easily overwhelm and scare off smaller predators, mainly through the use of sharp shear-like teeth (once a predator is injured, Diictodon will not chase the predator and rather regroup in their tunnels). - If paired with a wild roll rat, Diictodon can burrow underground and follow roll rats as they search for food, picking up any scraps or drops unrooted by the emerge of a roll rat. Weakness - To balance out the abilities of the Diictodon, these animals are quite small and can be picked off by larger carnivores if they are outside of their burrows (ranging from Raptors to Sarcosuchus). - Aberrant and normal Purlovia are specialised in uprooting tunnelling Diictodon. If a Purlovia stumbles across a Diictodon while it is underground, it can dig the small dicynodont out and quickly ensnare and kill the animal. This still applies if the Diictodon tries to dig itself underground, being applied a slowness and cancellation ability for burrowing. - In the settling of colonies, Diictodon located too close to certain river bodies are both at risk from sarcosuchus, kaprosuchus, baryonyx and spinos. Diictodon can also drown if trying to swim across certain water bodies, and in a 5% chance. Colonies built on riverways can flood, causing a debuff that can destroy nesting sites and kill offspring within the nests. Specimens of Diictodon have been uncovered in and around Permian floodplains, with some being suggested to have drowned from water flowing into the nests during the wet season with river bursts. Stats Attributes Wild - Level Increase Additive Multiplicative Health 70 +14 +6.4% 0.07% Stamina 80 +8 +10% Oxygen 100 +10 +10% Food 300 +30 +10% Weight 40 +2 +4% Melee Damage +0.4 +1.7% 7% 17.6% Movement Speed 100% +1% 300% Torpidity 50 +4 class = “grey” 0.5 Spawning Locations Diictodon aberratios primarily lives within two specific layers of Aberration, this consisting of the bio-luminescent layer and the molten element layer: https://ark.fandom.com/wiki/Luminous_Marshlands_(Aberration) and https://ark.fandom.com/wiki/Aberration Any suggestions and comments please reply below. These are mainly my team's suggestions, though concepts are similar to DracoSerpentor77's at https://survivetheark.com/index.php?/forums/topic/966-introducing-the-burrowing-messenger-diictodon, and RyuouShenron's with the Bulbasaurus at https://survivetheark.com/index.php?/forums/topic/687803-bulbasaurusa-slightly-larger-dinosaur-resembling-lystrosaurus/ for their similar ideas and concepts. Thanks. - MonstersHunters References: https://en.wikipedia.org/wiki/Balfour_Formation https://en.wikipedia.org/wiki/Diictodon https://www.prehistoric-wildlife.com/species/d/diictodon.html https://fossil.fandom.com/wiki/Diictodon https://en.wikipedia.org/wiki/Meerkat https://en.wikipedia.org/wiki/Gopher
  5. Notobatrachus is an extinct genus of frog from the Lower Jurassic (Toarcian) Cañadon Asfalto Formation, Cañadón Asfalto Basin and Middle Jurassic La Matilde Formation, Deseado Massif of Patagonia, Argentina. N. degiustoi is the most completely known Jurassic frog and has been recorded in many outcrops of the La Matilde Formation of the Deseado Massif in southern Patagonia. Most of the specimens of N. degiustoi are postmetamorphic individuals, snout-vent length between 90 and 150 millimetres (3.5 and 5.9 in). CPBA-V-14003 consists of disarticulated cranial and postcranial elements, and may correspond either to a late metamorphosing tadpole or an early postmetamorphic individual. In the game, it looks like a larger toad than Beelzebufo, and is characterized by frog-like colors such as green, brown, and black. The image below shows the size and appearance of the design. There are times when the player sees them as prey and attacks them, but unlike Beelzebufo, whose attacks increase coma values, they attack while poisoning them, which reduces their stamina. However, they are neutral to creatures larger than themselves, but may fight back if attacked. Like Beelzebufo, it can swim and move on land, and can jump high. However, this ancient frog has radiation resistance, coma resistance, and electric shock resistance, and when it comes into contact with water, it will be given a buff that increases defense power called "Water Barrier". In addition, it is possible to spit out "luminous gastric juice" from its mouth, and creatures that are caught in gastric juice will appear to be temporarily illuminated, and it can be tracked based on that. In addition, this "luminous gastric juice" has the same effect as Charge Light, so it can weaken Reaper and Nameless. It can emit mucus, and when it emits mucus, it will be displayed in white, and if the opponent touches it, it will receive poison that reduces stamina. Taming method You can't normally tame them, but in fact, ``Notobatrachus Nests'' can be generated near the water, and there are ``Notobatrachus Fertilized Eggs'' in them. There are Notobatrachus roaming around to guard the nest, and when the player takes the fertilized egg, the surrounding Notobatrachus may attack to retrieve the fertilized egg. Therefore, you need to be escorted by tamed creatures, and you need to kill them all or escape with a faster creature. And the fertilized eggs you get will hatch by putting them in water, just like Beelzebufo. When the fertilized egg hatches, a fairly large tadpole is born, so we will raise it from the tadpole, but since it is an omnivore, any food is fine. You can then raise them from tadpoles to become adult Notobatrachus and officially tame them. After taming It will be similar to what was written earlier. Like the wild, they can swim and move on land, and can jump high. And it has radiation resistance, coma resistance, and electric shock resistance, and by touching water, a buff that increases defense power called "water barrier" is given, and it is possible to spit out "luminous gastric juice" from the mouth, gastric juice. Afflicted creatures will appear to glow briefly and can be tracked from it, and can weaken Reapers and Nameless as they have the same effect as Charged Light. And like the wild, it can emit mucus, and when it emits mucus, it is displayed in white, and if the opponent touches it, it will receive poison that reduces stamina, so use it to create a "water barrier". Combined with a poison that reduces stamina, you'll definitely be invincible. By the way, if you kill reptiles, small creatures, or Nameless, you have a low chance of getting "cement", "polymer", and "oil".
  6. The cave bear (Ursus spelaeus) was a species of bear that lived in Europe during the Pleistocene and became extinct at the beginning of the Last Glacial Maximum about 24,000 years ago. Both the name cave and the scientific name spelaeus derive from the fact that fossils of this species were mostly found in caves, indicating that this species spent more time in caves than the brown bear, which only uses caves for hibernation. Consequently, in the course of time, whole layers of bones, almost entirely those of skeletons, were found in many caves. The specific name "cave" (Latin spelaeus) was given to Cave Bears because many of its bones are found in caves. The body length of the bear reached 2.7-3.5 meters, which is 30% larger than the modern The front part of the body was more developed than the back legs which were short and strong; it also had a massive head. The skull of Cave Bears differ from the brown bear, having a much steeper forehead and lacking front teeth. It was most likely vegetarian with the main diet consisting of herbaceous plants and honey. However, in winter, in the cold season, the bear could hunt for prey and other animals. Cave Bears are found only in Eurasia, which formed in several geographical races The cause of extinction was probably the climate in the late Warm glacial period, when the forest cover has declined sharply, depriving the Cave Bears food sources. of ancient people. In the game, the Dire Bear is larger than the Dire Bear and appears as a very ferocious bear. This creature has a range of action called "Territory", and if the player or other creatures enter, it will be considered an intruder and will attack. They attack any creature as an intruder, whether it's a Reaper or a Nameless. It is especially dangerous when you have children with you, and will actively attack players and other creatures to protect them. However, it is useless to think that it is okay to leave the territory. Because if they are seen as intruders, they will chase them forever, unless they either die or get themselves killed. So how do you keep out of the loop? The answer is simple, find a rock with claw marks on it and assume that the area around it is cave bear territory. From there, use your telescope to see if there is a Cave bear. If you are there with children, you must escape quickly to avoid being noticed. However, if you become an ally, you can rely on it. Taming method It is impossible to tame a normal cave bear itself, but it can kidnap children. What to say, first you need to defeat the parent cave bear. Even if Karkinos grabs the child and takes it away, the parent's cave bear will continue to chase him to retrieve the child, so it is essential to defeat the parent. And after defeating it, you can tame it by handing it a baby cave bear with honey. And once the taming is complete, the rest is to raise it until it becomes an adult. Luckily, both children and adults are omnivorous, so you can add meat, mushrooms, etc. After taming It can be ridden with its own saddle. It has overwhelmingly excellent attack power, speed, and defense power that can be taken to boss battles. In addition, when attacking, it gives the effect of "Defensive Power Cut" to the enemy, and can be easily defeated. In other words, you can easily defeat the Reaper. Also, like the Dire Bear, it's also good at gathering, gathering a lot of fiber, organic polymers, fungal wood, etc., and all of those material items have a 95% weight cut, so you can't use heavy items such as metal. You can carry things without any problem. Also, as an ability that can only be used after taming, "Bear howl" is a buff that increases attack power, speed, and defense power for allies, and a debuff that gives loss of fighting spirit, slow movement speed, and fear to enemies. can give They are also resistant to lightning, radiation, coma, stun, and knockback, even in the wild. In addition, you can make claw marks on buildings and rocks, etc., which will be set as "territory". When set as a territory, Cave bears will automatically attack creatures that enter the territory, so you can have them protect your base, and you can also play an active role in PVP.
  7. Name: sollersaurus Name meaning: dexterous lizard Diet: omnivorous Temperament: neutral or aggressive Dossier: Wild: Found in the higher and more empty regions of the fertile zone, sollersaurus is a bizarre creature to say the least having attributes that make this beast feel right at home in this twisted ark having a build well suited for taking damage and scaling the maps caverns aswell as having a frill on its head and stripes and spots along its body which can change colour if they are happy / satisfied or threatened / aggressive. Sollersaurus is commonly spotted in the wild alone but can also be seen in small groups with the largest group I’ve discovered having four members. the animal can eat crops but prefers high quality meats such as mutton or prime eat or it’s favourite kibble. The sollersaurus seems to have a rivalry with the ravagers also found throughout the fertile region as conflicts between the two species is quite common. Tamed: As a creature sitting comfortably at the high end of the middle of the food chain, sollersaurus is a great mount for survivors wanting to traverse the carverns walls easier, is great for defence and offence and surprisingly makes a pretty good companion. Abilities: Ability 1 - “climbing” Press the jump button when next to a cliff side or natural wall to begin scaling it, the sollersaurus uses its powerful arms and legs to haul itself and its rider up until they reach the top or run out of stamina. To keep sollersaurus from tiring out while climbing you can increase a new stat unique to the creature called core strength, levelling this stat will increase its speed when climbing till its climb speed is 65% of a rock drakes and can also decrease the amount of damage the animal takes by giving it up to 20 base armour. *imprinting does stack with this* ^ Ability 2 - “intimidation” when confronted with an enemy creature press down on the right joystick (if your on console) to open your frill and roar which will scare off creatures not bold enough to take you on (scares away carnivores up to the size of raptors with one roar except ravagers) you can stack this ability with up to 3 sollersaurus’ to scare off any creature other than spinos, reapers, karkinos, rock drakes and certain water creatures with this effect lasting 15 seconds. When intimidating a foe, your sollersaurus’ frill has glow spots on its frill and body which can shine an aggressive red colour. This ability has a cool down of 3 minutes when alone and can be reduced to a maximum of 1 minute when accompanied by two or more sollersaurus’. Ability 3 - “stance switch” press LT (again if your on console) to swap between being quadrupedal and bipedal with bipedal mode also being able to work with the intimidation ability, while bipedal you can swing your forearms to cause bleed damage by pressing RT (console AGAIN) but you are 40% as fast than you would be in quadrupedal mode. If you are bipedal and hit a rock you can gather stone, flint and small amounts of metal but this does take a larger chunk of stamina than attacking a creature (you can increase how much resources you get from hitting a rock similar to Ankys and doeds), when quadrupedal you can bite creatures and players by also pressing RT, you are also faster in this stance. Taming: *you will need to be in a heightened man made structure so the sollersaurus can’t attack you* To tame a sollersaurus you need to let it trust you and show it you can be companions, this is achieved by isolating a sollersaurus and dropping food for it to munch on with it requiring foods such as raw mutton, raw prime meat, rockarrot, savoroot, long rads and citronal aswell as regular kibble (the different foods give varying taming effectiveness with the crops giving the least and kibble giving the most) . after feeding the animal up to 50% taming it will allow you to get close to it from there you can stroke the frill which is timed so you’d have to perform the action in enough time, failing to do so will reduce taming progress and the creature will attack you, you’ll know if you’ve completed the ask as the taming bar will go up and the frill will open and glow a docile green colour. From the you’d continue the process until it is tamed. The sollersaurus saddle unlocks at level 40 and costs fibre, hide, fungal wood and metal to craft and can be crafted in a smithy. More information: The default survivor height is roughly around the same height as the sollersaurus’ shoulder. Sollersaurus can have different coloured frills with only the bioluminescent dots on its frill and tail going from green to red depending on if it’s fighting or not.
  8. ※This idea is almost the same as before, but there are some differences. Chororapithecus abyssinicus was an ape that lived about 10-10.5 million years ago during the Miocene Epoch. It is believed to be the earliest known species of gorilla. Its existence indicates that the last common ancestor between the human/chimpanzee lineage and gorillas may have lived greater than 10 to 11 million years ago, which is at least 2 million years earlier than the previously thought date of divergence of about 8 million years ago. The only evidence found of this extinct ape is currently nine Fossilized teeth of at least three individuals, recovered from the Chorora Formation which runs along the southern Afar Depression of Ethiopia (the same place where the remains of Lucy were discovered in 1974). Analysis of eight molars (two of them fragmented) and a canine tooth show that their structure is partly similar to modern gorillas. The researchers compared the make up of the teeth to other current and fossil apes, and concluded that the new ape fossils possibly were a species of gorilla which ate mostly high-fiber plants, and that the fossil species is likely a 'direct ancestor' of the gorillas that currently live in Africa. Previous efforts to find fossils of great ape ancestors in Africa from between 12 and 8 million years ago had been largely unsuccessful. This absence led some to hypothesize that apes were absent from Africa during this time, and had recolonized Africa from areas in Asia where fossils from this time period are more plentiful. Molecular estimates that humans and gorillas diverged after 8 million years ago were consistent with this idea, in which an adaptive radiation might have occurred after a single species entered Africa and began to adapt to different environments. Current fossils and research prior to this finding indicated that the evolutionary split between gorillas and humans occurred around 8 million years ago. The new fossils indicate that the split may have happened as long as 10.5 million years ago. It is thought that humans shared a common ancestor with chimpanzees as recently as 4 to 7 million years ago. The image looks like this ↓ In-game, it is a neutral primate that is the same size as Tyrannosaurus and larger than Gigantopithecus. Lead a pack of 5, with the higher level being the leader of the pack. The leader has a special action "Drumming", which gives buffs that increase the attack power, defense power, and speed of the entire group, and threatens the attacking enemy with drumming, giving the enemy the will to fight. Applies a fear debuff that makes you run away after losing . Naturally, since they act in packs, it is possible to attack with the entire pack and easily defeat Tyrannosaurus and Spinosaurus. It mainly uses a boxing-like punch attack, a double sledgehammer that increases the coma value, a knockback tackle that has the power to blow away large carnivorous dinosaurs, and a huge rock drop attack that has a stun effect. Normally, the attack power is set to be quite high, but due to the buff given by the leader's drumming, it becomes the strongest level, and naturally these attacks will also instantly kill the player. Taming method To tame this Chororapithecus, you must develop a bond or trust with the pack. In other words, hand-deliver the Sweet Vegetable Cake to the leader animal first, then start interacting with the group. And when you start interacting, you need to move as a member of the herd first. That is, by responding to requests from the herd, and by submitting the items (such as honey or fiber) requested by each request from the herd's Chororapithecus to the requesting individual, the reliability will increase. And when the reliability reaches 50%, it will become a temporary taming and will follow the player. However, even if he acts as a temporary tame with the player, a defensive battle to increase reliability will suddenly begin, and there will be attacks from hostile creatures such as Titanoboa, Sabertooth, Raptor, and Carnotaurus. The player must fight together with the Chororapithecus acting together as a temporary tame. Of course, this is possible even if the player is with a tamed creature. However, if someone in the herd is killed, you lose trust, and if you accidentally attack Chororapithecus, you lose a lot of trust, and if you lose trust completely, you have to start over. there is. (This is also true if the player or other hostile creature attacked you before 50% confidence.) And that, if the player dies, it will start over from the beginning. Therefore, the entire herd and the player himself must survive safely. And if everyone survived safely and the reliability was raised to 85% when the defense battle was over, only one child will automatically appear, and the player will take care of the child. is asked to After raising the child and growing into an adult Chororapithecus, the reliability will reach 100% and the taming will be completed. In other words, you need to increase the trust of the herd, raise the child, and complete the taming only when the child becomes an adult. After taming It can be ridden without a saddle, and if there are 5 Chororapithecus, it will form a group, and the higher level individual will be the leader of the group. And just like the wild, a punch attack like boxing, a double sledgehammer that increases the coma value, a knockback tackle that has the power to blow away large carnivorous dinosaurs, a huge rock drop attack that has a stun effect, and only the leader It is possible to perform "drumming" that gives to the entire herd. As for how high the coma value by double sledgehammer is, it is the power that can easily coma the player and medium-sized creatures such as Raptor and Carnotaurus. Tackle can also knock large carnivorous dinosaurs, such as Tyrannosaurus, into the air, and can easily destroy wooden walls. The drumming that only this leader has gives a buff that raises the attack power, defense power, and speed of the entire group. Gives a debuff. Also, like wild animals, they actually have the highest defensive power of any creature, are completely resistant to coma attacks, and are immune to electric shocks and immune to stuns, making them almost invincible. Although it is strong in battle, it also has excellent gathering ability, and it is possible to gather berries, fibers, straw, wood, stones, etc., and all items are 95% weight cut, so even if you gather a large amount No problem. Regarding stones in particular, 100 stones can only be crafted into one "giant stone", which is used to throw a giant boulder with a stun effect. In a huge rock drop attack, However, unfortunately, flint and metal are not available, and you can only get stone like Doedicurus. However, it is difficult to operate as much as it is excellent, and there are certain conditions. Here is how it works. 1, punch attack (same as normal attack, can be used for attack and can also be used for harvesting.) 2, double sledgehammer (right click for PC version) 3, tackle (normal attack while running) 4, Drop attack of a huge rock with stun effect (C key for PC version) 5, drumming (If it's the PC version, it's C key, but it's premised that there is no "giant stone" used for the giant rock drop attack, and the condition is that the leader is a high-level individual leading a group of 5 Chororapithecus. ) 6. Grab and carry building items such as safes and ammo boxes (In the PC version, it's C key, but it is premised that there is no "giant stone" used for throwing giant rocks, and it is a condition that it is a non-leader individual Choororapithecusn.) By the way, I'm an omnivore, so I'll eat anything. Moreover, it is possible to take it to the boss battle. As an aside, this ancient gorilla is the only one that can now deal decent damage to Reapers without a charge light and is resistant to Reaper attacks.
  9. With its massive head and large teeth, there is no question that Daspletosaurus was an apex predator and was one of the largest tryannosaurs. It got its name because of its apparent ferociousness; its name means "frightful lizard." Daspletosaurus was a carnivorous dinosaur that lived in the Cretaceous Period. It is devolved from (meaning it evolved into) Tyrannosaurus rex and other tyrannosaurids. Similar to other members, it had a powerful jaw and short arms. It had a huge body balanced upon two powerful back legs. The three-toed taloned feet (much like those of a modern bird) probably held the prey down while it ate. Like all tyrannosaurids, the front limbs were short and had only two fingers each. An attack from a Daspletosaurus or its relative Albertosaurus would have been a nasty way to go, due to their brute strength, robust teeth and jaws powerful enough to puncture through bone. In-game, it replaces the Tyrannosaurus that doesn't live in Aberration. This dinosaur is as big as a Tyrannosaurus, but it's radiation resistant, lightning resistant, poison resistant, coma resistant, and can easily kill a Reaper without a charge light. In addition, this dinosaur's vision is very good, and even in the pitch-black world of Aberration, it has the effect of night vision, which makes it look the same as in the daytime, and it keeps an eye out. Moreover, just like the Carcharodontosaurus, it has an excellent sense of smell, and just by smelling it, it can reveal the location of the Rock Drake, which is always transparent, and figure out where Reaper, Nameless, Basilisk, and Purlovia are lurking. I can. In addition, like Yutyrannus, it is possible to buff allies and debuff enemies by roaring. By the way, it has the same speed as Reaper, the attack power is the same as Giganotosaurus, and eating the corpse of a creature can restore your physical strength and stamina like Argentavis. Taming method It will be a taming method called "sacrifice taming". What this means is that if a tamed creature is eaten alive by a Daspletosaurini, the taming gauge will increase. Moreover, it is assumed that Daspletosaurini and the tamed creatures are fighting each other, so even if the tamed creature is set to "non-resistance" and the tamed creature is eaten as it is, the taming gauge will not rise, so first of all, it will be "neutral" or "aggressive". ”, and should be configured to allow them to fight each other. Of course, after fighting, you can recover the amount of damage you received by eating corpses, and the Taming Gauge will rise during that time. However, if the player himself dies or is preyed upon, the taming gauge will be reset. Regarding tamed creatures, regardless of their size, the higher the level of the creature, the easier it is to increase the taming gauge. So, to tame Daspletosaurini, taming is completed by making it fight with a high-level tamed creature. After taming It can be ridden with its own saddle, and as mentioned above, it has radiation resistance, lightning resistance, poison resistance, coma resistance, and can easily kill a Reaper without a charge light. increase. In addition, this dinosaur's vision is very good, and even in the pitch-black world of Aberration, it has the effect of night vision, which makes it look the same as in the daytime, and it keeps an eye out. Moreover, just like the Carcharodontosaurus, it has an excellent sense of smell, and just by smelling it, it can reveal the location of the Rock Drake, which is always transparent, and figure out where Reaper, Nameless, Basilisk, and Purlovia are lurking. I can. In addition, like Yutyrannus, it is possible to buff allies and debuff enemies by roaring. By the way, it has the same speed as Reaper, the attack power is the same as Giganotosaurus, and eating the corpse of a creature can restore your physical strength and stamina like Argentavis. In short, it is the strongest Tyrannosaurus that can defeat Reaper, and it feels like a combination of Carcharodontosaurus, Yutyrannus and Giganotosaurus.
  10. The hamster-sized rodent was a creature of the Jurassic age that seems to have defied extinction until at least the Cretaceous period - 100 to 125 million years ago - before being wiped out. Called Baidabatyr (from Baidarka, Russian for kayak, boat, and Batyr - a hero), the animal has been identified from a 2,6 mm long tooth discovered in sediments of the Ilek Formation on the Bolshoy Kemchug River in the south of Krasnoyarsk region. The site is only 5 kilometres from a mysterious necropolis of baby dinosaurs which is of significant interest to palaeontologists. Stepan Ivantsov, of the Laboratory of the Mesozoic and Cenozoic Continental Ecosystem, at Tomsk State University, said: 'It is hard to estimate size of the animal based on just one tooth, and even harder to speculate on what it could have looked like. We think it was close to the average size of modern-day rodents, perhaps like a hamster.' The mammal is believed to have had poisonous spurs for protection, like the modern-day platypus and echidna, as this was a typical feature of ancient animals. Contrary to some reports, Stepan he said: 'Baidabatyr is NOT an ancestor of all currently living plant-eating mammals, but a parallel branch of mammals that doesn't have modern representatives. 'We know that Baidabatyr lived during dinosaurs time, but we are not sure how many million years it lived. Ilek formation refugium where it was found lasted for forty million years.' Associate professor Pavel Skuchas, of Saint Petersburg State University, said: 'We discovered a very primitive representative of this group. 'It should have lived in the Jurassic period (more than 145 million years ago), but was found in sediments dating back to the beginning of the Cretaceoxs period (100 to 125 million years).' The creature's existence was announced in the Journal of Vertebrate Paleontology. Baidabatyr's tooth, pictured below, was 2,6 mm long and 1,3 mm wide. Pictures: The Journal of Vertebrate Paleontology. In-game, they appear as giant rodents the same size as Phiomia that travel in packs of five. When attacked alone, they quickly flee when attacked, but when attacked in groups of 2 or more or 5 animals, they have the habit of becoming hostile as a group. Also, maybe because it's pitch black, the eyes are a little big, and there are times when the eyes glow and act like lights. However, its light is the same as Charge Light and can attack Reapers in groups. Moreover, when acting in a group, a group buff is given, and an individual with a high level becomes the leader of the group, and when the leader howls, the entire group gains attack power, defense power, speed, and regeneration ability. Grants the buff of the group that has it. Also, there are many mushrooms in Aberration that grant debuffs, but Baidabatyr can negate those debuffs. Taming method This creature loves mushrooms, so it will be passive taming by hand, but only the leader individual can be tamed. It has to be a single unit. If it becomes single, it will run away, but the player needs to chase it and keep chasing it until it gets tired of running away. Then, only when you are tired of running away, you can finally hand over the mushrooms to start taming. In rare cases, there are individuals that act alone, but it is still possible to tame them by hand. However, there is a risk of being targeted by natural enemies, so it is necessary to confirm that there are no natural enemies around and secure a safe place. By the way, Baidabatyr's favorite mushroom is Auric Mushroom. After taming It can be ridden without a saddle, and two or more of them can form a group, with the higher level individual becoming the leader and granting buffs to the group. They tend to follow the leader at all times, so you can take down a Carnotaurus with just 5 and a Tyrannosaurus with 10. Also, by glowing eyes instead of consuming food, the light emitted from the eyes has the same effect as the charge light, so you can kill the reaper without any problems. Well, I think it's a difficult story with just one, but in terms of stats, it has high food value, stamina, attack power, speed, defense power, and weight. It can be stored for a long time, and it also cuts the weight of items such as Fungal Wood or wood, fiber, stone, metal by up to 75%, making it an excellent carrier. can defeat.
  11. Cenozoic, Miocene & Late-Pliocene is the previous year have been living in North America in rodents. Hand is large, the forelimbs had become short and sturdiness. From this fact, it believed to have been living by digging a hole. The head was equipped with a corner of one pair. The male is thought to have been attached only to, but does not know much about the role. Nante marked with two angle to the head, I like the cute Kooni. In-game, it appears as a slightly larger rodent, about the same size as Pachycephalosaurus. The horns of this ancient rodent can actually be made to emit light, which has the same effect as a charge light. So it's possible to undermine Reaper and Nameless. It is usually friendly and timid, so it has a habit of hiding in the ground when attacked. By the way, if you hit it with a pickaxe, it will stop mimicking the crystal, emerge from the ground, and immediately run far away. By the way, they are omnivores and will eat anything. Taming method There is a special taming condition called "hide-and-seek taming". What this means is that you first hand-deliver food such as berries, mushrooms, and meat. Then, when it receives the food, it dives to get to safety and goes somewhere else. At this time, the taming has not started yet, so it is not possible to open the taming list to track it yet, so the player must find out where it is on their own. And when you find a place where you are diving, there is an action to "dig up", and by doing that, the Epigaulus hidden in the ground will appear, and at that moment you will stroke it, and the taming gauge will finally rise, and you can tame it. is started. After that, it will have a 1 minute cooldown, then feed it and then go somewhere else to hide, so look for it and find it. Of course, it will repeat until the taming is completed. By the way, after the taming starts, you can open the taming list and track it. However, there are no dangerous creatures around, Kibbles equipment is required, the player is wearing Kibbles equipment, there are no tamed creatures nearby, and the player must be alone. If you don't match, you'll get scared and you won't be able to tame or the taming gauge will reset. After taming Can be ridden without a saddle, can use glowing horns that have the same effect as charge lights to weaken Reapers and Namelesss just like in the wild, can hide under cover, and can be disguised as crystals. can. Epigaulus also grants a "Family Buff" if they are a male-female couple and have at least one child between them. This buff grants effects such as defense power, attack power, speed increase, regeneration power, halving stamina consumption, coma resistance, etc., but it should not be misunderstood that "herd" and "family" are different things. A "family" is defined as a male-female couple with at least one child. By setting it to wandering mode, it will automatically collect berries and mushrooms. However, when it comes to PVP, it is possible to act as a spy, and at the direction of the player, you can sneak into the opponent's base, automatically steal items from the opponent's base, destroy part of the building, etc. After working as a spy, it will come back to the player.
  12. NEW UPDATED CONCEPT ART! General Info Common Name: Crystal Skink Species: Tiliqua Frangens Diet: Crystal Temperament: Ambush/Territorial The real-world Tiliqua Frangens was the largest known Skink that lived between the Pliocene and Pleistocene eras. It was believed to have an elaborately armored back, and lived in Australia. Reference articles: https://www.sci.news/paleontology/tiliqua-frangens-12003.html https://en.wikipedia.org/wiki/Tiliqua_frangens The Crystal Skink is a (very) large Skink that has evolved with the Aberrant Ark and become symbiotic with the crystals that litter the deeper caverns, replacing its natural armor with crystals. While not as strong as a Reaper, it can stand its ground against a Rock Drake. The crystals that litter its back react violently to Charge Light, angering the creature and dramatically increasing its aggression. Design Concept: Artwork created by Gucien C (ArtStation: https://www.artstation.com/gucien/albums/7032945) ABILITIES & FEATURES Combat/Gatherer hybrid Gathers crystal and gems extremely efficiently Has a significant weight reduction for crystal and gems Between Megalania and Rock Drake agility Climb on all surfaces like a Rock Drake Roll like a Roll Rat! (even up vertical surfaces for a limited time!) Highly territorial near crystals and gems in the wild, less aggressive when not in proximity (think "Megatherium around bugs" when around crystals vs "Chalicotherium" when not) Charge Light Buff!! When exposed to Charge Light, the crystals covering the Crystal Skink's body begin to pulse with inner light, and the Skink roars, increasing aggression (wild), speed, and attack power. Reference for scream: Rajang Enrage (0:08-0:12 in video) Environmental Protector Consumes Crystal, Green, Blue, and Red Gems together to project "Crystal Armor" to nearby allied survivors and tames (wild projects to other Crystal Skinks). Crystal Armor lingers for a few moments after protective aura disappears before breaking apart. Crystal Armor reduces incoming damage slightly while protecting from Radiation and temperature, reducing effects of Lava and Liquid Element, and can even protect from the direct heat of the Sun on Aberration's Surface! Can create a Consumable for an increased up-front cost that can be consumed to give temporary Crystal Armor without the Skink's presence Crystal Skink always has the environmental resistances that Crystal Armor provides COMBAT Bite Claw Swipe Tail Smack (hits with crystal club (can inflict Torpor?)) Gathers resources with Tail Ground Pound (Crystal AoE when Crystal is in inventory) Roll Attack can cause lots of damage, but needs space to activate in combat Can bury similar to Reaper or Purlovia, leaving a Crystal formation above the ground (wild or tamed), taking Survivors by surprise TAMING Enraging a Wild Crystal Skink with Charge Light will cause it to become more aggressive, and eventually tire out after a period of time away from Charge Light. When tired, the Skink will lie down for a short time, allowing the crystals to begin to be harvested from its back. Taking the crystals from the Skink will pacify it, allowing it to be ridden. A pacified Crystal Skink must be used to gather more Crystal to regenerate its natural armor, building its bond with the Survivor. PURPOSE The Crystal Skink is a creature intended to solve the issue of Crystal gathering and transportation (especially on Aberration, where the only creature to reduce Crystal weight is a Ravager). This is meant to be a late-game tame that can cause hazards when encountered in the wild, especially if a Survivor is ambushed by a Crystal Skink disguised as a Crystal formation. While not as powerful as a Reaper, it possesses an "alternate" dynamic to the Reaper - being buffed by Charge Light instead of weakened by it. This creature also allows exploration of the Surface during the day - an ability that is currently impossible, and I've always felt would be a fun addition. (Plus glowing crystal armor on its body and projected onto nearby allies! Who doesn't like glowing stuff?!) Real-world recreation of the Tiliqua Frangens I'm more than happy to incorporate feedback for the idea, these are just my initial thoughts on the design. Thanks for reading!
  13. Timonya is an extinct genus of temnospondyl amphibian represented by the type species Timonya anneae from the Early Permian of Brazil. Timonya is a basal member of a clade or evolutionary grouping of temnospondyls called Dvinosauria. It was named in 2015 on the basis of several specimens from the lower part of the Pedra de Fogo Formation in Parnaíba Basin, which is about 278 million years old. It was likely a small aquatic predator that inhabited lakes and wetland areas. During the Early Permian the center of tetrapod diversity was in the equatorial regions of the supercontinent Pangea, and Timonya was part of this fauna. In-game, it's an ancient amphibian that looks like a mix of Diplocaulus and Kaprosuchus, with the gills of an axolotl on its head. They are good at swimming quickly and are useful for escaping, but on land they are the same speed as level 1 players, much slower. Friendly to players, but hostile to small fish such as coelacanths and actively preys on them. In addition, it has the ability to mimic, so when escaping from a natural enemy, it can mimic and blend in to avoid being targeted. Interestingly, however, at night or in dark areas such as caves, instead of consuming food, they emit light, which has the same effect as charge light, which also works for Nameless and Reaper. target. By the way, if your physical strength is reduced to half, you will be given a regeneration buff. Taming It will be a passive taming by normal hand-to-hand. However, in the same way as Shadowmane, you don't need to prepare a fish cage with live fish such as coelacanths, you have to hand feed them alive. Also, after eating food, it swims at a tremendous speed, so it is necessary to tame while tracking. Also, it will not eat food only when mimicking, and if it is attacked by a natural enemy or player, the taming gauge will be reset and you will have to start over. However, the taming gauge tends to rise more easily at night or in dark places such as caves, probably because the food value drops significantly when illuminated. After taming This creature is fine in water and on land, but is slow on land and can swim very quickly in water. Both luminescence and mimicry can be used as in the wild. Also, you can ride without a saddle, but equipping a saddle has some interesting benefits. The saddle has a role like a jet boat, and the head part has a discharge function that can be discharged from both water and land. By the way, in the wild, the regeneration buff is given to itself, but after taming, it will automatically activate when the player's physical strength is reduced to half, so you can safely adventure and fight with Timonya. You can do it.
  14. Ability Protection of Small Animals Diprotodon has a desire to protect small animals, and they can provide damage reduction buffs and immunity to bleeding to our small creatures and Diprotodon, who are like them, through their roar. They are immune to the effects of enemy flying units or zebra dragons catching them. After howling at the same time, the small animals under shelter will give Diprotodon a combat power bonus to increase the combat power of Diprotodon who provides shelter to everyone. This bonus can increase up to 6 layers as the number of small animals around it increases. Collection Expert Diprotodon has excellent collection ability for basic outdoor materials, including fruits, stones, wood, thatch, metal, and various colored gemstones. Diprotodon has good weight bearing and endurance, and is a very practical miner in the early and middle stages of development. Radiation and Resistance In addition to howling that can reduce damage between each other Diprotodon,Diprotodon have a special immunity to radiation, and entering the radiation range Diprotodon can receive an additional reduction in damage. [Manner of Taming] Diprotodon is a gentle beast that only retaliates when you actively attack. Sometimes they will act alone, and sometimes two or three will appear together. You need to find Diprotodon group with wild cubs, first lure all adult individuals out of it, and then peacefully tame them to feed the lonely Diprotodon cubs with rare mushrooms, Z seeds, and excellent feed. The effect of domestication gradually increases, and the tamed cubs are still in their infancy and can be brought home for raising. Be careful not to let the adult Diprotodon of the corresponding group of Diprotodon cubs die during the domestication period, otherwise the cubs will die immediately due to excessive sadness. Saddle Diprotodon's saddle is unlocked at level 52, but even without saddle Diprotodon, it can be ridden, while Diprotodon with unlocked saddle can carry two survivors and both survivors are protected by the rider 双门齿兽Diprotodon 学名:妖刃双门齿兽 demonkniffeDiprotodon 性格:友好 【能力】 “小动物的保护” 双门齿兽有着对小型动物的保护欲望,它们可以通过吼叫对我方的小型生物和身为同类的双门齿兽提供减伤buff和免疫流血,免疫敌方飞行单位或斑龙抓起的效果。同时吼叫后庇护下的小动物将会给予双门齿兽一个战力加成,以增加给予大家庇护的双门齿兽的战斗力。这个加成可以随着周围小动物的数量最高增加至6层。 “采集能手” 双门齿兽对基础的野外物资有很好的采集能力,包括果子,石头,木头,茅草,金属,以及各种颜色的宝石等。双门齿兽的负重和耐力都还不错是一个前中期非常实用的采集龙。 “辐射与抗性” 除了吼叫可以给彼此双门齿兽之间带来减伤外,双门齿兽对辐射有着特殊的免疫力,进入辐射范围内双门齿兽可以获得一个额外的减伤。 【驯服方式】 双门齿兽是温和的巨兽,只有当你主动攻击时它才会反击。它们有时候会单独行动有时候则会两三只一起出没。你需要找到有野生幼崽的双门齿兽群,先把其中的成年个体全部引开然后和平驯服给落单的双门齿兽幼崽喂食,稀有蘑菇,Z型种子,卓越饲料。驯服效果依次递进,驯服后的幼崽依旧处于幼年状态带回家养大即可。注意驯服期间不能让双门齿兽幼崽对应的群体的成年双门齿兽死亡否则幼兽会因为过度悲伤而马上死去。 【鞍具】 双门齿兽的鞍具在52级解锁,不过即便没有鞍具双门齿兽也可以乘骑,而解锁了鞍具的双门齿兽可以同时搭载两名生存者且两名生存者同时受到骑手保护。
  15. Name: Calvapilosa kroegeri Common name: Calvapilosa Time: Ordovician Temperament: Neutral Diet: Carnivore Calvapilosa lives kn the radioactive rivers of Aberration, this has caused it body to become completely acidic. Neutral in character, it will not consciously attack anything unless threatened, but if an unwary person passes near it they will fall victim to its corrosive acids. When it is hungry, it wraps its prey in its body, dissolving them and absorbing its nutrients, it prefers irradiated meat and despises normal food, this information will serve for its subsequent domestication. Tame: Calvapilosa can only be tamed when it is hungry, this is easy to know since it will extend its four large antennae and begin to look for prey, at this moment you must grab a corpse and submerge it in a radioactive river, you must keep the body there until it turns a characteristic color red, (this process may take longer depending on the size of the corpse but this will also influence the effectiveness), then take it to the slug and it will begin to eat it slowly, its feeding process causes it to lose fluids and if it loses too many, calvapilosa will leave to eat to go to a radioactive river to hydrate, do not let this happen or you will lose taming effectiveness, at this moment you must go to the trail that the slug has left and collect that acid to sprinkle it on its body, you must do this as quickly as possible possible since you will be damaged by coming into direct contact with the acid and there is nothing you can do to avoid it (recommended to bring many medicinal drinks). At 80% taming, calvapilosa will inevitably head to a river, don't worry, this is normal, once in the river, baldhead will release acid which will make the water completely corrosive and there is nothing you can do to avoid this damage, you must stay in the water all the time so that calvapilosa associates you with food and wants to stay with you, at this point I can only recommend a huge amount of potions, a daeodon, tek gun or chitin armor that will better protect you against acid but not for much longer. Tamed: Once calvapilosa has been tamed you will not need any mount, this slug can control its acid at will and you can enter its body if it affects you which in turn produces a corrosive natural armor for you. Skills: - Obviously his slug body allows him to climb any surface. - His acidic body gives him great resistance to bullets. - In addition to the above, it is completely immune to the net projectile which is capable of easily melting. - Any creature that attacks it will take corrosive damage. - Great swimmer, the survivor inside it will not need to come to the surface to breathe, calvapilosa provides it with the necessary oxygen. - The survivor inside is completely immune to radiation regardless of what armor they are wearing. - Calvapilosa hydration bar increases when you enter the water. - Calvapilosa radiation bar increases when you are in a radioactive zone. - If it is irradiated, it will produce acid slime over time, this slime can be used to charge the tek suit or as ammunition in some tek weapons. Attacks: - Frontal bite which releases acid, quickly corrodes any type of armor and does damage to metal structures. - When it is hydrated, it can give off a trail of slime that will slow down any creature or survivor that passes over it, in addition, it is irradiated, this trail of slime will deal damage to any creature. -If it is hydrated and irradiated, it will be able to shoot a powerful jet of acid that will deal damage, slow down and leave a radioactive effect on the target. - Ocular antennae, you can see at great distances as if it were a spyglass. - If you are fully hydrated and irradiated, you can explode your entire body by throwing acid bombs in all directions. - If it is hydrated, it will be able to launch a cord of slime that can drag small creatures or survivors, the most effective way to get rid of this cord is with fire, a torch is recommended.
  16. What do your unused tames do while you're out there exploring, taming, farming, bossfighting, raiding ? NOTHING : they sit at base, waiting for you. Especially in the absence of cryopods ! ...what if there is a creature that gives meaning to the boring lives of all those tames ? That's where the Heterodont comes in. Main paleoart : Viergacht on DeviantArt Additional dossier sketches & ability sheet : huge thanks to linnyloaf of the Flat Ark Society HETERODONT DOSSIER ADDITIONAL INFORMATION Biome of choice : Fertile lake Harvests/gathers : Nothing on its own Generates : Nothing on its own. But latched onto other creatures... potentially everything ! Drops : Hide, Keratin (small quantities), Raw Meat Rideable : No, it's a shoulder pet Taming method : KO (Gems) Diet : Gems and Crystal Reproduction : Egg layer Key stats : Weight (its small inventory can get full fast, and it'll need to carry Gems to feed on), Oxygen (if you want it to suck on underwater creatures ; see below). Health can be useful in PvP settings, to resist damage while sucking (see below) ~ Taming method The Heterodont knows very well that you're too smart to be attacked. It will most likely flee when approached, especially with a tool or weapon in your hand (similar to the Sinomacrops). That said, it is very aggressive with wild creatures, and will often latch onto them, sucking on them while they can't do anything about it. And when it's latched onto something, it's impossible to tame ! Its weakness ? Gems. They're a delicacy this little vampire can't resist ! Drop stacks of Gems to the ground (or wait for an earthquake), and you'll see the Heterodont unlatching and trying to steal them : now is your time to bola it before it notices you. Once tranqed (which can take a while, they're quite resistant to narcotics), its taming efficiency depends on what Gems you feed it (50% for green Gems, 75% for blue Gems, and 100% for red Gems). It tends to require large quantities of Gems, even with good rates. ~ Reproduction The Heterodont is an egg layer. Two Heterodonts cannot breed if either of them is currently in a Gem condition (see below). Babies feed on Gems, or Crystal (of which they need larger quantities), and get hungry rather fast. Given their small size, Heterodont babies tend to die very young if left unmonitored... BASIC ABILITIES, not dependent on a Gem condition All the following abilities require no special action or food on your part. ~ Simple combat Use "Attack my target" to get it to bite a creature, or set it to aggressive. A tamed Heterodont (upon the condition that it's not on your shoulder) can cause a tiny bit of damage with its bite, worsened by a brief and weak bleeding buff. It's not much, but every bit helps ! Otherwise it's pretty useless in combat. ~ Shoulder pet Like the Bulbdog, Glowtail, Shinehorn and Featherlight, the Heterodont is also a light pet that will weaken Reapers and Nameless alike ! ~ Torpidity vampire While traveling on your shoulder, the Heterodont latches onto YOU ! Don't get mad, it's a compulsive behavior for the little vampire to suck on your neck... In this position, it is unable to use its teeth for anything else (like biting), but it will provide you with a Torpidity buff that will slow down the effects of poisons, darts and various narcotics. If you unlatch it by releasing it from your shoulder, you'll get a short dizzying debuff of a few seconds, so it's best to keep it on you without too many interruptions ! The Heterodont's ability to provide a Torpidity buff without harming anyone is actually also useful to quickly wake up players and creatures alike. If you need to wake up a tranqed creature for any reason, including a wild one, release the Heterodont from your shoulder while aiming for the player or creature in question. It will latch onto it and speed up the waking up process, faster than Stimulants, and without causing any damage. And just in case you might change your mind, this won't ruin your taming effectiveness, should you decide to unlatch the Heterodont before the creature wakes up ! ...Ah, speaking of, that's an important point : if you're doing this on an aggressive wild creature, remember to unlatch the Heterodont before the creature wakes up, to avoid... you know, incidents. The Heterodont's average life expectancy is short enough as it is. ADVANCED ABILITIES : everything about Gem conditions The advanced behavior of your Heterodont depends on what type of Gems you feed it. It will keep consuming said Gems from its inventory both as food AND to remain in that Gem condition. As such, the Heterodont can be used for only one ability at a time ! There is also a cooldown once a Gem condition ends, before you can feed it a different Gem. You'll easily see what type of Gem condition the Heterodont is in : its eyes change color according to it. If you don't wish to use the Heterodont's advanced abilities for a moment, you can simply feed it Crystal. It will (slowly) fill its food also. Here's a short explanation of each Gem condition : ~ Resource vampire Gem condition : green Gems - Use the radial wheel to make your Heterodont latch onto a tamed creature of your choosing - The Heterodont will start sucking the other creature's health. Make sure to provide healing for your second tame so it can keep being sucked on as long as the Gem condition lasts (a Daeodon seems ideal, for instance) - In doing so, it generates what the creature would drop if harvested once dead. That ability gathers resources at a rather slow pace ; they accumulate in the Heterodont's inventory until full - If the creature being latched on is ridden, its health will go down but no resource will be generated, risking death... in vain - Once it runs out of green Gems in its inventory, the Heterodont will naturally unlatch and the other creature won't need healing anymore Example : let's say you have an Angler Fish at base, that you're not using at the moment. The Heterodontosaurus latches onto your tamed Angler Fish, and sucks its health. Slowly, this generates the resources you'd normally harvest from a dead Angler Fish... Infinite Angler gel ! Note : this ability does not extend to Element-related resources (Element itself, Element dust, Element shards...) Gem condition : blue Gems - Use the radial wheel to make your Heterodont latch onto a tamed creature of your choosing - The Heterodont will start sucking the other creature's health. Make sure to provide healing for your second tame so it can keep being sucked on as long as the Gem condition lasts (a Daeodon seems ideal, for instance) - In doing so, it generates what the creature would be gathering if it were in use. That ability gathers resources at a rather slow pace ; they accumulate in the Heterodont's inventory until full - If the creature being latched on is ridden, its health will go down but no resource will be generated, risking death... in vain - Once it runs out of green Gems in its inventory, the Heterodont will naturally unlatch and the other creature won't need healing anymore Example : let's keep the Angler Fish situation. The Heterodontosaurus latches onto it, the Angler Fish loses health slowly, and in exchange the Heterodont starts generating Silica pearls in its inventory, and Black pearls in smaller quantities. Infinite pearls ! Note : this ability does not extend to Element-related resources (Element itself, Element dust, Element shards...). ~ Storage vampire Gem condition : red Gems - Release it from your shoulder while aiming for any enemy structure with an inventory. The Heterodont will latch onto that structure, the same way C4 would stick to it. - The Heterodont will start sucking on that structure, without damaging it - In doing so, the Heterodont slowly adds to its own inventory a random item or stack of resources that's occupying one of the structure's slots. That ability gathers resources at a rather slow pace ; they accumulate in the Heterodont's inventory until full - It will keep working on it until the structure's inventory is empty, OR until the structure is destroyed, OR until the Heterodont is out of inventory space itself, OR until the Heterodont is out of Red gems in its own inventory. Whichever comes first ! Example : this is useful in PvP settings, to empty enemy structures without destroying them. It can be a turret, a vault, a generator... It won't help you much against an entire defensive turret wall or chandelier, though ! You can try to use several Heterodonts on several turrets at once, but not everyone will come out of this alive ! In PvE, this ability will exclusively work on your own tribe's structures, and as such has a moderate appeal. PvE survivors will probably enjoy the two other Gem conditions more, but at least they'll save on red Gems ! Note : the Heterodont can still take damage while sucking on structures, so it's up to you to use a Heterodont with high health, and/or to protect it from attacks & bullets. Also, this ability doesn't extend to tek structures. Cryofridge to be determined. So, to recap : UNIQUE PERKS OF THE HETERODONT - New light shoulder pet ! It's been a while. - Taming helper and more broadly, torpidity helper. - In PvE settings, it can produce resources passively. - In PvP settings, it can replace or complement destroying structures during raids. - In the absence of Gacha farms, it can somewhat make up for it ! Once Gachas are reintroduced in Extinction, the Heterodont works differently anyway (it requires specific food, and doesn't provide Element at all), so they will complement each other. - It makes use of tames left behind at base, while you're not riding them, so it gives values to unused creatures. No cryopods ? No problem !
  17. Rosamygale is a genus of extinct Triassic spiders, with a single described species, Rosamygale grauvogeli. It is the oldest known member of the Mygalomorphae, one of the three main divisions of spiders, which includes well known forms such as tarantulas and Australian funnel-web spiders. It was described by Selden and Gall in 1992, from specimens found in the Middle Triassic (Anisian ~ 247-242 million years ago) aged Gres a Meules and Grès à Voltzia geological formations in France. It is also considered to be the oldest known member of the Avicularioidea, one of the two main divisions of Mygalomorphae. Rosamygale is known from compression fossils consisting of brown-coloured organic cuticle remains of several juvenile and adult individuals, up to 6 mm in length. In the original description, Rosamygale was placed in the Hexathelidae, with reservations. However, later studies noted that it was placed in the family based on characters that are plesiomorphic (ancestral) for many groups of mygalomorphs. It can be securely placed in Avicularioidea, one of the two major groupings of mygalomorph spiders based on the absence of an abdominal scutum (a hard plate located on the underside of the body) and well-separated posterior lateral spinnerets (silk-spinning organs). The sediments where the spiders were discovered represents a deltaic environment, with the fossil found in what likely was a stagnant brackish pond that filled during the rainy season, surrounded by sparse vegetation. Associated terrestrial fauna includes scorpions, myriapods and insects. With an associated aquatic fauna containing the brachiopod Lingula, clam shrimps, and fish. The authors speculated, due to the nature of the locality, that Rosamygale burrowed into or near the banks of water courses. Primitive avicularioids such as Rosamygale are thought to have hunted using funnel and sheet webs. In the game, it appears as a giant tarantula, always has a neutral personality, and will fight back when attacked. It features a luminous abdomen that glows, which has the same effect as a charge light and can weaken Reaper and Nameless. Also, since it has radiation resistance, electric shock resistance, and coma resistance, it cannot be coma. And when attacking, I will take out the thread and restrain it before attacking. Of course, there are times when it has poison that causes poor visibility and movement speed, and attacks with it. There are also rare aggressive alpha species. Taming method Normally, taming is not possible, but a "Rosamygale's Nest" is actually generated, and there is a fertilized egg in it, so the player obtains the fertilized egg. However, as soon as you get it, all the Rosamygales around you will be hostile and attack you, so you will have to either escape with a creature that can escape, such as Rock Drake, or annihilate the Rosamygales. And it needs to be hatched in a cold environment, and an air conditioner is essential. Once hatched, the baby Rosamygale is raised, but fortunately it can only be fed with meat or Kibbles, and then grown into an adult Rosamygale. After taming It can be ridden with its own saddle. Like the wild, it always glows with glowing abdomen, and Rosamygale itself is radiation-resistant, lightning-resistant, coma-resistant, can attack with poison that causes blindness and slows movement, and shoots strings. This makes it possible to restrain even large dinosaurs such as Reaper, Tyrannosaurus and Spinosaurus. It also produces 'Rosamygale Thread' over time. This thread can be used in place of organic polymers. And because its abdomen glows with light, it can weaken Reaper or Nameless to attack. In particular, you can fight Reapers by binding them with strings, or attacking them with poison that reduces visibility and movement speed. And when the Reaper dies, it can nullify the strong acidic bodily fluids (blindness for a period of time).
  18. 🦁king of the caves (Panthera Spelaea)🦁 ⛰️The Panthera Spelaea is an extinct species of carnivorous mammal belonging to the family Felidae, which lived in what is now Spain and the British Isles in the west up to Alaska⛰️ 🙀.Being a specimen with relatives such as the Panthera Atrox or Panthera Fossilis, it does not mean that it is less dangerous since its gifts allowed it to be the best predator in its area for several years, having a very distinctive spotted coat for living in cold areas and standing out from the others.🙀 💪SKILLS💪 1. Mighty Roar is an ability that allows him to reduce the statuses inflicted by his enemies (poisoning, bleeding, stun, etc), as well as stun his prey by reducing the effects they can inflict on him for a few seconds. This ability recharges every 30 seconds. 2. 🏃‍♂️Bite with slowing effect: Every time the Panthera Spelaea charges up its bite and bites an animal or a person, the victim will slow down its movement speed (up to 30%). The duration of the slowing effect will last about 3 seconds per bite and could gradually increase the more the Panthera Spelaea bites its enemies. The bites will use about 10 resistances.🏃‍♂️ 3. ⛔It has powerful claws capable of causing fast damage, but not very efficient.⛔ 4. 🧑‍🤝‍🧑Damage Buff (Panthera Spelaea Herd): If there are three Panthera Spelaea allies or more (it is necessary to have at least one male and two sisters), the strongest one will take the role of leader of the herd making him stronger.🧑‍🤝‍🧑 5.🥶 Panthera Spelaea gives thermal insulation to the user who rides it thanks to its thick fur.🥶 6.🦴 Keep your Panthera happy with food and petting and it will purr giving you and nearby animals a small buff of experience🦴. Taming 🐈‍⬛To tame the Panthera, you need to search the herd and with great skill capture one of the offspring in the herd and escape from the parents as quickly as possible, once it is in your hands feed it with meat and give it the basic care to grow and become your new companion.🐈‍⬛ 👉Basic statistics👈 Health: 850 Stamina: 450 Oxygen: 250 Food: 1750 Weight: 500 Melee damage: 100% Movement speed: 100% Torpor: 850 👾First mammal with Tek Mount👾 🤖Considering that this big feline is a killing machine, we guess that after the ascension you can equip it with a small shield with a resistance of 300 points to protect its front part and add some thrusters to increase its top speed.🤖 Agradecimientos a AngelGamez y Boryini por ayudarme con las imagenes 😃 (En breve actualizaremos las imagenes)
  19. Wild: Ikrandraco is a wonder to watch in the wilds of Aberration. It has an amazing agility compared to the other fliers, thanks to its large tip chin which looks similar to a fin. The large wings allow it to fly from one plane to another with ease. Due to the radiation, the Ikrandraco has grown to almost 10 times its original size and has developed unusual characteristics. For example, the crest on the head or the protruding thin membranes on the back. The Ikrandraco can cling very well to steep cliffs with its long claws on the foreleg and hind leg and spot its prey from there.The Ikrandraco has the ability to take down the Nameless with ease. With its sharp needle-shaped teeth, it is excellent at harvesting Nameless venom. In addition, its skin is excellently camouflaged in the dark caves of Aberration by its bioluminescence. Domesticated: Anyone who tames a Ikrandraco has an excellent tame to collect food for the larger Rock Drake's to breed. The ability to cling to rocks makes it an excellent companion for exploring the world of Aberration. The Ikrandraco can also carry up to two Survivors on the saddle. The claws on the hind legs are not suitable for carrying small creatures, but still strong enough to latch on cliffs etc Abilitys: - Flying - latching on Cliffs and Structures - can move while latched - does more dmg to nameless (like the pelagornis too fish) - is immne to the poison of the mushrooms & basilisks - can carry up to 2x Survivors - Bioluminenscence Skin (basicly rideable lightpet) (Like Carcha or Rhygnio with the ammunation of a resource)
  20. DINO FOLDER Wild It seems that in the depths of these bio-enlightening caves, survivors have found a Mylothrite-like creature. These monstrous creatures may at first glance resemble Lymantria and will seem harmless to you, but be careful. This place seems to have transformed his temper. This hidden creature lurking in the shadows of crystalline swamps, will not hesitate to ambush you to slaughter you despite its herbivorous diet most of the time. If I can give you any advice, get out of his way. Although it does not fly very high, it has the annoying habit of spreading spores in its path, making the surrounding creatures aggressive towards the unfortunates who have been covered by these spores DOMESTICATED All survivors who have attempted to tame the Mylothrites have failed. Some managed to approach the creature with bug spray and a mushroom concoction that seemed to give the Mylothrites confidence in the survivor who had consumed it, but not enough for them to ride on its back nor enough to follow them out of crystalline swamps. We were able to see however that some survivors had domesticated a Mylothrites caterpillar. We do not know where the nests of these creatures are. All that is known is that to possess this caterpillar the survivors forced a Mylothrite butterfly to lay an egg by exhausting it enough so that it no longer had the strength to go to the hidden nest. Mylothrites. With a mixture of silk harvested from Mylothrite butterflies and sap, the Mylothrite caterpillar is able to secrete a kind of sticky web perfect for creating paths where there are none. Above the canyons for example and perfect for creating web walls between two rock faces close enough together to allow it. If you come across an enemy Mylothrite caterpillar, I don't recommend attacking it. This caterpillar appears to have spikes coated in a very deadly poison. ABILITY 1 web wall: If you have 2 rock faces close enough together. You could create a web wall in front of you that will protect you from your enemies until they destroy it or until your wall disappears after a while. This ability can give you time to flee without your enemies being able to follow you for a while. We can also imagine that this ability could be useful for base defense in caves to slow down the advance of your enemies. ABILITY 2 web bridge: If you find yourself facing a canyon or simply two cliffs separated by a large void. You could create a web bridge allowing you to cross to the other side and it would destroy itself after some time. We can very well imagine this ability as a great utility on aberration given the number of cliffs linked by zip lines. The web bridges could perhaps even be used only on the zip lines that can be found naturally in the map and with those placed by the players. One can imagine that the bigger the bridge, the shorter it would last and the more web the Mylothrites would have to secrete. This ability would greatly facilitate the movement of survivors through the aberration map. ABILITY 3 puddle of web: This ability allows you to spit a web on the ground which will form a kind of puddle of web. All wild creatures, enemy creatures and enemy survivors who walk in this puddle will find themselves greatly slowed down. We can imagine that this ability could be useful if you are in combat and find yourself at a disadvantage and want to run away. This ability can even be useful for trapping creatures you want to tame. example: you spit a puddle of web where the creature you want to tame is. He will find himself very slowed down and you can, by hurrying, build a trap around him. ABILITY 4 Bio-net: Thanks to this ability, you could, as for a net, immobilize the survivors and the creatures for a certain time which will be less long than a real net. Obviously this ability would have a cooldown so that it is not abused too much. ABILITY 5 Deadly Poison: This ability is a passive which means it is always active Mylothrites have spines on their backs. These quills are coated with a very deadly poison. If you attack Mylothrites with one of your dinos, it will die after a while unless you give your mount an antidote before it's too late. Note that the cryopod will not stop the disease but it can pause it. We can therefore easily imagine this creature as an additional defense for your base. Something else to know: With Mylothrites, many of you can ride on his back. One can imagine that 4 or 5 people can ride on one and the same Mylothrites. We can also imagine by the very fact that it carries so many people at the same time that it could see its weight divided by two or simply have a very important weight statistic Wild, Mylothrites move on the ground and can fly at low altitude. When you have killed a Mylothrite butterfly, you can harvest the silk from the corpse. By mixing this silk with sap, you can create a sort of slimy web that your Mylothrites caterpillar secretes in a variety of ways allowing for a multitude of uses. Wild This creature, in nature, is not found in the form of a caterpillar but rather in the form of a butterfly. Mylothrite Butterflies are found in the Blue Aberration biome or more specifically in Crystalline Swamps. Wild mylothrites are quite aggressive and difficult to distinguish in the dark. However, if it detects your presence it will attack you and at the same time try to spread spores on you and your creatures which will give you effects similar to what rare flowers can cause.Wild, Mylothrites move on the ground and can fly at low altitude. Taming To be able to approach wild Mylothrites without getting attacked, you can use insect repellent, but that won't be enough to enter the taming phase. You will also have to consume a mushroom soup so that Wild Mylothrites has confidence in you then so that the taming phase can finally begin you will have to give a rare flower to Wild Mylothrites. This one will start to spread its spores but the rare flower effect will be attributed to the wild Mylothrite. The wild dinos will therefore try to kill the wild Mylothrites. Your goal will therefore be to protect it as much as possible by killing the approaching enemies. After a while, the Mylothrite will rise into the air and two large glowing eyes will appear on its wings. You'll need to fire with a gun at those eyes to knock the Mylothrite to the ground.
  21. Stegodon ("roofed tooth" from the Ancient Greek words στέγω, stégō, 'to cover', + ὀδούς, odoús, 'tooth' because of the distinctive ridges on the animal's molars) is an extinct genus of proboscidean, related to elephants. It was originally assigned to the family Elephantidae along with modern elephants but is now placed in the extinct family Stegodontidae. Like elephants, Stegodon had teeth with plate-like lophs that are different from those of more primitive proboscideans like gomphotheres and mastodons. The oldest fossils of the genus are found in Late Miocene strata in Asia, likely originating from the more archaic Stegolophodon, shortly afterwards migrating into Africa. While the genus became extinct in Africa during the Pliocene, Stegodon remained widespread in Asia until the end of the Pleistocene. Some species of Stegodon were amongst the largest proboscideans. S. zdanskyi is known from an old male (50-plus years old) from the Yellow River that is 3.87 m (12.7 ft) tall and would have weighed approximately 12.7 tonnes (12.5 long tons; 14.0 short tons) in life. It had a humerus 1.21 m (4.0 ft) long, a femur 1.46 m (4.8 ft) long, and a pelvis 2 m (6.6 ft) wide. Size varies across species, large stegodonts are comparable in size with modern elephants. Aside from S. zdanskyi, species like S. ganesha, S. miensis, S. orientalis, S. elephantoides and S. kaisensis are also relatively large bodied. Large stegodonts usually occur in the mainland. There also exist medium sized stegodonts present in large islands like those of Japan and Java. These stegodonts may include: S. aurorae, S. trigonocephalus, S. insignis and S. florensis florensis. Stegodonts that live in smaller islands usually result in further dwarfism. S. florensis insularis is an extinct subspecies of Stegodon endemic to the island of Flores, Indonesia, and an example of insular dwarfism. The direct ancestor of S. florensis insularis is the larger-bodied S. florensis florensis, from Early Pleistocene and early Middle Pleistocene sites on Flores. Remains of S. florensis insularis are known from the cave of Liang Bua. Life-sized models of Stegodon Similar to modern-day elephants, stegodonts were likely good swimmers, as their fossils are frequently encountered on Asian islands (such as Sulawesi, Flores, Timor, Sumba in Indonesia; Luzon and Mindanao in the Philippines; Taiwan; and Japan), all locations not connected by land bridges with the Asian continent even during periods of low sea level (during the cold phases of the Pleistocene). A general evolutionary trend in large mammals on islands is island dwarfing. Many among the dwarfed species of Stegodonts came from the lineage of S. ganesha, S. zdanskyi and S. elephantoides. The smallest dwarf species known is S. sumbaensis from Sumba,[8] with an estimated body mass of 250 kg. The slightly larger S. sondaari, known from Early Pleistocene layers on the Indonesian island of Flores, had an estimated body weight of between 355 and 650 kg. Another estimate gives a shoulder height of 1.2 m (3.9 ft) and a weight of 350–400 kg (770–880 lb). Philippine pygmy stegodonts also have a small stature bigger than or around the size of S. sondaari and S. sompoensis of Celebes, with S. mindanensis having a projected weight of 400 kg. S. luzonensis and S. sompoensis have estimated masses of around 1,300 kg and 1,000 kg respectively. A medium- to large-sized stegodont, S. florensis, with a body weight of about 1,700 kg, appeared about 850,000 years ago, and then also evolved into a dwarf form, S. f. insularis, with an estimated body mass of about 570 kg. Another estimate gives a shoulder height of 2 m (6.6 ft) and a weight of 2 t (2.0 long tons; 2.2 short tons). The latter was contemporaneous with, and hunted by, the dwarf hominin Homo floresiensis, and disappeared about 49,600 years ago, earlier than initially thought. Dwarf stegodonts were believed to be the main prey of the still-extant Komodo dragon before modern humans introduced their modern main prey in its range, banded pig, rusa deer, and water buffalo. In the game, it's about the same size as a mammoth, but this elephant is in the tropics, whereas mammoths are cold. These elephants are neutral and live in groups of three, but if one is attacked the whole group becomes hostile. These elephants also have very long tusks that can be inflicted with a bleed effect that can instantly kill a level 10 player. It also grants a pack buff for the entire pack, so even Tyrannosaurus and Spinosaurus will struggle. In addition, when attacked by a carnivore, a buff called "Carnivore Killer" that can effectively deal large damage to carnivores or hostile creatures will be activated. In other words, the herd buff and the carnivorous killer buff make him the most powerful elephant. However, if you are lucky, you may drop a large amount of marbled meat and a low chance of "Stegodon Fang". This tusk can be used as a substitute for the long spear. By the way, basically all individuals in the herd are at the same level (if you're lucky, you may encounter a herd of level 150 Stegodons?), and the herd's buff is applied. Taming method First, you need to hand-feed and feed vegetables such as carrots and potatoes, then form a "Stegodon alliance". While forming an alliance, you will be a "temporary tam", and in order to complete the taming completely, you will have to fight together and increase the taming gauge every time you defeat hostile creatures such as Tyrannosaurus, Therizinosaurus, and Spinosaurus. However, if you mistakenly attack Stegodon with whom you are in an alliance, they will become hostile, the alliance will be dissolved, and all taming gauges will be reset. Also, if you attack neutral creatures such as Triceratops or friendly creatures such as Dodo, the alliance will be canceled and the taming gauge will be reset and you will be hostile, so you need to be careful when fighting hostile creatures. . After taming Stegodons are faster than mammoths and can run as fast as tyrannosaurs. In addition, you can perform a bleeding attack using fangs just like in the wild, and if you create a herd of 3 or more, you will be given a herd buff just like in the wild, and you will be a "carnivorous killer" against carnivores or hostile creatures. will also activate. Also, like the mammoth, it can grab and carry medium to small creatures such as dodos and raptors with its long snout, and can also stomp. However, since combat is the main focus, it is not possible to cut the weight of items such as wood, and it may become too heavy to move due to too much harvesting. It will be necessary to use Mammoth for gathering and Stegodon for combat. Instead, it activates Howl of the Brotherhood, which grants other herbivores buffs that increase their Attack, Defense, and Speed. By the way, fiber can also be collected along with berries.
  22. Kayentapus is an ichnogenus from South Africa. It is most notable for the giant footprint assigned to the species K. ambrokholohali. It is said to be the first evidence of giant megatheropods living in the Early Jurassic, and was most likely the apex predator of its ecosystem. In-game, it appears as the strongest and ferocious dinosaur that can damage and kill the only Reaper without a charge light. Like other carnivorous dinosaurs, this dinosaur attacks other creatures in its vicinity, but can even attack Tyrannosaurus and Spinosaurus. This dinosaur is radiation resistant and coma resistant. However, when it finds the player, it will come closer to the player, but will watch over the player without attacking. However, if the player attacks, it will be hostile and fight back. Why is this dinosaur watching over the player? It is to kill Reapers that appear at the player. Reapers tend to only attack players, but this dinosaur will attack the Reaper as soon as it sees it. When Reaper is attacked by this dinosaur, it fights back and turns from a player to Kayentapus. However, the Reaper is naturally invulnerable and takes no damage unless it is hit by a Charged Light, but Kayentapus doesn't care and damages the Reaper without a Charged Light, killing the Reaper. Of course, wild Kayentapus will also attack tamed Reapers, so be careful when riding a tamed Reaper. Taming method First, if Kayentapus comes near the player, it will look for the Reaper. The next time the Reaper appears, Kayentapus will start fighting, so you need to let him fight, so just watch from a distance. After defeating the Reaper, the player will come to Kayentapus and hand over the Medical Brew to recover their physical strength, and then the taming will finally begin. Luckily, it regenerates well, so you only need to hand over Medical Brew once after a fight. From there, search for Reaper → Kayentapus vs Reaper battle → After Kayentapus wins, hand over Medical Brew to increase the taming gauge... just repeat this process. However, there are times when you fight creatures other than Reaper, but you can't hand them over at that time. Also, if the player accidentally attacks Kayentapus, it will become hostile and the taming gauge will reset, so be careful. After taming It can be ridden with its own saddle and can defeat Reapers just like the wild. Also, as an ability that can be used after taming, you can use the same howl as Yutyrannus, which gives buffs that increase attack power, defense power, and speed, and can do a trampling attack that deals a lot of damage. This dinosaur collects more skins than meat, especially since it cuts the weight of skins, furs and polymers by 75%, so you can collect a lot of skins.
  23. Obdurodon is an extinct monotreme genus containing three species. Individuals of Obdurodon differed from modern platypuses in that adult individuals retained their molar teeth (in the modern platypus, individuals lose all of their teeth upon reaching adulthood). Compared to the modern platypus, which is a mostly benthic forager, Obdurodon foraged pelagically. The description of a new genus and species of extinct ornithorhynchid, a family of the Monotremata, published in 1975 and noted as the earliest known evidence of the group in Australia. The authors, Michael O. Woodburne and Richard H. Tedford, described two specimens associated with the Lake Ngapakaldi to Lake Palankarinna Fossil Area. The discoveries were a result of joint ventures by US and Australian museums undertaking research in the remote central desert region of Australia. The name of the genus is derived from Latin, obduros and don, a reference to the robustness, size and permanency of the molars as an "enduring tooth". When combined with the epithet of the type species, insignis, the name was intended to translate as "significant lasting tooth" for the importance of the find to the fossil record of the family. The genus is one of several to have been placed with the family Ornithorhynchidae, which is typified by the still extant species of platypus Ornithorhynchus anatinus and evidently more closely allied. Obdurodon tharalkooschild is believed to have been carnivorous and estimated to be twice the size of the modern platypus at one metre long. Obdurodon tharalkooschild is thought to have inhabited fresh water and hunted for a variety of animal prey in the forests that dominated the Riversleigh site at the time of deposition. The species diet is assumed to have included crustacea like those consumed by the modern platypus, although larger species were available due to its greater size. The potential prey of the Riversleigh fauna also included frog, turtle, fish and the lungfish, species that are present in the deposition at the Two Tree Site of the Riversleigh formations. The ornithorhynchid species were unknown in the later fossil record at the time of discovery, and it defied the assumptions of a single lineage of a platypus-like animal that progressively lost its teeth and became smaller in size. In-game, they are about the same size as Sarco and live near water. Good at swimming, but slow on land. They are friendly, but they can retaliate when attacked, especially with claw attacks, which contain poison that slows movement and increases coma. This is also true for players and other creatures. Also, Reapers and Nameless can be poisoned with the same effect as Charged Light. In that sense, the poison possessed by this creature is the strongest. Taming method Taming is passive taming, but the bait is special. It feeds only on Mushroom Brew and nothing else. Moreover, if they are attacked by other creatures or accidentally attacked by the player, they will become hostile and the taming gauge will be reset. After taming You can ride with your own saddle. Good at swimming, but slow on land. Also, like the wild, the claw attack can poison the enemy with a movement speed decrease and a coma value increase, and the Reaper and Nameless can be poisoned with the same effect as the charge light, Especially against Reaper and Nameless, it can fight with only its poison without charge light.
  24. Common Name: Edmontosaurus Species: Edmontosaurus annectens Time: Late Cretaceous Diet: Herbivore Temperament: Territorial Wild: "When I first saw this colossal herbivore, I thought it was a gentle animal. But that's not the case with Edmontosaurus. This creature usually goes in small herds of 4 individuals and at least one member of the group is a baby. For this reason, adults show extremely territorial behavior against any possible threat. Even if you are a newly arrived survivor! The Edmontosaurus on this ark have evolved by developing a complex bioluminescent system. When their body does not generate light, it means that they are calm while walking through the mushroom forests. But as soon as the light on their bodies turns red, it is a warning sign because they feel threatened and could soon respond aggressively." Domesticated: "Some survivors discovered that the Edmontosaurus's diet can affect its bioluminescence. By consuming any type of mushroom, it is capable of releasing certain spores around it and allowing the creature to use abilities that in the wild it would not be able to. Any ally within his radius will be under a healing or lighting effect, depending on what their tamer decides. Allied dinos recover their health faster and the nameless don't even dare to come to the surface with Edmontosaurus present! There is also a third ability that the creature can use once it consumes mushrooms. It consists of concentrating its spores and releasing them in a powerful shock wave that damages everything within the radius. This allows the Edmontosaurus to harvest any material around it and deal heavy damage to any enemies nearby. This set of skills makes the edmontosaurus a worthy rival to apex predators or even bosses and a great explorer of the radioactive zone Introduction: Greetings survivors! I present to you my humble idea of the Edmontosaurus, the massive herbivore of aberration The main functions of this dino consist of: Rol as a Support Instant healer Light creature Area damage Tank turrets Area Harvester Immunity to torpor, toxins and radiation Ability to find max-level creatures Taming helper Wild: Edmontosaurus usually roam the green zone of aberration, although they can rarely be seen in the blue zone. As they are the largest herbivore on this ark (rivaling in size with spinosaurus or even a reaper king), only a maximum of one herd can spawn (between 4 and 5 specimens, one of them being a baby). They are not fast, but they can be very insistent when they enter a territorial state. Taming Process: Since the adults are too dangerous, the only alternative is to tame the baby of the herd. The process is complex: being a bioluminescent creature, the survivor must attract the baby with a light creature. It should be approached little by little, with the light creature turned on and without attracting the attention of adults.(It is recommended to wear a camouflage suit. Only the baby will detect you if you have the light on) Once the baby becomes curious, it will slowly approach until it is within reach of the survivor. When the baby starts to wag its tail, turn off the light and wait for the edmontosaurus start a light sequence. Once finished, the baby will turns his head to the side and that means it is your turn to imitate the pattern. If you repeat the pattern correctly using your light creature, the baby will let itself be fed by you. But if you make a mistake, the baby will start crying and the adults will respond aggressively. As you tame the baby, the confidence of the adults will change depending on the taming bar. From 1% to 25% domestication, adult edmontosaurus will be territorial if they spot you. from 26 to 50% domestication, adults will only watch you in case they detect you. From 51 to 100% domestication, the adults will no longer be territorial, unless you make the baby cry. Once the little edmontosaurus has been domesticated, the wild adults will no longer behave territorially towards the survivor, unless a new baby appears in the herd. Tamed: Congratulations! You have tamed an Edmontosaurus. Like any baby, you will need to spend time and care with it until it becomes an adult and finally uses its abilities. Actions: Primary Attack: A basic bite attack. It doesn't deal much damage, but it does help you harvest berries, fiber, wood, and straw. Secondary Attack: Generates a radius that allows you to use any of the edmontosaurus' spore abilities (requires consuming 100 mushrooms of any type) Spores Abilities (Click C, , ): Allows the Edmontosaurus to activate any of its 3 spore abilities. (healing state, lighting state, shock wave) Bipedal posture (Press Control, , ): allows the dino to stop using its quadrupedal stance and move bipedally, making it faster when walking or running (spore abilities not available in this state) Spores Abilities: Each spore ability requires the edmontosaurus to consume a total of 100 mushrooms of any type. This will recharge a spore fuel that will appear next to the survivor's inventory (just like mek fuel). Depending on which skill you use, the edomontosaurus will consume a certain percentage of this fuel. Heal state: When it activates, it instantly heals allies for 25% of the Edmontosaurus's total health (the more health the dino has, the more it heals) Then, over a 5 min period, all allies within range will be healed for a 5% of Edmontosaurus's total health constantly. Once that period is over, the edmontosaurus will be able to use any of its spores ability again. (Using this skill will consume 25% of the spore fuel) Lighting state: When activated, it creates a lighting effect on all allies within its radius. Prevents the appearance of nameless and reaper kings. It also allows you to identify max level creatures nearby. This state of the Edmontosaurus combined with a good battle mount, will allow you to fight or tame Reapers. The lighting range will be affected by the amount of stamina on the dino (The more stamina it has, the larger the area affected by the light will be) The duration of this state is 10 minutes. Once finished, the dino will be able to use any of its spore abilities again. (Using this skill will consume 50% of the spore fuel) Shock Wave: When activated, it generates a powerful shockwave that destroys any harvestable material around it and the resources will be stored in the Edmontosaurus's inventory. Enemies that are affected by this ability will take triple the total damage of the dino (example: if the edmontosaurus has 200 damage, the shock wave will do 600 damage) In addition, enemies will be affected by a bleeding and a bones fracture that weaken them for a few seconds. The damage and shockwave effects are instant, but cooldown is 3 minutes to use any of his spore abilities. (using this skill will consume 100% of the spore fuel) Conclusion: Edmontosaurus is a mount with primarily support uses. However, the combination of those skills along with proper upbringing make him an indispensable dino. There are few healers available in the game and few herbivores capable of taking on dangerous predators like rexes, reapers, or even gigas. Edmontosaurus opens the door for a hervivorean (not counting titanosaurus) to be able to take on the ark's dangerous apex predators. Thanks you
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