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FROSTBlTE

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Posts posted by FROSTBlTE

  1. Why did such a good IP had to come from WC. . . Big sad. If this IP was from cd project red, oh boi, this game would be epic. $40 for an early access title that was already priced at AAA prices and then demoted to early access so you can avoid responsibility??? You guys keep digging even when we thought you couldn't get any worse. 

    $20 is a fair deal for the remaster to begin with. Now that it's early access, you should lower that even further. $10? $15?

    You're game is gonna be full of bugs and exploits from launch day. You know this, this is why you branded it as early access. The same people that created cheat clients for ASE has already created working beta client versions on UE 5 for ASA. Now you expect us to pay $40 dollars just to get aimbotted/esp'd/duped etc again? 

    You guys are really a bunch of morons, looking at it from this perspective. The ASE pricing model was done very close to correct. Just stick to what worked in the past and you will still have a community to carry you through the next 10 years.

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  2. All the effort you put in to ASA is useless if you don't change the pricing structure. Dead game on launch and the only reason you've unlocked more maps on conquest is because you're going to delay ASA. It's pretty obvious. The old bait and switch. 

    ASA would be much more accepted by the general ark community at a DLC price ($19). $60 AAA pricing for a remastered IP, is laughable. You haven't even begun to talk to us about meta balancing changes and how you're gonna fix meshing/esp/aimbot. Even how are you gonna do better dev support on your pvp community? 

    I won't buy ASA because I don't know if astro delphis and tekbows with instant hit will still be a thing. If they stay unchanged, me and a lot of other people will give this a hard pass.

    These are the things driving your numbers down and if you address them before ASA launch, you would see SIGNIFICANTLY more interest in ASA.

    • Thanks 1
  3. Just in case you've missed it: NERFT THE DAMN TEK TAPE IN TO THE GROUND!!!

    Also

    WIldcard: "We want you to start building outside on the surface and get rid of the cave meta. How should we do this ?
    Also Wildcard: "Ah yes, let's increase damage resistance for turtles, nerf tek turrets, leave tribes to have as many tek tapes out at one time as they want so they can absolutely Sh#t on anyones base. But hey, we'll increase the harvesting rate so they can farm their broken bases back in no time ;). Yeah let's do that. 

    Does that sound about right? mmmmmmmmm is this what you want? Let's not even mention that you didn't fix meshing yet or you're just handing out clients to people that go straight through the death barrier and mesh you. 

    • Like 1
  4. 9 hours ago, UDPExPLiCiT said:

    I don't understand why you need to wipe? Are you going to make this some seasonal wipe thing?

     

    One of the things I always used to brag about Wildcard was how you were so careful to not wipe servers in the beginning like when you made all the markers to outline where the snow biome was going and gave everyone a couple of weeks to move out before you wiped just the snow biome area. Now you just wipe for no good reason at all?

     

    What happened to you guys? 

    The rates are too low to just suffer a wipe with these short seasons. It's WAAAAY better to play unofficial then. Wasn't 6 man also supposed to be seasonal game mode you tried out? Still no wipes there? It'd be MUCH appreciated if you could give us a timeline to say that the new season would last at least 6 months or w/e so I can decide if I want to waste my time on it like I did on this season. 

    No point in joining the new season if you're not joining from the start, because they might wipe in one month after you joined. Who knows. It's pretty annoying. Also, you have beta test servers for testing out your new pvp cave meta changes. Don't push it down to the classic or any other game mode servers please. That's pretty cheap.

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