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THE BIG DOG IS BACK

Name - Amphicyon Monsthorax

Period - Miocene

Diet - Carnivore

Temperament - Aggressive

 

DOSSIER

 

WILD

 

Found within the highest mountains and coldeat caverns of the ARK, Amphicyon Monsthorax is a colossal canine, a mix of Dire Bear and Dire Wolf with qualities both combining and separating itself from its close cousins. Its limbs are incredibly strong and thick, able to leap incredible distances and pin down its prey, only to rip them apart with its powerful jaws, having a particularly gruesome habit of coating its face with blood. This, subsequently sends it into an aggressive frenzy and scaring away anything smaller than it that would seek a fight.

 

It's incapable of climbing due to its shortened claws, but it displays impressive ability in scaling walls with jumps, though young Amphicyon or unskilled riders may quickly find themselves scrambling for leverage if they move sloppily on steep mountain faces or walls. 

 

DOMESTICATED

 

Taming Amphicyon is no small task. Their thick, shaggy fur makes tranquilizers pretty much unusable, but their aggression is far too high for a passive tame, especially in their Bloodlusted state. That is, unless the Amphicyon is hungry. Much like the ancient canines of our time, you must gain a starving Amphicyon's trust with feeding it meat, and ideally, said meat will be drugged to knock it unconscious, for a safe taming experience.

 

When tamed, they make for a nigh unparalleled travel mount, capable of scaling any mountain with their powerful jumps. Their pelt simultaneously provides insulation from the harsh cold of the mountains, and is able to naturally protect it from projectiles, though explosives and fire are able to bypass this protection. 

 

Their thick forelimbs also allow them to pin down any unsuspecting prey, be it man or beast, before then being subject to being ripped apart by the Amphicyon or even shot at from a skilled rider, allowing them to become even more fierce for whatever battle comes next.

 

MECHANICS

 

Standing at a size rivaling the Andrewsarchus, the Amphicyon is a colossal relative of the Direwolf, aptly nicknamed Bear-Wolf for its massive stature and thick claws and arms. They're found in the absolute coldest norths of The Center, in the Tundra, mountains and Edge of the World zones, feasting on Mammoths, Rhinos, and even other wolves. 

 

Living in such intense cold has allowed their fur to grow incredibly thick, stopping any tranquilizer from penetrating their flesh and reducing incoming damage from bullets, though explosives like rockets and grenades, as well as flamethrowers, flame arrows, and oil jars, are still able to cause significant damage.

 

They're naturally aggressive, attacking pretty much anything in their area and boasting the ability to pin down creatures smaller than them, including Raptors, Carnos, and even small fliers like Pteranodon and Tapejara. This also allows them to dismount riders. When pinned, the Amphicyon will bite down on its prey, causing significant damage. Players are able to escape by attacking it with a firearm or net launcher, but any other melee attacks will do very little thanks to its thick fur. Creatures are unable to escape from a pin, however the pin will end after around 30 seconds, allowing the creature to escape so long as it has sufficient health.

 

In the wild, Amphicyon have a natural hunger meter that is refilled by eating corpses. When an Amphicyon hasn't eaten in some time, it will enter a starving state, indicated by slobber coming from its mouth and a significant debuff to its speed. When starving, the Amphicyon is significantly more aggressive to mid-sized animals, but less aggressive to players and smaller creatures.

 

In order to tame a wild Amphicyon, you have to insert a Narotic into a wild corpse, drugging the meat, before then dragging the corpse towards Amphicyon. It will slowly approach and eventually eat the corpse, and when consumed, it will then start to follow you. You then have to either kill a new creature and repeat the process, or feed it the next corpse you have.

 

Eventually, the drugs will kick in and the Amphichyon will be knocked unconscious, allowing for the usual ko-and-feed tame.

 

When tamed, the Amphicyon is a jack of all trades for solo players and nomadic tribes. Boasting impressive attack, a natural resistance to most incoming damage, and incredible mobility, it'll be a premier travel mount for the most dangerous areas in Ragnarok.

 

It boasts natural insulation from cold, though not from heat, and a somewhat impressive weight stat for carrying items across long distances.

 

Like its cousin, the Dire Bear, it has the ability to pick up speed over the course of a sprint, though it suffers the same drawback of being unable to retain said speed when turning. 

 

This is, however, made up for in its incredible jumping ability, able to scale impressive heights in one leap, or jumping from wall to wall to effortlessly scale even the tallest mountains. 

 

However, when jumping from wall to wall, you must be quick and keep your momentum, otherwise the Amphicyon will begin to rapidly descend due to its small claws' lack of grip. Thankfully, its habit of high jumps gives it significantly reduced fall damage even from particularly steep heights.

 

It's a poor swimmer due to its weight, and should ideally never be put anywhere near water.

 

While lacking in the Dire Wolf's ability to hunt in packs and gain buffs from its packmates, it instead is able to let out a confidence-boosting howl to increase the defense of its teammates, allowing it to also act as a durable support mount in large-scale battles.

 

Lastly, the Amphicyon is able to use its massive forelimbs to pin down smaller animals. When it attacks a pinned creature, it will become coated in blood, and gain the Bloodlust effect. 

 

Bloodlust, similar to the Carcharodontosaurus's Bloodrage, is a buff that gives the Bear-Wolf increased damage, but the blood also causes nearby smaller creatures to be intimidated, reducing their damage, and ensuring that trying to outmaneuver or flank an Amphicyon may end poorly for the recipient. It can be refilled by pinning down and attacking another creature, and will gain extra time if eating a corpse.

 

CONTROLS

 

Left Click/Primary Attack - A traditional bite attack. When standing still, this attack is quicker, able to string together powerful knockback-inducing paw slaps with bites.

 

When running, it can only bite, but it gains the ability to lunge in the opposite direction similar to the Sarco if the player is facing the opposite direction, handy for gaining the upper hand on more mobile opponents or escaping a fight it may not be to win.

 

Right Click/Secondary Attack - A large paw slam, which pins down any small creature in front of it. Creatures its size or larger will instead be knocked back, though creatures above a certain size threshold are instead immune to the knockback effects.

 

When held down, it becomes a straightforward lunge, pinning down anything caught in its way. This will then allow the Amphicyon to bite down and gain the Bloodlust effect.

 

C/Tertiary Attack - The Amphicyon howls, increasing its allies' vigor and boosting their defense for a set amount of time, which can be reset with each howl. While not as strong of a buff as a Yutyrannus, Shadowmane, or Carcharodontosaurus, it is able to move while howling, allowing for the howl to be provided to allies further away. 

 

Space/Jump - Like the Karkinos, Procoptodon, and Shadowmane, the Amphicyon is capable of long-distance jumps by holding down the jump button, and boasts the unique capabiltiy of wall-jumping, chaining jumps from one wall to another, allowing for scaling of particularly large and complex bases, or the large mountains it calls home. 

 

As well, when mid-air, it can also decide to divebomb onto a creature beneath it, allowing it to lead straight into a pin on smaller creatures, or doing impressive damage on creatures its size or larger. 

 

UTILITY  -

 

PvE - Amphicyon, while not as agile as something like a Dire Wolf or Raptor, is nevertheless an incredibly valuable travel mount. Between their power, speed, jump heights,, impressive weight stat, and ability to support teammates, it works as an invaluable member of any caravan or slow traveling party, so long as you keep them away from the water. 

 

PvP - It works equally as well as a proper war mount. While lacking a pack mechanic, they work excellently in picking off smaller and more agile mounts thanks to their Bloodlust mechanic, pin and overall bulk, as well as their ability to turn on the spot and jump out of any conflict that becomes too dangerous. As well, their supporting howl can be used in large armies in conjuction with a Yutyrannus to further boost a tribe's war mounts and boss fighters.

 

WEAKNESSES -

 

The main turn-off for most when taming an Amphicyon is simply its habitat. It lives in intense, harsh climates rife with predators, so you have to be truly dedicated and sure that you want it before making the trek, though particularly capable players are likely able to lure it into more temperate climates safely.

 

As a tame, Amphicyon is a jack of all trades, but a master of none. It lacks the speed of a Dire Bear or Andrewsarchus due to its increased bulk, but also lacks both of their impressive weight-carrying abilities. It can't reach the same heights as a Procoptodon, and it isn't as capable of climbing sheer cliffs as a Thylacoleo or Megalania, but it nevertheless utilizes each of their abilities in its own unique way.

 

It has many tools to punish greedy mobile mounts, but it struggles with quick turns and running from fights, meaning it's best to avoid contact with larger creatures like Rexes or Rhynios. 

Edited by Idyll
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you know, I think that instead of making it as a larger Tylacoleo you could try to make it as a kind of "anti-Yuty" or more of a mount that makes their allies and themselves immune to fear as well as giving them a defense and/or regeneration buff.

I still like the base you have for him, especially how it is comparable to a polar bear in its ecosystem.

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I was considering it, but the Mammoth does currently occupy the Anti-Yuty trope even though people tend to forget that- and the Amphi's moreso focused on attacking above defense, hence the Bloodlust mechanic and pin, so a defensive support ability wouldn't work as well thematically. 

 

The feedback is appreciated all the same though! I definitely have some creatures that could work with a more defensive support role in the backlog.

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