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LynxCanadensis
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Wild

"If you are ever swimming through the vast oceans, you'll want to keep an eye out for Tethysaurus. These galvanised proto-mosasaurs have electric capabilities similar to Electrophorus, being capable of shocking prey to corral them, almost like a sheepdog nipping at the heels of the flock. However, a singular Tethysaurus can only corral small fish. It is when they group together that they become a real threat. I once saw a pod of 20 or so Tethys manage to corral a Leedsichthys away from their breeding grounds! other survivors have also claimed that Tethys are capable of speeding just above the water's surface, but I myself am unsure if they speak the truth."

Tamed

"Adult Tethysaurus are nigh impossible to domesticate, with many who have attempted it having met a shocking end. The only survivors I have met who had tamed Tethys had made a daring journey to the bottom of the sea to steal Tethy eggs from their two breeding grounds; located within strange air pockets that shouldn't exist. However, those that succeded gained a powerful ally, with tamed Tethys being able to scare off even the most dangerous oceanic predators with their electricity. Some tribes even use them when raiding others, for despite their slow land speed they can emit a constant electric field to jam electronic devices."

2002094875_TethysaurusDossier.jpg.799ff8b4f3b54fcdda58d2cafd28d922.jpg

 

Taming

To tame a Tethysaurus, you must steal an egg from one of the underwater domes deep in the oceans of The Center. Once you have done this, you must hatch said egg and raise the baby to adulthood, and voila, your own Tethysaurus.

Abilities

Left click: Bite (Low damage, quick, applies a very weak bleed)

Right click: Electric burst (Can be used even when being stunned by electrophorus & jellies, deals moderate damage and pushes enemies back)

G: Ability Wheel (Choose which abilities are assigned to C & X)

Ability Wheel: 1: Directional Shock (Causes target to move in the opposite direction to the one you shocked them from for 3-6s)

2: Electric Field (Disrupts electronics within a certain radius which only the rider can see. Use carefully, as it also disrupts allied electronics)

3: Electric Bolt (Charge-up attack, deals anywhere from low to high damage, stuns enemies within drag weight limit)

Space: Jump (Leap out of the surface of the water)

Hold Space: Ionic Flight (Hover just above the surface of the water/the ground constantly moving; other abilities cannot be used)

Release Space (Only in Ionic Flight): Ionic Burst (Launch yourself high into the air, disables Ionic Flight)

Passive 1: Pack Boost (Tethysaurus gains a bonus to damage resistance and output when in the presence of 1-9 other tethys, with said bonus scaling with the amount in the pack)

Passive 2: Drag Limit (Tethysaurus can only affect up to drag weight 20 creatures on its own, but that limit scales with the amount of Tethys nearby even if they aren't in a pack with one another, with the upper limit being 2,000)

Saddle The Tethysaurus saddle is insulated with organic polymer to allow survivors to stay warm even in the coldest waters, while also protecting them from the shocks of cnidaria and electrophorus

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