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Sinornitho, the Gliding, Venomous, Family-Bonded Killer of the Caves!


Gecko1611
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Greetings, friends. The purpose of the Sinornitho submission is to add a unique creature into the game that shows the power of being in a group by featuring new attributes and abilities. The Sinornitho takes a unique Family aspect, important when it comes to breeding, taming and fighting. It combines that with a perfectly skilled traveler and venomous killer. Sinornithosaurus, when it existed, was a superior killing machine, bearing toxic poison as well as gliding feather. I believe Aberration is the perfect map for this fantastic little critter. It has the potential to bring a very unique experience to the game. Please remember that while Wildcard takes inspiration from the winning creature, they may change any of the features and abilities suggested here. Thanks you for your support and survive on, friends!

 

Contents:

1 – Artwork & Dossier text

2 – Spawning (in the wild)

3 – Taming & Food

4 – Attacks/Abilities

5 – Potential Base Stats

6 – Appearance

7 – Families

 

Artwork. 

This dossier was custom-made to give you an idea of a possible in-game dossier.

 Sinornitho.jpg.b1b74b83686a02e59cecb2b0f8509591.jpg

SINORNITHO

Species: Sinornithosaurus venenum

Time: Late Jurassic

Diet: Carnivorous

Temperament: Aggressive (trusting)

 

Wild: If you are wandering in the deep dark forests of this ARK, you may hear the rustle of feathers on the breeze. Then you feel an unbearable pain of fangs sinking into your shoulder and you take your last look up into the vicious jaws of the Sinornitho.

These small raptors live exclusively in family groups. Each member of the group shares an unbreakable bond of friendship with other members.

 

Domesticted: Survivors must be a bit mental to try and tame these squirrelly, toxic little critters. However, they can be quite trusting, you just need to spend some time to form a bond with a family. They like to stick together, so failing to bond with one equals a fail to bond with the entire family.

Their flight feathers make Sinornitho an efficient glider.

The venom of Sinornitho is a very pot killing machine. Even more so than the Titanboa's Thankfully, you’d only have a few minutes to feel the pain…. ☠

 

Spawning.

Sinornitho spawns in every Biome except the Surface. They will sometime hang on large trees or vertical surfaces like a Thylacoleo or Rock Drake, leaving to attack victims. Sinornitho always spawn in groups of 4, with at least one male and female. Each that spawn together will be in a designated Family. A Family member will only aid a Sinornitho in the same pack in battle. See below for more on Families.

Agrroing. Sinornitho only aggro onto the same creatures that a Dilophosaurus would. When attacking, they will in fact bite until their victim has maximum Venom stacks on it. Then they will follow the victim, staying a distance away and not attacking. They will retreat if needed to stay a distance away. When the victim dies from the Venom, they feed. This tactic is used onto by wild Sinornitho that aren’t being tamed.

 

Taming & Food.

When it comes to taming, you cannot just tame a single member, you must tame a Family, even if the Family has lost 1 or more members. Taming a Sinornitho Family is similar to Imprinting a baby dino, but you must “Imprint” an entire Family.

First, you must locate a Family or a member. Do not attack them at any time during taming! If you do, they will become untamable until they lose aggro on you. It is highly suggested you tame these creatures on foot. When you locate 1 or more members of a Family, crouch. If you are in a crouch position, Sinornitho, instead of attacking immediately, will move directly up to and wait for 20 seconds before attacking. In this time, you must bond with it by pressing [E]. Once you do so, the entire Family will move to you, no matter how far away they are. If more than one Family member approaches you at the start, you only need to bond with one member to attract the others. The family will now follow you around and behave almost like a tame on attack target and low following distance (damage to a Sinornitho does not ruin the taming effectiveness… unless it’s you who attacks!).

After the first member is bonded with, you must then complete 4 tasks. Each task is random out of 3 possibilities. Each success gives you 25% more taming progress, and progress can’t decrease (unless you ruin it). If you fail even one task, you fail the entire taming attempt, the Sinornitho attack, and you will probably die a terrible death. Unless you manage to escape render distance, return, crouch again, and start all over. But you will rarely escape without making your last wheezing breaths, so don’t fail.

Once the first member is bonded with, the first task will automatically begin. You will get notifications about which task you must perform with the Family. There is a period of 2 minutes between each task completion and the next task. You have 10 minutes to complete each task, or you fail.

The different tasks possible are:

 

Hunt Small Prey: This requires you and the Family to find and kill 4 wild shoulder pets. For it to count as a kill, you and at least 1 Family member must damage and/or kill the shoulder pet. The Family attacks your target when you are taming them, so you just need to damage the shoulder pet, and the Family will finish it.

Feed: This requires you to feed a random food to each Family member. The same food must be fed to each member by putting it in the last hot bar slot and pressing [E] to feed. The possible foods are Cooked Meat Jerky, Rare Mushroom, Cooked Meat, and Raw Meat. Bring some of each food just in case.

Pet: By far the easiest task, this requires you to simply press [E] to pet each Family member.

 

Once four tasks have been completed, the Family will be tamed. 

 

Another twist to the taming is that at any time during taming, a Family member has a chance of temporarily aggroing onto you. It will attempt to attack you for about 5 seconds before calming down and going back to normal. A tip to avoid getting killed by Venom, always stand on guard and be ready to dodge or block with a shield.

Note that one Survivor can only be taming one Family at a time. If two or more Families happen to be in the same area (rarely happens), then you can determine which Sinornitho belongs to which Family by their colors (always the same for each Family). It is suggested that you either kill or KO the other family members. Remember that attacking one Family will not draw the aggro of another. If you happen to come across multiple Families with the same colors, then tough luck. That’s ARK for you.

If you are in a Tribe, each member can tame a Family at the same time, but on their own. A Family you are taming does not pay attention to other creatures other than you, including Survivors and Tribemates – unless another creature attacks, they will then retaliate. They otherwise only respond to what you do.

If you or an allied tame attacks a single Family Member while taming them, the taming will fail and they will aggro on you. You can escape aggro range, return, crouch, and start over.

After being tamed, the Sinornitho will eat the same as any other carnivore.

 

Attacks/Abilities.

Left Click: The primary attack of the Sinornitho is a vicious bite/claw that deals 30 base damage as well as one stack of Sinornitho Venom (stacks up to 5, see info below). This attack has a 50% chance of inflicting a Bleed stack as well. Venom and Bleed work on Bosses.

Sinornitho Venom. The poison of the Sinornitho is deadly. Like a Leech, victims lose health and stamina over time, for each stack of the venom. For each stack (up to 5), the victim loses a base of 0.5 health and 1 stamina every second. The damage and stamina loss increase when leveled in melee.

The health loss is doubled if the victim has at least one Bleed stack on it.

Wild Sinornitho contain 2 Sinornitho Venom in their inventory if killed. Via the option wheel you can also extract 1 Sinornitho venom from a tamed one. After extracting, for the next 12 hours in game the raptor is unable to use venom for extraction or inflicting. This item can be ingested to make you lose any venom stacks on you currently and immune to the venom for 24 hours in game. This item can be fed to tames or unconscious creatures as well.

Sinornitho Venom stacks up to 10 and doesn't spoil.

Antidotes also work on this Venom the same as normal and remove all stacks while in effect.

One stack of Venom wears off in 2 minutes (real time). Most survivors would die before then, however.

However, one at a time, each Venom stack will subside in 1 minute when injected onto a creature with 300 kilograms or more of drag weight.

 

Space Bar: The Sinornitho can jump as far as a Deinonychus. If you hold down on the [Space Bar], you can Glide. A Sinornitho continues to glide until you release [Space Bar] or hit a vertical surface. If you hit a surface, the Sinornitho automatically latches onto the surface and can now Climb. To Climb while latched onto a surface, simply point a direction and press [Space Bar] once. The Sinornitho will lurch and shimmy in that direction just like with Climbing Picks. Pressing [C] will cause the Sinornitho to detach from the surface. Sinornitho take zero fall damage.

 

[X]: Pressing [X] will cause the Sinornitho to make the Family screech. Each member belonging to a Family that the screeching Sinornitho also belongs to within range will get a 10% buff to damage, speed, and damage resistance for each other Sinornitho within range that belongs to one or more of its Families (that the screecher belongs to).

Example: Sinornitho from family A and B screeches each Sinornitho belonging to A and/or B within range gets 10% buff for every other Sinornitho within range belonging to A and/or B. So if a Sinornitho from family A and B hears the call, and there is 2 A members, 2 B members, and 2 other A & B members, that Sinornitho gets a 60% buff.

This buff lasts for 5 minutes and has a 24 hour cooldown before the screecher can screech again.

 

Potential Base Stats.

The suggested base stats of Sinornitho.

Health: 180

Stamina: 180

Oxygen: 150

Food: 1200

Weight: 125

These stats make Sinornitho a little less tanky than Deinonychus, but faster and more endurant over long distances.

 

Appearance.

Sinornitho is similar in appearance to a Deinonychus but noticeable smaller. Also, it's snout is longer and narrower, and its sickle claw is less prominent. Its feathers are usually colored in reds, oranges, browns, grays and blacks. Note that in the wild Families spawn with each member featuring the same colors in the same color regions.

Sinornitho eggs are dark grey colored, with green spots.

 

Families. Every time Sinornitho spawns, they spawn in groups of 4 called Families. Each family spawns with exactly the same colors in the same color regions. Family members spawn with random levels as usual.

When you find and tame a Family, instead of naming an individual member, you name the Family. Later you can change individual member's names as well as the member's Family name via option wheel. These families form close bonds and are important when it comes to breeding, which we'll get into now.

 

Example.

Sinornitho from Family X breeds with a Sinornitho from Family Y. The baby will belong to both Family X and Family Y.

The new Sinornitho from Family X and Y breeds with a Sinornitho from Family Z. The offspring will belong to all three Families: X, Y, and Z.

 

Each Sinornitho can belong to only 4 different Families. If you breed parents who's combines different Families total more than 4, the offspring will belong to a random 4 Families from its parents.

 

Each individual Sinornitho can have up to 4 Families. New Families can be inherited from its parents. If you breed two Sinornitho who belong to different Families, the offspring will be part of each different Family that its parents had.

 

Example.

Sinornitho from Family X, Y, and Z breeds with Sinornitho from Family A and B. The offspring will belong to 4 random Families out of a selection of X, Y, Z, A, and B. For any Families other than the random select 4 will have no connection to the offspring.

If two Sinornitho from the exact same Families breed then, if each parent has more than 1 Families, the offspring has a 50% chance of getting one or more mutation.

 

Example.

A Sinornitho belonging only to Family X breeds with another Sinornitho only from Family X. The mutation chance is not increased because each Sinornitho has only 1 Family.

However, if two Sinornitho, each only from Families X and Y breed, then mutation chances in the offspring are put to 50%.

This is because each parent belongs to 2 or more families, and they both belong to the exact same Families.

 

Utilities.

In conclusion of its abilities, here are some good uses for the Sinornitho.

Hunter/Fighter: With group of Sinornitho you can use the screech to give huge buffs to damage, movement speed, and resistance. It is suggested you use a Sinornitho belonging to multiple families, that is if you have multiple families.

Travel Mount: The Sinornitho takes zero fall damage and can glide as well as climb. This makes for a good Rock Drake alternative.

Boss Fighter: With enough high level Sinornitho belonging to the same Family(s) you can use the screech to give tremendous buffs to allied Sinornitho. This is surprisingly effective against bosses. Also note that increased melee damage increases Venom effectiveness. And Venom works on bosses.

sinornitho.jpg.f9e6b7b2899c2a41a320d24b7d75cbf2.jpg

Image from BBC's Planet Dinosaur

Edited by Gecko1611
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