Jump to content
  • 2

loot quality upgrade Giant Venomous Spider / Arthrolycosa


oleg10000
 Share

Suggestion

Giant Venomous Spider / Arthrolycosa

https://gamerwall.pro/uploads/posts/2022-05/1652975240_54-gamerwall-pro-p-gigantskii-pauk-fentezi-oboi-krasivo-64.jpg

 

The colors are dark, mostly black. There are also dark gray, dark brown. Sometimes dark red.

 

Poisons

Two kinds of poison: one poison kills, the other poison torpidity. The use of each of the poisons can be turned on and off separately. Thus, it is possible to use one of the poisons or both at once. It is possible not to use any poison.
Stocks of poisons are limited and are restored over time by actively consuming food. The maximum supply of poisons can be increased by pumping Weight.
Poison DoT damage is scaled by the spider's damage stat. Action time 10 seconds.
Sticking to a poison web stacks damage. Poison stings have a stacking duration. The combination of cobwebs and bites is especially dangerous.

Poison does not work on some creatures, such as Rock Elemental.

 

An antidote made from spider venom glands removes the poison's DoT and grants immunity to poison for 20 seconds. Cannot be cast while the web entanglement debuff is active.
The antidote does not stack in inventory (like prime meat).
Poison glands and antidote deteriorate very quickly. The refrigerator doesn't help.
The antidote is crafted in the character's inventory.

 

spiderweb

In the dark, it is almost impossible to see the web, regardless of the gamma settings.
You can see the web at a considerable distance only in bright sunlight. Moreover, the center of the web is much more transparent than its edges.
In order not to fall into the web in the habitats of spiders, you will have to use a light source. A torch or charge pets will allow you to see the web at a distance of a few steps. Spiders have adapted somewhat to charge light, so charge pets' light isn't as effective at making webs visible from afar even if the webs are within charge light's radius. If the player runs fast, he will not have time to react and stop in front of the web.
Charge Lantern will allow you to detect the web at three times the distance due to the high intensity of light.

In spider habitats, web spawns at web spawn points. To ensure unpredictability, the number of web spawn points is many times greater than the number of simultaneously existing webs. Spawning occurs frequently, but only if there are live wild spiders nearby.

The strength of the web is proportional to the level of the spider.

When a creature touches a web, it receives a +10% web entanglement debuff and a +10% poison web debuff (depending on the web's poison type, if the web is poisonous).
Each attempt of the stuck creature to move through the web or in the plane of the web adds +5% to the entangled web debuff and +5% to the poison web debuff (depending on the type of poison of the web, if the web is poisonous) no more than once per second.

Any attempt to move a creature stuck to the web deals damage to the web in proportion to the size of the creature, no more than once per second. The web entanglement debuff reduces this damage.
The web entanglement debuff reduces not only movement speed, but also attack speed.
If the web entanglement debuff reaches 100%, the creature cannot move or attack.

When a creature attacks a web, it receives a +10% poison web debuff (depending on the web's poison type, if the web is poisonous).
When a player attacks a web with a melee weapon, they receive no debuffs.
Firearms pierce webs without damaging them.

After the web is broken, the web entanglement debuff disappears immediately, and the poison web debuff decreases by 1% per second.

DoTs of the corresponding poison stack every second for each percentage of the poison web debuff.

A creature stuck to the web with its back receives debuffs four times faster and cannot turn around to attack the web.

A creature stuck to the web without touching the ground (while flying, gliding, jumping, falling) cannot move and gets +5% debuffs every second and passively deals damage to the web in proportion to the size of the creature. (as if the creature is constantly trying to move through the web).

Flying and gliding creatures take x4 web damage.

Poison Spider, Araneo and Bloodstalker can freely walk through the web without sticking to it or destroying it. The Bloodstalker still gets Poison DoTs, but without the Poison Web debuff.

Onyc do not fly close to the web.

 

Active abilities

Web weaving. The player sets at least three points lying in the same plane between which the spider spins a web. After setting the third point, you can see the plane. The cursor sticks to the intersections of the plane with objects to set the remaining points.
The area of the web is limited by the endurance of the spider. The time of weaving the web depends on the area.
The web can be spun either normal or poisonous in accordance with the selected poisons.

The bite of a spider, in addition to direct damage, can inflict a DoT of poison. High attack speed.
The spider can spit venom.
Bite/spit in the back deals x4 damage.

Zip-Lines: The spider can create zip-lines from web strands. The maximum length of a zipline is 4 times that of a regular zipline. The web used for ziplines is not sticky or poisonous.

Grappling Hook: The spider can climb or descend by hooking onto something with a web thread. This will NOT give him Bloodstalker speed. The spider can drag small creatures towards itself.

Invisibility in the dark.

The spider can weave a cocoon around a supply crate. Cocoon improves loot in the crate every minute for a maximum of 7 minutes.
With each improvement of the loot, the cocoon changes color. 10 seconds after the opening of the cocoon, the box is destroyed, if not everything is taken from it, then the items remaining in the box fall to the ground.
Weaving a cocoon takes 30 seconds. Cocooning is interrupted if the spider takes damage. If there are wild creatures nearby, they will attack the spider while weaving the cocoon. This should motivate players to kill the creatures in the caves instead of running past them with insect repellant, cactus decoction, and other means.
The cocoon has no durability, cannot be destroyed, but can be opened by players.

The spider spins a cocoon around itself. Until the cocoon is destroyed, the spider is invulnerable (with the exception of the railgun), but cannot move, attack, or use other abilities.
This cocoon is durable and can be destroyed.

 

Passive abilities

The spider is immune to any poisons.

Using the stickiness of the web, the spider protects the rider from dismounting.

The spider senses beings that touch the web.

The spider walks on the surface of the water and cannot sink into the water. The oxygen parameter is missing as unnecessary.

Spider can walk on ziplines

The venomous spider is of no interest to predators except for Giganotosaurus, Carcharodontosaurus, Corrupted Creatures, Brute Creatures and Bosses.

 

Behavior

The spider, using invisibility in the dark, sits in ambush and waits for the victim to stick into the web or pass by him and attack from behind. When the victim turns towards the first spider, the second spider attacks from the opposite direction.

Poisonous spiders live mainly in dark caves.

Untameable spiders of very high levels (500+) can be found near the artifacts.

 

Taming

To stun the spider, you must use the Charge Lantern.

The stun falls off very quickly. The drug berry, etc., has no effect on the spider.

The special poisonous kibble raises both the taming and the stun. Crafted from: Special Egg, Raw Prime Meat, Prime Jerky, Honey, Spider Venom, Titanoboa Venom, Nameless Poison, Megalania Toxin, Biotoxin.

 

Spider mating is only possible in the dark.

 

Link to comment
Share on other sites

3 replies to this server topic

Recommended Posts

 Share

×
×
  • Create New...