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Timonya (ancient salamander or ancient axolotl)


RyuouShenron
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Timonya is an extinct genus of temnospondyl amphibian represented by the type species Timonya anneae from the Early Permian of Brazil. Timonya is a basal member of a clade or evolutionary grouping of temnospondyls called Dvinosauria. It was named in 2015 on the basis of several specimens from the lower part of the Pedra de Fogo Formation in Parnaíba Basin, which is about 278 million years old. It was likely a small aquatic predator that inhabited lakes and wetland areas. During the Early Permian the center of tetrapod diversity was in the equatorial regions of the supercontinent Pangea, and Timonya was part of this fauna.

image_3415_1e-Permian-Fauna.jpg.6483dc9936beb75389f8f8b1700d98c6.jpg

In-game, it's an ancient amphibian that looks like a mix of Diplocaulus and Kaprosuchus, with the gills of an axolotl on its head.
They are good at swimming quickly and are useful for escaping, but on land they are the same speed as level 1 players, much slower.
Friendly to players, but hostile to small fish such as coelacanths and actively preys on them.
In addition, it has the ability to mimic, so when escaping from a natural enemy, it can mimic and blend in to avoid being targeted.
Interestingly, however, at night or in dark areas such as caves, instead of consuming food, they emit light, which has the same effect as charge light, which also works for Nameless and Reaper. target.
By the way, if your physical strength is reduced to half, you will be given a regeneration buff.
Taming
It will be a passive taming by normal hand-to-hand.
However, in the same way as Shadowmane, you don't need to prepare a fish cage with live fish such as coelacanths, you have to hand feed them alive.
Also, after eating food, it swims at a tremendous speed, so it is necessary to tame while tracking.
Also, it will not eat food only when mimicking, and if it is attacked by a natural enemy or player, the taming gauge will be reset and you will have to start over.
However, the taming gauge tends to rise more easily at night or in dark places such as caves, probably because the food value drops significantly when illuminated.
After taming
This creature is fine in water and on land, but is slow on land and can swim very quickly in water.
Both luminescence and mimicry can be used as in the wild.
Also, you can ride without a saddle, but equipping a saddle has some interesting benefits.
The saddle has a role like a jet boat, and the head part has a discharge function that can be discharged from both water and land.
By the way, in the wild, the regeneration buff is given to itself, but after taming, it will automatically activate when the player's physical strength is reduced to half, so you can safely adventure and fight with Timonya. You can do it.
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First of all, this creature was meant to be a kind of fusion between the diving suit and the diplocaulus, so it would allow you to use it while riding another aquatic creature, without using a diving suit, but having the same buffs (or maybe better buffs, who knows)

 

And, despite it is an Aberration creature, it could have other uses in other maps too, as I'll explain here

 

Timonya was a brazilian amphibian which reminded an axolotl, and as almost everyone loves axolotls, why don't try to add one to ARK?

 

So, timonya would be an early-game creature, often found on the lakes of the green region

 

It would be mainly an aquatic creature, but, as it was an amphibian, it would be able to breathe and walk outside water, but it would be really slow

 

In the wild, it would be agressive against smaller creatures or creatures of its size

 

As the size of the creatures in ARK is bigger than usual, it could be of the same size as diplocaulus

 

After tamed:

You would be able to put it on your backs, which would give you the follwing buffs:

-Health regeneration

-Increased swimming speed

-Underwater thermal protection

-EXTREMELY SLOW oxygen draining

-Radiation immunity, so you don't need to be stuck to lampreys

 

-Note, it wouldn't upgrade your underwater vision, neither would be a great chitin gatherer, so if you still want to use the diving suit or tame a diplocaulus, you still would have advantages

 

 

 

while on your backs, it would turn you immune to cnidarias and electrophorus electricity, allowing you to ride a megalodon while having the same buffs as riding a basilosaur

 

If you let it alone on agressive mode, it would be an excellent biotoxin gatherer

 

*Bonus feature:

-As axolotls are blind, it'd be cool if, while on the player's backs, a blind-mode option exists, allowing the player to identify creatures in a larger range by other methods, but idk how to implement this, so feel free to add something if you want to

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A lot of people have been making concepts for aquatic creatures and such, im aware, but I also wanted to throw in a creature I'm not sure anyone even knows exists, as well as some concepts that I feel could be cool and beneficial to have.

The Timonya Annae in real life has barely anything known about it, if you look it up you'll find a few scarce articles detailing it being found in Brazil and being described as a "cross between and Eel and an Axolotl", which I found amazing. Because what's better for the concept of a cave creature than an Axolotl? Not only are they cool in modern day, they have many relatives in paleontology. Amphibians are also unrepresented heavily in Ark. Sadly with so many of them being belly draggers, I can see why, but this doesn't have to be an issue. If the Koolasuchus can get this far I see no reason other creatures like it and the Palaeoctopus can't try and get something that is somewhat aquatic or aquatic themed into here especially since this is the perfect map to try and put some semi aquatic dinos in that are superbly weird and wonderful.

My problem though is that I didn't initially know what to give this creature as a role. But aftermath consideration I have come up with 2 sets of abilities and themes that I think fit quite well together. Or perhaps can be separated if one is too outlandish or boring.

The main concept is that the Timonya Annae is a small-to-medium semi aquatic ambush predator that lives in the Crystal Lake in the Bioluminescent Zone. They lurk in the deeper waters where the lights distort and clash among the bright blues and purples that more easily confuse those who try to make out what's below the waters surface. Some can be found swimming leisurely, but if you examine the reefs bordering the shore you can sometimes make out an eerily still Timonya Annae waiting for prey to wander towards the waters edge.

While they aren't as big as the Sarcosuchus, being a little bit smaller but not smaller than a Baryonyx, they are not nearly as meek as most of the fish that inhabit the water and only run from large threats like Spino and those with a huge health pool they'd hardly have a chance at chipping away normally. However these creatures usually don't bother hunting Timonya Annae either as they hardly live in the same places or are reachable to many creatures that could pose a threat to it.

In Appearance it looks like a slim-bodied amphibian or eel with a Large head like a salamander and gill fronds like the Axolotl, with sturdy small legs, you cam look it up and find the Skeleton if you want (I have been typing on this phone for hours and might put images in later for reference but look it up yourself if you)

Now onto its abilities -

Magic(?) Mucus

The Timonya Annae has an array of several abilities all focused on its Amphibious nature, something that is taken to another level in more ways than one, two (and maybe even three?) One key part of Amphibian biology is their soft breathable (literally) skin that often secretes mucus to help keep them moist and able to breathe on land. This serves the same function for the Timonya Annae, letting it not dry out or suffocate while on land, for a short time though. This doesn't just keep it from beaching itself, it also happens to have many other functions that help the Timonya Annae survive and thrive. It has a secondary and possibly tertiary use that we'll get into.

After surviving in the dangerous waters of the Bioluminescent Zone for so long, the Timonya Annae has developed a defense against the toxic, shocking and grabbing attacks of the creatures of its home. It's Mucus is able to protect it from any Shocking, Biotoxins or Grabs from predators that don't have strong bites and teeth. This also makes them so slippery that anything that does catch them and most stunning methods have up to a 50% chance to slide right off of them outright, and they can even wriggle right out of the claws of Karkinos and many immobilization abilities. This makes them one of the best companions for exploring dangerous aquatic environments like other caves or even swamps.

This Mucus builds up over time as a resource you xam harvest from its inventory. Meaning you can kill Wild ones to harvest a bit if you don't have one or take it from a tamed ones inventory after letting it sit for a bit, this doesn't take long and would cap at 20 per creature, 5 for Wild ones. This item dries up quickly and even quicker when you are not submerged in water, but it can be crafted into a preserved version at a Chemistry Bench. Enabling you to store and freeze it for later, lasting several days on its own or weeks in a Preserving Bin or Fridge. What does this Mucus do though that is so useful and why would you go to the trouble of obtaining it? The same reason it is amazing for the Timonya Annae. It prevents the shocks and reduces the chance of stuns and grabs landing and sticking.

You can use it on not just yourself but other dinos. Enabling you to have a resource that finally gives you immunity to Jellyfish, Eels, and a chance to resist Baryonyx Stuns, Kapro and Karkinos Grabs and even those from fliers, good luck grabbing a slimeball.

This Slime ability isn't the only use of the Mucus though, it can also turn into a sticky substance to cause it to be able to glue itself or other creatures to it. This is what enables a rider to ride a Timonya Annae despite it smooth slimy exterior, able to stick to its back and be pulled along with an iron adhesive grip. This stickiness also is useful as an offensive tool. This enables the Timonya Annae to wrap itself around smaller and medium sized creatures like a living Bola and immobilize itself but also them (depending on weight and whether you are in swimming) which let it and it's rider attack the prey to their leisure. Because the slime is doing all the work, Stamina loss cannot make it let go. It can only do so if spooked from low health or if the rider let's go if it's a tamed one attacking. This makes it a functional Bola for anything the size of a Raptor to a Carno! Even in the water. This can even snare fliers if you manage to catch one.

They do possess an inherit weakness of having softer bodies and skin, their Amphibian biology makes them quite vulnerable to anything that happens to be persistent, durable, or possess a strong, toothy bite. This makes them immediately weak to creatures like any large carnivore, Ravagers and Megalosaurus. Their naturally lower armor doesn't give them any natural defense and in fact makes them take more damage than other creatures to stronger threats. This means that Timonya Annae has a balance by having a slightly higher damage taken than other creatures that starts against creatures it's size and gets worse as the enemy gets bigger and heavier. It's nothing crazy, only about 1-5% versus most small creatures, this only becomes a problem against tanky creatures or Megalosaurus, going up to 5-10% in medium dinos and up to 15% in larger ones.

Hunting and Survival

The Timonya Annae is a hunter that lives a solitary life in the sparse water locations of the deeper Bioluminescent Zone in or near the Crystal Lake area. Their life cycle begins in this body of water and it is here that they grow to maturity. Growing in stages from egg, to a tadpole like form and slowly morphing into their adult shape with legs. Their hunting style revolves around them ambushing and gripping prey with their pair of almost vampirelike fangs in order to drag them down into the water or eviscerate them. This opens up to the other abilities and strategies of the Timonya Annae. Grabbing, Dragging and Lunging.

I know we already have the Kaprosuchus and other creatures that can pick things up. But I think that a creature that finally drags things properly is a design that needs to be in the game more, especially for semi aquatic creatures. The Kapros style of snatching you and running away like he just stole someone's fast food is kinda weird. Even the Sarco does a poor job after it's rework, having a faux grab that is easily evaded and taken care of the usual way by poking it in the side with a stick even with the new turning radius.

Timonya Annae hunts like a proper ambush predator. Waiting along the edge of the water for things to approach. Then when they do, it lunges with a quick few strokes of its tail, using the acceleration to quickly grab the creature and use its weight to drag the creature into the water. Depending on the size and weight of its prey, this can cause it to either pick up the creature if it's small enough (Dilo and Moschops or smaller) or latch onto them and then be able to drag the creature using its Stamina into the water, this becomes easier if they are submerged. The heavier the creature the more its able to struggle or pull back by moving in the opposite direction, which most small creatures will do by default. This grab will drop players from mounts and cause the mount to be grabbed, and struggling can be done by players who find themselves snatched by it, simply damaging it enough will suffice after it's health is lowered to around 70%.

The Timonya Annae is also rather agile in the water, it's sleeker body allows it to make turns in the water that are not possible for many larger creatures. Letting it have full range of movement the same way Tusos do and abrupt turns. This means you are unlikely to outmaunvre it in the water.

Saddle - The Timonya can be ridden without a saddle, although you'd be putting it at risk while doing so, since you'll have no extra armor to make up for its squishy body. The normal saddle weighs less like a frog's does and is a simple harness that the player can grab onto with some padding. This gives it a small amount of defense even though it already takes more damage by default.

Industrial/Tek Saddle? - Have you ever had the idea of what a MK II Hazmat suit might look like? Maybe able to wade through element itself and even supply oxygen reliably, work with other pieces of Scuba or even have its own tank and other pieces from other sets? Well say hello to the bubble suit. This variant has 2 kinds I'd like to propose. A diving suit with glass helmet parts that fully encapsulates the player in a sterile chamber that is protected just like a Hazmat Suit does, it of course would have a fuel and durability mechanic, meaning you cannot stay with it forever. The suit would naturally need Gas Balls to power and use either Oxygen tanks as its fuel, filter it from the water or from the creature itself naturally.

The Tek version of this is more spiffy and looks like a holographic suit made only of a few parts held together by metal pieces on its body, sort of more similar to the Astrodelphis's saddle. It has a Tek dome or helmet shape on the head that helps protect it in turn from hazardous fumes and environmental effects, with a thin shimmering layer of high tek synthetic material that can breathe just like its skin can but has a filter and shield against those harmful substances too. The player holds onto handhold on its back with a belt around their waist and is able to ride the Timonya without weighing it down with heavy metal and armor while being protected by a mini Tek cockpit like shield. To offset the lack of armor the Tek Saddle could provide naturally, the special ability of the saddle should be to generate protective shielding by kinetic movement. The more you swim and dash the more you build, maybe even being able to be used for other abilities that are Tek based like EMPs or Energy blasts. Another idea is that the energy could be used for double jumps that use the stored charge to launch the Timonya in the air and out of the water. Letting them build up more speed and being able to even clear small waterfalls in the rivers down in the caves.

Regeneration and Taming

Now the Regeneration mechanic is part of the area where it's able to go off the deep end in terms of plausible science. You could just give it high regeneration, especially after status effects so it can quickly regain health from devastating attacks. But here's the thing. Why stop at just regrowing limbs? This is Aberration, there are Xenomorphs and a giant omniscient megalomaniac tentacle monster that used to live in ancient human history.

Here we get into the stages of life for the Timonya Annae, analyzing how to tame it and the final part of its kit that could prove either an op dream that'll never get used or an idea on how to take their concept to another level.

The Timonya Annae is not tameable as an adult, no. It's aloof at best and territorial when it's comes to its personal space at worst. Feeding it isn't going to do anything, it doesn't care for free food or pets or tranquilizers. This is because it's young are left to fend for themselves entirely in the aquatic cave where you get the 2nd artifact in Aberration in order to keep them from being eaten by everything. They must be found in their smallest form and caught using either a Fish Basket or a Fishing Net as live fry and transported to another, safer location. Once you do, you can attempt to imprint on it by feeding it. This requires you to feed it a dead fish. Upon eating a corpse or 2 it will finally start following you and if you successfully tame it, you can start raising and imprinting it. This creature's young grow in the stages of Amphibians so it goes from egg to almost a larvae like tadpole, then more of a fish or eel, and then the more adult like forms. But it will only eat aquatic creature corpses, this is where the hard part comes in. It will not eat food if you put it in its inventory, it must be a corpse. Corpses fill it with a special item that gives it hunger as a small fry (if they don't know how to code in this corpse eating giving it food thing). This means you have to stay with it through the whole raising process. Another reason why is its imprinting lowers if you leave it unattended for more than a few minutes.

Timonya Annae's taming method is supposed to be a blood sweat and tears endeavor that makes Gigas, Wyverns and other hard hatched tames look easy. Your bond with it is the most important thing. If done correctly you will gain one of the most fiercely protective and versatile creatures that can swim. It is also the reason they would not be breedable. As they aren't meant to be.

Timonya Annae have a very wide range of dietary requirements, therefore its feeding isn't just Otter taming, it's also Moschops taming, mixed with Carchar for the truly masochistic and dedicated. It will ask for the corpses of any kind of small aquatic creature with the exception of Trilobites, Eurypterids, Ammonites and any other map exclusives that aren't on Aberration. So you'll have to kill and let it eat anything from Coelcanth, Salmon, Piranha, Anglerfish, Eels, Jellyfish, with a smaller chance for options like Frogs or Diplocaulus. Like Frogs, it won't be able to go onto land for a bit until It grows legs. So you won't be able to bring it out of the water for a while until it's about 3/4ths grown. It gets to the next stage once it hits a maturation stage in Normal raising. The 3rd one let's it finally go onto land, but this is not advisable as it could suffocate or get killed easily, so you best bet is to cryo or Fish Basket it to transport it if you need to or put it away to raise later.

If after all of your hard work you finally manage to raise one, that's not the end. They're not just slippery little salamanders. After all. We have yet to touch on its most important ability.

This is not accessible however until you toss them into the Element River.

Yep.

Because after so long of them residing in this Ark, it's understandable that a few may have found their way down into the Element waters in the Rad Zone, this is where the final evolution of the Timonya Annae lives. Here in the violet rivers swim mutated versions of the wild creatures. In appearance they are slightly larger, their skin a shade darker, slightly less soft and able to hold in moisture better, their Axolotl like fronds are more numerous and expressive, almost like ears. They are more advanced in every way.

This is where their signature ability comes in, mimicry. The Timonya Annae, when it gained the mutated benefits of the Element to its biology, also gained a new ability. It's natural good regeneration and heightened sensory systems caused by the element has given it the ability to analyze and temporarily genetically chameleon the attributes of other creatures. This allows it to use a powerful tool that is not present in Ark, mimicry and minor shape-shifting.

Timonya can target any creature and when fighting it or examining it, can glean information about it, using their newly mutated biology and ability to grow new cells and structures in their body, they can closely produce similar physiological traits to be available for them to use.

This allows Timonya to trick other creatures and confuse or even scare them and change their reactions to its presence by mimicking another creature entirely. Therefore Letting it use some of its abilities and characteristics like its aggression table versus other creatures, their strengths and physical abilities. This is not possible with entirely Tek based creatures or creatures like Astrodelphis and Astrocetus like their teleportation or saddles abilities. It has limits and doesn't just let you use everything they have at full power.

What it can do it examine creatures to gain knowledge on them. The main mechanic of this is literally Knowledge, your creature gains Knowledge on another species by examining it in a special ability that does just that, called Examine (Could maybe read their stats even or be usable only with its Tek Saddle?) The Timonya will look at the creature and observe it at a distance, able to get you 15/150 of the Knowledge points you can per creature. This system has milestones and after each one you can unlock mimicry of another attribute of theirs depending on the creature, some of these may not work or be significant if it's a simple creature like a Coelcanth or smaller bugs.

For a normal creature, let's use Dilos for an example, the Timonya will look at the Dilo, examining it, and eventually it will be able to mimic the most basic of its biology, it's sound. This is the first stage of the mimicry. This allows you to copy the cry of the creature your mimicking. Which is one of the ways to confuse other creatures into what you are, this can cause them to stop attacking or even run depending on what you are mimicking versus what they are (Aka this won't work on a Carno if you're mimicking a Dilo). This way you can now sound like the creature, it starts off resembling it for the most part but as you level up this gets better to the point you could even trick other players who know the sounds of the Arks creatures well. The second stage of mimicry is the first physiological stage, appearance. This one let's you start to mimic the looks of the creature, in this the Timonya will actively start changing its skin and some minor parts of its body to resemble the creature, including moving its head fronds to fit the features of it as close as it can. So for a Dilo it would mimic the frill shape or a Pachryhino it would mimic the shield. This will cause it to passively gain attributes of creatures physical values like defense, so if you did this to an Anky or a Reaper you could actually get their special damage reductions and the mechanics that come with it.

The third stage is where it gets a little more interesting. This enables the Timonya to start taking on the physical locomotion and mobility aspects of the creatures, it will actively alter its walk cycle to not just sound but look like the creature you are mimicking. This is when you get to the point that most creatures will be unable to tell the difference between your disguise and the creature you are mimicking. The Timonya in this stage can start to gain lower effective versions of the mobility abilities that creatures have like climbing, jumping, rolling, etc. Not as effective as the original but still usable to the point that the robust utility of them can be still enough if you aren't pushing for full efficiency. This also may let you use one of the creatures abilities if it has 2 of them or a passive that is less powerful like a Spinos Hydration buff.

Then at the 4th stage the Timonya is able to copy one or 2 of the creatures abilities. It's able to use a Reaper's tail swipe, a Yutys 2nd Roar, Dilo acid spit, maybe even other projectiles from other creatures, a Barys stun. This varies depending on the creature.

The stages of Knowledge are as follows.

15 - Vocal Mimicry

40 - Visual Mimicry

100 - Physiological Mimicry

150 - Ability Mimicry 

You can advance these by Examining creatures to gain the first 15 levels without combat. But killing and eating these creatures is the main way to do this. By fighting them, you passively gain a point every 15 seconds, this is really not possible to exploit and tank because of how squishy the Timonya is naturally so there's not much of a reason to do this, to count as fighting you have to hit the creature every 5 seconds or it doesn't count as progress. Killing and eating it gains you 3 each. Consuming a trophy drop from the creature nets 15. This can only be done 2x per creature.

Your Timonya is able to mimic creatures, why would you ever use any others? Well here's the issues. The Timonya has its uses and weaknesses. It's stats do not scale to the creature's its mimicking and the versions of the abilities its using are not as strong as the dinos themselves, so no, you cannot have a Rock Drake/Reaper/Tuso/Shadowmane/ Carchar frankendino that is op.

The Timonya cannot learn more than 5 distinct mimics above the level of 15 as well, in order to balance them and make them valuable to have more than one and keep the value of other dinos in the game. It would have to unlearn one by using a Tonic in order to get rid of one, which you can do one at a time. This resets the mimicry you choose. Letting you use it for the next one you advance beyond 15. The game will automatically catalog ones that reach 40. This buildup of Knowledge though does not happen unless you deliberately use Examine on a creature, so you don't have to deal with it constantly when killing things. 

Examples of Creatures it Cannot Copy - Most small aquatic fish like Coel, Salmon, Piranha, Small bugs like ants and Jug Bugs or glowbugs. Space whales and fully tek creatures like the Enforcers, Stryders or Meks and most traditional untameables. Fully elemental creatures like Golems or Magmasaurs.

Creatures it can Copy but not fully mimic - The Genesis 1 Creatures, Genesis 2 creatures that aren't off the list, these ones it will only get 1 or 2 abilities from that aren't very strong versions. Bloodstalkers let it heal and shoot webs to reel in but not swing. Ferox let's it jump and cling but not much else, Megachelon gives it oxygen production like the shell when ridden. Fliers also do not grant it flight and Rock Drakes cannot give it gliding, just fall damage immunity and better jumping/climbing.

Good Examples of Creatures it can Copy

Dilo - Can use its acid spit.

Raptor - Pounce and pack call that can trick other Raptors.

Baryonyx - It's tail swipe ability and jump.

Stego - Better tail swipe and 2 of it's plate abilities at lesser strength.

Reaper King - Tough skin that takes damage from charge light and tail swipe ability. No longer aggros nameless. Jumps better.

Reaper Queen - Tough skin with charge vulnerability but can call assistance from other nearby reapers and Nameless.

Spino - Swipes with its claws to damage and can run faster when hydrated.

Yuty - Both roars and can recruit wild Carnos.

Basilisk - Noxious breath and burrow.

Special Examples

Shadowmane - Combo buildup and strike as well as its superb jump. (If it's not broken)

Ferox - Grows another pair of arms that let it cling to walls better and be more agile on land, increasing action speed.

Desmodus - Ability to lifesteal from attacks overtime and screech.

Otter - Thermal Insulation and pearl harvesting.

Anglerfish - Glow in the dark from fronds.

-

But...you could also just toss all the ideas for raising it in the Rad Zone as well. Cause some people may not want another raising tame, especially if it's too hard for them (Your problem not mine, you still have Cryopods so is it really that bad?) So you could alternatively use the mimicry attribute as their taming mechanism and do emotes to match the ones they make when spotting you. The catch to make this hard though is you'd have to do this alone, on foot, in the Rad Zone, in just a Hazmat Suit, because they wouldn't make it easy on you. If you take any tames they'll be instantly hostile to you, but will be standoffishly territorial but eventually neutral if you pike their curiosity by mimicng their expressions. Yes this qould require you to have the emotes for it, it would be limited though I imagine to a reasonable pool that didn't require holiday only ones and such or special achievement rewards etc if it's possible. 

I understand if all of this is overwhelming, sounds op, not enough like the dinosaur, etc. But that's not exactly the point, I wanted to show more ways to implement dinos than they're allowing as much because they often restrict the submissions to only real world dinosaurs and creatures so you have to really try to incorporate them into act animals, which is cool and creative but I really hope we get something that isn't a random hadrosaur for this vote or something that is very limited in its usefulness and purpose on this map and others. I also want to help bring awareness to Amphibians and Aquatic creatures as they need it, even if they don't get picked for Aberration, I'd hope they bring in enough Free DLC maps to give one or two of them a chance. I'm rooting for all the other weird lovecraftian, aquatic and Amphibious creatures out there.

Extra Information -

Ability Key Mapping

Left Click - Bite, does moderate damage. 

Right Click - Grab, picks up creatures Moschops and Dilo or smaller in its mouth and carries them. Latches onto bigger creatures up to the size of an Iguanodon and can then drag them like a Lasso and into water which makes it more effective. / (Mutated) when held down this does the signature Roar of the creature your mimicking. 

Spacebar - Lunges in water, surging forward but not jumping out of it. Will slide along the shore briefly to better catch prey. / (Mutated) - Uses the jumps of mimicked prey

C - Wrap - Sticks itself to a creature and wraps around it using its Mucus. Let's you attack and immobilize the creature based on weight and is more effective in water. (Mutated) - Uses most abilities from mimicked creatures.

X - Mimicry Wheel - Let's you choose what you want to use as a saved mimicry you've learned. Also used to change back, this requires food to sustain as a slightly higher rate to keep up with mimicry forms instead of Stamina.

Crtl - Observe to gain 5 points each time on a new creature you've encountered and to start building Knowledge on them, this is what triggers it. Aim it at a creature and press the button to gain them as if you were using HLNA.

Rideable - Yes, without and with saddle, possible saddle variants.

Breedable - No, raised from baby stage after being caught.

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I  didn't think there were other people who knew about this creature, good to know I'm not the only one who stumbles upon these weird creatures.

Also the last reply was actually my own separate idea post so if it looks weird and unrelated to what you were suggesting that's why..they merged it.

Edited by Luux
Clarification for last reply
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On 7/7/2023 at 19:53, Ninj4Dr4gon said:

En primer lugar, esta criatura estaba destinada a ser una especie de fusión entre el traje de buceo y el diplocaulus, por lo que te permitiría usarlo mientras montas en otra criatura acuática, sin usar traje de buceo, pero con los mismos beneficios (o tal vez mejores beneficios, quién sabe)

 

Y, a pesar de que es una criatura de aberración, también podría tener otros usos en otros mapas, como explicaré aquí.

 

Timonya era un anfibio brasileño que recordaba a un ajolote, y como casi todo el mundo ama a los ajolotes, ¿por qué no intentar agregar uno a ARK?

 

Entonces, timonya sería una criatura del juego temprano, que a menudo se encuentra en los lagos de la región verde.

 

Sería principalmente una criatura acuática, pero, al ser un anfibio, sería capaz de respirar y caminar fuera del agua, pero sería muy lento.

 

En la naturaleza, sería agresivo contra criaturas más pequeñas o criaturas de su tamaño.

 

Como el tamaño de las criaturas en ARK es más grande de lo habitual, podría ser del mismo tamaño que diplocaulus

 

Después de domesticado:

Podrías ponértelo en la espalda, lo que te daría los siguientes beneficios:

-Regeneración de salud

-Aumento de la velocidad de natación

-Protección térmica subacuática

- Drenaje de oxígeno EXTREMADAMENTE LENTO

-Inmunidad a la radiación, por lo que no es necesario que te limites a las lampreas.

 

-Tenga en cuenta que no mejoraría su visión submarina, ni sería un gran recolector de quitina, por lo que si aún desea usar el traje de buceo o domar un diplocaulus, aún tendría ventajas

 

 

 

mientras estás de espaldas, te volvería inmune a los cnidarios y la electricidad electroforus, permitiéndote montar un megalodón mientras tienes las mismas ventajas que montar un basilosaurio

 

Si lo deja solo en modo agresivo, sería un excelente recolector de biotoxinas.

 

*Característica adicional:

-Como los ajolotes son ciegos, sería genial si, mientras están en la espalda del jugador, existe una opción de modo ciego, que le permite al jugador identificar criaturas en un rango más amplio por otros métodos, pero no sé cómo implementar esto, así que siéntase libre para agregar algo si quieres

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If your looking for ways to give it a secondary vision type, here are a few ideas.

Many creatures in the aquatic environments use heightened senses of things like smell, sound and ecolocation, electromagnetic senses and such. Depending on what you'd like this creature to do, and in what environment, it's possible to give it numerous ways to perceive its environment. 

By the way. Axolotls aren't blind, they just have poor eyesight. But thus still is why they have multiple other highly developed senses for perceiving their environment.

In real life they have the ability to not just sense electrical fields and activity, but organs along their body and neck that let them feel vibrations in the water and a very strong and important sense of smell that they use to communicate with chemicals between other members of their species. You can use any of these to develop a sensory mode for the player. A funny way to implement this would actually be something like a Tek screen that the player could observe from a helmet or console on a saddle that could directly link up with the Axolotl and what it perceives.

Here's a suggestion though if I may. If this creature came into contact with element liquid, it could enhance the creature and give it heightened senses, nearly ESP even. Able to sense things in such detail and clarity with its biology advanced even further by the element since they are such literally involved creatures with their own environment the way amphibians are. This could be am excuse to give them a sort of Tek tier, maybe even function as an organic Tek Helmet that is capable of at least scanning for different things even but not outlining if it's too op. Looking for things like chemical composition, electrical signals like nervous systems and living organisms or machinery, sensing the vibrations of movement or vocalizations, especially in water.

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I made an axolotl, so I suggest these ideas:

This shoulder creature is a caudate amphibian, it is a kind of salamander that does not develop in the larval stage, remaining in this state even as adults and which is as rare as it is popular among survivors of the extinction, not only for its abilities exactly useful, but also for being a lucky charm capable of improving the survivor's loots and crafting skill!
It's a creature that after spending years in the aberration has developed a bioluminescence! Both cute and weird, the axolotl has a great regeneration cap and only undergoes metamorphosis when it receives the necessary hormones from others of its kind;

Abilities - While on the Survivor's shoulder, grants a small bonus to their Stamina health regeneration;
- gets agitated near loots;
- can generate light like other luminous creatures, however, this light grants the status of "Luck" to everyone it illuminates. This "luck" generates a chance to improve its owner's fabrications according to his manufacturing skill, in addition to being able to improve loots, whether from sky drops or creatures, making, for example, a pickaxe or a normal saddle become ascendant (leaving a certain glow on improved items to show that they have been changed);
- when it goes through metamorphosis and assumes its adult salamander form, it grows into a shoulder creature like sinomacrops, improving its swimming instead of flying! his light changes and instead of granting "luck" he starts to give a small XP bonus to everything he lights up (like a listrosaurus) and when activating or deactivating his light he generates a flash that scares and briefly blinds any nearby creature;

Domestication - using a special bait made with insect remains (chitin), rare flower, honey, organic polymer and Deathworm Horn, you must find them in some lake and fish them and when taken from the bottom of the water the axolotl will accept any drop exclusive of insects to finalize the domestication;

Characteristics - they have several different colors ranging from the most common (Pink) to the rarest (Gold);
- wild axolotls release hormones that in a certain amount and from a certain level can be used to force the metamorphosis of your tamed axolotl;
- they can breathe in and out of the water, but they need humidity so they don't dry out, so it's good to carry plenty of water in your inventory;
- even wild axolotls regenerate very quickly, so to kill them you need to be "strong and fast";
- they are immune to torpor and due to their slippery body they are not hit by arrows or grapples;

Edited by M4theus05
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In ARK, Lamprey has a light source buff that bites the player, grants radiation resistance, and has the effect of reducing physical strength, stamina, weight, and melee attack power, but Timonya's favorite food, Timonya always attacks Lamprey. There are many
Therefore, Lamprey runs away in fear of Timonya, so he doesn't have to worry about Timonya biting him while riding.

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As an aside, very rarely, subspecies that appear to emit light may appear at a low probability, and their stats are set higher than normal types.

It is possible to crossbreed a normal species with a subspecies, but most of the individuals that are born are normal species, and there are times when a subspecies as a mutation is born with a very low probability.

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