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Smok Wawelski — the prehistoric dragon


Xenodragon77
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Real world animal: https://en.m.wikipedia.org/wiki/Smok_wawelski

If you want more info outside that article, search "Smok archosaur"

 

Smok Wawelski is a prehistoric archosaur named after a Polish dragon. It is not known whether it was a theropod dinosaur, or a crocodilian, but it was the apex predator of its environment and is an underrated creature that I think would make a perfect addition to ragnarok.

 

It should be about allo sized. Health and damage should be a little lower than a rex or spino, and stamina should be decent. Should have ok speed on land and in water, not to fast or to slow.

 

---Abilities---

 

Debuff immunity. No tameable creatures have this and it'd be very useful. Stuns, slow effects, fear effects, percentage damage, etc should not work. Neither should noglin mind control.

 

Armor piercing bite. The real smok was known to crush bone with its jaws. As a nod to this, smok's bite should be able to ignore armor, both from gear (saddles) and natural armor (golems, stegos, reapers). Whether it ignores 100%, or 50%, or some other amount, is up to wildcard.

There aren't very many things that ignore armor currently tho. The main way to do that is with percentage damage (bleed). This would be a different way of doing so.

 

Claw swipe. Hits faster than the bite and does a little more knock back, but does not ignore armor.

Holding the button for this attack will pick up a player or small creature in smok's hand. Pressing it again will drop them. Holding the button will let you aim, then releasing it will throw them. This cannot pull players off tames.

The grab does not work underwater.

 

Fire breath. Smok was named after a dragon, and the amargasaurus is the avatar, so I think this is fair. This shouldn't do percentage damage, but more serve as a mid-range attack option if melee combat is not ideal. Held down like managarmr/voidwyrm breath until stamina is gone.

Does not work in water.

 

Jump. Not as high as a reaper or procoptodon, but something it can still do.

 

Water breathing. Crocodiles in this game (sarco and kapro) can breathe underwater, and smok is potentially a crocodilian, so I think this is fair. Plus that makes it a way to counter eels and jellyfish, and might be nice for those who want another aquatic/semiaquatic creature in the game.

 

A roar. Has no special effects, is just there to be cool. If this is added, make it sound dragonlike. 

 

Can be ridden without a saddle. However, you can make a metal armor saddle which protects the rider from dismounting and rider-damaging attacks. Rider cannot use weapons.

 

---Taming---

 

Knockout, but it only takes torpor from biotoxin darts, basilisk venom, or poison spit from poison wyverns/basilisks (I know that doesn't normally do torpor to other things, but to this it does). Prefers fish over regular meat.

I think it's simple and doable enough, but takes effort worth the creature in question. But I wouldn't mind if this method was scrapped for something else.

Spawn location and frequency is up to wildcard.

 

---Purpose---

 

Smok would be a decent fighter or travel creature I think. It's main role would be to shut down problems caused by debuffing or attacking riders directly, something both pvp and pve players could use. Tho it takes buffs and armor out of the equation, the stats themselves are not overpowered, so in theory you could defeat one in a head on fight with a rex/spino/giga/carchar/reaper, or anything else with better stats. You shouldn't be able to just walk through turrets either.

 

---Extra---

 

Although this is a ragnarok creature, I think this should be allowed to be transfered to aberration. I love that map, and so do many others. It'd let people enjoy the creature there once the map comes out.

 

A color region for the eyes would be cool. Not many creatures have it, and I think it'd be neat.

 

As with all suggestions, anyone feel free to give their opinions on this.

I did not draw these, but they give an idea of what Smok looks like and a starting point for an ingame design. I think a mix of dinosaur and crocodilian features is the way to go. Or even give it dragon-style horns. If I could draw I would. If any artists want to give more design ideas, feel free to.

th-4022634212.jpg.722cc82836b5a5f9364ff60cd54376a8.jpgth-2919728368.jpg.5633983b60d7a3830d1013b9f98a2d56.jpgth-1032128904.jpg.6360eec9afd9882ac55d0a9bfd2a0c27.jpg

Edited by Xenodragon77
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