For the last threeish years anyone wishing to play on single player found out (after spending countless hours) that if they mined a resource (metal, stone, etc) and either logged out, or crashed before it re-spawned that it would never come back. The alternative is to set the resource respawn to 0.0 so it instantly re-pops to avoid this, but in doing so hopelessly outbalances the game as you give yourself unlimited instant resources this way and alternatively you can't obviously keep track of wh
Yes. Here's a simple Python script that reproduces the exact same logic internally used (simplified, for clarity):
def foo(opts):
bar = '-preventhibernation' not in opts and '-dedihibernation' in opts
if bar:
if '-forcerespawndinos' in opts:
yield 1
else:
yield 2
if not bar or '-forcerespawndinos' in opts:
yield 3
for opts in [
'',
'-dedihibernation',
'-dedihibernation -forcerespawndinos',
'-dedihibernation -force