SeaRaider Posted January 1, 2021 Share Posted January 1, 2021 I suggest to add hidden Mastercrafts learning ways, after completing some tasks you would get blueprint Formula's colors are connected with each other: {number}Lvl. + Note: {Explorer}{#number} + {number}{repairing/crafting/hunting/taming} Exp. = {item}{quality}Blueprint How we get quality: {number}Lvl. + Note: {explorer} => {quality} 35 Lvl. + Note: {Rockwell} = Ramshackle 45 Lvl. + Note: {Helena} = Apprentice 55 Lvl. + Note: {???} = Journeyman 65 Lvl. + Note: {Nerva} = Mastercraft 75 Lvl. + Note: {Meiyin} = Ascendant How we get item: Note: {#number} + {number}{repairing/crafting/hunting/taming} Exp. => {item} with Note's number {#number} we get its location for example if the note is in the forest we get an axe or if it is in the mountains/caves => Pickaxe with number of tamings {number}{repairing/crafting/hunting/taming} we could get an saddle Full example: 25 Lvl. + Note: Rockwell #13 + 5x Iron pickaxe Repairing Exp. = Iron Pickaxe Blueprint Ramshackle Link to comment Share on other sites More sharing options...
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SeaRaider
I suggest to add hidden Mastercrafts learning ways, after completing some tasks you would get blueprint
Formula's colors are connected with each other:
How we get quality:
35 Lvl. + Note: {Rockwell} = Ramshackle
45 Lvl. + Note: {Helena} = Apprentice
55 Lvl. + Note: {???} = Journeyman
65 Lvl. + Note: {Nerva} = Mastercraft
75 Lvl. + Note: {Meiyin} = Ascendant
How we get item:
with Note's number {#number} we get its location for example if the note is in the forest we get an axe or if it is in the mountains/caves => Pickaxe
with number of tamings {number}{repairing/crafting/hunting/taming} we could get an saddle
Full example:
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