Here's the things that did make it in:
Memory Optimizations
Texture Memory Reductions
Mesh Optimization
Animation Compression Optimization
Here's the things that didn't make it in:
GPU/CPU Optimizations
Here's the why:
Asynchronous compute and threading are stupid hard to implement into a non-threaded system and require tons of testing and iteration to get in, and every time we release highly experimental or potentially crash/stability effecting feature into the game for peo