Here's the things that did make it in: Memory Optimizations Texture Memory Reductions Mesh Optimization Animation Compression Optimization Here's the things that didn't make it in: GPU/CPU Optimizations Here's the why: Asynchronous compute and threading are stupid hard to implement into a non-threaded system and require tons of testing and iteration to get in, and every time we release highly experimental or potentially crash/stability effecting feature into the game for peo