Can the developers indicate what sensitive information is in the server files that is being protected? The only thing I can think of is steam IDs. Perhaps the main map file can be made available to those that want to save buildings/tames. I'm not sure why steam IDs are sensitive since the informaiton is basically public record. The Steam 64 numbers are also public record. Can we get elaboration on this issue?
I'm fairly certain that most people were expecting the files to be made directly available and not through having to pay a third party host. I would like to hear the compelling justification.
- GP
@GP, @Jat