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TheArkVibration

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  1. Thanks, but I tried your method in the video, it didnt work either, It keeps crashing when a player tries to connect and it doesnt display the correct map name in the ingame browser.. Windows Server 2012 R2 Intel Xeon 3,5ghz, 32Gb Ram ECC Same error: Fatal error! VERSION: 248.4 ShooterGameServer.exe!IOnlinePlatformData::Compare() (0x00007ff749a88830) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystem\public\onlinesubsystemtypes.h:654] ShooterGameServer.exe!AShooterGameMode::IsPlayerAllowedToJoinNoCheck() (0x00007ff749d0199b) + 46 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4095] ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff749d17775) + 212 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamesession.cpp:536] ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff74a8eeb28) + 22 bytes [c:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:1275] ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff74aaf7ac0) + 162 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:3941] ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff74a8a7f43) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1057] ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff74a8a6cc8) + 21 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff74a8a688d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff74a9a2a6d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1109] ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff74a9a1863) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:576] ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff74a7f160e) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff749b05d47) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532] ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff74a988729) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784] ShooterGameServer.exe!UWorld::Tick() (0x00007ff74a97d841) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff74a8df70f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1139] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff749a675f3) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376] ShooterGameServer.exe!GuardedMain() (0x00007ff749a6306c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff749a685ba) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff749a686e8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74b7df38d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffca9b716ad) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcab944629) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcab944629) + 0 bytes [UnknownFile:0]
  2. My windows 2012 server still crashes when I try to join my PG server even with the latest updates. also it does a full startup in under 24.94 seconds which is too fast and stays on "ShooterEntry" map with the default max 70 players instead of 100.. No problems running SE or TheCenter though. Error message: Fatal error! VERSION: 248.2 ShooterGameServer.exe!IOnlinePlatformData::Compare() (0x00007ff6de1b87e0) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystem\public\onlinesubsystemtypes.h:654] ShooterGameServer.exe!AShooterGameMode::IsPlayerAllowedToJoinNoCheck() (0x00007ff6de43190b) + 46 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4095] ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff6de4476f5) + 212 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamesession.cpp:536] ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff6df01e778) + 22 bytes [c:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:1275] ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff6df2275f0) + 162 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:3915] ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff6defd7b93) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1057] ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6defd6918) + 21 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6defd64dd) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6df0d269d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1109] ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6df0d1493) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:576] ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff6def2125e) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff6de235cf7) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532] ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6df0b8359) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784] ShooterGameServer.exe!UWorld::Tick() (0x00007ff6df0ad471) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6df00f35f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1139] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6de1975f3) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376] ShooterGameServer.exe!GuardedMain() (0x00007ff6de19306c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6de1985ba) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6de1986e8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6dff0ef1d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffca9b716ad) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcab944629) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcab944629) + 0 bytes [UnknownFile:0]
  3. I just tried generating one in SP and copying the files on my server (SavedArks\PGArks and GeneratedMapCache but its not working either
  4. Im trying to run a PGM dedicated server with the provided setup but it crashes to desktop after 5mins and I get the error in the attached pic below. In the ingame browser from another pc it displays the map name as "ShooterEntry", even though I put the correct name in the launch commandline and the game.ini It also clears my game.ini and makes it a blank file everytime it crashes. What am I doing wrong?
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