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mgsgta3

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About mgsgta3

  • Birthday 12/11/1990

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  1. Dont believe this nonsense about getting rewarded for reporting bounties. When Ab and Extinction came out I was reporting tons of holes so big you could walk or fly a quetzal through many of them, allowing you free access to outside of the intended map. I never got anything, despite the impact it was having on the game. I also reported that you could build in the service of Ab SIX months before they caught a bunch of people on small tribes doing it. I was told by Jat it was not an exploit but a mere volume issue, so i wouldn't be getting a bounty, yet when, months later they caught those people building in these areas they dev-wiped all of them for EXPLOITING. I checked in on it again and never got a reply, and still haven't to this day(from anyone employed by WC at least).
  2. Jat, Wildcard, guys....I think that the solution here would certainly just be to open a high rate network of clusters, Maybe cull a quarter of the current official ones, wipe them and ramp those suckers up to like 15x. And i am not talking some short term event style servers, I mean some plain ole official servers you can expect to stick around for a bit, just 15x.
  3. My original idea, before seeing this posts, was to get a couple of people together to turn the conversion into a mod, that way it wouldnt have to be updated with every dev update like total conversions do. We wouldnt add anything(maybe down the line we could fork off a version that we add things too but at first I would just want a copy of Prim+ exactly how it is in a mod form). Ive messed around with the dev kit a few times so im not like a mod maker or anything but i have a couple friends that are and they would definitely teach us what we need to know to get this made. only hangup is I havent been able to get Ced or anyone to say if that would be allowed
  4. Me waiting to find out the fate of prim+:
  5. When do we get it, when crystal isles comes out or now?
  6. Would anyone but up to taking on the task of converting it to a mod with me? I'm talking a strict conversion, no additions or changes(maybe after its completed we could fork the mod into a seperate one that would have new stuff).
  7. "we believe we can eliminate meshing, an exploit that ruins the gaming experiences for many survivors across Official and Unofficial Networks." Negative, on unofficial we have attentive overwatch(admins) that keep it at bay
  8. Ced(and I dont mean to call him out, hes doing great things with the community) DID say that Prim+ was initially made a Total Conversion for constest purposes as opposed to neccesity. It was a rather clever strategy(backed with legitimately great work)... Now, I do NOT know and wont pretend to know but I will guess that everything from Prim+ asset-wise, resource changes, all changes... could be placed into a mod and work not only well, but much better in that it wouldnt need to keep up its own seperate timeline of development AND would be much more versatile, much faster loading, etc. Anyone that knows otherwise feel free to correct me. Currently(and sadly), Nobody on unofficial will play the mode because its loadtime from being a TC. If it were just a mod like everything else then it would have a life on there as well, where admins can pick and choose which of the new dinos or items or engrams stay or go, its no longer the burden for the developer to bear alone there(except on official, but if they put up new PRIM+ servers with it being a mod instead of a TC and they just spent a couple hours refining their .ini settings itll be out the door with a bang, better than its ever been across the board-drops would work, new dinos would be there except for selected ones that arent appropriate like extinctions velos, manas, meks, etc.) That would be some massive content/playabillity/value added, a "revamp" of this loved mode for all systems, and all with relatively less extensive work than itd take doing that from the ground up(since its already been done, just has to be ported, theoretically). So everybody wins, yeah?
  9. Ive got a trove of good news for you my friend lol 1)those glass walls with the quadrants are the same walls without them, you can select the models(1 side, 2 side, corner, 3 sides), and the transparency of each wall, so you can make only vertical lines of metal, or no lines, or do nothing and its quadrants. 2)building underwater. Outside of primitive, you can live in vacuum chambers all day, quite effective when used right. In primitive, Dont forget about the diplocaulus.(little newt guy that you ride and he gives you oxygen). That with a chowder will make staying underwater a while doable, especially with a small fleet of diplos following and a flank of sharks or something to protect you while youre below. Now, you cant live underwater like this, but you can absolutely keep a relatively hard to raid base down there, with a safe storage box for your diplos near, or if youre on island and snag one of the little caves, thats ideal perhaps) 3)Is there not a water reservoir in primitive+? its been a minute since ive been on but that sounds like what you are looking for. You COULD also tame some morellotops(ragnarok and scorched earth maps), and those guys can hold water for you like mobile tanks.
  10. Tiny salmon swimming in a stream, Tiny salmon chasing that impossible dream. The Myna Bird says ahhh ah ahhh, The chimpanzee says ayeeee, The friendly owl says whoooo who whoooo, But the salmon can only say, blooo blooo blo blooo blooo blo blooo, And it's sad
  11. Hey Ced thanks for the update. I know if it were me personally I would be half-thinking "I don't even know if i want to do a crunch" because of some of the comments sometimes. lol Honestly though at this late in the games life cycle it's pretty awesome that it gets the attention it does from the devs, and new maps and content still. Also, someone above me mentioned primitive+ drops not working, it would be cool to get that back to normal, Its by far the best mode on official.
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