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Steve132

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  1. Sounds like a major disaster, handling undermesh in this game by killing the player...millions of innocents will be killed for getting stuck in a tree, or a rock, or teleported and got pinned in a wall. Rubberbanding and being executed by a antimesh system made by amateurs. You know the most hilarious part of this post? It's where they say that ALL GAMES are susceptible to undermeshing! And they follow that by explaining how they built the maps and meshes like if they were children learning to make a game lolololol this is good poop omg the nerve on these people
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