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Bottom Line Up Front: PvP needs another server type, Small tribe w/raid hours, same map transfers only, and auto server wipes every 60-90 days Apologies in advance for a potential novel and appreciate anyone who reads to the end, I’m just very passionate about improving the game. If you want to see my recommendations for improved PvP without the fluff scroll down to see my 3 proposals for a new type of official dedicated servers After playing Ark / persistent only survival games for years now I’ve seen the things ark does well and I’ve seen the games that do things better and would love a combination of the two because nothing beats the thought of a persistent survival game WITH dinosaurs. Now i I do think there are a ton of balance changes that could be listed but this is a focus on the issue with the current servers and respecting the players time. The current state of ark leads you to believe you can hop on and build up and take on the big guys... some day... but from my experience it’s just not true. The small tribes was a great addition however it has ultimately just exacerbated the feeling that you ACTUALLY stand a chance because you and a couple friends already make half of a full tribe. I play on ps4 and all the small tribe servers have around 9000 plus days to them, so just starting out on day one puts you at a severe disadvantage to the tribes that have built up for thousands. They run around destroying everything, not because they need your 200 ingots or metal tools but because they CAN and this leads me to a few points then a few suggestions. a) these tribes have massive bases, sometimes tech and crazy high breaded Dino’s. b) these tribes play on multiple servers and in doing so have dinos that no island bob will ever have or can compete with c) having your base destroyed constantly by players that you’ll never stand a chance against before you even get an opportunity to build up past a few turrets disrespects players time and leads to much wasted time and discouragement. I’ve NEVER even done a boss fight because by the time my tribe is ready to start breeding we wake up to find our base in ruins. (Yes... PVE is an option but that is a cop out... ANYONE can do boss fights eventually on PVE) d) this style of play does NOT value the players time, building and grinding and taming for literally hours and days and weeks to log in and find it all gone in minutes is demoralizing just today a few friends and I decided to try again after being demoralized to the point of considering quitting multiple times for good. We were having fun, decided we wanted to try an underwater base on the island because we knew we couldn’t compete with wyverns and manas and such that (IMO) shouldn’t step foot on the island anyway. Got a raft, grinded up some mats and while doing so a wyvern swooped down and bbq’d me. Ok.... press forward it happens, 8 hours later we start taming a parasaur... gotta get them berries and have an alarm... I look to the water and see something large and weird, pull out my spy glass to see a 235 squid with a rider... huh well this will make the underwater cave more difficult... then another pulls up. We decide to cut our losses on the tame and try to get the raft out of there... NOPE snow owl lands on the raft, freezes the occupants in place as the squids wrecks 8 hours of work while we sit there completely helpless. This wasn’t a sob story, this was just to demonstrate a MINISCULE example... that same story happens but with hundreds of thousands of hours lost by some players not just one day My Proposal: 1) Small Tribe Servers with raid hours this will respect players time as they will be able to PvP at all times but will be able to plan and be prepared to defend their base when needed, and create more interesting PvP scenarios 2) The option to join servers that wipe periodically, maybe every 60-90 real days (30 might not feel worth while playing) would also be a great addition. This would allow players to experience what a fresh start feels like! Have the opportunity to be part of the chaos of EVERYONE starting from scratch at the same time-ish, feel like they have a dog in the fight, and do what PvP is meant to do... PVP in a fair and fun manner. 3) Map specific server clusters or only allowing players to transfer Dino’s between like maps this will allow players to enjoy their dlc but not feel like pay to win i firmly believe that additional servers with these 3 things, creating a different variation of PvP would rejuvenate Ark PvP for a majority of people. Seriously wild card.... try playing for a few weeks on the island with a group of 3ish people and you’ll see where I’m coming from. if you made it this far I appreciate your time and hope to hear any feedback or improvements to these ideas. Honestly 1 and 3 came from Conan, 2 just from my many ark experiences. - A Player that just wants to play Extra Thoughts (as if this wasn’t long enough) - antidote needs a new recipe, everyone has swamp fever online cause no one can get established to make antidote... and the fever discourages PvP when you don’t have it - movement speed is great... but it really makes for a poor PvP experience when everyone is the flash... especially with swamp fever
So I've seen a lot of activity around this topic and I thought I would post my opinion cause why not. I'm going to break this down into three parts. Reasons for a wipe, What to do before a wipe, and what this should achieve. REASONS FOR A WIPE: Many people are agreeing that the Official servers have become stale and are pretty much just a playground for tribes in the big alliances. Dino breeds have become suuper strong - good job breeders - but have gotten so strong that they remove competitiveness for smaller tribes. most servers are either getting griefed every day or have huge tribes built on them with heaps of spam. I am making these comments as someone who has played in mega tribes, started in a smaller tribe recently and am currently playing in a alpha tribe in one of the alliances. Also grand scale PvP is pretty horrible abused by DDoS attacks and server capping. the official cluster also has some pretty major points of inequality between new and old tribes. things such as the new kibble system where older tribes benefit from A) still having working old kibble that is much easier to make then new kibble and B) having already got a lot of tames such as griffins and rock eles with the easier kibble system for them NOTE: I believe this should only effect PvP, I do not play on PvE servers and can not speak for them. WHAT TO DO BEFORE A WIPE: It is important that things change before a wipe is even considered otherwise everything just goes back to where it was before. 1) limit Tribe size to 20 player tribes 2) Rework alliances to not be two ways and instead be given to individual players who have normal alliance perks within the tribe. 3) make tribes exist across all servers. example: if I was in tribe X on server 1 and then joined server 2 I would still be in tribe X with all the same people. * 4) rework the necessity for foundation spamming. foundation spamming is a pretty fundamental and defining part of ark pvp. it contributes to the unique war scenarios where you see tribes pushing against each other to gain ground. It is important to keep this fun PvP style alive but remove the server lagging foundie spam that creates it. I suggest introducing an item that has a lot of hitpoints and locks enemies out from building in the area around it, this area should be 5X the size of a single foundation. * 5) cap out a dinosaurs mutations at 20. currently there are ways to endlessly mutate dinos. * 6) reduce the cost of crafting ARBs. * 7) hard cap the player speed at 150%. im sure there are more changes that could help make ark more fun post a wipe. WHAT THIS SHOULD ACHIEVE: 1, 2, 3) These changes will shrink the sizes of tribes and a tribes effective player count when PvPing. this should almost entirely wipe the competitiveness of mega tribes and would also cap the extreme growth rate that you see some of the tribes achieving. This should hopefully also stop the Slot capping meta and without that hopefully also reduce the need for DDoS attacks. * 4) this should clear up lag on servers whilst also retaining the fun style of PvP that foundation Spam produced. I would think that the item that protected an area would also have the ability to be powered to further increase its hitpoints. * 5) this would be a soft cap on the dino stat growth rate. it would still be possible to have competitive stats as you can find wild dinos with better base stats but it would also stop any dinos from becoming too strong. 100Khp paracers come on. * 6) this should hopefully counter offline raids a bit more, offlining will always be meta as it is the easiest way to wipe a base. * 7) this shoud just make true PvP without dinos a little more interesting, we really don't need little women with underbites running around faster then any dino in the game.