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Found 13 results

  1. Mutation Question Hey all, I play on Xbox One and have a question on mutations. I tamed a male and a female Velonasaur, and brought them back with me to The Island. Being I hadn't put any levels into them, I decided to breed. I got lucky with a set of twins that had the higher health/stam/melee stats from the parents. The twins are one male, one female with identical stats and no mutations. If I breed the twins together, is there still a small chance of mutation?
  2. SinglePlayer Patch Hello I hope its good place to put this topic, i have a problem with single player mode, i mean i run single to test things and i was testing fabby and velo DMG and there Fabbys still dmg structures and velos seems working like before nerfs that been sooo long ago, its intended or i do something wrong, i wanted to see numbers that golems take from velos and i went under him used L2 and hes gone and theres some crazy numbers semms it work like before nerf and ima curius what to do if i want test real numbers couse iam pretty sure they dont work this anymore on official
  3. Velonasaur right attack Hey guys , so i wanted to ask you a quick question , is it mine all do all velonasaurs do the following thing : I go up to a dino , I hold up right click it does like a ton of damage and after 2 seconds it starts doing like 30 40 50 or smth aroun there while at the start it did 300 almost . Is this how it is supposed to work or am I doing something wrong ? Thank you in advance
  4. Hey, everyone, I know this is a common topic but I need a little insight. I was thinking about doing boss runs and I want to do them with Velonasaurs. Any recommended stats and or levels would be appreciated. I'm playing on vanilla rates in terms of the max level being 150. I already have rex's that have about 9k base health and 384 base melee. But I'm not sure whether they would be good or not. Overall just let me know what worked for you. Much appreciated
  5. A lost of us have experienced this bug where the stam drains real fast and obviously this is bad for many reasons so I will cut to the point. First off, DO NOT FORCE FEED: Makes it worse. 2. Get off velo, enable turret mode 3. Hop on Velo. DO NOT MOVE. 4. Press C and shoot till stam runs down to 0 and you get debuff. 5. Hop off and disable turret mode. Fin This has worked for myself and my tribemate a handful of times now. Just be patient with it and if it doesn't work the first time try it again. It has something to do with the c ability draining stam without being used, so if my steps don't work for you, just play around with the c ability(And turret mode) turning it off and on etc, until you find a work around. From what we discovered in our half hour test, this has worked. Extensive testing may be needed but this works for now so yay? Hope this helps the frustrated survivors out there. -Zziggy
  6. Hello! Is there any reason why Velonasaur and Chalicotherium riders cant walk on allied platforms, or its just a bug?
  7. Simple and frustratingly strait-forwards. After the patch to 'fix' the velonasaur 'Doom-Wiggle' needle spray hit detection being overly accurate under large dinos, now they are horribly inconsistent at hitting anything at all, with either 'ironsight' mode or the wiggle. I just stop seeing hit ticks in the middle of direct bursts on various targets, and draining full stamina on right-click can result in maybe a couple kills out of a mob pile-on in the desert cave or at an OSD. It's just shy of rendering the velo useless as a combat mount when only it's melee has reliable accuracy. At first I thought it might be a server issue on our end, but only the velo's needles are behaving in such a way. All other ranged attacks are fine. Not holding my breath that this is actually fixed, my Aberration bug reports are still unaddressed...
  8. Hello, to make it short, I experienced 2 issues with the Velonasaur on unofficial (not overly modded or boosted) First of all, as soon as several Velonas attack, it almost always causes the client to crash and disconnecting the players in render distance (had to forbid Velonas for Drop and Vein hunting ) Second, sometimes they get stuck into a slowed down run which happens super random. They can't be unstuck via whip. To show both detailed, I attached a video.
  9. Since the update this week, velonasaur fighting has taken a dramatic turn for the worse. While the patch notes lists things we *have* noticed, such as the head whip no longer shooting through walls (or dead bodies), we are having a problem with things which it doesn't list and which, while nerfy in outcome, actually appear to be unintended. The primary attack is landing hits much less frequently while the aiming location remains the same and the shot animation still shows the same amount of projectiles. This is easy to see on my server as I have RPG style damage numbers on and the quill evidence is on the dead animal. This could be an unposted but intended nerf but, if so, it needs to be reworked to show and sound fewer projectiles also. The head whip attack has become very nearly non functional - hitting anything within a body length or less of the velonasaur is now rare, although the quill evidence would suggest otherwise. I've had animals so covered in quills the server lagged out but without a single damage number popping up. The worst of these are the animals that are the same size or smaller than the velonasaur, notably raptors, dilos, and titanoboas. Again, perhaps this was intended as a nerf, designating the hitzone above a certain height, but I would believe not, given the presence of the quills. I love the velonasaurs and have invested heavily in breeding them, but I have to admit that part of that love is how powerful they are. So I have expected (as with all creatures I've loved) that you would eventually nerf them. If that is the current case, I can't say it was unexpected, but I do hope you plan to make the appearance more in line with the intent. If you did NOT intend to nerf them, 1) thanks! and 2) please fix these problems as it is making OSDs significantly less possible, even with very high quality velos. Thank you.
  10. Not sure if this is a known bug or not, but Velonasaur babies can't be healed with either snow owl or Daedon. I haven't tried any other babies to know if it's healing in general or just velonasaurs.
  11. Savamther

    Velonasaur Breeding

    I have bred and mutated nearly all the extinction creatures, as well as countless other creatures across the maps. However I am noticing some strange things with the Velonasaurs. I have s+ and high rates for breeding. To be specific, MatingIntervalMultiplier=0.1 EggHatchSpeedMultiplier=100.0 BabyMatureSpeedMultiplier=50.0 Usually to get mutations, I leave the creatures on overnight and by the morning I have hundreds of eggs in the hatchery to sort through, and separate mutations from. I left the velonasaurs on breeding in a similar fashion but when I got back online, they didn't seem to have been mating at all. The timer kept getting stuck at 50% or so and the hatchery had 18 eggs in it. I put them back on, waited for them to mate for a while before I went away and did some other stuff for a few hours. When I got back they had given me 4 eggs and seemed stuck again. I'm wondering if this is a new bug? I have never bred Velonasaurs before now, but I have seen other people having no issues with them.
  12. I’ve been playing Extinction on a solo world just to look at new mechanics and dinos and whatnot. Found no issues. However, when I started playing on an unofficial, dedicated server with some friends of mine, I found that my argentavis was unable to pick up a velonasaur I just about died to tame. Website says argentavis can pick velonasaurs up and I’ve done it before on my solo world. Any ideas?
  13. the fix for the ptera was needed. How it worked made no sense. With that said I do think it may have been over balanced in terms of the argy. The argent can pick up anky's doeds, the kangaroo, thorny dragons, Baryonyx, etc. (link to full list: https://ark.gamepedia.com/Argentavis). So why shouldn't it be able to carry the velonasaur? Its of equal size when compared to other things it can carry. It can still pick up an enforcer and I do agree with it not being able to pick the gasbag and gacha. Thoughts?
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