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Found 78 results

  1. Linux User Can't Update One of my players on my server has been unable to play since one of the recent updates because she has been unable to update her version of ARK. The only difference between her and the rest of us is that she runs Linux instead of windows. We have tried having her validate her files as well as reinstalling not only ARK but also steam, which have not worked. I'm just out of ideas, but I'm continuing to try to find some kind of work around. We've all read that Linux updates take FOREVER to roll out and are fearing the worst (that she will be unable to play for the next couple of months) which will be a huge blow to my server's community as she is a very popular individual.
  2. Fire Wyverns crash my game After the most recent patch 312.19, whenever I go near or interact with a fire wyvern we have hatched in my non dedicated pc server, it crashes my game. This didnt happen before the update.
  3. Fire Wyverns crash my game After the most recent patch 312.19, whenever I go near or interact with a fire wyvern we have hatched in my non dedicated pc server, it crashes my game. This did happen before the update.
  4. Yet Another Set of TLC 3 Ideas! except Better! There are probably millions of these so I'll just cut straight to the ideas and say this is for many dinos and IF any are up for a TLC I would hope to see something along these lines... Ankylo - Yes these are the Metal Gatherers with their own set job already, but my suggestion would be, since we now have a machine that does the job, I would add a bone-break ability that slows attackers down and torpor damage to the tail swing... Would really let it stand out and help it for being so slow. Stego - This could really benefit from being a fiber/thatch/berry gatherer for beginner tames to act as a step below the Therizino. Dilo - Really just needs a reskin and maybe an ability revolving around it's spitting-action... Maybe pairing it with the alarms/Parasaur alarm and they could seek out intruders. The Onyc and Araneo would be good for this also giving them an actual "use". Speaking of the Araneo - I would give them a cling ability to all surfaces and let them walk across ziplines. Carno - Needs a speed dash beyond it's sprint, a headbutt would be cool but not needed, mainly focusing on their speed would be enough. Bronto - Maybe a kneel command to pair with the platform saddle. Could allow it to bring the platform closer to the ground. A stomp ability strong against structures, like the Titano's, would be great also. Carbonemys (Turtle) - Needs a good reskin and a command to pull into it's shell, like the sit command. It should definitely have a higher defense in it's shell than the Doedicurus and could be used as an early game vault to protect supplies. It would also be great if they were immune to Jellyfish and gathered extra Toxins. Working like a preserving-bin for Toxins, chemistry ingredients, food, etc. would be even more amazing. Ichthy - A Sonar ability that picks up threats, plus resources like silica pearls and oil veins would make this so much more useful early game. Idk if it really needs a reskin but it would still be nice. Plesi - definitely needs a reskin. A speed dash like the Carno suggestion would be great for the Plesi also but more along the lines of the twist the Pteranodon does but in the water, a dodge/turnaround maneuver like the Tropeo's twist mixed with the Sarco's turnaround underwater would be great too. Mosa - Needs a reskin to look more like it's monitor lizard cousins, it would be amazing if things avoided the Mosa as it swam through the ocean, giving it a wide birth, when tamed also. Making it seem more menacing. I would switch the Mosa and the Whale as far as which can't stay deep underwater to long because it makes more sense but understandable if you didn't, but the other dinos avoiding the Mosa would make it like a real T-Rex of the Sea. Megalodon - I would give the Sharks the same ability as the Dire Wolf tracking damaged prey. It goes with sharks being able to smell blood in the water and would really help in the dark oceans. I would also LOVE to see Ichthys and Megalodons be able to breach the surface also... Megalodons would really benefit from this by being able to grab low cruising flyers to pull them down and make the riders fall off when the flyer touches the surface. The Megalodon could auto release the flyer if it's not killed by the initial breach-attack as it hits the surface and it can then target the rider that had fallen in the water. Seeing a wild Megalodon jump and kill a low-level wild flyer, or seeing higher-level flyer get released at the surface and then flying off in a panic while you're standing on the beach would be a crazy sight... It would also be fun and awesome to do. Liopleurodon - Just make it a normal tame with a higher speed than all water dinos minus the Plesi. Dealing slightly less damage than a Megalodon. Maybe a better Prime-Fish Meat gather rate. A twist maneuver like I mentioned for the Plesi, like the Pteranodon's, would also be fun swimming through the water. Dimorphodon - really does need a reskin and maybe a pack buff... Maybe a setting to have them circle around you on follow when not attacking as kind of an attack shield of small dinos in the caves if you had the full 5 or whatever for the pack buff... Plus circling you would keep them from getting stuck on the cave walls as easy as they do on follow... unless them circling you messed with you walking normally... There would have to be a balance there... Tropeo Taming - I think (as I've put in a prior post) that the Tropeo would be a lot more fun to tame like the Equus. When landed you jump on the back and hold on, giving it kibble it bucks you off mid-air. While also being able to jump off a flyer onto their backs and doing the same (Sort of like Avatar). This should be easier to hold on for than the Equus... probably not actually bucking you off until you have failed 3 times in a row... I think the Quetz and Tapejara would be lot more fun like this also... Just bring a parachute if you happen to fail. The Tropeo's Saddle could have armor rating also effected by the quality like it's damage even if it's only half the value of the armor rating for the quality that it is usually it could make it stand a better chance in PVP. Quetz - really needs a reskin. A more vertical stance like Paleo-Art, and a flapping animation in mid-air, when not wearing a platform saddle. Making it much more imposing and majestic... And it is hypothesized that the Quetz used to walk around with its head held high picking off smaller dinos before taking off to the sky... Living more like a Stork. I think a more aggressive Quetzal would be very interesting, making you have to tame it mid-flight with the Tropeo-suggestion. Maybe even allow for the normal tranq method AND the Equus "hold and and ride" method I suggested for the Tropeo for the Quetz and Tapejara also... Making all 3 tamable both ways... Oviraptor - Doesn't really need a reskin but I really wish they could gather eggs on wander but DID NOT eat fertilized eggs and just kept them from spoiling. I would just worry about them wandering off with the eggs lol if there was a work-around for that it would be awesome... Maybe a craftable nest they would drop them in or not wander far from like the leash-thing. Spinosaur - Just a swimming animation more like the Baryonyx/Sarco. Giga - Could really use a reskin Last but not least! -The Mammoth could really use a reskin and a trumpet call... I also think the ability to take water into it's trunk to water crops would make it so much more useful! And The female Magaloceros (Deer) could really use a reskin to make it stand out from the sheep, mainly the female variant but the male and female both could benefit to make them a little more majestic... Like a deer! Maybe letting them be rode bareback and having the saddle work like an Equus without the lasso...? Couldn't hurt me... These would make all these dinos much more useful and interesting and is not so crazy that it cannot be done... Would love to see these additions to the game and I bet if you played around with them you would think the same. Thank you for your time.
  5. Farming Update I like the idea of farming in this game... but feel it could be updated along with the Dino TLC... I would add a few more crops... Lettuce, tomatoes, maybe even small fruit trees like apples, oranges, bananas, etc. If it wasn't to crazy to add... You could add the ability to grow rare flowers, mushrooms, aberrant mushrooms, etc. but only under a certain greenhouse percentage maybe... Maybe 1 Element dust in the crop plot for aberrant mushrooms outside of Aberration. Just allow for more of a variety in what we can grow and maybe add some new foods to cook... Scrambled Eggs or Omelette, could add a buff for a short amount of time but spoils quickly. Maybe a short buff like Focal Chili or something that fits the breakfast idea of having a more focused mind when eating before setting out in the morning... Seasoned Prime Meat, could use veggies, etc when preparing and work like raw mutton for carnivore tames plus add a small melee-damage buff for a short time to survivors. Salads, could be like mutton for herbivores... It could take most if not all the veggies to make to keep it a little more difficult to get at first. Fried Potatoes, could add a short stamina buff to survivors... A medical brew to heal dinos with like a Veterinary Brew or some kind of meal that heals herbivores and carnivores separately would be really useful... (All of these can be added without adding new crops but you get the idea...) I realize this is a long shot because the kibble tree has already been based around the 4 veggies we have but more cooked foods with effects on survivors and dinos could make it worth it and would really be able to make farming and cooking a little more of a priority when playing. I know we need it for kibble but it would really help to give farming a little more use and variety. Better builds with more utility out of what you grow... I bet something like this could even get my mother playing this game if she could just sit in a walled base and take care of her farm all day without dealing with dinos attacking her... Might sound lame to some but it could really bring other kinds of players in and those that don't want to run around taming and fighting could do more for their tribe then just building and crafting. I get that they can just go play a different game because ARK is all about building and taming but more players is always the goal for any game and more ways of playing allows that to happen and could really diversify jobs among tribe members and game-play in general if it still fits with the core themes of ARK. A lot of people love farming games... And if you already have the mechanic in your game for it you might as well try to expand on it to appeal to those players... Even if it is expanded on in a simple way by not adding more mechanics but things to do with those mechanics, that could go along way. It doesn't have to be a huge overhaul or change in anyway... Just an expansion on what is already in game with adding a few foods and crops. In fact I wouldn't change the kibble process at all so it doesn't really effect long time players, just brings in new ones. Maybe a long crop plot to grow a straight line of multiple crops. Like a row of connected crop plots that looks more farm-like than planter-like... Maybe be able to take a straight area of flat land and turn it to a strip of farmland with a plow on a Equus or Trike... Hook the plow to the dino and then craft the straight strip of farmland in the inventory with X-amount of berries to feed the dino as a price and place it where you would like it. Then the dino could start walking the area and "create" it automatically on its own in front of you. That would take a new animation but it would be awesome. Not necessary just awesome. Anyway they are just some thoughts... Thank you for your time.
  6. ARK Overhaul "Tame your Game" First I would like to make sure I apologize at least once for the times I have lost my temper on these forums... I get that this is a massive game and it is probably extremely difficult to keep it all running smoothly... but never the less we paid for a product that should work as intended and advertised. Especially when it was your decision as a company to create such a massive game and build such hype around that very concept, not to mention building, taming, breeding, etc... I'm sure we can agree on that. So my suggestion, and I can't speak for the whole community when I say this so I hope they would make their opinions heard in the comments... Is to postpone the next Genesis DLC, and the TLC, until a complete overhaul of the games internal problems is completed... Crashes, Bugs, Glitches, Optimization, everything... On every map... Servers AND Single Player... PCs, Xbox AND PlayStation... With it being ported to consoles by professionals that specializes in that specifically and can do it correctly... Like I said I can't speak for the entire community, but I'm almost positive most would agree... This game had grown beyond your grasp a looong time ago... and I don't mean that as an insult... It is a beautiful thing and I commend your concepts for growing into such a force of nature with a life of its own... But just like we do in this game for hours on end. Most of them being lost completely due to these same bugs and glitches... You need to Tame your Game... You need to get it under control and working correctly... From building, to taming, to breeding, to just exploring the map, gathering the artifacts, and fighting the end bosses all the way to ascension. All the way through each map... You need to fix ALL the MAJOR issues that keep you from simply playing the game as intended... Tested Thoroughly and Ported Professionally... There is no need to put this off any longer considering your almost at the games end life and have grown into such a vast company... unless you decide to add more to it passed the DLC and TLC which would be nice but I don't even see how you could... but I really believe all your future game's sales will hurt if you ignore this, and explode beyond your dreams if you actually listen... I'm pretty positive people would be much more inclined to jump back into the game for the last DLC and TLC, and for years on years afterwards, if you did this. I'm also pretty sure they would not mind waiting for the DLC to get something like this taken care of... It would probably save this company's reputation if you fix what needs to be fixed with ARK... I guarantee you will not regret it if you do and the community would love you for it if you gave the game a real "Tender Loving Care" Overhaul... Nothing has to be changed except it actually running correctly... Then Fixing what ever may go wrong with Genesis II and the TLC should be a lot less work and would open up a lot more time for you to focus on whatever your next endeavors are without trying to continually chip away at the bugs and issues overtime while also trying to work on future projects... It makes complete sense if you actually think long-term and I hope you guys really make the right choice. Thank you for your time. PS- Please don't just think of this in terms of money either, which most find it impossible not to do... Even though this would make you much more money in the long run... Think of this in terms of where you started and where you are now... and above all, the community that got you there... And if you do want to think of this in money... We have really gave you enough to simply get our games fixed...
  7. The last update The new update stopped me from getting my stuff out of the download and when the role back happened I was not on to get all of the stuff out along with my tames that were in there i had to velos and 3 pts. I need that stuff back because I spent some good time and energy on this game I've been playing for 5 years. I have screenshots of what all I lost and I would really like to get it all back.
  8. Update Advice 1 Day Before I was playing as usual and suddenly there was a shutdown in my city, when i logged in again the game was updating, I had my best giga and mana rising. They are gonna run out of food just because of how bad the update system is, you should either send the warning like 6, 8, 12 hours before the patch or make a system where "time" stops until one of the tribemembers log in. Xbox Player.
  9. We Want Our Tames Back If anyone have been losing tames for the bad update system. This is the place, write your experiences here and lets ask for our babies. WildCard if you are gonna do something someday do it now and fix your game.
  10. Windows 10 Microsoft Store Version not receiving Summer Bash update That's it. There's no update for the Summer Bash. I host my server on Windows 10 and now we cannot play even though Xbx has the newest version, Windows 10 does not.
  11. GhostCreep


    Neanderthals I think an interesting addition to the game could be Neanderthals... They would be like very primitive tribes that use a reskinned tent as Yurts or Huts being the dwellings they live in and stay around... Using stone tools and primitive spears as weapons. Maybe bow and arrows or slingshots. An actual historical sling would be an amazing add to the game and for the Neanderthals in particular... Like a slingshot that shoots stones much further... Maybe they could even be nomadic with a parasaur, or trike, or something similar as their caravan mount for their gear and resources, etc. Probably a Morellatops in the deserts... They could try and raid your bases. Breaking doors and stealing your resources and items... Maybe using your own gun on you to try and escape? (I just see Koba from Planet of the Apes with that assault rifle when I think of this...) Maybe some could be friendly offering to trade you for a certain item and if you have it and trade they could always be friendly from then on.. maybe even giving you food and water the next time you see them or protecting you from other Neanderthals or dinos that want to harm you if they happen to be in the vicinity... but NOT allowing them to be tamed or anything like that... but who knows maybe you become such good friends they wish to stay with you idk... It would be an interesting mechanic to play with especially on PVE and single player... The reasoning behind them could be they were the first attempt at recreating humanity and never panned out, or were made to test mankind in the early days of the ARKs before there were enough survivors to test each other... I just think it would add a great dynamic to the game if done in a more "Dino" than "Human" way... More a part of the map and the wildlife rather than a tribe you are competing with on it, only competing once in awhile like the base raiding suggestion and when you bump directly into them around the map... Just a thought that could definitely be expanded on but still an interesting one... Thank you for your time.
  12. Unique Center Map Dino Since every Free Mod Map added has had a unique dino... I thought I would throw an idea out there for the Center Map to give a reason to go playthrough it again and also to bring it up to date with the other 3 Mod Maps... Since the Center is mostly a water map... I thought why not a water dino? and I'm guessing my choice has been brought up a few other times to be an addition to the game because it is such an awesome creature... The Archelon Giant Sea Turtle... This (I Imagine) majestic and beautiful animal would be more than enough reason to go back to the Center Map... It could gather Jellyfish Toxin and be immune to Jellyfish stings (as I suggested for the Carbonemys also if the Archelon never made it into the game) and Electric Eels (which I withheld from the Carbonemys for this reason) It could be a passive tame like the Basil/Whale and would be tamed by Jellyfish Toxin but when tamed would eat fish specifically. Also filling it's food meter a little bit when it eats jellyfish (being one of the main things sea turtles eat in the wild) This dino would have to act a little different though... Rather than just hovering around in one area like most dinos in ARK... The sea turtle would have to constantly be moving... Hunting for it's favorite food. Jellyfish. I suggest having a group of only 3 at a time (or maybe a couple groups on servers) circling around the map through the ocean... Making them much harder to passively tame having to keep up with their movements. I think riding it underwater like a Megalodon superman-style would be the right look but when riding it on the surface we should be able to Surf on it! Kind of like the Manta, except standing sideways and without the jump, but with way more in depth handling... Turning would have to almost drift, kind of like the Equus turning when running fast... An animation to where it looks like it's carving up the waves with little splashes would be a nice touch also... I think it wouldn't even need a saddle... Just standing up sideways as you surf on the surface and diving down onto the top of it's shell, holding onto the top of the shell behind it's head as you ride underwater. Superman-style like I said... This would make this turtle so amazing! Unlike the other turtles this one would have to be fast, comparable to an Ichthyosaur maybe even a Plesiosaur... but it would have to have a higher defense for it's shell and making up for the lack of saddle... It wouldn't have a very high attack but there wouldn't be any better way to travel! I almost guarantee this would become one of the most popular water dinos ever! and you can quote me... lol People would probably want it on more maps than just the Center I'd bet... Definitely making them go back to it to tame one... but it's just a thought... Thank you for your time.
  13. Titanomyrma TLC I made this separate from my TLC 3 post because it's less important but would still be beneficial to the game in a small way... My suggestion is to make Titanomyrma more like the Giant Bee... Adding Ant Hills they come out of randomly until you destroy it, and can release a Queen when "broken" or collapsed. It could add Titanomyrma Grubs that are a resource that can be eaten for a little more food than berries... Sounds gross but is believable as something you would do to survive on the ARK... Hell, you could even add Giant Bee Grubs as a side-thing you also get with Honey which do the same thing... Not a huge deal but would be much more immersive and besides the Queen, Larvae (Which would just be a sprite for your inventory) and the Ant Hill (which could look alot like the holes we dug up on Extinction honestly) all the mechanics are pretty much in-game already... Would be more of a reskin than anything with minor adds. There are more ways than just immersion and eating the Larvae to be beneficial to adding them in (Maybe a special Fungus Resource/Ingredient like Leaf Cutter Ants make, a Wax or Organic Polymer, etc.) but that was the most basic idea that just popped in my head... Idk about taming them because they really don't do much and taming Ants isn't really a thing like Bee Keeping so I understand why they never added it in and why they probably wouldn't ever... but it would be way cooler if they did lol...
  14. Dummies on Saddles My suggestion is to be able to put the training dummies on the backs of saddles like a torch to have a moving target... Maybe even add rider dummies with a durability you can shoot off when they break... But really the dummies like torches on a saddle would work just fine... I would just like to be able to build better training grounds is all and thought that would be an easy add to do it. PS - please fix dummies to read damage even when structure damage and friendly fire is turned off. An easier damage reading to understand for bullets, dinos, etc. would be nice also...
  15. Dino AI Update I always thought about ways the game could be more engaging... The game has came along way since early access but there are still things I thought I would see that I never did... Still a great game though, but... I have some Ideas I hope are not to crazy to implement but could really make the game more immersive... First would be some Dino reactions to certain actions... Say you are watching your friends back as they are watching over a dino they are taming... A wild dino rushes toward them and you take your first shot... (This is Only for Bullets, not arrows of tranq darts) My thought is that depending on the level, we will use max difficulty as the example, the wild dino will react by either taking the first bullet and turning to run away from you guys if it is under level 50, maybe returning a little later like it had a raised torpor, Between level 51-100, the wild dino might circle you guys, taking a few more bullets as it circles before it (30% of the time) runs away like the one under level 50, or (70% of the time) it will rush in to attack. Between 101-150 the wild dino will just rush in through the bullets like normal, really making the levels affect personality will make interactions in the wild seem more diverse, while also making higher level dinos really seem more bold and aggressive. Also giving more opportunities to save tames from losing effectiveness. Second I would like to touch on another person's idea that caught my eye recently. I don't take the time to read enough of the other survivor's posts on here as I should but I can't help but to read ones that the title matches a bug I'm dealing with in game or seems like an idea I have posted and want to see their new perspective on it... Someone spoke about herding and I thought it was a pretty awesome idea. I don't remember exactly the details but I will give my own ideas that I was inspired with from theirs... It was along the lines of the herding dinos, or "thought to be herding dinos" like Trikes, Stegos, Brontos, etc. plus things like Equus and other herding animals could move in units around their biome in the map... I thought it would be pretty difficult to implement without things bugging out but they spoke about low level survivors being able to move with the herds for protection early game and I thought that was brilliant. I get it would make taming a hassle and that's probably why they weren't designed that way to begin with, but say it could work and dinos could move like this... just allow for members of the herd to venture off alone giving the opportunity, to tame it. Or have dinos like Raptors and Dire Wolves be able to break up herds when they rush through them. Not making them Aggro but kind of spooking them to run around crazy for a minute and it would take a while for them to regroup... Allowing you to do that on tamed Raptors, Dire Wolves, and other similar dinos would let you create that situation to tame some... I would suggest big carnivores (Carno and Larger) they would stay grouped up until attacked, maybe in a more defensive formation... Plus it would give low level survivors the option to travel with the herds for protection early game through different biomes like that survivor suggested. Adding a lot to the experience of traversing the map... Third I think dinos should interact with certain things if the animations for it weren't to hard to make... Bears sharpining their claws on trees, Deer rubbing antlers on trees and headbutting each other. Plus Pachycephalosaurus should also do headbutt displays. Carnivores that travel together like Raptors and Rexs when they are in pairs could nip at each other when they get to close. And carnivores of different species could have a low percentage of eating smaller carnivores for realism. Also dinos could "act" like they are drinking water once in awhile like the Morellatops does to fill it's tank. Little things like this might be hard to implement into a game like ARK so I understand why it hasn't been a priority, but with the end of DLCs and what not coming soon it would be a great thing to try and make work for the end product game with no more updates coming to it... Would really make it stand the test of time in my opinion... As long as all the bugs were worked out of the core game first of course... Anyways it's just a thought. Thank you for your time. PS - I have a million more AI Ideas but didn't want to make this too long. Any other survivors with good Dino AI ideas throw them in the comments. I know there have to be a lot of great ideas in the community around this topic besides the obvious "better pathfinding" lol. Which of course should be at the top of this list but I figured that was to obvious to waste the space on. Pathfinding should definitely be a top priority along with optimization for all the maps, across all consoles, PC, servers and single player.
  16. Primitive Life Update I understand it is a different play style and there are things you can do in Primitive Plus you can't do in the base game, but if you added in a new similar structure-set and some more pre-technology items you might be able to do away with it and free up that space to optimize the core game better... Primitive Plus is so behind I worry it's just going to be a neglected part of the game forever. It and the PGMs have seemed to be more of a hinderance to the core game than anything... When updated, one affects the other... Usually in a negative way... and the core game is really lacking in pre-modern age items anyway... I say kill 2 birds with one stone... Add in a nice sized group of structures and items, all with a pre-technology theme, then discontinue Primitive Plus and use that space to optimize the game more while also preventing future updates from affecting one or the other.. I think it would make some mad at first but would really help the game in the long run... And just make Primitive-Specialized Servers afterwards to keep that way of playing alive... Keeping you from building Tek, metal structures and a lot of the other more modern equipment in the game... I think it is really something to be considered, because I like the idea of playing with a more primitive game-style, but I also feel more of that should of been part of the core game to begin with... and if getting rid of Primitive Plus while keeping the spirit of it alive helps the core game become a better experience I think that would really be the way to go with it. If that would really help the core game that is... Which I honestly think it would... I just want what's best for the game and feel that ARK needs to be streamlined down to the best core experience possible... but it's just a thought... Thank you for your time. PS - Add oars (that can act as a wooden club) and one-man canoes.
  17. Center/Ragnarok/Valguero Unique Bosses TLC Since seeing the unique boss for the crystal Isles I thought about the other free mod maps and how you could make them each feel brand new all at once... I feel adding a new unique boss and arena to each of these maps would bring everyone in force back to play through these maps, get the artifacts, and fight the new bosses. Win-Win for you and the community for a lot less work than a whole new map or DLC I would think... I have some ideas to put forward for each of these maps if you will hear them out... The Center Since it already has its own unique arena which is so well made I would stick with that theme. Since there is only One unique Boss on Crystal Isles I will stick with that model for each map. It would be easy to just slap the Megapithecus (Kong) on his own and say have at it... but I think being king of a whole map he should be more along the lines of an Ultrapithecus... Having a much more detailed model and attacks... Maybe more speed and targeting, a more vertical stance like the Bigfoot, and maybe he can climb a cliff and make boulders fall down as an evasion when taking to many hits. That would be much more epic and fitting for first free map in my opinion... Ragnarok Since we already used a variation of one of the island maps bosses for one map... It would make since plus make them all neat and uniform to use the other two also... Obviously a reskin Dragon Boss from the Island would be amazing enough... but give it a little smoother flying motions and better path finding for that particular arena and you already have a fight which is twice as good... but adding at least one unique attack would make it ten times better... 2 and it's a whole new fight... Keep the Rock Elementals as minions, but make these unique... Have the Dragon fly straight up into the sky with an animation that makes it obvious this attack is coming... Have the Dragon release a fire ball that engulfs the center of the arena giving you a ring on the outside of the arena which is safe from damage... Have all the Rock Elementals hit with this attack become the Magma Elemental version for the first few minutes after the attack... Epic. Add in a couple of fire wyvern minions at the beginning, middle and last bit of the Dragon's health bar and that would be an amazing way to end one of the best maps Ark has to offer... Valguero Last but certainly not least is the Broodmother... but how about a Brood-Empress? This would be the only one that needs some actual work done to their boss arena... Valguero has a very open boss arena and that would have to be altered a bit to give some areas for her to climb, like an open crevice or cave mouth with webbed up tunnels or something... A long with a spider web make over to the whole arena. I see a more flexible and agile version than a Broodmother that can run up walls and hang from ceilings... Maybe have Broodmothers that are smaller and weaker than the gamma version (Brood-Princesses) that come out of the webbed tunnels along with a bunch of araneos as the Empress hangs from the cave mouth or added in over hangs as it hits mid-health bar and low-health bar... I see her larger but thinner than the Broodmother with longer legs, and when hanging from the ceiling/overhangs she can use webbing to pluck riders off their dinos and drop them into her brood to feed... You could have a LOT of fun creating an upgraded spider boss fight... Even making these ideas simpler would be amazing and add a huge resurgence for the prior mod-maps. Something to think about for the future down the line... You could even add one explorer note to each map that explains these are the perfect end-results of the bosses from the Island that "Rockwell" or the Ark system or whatever created in it's programming of making harder threats for the survivors to face... The other two being phased out due to the one becoming so effective, etc... And each map a different boss happened to be the one to "Evolve" through the programming... Just a thought. Maybe make unique survivors from each map that left the note. An Easter egg nod to the devs in the names of the survivors on the notes for their maps would probably be a nice gesture... Would be pretty amazing just saying...
  18. Possible Bug? Got the new update Xbox (PC) To clarify I play on PC but use the windows store version so I can play cross platform. I got on and got a 15GB update for the game. Once I downloaded it I got to the menu and was greeted with a 5 year anniversary backdrop and a thing saying crystal isles is now available. So I try to load into my groups unofficial pc session and its not there and no other server seems to be there either. Anyone had the same issue? any advice to maybe revert back to the old version.
  19. The Ovis NEEDS To Be Put Back To Normal Making the Ovis spawn rate so low WILL make people quit, and it'll set even a worse president for Wildcard. It's the only thing starting players have to compete. Without it, it's practically impossible to start fresh and be able to compete with far people. I'm not going to play a game where the devs can't understand how their own games work. If you make it so you're not able to hit the sheep as much as before, increase the mutton you get per hit. This is terrible, and I will not continue with ark if the devs keep making these stupid drastic decisions.
  20. ARK server updates 310.76 and 310.90 not available on Linux servers? I'm running a linux dedicated ARK server. Today a few players reported troubles connecting to the server due to outdated mods on the server. I double checked and all mods were up to date. Same for the server version being offered through Steam. While checking this I noticed that the latest two released server updates 310.76 and 310.90 were not installed and are still not available to this point. The server is still running on 310.68. Anyone else seeing this?
  21. Upside down slopes walls I think we should all send a ticket to get this sloped wall issue sorted. Clearly Wildcard hasn’t ignored that gapping hole in your structural plans, it’s just a bug related to the snapping points.. so, we should let them know about it. Maybe if they listen, we can get them to fix other aspects of the game before adding more stuff! Steady frame rate anyone?
  22. Ark issues (cannot login) OK, so... we are experiencing the following issue: On GeForce NOW we get the error ""Failed to install Mod map" This error we get on our own server and many other servers. Now when we run the game locally (so not on GeForce Now) it ALSO does not work but just kicks us out of the game after loading and presents us with the steam page for the map we are running (no matter what map it is). So... Anyone got any idea on how to fix this issue? Thank you in advance.
  23. ARK Update - Genesis TekSuitPowersInGenesis stopped working I did "not" see a change in the current update stating that the following functionality was removed/updated v306.79 GameUserSettings.ini: AllowTekSuitPowersInGenesis=True (to enable or disable TEK suit powers in Genesis) I would like to know if this was an intentional move, or just a miss on the devs part Thanks
  24. Update Ark on Nintendo switch Please update Ark on the Nintendo switch, we would love to play on the free maps like valguero and ragnarok, build with the s+ triangles, and we would like primitive + on the switch as well, please give switch the same updates as other consoles have had , even if you need to make the maps paid dlc on the Nintendo e store , I would pay like 5$ just for valguero....you could bundle all I mentioned for like 20$ and we would buy it .......that said it's free on ps4 and xbox one so we should not have to pay
  25. Lunar Cave I'm built in Says it's a mission Area now after last Update I am Built in a Lunar Cave, Coordinates are Lat 31.7, Long 36.8, So Before the March 11th Update This cave was not a Mission Zone, After Update it suddenly gives me the Mission Area Icon, Now when I pull up the Mission Boundaries there is No Mission in the Area, Now this isn't that big of a problem for My Unofficial Server as I allow Building in Mission Zones Setup, But I Thought I would bring it up anyways for the Servers who don't have that option set
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