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Found 7 results

  1. It would be great to add some variety into how you defend your base. As of right now for late game it is only heavy and tek turrets. I think some of the s+ turrets would be nice additions to the main game. Obviously those turrets would need to be balanced in some way. Having only 2 defense types that are viable seems crazy when this game is very base defense oriented.
  2. Onirevas

    Turret genie

    Implement the turret genie from S+ The genie should be in tek tier it should cost 500 element and should have setting for different ranges up to 30 foundations it should also take time to distribute the bullets because instant will be OP it should take 10-30 minutes to fill the turrets or it should scale with the amount of turrets in an area if you do a scale it should be 30 seconds per turret
  3. Have YOU been looking for a trading discord that is reliable and deals with scammers in the right way? Well if so, Here you are! We are a brand new trading discord, trying to get in the ranks. All you need to do is, join the discord, comply with the rules, and trade! If you are caught scamming, action will be taken if there is proof! https://discord.gg/5HgamXH
  4. Snap turrets onto structures Would love to see an update to official servers of mod where you could snap turrets onto hatchframese or other structures. For example, they snap onto the corners and in between the middle of them Or even add a lock to how you rotate them once placed, make it like every 45° angle "snaps" I know this is not a gamechanging thing, it's more a quality of life thing but I'm pretty sure many players would be happy to see this happen Ofcourse add an option in the game settings to turn on/off "Turret snapping" Remote keypad for turrets Every turret with the same pincode, you can change it's settings from that keypad. So you could easily adjust the the range, targets, etc. All at once from 1 single keypad Because as of today, the remote keypad isn't used that much at all in official pvp servers besides drawbridges, this would give this item some new life If I could code and make ARK mod's I would already made this but unfortunately I can't, if someone who can and is interested in this Let me know and I'd love to work togethere on something ? Greetings, Fourthree discord: Fourthree#4447
  5. . if you're a pvp player, you know the grind of gathering turret ammo. it's tedious, it's time consuming, and the output is far less than the input of materials. I don't know of anyone who enjoys "bullet days" when you spend the majority of your time filling up turrets. so what is your method for farming bullets? what works best for you? i'm on a dedicated ragnarok server. the first thing i will do is metal runs. first i will farm all of the metal around the base, then i will grab it on a weight-spec'd wyvern and take it to three other locations. after about 50 stacks of metal, i head back to base. there is a door directly next to the indy forge so i will drop the anky to a location where i can stand in one spot and transfer 1.8k at a time between the anky and the forge. if there is any spare room in the forge, i will fill it with wood. next, i'll hop on the griffin and fly to the volcano to harvest charcoal. i stay mounted on it and harvest burnt trees while flying from tree to tree. occasionally i will dump excess wood. when the griffin is almost encumbered and getting slightly slower, i will head back and dump the charcoal into a vault. next is for the sparkpowder. i gather the stone myself with a mastercraft hatchet because there is enough stone around the base to do me (and i haven't put aside the time to tame a doedic yet). i take the anky out to get the flint, i always double the amount of flint compared to stone. shove it all in the chemistry bench and make sparkpowder. afterwards, i fill the chem bench up half with sparkpowder and the other half with charcoal to start making gun powder. i usually continue this step and the last step up until a vault is about 3/4 or more full of gunpowder. now is the big step: the bullets. for every 100 ingots in the fab i will have 900 gunpowder, so every stack of metal is paired with 18 stacks on gunpowder (the recipe for advanced rifle bullets is 1 ingot and 9 gp). i will fill up 3 fabs with this ratio and keep pumping them full of gunpowder and ingots until i have the bullets i need. then i repeat the entire process. it's not fun. but it's necessary to keep my base protected. i will soon have a second forge and chem bench to keep up with my demand for bullets. what are your procedures? i'm curious as to how other people do it.
  6. Electrical circuits in this game are bad. I've had many problems trying to connect two generators to each other and getting them to snap and also turbines. I've Google searched this and found people have been having these problems since the beginning and they have been posting about it and it still hasn't been fixed. At the moment I have been testing building on single player and I built another floor and tried to build another generator above because the turrets I have placed and the extra lights don't work which I think is because a generator can only supply a certain amount of power. Will the electrical circuits and snap points be fixed in this game? It's been over 3 years or more that people have been posting about these problems.
  7. I'm trying to add to my cluster the ability to place turrets on platform saddles. Cluster is from Nitrado and before it's asked, yes that one option box is clicked. But still doesnt allow auto turrets on them. So I was looking through some posts and im not 100% sure but I add this string of code to enable it right? OverrideStructurePlatformPrevention=True And in the Engine section on Nitrado settings it should in where i have a screen shot correct? Another question is, if this code also goes in that same area and if it is done correctly to add Griffin spawn at a 30% rate in the snow mountains near green ob? ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries SnowyMountain_Spawn_C",NPCSpawnEntries=((AnEntryName="Griffin",EntryWeight=0.30,NPCsToSpawnStrings=("Griffin_Character_BP_C")),NPCSpawnLimits=((NPCClassString="Griffin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.06))) Thanks in advance for any help.
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