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Found 44 results

  1. HectorHellious

    TLC Ideas

    Disclaimer - These are my ideas. Nothing more. Nothing less. Amphibians Beelzebufo Bug to Paste - Allow Melee to effect the amount of paste harvested from insects Diplocaulus Jet Slip - An ability, much like the Pteradon's Drill Attack, that will allow a dash forward to allow escape from danger. Give it a 30 sec cool down and deals no damage. Shock Proof - No longer effected by Electrophorus or Cnidaria, but this does not protect its rider. Aqua Invertebrate Hunter - Change Trilobite Hunter ability to deal 5x damage to Ammonite, Cnidaria, Leech, Eurypterid, and Trilobite Birds Archaeopteryx Shoulder Chute - Change the Archaeopteryx to be a shoulder tame. To deploy (hold it within your hands) the Archaeopteryx as a "Glider", you must have no item in hand and hold Jump Hot-Key for 2 seconds (minimum) and the same to retract (place on your shoulder). Jet Glide - While gliding, toggling the Sprint Hot-Key will increase your forward motion at the cost of the Archaeopteryx's stamina. Increasing Archaeopteryx's speed stat will not change the gliding speed. Ichthyornis Hostile No More - Change it to be passive unless provoked or near dinos that effect its "hunt and retrieve" ability. Disarm - When riding a player it has a chance to disarm an attacking player Kairuku Mini Fridge - Increase spoil times of items within inventory. Can make Iced Canteen / Water Jar like the Refrigerator. Dinosaurs Diplodocus Tail Whip - Give alternative attack that deals damage Tek Saddle - Gives protection to all the riders from projectiles and elemental attacks (Wyvern Breath) Pachy Increase torpor damage Pachyrhinosaurus Raging essence - Rage Gas Acts more like Rare Flower Effect Parasaur Parasaur wont defect people wearing a full ghillie suit Pegomastax Disarm - While riding your shoulder, it has a chance to disarm attacking players Yutyrannus Courage Roar - Effects itself but buff is reduced to 10%, Allies still gain 25% buff. Savage Feathered Tyrant - Make is appear less like fur and more like feathers, much like the raptor Fantasy Unicorn Horn Attack - Normal attack gives small bleed effect Fish Fishing Basket Add that Ammonite can be tamed Invertebrates Achatina Food - increase eating from berries/crops trough at half food instead of 10% food Insect Paste - make it so it eats chitin to make paste on top of its normal 100 production Shell - major defense increase when in shell Araneo Spider Feet - Ability to climb walls Venomous - Bite attack has a chance to apply a debuff to stamina and DPS Giant Bee Honey Anti-Theft - If the hive is not locked then anyone can access it but enemy players not wearing proper armor will take double normal bee effect and bears and steal honey from even locked hives Lymantria Faster Flight - Slightly faster than argy Nocturnal - buff to speed and healing at night and debuff speed and stamina during day Butterfly - Add either a skin or variation Spores - Spores change to a 5 second stun then a 20 second speed rebuff Silk Factor - Its been stated by WC and the doisers that is does(or will) do it and many years later still doesn't. Make its poop count for like 100 silk or make it produce silk like the Achatina does paste in a 100 stack per hour Pulmonoscorpius Tranq - Make stinger attack deal less damage but more torpo like its water brother Nocturnal - buff to speed and healing at night and debuff speed and stamina during day Invertebrates Make all able to breed (besides bees, dung beetles, or Achatina) - Add an incubation items that breaks when they become adolescent and turn into small versions of the tames or just make them act like other dinosaur and make them just hatch tiny versions. Either way we are happy Mammals Megaloceros Female Bite - Give attack ability to deal very low damage and harvest berries Onychonycteris Bat Bite - Its attack has a low chance to infect a survivor with a variant of Swamp Fever. RollRat Miner - If left on wander it will have the chance to dig up stone, sand, clay, or gems Sabertooth Pack Buff Reptiles Liopleurodon Change limited tame time to act more like Titansaur with a low "non-upgradeable" food ThornyDragon Make needles do more torpor
  2. PringleWingedMaestro

    There isn't a midgame!

    Hey all. Now, this may have come to the attention of most experienced ark players, and maybe even some newbies, but there currently isn't a midgame. I mean, technically there is, but survivors cant be bothered to play through it. It's usually transitions from a little wood hut with a pteranodon or two, maybe a trike, to a metal base, fabricator, flak armour and better tames, like Rexes, Wyverns... etc. No-one really takes their time. If you don't know what the midgame of ark is, its basically Chitin armour (which no-one uses anymore), Carnotours, Argies, Stone bases (You will still see these, but they are mainly little huts on the beach, or just someone using stone as a mini-base to prepare stuff for a new base), Catapult turrets, Cannons, stuff like that. Everyone just skips that and goes straight to late game. SO! What I'm thinking is that we sort of 'upgrade' mid game. Starting with a Carno TLC, like Jesus he needs some upgrades. have you seen his stubby little legs, and teeny tiny arms? Second: Either make chitin armour better, or replace it with a new type of armour. People would utilise it more, and I mean, have you ever experienced the disappointment when you find a CHITIN BP in a high level supply drop? Even worse, just a singular piece of armour? Not even a BP? Like, come on, ARK. Third: Make stone structures more appealing. I mean, Late-game tribes will use it as a wall sometimes, a bit of defense, but that's it. Other than that, its useless really. It can be easily be broken through with a sword, albeit with some patience. Maybe upgrade it a little. I'm not saying make it OP, just make it more appealing. Four: WEAPONS!!!!! Sword, pike, simple pistol, longneck, shotgun. That's about it. Maybe implement some sort of primitive AR? Maybe a blowtorch? That'd be cool. And DEFINITELY another melee weapon. Some sort of saw-on-a-stick, maybe. AND FINALLY: Structures! You have stone structures, maybe a crank elevator (If you can be bothered to craft it, most people aren't) and that's about it, other than a couple others. Maybe, just maybe, you could add something like Bridges! Proper bridges that you could place across gaps. Not HUGE gaps, but maybe across a wide river or something. But they'd only be weak bridges, that can be damaged by the likes of Sarcos, and Mega-Piranha. Add some sort of wall structure, that isn't exactly strong, but will protect your base. Make it 2 walls high, and 3 walls across, and they HAVE to be snapped to fence foundations. Cant be placed on normal foundations, even if its a fence foundation placed on a normal foundation, just so people cant make bases out of them. That'd be too strong. Maybe add a canoe, for fishing in, so you don't have to build a giant raft. Anything like that. All I'm asking is to make mid-game more interesting so people take their time. Sure, in single player you MIGHT utilise the mid-game, but on servers that isn't often the case. It would certainly make things more interesting.
  3. With this list of suggestions about creatures, i didn't talked about dino's stats (maybe an exception or two), but about new features/mechanics/skills. Because this is not only with statistics that we can balance a game and makes every creatures usefull. I also had in mind to create more synergise between creatures. And to create more counters to some specific dinos, to break the meta, bring some diversity and balance. For me there are different groups of dinos : Combat, Support, Base Assistant, Producer, Transport, Farmer, Companion, Tank, Scout, Lure/Tame etc... From my point of view, to avoid to make an useless creature it has to be good in at least one group or to be polyvalent in some. In the actual game some beast are only "ok" in one category and are outclassed by others. Let's try to avoid that. Also, there could be some synergy betwen same species (chalico snow battle, megaloceros/trike/rhino male battle, dolphin swimming in pack and jumping at the surface etc...) I tried to review every water creatures, i think it should be good to make an huge TLC based only on water (why not on pair with a new extension map with a large focus on water) About water and flyer, i think a great addition would be wind and water stream that dinos could use to gain speed. There are also some creatures that really needs some love, but i don't have good ideas for them. As the plesio/paracer that just looks like mini mosa/bronto, galli, terror bird, megalania, equus, ptera, thylaco. * (my english isn't perfect sry) Wild Dominant Fight Some animals have to prove their strenght to their pair. If 2 wild male meets each other, they can sometimes fight (not to death), the winner will gain a temporary alpha boost, and will have a territorial behaviour (agressive on nearby creatures of other species) Carno, Dunkleosteus, Mammoth, Megaloceros, Pachy, Trike, Wooly Rhino Achatina - vomiting when eated Producer Not built for combat, but could benefit from a small digestive debuff when killed/eated. - If you eat an (uncooked ?) achatina your stomach will feel dizy, your dino will stop to vomit every +/- 30 second. Vomit : Reduce your food by 20% and don't allow you to eat for a period of time +/- 2min. Some creatures are immune to vomit like the frog, insects, megatherium, all swamp/poison creature and maybe french players ? Allosaurus - vengeance buff Combat A new feature that will boost them when an other allosaurus dies -> new strategy for bosses by sacrificing a dino to boost the others. - When an allosaurus dies, all other allosaurus in range will receive a vengeance buff for a short period of time (2min) Vengeance : the creature will deal extra damage and take less from the creature/player who has killed his friend ?. Similar but smaller than the alpha pack buff Ammonite Anglerfish - produce anglergel, flash, 2nd light mode and colors Support, Scout Some more utility and a combat utility skill - Passively produce anglergel (add more craft/recipe that require anglergel) - Press C to change the light mode from omni light to directional light with even more range. Also highlight other creatures/players for a short moment (30sec-1min). (Need works on AI to make him lights in front of you when on follow) - Charge stamina (20-30%) to overcharge flash nearby creatures and gain a propulsion (like squid). Maybe makes this consume anglergel in it's inventory. - Useless but fun. allow him to change his light's color by forcefeed colors ? Ankylosaurus - reflect damage, break legs, wandering gathering, shell breaker Farmer, Combat Defense Makes him a good defensive dino vs large creatures. - Add reflect damage (less than Kentro) - Can break legs from large creature for a short moment -> new cripple CC Cripple : the creature can walk but not run, and when walking takes % health per step as damage (won't take damage if not moving) - Allow him to gather ressources in wandering (+ option to disable stone) - No reduced damage vs carbo, doed, golem, dunkleo, trike etc... Doesn't ignore saddle's armor Araneo - climb wall, cocoon small creature, shoot web string, grapples, root, poison, trap... Combat, Support, Utility Not really a combat mount but more of an utility/support mount, with 8 reasons to 8 them ? - Climb wall/ceilling - Once tamed you can choose 1 combat skill and 1 utility skill to learn out of 8. 1. Cocoon (utility) 2. Grapples/Zipline (utility) 3. Alarm trap (utility) 4. Shoot web strips (utility) 5. Venomous bite (combat) 6. Camouflage (combat) 7. Jump on prey (combat) 8. Web traps (combat) - Cocoon : Cocoon small creatures (creature have to be uncouncious if wild). You can take the cocoon in your inventory. If it's your tame inside, it act as a cryopod. If it's a wild, you can forcefeed it to creatures for a small buff (1min CC imunity ??) Or use it as passive tame for passive carnivore (dimetrodon, dimorphodon, pteranodon, kairuku, megatherium etc...) Act as handcuff if used on human - Grapples/Zipline : Shoot a string of web that you can use as grapples with balancing ability. If used a second time (on a surface) it makes a zipline (that last 5min). It can also grab small creatures and human. - Alarm trap : Place 2 point linked by a string, if a player/creature walk through it. The araneo will notice and alarm you. And they are marked, if araneo hit a marked enemy she deals extra poison damage over time. - Shoot webstrips : can shoot strips at a relatively high rate (slower than velano), deals low damage, but slow 2s the enemy. +15% slow per hit, at 100% the target will be rooted 4 sec (target will be immune to this attack for a short period of time after that). Larger the creature is, more hits will be needed. For human, fortitude reduce the amount of slow. - Venomous bite : charge a powerfull attack that deals extra poison damage over time and apply a random sickness (Stamina drain, vomiting, poooop, allucination, rabies, extreme water/food comssuption) - Camouflage : the araneo stop moving and after a short time start to be invisible (to simulate camo effect). Once an enemy comes nearby she will attack and deals extra poison damage over time. - Jump on prey : Charge a long jump (a bit like mantis), if target hit, deals extra poison damage over time and paralyse the target for a short time (3sec). - Web traps : Creatures that step on hit are rooted for 6sec. If the araneo hit the enemy before the root end, it will deal extra poison damage over time. Can also be placed between walls (to catch flyer) Archaeopteryx - gps position to send colis, shoulder Utility, Companion - Can select a pinned location on the map and send him like the baloon crates, but it's up to you to send him from a high spot - Can fit on your shoulder, or maybe in a backpack (like banjo&kazooie) (other creature could also fit inside, like dodo, kairuku, diplocaulus etc...) Argentavis - dive and hawkeye Transport, Combat Flyer without speed skill/access feels underpowered now with griffin/owl/rock drake - Allow him to dive but not gliding (the same dive with the crosshair than the Rock Drake) - Can see and target a creature from the sky, if he dive and hit the selected target, will deal extra damage Arthropluera - climb wall, improved turret mode Turret, Armor Shredder Baryonix Polyvalent, CC Basilisorus - oil into projectile Producer, Travel Safely Adding a synergised feature that use his special oil (also for tuso) for the chalico and catapult - Give him Hide and Sparkpowder and it will produce oil bags. Beelzebufo Farmer Brontosaurus - Weight reduced for platforms Combat, Transport, Platform Platforms on dinos are a bit weak right now, if you want to use them as mobile base/outpost as the dino will rapidly be uncombered. As he is the king of herbivore (not counting Titanosaur), couldn't he get some kind of aura that boost other herbivores around him ? - Reduce weight of stuff in storage on it's platform by 50-75%. (Not the weight of other dinos) - Small resistance buff to other nearby herbivores Carbonemys - Carbo in the shell, item on the shell, Faster in water Tank, Siege Makes Blastoise possible. - Can set in or outside (are not targeted by turrets when inside to not be broken). As golem, weak vs explosives. - Can place item on it's back but not structure (include firecamp, crop plot but also cannon, balista etc...) If not possible -> a small platform saddle only for items (we don't want boxed turtles in structures) Carnotosaurus - faster and a charge Combat/Scout, Farmer They are supposed to be faster than allosaurus.They could alos be used to farm meat more effectively than other carnivors - charge attack that will knock back enemies - collect prime meat from dinos bigger than phiomia. Castoroide - builds shelter for small dinos Farmer, Smithy, Utility This is more of an indirect buff for shoulders pet than for beaver. If your beaver is on wandering in a pound/water it will produce a small wood shelter that you can pick and place anywhere you want. You can assign small creatures (everything smaller than castoroides + beaver themselves) to it, they will be covered (can't be sniped). They can freely go outside if set on aggressive and comeback in. Gain a small heal and/or xp buff when inside. Chalicotherium - more projectiles type with better range/aiming, drink beer Ultimate Siege/Turret Makes him a true siege creature with some diversity. And rework his aiming to feel more accurate. Can drink beer Increase his throw firerates (it's not right to be outclassed that much by velano) Can now throw different type of projectiles from it's inventory produced by other creatures. Pooulder : Produced by dungle beetle. It's a boulder made of multiple poop. it'll create an aoe that will stay around 10-15sec. That will have the same effect than poop from wild chalico and mesopithecus. Higher range than rock throw Curved trajectory. Oil Bags : Produced by Basilo and Tuso by giving them sparkpowder and hide, that will act as oil jar but with larger aoe and automaticly set on fire on hit. Higher range than rock throw Curved trajectory. Targeted by turrets Reinforced Kentro Spikes : Craft them in fabricator by combining polymer, cementing and a kentro spike (that you can harvest on them). Deals high penetrating damage and can also slighty damage metal structures. Higher range than rock throw Direct trajectory. Add a quiver as saddle complement ? Projectiles effects scale with melee damage. Damage for rocks/spikes, aoe (with a limit) for pooulder/oil. Can easily imagine other projectiles, Lymantria gaz, Scorpion Venom bag etc... Cnidara Coel Compy - Attach to creatures Swarmer, Dot Damage Who said Pikmin ? - Can jump on creatures and attach to it for +/- 30sec and deals damage over time. - Also slow the enemy (1-2% per attached compy) They will fall if attacked by an other creature. You can also slowly make them fall (one by one) by running. Larger the creature more they can jump on. Can't jump again on the same creature before a moment. Daeodon - Gives porks meat Healer, Meat Daeodon could give porks when killed (as the phiomia). Pork : Refill more food, but not very good for taming. Could replace the kibble feeding to keep Daeodon filled on food. Dilo - Spit rework, Killer buff, Riddeable by mesopithecus Pride What i see when i look at a dilo is a beast that have pride and likes to shine. But not that easy to find feature about that. Maybe something like a killer buff. When he kills something will gain a buff (because he is proud of himself) and gain an heal (like hyeanodon) Also rework his spit too looks more like a spray than a bullet. (Shorter range but large cone = more precision) - larger but shorter spit - killer buff that is stronger with the size/level of the killed creature. (Imagine if he kills a titan ) Dimetrodon - mutation boost, passive heal, faster maturation Breeding Assistant This guy is a pacifist and fit perfectly the support role specialy in the breeding section. Specialy with his calm temperament - Increase mutation chance by 15% of nearby creatures. - Increase the maturation speed of nearby creatures - Passive heal (a lot weaker than daedon but can stack with them and don't consume food) Dimorphodon - group bonus, armor, riddeable by mesopithecus Swarm, Companio They feel too basic compared to other small flyer because they have nothing special. A group buff like kentro and compy should fit the swarm archetype. Or the ability to craft them an armor mades of Dunkleo chitin plates - Group buff - Chitin Armor (cause metal is too heavy for them) Diplocaulus - buff vs eurypterid, weight reduction Farmer, Utility He is pretty good to farm chitin, but he needs something else, allowing him to farm black pearls should be good for him. Same kind of buff vs Eurypterid and some weight reduction on chitin and black pearls could benefit him well. - Buff vs Eurypterid - Weight reduction for chitin and black pearls - Increased chance to collect black pearls on trilobite and eurypterid. - Can refill your empty SCUBA tank (can't refill more than 50%) Diplodocus - hold 10 shoulder creatures Transport, Aviary This dino is a bus for player, but why not also for small dinos too. This would make him a mobile aviary -> aircraft - Remodel of the saddle with a "cage/aviary" on top. Act the same way as shelter (see Castoroide section) but without the xp and heal buff. (Polar) Direbear - Different Bears type -> Dire, Polar, Cave Combat, Polyvalent Would be cool to rework the polar dire bear and to make a difference between them, and add a new one. DIre Bear : The actual one, polyvalent with great weight, nice speed, decent damage, bees immunity Polar Bear : Slower, Stronger, More Health, Less weight, Less Stamina, Good swimmer, Prefer Fish, Hypodermal insulation. Same kind of buff than the megatherium but on fish and pinguin instead of bugs. Cave Bear : Can hibernate, similare to megalosaur but with a different cycle instead of day/night, something like 2-3 ingame days. Can roar when in cave or inside bases to fear creatures. Direwolf - Veangence Pack Combat Same vengeance feature than allosaurus. Dodo - Hatchery Base assistant (eggs) Act a bit the same way as a nerfed hatchery from s+ Craft and assign a nest to a dodo. By placing a fertilized egg inside, the dodo will take care of it, will prevent it to hatch (keep it at 1%) and send a pop up message. (Dodo have bluetooth nowadays ?) Only one egg at a time. Have to place the egg by hand. Still need an outside insulation source. Doesn't count into dino limit Doedicurus - Shell Breaker, Broken leg Farmer, Tank, Shell Breaker Could benefit from the same features than anky as it's is mammal cousin. - No reduced damage vs carbo, doed, golem, dunkleo, trike etc... - same broken leg feature than ankylosaurus Dungle Beetle - Produce Pooulder, Riddeable by mesopithecus Producer Produce pooulder for the chalico and catapult - Can set him to produce Fertilizer or Poolder - Produce Poolder with Phiomia's poop - When a Mesopithecus rides him, they will collect poop and place fertilizer in nearby crops plot Dunkleosteus - Charge, Reduced ressources weight Farmer, Tank, Combat (defense) Actually Dunkleosteus have great stat scaling, but need too much different stat to perform well, so he need a stamina buff and could also benefit from a combat skill that can also help him to travel faster. - reduced weight of all minerals. - a charge attack that can stun enemies - CC immunity, this guy is already slow enough and is a true bunker Electrophorus - Electric Net Base defense Could benefit more from their group bonus, with the ability to create electric barriers. With an option similar to turret mode. - Connect an Electrophorus to 2 others to create an electrified triangle. Enemies that goes trought are stunned for 10sec, and the triangle is disabled for 1min. Eurypterid Equus Galliminus GiantBee - XP, Turret mode Producer, Turret Don't know why they can't gain xp. Could be usefull when you use them outside of their hive as turret. And rework the bees spawn AI to fit with the queen. If the queen is aggressive, the other should always goes and attack enemies when they spawn. Right know it's random, sometimes it works, sometimes it doesn't. - Gain Xp - Turret Mode + improved AI Giganosaurus Combat Gigantopithecus - Use Ballista Utility, Polyvalent Gigantopheticus and Mesopithecus are kind of intelligent and could benefit from some human skills. Learn him to use Ballista and Catapult for more diverse base defense method. When a Gigantopheticus is assigned to a balista/catapult, they count in the turret limit. Hesperornys - Oil Egg Projectile Producer Can sometimes drop golden eggs in the wild, when tamed drop them more often. And makes an other use of his oil eggs as projectile. - Can use his oily eggs with a slingshot, Hyaenodon - Laugh to debuff enemies, Rideable by mesopithecus, Vengeance Companion for Dungeon (ideal vs large number of small creatures) Demoralize your enemy by making fun of him - When in pack, will laugh at your enemy, he will then deals less damage to the Hyaenodon The size of the creature they can laugh is proportionnal to the number of hyaenodon in the pack. - Rideable by mesopithecus, he will pet the hyeanodon, throw poop and gain the rider imprint bonus. - Same veangence feature than allo Ichthyornis - Highlight rare ressources Prime Farmer, Utility (stealer and spotter) They like to steal, so they might like brillant stuff, make them spot rare ressources. - When on your shoulder, will highlight rare ressources on land. Ichthyosaurus - Sonar, jump, transponder Scout, Utility (transponder) Act as the Parasaur but in water. And a feature that fit his friendly temperament, no more lost water dinos. + they are very friendly, so it would be cool to be able to attach to wild dolphin to swim with them without saddle. - Sonar to spot enemies as the parasaur - Can jump at the surface (just for the show, like basilisorus) - Can spot friendly creatures in water from afar, will just show the direction. - Ability to swim with wild dolphin, you can grab and control a wild dolphin after petting him for a short moment (2min ?) Iguanodon Polyvalent Kairuku - Breed assistant Harvested, Assistant As they are family friendly ++, they fit well the role of nanny. - act the same as procoptodon about imprint , only for adolescent creature, has to be in wandering. Kaprosuchus Combat (Defense) Kentrosaurus - Spike Armor, Harvest spikes Combat (Defense), Harvested Don't let the hyaenodon the only beast who can access to armor. - Craft a special armor made of metal and polymer that will reinforce his spikes, and give armor. Will makes is reflect damage scale with melee damage. Or a tek armor that can shoot spikes (like the velano's alternative attack) Leech - same as achatina -> vomiting when eating Leedsichthys Liopleurodon -> need a real Liopleurodon Combat (hit and run) Can keep an unique magical liopleurodon that swim in rainbow, but we really needs normal ones. Play him as hit and run as we don't really have this kind of gameplay. And feel like it's a lonely creature, so why not gives him a special buff when there are no other allied creature near them (except maybe an other mate boosted liopleurodon) - Powerfull chomp attack that deal %health as damage, on the first attack when initiating combat and a bleeding, that will prevent the other creature to sprint for some second. Will then gain a speed boost for some seconds. (Dunkleo, Carbo and Doed are immune to the %damage). - Oxygen feature like the diplocaulus - Stat boost when alone Lystrosaurus Mammoth - Trunk Horn, Platform Saddle or War Saddle, Wild Male Dominant Fight Combat or Utility The mammoth is a true force of nature that could be played different style : Utility or War Beast. You could choose between 2 types of saddle. Platform Saddle or a War Reinforced Saddle Also make an use of his trunk as a boost to other herbivore or maybe to desorient enemies. - Use his trunk as a boost to other herbivore (doesn't stack with yutyrannus) - Choose between the Platform Saddle or War Saddle The platform saddle could have reduced weight for wood but also charcoal (and some other ressources), to make a charcoal refinery on it's back. The War Saddle, would turn the mammoth into a true war beast that could fight equally with larger dinos (spino, rex...). That will boost his damage and resistance. Could looks like war elephant, metal plates on it's sides, on his face and reinforced spiky tusk. Manta - Camo in sand + one use sting shot Scout, Tracker The manta could benefit from a camo skill that makes her invisible when she stays in the sand. Works well with her speed to work as a scoutting creature. + an other skill that will let her track target. - Goes invisible when standing in the sand. - After leaving stealth, for 15sec can deal a powerfull attack with her sting. The Cooldown reset when in stealth. - Can plant her sting in a target, she will then loose her sting. But can track the target everywhere for an hour. 1hour CD (she has to regenerate her sting), and you can't use the powerfull sting shot when on CD. Megalania Megaloceros - morale booster, bleed, weight reduction, mate boost range, juvenile raising, charm, wild male dominant fight Combat Support, Assistant Presence and Elegance : Male have a natural and strong presence that could boost the moral of other creature in combat. Also bring the bleed effect mentioned in dossier. Female have elegance and are gracious, that could be usefull for dinos raising, and to charm other creature to protect you in the wild. Male : - Boost the moral of nearby allies by giving them 50% reduction on CC effectiveness - Bleed effect on larger creature - Reduce weight of thatch and wood Female : - Double the range of mate boost bonus of nearby creatures. - Increase imprint like procoptodon, but for juvenile. - Will charm nearby wild creature when a predator attacks her. When together : - When in couple, they both gain CC immunity and their mate boost bonus is doubled. Megalodon - Highlight weak creatures, faster near them, Pack bonus Combat (good vs weak enemies) Megalodon should have interraction with blood (weak creatures) - Will highlight creatures bellow 50% health or bleeding from afar - Get a speed boost in direction of highlighted creatures. - Wild megalodon, swim in circle around the prey to wait the other - Pack bonus Megalosaurus Meganeura Megatherium Mesopithecus - Small base assistant, Ride small mount Companion, Assistant He could be your small assistant that will help you for some tasks in your base. Similar to some S+ features. And as Combat skill, allow him to mount some of the small creature. - Collect Achatina's paste and Phoenix's pearls. 2 or 3 foundations radius. - Have to pet him some times, or he will be mad and stop working to throw poop at you. - If he is on your shoulder when you claim a small creature's baby, the imprint will link the mesopithecus to that creature. Allow the imprint bonus to works when the monkey rides thoses creatures. - When to monkey rides thoses creatures, the pair will only count as one dino (if someone wants to bring them to boss fights, who knows). The mesopithecus will throw poop. Allowed creature to mount : Dilophosaurus, Dimorphodon, Dungle Beetle, Hyeanodon, Troodon Microraptor Mosasaur - Chomp, Eat living creatures (ally or enemy) Combat, Transport He should be able to use his big mouth to directly eat other creatures smaller than him. Could also works on ally to transport them. - makes him able to eat creature that has less than 20% health or less health than his damage output. Relatively long CD - can store an allied (land and sea) creature in it's belly. Similar feature than cryopod. Also works on enemies, but only for 10-15second - same weight resuction for the platform than bronto Moschops Onyc - Can hang to roof, Ultrasonic attack, Aggro on sound/light, Light weakness, Transponder, Shoulder Pet Companion Stronger than Dimo and Vulture but with weakness. - Can land on roof (no need to explain ) - Have an ultrasonic attack that will send a sonar wave. That will desorient enemies (makes the screen blurry) - They will aggro you only if you makes noise (fighting other creature, run, jump, or even just eat/drink), point light to them or just walk to close to them. - They will deals reduced damage and take more if exposed to light source, same debuff if there is an explosion near them (too much noise) - Can spot friendly creatures from afar, will just show the direction. (Like ichtyosaurus) - Can be put on your shoulder Otter Oviraptor - Riddeable by mesopithecus Assistant Similar to item collector from s+ but only for eggs - When a mesopithecus rides him and on wandering, they will collect dropped eggs in a short radius, and put them in an nearby assigned storage. Ovis - flee near other larger creature Harvested Make them a bit smarter by not staying in front a rex to say hello, but starting to run once in sight. - Same kind of AI than Tapejara but with every carnivore. Pachy - Damage reinforced door Siege Ram He could be a good dino to raid early game just by buffing his damage vs doors (stone tier). Makes him a battering ram dino. - Deals moderate damage vs stone with his charge. - Deals more damage on doors, traps, windows etc... Pachyrhinosaurus Paraceratherium - Platform weight reduction Same weight reduction than bronto platform. Parasaur Pegomastax Pelagornis - Reduced polymer weight Farmer Pelagornis needs something, but i don't have much idea for them, maybe a feature/buff around water. Phiomia - pork meat, poop slow mine, harvest seeds. Harvested As they are early tame, and that it's at this moment that you have to find seeds, he is the right guy to gather them with his small trunk. Also gives him more chance to survive when attacked. And finally more interest to hunt them. - Can give Prime Pork when harvested by certain dinos (carno). Or from baby phiomia. (See Daeodon) - When fleeing, he will lay poop-mine, other dinos/players that walks in will be slowed. - Gives his poop to the Dungle Beetle to let him produce Poolder Piranha Plesiosaur - Platform weight reduction Same weight reduction than Bronto platform Procoptodon Pteranodon Pulminoscorpius - venom gauge, mini alchemy kit saddle Combat support, alchemist The master of potions, there could be differrent types of scorpions (like gacha) that produce different potion. - a venom gauge that will refill slowly (faster when eating corpses). That you can use at any moment (even if not filled, but with lesss effect) to inflict a powerfull sting shot that will paralyse even larger creature, deals poison damage over time and makes your screen blurry (hallucinating) - Place an empty jar in it's inventory to crafdt a porion that will spoil over time. Can replace narcotics, stimulant, health potion or even suicide potion. Purlovia - Tunnel Combat Defense, Utility New feature that might fit better on a new mole dino (or maybe mole rat) - Can dig a short range tunnel. That player can use to go to the other side (act as a teleporter). Choose "Dig In" -> enable following -> choose "Dig Out". Will be shown as 2 piles of earth. Only one tunnel per purlovia at a time. Don't think it's too powerfull as the player have to already visit the area to create a tunnel (Might be similar to the tunnel skill for alien in Natural Selection 2) Quetzal - Platform weight reduction Transport Same weight reduction for the platform, than bronto Raptor Rex Sabertooth - Track prey Scout, Tracker Felin have great flair, if could profit the Sabertooth, with a new tracking mechanic. - If a sabertooth come close enough from an enemy dino/player to smell it, or by smelling a dropped stuff/poo. The saber will target the prey by showing to the player a small colored smoky tray that lead to the prey. Will also deals more damage to the prey Effect last 15-20min If it's a wild one, the sabertooth will track all the dino of the same species in the area. (Good if you are searching after a beelzebufo in the swamp for exemple.) Sabertooth Salmon Sarco Spinosaur Stegosaurus - fix his swipe not dealing damage/collecting, if spammed too fast Tapejara - Can stay on walls when dismounted Terror Bird Therizinosaur Thylacoleo Titanoboa - Constrictor Combat Might be a tons of work to animate, but would be really cool to see a Titanoboa hugging a bronto neck. Can be powerfull but as they have no saddle they are pretty squichy. - Can "jump" and enlace larger creature, could deals extra damage with time or reduce oxygen. Will fall after taking a certain amount of damage by other dinos/player or when out of stamina. Titanomyrma - Base assistant Assistant Introduction of queen ant. Similar taming than queen bee. Transform the queen into anthill that you could place in base. - Place an anthill near crop plots, and the ant will collect vegies and beries in the anthill (act as a fridge for vegetables) Titanosaur Trike - Wild Male Dominant Fight Farmer, Combat Trilobite Troodon Tusotheutys - oil into projectiles Combat, Utility Wooly Rhino - Wild Dominant Fight Combat (hit and run) Disable corpse hitbox to not getting blocked each time he kills a creature Yutyrannus
  4. Kingfisher422

    wyvern Wyvern TLC

    So I have been thinking about this for a long time ever since I raised my first Wyvern. They suck. Other than for flying around fast, doing metal runs with a weight Wyvern, or showing off, they suck. Especially now with the introduction of Aberration, where all metal runs are now done, and with the introduction of Gasbags and Managarmr they are no longer the fastest. Even before these new dinos were added, they still had a big problem, the Boss arena on Scorched Earth was designed to allow them to take part, but made it so it wouldn't land so you would have to do 100% Wyverns....but they would be KO'd instantly due to no armor or torpor resistance/capacity and you would lose them all. Even if they were awake, their DPS capabilities are limited, and even then you would have to have 100% one type of wyvern and it would NEED to be lightning. They require the most difficult taming to get since you have to risk life and limb and dino getting an egg, which is mostly low lvl, or is not a lighting (which is the only one atm that has any reasonable DPS or accuracy) and have to KO a female wyvern which required a trap and you have to get it every time you do imprints or to feed the baby. I think it is time to have this fixed since this is THE dino that SE was made around. So in that end, I have put my suggested changes in hopes it is seen by a Dev directly or through you, the reader. Blanket Changes: Breeding re-added Breeding time increased to that of Giga/Tuso/Mosa/Basi/etc (11day, 16hr + Egg hatch time) Increased Torpor value (2-3x, needs testing for accurate fair number) Aiming Reticle as Mana/Velon/etc Reduce Breath attack stamina cost to 100 (?) Breath attacks no longer damages allied/tribe dinos/players both mounted and dismounted Milk refrigeration (potentially?, due to new difficulties obtaining it) Milk buff increased to 5 mins Wyvern Talons give temporary immunity to just special debuff effects of specifically new wyvern [not dragon] breaths [add ice talon] (1min?) to make runs survivable with prep ------------------------------------------------------------------------- Fire: Breath now is a 20 Tile long, 7 Tile Wide (at end) Cone Fire breath does 2x prev dmg from the direct dmg portion (500% melee) over 2.5 seconds just as current version Debuff is now 1 stack per hit (each breath has 10 hits) with max of 50 Each stack does 0.9% max hp dmg per stack w/ max of 7 dmg Debuff has only 5 second duration, at expiring it removes 10 stacks of debuff Each breath refreshes time of debuff and adds more stacks Extra damage from fire attacks at 50 stacks of debuff (?) Submerging in water removes all debuff stacks Rain reduces debuff time to 3seconds from 5 Ice breath from Ice Wyvern removes 1 stack per hit (10 hits in each breath), doesn't refresh time on debuff Potentially add debuff upon removing stacks that increases all damage taken by 0.5% for 5 seconds, stacking to 50 (?) ------------------------------------------------------------------------- Ice: Breath now is a 20 Tile long, 7 Tile Wide (at end) Cone Ice breath does 2x prev dmg from the direct dmg portion (500% melee) over 2.5 seconds just as current version Debuff is now 1 stack per hit (each breath has 10 hits) with max of 50 Each stack does 1% reduced movement speed and attack speed (same essential effect as admin command 'slomo' except for projectiles speed) Debuff has only 5 second duration, at expiring it removes 10 stacks of debuff Each breath refreshes time of debuff Fire from fire arrows and flamethrowers removes 1 stack of debuff, doesn't refresh time on debuff Fire from Fire wyvern breath removes 1 stack per hit (10 hits in each breath), doesn't refresh time on debuff Potentially add debuff upon removing stacks that increases all damage taken by 0.5% for 5 seconds, stacking to 50 (?) ------------------------------------------------------------------------- Lightning: Breath is now a 10 Tile long, 10 Tile wide, 10 Tile tall Burst in front of it Breath does 40 hits instead of 36 hits per breath, and totals 1000% melee over the normal 5 seconds Breath animation is now a small bit of crackling forked lightning in the area when no targets present Add a random (1 in 10 different images?) forked lighting image arcing from mouth to each enemy on each hit Final hit causes a knockback, both up and away in direction Final hit makes a thunder sound Debuff on flying dinos that, at getting 4 stacks, forces them to land for 10 seconds Buff any dino that gets landing debuff so it cannot apply debuff for 20 seconds (?) ------------------------------------------------------------------------- Poison: Breath remains the same, but travels faster, possibly change the projectile image to a spit/liquid appearance Breath does 2x dmg from direct dmg portion (300% melee) in one hit just as current version Breath no longer damages rider, direct attack or cloud Bypass armor when not wearing gasmask/hazmat/tek, no direct or cloud HP damage when wearing these Cloud severely corrodes all other armor than gasmask/hazmat/tek plus doing standard 9% max hp per second Increase maximum damage of cloud to 150/second (300/second max w/ debuff below) Debuff 5 seconds from direct damage and cloud causing 2x dmg from any poison wyvern direct poison breath attack [direct and cloud], 20% increased dmg from all other sources I am open to suggestions but really I just want to see this important dino get the fix they need, since Scorched Earth is a Paid expansion and is losing out of its main charm.
  5. Rahthos

    TLC Phase 3 Suggestions

    Edit: I realize some of the dinos I listed are being changed in the second TLC update, so here's an updated list based on what I believe would make a solid third TLC. 1. Carnotaurus 2. Quetzalcoatlus 3. Plesiosaurus 4. Mosasaurus 5. Megalodon 6. Pachycephalosaurus Aside from that, in terms of solely appearance, the Pteranodon, Gigantosaurus, Dilophosaur and Stegosaurus could also use a bit of love. I would also like to suggest possibly adding some more color IDs into the game's mutation system for more variety, like more purple and orange colors. Thanks for reading!
  6. My most wanted for a TLC pass (if we get another): Female Megaloceros Come on, it's pretty ridiculous they still have holes in their heads! ? Also, I saw this video about ARK's most useless dinos where this was voted #1 because of lack of fighting skill and, well... any skill. So, I propose: Make it faster than the male - that would give it some utility as a mount. Or maybe a stand-on-the-hind-legs-waving-front-legs-furiously attack (that could work for the male as well). I'm thinking that it'd induce torpor like the Equus kick. Mesopithecus Make it cute The devs have already proved they are really good at cute creatures (Otter, Shinehorn, Jerboa ❤️ ). The meso is quite useless but if it were at least cute and not looking like something out of my nightmares (? ) That'd be enough for me to still want to tame it! Araneo Breeding, oh please, please please! I love my breeding, I want to breed everything and this already has an egg anyway! Also - now we have creatures that can walk on walls and on roofs, it feels a bit off that a spider can't do these things. And, because I can't resist: a new ability - web grappling hook (the mechanic is already there). I want to fly around like spiderman! Pulmonoscorpius Again: breeding! They already have eggs *making my cutest puppy face*. Onyc I wanna breed, I wanna breed! You start recognising the tune, eh? These are mammals and mammals already breed, soooooo ? Also, I'd love for these to default to "landing" on the bottom of a roof if inside a house Now that we have the "land" whistle, it'd be easy enough to get them down that I believe it won't be too annoying (then just don't bring them into the house ?) Ichthyosaurus Mantas can jump, but the iconic jumpers of the sea - the dolphins - can't. I'd love to see this ability added to my favourite aquatic pets. Disclaimer: We have never been promised a new TLC pass so this is purely speculative. However, last round the Megaloceros was mentioned for a possible pass along with a few other creatures that were considered. While none of these were promised, they were at least in the devs' minds and in the case of the Megaloceros, that's such an oversight (holes... in the head!) I can't believe that will never be fixed.
  7. Don’t you think that the Therizinosaur should have a TLC? After all, it is commonly used in boss battles and it is an excellent harvesting dino. I think it should have a bleed attack and extra damage on flyers since it’s long claws could theoretically tear wing with dangerous ease.
  8. Shrekasaurus

    Creature TLC Ideas.

    I've got some ideas: (Along with everything below, every creature should get its own vocalization) Diplodocus: A Model update. Give it a whip attack with its tail and an updated running animation. It also needs a stomping attack for its back legs to protect it there. Diplocaulus: A model update. Give it a special "Saddle" that not only gives it an armour rating but also allows the Diplocaulus to wear the player on its belly while giving oxygen. Increased speed and health. Mammoth: Definitely a model update. Give it a "Tent Saddle" that acts like a miniature home for travelling in cold areas and elsewhere. Allow players to shed them for pelt. New animations, especially for running. Stegosaurus: Really needs a model update. Give it a buff ability like the Triceratops, except it's activated near Allosaurus. New animations. Give it an "Intimidation Dance" ability were its plates light up in vibrant colour and enemy carnivores get a debuff to their speed and melee damage. The dance would also be a very cool animation! Pachyrhinosaurus: Model is actually pretty good! Change running animation and increase speed a little bit. Along with its existing ability; make the Pachyrhinosaurs the Monster Hunter's "Hunting Horn" equivalent in Ark! Having multiple different aromas to buff its allies in small but helpful ways! Carnotaurus: Oh boy a model update, please! The Carnotaurus could really look better! New animations. Give it a natural defence against piercing attacks thanks to its osteoderms. Thanks to a life amongst larger predators, the Carnotaurus is very brave and immune to intimidation and other debuffs! The Carnotaurs will be the fastest large carnivore. Quetzalcoatlus: A slight model update including a raised neck when no platform saddle is equipped. Slightly increased speed and stamina and reduced melee. It also gets a slow run when grounded. Lower the amount you can build on its back, but reduce the weight of almost all materials by a little bit for some and a lot for others. Troodon: Give them the ability to jump onto and attack larger animals. This will gradually cause bleeding, but only three Troodon can be latched on at one time. Make their taming process less tedious. Mosasaurus: Give it a "Titan Clash" buff ability when fighting Tusoteuthis (and vice versa) that increases damage. New animations, especially for quickly swimming. Give it a tail attack to protect its rear. Model update. Plesiosaurus: Model update for the love of God! New animations, increased damage, speed and health. Give it a 360-degree turn attack and the ability to negate a percentage of natural and artificial armours thanks to its piercing teeth. Brontosaurus: Model update and new animations. Stomp attacks like Titanosaurus. Tek saddle that gives the Brontosaurus huge plasma cannons on its sides.. Increased damage and speed. Reduced weight of almost all resources, with some greatly reduced, and others only reduced a little bit. Instantly knocks over all trees. Paraceratherium: Model update and new animations. Stomp attacks like Titanosaurus. Travels more easily over rough terrain. Instantly knocks over almost all trees. Give it the ability to knock-back creatures up to Rex size when using its primary attack. Hyaenodon: When near an allied Direwolf, they gain the "Follower" buff which grants them increased speed and attack and some damage resistance. More agility and able to climb rougher surfaces, like large rocks. Tek saddle that gives them a bite that causes burning damage. Titanomyrma: A queen that is tame-able and turns into a nest that spawns workers and soldiers that defend and gather from a certain radius. The nest naturally generates stone and thatch in some environments, and clay in others. Meganeura: Not traditionally tame-able, but can be captured in a net via harpoon gun to be used in building a "Meganeura Mine" that detonates into a swarm of stamina-decreasing insects when walked over by player-specified enemies. Ankylosaurus: Gains a "Cripple" attack when faced with larger foes. Increased size and a new model with new animations. Mesopithecus: Model update. Poop-throwing ability now has a percentage chance to give a minor disease. Mind you, it's a VERY low chance! Ichthyosaurus: Model update. Gains the ability to breach the water and quickly dart below the surface, like an underwater Griffin. Increased health and stamina. Titanoboa: Increased size, model update, rideable. Constrict ability on creatures up to a certain size. Onyc: Increased size to become ride-able with a new "Echo-location" ability that allows it to detect invisible and buried enemies. It also tells you the contents of drops and containers. Pulminoscorpius: Increased size and model update. Natural defense against torpor and fire damage. The Pulminoscorpius' torpor attacks are now much more effective and can be switched from "Knock out" mode to "Knock out and kill" mode for taming purposes. Morellatops: New animations. Can detect water from great distances. Pegomastax: Model update. Just rework it to be more effective at its job. Microraptor: Model update. Just rework it to be more effective at its job. Compsognathus: Model update. Gains the "Swarm" ability that allows the Compsognathus to quickly attack prey while having a percent chance of attacks missing them! They can also climb and attack larger prey. Carbenomys: Ability to retract into its shell to become almost invincible. Model update with new animations. Increased melee. Natural armour against all attacks (except explosive and giant animals). Can be passively tamed. Phiomia: Make its poop a super fertilizer when fed veggies. Archaeopteryx: Model update, larger size, and give it the ability to be worn like a glider suit (a glider suit that needs to eat and runs out of stamina, but grants better control over gliding). Bee: Hives passively create workers and warriors which defend and harvest for the Queen. Lymantria: Gassing attack does choke damage to players and tames. More erratic movement and updated model. Mantis: Tek saddle that gives it light-saber arms. Pachycephalosaurus: Increased size and new model. Increased speed and melee with dramatic torpor against players. Megalodon: Increased size and rarity with a new model. The "Tidal" buff that grants a bleed attack when mate-boosted. Megaloceros: Model update and increased size. Females give "woodland milk" that helps with breeding in some way, and males gain the "Sparring" buff while among the forest that causes rival male tames to deal less damage to the Megaloceros. Miscellaneous: Breedable Arthropods General improvement of AI Remember to feel free to edit and criticize all day!
  9. HellBoyRok95

    Should wyverns have a TLC?

    We know how griffins are fast ,can counter wyverns with ease amd shoot them with sniper. I feel the wyverns a to vulnerable against fast flyers. Would be cool if they change the turn radius and improve the breath imbox of those creatures? Or it should stay has supposed to be?
  10. HellBoyRok95

    Aberration TLC Wishlist

    I like Aberration and still enjoy it, because we have at least a maps that doesn't allow flyers (expect the desert titan, but it is intended to be a PVP meta) which i think these creatures are overused in pvp. I like the concept to build a base in a upward rock cliff to increase your chance to succed tour raid defense, BUT has we all know, there always something to fix or something missing in the third DLC, Here's what i've in mind to improve this content: 1) Gets 2 variants of Reaper: One is the king, which is the most agile variants: It could have a better aim acid spit accuracy and have its own fast (has a spino) swimming ability and animations underwater. Maybe a claw attack. An engineering( by tek) Reaper Queen could be the competitor to the giga: It can't have a saddle, but have radical ability that may overcome an undefensable raid. It has a roar that could Buff resistance immunation to the king counterpart against light radiation effect from Plant Z flash grenade,charge lantern light puppets (bulldogs, featherlight, glowtails and shinehorns) for for 30s. It could also dig underground by sneaking like the basilik, have a grab attack to smash mid-size dinos. But your oxygen is decreasing 3x than mouting a basilik to prevent unbalanced pvp. It could also spit acid that istead slowing down creatures, it could damage metal structure and flak armor has the anthropleura. It is 3x tankier than the king, so it could manage to soaking many heavy turrets bullets at once. For getting this variants, instead to put a percentage of chance to get a Queen variants, you have to cook a special gland : First, you need to find the alpha reaper king that give you alpha reaper king barb and the glands of the wild queen to be able have the right gland to consume before the baby reaper burst out of your chest. To imprint it, you have to sacrifice another baby aberrant dinos similar to the troodon taming method. 2) Give TLC Rock drake's turning radius while climbing to cliff/walls and maybe fast claw attack. It soo cringy and annoying to control it by a mouse that doesn't have a accuracy direction. W,A,S and D would be a better way to manage rock drake turning radius while been upside down climbing cliff and platform. 3) Karkinos TLC: up claw use. These should be able to protect mounted players from frontward. 4) Basilik TLC: able to be immune radiation effects from the red zone and Rock drake trench. Wilds are immune, but tamed one are not which it's illogical. Also Maybe add a whip attack in a purpose to the tide of it's tail and change the poison spit animation attack. Feels cheap by recycling the spit poison wyverns in a exclusif dino. 5) Seeker TLC: Make them tameable and allow them to spit a flashy substance to a enemy player by a whislte command. 6)Charge pillars should have the role like the crafting pillars in exctinction. It pissed soo many players off, because the motionless transfers pillars are only in the scorched surface and Radiation zone. we always depend on transmitter,loot crates and beacons... 7) Make the Rockwell boss rewarding. Unlocking only tek engrams and acsendant level is not enough to play back. It should have valuable loot and big amount of elements in the Alpha version. I know it seems soo demanding for a wishlist, but i think Aberration deserves some improvements like Scorched Earth does. We should not play Aberration to just benefited its feature and go back to the maps with many biomes after 2 months of grinding and Farming. We should play it to enjoy longer the content. I still try to play it often has possible, but many people are still first focusing on Ragnarok and the island has a main habitats for their bases.
  11. HonorableFool

    Ark TLC 3 Dino Ideas/Suggestions!

    I have some suggestions/ideas for another TLC. Be sure to post your own in the comments below and let me know what you think! Land Creatures are first! Carno You saw this coming right? really this dino is just garbage. Carno should get a bleed affect on its secondary. It should also get a buff that increase armor and damage when near a allied Yury,since yurys are always with them in the wild, also mabey their heads get armor like the turtles. Remodel and new textures are needed badly for this guy! and add a roar attack plz all large carnivores shouls have a roar Compy These little guys are never tamed probably cause their USELESS! Im unsure what you could do with these guys,but mabey players/Gigantopithecus that have these equipped cant be detected by parasaurs or compys can dismantle traps like bear traps,wire traps,etc (possible Bear trap escapes?),and even make their eggs be able to be cooked into oil or something? SaberTooth They are boring and bad rn. I have no idea what they could do for this guy mabey the rider gets nightvison? buff stats Carbonemys Not much to say about these but increase water advantages,i know its not a turtle but its the closest thing,just increase their oxygen and swim speed Dimetrodon Player can interact with them to gain a insulation buff for 5 minutes,has a 15 minute cooldown Bugs MAKE ALL BUGS BREEDABLE THEIR IS NO REASON THEY CANT BE All the bugs right now beside dung beetles and authros are useless right now Pulmonoscorpius (scorpion) Give the scorpion a grab small creatures (basically any shoulder mounts) and make his stinger attack separate from his regular attack Model update as well Araneo (spider) make these guys generate silk in their inventories,add wall/ceiling climbing and even perhaps a spider web trap ability like it shows indicators for lines across two walls to place with the spider or something slowing larger creatures and trapping small ones? Onxy (i know its now a bug but wildcard treats them like it!) Again let cave creatures breed,make them poop white guano which could be a new fertilizer being the best (mabey even adding a refined verison of guano being even better) and eating guano has a chance to give you rabies or but also it could regen stamina! give a speed buff or something when nearby creatures/players have rabies Titanboa Its a boa it doesnt choke prey WHAT you cant be for real add a choke ability acts like a bear trap but also deals dmg or torpor can grab creatures that are parasaurs and smaller (cant grab other boas) can be set on turret mode by players. model and resize could do as well Flyers Theirs not alot in this area,make most flyers a bit faster Pteranodons Make prime fish and fish better for taming/healing these guys in real life they ate mostly fish even some fossils have been found with fish,Pteranodons get a speed and stamina boost when flying near water,they were known or thought to fly long distances over the ocean. Retexture as well. Dimorphodon Just give these guys a pack boost,Retexture as well. Water Dinos Alot of water dinos lack secondary abilities Megalodon You saw this coming too they are useless and very disappointing Give them direwolf scent ability and mabey a bleed bite or a grab/thrash? reduce their spawns a bit as well AND increase size and remodel/retexture Mosasaur add a tail whip and retexture Plesiosaur Makes them be able to rotate much fast and improve their bite it is really awkward to use these things perhaps riders also get better vison underwater? Dunkleosteus Add a headbutt/charge attack dealing torpor and dmg! Diplocaulus (i know its a swamp creature but its purpose really serves the ocean the best rn) Diplocaulus can regen durabilty for scuba tanks in their inventory,The diplocaulus uses oxygen and food for this and cannot repair scuba tanks that are already fully broken! I know this is alot more then a tlc would have since tlcs are usually only like 5 dinos but this is just a idea list mostly! Cheers!
  12. Daimon03

    Scorched Earth TLC

    With Extinction DLC just around the corner (not really) I was wondering if I had missed out on any news regarding a Scorched TLC patch. I remember Wildcard talking about it a while ago as well as seeing some leaked Scorched TEK engrams such as a TEK wyvern saddle but haven't heard anything since then. Does anyone know if they are still working on this? Just kinda of feel like we're missing a chunk of the story as it is and a TEK TLC patch would add some welcome content to Scorched.
  13. DarkRaptor13

    Next TLC ?

    Hi ! Do somebody know if a new TLC will happen ? The creatures (in general) need some upgrades like: -Herd behavior while moving -Need to drink and animation for that -Hunter IA (Aggressive when hungry, hiding, following the target and surprise attack, things like that...) -Sleeping need -Nest to build/protect -Defensive strategy (not running to attack the enemy BUT staying in place, forming a group and attacking the enemy when it's too close) And more specific design to make some creatures useful again and to have better design. Here are some I would like to see upgraded: -Sabretooth (just add abilities, design is cool) -Megalodon (design+abilities) -Terror Bird (design+abilities) -Liopleurodon (design+abilities+definitrly tameable) -Araneo (design+abilities, come on spiders have so much potential abilities !) -Mammoth (design+abilities+small platform or a specific saddle, like "war saddle) -Quetz (design !+abilities)
  14. PyroShadow

    Scorched Earth

    Ok. i think we can all agree that scorched earth is incomplete. Except for phoenix, all dinos are free, there is no cannon ending (when its is supposed to) and no new tekengrams. Luckily that can change. Scorched should recieve a TLC, new engrams, dinos (exclusively) and its ending with tekgrams. I have personal tek items I believe the community will love and can benefit. I would like to see a tek shotgun, tek forge, tek solar panels(or just solar panels), and/or the tek wyvern saddle that has been sitting in the dev kit for so long. I personally believe the boss should be a robotic hydra because scorched still has an overseer. Perhaps, we need to attack all 3 heads at within a small time frame. Perhaps we need to move away and dodge attacks and attack within a small window. A hydra is definitely deserving of the scorched earth to aberration ending. All I know is that there should be an acesion terminal. I think that even something like this will make our community happy. I mean with Rockwell, Overseer and king titan we are 150 max lv. Why not make your cannon dlc take you to 165 . Tbh these are simply ideas that I believe can give players a unquie experience on scorhed and can allow pvpers to gain new weapons. If anything give us a tek wyvern. But yh. Also a tlc for scorched with new content will keep players happy until you guys give us new dlc or possibly Ark 2.
  15. Qwertymine

    A much needed TLC

    The Giga What else is there to say? I know there have been countless posts about this subject. Years of people asking the devs for change. Years of being ignored. The Giga, as it is right now, is the most poorly designed creature in the game. The Cnidaria, Electrophorus, Microraptors, Reapers, etc.? They don't even compare. Here's why. What creature needs a base health of 80,000? This is higher than all the Alpha Creatures, higher than the Leedsichthys, higher than Reaper Queens, and much higher than any Rex could ever hope to get. So why let the creature have such a high base health if it only gains 40 health per level and loses 63,000 of it once tamed? Their damage is by far one of the highest in-game, only being beat out by the Titanosaur, Alpha Megapithicus, and presumably the Dragon. Its damage is higher than the Dodorex, Dodowyvern, Alpha Deathworm, Alpha Manticore, and Alpha Surface Reaper to name a few generally heavy hitters. Once tamed, a Giga loses a large chunk of its melee, and generally becomes a bad mount. Their health grows at a crawl, stamina and speed points are worthless, and damage is the only thing worth leveling. The Giga's high stats are eventually its downfall. This is further exaggerated by the ridiculous amount of time it takes to hatch and raise a baby Giga. So what do I propose? A complete stat rework, and (Maybe) a size change. New Giga stats would be as such: Base Wild per level Domesticated per level Health 2300 +350 +6% Stamina 420 +35 +6% Oxygen 125 +15 +10% Food 3000 +350 +15% Weight 700 +20 +4% MD 80(Base) +4.5 +2% Movement Speed: I don't know exactly how the values for this work, but between a Theri and a Rex Torpor 2500 +150 Torp loss 5/sec Gigas would have the same attack speed as a Rex, and would have a secondary attack the inflicts Gnashed. This secondary attack would be on a minute and a half long cooldown. The Giga's roar would have the same stun effect as the Rex, but can also call nearby wild medium-small predators(Carnos, Wolves, Raptors, Dilos, Troodons, etc.) to your aid for two minutes. Only ten creatures can follow you at a time. Breeding Gigas would be almost exactly like breeding Rexes, only requiring about two hours more time on average, high temperature for incubation, and the baby eats more food. Simple stuff. I get it, the Giga is Wildcard's baby, and it's the apex predator of the Island, but come on. Everything about it is ridiculous in some manner. The Base stats, the stamina drain, the size, the long breeding times, etc. etc. What do you guys in the community think? Are Giga changes warranted as the game's powercreep becomes more apparent, which will eventually leave the unadaptable Gigas in the dust? Or is this just some minor issue that we shouldn't worry about?
  16. retrojoe

    The Island TLC

    Was there any confirmation since they did the TLC to the dinos to improve things on the Island? Like adding wood and thatch pickup nodes like on ragnarok etc.
  17. So we know the Reaper Queen is not acquirable, but i think it would be cool to get this variant Reaper for new pvp meta. Because i think the Giga is too much nerfed for what it is (until is getting it's own TLC). Getting a reaper king is like have a buffed natural armor Rex, but i feel we should have a new super predator to be well rewarded and have new way to play against imprinted pvp dinos and fighting against the wild giga (Which is insanely OP) for PvE. I don't know what do you think? Would you like to get a tameable Reaper Queen for pvp or it should stay has a mini-boss?
  18. **This thread servers a dual purpose. One: Identify/list known issues and stating opinion on map's status, "Dead, TLC needed, or Good as is." Two: List recommendations if TLC needed.** As someone who really liked the center when I first switched from the island I found myself growing tired of it faster than expected. It was plagued with problems like the island wasn't. It had some serious issues that took away from the enjoyment of it. I never did the bosses there so I can't speak to if they are better or worse after update. But my issues consisted of: MANY locations on the map had areas to get under the map either entirely or where you were between layers I guess you could say. I strongly feel if it hasn't already this should be addressed it was a nightmare playing PvP on this map and getting raided from under map. I got really tired of having to be mindful where I walked so I didn't fall through and lose my tame or my stuff on my person. It strongly takes away from the game play when this is an issue you're dealing with, I am sure it exists elsewhere but I never had and haven't had these issues anywhere as close to as bad as I did while playing on the center map. There wasn't (at least from what I saw at the time I haven't kept up with it since I was there months ago) any real updates to the map ever compared to other maps. Haven't been paying attention but still not aware of much.. I know there was one maybe two recently? No story tied to the map, even if it wasn't apart of the original storyline why not give it something of its own? Open the Ark universe up a little? IDK could it hurt anything? Am I the only one who thinks this could be nice to add? Didn't have any unique creatures like Scorched, Ragnarok, or Aberration. C'mon can't make one single unique thing for it? Again could it really hurt anything? With all of the community's creativity I have a hard time believing Wildcard couldn't come up with something applicable to add here. So while playing on it I just felt like it was a place to die, since other maps were advancing and The Center didn't appear to be. It's an interesting map especially with the underworld. It would be nice to see some TLC come to the center and give it some more originality if you will. Help it stand more equal to the other maps. Since Ragnarok dropped it really seems to eclipse the Center. Maybe instead of having all the biomes like Ragnarok what if different biomes had different effects like one area has faster breeding, taming, etc. Those could easily be bad ideas so don't judge me just brainstorming. I am really more interested in what others think as I feel there are probably some awesome ideas out there and want a centralized place for ideas to be posted so Devs can easily see what people are thinking/wanting with the center. What are other people's issues/concerns with the map? Am I missing something? What should be added/edited/removed from the center map? Should the biomes be adjusted and maybe add a desert or an aberration-like area? Something else? Perhaps if enough people are interested we can get something accomplished. Everyone is invited to share their thoughts on the center map don't be shy no idea is bad. KNOWN ISSUES / BUGS **When specific issues are posted** UPDATED: 3/30/2018 Mesh/Ability to get under map. Layers of map not visible at particular perspectives. Ground and large rocks invisible from one spot are visible from another spot. Over spawning of creatures in caves and other locations. -Stated in bug forum section. Massive amounts of lag, possibly from gross over spawning. -Stated in bug forum section. Graphical bug seen during rain. -Depicted in bug forum section. RECOMMENDED IDEAS **This list is updated with user's posts below to keep ideas in one centralized location for easy viewing. I will periodically review posts to update list** UPDATED: 3/30/2018 Add Griffin spawns on floating island. New creature(s) unique to Center Map. Add original wyverns with trench. Add wyverns, no trench but nesting inside on the inner walls of inactive volcano. Create Aberration biome on center whereas Ragnarok has SE biome. No Aberration biome but some of the assets from Aberration. Unique engrams for Center Map. All tek engrams available/Server option to allow it. Ascension option. Water boss/Third boss. Explorer notes/Unique story. Unique structures. Ex: Gas vein or Wind turbine for SE. Unique/Different additional flyers. Additional caves. Unique ruins. Underwater bubble biome. Add landmass on east side of map. Third boss drops dragon's engrams. Additional islands. Cave TLC. Actual weather - some of which could have ability to disturb flyers. Nameless added to volcano area. Adjust element count for bosses. RECOMMENDED UNIQUE CREATURES **When specific creature is described will be added here. These will only spawn on Center map.** **Not all of these are expected to be added perhaps one or two. This is full list of what's been proposed.** UPDATED: 2/23/2018 Water wyvern. Pegasus. Water Leviathan. Piscine humanoid. Nāga (Explained below) *https://en.wikipedia.org/wiki/Nāga Tiamat (Explained below) *https://en.wikipedia.org/wiki/Tiamat Gargoyle/Gargouille. Sea Drake. Dragon boss (reskinned and tamable)
  19. SceptileDisfunction

    TLC 3 Ideas

    Hello Survivors, Today I got a suggestion thread on a TLC 3 idea! So I really like the Creatures they picked for the recent TLCs and would like at least one more TLC update! *DISCLAIMER* These Creatures are obviously opinionated and are my ideas! We need a TLC Dedicated to Certain Sea Creatures! #1 Megalodon: I agree Megalodon is still a good mount, but lets make it better! Lets add a ability! Megalodons ability would be a enrage ability! Where if it takes a certain amount of damage at a certain amount of time (Depending on how much health it has) it will go in a rage mode where its Attack and Speed go up tremendously! Also the Model needs to be worked on a lot! #2 Icthy: Again another bland mount that is a good beginner mount, but I don't think this needs to be an Battle mount, more than a food gathering mount where if you need fish and or prime fish, The Icthy is the Dino for you! Also on a side thing make it playful, interactive with the survivor I:e make it do tricks and make it jump out of the water when mounted just like the Basil! Another cool thing is a Pod or Pack Ability! if you tamed multiple of Icthys the highest Stat tame will be the alpha of the pod! This will be they only great defensive part of the Icthy! #3 Angler: Surprisingly a mount I don't use a lot, but the only thing that could be cool is if we have a mechanic with the lure! #4 Carno: I know this is a land mount but this dino needs a increase badly! Remember back in the old days of ARK where if we saw a Carno and we got scared or we thought we were gonna die and we couldn't wait to tame one! Well guess what that doesn't happen anymore because of all the new dinos that have been brought into the game! So lets fix him up! Lets add a Charge ability that will Incapacitate certain creatures (Depends on there size), makes them slower and gives a opportunity to kill Opposing Tribes or getting ur prey! Also making the Carno look cooler and horns a little more sharper! What do you think? Please let this get noticed so the devs can at least look at this!
  20. DLCs and new critters and colors are nice and all but I hope and pray WC is not finished with TLCs. Take the Scorpion as exhibit A, such a cool mount, its powerful, got a fantastic turn radius, and a bunch of other uses EXCEPT for the use it is advertised as, which is a torpor inflicting unit. Now mind you I pretty much exclusively play ARK in single player, which means that the fact that Pulmonoscorpius inflicts more damage than torpor makes the scorpion useless as a taming dino. And this could be fixed easily by adding a secondary attack that is exclusively a stinger attack, instead of the current '1 tail attack followed by 3 or 4 claw attacks'. Or maybe a buff that makes it click its claws and increases torpor effectiveness for 30 seconds. In my opinion ARK is the best game I have ever played in so many ways. I have been playing it religiously for years now, but it is just baffling to me that with the 10 foot long grocery list of bugs and glitches, all they are concerned with is churning out DLCs. This fact kind of makes me wonder if anybody who works on the updates and new official content even really plays the game. I didnt mean for this to turn into a rant but let's make a list of dinos and mammals that severely need just a little TLC to make them amazing, or even just make them relevant to the ecosystem, and why. Please Wild Card, hear us out!!
  21. DLCs and new critters and colors are nice and all but I hope and pray WC is not finished with TLCs. Take the Scorpion as exhibit A, such a cool mount, its powerful, got a fantastic turn radius, and a bunch of other uses EXCEPT for the use it is advertised as, which is a torpor inflicting unit. Now mind you I pretty much exclusively play ARK in single player, which means that the fact that Pulmonoscorpius inflicts more damage than torpor makes the scorpion useless as a taming dino. And this could be fixed easily by adding a secondary attack that is exclusively a stinger attack, instead of the current '1 tail attack followed by 3 or 4 claw attacks'. Or maybe a buff that makes it click its claws and increases torpor effectiveness for 30 seconds. In my opinion ARK is the best game I have ever played in so many ways. I have been playing it religiously for years now, but it is just baffling to me that with the 10 foot long grocery list of bugs and glitches, all they are concerned with is churning out DLCs. This fact kind of makes me wonder if anybody who works on the updates and new official content even really plays the game. I didnt mean for this to turn into a rant but let's make a list of dinos and mammals that severely need just a little TLC to make them amazing, or even just make them relevant to the ecosystem, and why. Please Wild Card, hear us out!!
  22. IRaTeMysTic

    Messenger Dimorphodon

    I think it would be pretty cool if we had the ability to send either Dimorphodons or some other small bird to other bases to deliver private messages similar to a messenger pigeon. It could be the Dimorphodon's TLC ability. Also they would physically fly to a new structure such as a messenger cage so messages could be intercepted by others. Also to send messages the player needs to have the tribe name of the people theyre messaging and the Dimorphodon must have a message canister in it's saddle slot.
  23. Now that the moschop is ridable, it struck me. Why is it still not able to harvest tree sap from the redwood trees? I mean why have the tree sap harvest leveling, if you can't use on any other map than scorched earth? The dire bear have the mechanic to collect honey from bee hives after its tlc, so shouldn't the moschop have that ability for tree sap? Currently it's a useless coward, but with a small change it could end up having some use. (Sap farming machine)
  24. SneakyMcGee

    Love for Scorched Earth?

    Surely I am not the only one that wishes Scorched Earth could be given some love these days, right? I understand that it was shipped as a completed DLC and that it did receive the Phoenix fairly recently, but surely, there must be other ideas that never made it into the release, that could now be developed the add some more to it. I feel that there is much more than can be done with the desert environment, but again, I am no game designer. What do you we think? Could more be done, and do you think it may? Or am I just being too optimistic?
  25. a 1x1 platform saddle could give some interesting new gameplay wouldnt be too OP because of the turtles speed. and can we get spiders that crawl on walls and shoot web like bola's! and basket traps for ants dragonflys, and perhaps the charge bug.
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