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Found 11 results

  1. Short: A brick wall using temporary dirt structures for utility and battlefield control. I've been working on this for a while, with feedback from Discord friends, but got a little bit overwhelmed by how fast the new suggestions went up. I hope you'll still enjoy it! Core Abilities: Tunnel While the Placerias can burrow, it does so differently from all existing creatures. While it can burrow up walls and through bodies of water, it does so very slowly and at great Oxygen cost, forcing it to surface after a short distance. But if you surface at a valid point (above water, either on flat ground or on a wall with a floor in front) it creates temporary "burrow" structures that work as a shortcut from now on - similar to an s+ tek elevator, if you're familiar, but with a much more limited range. Burrowing on top of an existing burrow uses it as the entrance, allowing you to link several to form larger networks. Excellent for shortcuts, ambushes, secret exits, and much more. Simply walk on top of it with your Placerias and it will highlight all connected tunnel exits, look at one while holding spacebar, and you and nearby small-medium tames following it will be teleported there. After a small digging animation, of course. The burrows decay if not used regularly, as to not fill the world too much. As temporary structures, they do not block spawns. They are invisible to enemies unless they stand almost on top of them, and if discovered, they can be blown up or have a Purlovia burrowed on top as a nasty surprise to anyone attempting to travel through. Dirt Wall With a great effort of stamina and a cooldown, Placeras can throw up a wide dirt wall. The higher its weight stat, the wider the wall. Excellent for blocking up chokepoints. The wall is very resistant to all but the stringest damage, but decays in less than a minute or when leaving render, and leaves behind debris that prevents you from building one in the same place. Any creatures swarming it will also be thrown behind the wall on creation. Including a 'turret mode' of sorts where it creates one when damaged or approached. Resistance to Damage over Time To complement their wasteland nature and allowing them to stay in combat for longer, their thick hide makes them highly resistant to bleed, fire, posion and lava, and completely immune to all other sources of environmental damage, such as sulfur pools, radiation, molten element or freezing water. Implacable While walking, they can push all but the largest of creatures around. Good for not getting stuck, pushing wilds into traps, or disloging Enraged creatures from Supply Drops. Clay Specialist While it can harvest wood and mineral resources, it only excels at gathering clay, collecting it whenever it would normally gather sand. Making it an interesting choice for builders. Temporary Ramps and Bridges In addition to the Wall, there are smaller temporary structures to choose from. Notably piling up dirt to form a ramp, each use making it a bit taller, or using gathered wood to form a bridge. (UI similar to a zipline. I imagine an animation where a tree appears out of nowhere in front of its snout which it then topples.) "Thick Skin" buffs I'm not 100% on this, as it migth be a bit hard to balance. Each time you are attacked you gain a small, stacking defensive buff. The more you have, the faster they decay. Would be great to increase survivability while swarmed. Using your regular Melee attack drains all Thick Skin points, but gives a short speed and damage buff, to help out your allies in tough spots. The more stacks you had, the greater the buff. Stats I'm no game balance expert, so these will be more suggestions than raw numbers. Health: High to Very High Stamina: Below Average Oxygen: Very High Food: High Weight: High Melee Damage: Low to Below Average Movement Speed: Low when walking, Average when sprinting, but at great Stam cost. Controls Main attack (left click): a bite/tusk slashwhen looking forwards, a kick when looking back. Mediocre damage, harvests bushes, rocks and trees. Secondary attack (right click): Create Wall. Crouch (C): Create Misc. Structure. Jump (Spacebar): Tap to create new Burrow. Hold to travel through existing burrows. Circle Menu (Hold R): Choose Misc. Structure type. Saddle (Art incoming!) Outfitted with rollover bars, spotlights and an erectable canvas canopy to keep the dirt out, this is a true living bulldozer. I imagine the player would lie on their stomach rather than sit, to lower the profile for tunneling. Taming To complement their digging nature, they are knocked out through a game of Whack-a-Mole. When damaged below half health, wilds will burrow until they regenerated. Players can then interact with the burrow to coax them out, starting the taming process. They poke out their head, and in this state, any damage dealt to them will deal torpor instead. After a few seconds, they burrow again and move unseen to a different spot and poke out again, repeated until they are knocked out. Letting them reburrow without taking damage removes a bit of torpor, and letting it do this too often will reset taming and heal it back to full. Additional Ideas Stuff I cam up with during brainstorming. May not be the most balanced things, and not vital to the playstyle. These are not serious suggestions, more records. Using resource nodes as weapons. A special attack that throws rock nodes, topples trees, explodes lamp posts, etc. Might be fun, but very niche. Mud Puddle temporary structure Kicking its back legs repeatedly, the ground and creatures behind the Placerias are covered in mud. Greatly slows attackers, but also gives them some damage resistance. Wooden Spike temporary structure created using wood from your inventory. When stepped on, it deals high damage (like 250 + 10% of max health), but is destroyed in the process. Megaphone Saddle A megaphone mounted on the saddle provides increased Whistle range. As this is already a creature you want to be mounted on for its full potential, this would help out singleplayer and smaller tribes greatly. I hope you enjoyed my suggestion, despite the rather scuffed and temporary art. I'll see if I can get some proper animations to you over the weekend. (Just need to remesh my sculpt into a workaple model, do the UV unwrap, slap some textures on, do the rigging, and take some Ark screenshots to photoshop it into. Maybe even rip some models from the files so it has someone to interact with.)
  2. Hi and welcome to the Estemmenosuchus Ultimadentaris vote page! Here we will persuade you into voting for Estemmenosuchus Ultimadentaris, first off with how Estemmenosuchus would work! Estemmenosuchus would be a mid-late game tame, with it’s saddle being achieved at level 40 or 45, Estemmenosuchus would get a hydration buff when in contact with water, and when deep underwater it will enter an “Manic Frenzy” state, where it will have increased speed, bite force and bite speed, however, Estemmenosuchus will have counters to it such as being unridable if it gains big levels of torpor and/or not being fed. Now, onto the Dossier! Common name: Estemmeno Species name: Estemmenosuchus Ultimadentaris Time: Mid Permian Diet: Carnivore Temperament: Aggressive Wild Few words other than terrifying can describe Estemmenosuchus Ultimadentaris, I've had various nightmares about being torn to shreds by these monsters. I can't stress enough just how dangerous an encounter with Estemmenosuchus Ultimadentaris is, they aren't like any other Estemmenosuchus specimen, they are far different, they're aggressive, strictly carnivorous, and lay eggs, almost as if most of their genetics have been modified heavily. Estemmenosuchus Ultimadentaris seems to hold a grudge against other therapsids, as in will specifically target them if they're in the same vacinity as the creature, now, I don't know if this is a silly rumor, but I've heard that Estemmenosuchus seem to go insane underwater and begin to bite like crazy! Might just be a myth, but better safe than sorry. Domesticated I don't know of anyone who has been brave enough (and/or dumb enough) to try and attempt taming an Estemmenosuchus Ultimadentaris specimen, in fact, I don't think anyone has tamed one as of yet, however, I know of many survivors who show an interest in taming Estemmenosuchus, which checks out, their amazing hunting capabilities as well as their increased speed when under pressure can make a formidable tame. Perhaps the way to tame them is to lure them towards a creature it can kill or hates like Moschops or Dimetrodon, and aiding the Estemmenosuchus to kill it, maybe gaining it's trust? I view killing a creature as versatile as moschops may look like a waste for some survivors, but for a creature like Estemmenosuchus? Seems like a fair trade. Images and more coming soon, stay tuned! Passive Ability - "Fear the unknown" If Estemmenosuchus encounters you at night, rather than attacking you it will stare at you, if you are (dumb enough) to near it after this stare, it will trigger a chase sequence, where Estemmenosuchus will follow you rapidly and will only stop if you're outside it's aggro range, or Estemmeno is killed. Attack 1 - Left Mouse hold. If you click simply with left mouse, then Estemmenosuchus will just bite the foe, however, if you hold it, you'll see a meter charge up, as Estemmenosuchus holds up it's mouth and then clamps down it's jaws on the prey, holding them in place while attatched to it. Here we can see an example of it, an Estemmenosuchus infinetly clamping the force of 1000 suns down on a pegomastax, who f'd around and found out
  3. There are currently only 4 to 5 (including the Managarmr) synapsids or stem-mammals and stem-reptiles present in Ark Survival Evolved, though. While gorgonopsid has been featured in around 5 creature submissions so far, of the creatures requested for addition to Aberration in Ark Survival Ascended. One unique addition to Ark recommended by myself and my team, would be a fictional species of the popular Diictodon. A small therapsid that lived in Africa and Asia in the Late Permian and was one of the most widespread Permian species found to date. This idea is based on my team’s suggestions, though shares similar concepts present in artwork from DracoSerpentor77 at https://survivetheark.com/index.php?/forums/topic/966-introducing-the-burrowing-messenger-diictodon, and RyuouShenron with the Bulbasaurus at https://survivetheark.com/index.php?/forums/topic/687803-bulbasaurusa-slightly-larger-dinosaur-resembling-lystrosaurus. They deserve credit and reference for similar yet great ideas and I would definitely recommend checking their ideas out. Common Name: Diictodon Species: Diictodon aberratios Time: Late Permian Diet: Herbivorous Temperament: Colonial Tameable: Yes Rideable: No Breedable: Yes Torpidity Immune: No Taming Method: Passive Preferred Kibble: Regular Preferred Food: Savoroot Equipment: “Diictodon Burrowing-Satchel” (Level 40 - Crafted at either a Smithy, by hand in a Player’s inventory or on an Argentavis saddle) Rider Weaponry: No Humans Can Carry: Yes https://nixillustration.com/science-illustration/2020/diictodon/ Wild "On guard, a Diictodon aberratios scout watches from a mound, monitoring in awareness of its surroundings. About 1.6 ft in height, these small subterranean specialists are abundant in their tunnel systems throughout the bioluminescent marshes and element falls throughout the Aberration. Colonial animals, Diictodon are endurant and able to survive the harshest conditions, mainly through their social networks and behaviours, thriving off the roots, water-filled tubers and aquatic plants that line the riverbanks, floodplains and hills. Their unique muscle anatomy and tusks in males are designed for a fossoriality lifestyle, allowing them to avoid predation and fill the niche as perfect subterranean herbivores' '. Domesticated "Being quite social and only becoming aggressive if disturbed or threatening their offspring, Diictodon are curious animals, and can be easily domesticated. They are very loyal and tend to bond easier and faster in the presence of other Diictodon. Their complex social bonds create hierarchical and role-based occupations within these communities designated to each Diictodon member. This behaviour can be used by a survivor to access materials from underground and expand their territory. Anatomy Discovered originally and named in 1876 by Richard Owen, Diictodon or “two-weasel toothed” is an extinct genus of pylaecephalid dicynodont synapsid or stem-mammals that originate from the Late Permian on the supercontinent of Pangaea. More than 6 species have been considered under this genus, including D. galeops, D. feliceps, D. grimbeeki, D. ictidops, D. palustris, D. parrington, and D. psittacops, mainly from digsites in Zambia (the Madumabisa Mudstone of the Luangwa Basin), South Africa (the Tropidostoma Assemblage Zone of the Teekloof Formation, the Tapinocephalus Assemblage of the Abrahamskraal Formation, the Dicynodon Assemblage Zone of the Balfour Formation, and the Cistecephalus Assemblage Zone of the Middleton Formation), and China (Guodikeng Formation). Diictodon was one of the most successful and widespread species of synapsids to have lived in the Late Permian, with approximately half of all South African Permian fossil specimens belonging to the genus. Their elaborate tunnelling and digging behaviours allowed them to fill a vacant niche and resulted in a widespread range, primarily present in floodplains and the arid scrublands that dotted the supercontinent. Diictodon is one of the most popular “stem-mammals' ' or therapsids, sharing many features prominent in mammals, and convergently in subterranean species. Diictodon had disproportionately large heads with a horny beak, short, round/cylindrical body, stubby yet highly developed muscular legs and 5 sharp claws on each wide hand. Males bear erupted and downward facing tusks (and being larger - sexual dimorphism) from the upper lip, while the females were tuskless. Their jaws were quite simplified with some bones dedicated to hearing, and their humerus/humerual bone shows no signs of growth marks, suggesting further digging adaptations. Their beaks and skull anatomy were designed for uprooting water-rich tubers and underground root systems. The tunnels of Diictodon were quite large and would spiral down in a corkscrew (convergently similar to the rodent Paleocastor) into the ground (at depths of a maximum of 1 ½ metres, though most were on average 0.5 metres or 1.6 feet in depth), eventually reaching a terminal chamber where the young were nurtured. Most Diictodon burrows also belonged to other species, usually being abandoned. Diictodon lived more gopher-like lifestyles when compared to other subterranean organisms (including the fictional species), living in deep solitary burrows that were not connected to other Diictodon tunnels. Their burrows played a crucial role in surviving the Permian’s drastic and arid climate with the intense thermal heat present in the deserts and scrublands of Pangaea. https://en.wikipedia.org/wiki/Diictodon#/media/File:Iziko_Diictodon_Corkscrew.JPG Of the habitats that Diictodon has been uncovered, one paleoenvironment of focus would be the Balfour Formation. The Balfour Formation contains a wide variety of Late Permian fauna, primarily burnetiamorph biarmosuchians, rubidgeine gorgonopsians, therapsids like Inostrancevia, therocephalians like Moschorhinus kitchingi, the primitive species Charassognathus gracilis, parareptilia, captorhinidae reptiles, younginiformes such as Youngina capensis, fish and temnospondyl amphibians. Flora such as the genus Glossopteris were also abundant at the site. The site is sandstone-rich and contains the remains of meandering rivers and foreland basins. Design The design of Diictodon should be similar to the original species, containing the same basic anatomy: https://www.pbs.org/video/how-dinosaurs-coupled-up-knepg5/ The species of synapsid should also contain features that correlate with the map Aberration, that being a small bioluminescent organ on the top of the snout, similar to Bulbasaurus: https://thecreaturecodex.tumblr.com/post/174445236519/bulbasaurus Its colour palette should consist of more vibrant blues, greens and sometimes dark purples to blend in and camouflage with the terrain and ground of the habitats it thrives in. Abilities - Diictodon and their Dicynodontid relatives are social organisms, living in communities similar to meerkats or ground squirrels. Diictodon aberratios are known to settle in communities, usually with tunnel systems and burrows that connect to different hubs or nests. This behaviour grants tamed Diictodon an imprinting and “social boost” on specific states such as health, stamina and movement speed. - Within these communities, females do not nurture their young. In fact infant Diictodon specimens preserved in discovered brood chambers suggest that males might have raised the infants and provided parental care within this genus. This is due to males being tusked and being able to dig burrows and protect said burrow, unlike female Diictodon specimens that are tuskless. - Using humeral exertion in rotation thrusting and the strength of their tusks, Diictodon are able to burrow. Unlike a Purlovia, Diictodon will burrow and move underground in a given direction similar to rollrats. Diictodon can be given specific items that they will search for, either on the surface or underground, including blue, red and green gems, metal, stone or (2.5% chance) element ore. Any materials found in a specified area will be returned back to its delivery points (which is located outside and away from a burrow). Their movements can be tracked using a Transponder Tracker paired with a Diictodon Burrowing-Stachel, this can allow a player to approximate the location of Diictodon underground and increase carrying capacity by 50%. - Diictodon has an imprinting level system. - Diictodon can be taught (in their behaviour menu) to scout based on imprint levels. The higher imprint and social boost from other tamed Diictodon members grants certain Diictodon the ability to scout. By creating small holes in the Ark’s surface, Diictodon scouts will stay on high alert and send calls to the rest of the community. These messages are then transferred to the nesting points, which in the case of an attack on a Diictodon colony. Diictodon will retreat back into their burrows, or send calls that can be heard and relayed by either another Diictodon or a tamed Parasaurolophus. - Certain males based on imprinting levels can be designated to work as caretakers, protecting the young and tending to their food. Food in their inventory works as a miniature trough in times of hunger, when offspring are starving. - At max imprinting, a set of Diictodon can be relocated out of a colony as a mob (a traditional colony) or form at random a separate mound system known as “soil plugs”, a behaviour (which can be cancelled by the player) present in gophers and large burrowing rodentia (as well as the actual genus Diictodon). This form of colony is more individualistic, with certain Diictodon living in mating pairs within a single burrow. This enhances a mating boost by 10% (influencing mutations and dedication in raising offspring - nurturing), but does not increase social bonding amongst other Diictodon. - In the scenario that offspring are fatally vulnerable, male and female Diictodon will fight back predators given the chance. A colony of Diictodon can easily overwhelm and scare off smaller predators, mainly through the use of sharp shear-like teeth (once a predator is injured, Diictodon will not chase the predator and rather regroup in their tunnels). - If paired with a wild roll rat, Diictodon can burrow underground and follow roll rats as they search for food, picking up any scraps or drops unrooted by the emerge of a roll rat. Weakness - To balance out the abilities of the Diictodon, these animals are quite small and can be picked off by larger carnivores if they are outside of their burrows (ranging from Raptors to Sarcosuchus). - Aberrant and normal Purlovia are specialised in uprooting tunnelling Diictodon. If a Purlovia stumbles across a Diictodon while it is underground, it can dig the small dicynodont out and quickly ensnare and kill the animal. This still applies if the Diictodon tries to dig itself underground, being applied a slowness and cancellation ability for burrowing. - In the settling of colonies, Diictodon located too close to certain river bodies are both at risk from sarcosuchus, kaprosuchus, baryonyx and spinos. Diictodon can also drown if trying to swim across certain water bodies, and in a 5% chance. Colonies built on riverways can flood, causing a debuff that can destroy nesting sites and kill offspring within the nests. Specimens of Diictodon have been uncovered in and around Permian floodplains, with some being suggested to have drowned from water flowing into the nests during the wet season with river bursts. Stats Attributes Wild - Level Increase Additive Multiplicative Health 70 +14 +6.4% 0.07% Stamina 80 +8 +10% Oxygen 100 +10 +10% Food 300 +30 +10% Weight 40 +2 +4% Melee Damage +0.4 +1.7% 7% 17.6% Movement Speed 100% +1% 300% Torpidity 50 +4 class = “grey” 0.5 Spawning Locations Diictodon aberratios primarily lives within two specific layers of Aberration, this consisting of the bio-luminescent layer and the molten element layer: https://ark.fandom.com/wiki/Luminous_Marshlands_(Aberration) and https://ark.fandom.com/wiki/Aberration Any suggestions and comments please reply below. These are mainly my team's suggestions, though concepts are similar to DracoSerpentor77's at https://survivetheark.com/index.php?/forums/topic/966-introducing-the-burrowing-messenger-diictodon, and RyuouShenron's with the Bulbasaurus at https://survivetheark.com/index.php?/forums/topic/687803-bulbasaurusa-slightly-larger-dinosaur-resembling-lystrosaurus/ for their similar ideas and concepts. Thanks. - MonstersHunters References: https://en.wikipedia.org/wiki/Balfour_Formation https://en.wikipedia.org/wiki/Diictodon https://www.prehistoric-wildlife.com/species/d/diictodon.html https://fossil.fandom.com/wiki/Diictodon https://en.wikipedia.org/wiki/Meerkat https://en.wikipedia.org/wiki/Gopher
  4. Placerias are extinct mammal-like reptiles from the Triassic period. Ark has little representation for this group of animals, limited to just Lystrosaurus, Moschops, and Dimetrodon so far. Its about time to get something exciting in this creatire class (and a different suggestion than the gorgonops ) Appearance Placerias in Ark are obviously much larger than they were in real life, slightly larger than a Trike. They have a colorful primitive version of hair on their belly and tails, also sporting some mean tusks that they use for digging. Due to their living in the caves of Abberation, they have evolved beautiful luminescent spots down their back. (I have no experience with digital artwork, so unfortunately I only have my hand drawings to show my idea. I think its a great idea and deserves a chance, so please do not judge the creature solely off of the artwork. If anyone who has experience with digital art desires to draw Placerias for me, have at it ) Wild I have only observed Placerias to travel in packs. As a gentle herbivore, they are too large and intimidating to be attacked my most predators. It seems their appearance is intimidating to most creatures, they wave their tusks back in forth and stand their ground. I even witnessed a strong herd of Placerias intimidating a full grown Spinosaurus and backing it up into a ravine. On the few occasions I have seen Placerias attacked by predators, they lose all their senses and go into a panic. When frightened, they make their best attempt of escape by burying their heads in the ground with their tusks. A rather funny sight, but an easy kill for even the weakest of survivors. Taming To tame a Placerias, you must protect it from predators while its head is buried on the ground. (Maybe an OSD style defense to tame? I am open to siggestions on the taming process) Domesticated Once domesticated, Placerias are an excellent aid through out the caves of Aberration. Despite their size, their backs are weak and cannot support the weight of a survivor and cargo. Their legs however are incredibly strong and can drag a significant amount of weight. To travel with your Placerias, attach a chariot behind it and let it drag you! This allows you to carry a significant amount of weight. You will find it worth while to tame more than one placerias, as up to 4 can be used in tangent to drag a single chariot. With each additional Placerias added to your chariot team (1-3 additional, up to 4), you will gain more speed and drag weight. Uses Placerias have a plethora of uses (see what I did there?). They will be useful from the very beginning of a survivors journey to the very end. In the early game, placerias can be used to dig up red gems, in small amounts (similar to wild roll rats digging up gems). They can also be used to venture all the way down to red biome. If you only have one tamed placerias, it will be capable of intimidating many foes, but not all, and will flee when attacked. With at least 2, they will be brave enough to attack. Their attack pawer increases with the number of Placerias in your posse. A group of 4 is capable of intimidating and surrounding larger creatures (up to a spino in size), making Placerias basically a mobile taming pen. Uses continued, (Reaper Imitator) Once exposed to radiation, Placerias become extremely scared. Though impacted slightly with damage, the radiation poses no real threat to them. However, their fright causes them to unleash blood curdling screams that sound surprisingly similar to Reaper Kings and Queens. No creature will even come close to a screaming Placerias, even in the radiated zone. Everything thinks that they are reapers and will keep their distance! Because of this, they can be taken down to the red biome to harvest obscene amounts of red gems with little to no worry of being attacked. The only creature that will not be fooled by a screaming Placerias is a reaper queen, so survivors must still be wary. Surface Looter End game survivors have also been known to coat their placerias posse in reaper queen pharamones, which decieves reaper kings into thinking that your placerias are, well, reapers like them. Your placerias can sense when reaper kings are near on the surface and will unleash their similar scream, which when mixed with being dowsed in reaper pharamone will trick the surface reaper kings entirely. This allows survivors to take their chariots around on the surface to collect valuable loot drops with no worry of being attacked by reapers. I hope you enjoy this creature submission! Remember to upvote if you liked it, and please comment your suggestions. Lets get Placerias the chance to make the ultimate impact on the Aberration experiance!
  5. A DISEASED CREATURE WITH NEW HUNTING ABILITIES - INOSTRANCEVIA Real Creature Wiki - https://en.wikipedia.org/wiki/Inostrancevia Hello Survivor I want to introduce you to the concept of the creature Inostrancevia or Ino, a medium-sized predator in ARK with new abilities for the Aberration map. Some of these mechanics were already presented in the concept for the Lost Island map. Idk who the original creator is. I slightly modified these mechanics, although the overall conception remained the same. Inostrancevia is an extinct creature from the Gorgonopsian clade, similar in appearance to the Gorgonops, which players have already presented in other creatures' votings before. Also, I used some mechanics of the Gorgonops provided by the user "Scanova" and others, such as creature tracking, and modified them according to my vision. Inostrancevia tracks creatures and players not by scent but by the bloody trails left by injured units. DOSSIER Species: Inostrancevia morbificae Time: Late Permian Diet: Carnivore Temperament: Aggressive or neutral-territorial Wild Inostrancevia morbificae can be considered one of the best hunters in the Ark, as they are skilled at tracking and killing their prey, dividing hunting grounds among themselves. These creatures prove their advantage through hunting, and only the most skillful hunter becomes the leader among other individuals of the same species. If the beast attacks you, it inflicts deep wounds with its sharp claws, and the bacteria in its jaws cause a severe illness. However, in the case of the latter factor, Inostrancevia has developed symbiosis to such an extent that these creatures identify each other solely by the presence of contact with these microbes. Like the creature, the player is susceptible to the effects of the disease. However, it is possible to recover from it over time. But with a particular treatment method, the player can redirect the pathogen, activating its beneficial properties. Domesticated While under the influence of the distorted disease, the survivor emits a pleasant scent that aids in identification among tamed Inostrancevias. These creatures go wild upon inhaling it, and similar to pheromones, it compels them to care more about the survivor and even protect them. Inostrancevia never forgets its hunting skills, even after a long captivity. The creature still skillfully tracks its prey by detecting the bloody traces left behind after delivering lethal wounds. ABILITIES Description The primary ability - the creature infects players with a specific disease that, when properly treated, can enhance the characters and creature itself. Active Abilities Simple Bite Press the button In bite attack, Inostrancevia deals moderate damage and ignores the creature`s armor. Perhaps it cannot ignore the armor of creatures like the Rock Golem or Reaper. However, it can kill Nameless without using light sources. Or not, idk. Paw Strike Press the button A claw attack that causes bleeding to assist in tracking creatures or players. If you attack, enemy units will leave behind a bloody trail that helps you track them. When the health of creatures or characters is below 20%, the bloody trail becomes more visible, making tracking easier. Infectious Bite Press the button To inflict damage, you need to charge the attack. It applies a new debuff to characters. The new disease is Cave Fever / Redwood Fever. Another name is Inostrancevia's Bite. While the character is sick, their attributes, appearance, and interface will change over time. It is caused by wild or tamed Inostrancevia. The disease cannot be transmitted through the air, and while the character is ill, he cannot be infected by another sickness. There are four stages of infection: First stage After 3 hours. The following attributes will be reduced: Health by 15%, and Stamina by 5%. Second stage After 6 hours of infection. The following attributes will be reduced: Health by 30%, and Stamina by 10%. Third stage After 9 hours of infection. The following attributes will be reduced: Health by 45%, Stamina by 15%, and Melee Damage by 10%. Fourth stage After 12 hours of infection. The following attributes will be reduced: Health by 80%, Stamina by 30%, and Melee Damage by 20%. Upon recovery, the character will receive a new buff at any stage of the disease. It can be cured using the "Lesser Antidote" or a new kind of medicine, for which you will need a new trophy - Inostrancevia Fang, to craft it. Roar Press the button The roar, when used, makes nearby enemy Purlovias emerge from underground. (The creature also has several passive abilities related to Purlovia) Jump Press the button Jumps forward. Unlike the Purlovia, it's a poor jumper. Run Long Press Inostrancevia can run for unlimited without using stamina but is slower than most similar-sized creatures. If you give this creature unlimited sprint, you need to remove the jump. Passive Abilities Inostrancevia takes 25% more damage from fire and fiery projectiles. The hostile Purlovia runs away after seeing Inostrancevia. Also, buried Purlovias will not stun you if you are riding on this creature. When the health of creatures and players is below 20%, the creature attacks deal 50% more damage. This allows you to finish off animals and players faster, and the final blow to a creature/character, before it dies, will have a unique finishing animation. Also, while the health of enemy units is critically low, they will be highlighted to the player riding the Inostrancevia with a special marker or glow, making it much easier to track them. New positive buff "Cured" for the character If the character recovers from the illness, it will receive a new buff. Depending on the stage of the disease at which cured, this buff will have different advantages. If the character is cured at the first stage of the disease, it will receive an increase in the following attributes: Health and health regeneration by 5%. If the character is cured at the second stage of the disease, it will receive an increase in the following attributes: Health and health regeneration by 10%. If the character is cured at the third stage of the disease, it will receive an increase in the following attributes: Health and health regeneration by 15%, Stamina and Melee Damage by 5%. If the character is cured at the final stage of the disease, it will receive an increase in the following attributes: Health and health regeneration by 30%, Stamina and Melee Damage by 10%. In addition to increasing attributes, this buff grants you the infinite effect of "Lesser Antidote." New positive buff "Among relatives" for the creature If a character with the buff "Cured" approach a friendly Inostrancevia, the creature will receive a buff, which increases the value of the following attributes: Melee Damage by 25% and Damage Resistance by 20%. Collectibles Raw Prime Meat ***** Hide ***** Keratin **** Raw Meat **** Chitin *** and others organic resources and consumables. ABERRATION This section of the concept describes how this creature behaves on this map, what abilities it has that are specific to this map, and other details. Passive Abilities If the Reaper Queen is nearby and ready to impregnate characters, the tamed Inostrancevia will alert you by emitting a warning roar. Add the following abilities for the "Cured" buff: The Reaper Queen will consider you a more potential target for impregnation while you are under the effect of the "Cured" buff. And, if the player carries an embryo while under the buff, the future Reaper will also receive this buff, making it stronger and immune to radiation during pregnancy. Immunity to fungal spores or radiation. In the case of radiation, I would grant immunity that removes the blurring effect and extend the death process. Also, provide players with radiation antidote that could temporarily give total protection. This could be a new kind of medicine required to treat the illness caused by this creature. TAMING Before taming, the character must be under the effect of the "Cured" buff. To obtain this buff, the character must become infected with the "Cave Fever/ Redwood Fever" disease and effectively cure it. The character can become infected after a wild Inostrancevia attacks you with its "Infectious Bite" attack if its health drops to 20%. Alternatively, ask a tamed Inostrancevia to infect you or your tribe member using the option in the creature's menu. Inostrancevia changes its temperament from aggressive to neutral-territorial, and instead of directly attacking the player, it keeps them at a distance. When the player approaches the creature, it emits a warning roar, and if ignored and gets even closer, the beast attacks the character. To initiate taming player must hunt and acquire one large or medium-sized creature and show the creature's body to the wild Inostrancevia (required prey size varies depending on the level of the wild Inostrancevia). After the Inostrancevia assesses your prey, and if satisfied with its size, it will request an invitation to join your pack. The player must lead a pack of one or several Inostrancevias to hunt down large prey. Similar to missions in the Genesis maps, players track animals by their bloody trails. If you or your followers efficiently and quickly kill creatures without using tamed dinosaurs during the hunt, Inostrancevia gains percentages and taming effectiveness faster. The females Inostrancevias are larger and stronger than males, which makes their taming process more challenging. Also, your subordinates will regularly test you by challenging you to a hunting duel, where you must compete with a wild Inostrancevia in hunting creatures. A mini-game is activated, in which you and the wild Inostrancevia must hunt a certain number of preys within a short period, and the winner will be the one who tracks and hunt down more creatures. Remember, the final taming method may change depending on how WildCard interprets it. OTHER INFORMATION Data Group – Synapsids Loot – Inostrancevia Fang Tameable – Yes Rideable – Yes Breedable – Yes Torpor Immune – No Radiation Immune – Yes Taming Method – Passive Equipment – No Saddle Needed (Creature doesn't have any saddles) Rider Weaponry – Yes Carryable by Argentavis, Crystal Wyverns, Wyverns, Karkinos, Quetzal, Tek Quetzal, Tusoteuthis. Immobilized by Chain Bola, Bear Trap, Large Bear Trap, Plant Species Y Trap, Net Projectile. Can Damage Thatch and Greenhouse. Reproduction Gestation Time (Like Thylacoleo) 4h 10m 37.593s Baby Time (Like Thylacoleo) 4h 52m 23.859s Juvenile Time (Like Thylacoleo) 19h 29m 35.438s Adolescent Time (Like Thylacoleo) 1d 21m 59.297s Total Maturation Time (Like Thylacoleo) 2d 43m 58.594s Breeding Interval (Like Thylacoleo) 18h - 2d Drops Harvest Hide Keratin Raw Meat Guaranteed Special Loot Inostrancevia Fang
  6. (Massive Shoutout to the user TheCornSnake For his AMAZING suggestion of the weather effects, All credit goes to them. I've gona ahead and changed some of info to have it better fit the game mechanics. Happy Voting everyone!) (Added a Dossier! Sorry if it looks rushed, I have very little exeperience with gimp ^^;) Gorgonopsid Species: Gorgonops tempestomodus Time: Permian Diet: Carnivore Temperament: Weather-dependent Wild While traveling the dunes of the desert, I never once thought I would come face to face with a Gorgonops! The one that I had encountered was far larger than any on the fossil records. Though I was a bit perplexed as to why it didnt attack me outright. It wasnt until I kept a close eye that I noticed it seemed to change behavior depending on the weather condition. Extreme heat agitated it and seemed to gain an increase in power though it calmed down when it chased me towards an Oasis, Electrical storms frightened it and seemed to become even more passive, but sandstorms is where this beast really shined. Its coloration allowed it to seemlessly blend in with the storm itself. Absolutely marvelous! My best advice is to not be around the beast during the strange weather patterns. Curiously, this creature has a pention for hunting down the deadliest creature in the dunes, Deathworms Domesticated Taming a Gorgonops can be a rather finicky endevour. From what other survivors have told me, It can only be tamed during the weather events on this Ark. Strewth! But should you consider yourself lucky to tame one, you will find one of best mounts one could ask for. While tamed, the weather conditions seem to amplify certain aspects of the creature. Heatwaves give it more strength, health, and grant the rider protection from the harsh heat. During a thunderstorm, the beasts speed and stamina are greatly increased, allowing for a fast method of travel across the vast desert dunes. While Sandstorms give this creature the ability to camoflauge with the storm itself, giving both it and its rider the element of surprise on would be attackers. I've seen clever survivors using its scent ability to find Deathworms and Oasis' while out on their travels. Taming Gorgonops can only be tamed during a weather event, and the type of weather determines the method. While Deathworms are its favorite food, Dead or Alive, others types of meat will suffice. Ordinary Weather – Gorgonops is solitary and wont attack unless provoked. Make yourself appear as a worthy challenge by attacking it! It will then respond back with a roar, accepting your invitation. Impress this beast with you skills be they swords, guns, or your own two fists! Heatwave – Gorgonops is irritated and needs to cool down!! If you're fast enough, try leading it to an oasis! Drinking the water will calm it down, allowing you passive feed it deathworm horns and other types of meat Electrical storms – Gorgonops doesn’t like the lightning, it needs comforting! Give the creature some loving pats and feed it treats like raw meat and raw prime. Sandstorm – help Gorgonops fulfil its need to hunt. Should one lure it to Deathworms and aid it in battle, You will find this creature growing more fond of you and may ocassionally ask for treats! These treats will heal the creature and increase taming! Tamed Abilities While riding Gorgonops, the player receives increased heat insulation and reduced water drain, and will also receive no penalty from weather events: so no stamina drain during sandstorms, no damage taken during a heatwave, and can still use electrical weapons (while mounted) during an electrical storm. During normal weather conditions, I envisage Gorgonops to be an upper-middle tier carnivore. It’s main benefits would be the aforementioned passive buffs, as well as a sniff ability which detects buried animals (deathworms) and highlights nearby water sources. The scent ability could definitely be expanded based on other's suggestions. Weather changes gameplay… Heatwave – now more aggressive, Gorgonops has greater damage and health regen, and gains a modified bleed which targets stamina on tamed creatures and water/water regen on players. This is the fighting-form of the creature, and should be approximately equivalent to rex/spino in power. Electrical storm – Speed and stamina are now greatly increased. This is a traversal mode, and with the ability to keep using advanced weapons, might make a good scout. Sandstorm – Gorgonops does not lose stamina and gets a passive detection which highlights nearby creatures (thus alleviating the reduced visibility). It also gets a stealth mode, similar to the rock drake, representing its ability to camouflage itself within the storm. This would make the creature great for stalking and picking off stranded players and tames. However this can seen through things like the Parasaurus creature detection and outline through a Tek Helmet. Aditional notes: -You can breed them -Can you use them for boss fights? Of course you can! -Whats the size of this lad? Well I imagine it being somwhere around the size of a Shadowmane. Possibly be somewhat larger. -Wouldnt this guy be useless on other maps? Not necesarily! Even without its unique abilities Gorgonops can still be a powerhouse should it be included on other maps. -Similar to creatures like the Megatherium, Calicotherium, and Shadowmane, I envision this creature to have unique idle animations and and like the megatherium and shadowmane it can be told to lay down. -If other information needs to referenced for the creature he is the Wikipedia page: https://en.wikipedia.org/wiki/Inostrancevia.
  7. (Dossier script by me. Art by YeetTheDinoXDXDXD) Anteosaurus (or Anteosaurus magnificus) is a large carnivorous synapsid in the suborder Dinocephalia. Fitting for the Scorched Earth theme, this giant predator lived in South Africa during the Permian period. It grew to a maximum estimate of about 5m/16ft long and 500-600kg/1100-1300lb, making it the largest terrestrial predator of the Permian period discovered. While synapsids like Anteosaurus were stem mammals, acting as a somewhat in-between of reptiles and mammals, both groups of which have the largest creature variety in the game excluding fantasy creatures, synapsids themselves have very little representation throughout the game, and the little amount of synapsid representatives we do have are often left ignored and are never seen as having a major role when playing the game. Anteosaurus, given unique abilities to solidify an important niche while playing through Scorched Earth along with desert biomes present on other maps, could help bring some more variety to ARK. As described in the dossier, Anteosaurus would function as a large, tanky brawler that's quite sluggish, but is very difficult to halt or trap. It would utilize a variety of powerful blows and slam attacks that wouldn't have very consistent DPS, but would deal large damage in single hits with high range, making it a strong crowd controller. Its saddle would also come with a suit of armor, mainly for design but could also add extra resistance or an attached weapon as seen with Andrewsarchus. There isn't really a set idea in mind for this creature as Wildcard is likely to implement this creature with different unique abilities to help give it balance and to have it fit in the game's roster better, so here are a few other possible niches or abilities this creature could possess. EXTRA ROLE/ABILITY PROPOSALS Rock Crusher - This idea is centered around a territorial rivalry against the stronger fantasy creatures present in the central rocky area of the map, namely Rock Elementals and Wyverns. Anteosaurus would be capable of detecting hidden Rock Elementals (I know there are players that can usually spot golems before they emerge from their hidden stance, and that sometimes golems will move a bit as they're rendered in, but this seemed like a decent QoL idea, and maybe golems will be more difficult to spot in ARK Ascended), and their bite would be powerful enough to bypass the Rock Elemental's natural resistance, and cripple wyverns by preventing them, along with other flyers, from being able to take off. This would aid Anteosaurus in taking on some of the larger threats on Scorched Earth without downright destroying them. They could also be capable of grabbing chucks of rock and crushing them, perhaps to give you a basic resource or to store the rubble for a different use. Extreme Heat Specialist - Anteosaurus, being adapted to the harsh climate, could possibly receive benefits during high enough temperatures, such as reduced stamina regeneration for extended travel, or a buff similar to Hydration but with a different activation. Creature Deterrent - Anteosaurus could have a passive intimidation effect that would keep wandering creatures away from it for a certain radius, keeping any unwanted pests away from your base, tames either in progress or already owned, and allies. Here is more information on the animal itself: https://en.wikipedia.org/wiki/Anteosaurus
  8. Hello everyone, first I want to say that thank you for taking your time to read my creature submission. I would like to introduce my submission, the Placerias. What is the Placerias, well the Placerias is a larger relative of the Lystrosaurus, being a synapsid. The Placerias lived during the Triassic period and was among the largest of herbivores in the late Triassic period. It is theorized that it's beak to eat tough vegetation and it's tusks for self defense and display (similar to elephants) and it theorized to have a similar body build to the modern hippopotamus. So how would the Placerias work in ARK and more specifically in Scorched Earth? Well I have a few suggestions, first as the title suggests, I would like the take aspects of the modern hippos and apply them to the Placerias, with the main one being its temperament. So the Placeria would ideal spawn on at the oasis' under the green and red obelisks as well as found around the drying up river, as they like to cool down in the water like modern hippos. While passive at a distance, they will become agressive if you approach them and despite their bulky appearance, they can run faster than you if given enough time. Abilities: 1) Placerias have an extreme hatred for Kapros, to the point that they will attack any Kapros (tamed or wild) thus Kapros fear them and refuse to attack Placerias and the Kapros won't lunge on survivors riding on Placerias. 2) Placerias would take reduced damage (Similar to Stegos in Harden Plates Mode) due to its thick hide, making it idea damage soakers for survivors (especially since Stegos and Carbs are unavailable in Scorched and it would survive as a expendable turret soaker as opposed to using Rock Elementals to soak turrets) 3) Due to their tusks, Placerias could apply a bleed debuff similar to the Carno's bleed, thus doing damage overtime 4) Similar to Dire Bears, Placerias would run faster as it keeps running without hitting obstacles, thus idea when traveling the desert faster, and similar to Wooly Rhinos, it will do more damage to whatever it hits when at full speed 5) It would be good at harvesting thatch and fiber, as well as rare flowers and rare mushrooms and it would get weight reduction on said resources due to its strong beak. Now how to tame it, well since they are very agressive, especially in herds, the first thing you want to do is separate the one you want either by trapping it or by killing its herd. From there, you want to sneak up to the Placeria with the aid of Ghilie Armor and Cactus Broth and feed it Rare Flowers, buth there is a catch, when it eats the Rare Flower, it will trigger any near by creature due to the Rare Flower's effect, so make sure the Placerias is in a rather safe location or make sure there are no other wild creature is near by. Well that's my submission and even if it doesn't win, I appreciate everyone for taking the time to read my ideas about Placerias, I just wanted to give a new and unique idea while keeping the creature balanced and not giving it op abilities. Artwork By Karen Carr
  9. Common Name: Lisowicia Species: Lisowicia hapaloamblus Time: Late Triassic Diet: Herbivore Temperament: Friendly Wild - Herds of Lisowicia are mounds of flesh that constantly clamber in search of their next meal. Using their tusk-like beaks, they vigorously carve through the landscape in search of anything edible. These ravenous beasts can transform an entire arid bushland into a barren waste within days, fertilizing the ecosystem from the vast amounts of feces they produce. Despite the harsh environment they inhabit, Lisowicia continues to travel through the most intense sandstorms and heat waves without hesitation. Their endless march only serves to bolster their already impressive reputation as one of the most durable creatures in the area. Domesticated - Lisowicia is a formidable beast that can be challenging to maintain, but its immense size makes it a valuable asset to survivors. Its tusk-like beaks are incredibly durable, allowing Lisowicia to harvest and carve stones from the landscape with ease. Lisowicia can also consume and process mounds of fibrous materials that other herbivores may not be able to handle into materials. Traversing the arid deserts can be incredibly challenging for even the hardiest of beasts. Few creatures can withstand the intense heat and sandstorms. However, Lisowicia is one of the most durable beasts of burden that can power through these harsh environments. Its strength and resistance to these extreme conditions make it an invaluable asset for any survivor looking to traverse the dangerous terrain. ----------------------------------------------------------------------------- Lisowicia is a massive dicynodont synapsid that lived during the late Triassic period, believed to weigh approximately 5-6 tons. Its size makes it comparable to the Trike, making it a formidable early-mid-game tame that can also be utilized effectively in the later stages of the game. Its primary abilities, particularly in Scorched Earth, would be the ability to harvest resources such as stone, fiber, wood, and thatch, with a potential weight reduction in these items. Additionally, it could have a smithy-style saddle capable of repairing armor and tools. Due to its immunity to sandstorms, Lisowicia would allow players to travel safely through the tough environment without being slowed down. Unlike creatures such as the Trike or Stegosaurus which produce medium-sized feces, Lisowicia would produce large feces that could be used as fertilizer. Overall, this utility-based herbivore would be a valuable asset for surviving in the early-mid game, and even into the late game, using its abilities to collect resources and its saddle to repair or create items.
  10. Jatheish

    Lystrosaurus

    From the album: Dossiers

    Common Name: Lystrosaurus Species: Lystrosaurus amicifidelis Time: Late Permian - Early Triassic Diet: Herbivore Temperament: Loyal Wild: Lystrosaurus aicifidelis is a small herbivore, common to much of the island. Only about two feet long, it is not high on the food chain, and eats small plant life. The poisonous insects of the island seem to have little effect on Lystrosaurus. Despite being among the Island's tinier herbivores, Lystrosaurus is an incredibly resilient survivor. It recovers its torpor and health much faster than most creatures, which makes rendering a Lystrosaurus unconscious a rather difficult affair. Domesticated: Not surprisingly, Lystrosaurus is an extremely loyal pet once tamed. It's a very fast learner, so it gains experience much more quickly than most other creatures. Additionally, its presence nearby appears to inspire allies, making them learn and gain experience more rapidly as well. Thusly, Lystrosaurus is an excellent addition to any tribe's hunting party.
  11. Jatheish

    Dimetrodon

    From the album: Dossiers

    Common Name: Dimetrodon Species: Dimetrodon calorector Time: Early Permian Diet: Carnivore Temperament: Reactive Wild: Dimetrodon Calorector is a much calmer predator than most on the island. Because it lives off smaller prey than humans, it generally ignores anything much larger than a Coelacanth. Dimetrodon is one of the few carnivores on the island that could be classified as reasonably friendly in the wild. The sail on Dimetrodon's back is a fascinating thing. It can be angled to provide shade from the sun, and allows Dimetrodon to disperse heat more quickly. The inner workings of the sail can also restrict blood flow in the creature to hold in excessive heat. Together, these two traits allow Dimetrodon to comfortably survive in any climate, though they are most commonly found in the swamplands which are rich in prey. Domesticated: If Dimetrodon was a bit larger, or didn't have that massive sail, it would make a decent mount. However, its main use to survivors is to utilize the sail's insulating capabilities. Just being near a Dimetrodon gives excellent protection from the heat and the cold, which has saved my life through more than one ice blizzard in the frozen mountains!
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