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Found 67 results

  1. leeman626

    Element Veins on Extinction

    my suggestion for extinction is to have the element veins spawn in specific spots so we know to avoid building too close to those spots instead of spawning in randomly.
  2. ramflax92

    Enforcer Blueprints bug or design?

    So i have been testing things with the enforcer and i love what it could be. But I have ran into oddities that seem to make things less than appealing. To start with i found a level 32 enforcer primitive blueprint on one of my kills. Cool i get a level 32 with the cost of a level 1. I get him all the way to level 60 then he dies to a pack of raptors, no big deal I will just rebuild him but now hes a Journeyman blueprint with much higher cost. It says on the blueprint that he is still only level 32 though, so I build it and the Enforcer i get has the exact same stats as the primitive version but had the prices of a Journeyman. The same thing happens with enforcers that start at level 1 from the terminal. I kind of thought the Enforcer would be an endless progression creature where it would just eventually get too expensive to ever rebuild it if it died. For example you build a level 1 Enforcer get him to 60. It dies, then when you get the blueprint off the corpse it will be a level 60, with higher costs in rebuilding it but allows you to start leveling him again. The blueprints increasing cost seems to be factoring in the stats you put into the creature while it was leveling into the new blueprint. So it would just need to actually have those stats. TL;DR as of right now rebuilding an enforcer is highway robbery its stacking costs with no benefits. Possible improvement would be allow for endless recreation and leveling till the point it can no longer be built due to extreme costs.
  3. RomanPierce

    Make 2 suggestions

    First, I hope to feed Titan Dino in PVE.When you reach level 100, the game will become boring, especially now that most PVE servers cannot be placed in buildings. Taming the titan dino would be a good challenge, limiting a tribe to only allow taming a titan or making titan's feeding harder. Second, fishing is now very difficult, especially for 2X or higher fish. I'm sure there is no player fishing because the revenue is very low. Big fish are almost impossible to catch, and they are unhooked every time. So I recommend reducing the difficulty of catching big fish, or adding paid items, such as magical fishing rods, to make it easier to catch big fish. This also makes it easier for paying players to get what they want, and it gives players more things to do. That’s all.thank you.
  4. Lorgo044

    Kulindadromeus in Ark!!!

    We (I) need Kulindadromeus in Ark!!! Kulindadromeus was a tiny Jurassic herbivore that used to live in modern-day Russia. This little guy could make a very effective shoulder pet that could have insulating properties like the otter or some kind of passive gathering ability. A specialized placement would be nice in example: I could place him on the smithy and he would sit on the anvil or I could aet him in the bookshelf where he would lie down in the empty shelves. The fluff on the new Argent would be a good texture to use for the top of his head. C'mon Ark devs, look at this guy and tell me you don't want him in the game!!
  5. I believe it would bring a new breath of life and challenge to ARK - A Snow map! We already have a desert map, why not a frozen tundra? It would present new challenges such as efficiently managing heat, managing limited food resources (desert was managed water), constructing effective shelters to deal with the cold. New creatures could be added too, and many old favourites could make a return. For example Mammoths, Penguins, Direwolves, Sabercats, Hyenodons, Yutyrannus etc. and new critters such as seals and other mammals. Dinosaurs could take a lesser presence for once, and there is always room for a little fantasy like we saw in Scorched Earth. So, what do we think? Do you think its a good idea, have I missed something out? I'd love to hear some feedback.
  6. OdinXtremiz

    Raising Baby Gigan 24/7

    Hello Wardrum I notice that Raising a Baby Gigan is nearly Impossible since you need 24/7 taking care of. we had 2 Babies died from no health (Starving) i put 2 cuddle in there and we just leave it for about 20 minute and its died, its still 1.2% MP tho.. Since its a mobile edition which is not possible to run the game through mobile devices 24/7. It will burn my device and eyes in the next day.. It's not a PC while you can plug your power.. We Care the phone Health too.. Thank you.
  7. FelipeN

    teleport Teleportation

    Hello, theres any way to teleport on mobile? Can you add something like this? Ps: I know about the fast travel with bed , but this doesn't allow us to bring our resources and dinos together
  8. A Celebratory Emoji that can be used for RP purposes and for some Secret Code Language. This is only if you have the time WC, no pressure, I know it's not a priority right now but I just wanted to add something for the community to enjoy. 3 Types of Clap Ideas: 1 BIG LOUD CLAP S L O W C L A P APPLAUSE CLAP
  9. Mensana21

    Primal Pass in Amber shop ?

    Hello, Could you give us the option to buy a Primal Pass with Ambers ?
  10. I realize that you folks are rather busy with Extinction, and so it is understandable that there aren't a great deal of time and/or resources to commit to giving us a Halloween event. Rather than skip the entire thing completely, would it be possible to either push the previous event and/or the blueprints so that those of us who run servers can spawn in the Halloween characters to run our own events?
  11. Karathos

    Save Ark

    Well, it's sad to write here and complain. It's even more sad, that there are so many, perhaps even better posts then I will do about the same following thing. But the most sadness about it is, that, even if the problem does exist, it seems, no one of Wildcard cares. There are two options now. Ignore it and hope (or believe) or at least try something. I have chosen to try. First things first. I have only played Ark on PVE, that's what i like. My PVP experience was over in about one minute . I've also tested single-player, and i own a seasons pass, with about 1700h+. So i might know one thing or two, or at least I think I do. I have seen many things on this servers. It's perhaps the game i played and still playing the longest, due to the idea behind it. ARK is an amazing game, not only with the dinosaurs, also with the building, breeding, exploring, etc. Even the bossfights. But it lacks on serveral occations. But those are NOT the main problems. I am currently playing on the "newest" Ragnarok server (EU-Official-Ragnarok434)… who hit it's cap after 450 ingame days, and never changed since then. The aggression, and also greed of some players, 99% of them are chinese, are "destroying" the server, like they did to my old server (EU-Official-Island78), with the result of new players are getting pushed out of the server due to tame limit, and if a big base decays, you see the chinese then have a ton of rafts / motor boats next to their bases to increase their slots. Also, in combination with other servers, they have for example thatch houses, and 500 dinos around. They are not playing on the server, they are just using it as storage. I know, ARK is trying to implement a Cryostorage, but that still wont change a bit, it does not hit the problem, it just delays it. Because they do not have to use it, they have their slots, and they do not care about others. It's their greed who is the problem. And the whole pillar thing should also be mentioned here. This screenshot was made on the 13.9 / 4:50 One of those random, chinese bases. Ofc, right next to the obelisk, easy for them to up and download creatures. Well, first come first serve, ok. But lets go to the red lined spots. There are a total of 14 raft and motorboats around, excepted for 2 all blank. And as said, that is just random. Go to every see, coastline, river. There are rafts there. and not even just one. Now, lets switch to the green circles. 30 Wyvern, around 12 gigas, and at least 12 allos. No one, and i say really no one need that bulk of creatures simultaneously . Back on island78, I had everything I need, even more. The whole kibble farm, was breeding raptors and therizinos, snails, bees, whatever, i pretty much had it. But i was never over 140 tames. And ye, i had griffons and wyverns, uploaded from another server, those were allready counted. But I took care for others, i could had with ease 200+ due to breeding, but why? I wanted to get better stats, higher lvl as all the others too, but i didnt needed more then 12 of them at a time. If i have a good T2 couple, with merged stats, i don't need the t1 or the wild tames anymore. There are plenty of dinos around, also in this base, with the base-lvl of 40, or 120. And ofc, some of them are like 250+. But as a matter of fact, they wont remove the storage, as said above, it's their greed. So, as following the tale, there is only one conclusion to save ARK. ARK needs rules. some ideas are not new. Several other players have made that call allready. I don't wanna dig onto the forum, but the credit for those ideas shall go to the represent owners. Lets get started with the most called one: Region Lock i do not know why chinese people are playing on western europe's servers. They have a terrible ping, do not understand english, german, french, spanish, etc. and are only talking in their language. We know that chat as boxchatting. I know, i could implement their signs, but... as said, i am on a western europe server. Most of us do not talk chinese here. Personally i can understand 4 of the announced ones, but english is not my main. So in case there are mistakes, feel free to keep em. Sure thing, i also met people from america, and those were kind, friendly etc. Some of them also thought, they could have all the space on cost of new players (taming limit) but je, at least you could talk with them. And they tryed to help. As well, I am sure there are chinese players around who are friendly too… i just did not met a single one until now. To sum up, i would had to give up some friendships, that is sad. But on at least 7 servers that I know, taming caps, pillar problems, kiting gigas etc. would be solved immediatly. Even they agreed to what I am writing here, because they can understand it perfectly. And they shared most of the moral and ethic standards some have on the western world. Steam Account Dino Limit There is another approach. Everyone can have their taming limit. But its overall. If you are on 6 servers, several tribes and got over 2000 dinos, you may not like that idea. Because that wouldn't work. This is mainly against the dino storage server topic. You have to think, if you want to get a dino… well if you are playing like i did, you don't have to, since you never get close to 500 space. But in general, a limit of 200 would be more than enough. but je. Sure thing, serveral player will buying a second, third, or whatever how many accounts and copies of the game. This is rubbish in my eyes, but ok, at least Wildcard would like it, because it generates money without even implementing new things. Wouldn't that be nice? And ofc. a tool like the cyrogenic would be an important tool, but it would be possible for everyone to build and use. For example, if you have 200 active dinos, you can't tame anymore. Limited Dino tames and breeding We all have seen those "bases" with 60 dodos, 20 rafts, 40 lystros, and as said above, 12 gigas etc. This idea is simple as it is. You can have a maximum of 2 dodos, 2 lystros, etc. ofc, you can work out the numbres, but thats the idea behind it. There should be exceptions with dinos, you like to breed. Means, you can have up to 40 rexes, or even more. and you also like to breed paras (some might do it) you can also have up to 40 or whatever of them. But, you cannot breed any more species, and at a certain number, any more of those 2 chosen species you are breeding. That would be the idea, that you have to remove some you do not need, as said, with the idea on top. You do not need any t1 dinos, if you have a good t2 couple. And due the number you can have, you can replace em in time. But no excess would be made then, of 100 pteras or 200 rexes, as seen on island78, (herbivore Island) Downsize personal and tribe limit In my opinion, you do not need 500 places, definitly not alone. It could stack in a tribe. but differently. It's a matter of numbres. Personally i do like the idea, because it's one of the easiest. But as said, it need to be in addition to the steam account dino limit, because if you would do that on a server, then those chinese players would occupied 15 servers, instead of 7. Still, it is an idea Food consumption By far the worst idea, since it hits also those players who don't have much time. Change the food consumption. A rex do not need over 10k food. Ofc, if could be combinated. Meaning, if you have a high number of dinos you own, you need to give em more food, until to a certain lvl that its not anymore possible to do it. Sadly i am sure, chinese player would be able to handle it. But as said, in combination with the Steam account dino limit, even those wouldn't been able to handle it. GM Presence / Coloring If there is a problem, and as seen on the screenshot, there are, a GM should responce ingame quickly. As an example, on Valentins day on my old server, next to my spot, a thatch house was build. And 200 dinos appeared. The result, i wasnt able to breed anything, and use the multiplier, due to cap. At presence, due to the taming cap on Ragnarok434, i wasnt able to tame a single tek dino or a special colored dino. Makes sence? I doubt that. Better bring a menue, if you tame a black doedicurus, and white one. You breed em and then you can choose what color the baby have. Same if you tame a red, blue, purple, orange, whatever one. But you would have 3 dinos in your base, not 20. ofc, there are other ideas, those are just a few. And in my opinion, good ones. It's urgent, that something changes. Wildcard, you are taking down legacy servers due to low population. What do you think will happen, if you allow them to do what they are dooing allready? If you do not implement those urgent rules the game needs? The offical servers will turn into legacy as well at a certain time ofc. But what you could do is, delay it. And do it now, because this is important. Most of us don't need a pink dodo with yellow feathers. But if someone really would like it, then he should be able to tame it. But he cant. To other players. I know, you may disagree to ideas. That's natural, and also ok. But sadly, it does not work, if it stays the same as it is. I know, it's easier if you have a big base. You can kill one of your dodos and breed that yuti, or whatever you are currently dooing. But you are living on the cost of new players. And if no new players will come, the server will die. And then you are alone on the server with your base, and your limit. For that, you could soloplay from the start. But you didn't. You like the interaction, at least with some players. And new players could be your friends at a time. Don't forget that. (ok, they can be idiots too, but at least, there is a change of good ones) And the last thing. Help me to get this post keeping on top. It's important. Add more ideas, maybe you have better once. But then, write it down. Let them know. Because if you don't, it won't change a bit. Thanks for reading, your time and your understanding -Silence, Island78 / Ragnarok434
  12. ColonelHans

    Game idea: "Evolve Serum"

    My idea is simple Make a serum that once injected, gives the player stats, physical characteristics, or special abilities from the host dino. How it works: Players use a special extraction tool to get a sample of whatever dino they wish to create a serum from. Once the serum is made the player injects themselves and gains perks relative to the host dino. Example: lets say you sample a Megalania. The player could gain an immunity to megarabies, or even wall climbing. A dolphin could give faster swim speed or waterbresthing. Trex could give ability to eat raw meat and heal faster from it. Etc etc. The downside: This can be used only ONCE per character. Theres a 50% chance to gain physical characteristics of the host dino. For example, lets go back and say you used Megalania as the host. 50% chance your skin turns scaley and is colored in correlation to the host Megalania. The dolphin would make your nose long. The trex would shorten your arms. Maybe you grow a tail. Or a fin. Maybe a spino sail. Maybe you get lucky and grow griffon wings. Etc. Completely random trait associated with the host dino. This would add a whole new level to the end game, wouldn't be OP, and stays in line lore-wise with ARKs current direction.
  13. metapuns

    Tamed Dinosaur Revival

    I'm a huge fan of ARK but I'm one of the more quiet and casual players. I love the exploration and farming side of the game and spend most of my time building and taming dinos rather than raiding. I know a lot of other dedicated casual players who feel the game is a bit too harsh on us. We know this game is trying to appeal to the rougher survival side of games, but the option should be available. The game promotes players to tame armies of dinos and replacements, but for me its heart breaking to lose my dinos. Its hard to see something you spent an hour taming and days training die because you were attacked or even just crashed in a bad spot. It hurts to see them disintegrate as they get eaten. Please add an option to make dinos revivable. Make it an option that dinos faint when they lose health and we can use med packs, spawns, or interactions to revive them. Many thanks from a dedicated player ❤️
  14. XiaoSui

    Notice me admin please

    Is there way to add new feature like on minecraft that you can play with your friends via hotspot or Local Area Network ? i want to play with my friends but my internet is not that stable, so it's hard to play online even with pve/pvp I really really hope to consider this and applied to future updates
  15. TroyParry

    Painful administrative tasks

    Administrative tasks are very time consuming and painful in this game, who wants to spend 10% of their gaming time transferring items to and from chests and benches etc? Some of the smallest improvements to the game will be the most appreciated, here’s a few things I would kill to see implemented: 1. Sort button, group similar items. I would like to just tap 1 button to group all my raw meat together, and also merge smaller stacks together. When I have dozens of 7 raw meat and want to consolidate them into a few larger stacks, I have to transfer dozens of stacks to my inventory, then back again to storage. This is hell to do on mobile, double-tap, transfer, double-tap, transfer. Over and over and over... 2. Multi-select button. Tap 1 button, highlight all the stacks I want, then either transfer or drop. Once again this is a very tedious task hen transferring items to storage or to benches etc. 3. Why do I need to transfer 27 stacks wood/stone/thatch from my storage to my inventory, then again to the smithy, just to create 1 Behemoth Stone Gateway? And often one would have to clear space in the Smithy to fit all this. If I’m inside the smithy, and part of the items are in my inventory, it should take from my inventory too. These 3 pointers take up a large portion of my game time, wouldn’t you prefer us playing them game more instead of doing all these repetitive tiring tasks? i know these ideas wouldn’t take all that long to implement, and they would be immencly appreciated by everyone. I hope you can take these suggestions and have them implemented soon.
  16. Hello i have a suggestionis That the single player Should have like easy, medium and hard map like multiplayer servers That player can chose what kind of game they will play i Think many player Will like it
  17. Creasmo

    suggestion Suggestion

    That could be usefull if an eat all button where added for berries since it take a long time to eat 50 berries .
  18. Voltarendolo

    Rework

    Araneo (Spider) This "Dino" needs a Rework. It is usless for pvp and pve. It has no health, dosn't do Damage, isnt breedable, can’t tank, and istn’t good for harvesting either for what It can do it takes to long to tame. The slow ability isn’t so bad but still not really usfull, since it is to slow to escape anything. Suggetions - give them a Grapplinghock like ability (like a string that they can shoot pull stuff towards them or them to a object. - a net Traping that really make you stuck for a short time. - Wallclimbe ability (like rockdrakes) - make it an anti Flyermount like fast travelling net that just affects flyers to slow or even bring them to land (but needs to be aimed manually) Lymantria (Moth) Pretty usless in my Opinion the only Flyer that cant Grab (I dont count the Pelagorins since it is a Farming mount) the only use is to bola it and harvest it with a chainsaw. If that is the Reason for this moth I don’t know why you even added the slow ability (maybe for the trailer ScorchedEarth) Suggestions - the ability to make a cloud in midair in addition to the falling slowing balls. and don’t make this gas slowing just drain ALL the stamina that they need to land. - or give them also the ability to Grab (bit boring idea I know) Lance to be fair it has a use in…” friends which make a roleplay Raptor battle (like shown in the Trailor for Ragnarok) I would wish to dismount Enemy players even when I don’t hit the Raider (I can’t hit the raider of a Rex in no way with a Raptor and Lance) Sugestions - Make it a 1-5time use than - It will break but dismount the enemy player even when just the Dino get hit. (Since you have flashbangs Microraptor Purlova Grapplinghooks Baryonix).I don’t think it is to powerfull to dismount players -give it a short stun effect on player and Dino for about 2 Seconds. (and remove the possibility to use it with a Griffin) Chalicotherium Make the Rock throw damage stone, like a Catapult. You have now already a small Dino (Arthropluera) which is able to break Tek… so make the Rock throw finaly usefull. Archaeopteryx The Idea of a Parachute dino isn’t so bad but why not make it a Shoulder Mount? And the ability that you glide slower down instead of a Parachut (that you just don’t get any or just a bit Falldamage) that would make tham worth Taming BeeHive Give it the Option Deffend/Harvest so it will Consume slowly Honey and Faster RareFlowers to spawn this Small bees when enemys Come to close (Make it bioTurret) which switches back to Harvest when no Honey is Left. -Make the small bees dismount a Rider or a really short “Fear” (Yutryanus debuff) wich lasts for 1-2 sec and have a cooldown of 5sec till you can get it again.$ Giganotosuarus -Remove the possibility to attack stone. this Dino have enough good things you dont allso need it to munch stone
  19. This is mainly a small tribe related thing or for tribes that are low in numbers on normal officials as well. Italicized is the complaint/math into what it takes to fill 100 heavies full of bullets . Personally I and many other I talk and play with have noticed that to fill out heavy turrets to the cap with 100 on your base takes a ridiculous amount of time. To cap out 100 Heavies takes 480,000 Bullets. (4,800 * 100) Now to me this does not seem to awful. When you start to break down the materials needed to craft up that amount of bullets and how much you can get per farming trip it looks worse. Each bullet craft gives 2 bullets so 1 Metal and 9 Gunpowder to 2 bullets. To fill 100 Heavies that would be 240,000 Crafts at about 2 seconds each in a fabricator. So total time spent making just the bullets say in 1 fab is about 8,000 minutes now you can spread this into many fabricators but it still takes a long time to craft the bullets themselves. The metal required to make this many bullets is 240,000 cooked, 480,000 Raw or about 2400 Stacks of metal which is not to bad at least for normal Officials, (in general on normal officials you have plenty of people to grind this amount of bullets so its not bad, but in small tribes 6 people farming this can take a vast amount of time), where body bags are aloud but on Small Tribes Servers there is the rule in place that you can not, "Use non-tribe member bodies to store and transport items." So farming with body bags is out of the question meaning you are limited to the weight of a Quetzal or Argentavis. Still the metal is not to bad with the 3x rates. But when you start to bring in the gunpowder amount it gets crazy. So 240,000 crafts of bullets to fill 100 heavies. Total gunpowder needed for that is 2,160,000. At a 1.5 return in the Chem Bench from spark powder and charcoal. You would need 1,440,000 Spark powder and Charcoal. 14,400 Stacks of each. No body bag on small tribes means a ridiculous amount of runs to just get 1 or the other of those. To make that amount of spark powder you would need 960,000 Flint and 479,520 Stone. When 300 stacks of each is only 30,000. To get that much stone with a decent quetzal would take about 16 Runs accounting for re-spawn timers and the time it takes to complete one such run, about 8-16 Hours worth of Stone Runs and for Flint you should be able to get 600 stacks of flint per flint run but they take about 2-3x longer than stone runs so roughly 16-48 Hours of farming flint. Then farming wood you can get 300 stacks a run with a mammoth. About 48 Runs of wood to get 1,440,000 Wood then you spend the time cooking that down in Industrial forges, most people i have seen have between 1-4 forges at 1 forge cooking all that up it would take 21,600 minutes and about 5,400 minutes in 4 forges. The amount of time you would have to spend farming resources to fill out turrets while breeding, and farming other things for your base would end up taking the greater part of a month if not longer with a smaller tribe or in small tribe servers, without body bags. Now you add on to this you need a minimum of 2 bases, your main base where you keep all your loot and a few dinosaurs to defend and farm with and then your dinosaur storage base. I have a few suggestions that can go to make this easier. Increase the yield on bullet crafting. Speed up recipes involved. Increase wood burn in forges/Make an item that burns wood faster/has more slots. Make a dinosuar that gets more flint/Make ankys similar to the Moschops in the regard of Harvesting levels for things such as metal, obsidian, flint, crystal etc. Increase quetzal/argy weights. Allow body bags on small tribe servers. Add a unrideable dino that spawns very rarely on each map that decreases every material to about 1/5-1/20. Lastly I don't think this is the best way to do it but increase the tribe cap to 8 or 10 on small tribe servers. Thank you for taking the time to read through this and possibly considering to implement this into the game.
  20. Hello, Well, after countless hours breeding it has always felt to me that there could be some type of structure, Tek maybe, that could auto feed you babys. Maybe some type of 1 to 1 type thing like a mini droid you setup in front of a specific dino to feed it. Or a pillar like structure that feeds all babys around it with what ever meat is inside. I would think it becomes incresingly harder to breed, the less people you have in a tribe, so it would make life a lot easier. I also realise that there would be some balancing issues, but im sure it could be worked out.
  21. This Suggestion is for the Extinction DLC Basically Meteor Showers (Weather) that wreck everything on the map including bases but as long as you have turrets your base can be defended.
  22. Will creative mode be coming out for Ark mobile? It will be better and more fun! 😛
  23. The devs should add private servers or arks for you and your friends.
  24. So I know PC has a line option you can put in the ini to auto learn engrams which is useful for single player any chance we could get this option to auto learn engrams for PS4 and Xbox?
  25. There really needs to be an easier way to clear out spoilt Wyvern and Drake Eggs from unofficial servers (which should also help officials!). Running a small community server, the eggs don't have as much traffic in them being collected so quite often it results in having to clean out the nests - normally in god mode - once a week (since spoil time is just over 7 days). While yeah its doable, I also don't see why admins should have to spend sometimes hours cleaning eggs- I suggest either a way to admincheat eggs clear, or allowing wild eggs to vanish once spoilt by themselves. I am sure this has been suggested countless times, but I wish to re submit this as a suggestion.
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