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Found 38 results

  1. The state of Official PVP The original post I wrote on the /playark reddit can be found here. I would recommend you to read the reddit post as all images are missing on this forum post. This post aims to show all the issues with PVP in ARK which is right now not balanced for a fair PVP experience and to help Wildcard have a better understanding of the problems we encounter as player to better address them. The post is mainly influenced by my experience (more than 1.5K hours) on Official SmallTribes PVP and it is my personal opinion. I have divided the post by issues influencing the PVP experience with a description and explanation of each issue. I want first to quickly talk about what I think about Wildcard. While Wildcard can develop and produce amazing content the time they take to fix issues and the horrible balancing of some of the aspects of the game shows for me a lack of process or staff but also care. There are tweets of their CM saying they are not as big as X company so it's difficult for them which is understandable, but they should see that they are in the top 10 played games on Steam for years now, so maybe it's time to find a solution. GRAPHICS AND INI Graphics are not balanced for PVP and nothing is done about hacks. A lot of settings can be turned off to get a PVP advantage, having the game on low give you so much more visibility than Epic. This difference is understandable but the difference is so huge than no other PVP game come close to ARK. Managing the difference of low vs high settings in a PVP game is part of balancing the game and is done in all other PVP games like R6, Battlefield and more. In ARK, you can completely remove shadows, have insanely low view distance, remove ground clutter. Settings like Distance Field Shadowing, View Distance, Ground Clutter and Sky Quality should not be able to be completely turned off. They even allow to run the game with DX10 to remove as much visual effect as possible. Their bloom algorithm is also the worse I have ever seen in a video game, it makes the game almost unplayable with the bloom on. Key graphical components can be easily modified with a ConsoleVariables.ini file. This file can be modified by any user and give a big PVP advantage (removing underwater vision, plant x and z effects, leaves, shadows and more) and you can get it with a simple Google search. Almost all endgame players use it on official servers, it is not allowed by the CoC. But nothing is done by Wildcard to prevent editing of the file and only YouTubers / streamers using it can be banned because it is the only way for them to know it. This file should not be editable or only non key graphical component variables. The file is currently editable to allow lower-end PC to run the game but this is affecting hugely the PVP experience of PVP players. This exist for more than 3 years. ORBIT CAMERA OR "K VISION" A wall hack is available for all player in the game. The orbit camera allows player to see through the terrain and see things they should not be able to see. This for example makes it easier to see the defenses of a cave or the people attacking your cave. I have no idea how people at Wildcard think this is ok to have in a PVP game. The camera should react like it is with structures, not go through the terrain but slide on it, allowing you to see around you but not through the terrain. WEAPON HANDLING Weapon handling in ARK is one of the worse I have ever seen in any game. Reload animations are often glitched and are not in sync between first and third person view, start reloading in first person and move to third person you will see no animation. Same for the sound not in sync with what you see. The animation themselves are not in sync with the bullets in the weapon, you can see the clip being inserted in the gun but if you switch to a tool and switch back to the weapon, it will not be reloaded. HIT REGISTRATION / HITBOX Hit registration is also one of the worse I have seen in any game. Shooting fast flying dinos or just fast moving ground dinos often do not register with bow / crossbow or even guns. Using the compound bow on fast player only 1/3 of the arrows register and this is on a low ping server, it makes the weapon barely usable if your enemy is moving because it is not reliable. Some dinos with Tek saddles can also avoid turret shots and easily destroy them because the turrets just don't target the hitbox even with a clear visible in game line of sight. They plan to fix this point apparently. INFINITE MUTATION STACKING Dinos on official can have way too OP stats. You can mutate almost infinitely a stat on a dino. These breeding lines can take years to get. This produces dinos with insane stats and makes it almost impossible for people to join official PVP without similar lines forcing many players to buy tames to compete. Infinite mutation stacking is likely a bug and should not exist in my opinion and be limited to a certain number of mutation. DLCS DINOS DLCs dinos are not balanced for all maps and the game is pay-2-win. DLCs dinos can almost be used anywhere, this make the game somewhat pay-2-win. A new player joining the game and playing only with The Island (no DLCs owned) has almost no chance to compete with players using Managarmr or OP DLCs dinos. Wildcard knows that some dinos are OP on some maps (Managarmr not usable on Genesis for example). DLC dinos and more generally all dinos should be locked on the maps where they spawn and can be tamed. You can download or unfreeze them on other maps but not ride them to only allow breeding. I think it will make the game fair for all players and add diversity in PVP depending on the map. A setting like this could be disabled for PVE. ANONYMOUS PLAYERS Official PVP is a toxic place everyone knows that and Wildcard allows it. Players can be anonymous with character names like "123", "Human", " ", "Tribemember 123" and Steam name "123". People can come to your server, grief you and you will never know who this guy is and won't be able to find him except if you are lucky using tools to spy on connected players. Wildcard should here create a Wildcard account (like Rockstar or others game making companies) with unique name for every player. This also makes really difficult to track cheaters and exploiters. Destroying structure and using C4 does not log tribename or name. Again allowing griefers to do this anonymously. When a player is using the game in a language not using your alphabet you know nothing about him. You see only "squares" for their name, tribename and chat. It is impossible to know who is who. Wildcard seems perfectly fine with this. This is again something I have never seen in other multiplayer games. Insults are also not filtered ingame letting very toxic players free of saying what they want. Wildcard should automatically ban these words. This is once again something almost every other multiplayer game do but not Wildcard. SERVER PERFORMANCE Server performance is often bad. When a server is full and your base or others base start to get big, the ping can become really high in the server, making the game much more difficult to enjoy especially with some dinos and during PVP fights. Performance in ARK is a big problem and we will certainly wait years for visible improvements and the promises / advertising they made (DX12, DLSS. Ever heard about this Wildcard?). CUSTOMER SUPPORT The customer support is in my opinion sometimes terrible and even useless. The ticket status give you almost no information about what's going on. You can report exploiters and cheaters with proof (even reported YouTubers with clear use of INI on official) and see these players coming back or uploading videos with the same character after a ticket is "solved" and "closed". Insane waiting time for appointments but it is understandable knowing the state of the game and the number of tickets they have. The GM refuse to give you back your exact lost character with screenshot proof (Ascension, Tekgrams, Chibi levels) even if admin commands exist to do so when a character like that can take hundred of hours to level up and you lost it because of their bad system. Wildcard here is treating the players like sh*t, when you know you struggle with your game at least ensure your customer support is on point and can address problems you have in your game. MESHING, DUPING AND MORE Official servers have a high numbers of cheaters. I will be short on this one, if you play official you know. Meshing Duping Aimbotting DDoS Wilcard seems to have worked a lot to fix meshing and duping. But it still exists and a lot more still need to be done to address all issues. QOL I also want to talk about some QOL changes that could make official much better for players in my opinion. Being able to pickup any structures when you want through the option wheel, of course with a PVP timer. No timer on upload (after they have a robust Dupe Detection System, right now this timer is a workaround to prevent duping methods). Allow crop plots in all cave. Some caves can have crop plot (Oil cave) when some can't (all The Island cave). It makes no sense and give some cave a disadvantage. A smaller resources structure respawn radius. The radius right now is way too big and make it really hard for solo / small tribe players to hide small bases. Do not hesitate to give your opinion on these points and also share about things not in this post affecting the PVP experience for you. In every game the community feedback is important for improvement. Wildcard are sometimes listening as they seem to fix issues when content creators on YouTube to do a video about it, so share this post if you find it relevant.
  2. Item suggestion Create some item like a watch or a compass that displays a direction to the closest supply drop. Thought itd be an interesting dynamic for transferring servers, farming loot, pvp fights for the next drop, etc.
  3. Possible New Dino Idea? So, if ARK wanted to add a new fairly realistic representation of a real Dino with a use, I had an idea that perhaps the Majungasaurus would be a nice one to add, the purpose they could serve would be more of a crowd control-like one. Because of how their teeth and head was structured they were believed to be the sort to grip firmly onto the necks of other dinos in oppose to slashing at them with their teeth. Perhaps this Dino could contribute its usefulness by being the first large land tame to hold/disable another dino temporarily by biting and holding onto its neck (With high stamina usage to balance it.) Mechanically speaking on how this could work could be something similar to the Deinonychus' grapple/hang feature it does on larger dino's where an option to press a key would present itself if Bite-marks were shown on the opposing Dino. An idea of the different effects it could have on different dinos could be categorized into the following: If it has short arms/claws = Full disable of movement and attacks (For however long.) If it's significantly smaller than the Majungasaurus = Full disable/ ability to move around and carry said dino in its maw. If it has large claws or AOE attack = hold/disable of movement however can still take damage. If fighting another Majungasuarus = First one to pull it off disables the opposing one, unable to attack back. If engaged with a player = Basic attacks or possibly a reasonable nerfed hold on the player using twice it's stamina for the sake of balance. ETC. If you have an suggestions, thoughts (good or bad) or adaptation to this generalized idea, I'd love to hear them; let me know!
  4. Boss Console For Ark Mobile? I’ve been wanting something like this for a while so I made up a little presentation I guess you could say. I want other peoples opinions. And if wildcard sees this maybe they’ll consider it.
  5. Chibi Suggestions: Araneo (spider) Bat, Lystrix, Glowtail, Featherlight, even Broodmother I'd really like to see a glowtail chibi, to be the size of the actual glowtail baby! Same thing for featherlight, the regular araneo, the bat, and would like to see the broodmother boss spider chibi!! Shoulder pet chibis would be great, wouldn't risk them dying on top of some of the shoulder mounts are just weirdly big.
  6. Creature Suggestion: Cow. Can we get an actual cow? Maybe the size of a eques. Spots and all. Rideable, breedable, and when you kill it you get more raw meat and hide just like when people kill sheep to harvest with a chainsaw. I'd really love to see a cow. Male would be bull, female petite. ALSO TLC for the Araneo. This should be breedable and now with how bloodstalkers are breedable, it should be possible to make an araneo breedable/lay eggs in place. This creature should not be left behind. It would be more valuable in cave runs if actually able to breed them.
  7. Ocean platform - Warning before it can be destroyed Hello! I'd like to suggest that you implement a warning before being able to destroy your own ocean platform, or make it so you can't destroy your own platform unless it's no buildings snapped to it. I accidently destroyed my whole main-base metal ocean platform when I was supposed to remove a ceiling.. lost like half the items i'd gathered plus a ton of mats for all the buildings, generators, replicators etc I had on that platform since 30min isn't close to enough to try to gather every bag from the ocean floor.
  8. new dinos map tlc and more- suggestion ARK survival evolved mobile has great potential for more new an exciting things you added dungeons but why not go one step further an add an entirely new map with new creatures we have never seen before (or instead of the island you could add Ragnarok) and also finish the TLC you only have half the argy and giganto finish them and do the parasaur please and with your dungeons i see ark mobile may have its own story line at some point oh and please make custom consumable a thing and make the TEK armor have the buffs that it has on other platforms same with TEK saddles all in all these changes would make this game so much better i mean imagine ark mobile with all those changes it would make a good game into a great game.
  9. 1- Tek suit protect from radiation but not of heat or cold. The tek suit can't protect from heat and cold, imagine have powerful armor but some parts you have a fur protection! 2- Rex can have a bite similar of the ''GIGA'' but not too big, to not have mesh bite! They can' bite stuff behind and can get dead easy! 3- Replicators can keep in loot crate of genesis everyone bobs and experiente players can get !But the replicator no anymore can give any resource in grinder and demolish. can remove the option too, in grinder like Item-no-grinded! PVP servers Replicator can easy get destroy by |4-Rocket| or |3 C4| |1-Element in primitive rifletek| |3-4 shots with cannon ball| and they don't have pin code so everyone can access. ''But i don't have genesis to get replicator easy'' hard way bro>The island or aberration metal>Gacha black pearl or Ragnarok >Element:Chairs, tables, gacha or vein on extinction>Or spawn Gamma boss! 4- Cryopod and cryofridge now can craft on fabricator 5-Fabricator now have 100 slots 6- Quetz a buff in the speed 7- Exit to main menu rework- Disconnect command is better for all people 8-I think the limit of ''make stuff'' can be over 1.000 or unlimited! every time you press(A), scale by 100 till 1.000. Let the scale by 100 by 100, but unlimited!because have the option- Craft Amount____ . If you press[ right click]
  10. Genesis Mission Temporary CryoPod Warning I really just started doing missions in Genesis and just ran into a situation thats a bit frustrating. I did a mission that I hadnt done before (Bog Beatdown) and I didnt know that the mission would put the mount i was riding into a temporary cryopod. After the mission I throw out the pod to get my mount back but the inventory of my mount was erased. I had a bunch of expensive gear and ascendant blueprints that i had picked up from running other missions in my mount's inventory and now its gone so basically all the stuff I got farming today is lost and my day is pretty much wasted combined with a bunch expensive gear and weapons lost I had stored in my mounts inventory. It would be nice if the game actually put a warning in the mission description that tames arent allowed and it will cryo your tames if they are in range when it starts. Thanks.
  11. Welcome to the 1,000,000th TLC idea thread! Title says all, let's just jump right in. Carno: First off, change up the model to make their heads rounder. Their heads were straight-up spheres. Make them have a charge attack like the Wooly Rhino but not maybe as powerful, but they can get a pack buff. Also, they were essentially the dino-equivalent to cheetahs, so let's make em hella fast, let em jump and have a charge leap, and let them be able to turn on a dime and also able to turn while standing still. Megalosaurus: Give it its own animations instead of just using dilophasaurs animations. Also if they're going to have a sleep mechanic. Might as well flesh that out. Make them have a special damage percentage mechanic that scales with time of day; at noon they are the weakest, and at midnight they are at their strongest. Also at night, they could get a special perk where they are undetectable by parasaurs and tek helmet scan and also shield the rider. Terror bird: jfc it's hideous, give it a new model. That's it. I don't care about these things but I hate the way they look. Giga: First up, make it smaller. Not too much, just a bit to where it's not absurdly massive. Also, its roar needs an ability, I think it could maybe be useful as a crowd control ability that blows people back. The closer they are being enraged, the more powerful the roar is. Also, the enrage meter is now a meter at the bottom center of the HUD so it's a bit more noticeable. Lastly, they could have a stomp ability that creates a shockwave. Any player or dino caught in this will get a new "tremored" debuff which prevents them from being able to sprint for a few seconds. Mosasaur: Now has a swimming charge attack that can damage structures and can breach out of the water. Now can deal "trample damage" by landing on players and rafts when they breach. Also cannot be grabbed by Tusos like Basilo and no longer dismounts players when they get shocked by jellyfish. Basilosaurus: Can also breach like mosa but this instead damages on the ascent rather than the fall, so you can use them to attack rafts from undernearth. Also have a new ability when swimming at the surface where they spray water to create obscuring clouds of mist Rock Elemental: Their rock throwing now does torpor damage (as much as a catapult turret) but cannot inflict torpor on other rock elementals. Also, they most have stones in their inventory to use this new ability, using 50 stone per attack. Also, make them breedable. To breed, one must be encumbered with stone. Then bring another elemental within its vicinity and they will mate. Babies are born incredibly frail and don't have a rock shell yet, and must be fed Sulphur. Once it reaches juvenile, the female will start "constructing" the rock shell around the offspring. Lastly, they can now "defecate" piles of sand. Mantis: Can now climb surfaces and can glide. Also, make them faster and breedable. Breeding requires to male and female to be on aggressive, then mating enabled. The female will have a "stress" meter that appears along with the mating meter. If anything comes within aggro radius (including tribe tames and players), the stress meter will go up. Once the mating is finished, the female will lay a stationary egg sack that will lay 2-4 babies. If the stress meter reaches max before they finish, she will kill and eat the male and the egg sack will instead have 1-3 babies, with one of the babies guaranteed to be an exact copy of the father. Lymantria: Can now climb walls and ceilings, passively create silk in their inventories and their spores now deal torpor. Also, now breedable. Male and female must be moved onto a wall or ceiling to mate. After breeding, females lay stationary egg sack that will give birth little caterpillar babies which drop to the floor. Once they have reached juvenile, they will crawl back up to the wall/ceiling and become a cocoon. In this stage, they have a "quality" meter that replace the food meter, and they must be "fed" silk to keep up the quality of the cocoon until they reach adulthood. Wyvern: All wyverns now have a bar atop the HUD. Right click now must be held down to release breath attack, which will then consume the bar instead of stamina. Double clicking right click will instead release a ball of the breath attack and uses up a chunk of the bar. This charged attack will travel in an arc and will explode in a small radius to do AOE damage when it hits something. To accommodate this change, poison wyverns now have a normal poison breath attack and the poison ball is moved to the double right click. Also, now breedable. Can only be breed in an area of sufficient temperature. Once the female has finished mating, she goes through a gestation period before finally laying the egg. Basilisk: Give them a turret mode that lets them shoot poison at enemies. When in turret mode, they coil up and can shoot in all directions. Also, make them breedable. Babies have a unique raise where the only imprint they will ask for is to swallow an Ovis whole, giving them another use since mutton is only useful until you can start making kibble. Roll Rat: Saddle durability only affects its ability to roll. Once it is "broken", it can still be ridden, but it can't roll until it is repaired. Rock Drake: Is now naturally immune to stun-based attacks; the player cannot be dismounted. Also to give them more PvP uses, they can now pin large targets like rexes and spinos, and their bite attack now has stamina-draining venom. Can now be bred. Can only be breed in cold temperatures or in radioactive areas, and the female goes through gestation before laying an egg. Herbivores: It's ridiculous how carnivores have a wide variety of meats with different taming efficiency, yet most herbivores either require kibble for a simpler tame, or 8 hours with berries and crops. I propose that honey, sap, plant Z and Y fruits, rare mushrooms and flowers all be given taming effectiveness to all herbivores. Perhaps plant z fruits can be the herbivore equivalent of mutton.
  12. Suggestion: Tek saddle update Before I start, I just wanna say that I am not a PvP player and I only recently got into Official PvE a few months, so I apologize if any of these ideas seem unbalanced as I am not sure what the current meta is like or anything like that, these are just ideas I've had and I figured I'd share them. This particular idea is for an update centered around tek saddles. The current tek saddles have never really seemed that worth it to me; they are expensive to craft, their armor value is worse than even some ramshackle blueprints, and they are also completely oriented for use in PvP. This update would flesh out tek saddles to give them many new uses and also make them more useful in PvE situations. More tek saddles This one should be obvious, but if we're gonna be fleshing out tek saddles, they might as well make more of them! Reaper Tek Saddle (Module slots: 3) Trike Tek Saddle (Module slots: 2) Wooly Rhino Tek Saddle (Module slots: 2) Wyvern Tek Saddle (Module slots: 3) Giganotosaurus Tek Saddle (Module slots: 4) Griffin Tek Saddle (Module slots: 2) Snow Owl Tek Saddle (Module slots: 1) Karkinos Tek Saddle (Module slots: 3) Spinosaurus Tek Saddle (Module slots: 2) Mantis Tek Saddle (Module slots: 1) Direwolf Tek Saddle (Module slots: 1) Direbear Tek Saddle (Module slots: 2) Roll Rat Tek Saddle (Module slots: 2) Rex Tek Saddle (Module slots: 4) Tapejara Tek Saddle (Module slots: 2) Megalodon Tek Saddle (Module slots: 3) Mosasaurus Tek Saddle (Module slots: 4) Rock Drake Tek Saddle (Module slots: 3) Astrocetus Tek Saddle: (Module slots: 5) Tek saddle modules Similar to the Mek, tek saddles now have their own modules! However, unlike the Mek modules, saddle modules are tekgrams, not engrams. Also unlike the Mek, different tek saddles can support different amount of modules. Here are some of the tek saddle module ideas I've come up with: Blaster Module: Exactly the same as the current guns already equipped on tek saddles except now, they are considered a module and be unequipped to use other modules. No passive ability, usable by all tek saddles. Cockpit Module: This module requires element to run and encapsulates the rider in an energy field that protects them from damage as long as it is powered. Passive adds slight damage resistance and is usable by all tek saddles. Cannot be used in tandem with the Passenger Module. Passenger Module: This module does not require any fuel source of its own, but instead adds a second seat to the tame. No passive, usable by all tek saddles that don't already seat multiple riders. Cannot be used at the same time as the Cockpit Module. Turret Module: Exactly the same as the gun turrets on the Astrocetus tek saddle, now in module form! This module can only be used on tek saddles with a passenger seat. No passive. Cannot be used in tandem with Passenger Module Defense Module: This module resembles a mask/helmet that fits over the tame's head. Tames equipped with this module would look like they have the head of a tek variant, and would grant extra armor and protect the tame from headshot damage at the cost of element. The tame's head would have a shimmering graphical effect so creatures that are already tek variants can still be distinguished as wearing a Defense Module. Passive grants slight boost to melee damage of tame, usable by all tames with tek saddles. Shield Module: This module resembles a collar around the tame's neck and turns the tame into a support role. When activated, a vertical, translucent, rectangle-shaped energy barrier appears in front of them at the cost of element. This shield is about 5 walls high and 6 foundations wide, giving enough room to cover the tame, the rider, and perhaps ground troops standing beside them. When the shield is deployed, the tame will be unable to sprint. No passive, usable by ground tames with tek saddles. Jet Module: This module resembles the jet on the back of the tek chestpiece and requires element for fuel. When activated, pressing shift will cause the tame to enter a static "glide" animation and the jet will propel them forward, allowing them to soar at great speeds. Pressing spacebar will create a burst that can be used to strafe, gain altitude, or dive similar to the Managarmr, but will cost a bigger chunk of the Element percentage. When the Jet Module is in use, the creature will not use extra stamina. Passive is slight increase in movement speed and is only usably by flyers, aquatic tames and gliding tames. Power module: This module would arguably be the most powerful, but its use would be restricted to tames that have a charge or dive attack, such as the Wooly Rhino or Snow owl. When equipped, a simmering energy-effect covers the front of the tame and the rider. Once the charge-dive is initiated, it will start consuming Element for power and the shimmer effect becomes more pronounced, and they deal more damage the faster they go. Once they've reached their top speed, they can also knock down trees and smash through rocks, and will also do extra damage to structures. Passive grants resistance to damage that scales with speed and as stated before, is only useable by tames with charge/dive attacks. Cannot be used on a tek saddle that is currently equipped with a Jet Module. Freight Module: This module adds 3 special slots to your tame's inventory. Whatever you place into these slots will grant the tame 75% weight reduction for that item as long as it is equipped. Passive perk allows tames to continue walking even when encumbered at the cost of element, similar to the tek leggings. Can be used with any tek saddle. Charge Module: This is the only module that does not require element to run, instead consuming charge batteries. When the module is equipped, the lights on the tek saddle will glow much brighter and will emit charge light. Accessing the radial menu will allow them player to toggle the range of the charge light, with power draw scaling accordingly. No passive, usable by all tek saddles. All modules are powered individually be dragging element over them on the mount's inventory screen. All tek saddles now have durability However, this durability acts differently than other items. Instead, the durability determines the amount of features available to be used. All tek saddles can have full fabricator, smithy and mort and pestle functionalities at full power. At 100%-75% all functionalities will work. Below 75% the fabricator functionality will stop until repair. Below 50% the smithy functionality will stop until repair. Below 25% the mortar and pestle functionality will stop until repair O% renders all modules inoperable and the tek saddle becomes just a fancy saddle until repair. Tek saddles do not receive damage from attacks and only from consuming element for fuel Constructive criticism is always welcome!
  13. A New Voting System The voting system right now is not good. It is dare say bad. It is unpolished and needs to be worked on. Here are a few suggestions. The Front Page I propose we start off with the front page. I've noticed that all or most of the suggestions on the front page right now have been there since the beginning of the voting systems implementation. The same suggestions have just stuck up there at the top. This is why I request that a moderator (ehh possibly a bot) wipe the votes for all of the suggestions every few months (maybe 2 months?). By the way, not the suggestions, the votes. The reason I suggested this be done is because right now suggestions with the most votes appear on the front page, unlike before the voting system when the most recently updated posts appeared on the front page. I arguably like the old system better with the front page, as the new one basically doesn't let anyone get there pages to the front as of now, and I can see these pages right now probably staying up there for months to come. Users also barely switch from most votes over to recently updated in the suggestion forum, and this makes the new posts harder to get to the front. Thus the votes be wiped every few months. Upvote and Downvoting I believe the current voting system is far from accurate. Users are not able to downvote a suggestion, being only able to upvote. This simply means players who dont agree with the suggestion have to deal with it. With the inclusion of downvoting, the votes for suggestions could become far more accurate as users who do not agree with the suggestion are able to simply downvote it. On the counter-argument that downvoting allows users to create tons of throwaway accounts to downvote with, users can, and have, been doing that with the upvoting system as well. Early Birds Can't Vote I believe users with the rank "Early Bird" should not be allowed to vote on suggestions, up or down. This would stop users from creating throwaway accounts to mess up voting. Putting a simple addition like this in place would help a ton to stop votes from being messed with. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I believe simple features like this would make the voting more accurate, more user friendly and make posts more easily accessible. If a moderator of the forums sees this post, I hope you take this into consideration if you ever decide to change the voting. Sincerely, jamescoolcrafter15
  14. Better Whistle Shortcut for Consoles Idea So you guys attempted to give console a whistle Shortcut by simply holding B (Xbox) or Circle (PS4) well clearly not many were fans of that, so instead how about this, Holding LB then Clicking in on the Right or Left Stick Doesn't do anything so why not apply a Whistle Follow One and a Whistle Stop One to those Buttons, Just a Thought
  15. Sound Re-balance So one thing that has always bothered me, as well as the few people I play with; Sound. We really need a sound rebalance for wall torches, fireplaces, and tiki torches. Things that are meant to light a shelter. Lets face it, when you have enough to light your home, it sounds like the whole place is on fire and burning to the ground around you! I think it'd be a nice idea to tone down the blaze to a gentle crackle that doesn't overpower even the Tek Generator in the noise it creates. If not make the adjustment in the files, at least add a slider in a menu or something.
  16. Give us updates on the skins still not working on any map We paid for it. We are waiting for over a year for you guys to fix that. And even now we still dont have any other answer then you guys looking into the problem. Please update us on any progress as we paid for the skins and didn't get our money back from you guys. I hope you guys know its against European Union rules to sell stuff that doesn't even work as it sais it does right?
  17. Bloodstalker Targeting Suggestion Right now if you use a bloodstalker,wild ones will still target you. It would be great if wild bloodstalkers didn't target you if you are using a bloodstalker!
  18. Could Magmasaurs possibly get a lookover? I love the design of the magmasaur but a few things stand out as issues that dont really make sense. 1. They only smelt as fast as a refining forge. 2. Their Aoe attack does about 4 damage, if it manages to hit anything. 3. They have the terrible fate of being able to breed but stuck at regular max dino level. 4. Most of their tamed growth stats are truly horrible. 5. Their best stats to level are health and weight, but they dont get much at all from either. 6. They have a taunt ability which is amazing to have, but there is no current reason for it. They dont have a good HP pool or natural armor to make good use of it. I think a few changes can make them a real treat to tame and use. 1. Allow for their smelting to scale with tamed levels placed in food by the player. This would allow for magmas to start at refining forged speed but if you were to put all level ups(73) into food they will reach industrial forge speed. This will give multi use to magmasaurs, and allow the food stat to be put to real use. 2. With how it functions currently, i believe the Aoe searing spit would best be replaced. If instead the magamasaur created a flame aura around its body , that applied a fire DOT to anyone who attacks it or is attacked by it. The flame aura, drains 10% of the searing spit gauge per second, the player can keep charging the gauge to keep the flames up but it puts a greater tax on the dinos food for being held longer than 10 seconds. I think the fire damage would be the same burn proc from the projectile. 3. With the above change (2.) it gives a real reason for the magmasaur to have the taunt ability, to now draw in attackers towards itself to then burn them. Because of this defensive retaliation type way of fighting, their lower health pools now make more sense as it would be the trade off for valuable aoe damage. Though I believe an innate ~10% damage reduction for both wild and tamed would not go amiss in helping with their survivablity with the lower health. (They are made of rocks after all) If the magmasaur took on these attributes it would make more sense with them being locked at the max level of the server yet still being able to breed. They would be dinos that offer a lot of utility and strength but keeping their weaknesses. I believe these changes can help give the magmasaur a greater Identity and presence, while keeping its current self in mind
  19. Titanoboa Venom It would be nice if Titanoboa venom were harvestable from tamed Boa's. A Boa as a tamed dino is a really powerful torpor tame but it's steep taming cost make it much less ideal to take in the wild and it seems more of a trophy tame. It would be nice to give them a slightly deeper purpose. I'm asking this solely for the Advanced Chemistry mod so I know it's not a priority, but it's a relatively small request I believe? I don't mind them not being breed-able and them being breed-able in conjunction with free venom would be a bit stronger than I want anyway. Here's to hoping, no hard feelings either way. I play PvE on a private server with just a handful of friends so I wouldn't want to impinge on the balance of PvP where the game is really built around. Thanks for taking the time to read.
  20. Are there plans on nerfing the Mana for the Genesis map? With removal of flyers on genesis is there any incentive to use any other tame than the superior Mana's for PVP? How is one supposed to escape by flying? If devs are going to make no flyers only can you at least remove Mana's to keep the game from being stale in the Meta. Better suggestion: make it so that you can transfer stuff out of the Genesis map, but not into the map.
  21. Please - add IN GAME gasoline recipe Almost 5 years have passed since gasoline was added to the game. Why a player must exit (minimize, cover by browser) the game to find out on a third-party resource how to get it? The game has jerky. And you added two ways to find out its recipe: read the description in Preserving Bin or get it as a drop from a killed dino. You made sure that the player will certainly learned this recipe. But what about gasoline? Its preparation is far from intuitive. Why need hide? Why in forge?! And how should a player know this by staying in the game? What if the player is not able to search for this information on the Internet? Without gas, he will not be able to use half of the content. Please add this information to the description of the forge. One small line. Something like "can also discify gasoline from oil and hide". You are constantly creating patches now to balance a new map. Is it difficult to add one small line to one of these patches? Show that you care about new players too.
  22. Teleportation in Genesis with the ability to move with ease between the biomes and we can only move to set GPS location when going between the biomes i would like to request the spawn screen so we can move to our beds in our base.
  23. Add more dinos into ARK I personally believe that ARK is a wonderfull game of endless possibilities and a bright future if Wildcard keeps going as they have done since release. All DLC's are great ( with SE as an exception ) and the graphics are amazing, BUT... I do not like how the Genesis DLC is looking so far, from what I've seen it's more about mythical creatures and fantasy than actuall history accurate dinosaurs. I really like ARK and want it to stay the way it is with slight changes such as bug fixes and updates. I don't know if Genesis it the ending for ARK and that ARK 2 is going to contain more of the Dinosaur content as a whole but I don't want ark to change into Monster Hunter. Anyways awesome game Wildcard, keep it up.
  24. Altas Creatures in ARK If you only add the parrot and the rabbit that’d suffice me! If there is a mod for these creatures already, maybe add some mods to the console version since we can’t download mods like our computer friends! (In addition Eco’s Mods would be dope to have too) Please don’t rip off my head in comment suggestion, just someone who loves the game and loves the studio’s work, I just thought of something I’d like to see and suggested it! I don’t mean offense to anyone. My last comment is that I love ARK and I love my creatures and the friends I have made on it so thank you for a great experience!
  25. Creature Request Hello all, I was looking at some awesome mods on steam and I was thinking about possible Dino’s to add to the game officially for future updates... Personally, my favorite creature idea to add to the game and an animal I’m very fond of is a rabbit/hare. An easy addition could probably piggyback off of the jerboa model or reduce the model size for Kangaroo Easter bunny (not sure how easy that is for developers), it could be an easy first tame if you use a cliche item to tame (carrot), could be a unique game meat, and could possibly be beneficial and burrow for resources or detect things with its ears? I hope one of the people from Wild Card see this, would make me so happy to see come to the game. Maybe add an arctic hare to the Antarctica map! Thoughts? Is there another animal/Dino you guys would want to see? (This was a great idea added from a suggestion on discord) Perhaps a hare/rabbit can create warrens that can store and hide a player’s resources. These warrens would be small and will be hidden from enemies, much like Purlovias burrows. Perhaps can even be a temporary hidey hole. So instead of constructing storage boxes for raids that can easily be destroyed, these would function as hidden storage boxes. I’m sorta thinking of the isles burrows that certain dinosaurs can make. To counter this ability, the warrens will decay away like normal structures if not utilised for a long time. Also rabbits can stomp on the floor to sense and discover enemy warrens which they can destroy. Irl rabbits are rather hard to catch so many in a chase, they can have really sharp turns or side steps to evade pursers.
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