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Found 13 results

  1. Summoning Structures (Not GFI Codes) Hello there Not too many people know about theses commands (If you do then this thread is probably useless to you) but anyways I wanted to share theses commands with you admins to be able to use on your own servers Whether you want to just add some public oil pumps or Gas collectors to your map, or you want a full blown Floating Base on top of an ocean platform well here is what you need to know: So when you pull out your Admin gun and turn it to red you may have notice that there is a line of code on the structure you are looking at, well this line of code can be used to spawn in the structure right in front of you (Sometimes you get stuck inside fair warning , and also you'll have to claim said structure with Cheat Givetome) so let me show you some examples: Cheat Summon Oceanplatfom_metal_bp_C Cheat Summon Oilpump_C Cheat GasCollector_C Cheat Summon Treeplatorm_Metal_SM_C Cheat Metal_Platform_BP_C The list just goes on and on, but again just look at a structure with your red gun to get the code Hope this helps some people out and enjoy
  2. 3 New Taming Items First is the Cover Scent Craftable Recipe like Bug Repellent which makes you harder to detect for a set time from most all dinos. It is usually urine I believe but you could probably come up with some creative recipe for it. Second Is the Bait Box There would be 6 levels for each different kibble (Simple, Basic, etc.) for Carnivore and Herbivore making 12 different Bait Boxes all together. Each would work for the dinos to that corresponding kibble with the excepting of adding either Meat for Carnivores or Veggies for Herbivores. It should have the same radius as a Trough and lure the dinos for that specific kibble and diet to it. Finally is the Trip-Wire Gate I would suggest these having a wood, stone and metal version... These would work like any other Trap but would be an entire Dinosaur Gate (Not Behemoth). The gate would be raised and the Wire set then any wild, or enemy dinos, depending on the setting, that trip the Wire shut the Gate behind them. Making for much better taming pens. These items paired together could change the game and really add more of a hunting element to taming... A Bait Box in a taming pen with a Trip-Wire Gate and some Cover Scent on to hide you from the tame and hungry predators would really add a whole new way of taming. The ability to use a Bait Box would really help solo taming and just be fun to try and lure your tame where you want them. Plus the Trip-Wire Gate is way over due and a Cover Scent would be so useful even with a cool down between them... Would really consider adding these 3 (technically 16) items.
  3. Primitive Life Update I understand it is a different play style and there are things you can do in Primitive Plus you can't do in the base game, but if you added in a new similar structure-set and some more pre-technology items you might be able to do away with it and free up that space to optimize the core game better... Primitive Plus is so behind I worry it's just going to be a neglected part of the game forever. It and the PGMs have seemed to be more of a hinderance to the core game than anything... When updated, one affects the other... Usually in a negative way... and the core game is really lacking in pre-modern age items anyway... I say kill 2 birds with one stone... Add in a nice sized group of structures and items, all with a pre-technology theme, then discontinue Primitive Plus and use that space to optimize the game more while also preventing future updates from affecting one or the other.. I think it would make some mad at first but would really help the game in the long run... And just make Primitive-Specialized Servers afterwards to keep that way of playing alive... Keeping you from building Tek, metal structures and a lot of the other more modern equipment in the game... I think it is really something to be considered, because I like the idea of playing with a more primitive game-style, but I also feel more of that should of been part of the core game to begin with... and if getting rid of Primitive Plus while keeping the spirit of it alive helps the core game become a better experience I think that would really be the way to go with it. If that would really help the core game that is... Which I honestly think it would... I just want what's best for the game and feel that ARK needs to be streamlined down to the best core experience possible... but it's just a thought... Thank you for your time. PS - Add oars (that can act as a wooden club) and one-man canoes.
  4. Walls snapping into other walls Hey, So, when I place walls or ceilings, they sometimes snap into other walls and ceilings and destroy them when placed. I kind of get the point of this in PvP when your structures are damaged and you quickly need to replace them but when I want to place large amounts of structures in Singleplayer, it's just annoying when you get bumped right as you place something and you have to recraft the structure. Is there maybe a command or .ini setting that disables this and only lets you place structures in empty spaces? Using Google didn't really help much, so if anybody can help me here, I would appreciate this! Thanks in advance!
  5. Prim Plus Structure Resistance Setting? I'm hosting my own server on Primitive Plus+, and I'm trying to make it where structures don't take damage in PvP so its just player to player/dino to dino combat. I have the setting StructureResistanceMultiplier=0.0001 in the GameUserSettings.ini, but when I test it, wild dinos still do lots of damage. A rex was dealing 100 per chomp. I have no idea why its not working and would LOVE some help. I don't know if there's another code that exists that collides with this one making it not work or if its just another of the many Prim Plus bugs. Any advice would be helpful.
  6. Ark agro structures I was wandering if carnivores such as a rex attack buildings even if they are not agro’t on you or your tames or if the rex only attacks stuctures if hé is agro’t on you or you tames.
  7. Wedge Ceiling and Foundations At some point, can we have wedges that can actually fit between squares? Triangles dont work.
  8. Update Broke Entire Game!!! The Island Now Raining Bosses, Scorched Earth Nuked! Since the 1/10/2020 Update Here are the issues I'm having so far. On The Island whenever I use an obelisk to fight a Guardian I now get teleported...…..NOT to the Guardians Arena but...… IN THE SKY WITH MY DINO'S!!!!!! Literally Teleports My Dino's, Me, and the Boss to the very center of The Island, Coordinates 50 Lat. 50 Lon. where we all freefall from the SKY until we hit the ground. In most cases it's instant death for my character and my T-Rex survives with the boss landing on our heads. Sometimes the boss even Vanishes into thin air after landing. Not sure what's going on here but The Island is now raining down Players, Dino's, and Guardians when you activate an obelisk. Oh, and that's not all! I moved over to Scorched Earth only to find that I was instantly killed along with ALL MY TAMED DINOS, and ALL MY STRUCTURES WERE COMPLETELY DESTROYED!!!!!!!!! All that was left were inventory bags where my structures USED to be. Is anyone having these problems? If so is there any way to fix them? Any help is appreciated BC my game is unplayable ATM.
  9. This seems to be a lingering issue amongst some Xbox players that has never been answered or resolved. Can we figure out what's going on? TL;DR: Textures are not loading. The graphics look low-quality and seem to never fully load. This happens for both dinos and structures, and seems to be getting worse and worse over time. I'm on an OG Xbox One, running a private dedicated from a second OG Xbox One, though I've recently seen the same issue reported on Nintrado servers and single player. More info: The problem started happening roughly when Aberration came out. I can't pinpoint exactly when (before or after), but I recall seeing the issue uncommonly the first time I played Aberration. It started with textures just seeming to take a while to load. Eventually, they'd pop in after I had been around the base a while. But the issue got worse. When my small tribe and I started fresh on The Island, I'd noticed that some textures stopped loading completely. Specifically on structures and things like storage boxes and dinos. Eventually that last layer of texture/detail just siezed to exist on everything and I've been living with it ever since. It's even worse on Extinction. Any Extinction-specific dinos just look like vague blobs and shapes until I've been staring at them for 10-20 seconds and they finally render into a recognizable form. Since the issue started happening, I've been scouring these forums as well as Reddit and it seems like the issue has never been answered. It was acknowledged by mods here a couple times that they'd "look into it", but alas, here we are a year later. I've tried: - Uninstalling and re-installing Ark. - Clearing console cache. - Deleting local save game data for Ark. I've also heard of people attempting to adjust graphical settings like bloom quality to try to fix, with no success. I've come to terms with the probable fact that it's a performance issue that can never be "fixed", but I'd like to know a few things: - Is there a fix? - If not, then what causes this issue, why was it not an issue before, and why has it gotten worse? - Who else is experiencing this issue and what are your circumstances? (Which Xbox do you use, and how are you playing, etc.?) ((I'm currently at work, but will see if I can attach pictures as an example later)) Thanks in advance!
  10. Many Improvements needed for ark small tribes The current state of the game is very hard to play and makes it not as enjoyable as it could be. I see a lot of potential in the game and it can have a lot more players than it currently has just with a few simple but game changing adjustments. These 3 suggestions would change the game and make it a lot more playable and would encourage people that don't have as much time to play the game as well. I really hope you decide to make these changes. Thanks, Your fellow survivor - Syx Increase turret cap to 150 or 200 The current turret cap is very hard to work with and spots that would be very nice to build in are basically impossible to defend because of the current 100 turret cap, increasing it by 100 or even 50 more would make a massive difference and would enable tribes to build in places that would be initially near impossible to defend with the 100 turret cap. It would make raiding and defending way more fun and would enable way bigger battles and raids which would mean it would be a little more challenging for both the raider and the defender. Decrease transfer timer One of the many time consuming tasks on small tribes is transferring servers, many people have outposts on different server for farming resources that would normally be hard in their main base spot/main map meaning they have to transfer a lot and having the timer as 15 minutes makes it so much longer that it should be. Decreasing the timer to 5 minutes or even 10 minutes would make such a difference and would make the game way more enjoyable to play meaning the player base will grow due to the fact that not many people have the time for such a time consuming game which can be fixes with the current suggestions. Enable no collisions for structures Enabling no collisions for structure would enable tribes to build way better looking bases and let them utilize all the space efficiently, I understand it wouldn't be as realistic but it would majorly improve how people build and where people build too meaning that more spaces will be way easier to build in which would encourage people to build in the spots that are currently too hard to build in. This is also a problem since many spaces are already taken by big tribes and many big tribes raid lots of starters and enabling no collisions on structures would also allow starters to hide way better meaning they can survive for longer which would also make it more enjoyable to play the game.
  11. Pipe/Cable Highlights Imagine you are installing plumbing and a electrical grid into your base when your pipes/cables merge into the mesh of your ceilings/foundations/walls. Working blind, you get frustrated and your enjoyment building your base turns into more of a chore than what it has to be in the first place. With this quality of life change I suggest when you have a cable/pipe selected ready to place down you can see a highlight, a white highlight perhaps, over preexisting cables/pipes that can be seen through structures indicating where other pipes/cables placed by your tribe are in that area so there are no missed areas of cabling/piping in your base. I know with this quality of life change it will assist many builders like myself in building our OCD base designs without fear of missing a spot of cabling/piping. Summary: Highlight over preexisting piping/cabling when a similar one is selected that can be seen through structures
  12. Crafting Skill should also affect structures Craftsmanship should also affect normal/primitive energrams. Especially in Classic PvP or the Primitive Game World, it would be a big gain if structures were also improved. For example, the durability of a wall could be increased if it is built by a player with a high crafting skill. A simple metal wall would achieve a durability of 11500 with a crafting skill bonus of e.g. 15% ... Especially for new players it would be a big advantage if the first self-made metal tool would improve with the crafting skill, or the primitive saddle would be a bit better.
  13. Admin summon commands for structures(NOT GFI CODES) I’ve come to a dead end in my search for summoning commands in regards to structures. Floating tree platforms seem to be the only command floating around. Does anyone know of a source where I can find the list to other structures, I know for instance you can spawn in a forcefield. However, The command can not be found anywhere by me. I’d really like these commands as it would help tremendously with event builds and other cool and possible builds I know is possible once I find this list! Please help folks.
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