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      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.

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Found 40 results

  1. Structures Plus?

    Seriously only want Structures Plus on XB1 at this point! Would be super awesome in conjunction with creative mode! PLEEEASE!!! 😧
  2. So I’m not exactly new to Ark and have realized what a pain the small structure count for platforms is. So what I’m asking is if anybody knows of a way to change the max number of structures on a platform.
  3. Trailers

    Hi ! As ARK has huge and beautiful maps, I never know where to build a base... I just don't want to stay at the same place or build many bases everywhere. Watching Dinotopia I thought of Trailers for dinos ! It would be awesome to have trailers that connect to creatures saddles (depending on the creature size). Some can't be built on but already have things to use like bed, storages, crafting stations... Some could be platform-trailers and you can build on them. Trailers don't move if not connected to a creature saddle. To connect a trailer to a creature you have to spawn the trailer and then, in the trailer option wheel, choose "connect to" and then the available creature. The creature will be moved automatically respawned to the front size of the trailer, in the good direction (spawn like the player is respawn on the top of the creature when it mount it). Many creatures could be attached to a same trailers ? The rope between the trailer and creature don't move/change size. Trailers float on water and can be equipped on marines creatures. You can equip a trailer on a flyer. The flyer will then respawn above the platform (not too close) and you can then move your trailer in the air. The creatures speed is 25% reduced when attached to a platform. It would be better for players that want to play as nomads, and this way early game players could also having moving bases on trailers attached to paras or equus. It could be good as some good places to build are already taken by older players on many servers What fo you think of those ideas ??
  4. New Turrets

    Hi ! Since the harpoon release, I keep thinking that we need an Harpoon Turret that shot big arrows on creatures and then you can use the harpoon chain/rope to force them to come closer to you but the harpoon has a given durability like bear traps. The second idea come from my experience with platform-saddle. Only flyers can go on platform-saddles or you need on to grab ground creatures and put them on the platform. So I thought of an alternative that doesn't need flyers: The Hoist Turret: A turret like on construction sites that has a platform at the tip of the rope. You can change the turret direction (go to left or right) and make it go higher or lower like an elevator. Could be very useful to put creatures on platform saddle. You can use the turret from the turret platform too. There could be different turrets with different size (small/ medium/ big platforms) or materials (wood, stone, metal...) Both would be so cool to use but no idea if it's hard to code What do you think of thoses ideas ?
  5. Anyone know this mod?

    Hello! Im watching some ARK films on YT, and I find this video: Author dont answer anyone about mods names ._. Anyone know what mods to he use? He can place trees,water,cave structures ETC. Sorry for bad english, im Polish ^^' Thanks!
  6. I know this has been an issue for a while and I think it was originally because back in the day gateways counted as foundations and so you needed a "solid" object to build on. The top 1/4 to 1/3 of behemoth gates will not function for the Open/Close command, this happens across all type of behemoth gates. Tek behem gates will not open. I think this is because the texture or whatever sees this section as a solid surface. I came to this conclusion when I jumped onto the top of my tek behemoth gate and walked across it. EDIT: Tek gates will open close from the upper 1/4 from the radial menu, Unlike Stone and Metal, but do not auto open at that height (2nd image) Also while on the topic, the bottom of the tek gate hangs lower than the gateway (image in next comment)
  7. This may not apply for online servers, as I am experiencing this on a non-dedicated server (xbox one). However, Lumber structures such as the ceilings, sloped roofs, and ramps cannot be dyed at all despite having color regions. Lumber Dinosaur gates can only be partially dyed as some of the regions are bugged. There are also other minor lumber structures that cannot be dyed at all despite having color regions.
  8. I've been attempting to build in the cave area at 81,53 on the center map in the redwoods but there are a bunch of random spots where it wont let me place any structures. Couldn't find any posts on this already so I figured I would make a thread. There seems to be no reason for it but I've run into more than a couple completely clear spots that just wont allow structures. The spots are sometimes no bigger than one ceiling and stretch from floor to ceiling in the cave.
  9. Stones and Bushes respawn in my base (as they should) but crystals and trees (the aberration variants) dont. they should be covered by the global setting for ark. (player and building range as well as the timer)
  10. So I've had ark for about a week, and have put almost 20 hours into it, and it seems Everytime I come back to it my structures and dinosaurs are gone, and it makes me respawn. I had a base on crescent island so I know there were no hostile dinosaurs that could have killed me while I was away and my base was stone so it wouldn't have been easily knocked down. Everything just vanished without a trace, but I was still lv 85. This has happened three times if anyone has any advice it would be greatly appreciated. BTW I am playing an unmodded game on single player, I have the season pass but I only have played on the island.
  11. Low Poly Structures

    The title says most of it, there should be an option to enable a modle for structures that uses fewer Polygons, this would DRAMATICALLY reduce lag from Megabases and would just be nice in general for us low-end PC folk. And if you want an example of how this could look, check out "Eco's stable structures and décor", it's building structures are low poly and look great
  12. So i know the devs acknowledged there is an issue with building right now where you cant place a lot of things.. Ex. can't place wiring through my ceilings or it cuts off power.... can't place turrets, cant place lots of walls ceilings or gates.. etc etc.. So looking through the forums it seems a patch for PC was done rather swiftly but i've still yet to see any ETA on xbox or an official post from the Devs about the issue. Any ETA on when this will be fixed? I'm really surprised its not gaining more attention to them. I'm in an alpha tribe on official and i had to demo half my base because of the garbage broken mechanic. I also know a number of other tribes who've had to do the same or have giant holes in their base because of it.
  13. DLC & Updates Ideas

    Hi! I know it's ambitious but I'm trying to make a "compilation" of ideas for the base game and potential DLCs. I will update this thread and my posts with more ideas and more descriptions. You could also give your opinion on the ideas (if you like or dislike ideas, both are good to know) and ask me (on the thread or by private message) to add or modify ideas to the "compilation" posts on the top of the first page. I'll add your name in the credit of this compilation The firsts posts of this thread will be UPDATED and EDITED instead of adding more posts. So, check it every time you look again at this forum! I hope you'll enjoyed this thread, don't be afraid to share ideas, they are all welcomed! ___________________________________________________________________________________________ CREDITS: Thanks to all people that help to make this compilation of ideas bigger: RowletAlex / and all others that shared ideas on various threads!! ___________________________________________________________________________________________ SUMMARY: 1) New Attributes, Skills and Character’s Customization 2) New Gameplay Dynamics 3) New Maps and Locations 4) New Creatures, Updates and Variants 5) New Structures, Items and Resources 6) New Modes ___________________________________________________________________________________________ 1-New Attributes, Skills and Character’s Customization New Skills Tree: Health: Stamina: Oxygen: Food: Water: Weight: Melee damage: Movement Speed: Crafting Skill: Fortitude: Torpidity: Learning Skill: How fast you get XP ___________________________________________________________________________________________ 2-New Gameplay Dynamics New Gameplay Dynamics: Sleeping Time: Creatures sleep. Some are active the day, others at night... Some species are also taking short naps. Every Creatures as a sleeping animation like the Megalosaurus. There is a sleep stat. It goes down with time, like hunger. The more stamina you use, the more the sleep stat decrease. Eating and Drinking New Dynamic: Herbivorous are eating bushes, leaves or the ground flora (destroying bushes, trees and grass). Carnivorous are eating corpses (after killing the prey). Both are drinking water. Eating and Drinking animations are used on resources/corpses. It doesn't deal damage around but satisfy thrust and hunger while reducing the durability of the targeted resources. It happens when using the attack command on resources. Thirst and Hunger: The behavior of wild creatures depends of their thirst and hunger. Thirst has an influence on stamina. Hunger has an influence on behavior (passive, aggressive, neutral). Carnivorous are more aggressive when hungry, they have the Starving Status Effect and they have a bigger aggro radius, being aggressive to every potential kind of preys. Weather, Time and Biomes Boosts: Creatures have a bonus/malus depending of the biome, the weather and the time of the day (night/day). Some are adapted to many kinds of biomes, weathers and times and have smaller bonus, others have more specifics conditions but bigger bonuses. For example: Mammoth would have a health bonus in the snow biome. Achatina would have a speed bonus when the weather is rainy. Direwolf would have an attack bonus at night. Stealth Move Set: This move set is used to hunt or hide. It works like the "run" move set, changing moving animations and speed. Humans and creatures can use it. They move closer to the ground, slower, near silent... When a creature uses the stealth move set, they can go 2x closer to other creatures before turning them into "attack or flee" behavior. Creatures are less 2x less detectable by the Detection ability when moving stealthy. Defensive Move Set: Some creatures /ankylo, doedicurus, carbonemys…) will take a defensive position (in their shell or ready to fight...) when a predator is too closed to them. Some predators won't attack creatures that are in defensive position (too difficult to kill, too many risks of damages...). This move set is a substitute to the stealth move set. Food Chain and Hunting/Fleeing Behaviors: Every predator looked for some (3-5) specific prey-species: Their Natural Preys. They attack “unnatural” preys only if the predator is too hungry. Some preys attract specific predators: Their Natural Predators. You can use those preys as Bait to attract specific predators. Preys also flee at the sight of their natural predators (or another potential predator), or when hearing his roar. Predators will only focus on their natural preys when they are in the area. If there is none of their natural preys, they will look after other potential, but unnatural, preys. A rex will hunt trikes, paras and iguanodon, ignoring other creatures like dodo, raptor and bronto that aren’t one of his natural preys. Paras will flee when they see raptors or rex, without waiting for the attack. Predators Respect: Predators won’t attack each other’s, except if hungry. If a big predator attacks a prey, smaller predators will flee from the fight. Raptors will go away of their para-prey if a rex start attacking this para. Detection Ability: Most of the creatures have a detection ability. They have the same detection ability as the tek helmet but doesn’t detect everything. Predators can detect their natural preys in a big radius. Herbivorous can detect the resources they need (fruits, trees, bushes…). As the tek helmet, you can disable this view. It changes the way to hunt and collect resources. Some creatures can detect preys exactly like the tek helmet, some only detect the Smell Track of creatures (you can hide your smell with water, poop…), some only detect Moving Creatures (by sound, you need to stop moving or use the stealth move set), some only detect the Heat of Creatures (you can hide it with clothes…) and finally some only detects Bleeding Creatures (you can hide by healing your wound). It changes the way predators are hunting and how to escape/hide from them. Footprints and Blood Tracks: Footprints stays for a few minutes, spawning when creatures/players are walking. It allows you to follow your prey track or identify creatures wandering around. Blood Tracks works the same way, when a creature starts bleeding it lets a blood track on the ground. Useful to follow a bleeding prey. A creature stop bleeding when her health is back to the max. Creature’s Nests: Creatures are building nests where they store food, let their eggs and sleep. Nests are, like beaver dam, structures spawned by dinos. Every dino can build 1 nest. If it builds a new one, the old one will be considered as “abandoned” and have a spoiling timer. You can ask tames to build a nest if they have enough resources. They will build it exactly where they stand at the time of the building order. New Creatures Carrying Dynamic: Creatures, without saddles, can only carry some specific resources and cannot carry structures and items. For example, an herbivorous can carry wood, berries but not meat. A predator can carry meat and skins but not structures or weapons. If you put a saddle on a creature, you can then put every kind of resources and items in the inventory. Waiting, Cleaning, Scratching and Playing Animations: Some animations that will help creatures to look more naturals, not just standing without doing anything else. It happens when they don’t move. Animations When Taking Damages: There is a Damage Taking Animation for every creature when they get a medium amount of damages. There is a Falling Animation for every creature when they get a large amount of damages, or when they are projected by a charged attack or when they fall from a cliff. They fall on a side or on their back and lay down on the ground until they try to move. Creatures are taking more damage when they lay down on the ground. When they try to move there is a Get Up Animation. You take 2 times less damages during the animations. Herd and Migration Dynamic: A lot of herbivorous have a pack behavior. They stay relatively close to each other, move from one place to another in groups. If one is attacked they all flee or attack. They flee in the same directions. They are all looking for food and water at the same time, do their nests in the same places. They are sometimes multi-species pack (stego and kentro for example). Size Variations: Some variations in size (small, medium, big models) for creatures. Some dinos of a same specie would be a bit smaller or a bit bigger than the original model. Bigger means more powerful, smaller means faster. Male Rivalry: Males of some species (wooly rhinos, carnos, mammoth…) will fight each other until one is killed/flees. The winner has a mating boost. Watch Mode: You can use every kind of creature as a “Watch dog”. You can set the attack radius and the creature will fight everything coming in this radius, but it will never go out of this radius. At the end of the fight the creature come back to his original standing point. Tree Plantations: You can grow (small and harvestable) trees in the ground or in crop plant. Handcuffs Connections: Connected to other prisoners and creatures Fur Protection: All creatures with fur/fat give an Insulation effect depending on their fur and size. Fire Attracting/Repulsive Effect: Fire attracts some creatures in need of warm or curious but also make others flee. The bigger the fire, the bigger the radius effect. Wind Effects: The windy weather makes the weather colder and all living forms thirst come faster. Depending on his direction it can make the detection ability better or useless. The direction also provides a speed bonus/malus for all walking/running/flying creatures. It also put off unprotected (not in house or cave) fire. Cold Water Effects: You swim slower than in normal water. High hypothermia risk. Players and creatures slowly take damage when in cold water. Dead Corpse Temperature Effect: You remember how Han saved Luke by putting him in a dead body to protect him from cold? Here is the same. When you kill a creature, during the decompositions time, the corpse warm protect from the cold all player and creatures in a set radius. One reason to stay close to dead corpse. Just be careful of potential predators that would be attracted... ___________________________________________________________________________________________ 3-New Maps Map- The Lost Valley: A lost valley with massive snowy mountains all around the valley. It’s made of 4 parts (The Tropical Jungle, The Great Plains, The Green Swamp and The Arid Steppes) Each one is in one corner of the map. In the middle of the Valley, where all other parts should be connected, there is the Warrior’s Tomb, the 5th part. Many dinosaurs and other prehistoric creatures live in the Lost Valley. Locations: The Great Plains (North Part): Some big plains with highlands parts, small forests and areas full of big rocks. There is a huge red rock in the middle of this area. Lot of hills. A temperate weather, sunny, rainy. Inspired by the Great Plains in North America. There are many Natives Camps in the plain. The Natives in the camp will attack every unmounted creature (wild or tamed). There are some Abandoned Farms, some small houses with vegetables field around. The Gold Mine: A cave with many forgotten objects of an old mine, with unusable wagons and tracks. In the deepest part of the cave they are some walls with gold. The Rocky Maze: Many scars in the rocky ground have made a big rocky maze. Many dangerous flyers are wandering above the maze. There is an unfinished train bridge. In the middle of the maze you can enter the Rocky Maze Cave. The Western Town Ruin: A western-like town, partially destroyed. There is an abandoned jail. One of the cell has a broken wall and a big hole in the ground that lead to the Escape Tunnel Cave. The Abandoned Train Station: There are some tracks around and a broken steam engine with wagons. The Cursed Totem: A huge broken Totem with many predators around… The Red Rock: In the middle of the Plain, you'll find the huge Red Rock. It's a mountain-sized rock. There are some big walking ways to go on the top of it by feet. There are some caves in it too. The Red Rock is "U"-shaped. The Native Tribe live mainly on the top of the Red Rock. You'll find the obelisk to go to the Plain Boss Arena right in the middle of the "U" shape of the Rock. The Plain Boss Arena: You'll find the Plain Boss there. It's a big plain with some big rocks and bushes. There are many big skeletons (bronto, diplo and a titanos skeleton). The Tropical Jungle (West Part): A tropical forest with an Aztec-like temple in the center. There are many rivers. A tropical weather, mainly rainy or sunny. Lot of trees. Inspired by the Amazon Rainforest. There are 3 kinds of trees in the Jungle: Large Jungle Trees (same size as Redwood trees; can be equipped with tree-platforms; it has huge branches, big enough for medium-sized creatures to walk on; the top leaves of the trees are strong enough for small creatures to walk on without falling through), Medium Jungle Trees (half the size of Redwood trees; can be equipped with tree-platforms; it has big branches, big enough for small creatures to walk on) and Small Jungle Trees (The Island's jungle trees). The Acid Rain happens sometimes in the Jungle Part. It deals damages to creatures, players and structures. The tall trees are a good protection to it. Don’t build on the top of them or in area not covered by their leaves. There are Lianas falling from Medium and Large Jungle Trees. You can use Lianas like ladders. There are some lianas above quicksands sometimes, it’s a good way to escape. There are some Quicksands. Quicksands are very dangerous natural traps. If you fall in, you can only move very slowly. If you try to run, it doesn’t work, and you don’t move. Small Quicksands affect every small creature and it slows medium creatures. Big creatures aren’t affected. The depth is approximately half the size of a player. Medium Quicksand affect every small to medium creatures and it slows big creatures. The depth is approximately the size of a player. The Big Quicksand: There is one big quicksand in the Jungle. If you fall in this one, you're not trapped, but you go through it, falling in a cave: The Big Quicksand Cave. There is an exit to escape this cave but some creatures on the way... The Death Temple: A lost and dark temple partially made into a mountain. It works as a cave, full of predators... The Golden City: It's a cave. The entrance is close to mountains, in the Jungle border. In the deepest part you'll find an ancient city made of (uncollectable) gold. The Explorer’s Tree House: A big abandoned wood house, built on a tree. An explorer used to live there. There is a strange board game on the floor. (Jumanji easter egg) The Apes Nest: A big tree with many ape’s nests built on. There are sometimes survivors (wild human NPC) living there, in harmony with the apes. (Tarzan easter egg) The Jungle Temple: It stands in the middle of the Jungle part. A huge temple. The Aztec Tribe has built it and they live around this temple. It looks like a normal Aztec temple but has a small "arena" in it, where you'll find an obelisk that send you to the Jungle Boss Arena. The Jungle Boss Arena: After being teleported by the Jungle Temple obelisk, you'll spawn there. The Arena is a big destroyed Aztec City. You’ll find the Jungle Boss there. The Arid Steppes (East Part): It's a huge steppes/bush area, with many lonely trees and some small forests. There is a desert part. There are some hills, but it’s mainly flat. The weather is warm the day, cold the night. There are a lot of Big Bushes. You can hide in it. With the bush’s perfume and is visual camouflage, you can’t be detected by creature’s detection ability when you are in it. There are some Tar Pits. Tar Pits are dangerous natural traps. If you fall in, you can’t move/ you move extremely slow, (it depends of your creature’s size or your own size if walking). You don’t fall through a tar pit, you’re just trapped. You can set it on fire like oil. There are 2 kinds of tar pits: Small Tar Pits stop every small creature from moving but medium creatures can move (but slower) and big creatures aren’t affected. The depth is approximately half the size of a player. Medium Tar Pits stop every small to medium creatures and big creatures can move but slower. The depth is approximately the size of a player. There are some Tall Grass Parts. You can move through it, but you can’t see a lot through it. It’s a bit bigger than a raptor. There are some Oasis: Small lakes with lot of trees and bushes around. The Peaceful Oasis: A big Oasis. You will find a cave entrance, between 2 rocks, that leads to the Fountain of Youth Cave. If you go totally in this water (when the oxygen starts decreasing), it will heal you. The Forgotten Pyramid: A huge pyramid in the middle of a small desert area. There is an entrance that lead to the Secret Tomb Cave. This cave is full of snakes and scorpions. There are also many traps. In the deepest part of the cave you’ll find a spacious room with a sarcophagus. The Deadly Pit: A huge pit where many predators live. Lot of skeletons. There is a cave entrance, in one corner of the pit, that lead to the Predator Nest Cave. This cave is full of reptiles. The Lion’s Rock: A huge rock where many cats live around. The Tall Grass Field: A vast area with a lot of Tall Grass. The Tree of Life: The biggest tree of the game, with many ways to climb it thanks to his huge roots and branches. A tribe of Australopithecus lives on this tree branches. There is a wide room between his roots, with a small lake. In the middle of this lake there is a small island with the obelisk to go to the Bush Boss Arena. The Steppes Boss Arena: A big bush arena with small rocks, small trees, lot of tall grass... Here you can find the Bush Boss. The Green Swamp (South Part): A huge swamp with small lakes, rivers and forests. It has many big waterfalls. It has a muddy ground but most the swamp is flooded. There is a huge lake in the center of this area. The weather is sometimes sunny but most of the time it’s rainy or foggy. There are many huge Swamp (Cypress) Trees. They are half the size of Redwood Trees, but you can still put a tree-platform on them. There is a lot of High Reed. You can go through it. There are some Deep Mud Zones in some part of the Swamp. Walking on normal mud is not a problem but walking in Deep Mud Zones are. Deep Mud Zones work like water zone, you go “through” it. It’s not deep enough for players to be fully in it. The depth of mud is approximately half the size of a human. The Deep Mud slow the speed of every creatures/players. Deep Mud turn temporally your color to brown and hide your smell and heat. The Snake Nest: The Snake Nest is a cave network where you find many snakes, sloughing and snake’s nests. The Dead Tree: A scary huge dead tree. There is a cave under it, the Dead Tree Roots Cave. The entrance is between two roots of the dead tree. There are many insects in this caves network. The Waterfall Secret Cave: Behind one of the many waterfalls of the swamp, there is a cave entrance. The cave is made of a small entrance tunnel and a spacious room with a hidden underground lake. The Muddy Trap: a wide area full of Deep Mud Zones, next to a huge river. The Waterfalls Stairs: a location with many waterfalls, some of them are above other waterfalls. A beautiful location. The Green Lake is a big lake with a green-colored water. It’s in the center of the Green Swamp. There is a big forest next to it, the Green Lake Forrest. There are many of the huge Swamp Trees there. The Indigenes live in small houses built on tree-platforms in the Green Lake Forrest. In the center of the Green Lake there is a small island, the Green Lake Island, with the obelisk that lead to the Swamp Boss Arena. You need the 3 Swamp’s Artifacts to open the portal to the arena. The Swamp Boss Arena: That's where you'll find the Swamp Boss. It's a swamp area with huge Swamp Trees and a lake in the center. You'll see a crashed aircraft in a tree and some Rex skeletons around. There are some, partially destroyed, tree-structures with bridges and ladder. But they are not high enough, so the Boss can still attack you... There is a lot of deep mud. The Warrior's Tomb (Center Part): It's the area in the center of the map, connected to each of the 4 other areas. The Warrior's place is a burnt forest/plain where tribes are fighting each other. Many predators live in this area, eating dead corpses and taking parts in some battles... Between tribes and predators, this place is one of the most dangerous. The Snowy Border (Borders of the Map): The mountain chain around the Valley. I’s cold with hard to climb cliffs. Map- The Frozen Sea: A Frozen Sea with some islands (small, medium, one big island with mountains) and some floe parts. Days are short, nights are long, and the risk of hypothermia is always there. Lot of Ice Age and Arctic kind of creatures. There are 3 distinct parts in this map: Locations: There are Deep Snow in some places. Creatures and players go slower in the deep snow and are partially falling in it. There are Geysers, shooting hot water at regular times. It can throw you in the air if you’re too close. There are Hot Springs in some places. They provide water and a protection from cold. Be careful, it attracts many creatures. The Tundra: A continental part in the south of the map, made of wide plains and forests. There are huge mountains making a natural border on the south. Lot of caves. There are Small Caves, some holes where you are protected of the wind and the snow. The Saber Cave: A cave full of sabertooth and other cat species. There are many creature's skeletons (from mammoth for example). The Ice Trap: A cave full of ice. In the walls, made of ice, of this cave you'll see some funny "freezed" situations: A Dodo hunted by a dilo, hunted by a raptor, hunted by a rex… (like a predator chain); a caveman trapped in the Ice (like Han Solo in Star Wars); a small megatherium, a sabertooth and a mammoth walking together. The Neanderthal Camp: A cave with primitives NPC Neanderthals. There are some primitive structures in the cave and paintings on walls. Some mammoth skeletons too. The Frozen Lake: A big frozen lake where you can fish under the frozen lake surface. There is a frozen waterfall too. The Caves Valley: An area with a lot of small caves. The Cavemen Tribe mostly live here. The Bear Pit: A pit with many bears. The portal to the Giant Bear Boss Arena is in the middle. The Tundra Boss Arena: An area that looks like a big cave. You’ll find the Tundra Boss here. The Great Floe: A huge floe area that connects the main island with the continental part. The Floe Surface is breakable. You can break it to go in the water OR to go out of water (be careful, it's not that easy to break and you could be attacked by sea creatures that will be aggressive to you on the surface and break the ice to make you fall in the freezing water... The floe surface could also be breached if something too heavy walk on it. Holes in the floe regenerated as resources. You can collect Ice by breaking it. The Ice Tunnel: A strange tunnel of unbreakable ice that go under the floe surface. In the deepest part, you’ll find a big dome of ice and a secret temple. The Forgotten Boat: A huge boat in the deepest part under the Great Floe. There is an underwater cave inside the boat. The Sacred Mountain Island: A big mountain always covered by cloud and a storm with lightning and thunder. Near the top of it, there is a cave entrance to the Asgardian Temple Cave. The Cold Rock Island: A small island with lot of rocks. Many creatures of the floe come here to escape the attacks of predators living under the floe. The Inuit’s Island: A small island in the middle of the Great Floe where you’ll find the Inuit Tribe Village, made of many Igloos. The Broken Floe Island: A small island in the middle of a big breach in the floe. You’ll find the obelisk that leads to the Great Floe Boss Arena here. The Great Floe Boss Arena: A big icebergs field with a breakable floe part. You’ll find the Great Floe Boss here. The White Island: The main and biggest island of the map, lot of forests. There are a few small mountains. The Big Hot Springs is a big place full of hot springs. You can find the entrance to the Hot Springs Source Cave. The Castle of Ice: A huge castle of unbreakable ice. You’ll find the Castle of Ice Dungeon under it. The Frozen Jail: A secret tunnel that leads to the Forgotten Dinos Valley, a small valley where dinos are living in a tropical forest. The Snow Bunker: A big cave network dig in a mountain. There are some trenches just outside the bunker. There are many (big) entrances. The Viking Village: A small harbor with wooden houses where the Viking Tribe is living. The Deadly Peak: A big mountain. On the top of it you’ll find the obelisk that leads to the White Island Boss Arena. The White Island Boss Arena: A peak with a big bird nest and broken eggs. You’ll find the White Island Boss here. The Cold Sea: A very cold sea. There are small islands. You can also find many Icebergs moving on the water surface. There are Floating Icebergs on the water surface. Varied sizes (small, medium, big). They are like big ground rocks, breakable, but made of ice and moving on the water. You can change their direction by hitting them with big creatures. It deals damage to boats. ___________________________________________________________________________________________ 4-New Creatures and Variants Creatures Updates: All invertebrates: Breedable, there are eggs and different looks (metamorphosis) Araneo: New ability: It can climb walls and trees Argentavis: New Ability: It is powerful enough to ignore Wind effects. It has a diving ability like griffin. Dilophosaurus: Bigger but still unrideable. Dimetrodon: It's a good farming dino because, thanks to his spine, it provides a “Greenhouse Effect” with a big radius around him. Liopleurodon: It can be permanently tamed but loses his “luck” ability. Mantis: New ability: It can climb walls and trees Microraptor: New ability: It can climb walls and trees Onyc: New ability: It can hang from ceiling Trike: New look: Bigger model, they are way to small compared to rexes. New ability: Defensive Formation, they make a circle formation when a predator is near, protecting each other’s back. Max circle of 8 trikes. Pteranodon: It can dive like the griffin. Raptor: New ability: Jump Attack, they jump and use their claws to stay on the prey, biting it for a few seconds (it uses a lot of stamina to stay on the prey). Then they jump back, go away (waiting for stamina to refill) and let another raptor take his turn. They do it until the prey is dead. Sabertooth: New ability: It can climb walls and trees like panthers in real life. Sarcosuchus: New ability: His jaws ignore armors and armored creatures (doed, ankylo, carbonemys) protection. It has the same Deflection Ability than the tek shield: all bullets and other projectiles are deflected. Titanoboa: New ability: It can climb walls and trees. Rideable New Creatures: NPC Human Tribes: Some NPC humans. You can ask them to join your tribe, like with other players. You can give them orders like with tames. -Natives, aka The Plain Tribe: They build Skins&Bones Teepees to make camps all over the Great Plains, but mainly only the Red Rock. Every Native can spawn one pre-built structure. They are aggressive to creatures (wild and unmounted tames) but are neutral to the player and other NPC humans. They use bow/arrows to kill creatures. They have tamed Equus and Wolfs that they ride. Dangerous tribe for yours tames but they are neutral to yours tames if you have the 3 Artifacts of the Plains or the Rex-King trophy. You can make them join your tribe by making them prisoners and offering them creatures to fight. Once in your tribe you can give them orders like with tames. You can order them to build Skins&Bones Teepees too (one teepee buildable by Native). They have a bonus when fighting creatures. -Aztecs, aka The Jungle Tribe: They build Aztec-reskinned Stone Houses, mainly near the Jungle Temple. Every Aztec can spawn one pre-built structure. They are aggressive to humans but neutral to creatures. They use poisoned-blowpipes to kill humans. They have tamed Palaeoloxodons and Dinofelis that they ride. Extremely dangerous tribe but neutral to you if you got the 3 Artifacts of the Jungle or the Quetz-God trophy. You can make them join your tribe by making them prisoners and offering them other human prisoners to fight. Once in your tribe you can give them orders like with tames. You can order them to build Aztec houses too (one house buildable by Aztec). They have a bonus when fighting players or NPC humans. -Australopithecus, aka The Steppes Tribe: They build Leaves&Branches Tree-houses, mainly on the Tree of Life. Every Australopithecus can spawn one pre-built structure. They are fleeing from humans but neutral to creatures. They use silex-knives to protect themselves and collect fruits and resources. They have tamed Gigantopithecus and monkeys that protect them. Tribe fleeing from humans, but they are neutral to you and your tribe if you have the 3 Artifacts of the Bush or the Saber-Tsar trophy. You can make them join your tribe by giving them fruit and vegetables. Once in your tribe you can give them orders like with tames. You can order them to build Leaves&Branches Tree-houses too (one house buildable by Australopithecus). They have a bonus when collecting fruits, seeds and vegetables. -Indigenes, aka the Swamp Tribe: They build Thatch&Ropes Tree-houses, mainly in the Green Lake Forrest. Every Indigene can spawn one pre-built structure. They are fleeing from creatures (wild and unmounted tames) but are neutral to the player and other NPC humans. They use pikes with rope to kill fishes. They have tamed Hippo Gorgops and Kapro that they ride. They also use canoes. Tribe fleeing from creatures, but they are neutral to yours tames if you have the 3 Artifacts of the Swamp or the Spino-Emperor trophy. You can make them join your tribe by giving them fish meat. Once in your tribe you can give them orders like with tames. You can order them to build Thatch&Ropes Tree-houses too (one tree-house buildable by Indigene). They have a bonus when fighting fishes. -Neanderthals: They are aggressive to every creature. They fight with primitive weapons. Tameable. They are attracted by fire. They can carry more weight than normal humans. Acrocanthosaurus and Variants: Acrocanthosaurus: A big predator, between rex and spino sizes. It’s very slow. It has a camouflage ability like the Rock Drake but it doesn’t work well when moving. When it bites a prey, the Acro weight is added to the inventory weight of the prey. This way, you can slow/immobilize the prey. It hunts big preys. Variants: Auroch and Variants: Auroch: A prehistoric big cow. It produces milk and fight with his two big horns. Always in big packs. It provides a good amount of prime meat. An Auroch usually fill totally most of predator’s hunger, the predator will move slower and will have is hunger stat full for a moment, coming back directly to the original level (no matter how low it was) when the effect stops. A good beast to sacrifice. Variants: -Giant Water Buffalo: Faster in water. More aggressive. -Great Buffalo: It has a big fur helping him to survive to the frosty night. You can collect his special fur like the Ovis one. More powerful than cow. Bigger horns than modern bison. -Musk Ox: Provides lot of fur like Ovis. It has an insulation effect. Brachiosaurus and Variants: Brachiosaurus: A huge dino, bigger than brontosaurus. It moves slowly. His neck is very strong and vertical. It reaches the fruits and foliages of the highest jungle trees. When tamed, you can equip it with tree-platforms around his neck. Variants: Ceratogaulus and Variants: Ceratogaulus: A two-horned gopher. It builds an Underground Nest that protect him from the outside environnement. This structure spawn like the beaver dam. The Ceratogaulus Underground Nest is made of a main nest area (small but big enough for somebody to stand in and put a storage box, a campfire and a bed. The Nest entrance is a small tunnel ramp, only a human (creeping), a ceratogaulus or small creatures can go through it. The wild Ceratogaulus will attack every creature that go in his nest. Once tamed you can ask your Ceratogaulus to build an underground nest. If it already had a nest, the old one (and everything in it) will be destroyed. If the ceratogaulus who builded the nest die, the nest is destroyed too. Variants: Chapalmalania and Variants: Chapalmalania: A very smart racoon that could be shoulder-mounted. It's a passive tame. It's stealthy. His special ability is that it can put turrets off for a moment, one at a time. It can climb walls and trees. Undetectable by turrets too. It provides an XP boost. Variants: Dinopithecus and Variants: Dinopithecus: A big baboon. It eats fruits, insects and small preys. They are always in packs of 4. Once tamed, they take cares of other predators’ babies, feed them and provide a bonus for baby maturation. Variants: Eohippus and Variants: Eohippus: A very small horse. It's a fast but weak creature. Very low on the Food Chain. Once tamed you can use them as Bait. You can send them near predators and when a predator starts to run after the eohippus, it will come back to you, taking the predator with him. As they are small and fast, they can go between doors and ignores traps. Useful to set traps for predators. Could be shoulder-mounted. Variants: -Hare: Really fast. It has a good jump ability too. Giant Venus Flytrap and Variants: Giant Venus Flytrap: A carnivorous plant with a mouth-trap. The size of a human. It inflicts torpor when it bites and it's hard to escape it (you must kill the plant). It attracts insects. You can collect seeds when killing it. Variants: Gigantoraptor and Variants: Gigantoraptor: A strong, fast and big predator. It always stays close to his nest, keeping an eye on it, especially when there are eggs in it. Once tamed it protects all eggs that the tribe put in his nest, giving a speed bonus to egg hatching. With his wings it forms a kind of teepee when sitting. It also has a weather-protection ability for players and creatures in his “teepee”. Variants: -Elephant Bird: An herbivorous bird. Not aggressive. Less powerful, it isn’t as good as the gigantoraptor at protecting a nest. Fox and Variants: Giant Fox: A big fox. It’s stealthy (undetectable by predators, preys, traps and detectors). His fur has a thermic/smell/noise hiding ability, useful to craft stealth armors. Tamed foxes give an XP boost and stamina boost. They build nests like Ceratogaulus. Variants: -Arctic Fox: A snow variant with a cold protection ability. Not affected by cold weather effects. -Fennec: A desert variant with bigger ears, undetectable by sandworms. Not affected by SE weather effects. Killer whale and Variants: Killer Whale: If the megalodon is the rex of the sea, the Killer Whale is the allo of the sea! They hunt in packs of 3. Less powerful and big but faster than megalodon. They hunt other sea creatures. You can tame them by throwing to them some tamed creatures from the safety of a raft or coast. They love playing with the preys. A beautiful and smart killing machine. Variants: Longisquama and Variants: Longisquama: A small lizard with a strange big spine. It eats fruits and leaves. When it eats something, his spine color change to the fruit/leave color… As his smell also change, it could be detected by herbivorous detection ability. It attracts the herbivorous looking for this kind of fruit/leave. It could be useful to set traps for herbivorous. Variants: Maiasaura and Variants: Maiasaura: It looks like the iguanodon but more “fatty”, bigger and slower. When tamed, it feeds herbivorous babies. It can carry a lot of food. It provides a maturation speed bonus to herbivorous babies around him. It’s slow but can carry a lot of weight. Variants: - Edmontosaurus: It has a strange form on the head. More colorful, carry more food. - Shantungosaurus: A lot bigger, more powerful. - Hadrosaurus: Faster in water. Carry less food. Ornithocheirus and Variants: Ornithocheirus: A rideable dangerous flyer. Bigger than ptero, smaller than quetz. Ornitocheirus are aggressive to other flyers, they have a boost (attack, stamina, speed) when attacking other flyers. They can vomit stones that they swallowed, using it like “bombs” on other creatures. Variants: Sturgeon and Variants: Sturgeon: A big fish that produces some delicious eggs that give an xp boost. You can collect some of those eggs by killing a female sturgeon. Be careful, it's powerful and big enough to make you fall in water if you try to catch one with a fishing rod. Variants: Walrus and Variants: Walrus: A lot faster in water than on land. It can easily break the floe surface to go out or in water. Good source of meat. It has a similar role in water than cow on the ground. Provides a bit of keratin. It eats fishes. Variants: -Sea Lion: A smaller and faster variant, in water and on land. Doesn’t provide keratin. -Elephant Seal: An aggressive variant with a strange nose. Doesn’t provide keratin but a lot of meat. New Variants: Reskinned versions of already existing creatures. Sizes, stats, visual models and colors may change but it has the same role/ability that the original creature. Allosaurus Variants: -Sinraptor: Smaller and more colorful, lot of feathers. -Saurophaganax: Bigger than allo, in packs of 2 only. -Aerosteon: A different head form. Less “spikey”. Ankylosaurus Variants: -Saichania: Same size, smaller spikes but a bigger tail club. Deals more damages but lower defense. -Sauropelta: Smaller. Spikier around the neck. -Edmontonia: Bigger, no spikes, only an armored back and no tail club. Argentavis Variants: -Condor: Biggest flying bird in the game, size of quetz. Slower than argentavis but bigger weight capacity. It can carry creatures like the Quetz can. -Giant Eagle: More powerful and faster but less weight capacity. Baryonix Variants: -Suchomimus: Lot bigger than classic baryonix, but still smaller than spino. A bit more powerful and less fast. Basilosaurus Variants: -Sea Leopard: A smaller and faster variant. It can move on land but slowly. It’s aggressive but is followed by small predators passive to humans (otter, sea lion…). Carnotaurus Variants: -Ceratosaurus: It's a slower but more powerful variant. His Smelling Ability has a lot bigger radius than the original carno. Very useful to hunt in the dense jungle. Compsognathus Variants: -Coelophysis: Less feathers, 3 times bigger. 3 times smaller packs. Daeodon Variants: -Andrewsarchus: More fur, it looks less like a pig and more like a hyeana/wolfs. Less hungry. Instead of a healing ability it has a stamina regeneration boost effect. -Hippo Gorgops: It’s an omnivore hippopotamus that eat a lot and has the same ability as daeodon. Slower on ground, faster in water. Dilophosaurus Variants: -Guanlong: Bigger and stronger. --Cryolophosaurus: A snow variant with a small form on his head. Size of a human, his venom doesn’t change the visibility but slows the prey. Dimorphodon Variants: -Darwinopterus: Faster but less powerful. Diplodocus Variants: -Amargasaurus: A Diplo with a developed double "spine back" that partially protect the players on each side of the saddle but still allow them to shoot. Direbear Variants: -Polar Bear: A more amphibious bear, bigger than the direbear. Faster in the water. Doedicurus Variants: -Giant Porcupine: A big porcupine that can roll himself to form a spikey ball. His spikes deal damages to creatures touching him. It can use his spikey tail to hit enemies. It can roll like the doedicurus. Equus Variants: -Hypparion: Bigger, less fur. Faster but less weight capacity. Looks more like modern horses. -Macrauchenia: An antelop with a strange nose. Less fur. Slower. -Aepycamelus: A camel. Less fur. Jump lower. Giganotosaurus Variants: -Carcharodontosaurus: A bit smaller. Same abilities but it needs less damage before starting to rage. Ichthyornis Variants: -Giant Owl: A big owl. Good at hunting at night, it can find small preys (compy and other shoulder mounted creatures) and take them back to the player. Jerboa Variants: -Flying Squirrel: It can climb walls and trees. It can glide (like the Rock Drake) from one tree to another one. It’s a cold weather and wind detector with his “wings”. Kairuku Variants: -Crested Penguin: Smaller but in bigger packs Kaprosuchus Variants: -Gorgonopsyd: Not same kind of species but similar role on the ARK. It’s slower in water, but still has a jump ability and the stamina losing ability. More powerful and more health. A ground Kapro variant. Leedsichthys Variants: -Cachalot: A big whale. Just a bit smaller than leedsichthys. It provides less meat but is passive to normal boat. Aggressive to boats with turrets. Lystrosaurus Variants: -Psittacosaurus: Some feather on the tail. Mammoth Variants: -Mastodon: Bigger but with smaller tusks. -Paleoxodon: No fur, normal elephant tusks. A bit smaller than mammoth. -Deinotherium: His horns are going in arrear under his mouth. Lot bigger than original mammoths but less powerful. -Platybelodon: Smaller. No fur. Faster in water and good at collecting high reed. Megaloceros Variants: -Sivatherium: Bigger, more powerful and bigger horns but it jumps a lot lower. The Sivatherium is a powerful but peaceful moose-like creature. -Synthetoceras: Smaller but faster. It can jump higher than megaloceros (people telling story that some are flying) and isn't affected by deep snow. Megalosaurus Variants: -Torvosaurus: Sunrise bonus instead of night bonus. Deal more damage. -Australovenator: Sunset bonus instead of night bonus. Faster. Morellatops Variants: -Scutosaurus: Less armored shell. Faster. Bigger. Short tail. Microraptor Variants: -Bambiraptor: Bigger and more colorful, a different head and more aggressive look. Otter Variants: -Seal: A very small seal/sea lion hybrid. It could be shoulder mounted. It's as cute as a baby seal, but less "chubby" and more athletic. A cold water-resisting otter. Faster in water and slower on ground. Extremely cute. Ovis Variants: -Mountain Sheep: Bigger and more powerful, the male has two bigger horns. Less fur but jump higher. Pachy Variants: -Dracorex: More colorful, bigger. His head is less round. Pachyrhino Variants: -Chasmosaurus: A lot bigger than the pachyrhino, a larger triangle-shaped collar. It has a more aggressive look than the original pachyrhino. It has a more effective aggressive ability. -Styracosaurus: Bigger and very colorful with a nose horn. Para Variants: -Corythosaurus: More colorful with a different head, smaller. -Lambeosaurus: The Valley Bush variant of "para", a reskinned version, more colorful with a different head, bigger. Louder alarm sound. -Ouranosaurus: With a big neural spine. Faster in water. Pegomastax Variants: -Dryosaurus: This variant isn’t aggressive. It will follow you until you put fruits or vegetables in your last inventory space that it will “steal” to eat and then go away. Phiomia Variants: -Toxodon: Not the same kind of species but a similar role. -Wild Pig: Smaller, more fur and aggressive if attacked. Pteranodon Variants: -Pterodactyl: A different head. More aggressive. Quetz Variants: Raptor Variants: -Velociraptor: Smaller than the raptor, it's faster but has a lower weight stat. -Deinonychus: With some kind of fur/feathered skin. Same abilities. Rex Variants: -Albertosaurus: Longer head. Less powerful but faster. -Tarbosaurus: Just a bit smaller. Longer head. Lot of brown/grey feathers. A rex with feathers. Sabertooth Variants: -Dinofelis: A prehistoric panther. Same size but less powerful. It moves faster on trees than normal sabertooth. There are 4 Dinofelis possible color: Yellow Dinofelis (panther-like), Black Dinofelis (black-panther-like), White Dinofelis (Snow-Panther-like) and a Puma-colored Dinofelis. -Acinonyx: A prehistoric Giant Cheetah, same size as the sabertooth but less powerful-looking. One of the fastest creature. Lower health and weight capacity. But a lot faster. -Cave Lion: Bigger, more powerful, but slower. It lives mostly in and around caves. Looks more like modern lion. Females have less fur than males. -Giant Lynx: Smaller, with a better detection ability. It’s not affected by the snow (speed, visibility) Sarcosuchus Variants: -Postosuchus: Slower in water A big ground-coco. It's slow but more powerful. -Deinosuchus: Bigger than classic sarcos with a shorter U-shaped mouth. It looks like an alligator. Trike Variants: -Protoceratops: Lot smaller. Big packs. -Torosaurus: Longer horns, bigger collar, bigger size. Smaller packs. -Ceratops: A bit smaller, two small horns and a heart-shaped collar. Bigger packs. Titanoboa Variants: -Viper: A bit smaller. His venom slows the prey’s speed and stamina. -Cobra: A bit smaller. A stronger venom that inflicts a lot of damages. It can throw venom like basilisk. -Rattlesnake: A bit smaller. His venom gives a hallucination effect to the prey (like the aberration mushroom). His tail makes a noticeable noise. -Anaconda: Bigger, more powerful but no venom and without frillies. Troodon Variants: -Dilong: Bigger, in smaller packs. More feathers and colorful. -Herrerasaurus: Bigger, more powerful but always alone. Looks like a dwarf rex Vulture Variants: -Falcon: A falcon useful to hunt. You can send it hunt small preys (compy and other shoulder mounted creatures) and it will come back with meat for you. It can also fly in circle above a targeted prey, it’s a good way to follow a prey. Woolly Rhino Variants: -Elasmotherium: Bigger but with only one horn ON the head. -Arsinoitherium: Shorter, faster, less powerful. -Brontotherium: It has V-shaped horn. It inflicts less damages but throw the target backwards depending on his speed (similar to carnos).. -Embolotherium: It has a heart-shaped horn. It inflicts less damages but throw the target backwards depending on his speed (similar to carnos). Yutyrannus Variants: -Sinotyrannus: It’s smaller and has a small form on the head. As it looks a bit like Allosaurus, allosaurus came to help him instead of carnos. New Bosses: Rex King: A giant Rex, inspired by Ragnarok huge Skeleton. It's slow but extremely powerful. It has a grab&throw attack. It has a heavy "armored" back and no feathers (except some on the top of his head). The King Rex is mainly red&orange with some yellow feathers on the top of his head. Quetz God: It's a huge kind of Quetzal, with colorful (green, blue, red, yellow...) feathers all over is body, a very long snake-like tail and poisonous teeth. (Kind of Quetzal & snake hybrid). It vomits snakes to help him through the Boss battle. Saber Tsar: It’s a giant Sabertooth with big saber-teeth and a lion-like fur. Lot of scars. Spino Emperor: A huge Spino (bigger than the King Rex) with a white/grey color. This Spino is bipedal, unlike the other ARK spinos. It's powerful and fast but you can try to slow him in deep mud when possible. Mountain Bear: A giant and powerful bear with scars. Imperial Condor: A huge and fast Condor that can grab small icebergs and rocks and use them as falling bomb. White Cachalot: A giant white cachalot with red eyes, many scars and a broken harpoon still there. ___________________________________________________________________________________________ 5-New Structures, Items and Resources Structures: Skins&Bones Structures and Teepees Aztec-reskinned Stone Structures Leaves&Wood Structures and Tree-platforms Thatch&Ropes Structures and Tree-platforms rope-bridge; rope-structures hanging under branch and ceiling Medium-size Behemoth Gates: Smaller than normal Behemoth gates Trap Structures: Spikey wall with poison; Trap shooting a huge rolling rock; Fire wall traps; Trapdoor & pit with pikes or free space to fill with snakes and other creatures; False ceiling with rocks, pikes; creatures falling; Room that "shrimp" (moving walls); Ropes and nets traps to catch people/creatures in the jungle; Wall, ceiling, floor interrupters; cage traps (falling cage); (poisoned) dart, arrow or pikes-shooting walls; false structures (ceiling, walls, stairs...) that got destroyed when a player walk on them or touch them, they look like normal ones. Cages (small, medium,big): Stone; Skin&Bones; Bird Cages; Small Aquariums; Metal Cages; Tek Cages; Wood (2 new sizes) Underground Structures: You can build Underground Bases thanks to new structures: Underground Entrance (Trapdoorframe, Doorframe, Gateframe, Behemoth Gateframe), Underground Carrier Pillars/Walls and Underground Structures (look like underwater structure but doesn’t need energy). You need enough underground space and the underground structure must be always connected to the floor with, at least, one underground entrance. It also need enough carrier wall/pillars. Underground entrances are unbreakable, but their door, trapdoor or gate can be destroyed to enter the underground base where you can destroy all carrier walls and pillars, destroying the base. You need to connect the bunker floor and ceiling with an underground carrier pillar or wall to get a 10x10 buildable space around it, they work like pillars and ceiling. Ice structures: It works like the other structures but take damage when the weather is too hot. It's auto-healing by rainy or cold weather. Extremely vulnerable to fire. Items: Blowpipes: It shoots small darts (poisonous; narco; paralytic; pheromones). Easy to craft. Knifes: Easy to craft, low weight, fast attack Silex-Knifes: Easy to craft, low weight, good at collecting fruits and skins Pikes with Rope: A pike that can be thrown and then work like a low level and easy to craft grappling. Useful for fishing and to climb walls. You can connect it to the ground like the zipline, blocking the prey movements. Creatures Leash (small; medium; big): It allows you to force creatures to stay somewhere. You can use it on tamed and wild creatures. Other people can free the creatures, but you can set a code. Creatures Restrictive Saddles/Muzzles: You can put it on creatures to block them from attacking and roaring. Canoes: A small boat. Easy to craft, small enough to go on small rivers, carriable again. When a medium-big creature hit it, you fall from it in the water. You can store things on it. Perfect to move in the swamp and escaping to leash and fishes. Bucket: You can use it to carry more water; mud; poop… It reduces their weight. Native Armor Or skins for armor Aztec Armor Or skins for armor Indigene Armor Or skins for armor Resources: More Fruits and Vegetal Food: Banana / Apple / Watermelon / Leaves and more... Mud: You can collect it with a bucket. You can put it on your armor like a skin. It temporally changes your armor color to brown. It helps you to hide your smell and your heat. Water, rain, soap and time will take the mud away. Ice: You can collect it by breaking part of the floe and other ice structures. The water of your inventory will turn into ice once you're in hypothermia. It’s heavier than water. Lichen: A harvestable vegetal that could be eaten by herbivorous creatures. You can find it on trees. Acorns: It could be eaten or used to grown trees. Different kind of acorns for different kind of trees. Findable on trees. ___________________________________________________________________________________________ 6-New Modes Survival of the Fittest: Hunger Games-like Primal Survival: Play as a creature ARK Park: VR game Evolution Game: Some kind of Jumanji mode where you have a goal to reach and you have to survive an obstacle to go forward. It’s a round by round game where you use dices. Tribe Wars: A mode inspired by war games. You spawn with a specific class of players and you fight in a big battlefield. They are dangers (wild creatures) but if you kill enough enemies you get bonus (weapons, tames…). There are a flag mode, an objective mode and a deathmatch mode. Survival of the Fastest: You must reach the end of a maze, no matter how. You can’t use flyers for the normal mode but there is a flyer’s race mode too. Natural Selection: It’s like the normal mode but without players and creatures respawn. They can still breed. With time, some species are disappearing of the map. ___________________________________________________________________________________________
  14. Building system upgrade

    OK so this one comes from playing around 1000 hours of ARK & playing a LOT of Fortnite recently and I've got to say Fortnite has the better system for ARKS Walls, Foundations, Ceilings, Sloped roof's, Windows & Doors. so I got to thinking what if this was added to ARK? so here's how it works you enter a build mode state which lets you place a ghost object like you get when placing things already then buy holding a button you can then Edit the object for example a wall has 9 sections you can "Cut" away cut one out of the middle row you get a window, or off set right off set left window, same goes for doors, make a stair case shape to get a sloped wall. this could easily be implemented to ark and it would eliminate a lot of pointless engrams like the Left & right sloped walls window frame Door frame why have all these when you could just use one editable wall engram. this would also add new build able items like half turn stairs, straight stairs, & Y stairs, Half floors Quarter floors, 3-quarter floors, even half railings. Think of all the building time this would save if you just had to make Foundations, Walls Ceilings & Sloped roof and could edit stairs to the angle & direction you want to. and you could just upgrade the engrams to use new materials each time you reach a certain level like level 3 you unlock thatch building materials & the engrams for all walls, floor Ceilings, sloped Roof, Doors & window covers, level 20 you get wood building materials railing, Stairs & Fence foundations, 35 you unlock stone building materials, at 50 you unlock Green house building material and at 60 you unlock Metal building material and as your placing you can chose to make them from any level of building material you've unlocked literally taking around 60+ engrams and dropping them down to less than 20. this could also reduce building lag & loading times because the game would not have to differentiate each different wall as its own thing since they're all the same basic item just 1 digit difference to distinguish them. if done right this could drastically improve the games performance at the same time decrease building time & increase creative possibilities.
  15. Hey guys long time since my last post here so I'm going to get right down to it, now as the title states Recently my small group & I have been playing ARK on a Private Xbox One server & have set raid dino food consumption to 2 & set it up so our Raid dino can eat so we can keep it permanently, now with this said we were disappointed to find out it can't use levels for anything & we can't build the awesome base we wanted to on it because the platform limit is only 250 (Seriously why so low?) now this lead me to do some research online for options to allow raid dino leveling & increase the build limit on the saddle guess what guys... NOT FOR CONSOLES and no options to allow level up at all. so the short of it is Titanosaur were made & pitched as its original dossier read a mobile Base Dino with the line "I've noticed entire Tribes living on this beasts back" then PvP rears up and the titanosaur got balanced for that & BROKE it PvE & single player role completely by not having all its utilities. now for this post anything reguarding the Titanosaur is NOT a suggestion for Official servers but only for single player & non-dedicated servers/multiplayer. Allow Raid Dino Leveling Titanosaur leveling now with a damage of 1,550 to MOST other dino's, an HP pool of 150,000, 50,000 weight capacity and great speed for its size I can see why the titanosaur is not able to level but what if similar to the Flyer Nerf you LOCK these stats & allow the leveling of Oxygen, Food, & Stamina with balanced rates Oxygen is only 600 so leveling that would not get out of hand at all, Stamina of 2000 I could see gaining around 125 to 200 per level which again would not be unreasonable, & with a food of 8,640(with ability to eat on) leveling here at 100 per level would only add 6,500 to its gut also at this things size it should consume food faster than it does like a stack of berries at a time multiple times a day (5) maybe yah know make it a chore to feed with no gathering capacity this could even be applied across the board if desired but again adding this capacity to single player & non-dedicated/multiplayer is my goal here. now lets talk about saddles the Platform saddles to be exact For every OTHER dino the limits are fine but I've found that the Titanosaur & Brontosaur are not quite up to snuff I've built "houses" on Paracer, Brontosaur, & Titanosaur the Paracer can fit a 3x3 area with room to "Drive" full walls a roof with 3 mortar & pestles a bed Bolista turrets & torches withe a ladder to reach the roof before we ran out of room all in all about 36 total structure items, then onto the Brontosaur a respectable 6x4 house walls & roof Bolista turrets & 4 plant X boxes an industrial grill, 3 Mortar Pestles, & 3 beds in total 88 structural items & we hit the limit so w couldn't do the build we wanted to do again if we had 100 on the brontosaur then we could have outfitted them properly (the way WE wanted to) now lastly we have the Titanosaur I placed a massive house never got the roof on it hit the 250 limit & had to redesign the huge "Tortoise shell" I was giving it & I hit the limit in short on this mobile base I'd need about 500 - 600 structural items to have the base done with divided rooms inside 4 2x1 State rooms for bunk beds 2 per room, a 2x2x2 room for a flyer hanger, an industrial forge room, a 3x2 room in the middle for the Fabricator & Grinder, a 3x3 room for the cooking & crafting room, a 2x5 Green house $ lastly 2 divided hallways running the length & width of the saddle base to connect everything with a Glass cased "Cockpit" to protect the driver. Allow pipes on Platform saddles again cause its tough to farm without at least water tanks don't need intakes tanks will do just fine. Platform structure limit slider This would allow the easy limitation of structure sizes on all non-raid platform dinos Raid Platform Structure Slider This would have only 3 to 4 levels and would allow us to set the max limit to 250 at 1 500 at 2 750 at 3 & a whopping 1000 at 4 (but honestly who needs 1000?) adding these two above sliders would allow a lot of utility & creativity back into the community you already gave us a check box to allow auto turrets & plant X why not this? and to elaborate again Paracer & the flyer & ocean structure limits are good but I feel Brontosaur' & Titanosaur' could do better at pulling their own weight. Thank you for reading and have a good day.
  16. Hi ! I have thought of some suggestions to add more structures and building mechanics to the, already very completed, game. --------------------------------------------------------------- New building structures: (for wall, ceiling, floor, railing...) Concrete structures: It would be awesome to build bunkers (on mountains, beaches...) with concrete structures. You could also build modern buildings like tower and houses. Hard to destroy. Made with new resources Vegetal structures: perfect for a forest camo but easy to destroy. Made of tree resources Ice structures : keeps a cold temperature. Made of water (?) Cool, litterally, to build igloo or a Frozen castle. Bones and skins structure: Very easy to destroy but it has an amazing feature: You can disassemble a full Bone&Skin house if every structure are connected , give a name to the structure, travel to an other place and set the FULL structure back. No other structure can be put on Bones&skin structures. Maybe some "Themed" structures would be great, maybe some structure with a second or third skin craftable with the same resources, health and resistance but only with an other look. For example Stone structures with an Aztec style, adobe structure with an egyptian style, greenhouse structures with an aquarium/vivarium look... --------------------------------------------------------------- New fences: Fences are an important part of the game, thanks to them our lovely tames are safely. More diversity of fences would be awesome to protect tames, set traps or simply give some style to our bases. Here are some suggestions: Military fence: A classic military fence with barbed wire on top. Provide a good defense against humans and small creatures, it deals damage with the barbed wire. Behemoth fence: A huge fence, inspired by the Behemoth Gate Dino Park fence & Behemoth Dino Park fence: Jurassic Park-inspired normal-size fence and gate and Behemoth-size fence and gate. If you connect a fence to electric or tek generator it could be electrified to make creatures flee from it and protect the base. Currently we have huge gates and players are using huge gates and gateframes to make huge wall for their bases. It would be great and visually better to have Behemoth size FENCES instead. ---------------------------------------------------------- Aquarium and swimmingpool mechanic: We already have vacuum structures to have fresh air under the water. Why not some fresh water in some Aquarium/swimmingpool too ? It would work the same way as vacuum structures, using a generator (or a pump ?) to fill it with water. If you connect it to the ocean/river you could bring your aquatic tames to your base !! Or maybe transporting it via the air thanks to Quetzal and other flyers ? Or using a teleporter ? ------------------------------------------------------------ Underground structures : It would work like the vaccum structures. Underground structures should always be connected to the ground limit. If the only underground structure that connect the "bunker" to the outside world is destroyed, the whole bunker is destroyed (same mechanic as when you destroy a foundation and everything on is also destroyed). It's as hard to build as vaccum structures, a late game mechanic. Underground structures can be placed only under the ground or near the ground limit. Unlike Vaccum structures, it can be a partially outside the ground. You can close the top part or let it open allowing you to make huge door/trap to enter your bunker. It would be an awesome way to make new base, underground bunkers are one of the top "survivalist" things so why not in a survival game ? I'm sure Fallout fans would also love that ------------------------------------------------------- New useful and decorative objects: For experienced survivors, more objects to make their base more "confortable" would be great. Here are some ideas: - security camera and move detectors to protect the base -computer to manage camera, door, electric system, light and more -more table, bed, chairs, bench, desk, box... -something to put armors and weapons on, it would look great - tv to keep a look to what cameras are seeing -a way to put trees and flower in and outside your base -shower and other bathroom things that could help your character to hide his smell and make him less detectable by wild Dinos ? -new cages and small aquariums to keep some small Dinos in your base -more object with different use (carpet that reduce the noise when walking, signs for wall, more trophy from creatures to show with statistics like "46 Carno killed" , lamps (for plants, eggs...), medical equiment to heal players and Dinos -more electric generator possibility: solar captor for example ? Or why not a giant hamster wheel working with Dinos ? x) or battery, or someway to use the eel or lightning wyvern too... -no more fog/rain in bases (It happens all the time, I play on PS4) I have a lot of idea, most of them come from other game (like Fallout 4) and I would be happy if just a little part of my ideas would be taken to the game but I know I'm asking for too much and it would take a lot of time to make it all possible. And things like underground bunker would be hard to put in the game. But if I could give good ideas why not ? ^^
  17. Two days ago I put up a total of 27 pillars around my base and when i logged back in yesterday they were all gone. There is nothing in my tribe log saying they were destroyed. Was there a server rollback or a glitch? Love the map but I have to say i never had this problem on The Island. This is on Xbox One.
  18. Tek Mutator

    Something alot of people (myself included) wanted since Tek tier was even ever announced was a device to create hybrids of your dinos. Although i never could see this happening because they'd have to make dino models for every possible combination of creatures, which would be hundreds. I was thinking instead, there's a tek device that mutates an egg or baby with element, creating a mutated version with different attributes. Maybe something typically too small to ride is now much bigger. Maybe a Rex could now breathe fire, like a wyvern. This way, they'd only have to make another model for each creature rather than dozens. This obviously would need some work a good bit after all the main issues and content has been taken care of. Thoughts?
  19. I am continuing to suffer from a transfer from one tribe to the next regarding structures. Settings in Tribe for structures were set to personally owned. This was done so when I finally decided to leave an inactive tribe I was allowed to keep my structures. I understand this isn't retroactive. So I ended up rebuilding my base brick for brick. I covered 99% of my base structures with personally owned ones by building over the previous tribes structures with 1 or 2 stone walls and a lamp kept in the old tribe to test. The glitch that I have come across is that every time I log into the game I am finding structure parts reverting back to the old tribe regardless if they were set for personally owned. I have also destroyed supporting foundations, pillars, walls, and/or ceilings connected to these structure parts that revert back to old tribe ownership. A few hours later I find more structure parts reverting and I am unable to build in my base due to this. Will my base continue to have these glitches? I do not know, but it seems to be an on going problem. I strongly recommend looking into this. I don't think its related to duping or other issues within the game, but I have a hunch that if this is resolved it might solve a myriad of other bugs or discovery of other hidden issues that hasn't been explored yet.
  20. In single player I keep getting stuck in foundations, ramps and door-frames. This has happened before and it was fixed by an update, now its back.
  21. Could we have a toggle in advanced settings to disable damage to our own structures and creatures. This would be a good compromise between people that do want to keep it and those that hate it.
  22. TEK Glass Structures

    Simple game idea and request. Could wildcard add TEK Glass Structures? It would maybe be slightly less hitpoints but offer the same benefit as Green house structures? TEK Glass of version should need slightly less metal but should require more crystal and possible more cementing paste. As being TEK teir they would much better for greenhouse in (PVP) alpha tribes and be very usefull in base builds to look outside from inside, and for (PVE) it would have a longer structure time than the current glass teir which only last as long as thatch, and would be better against both players and dinos. Please comment if you like or dislike this idea, any better recommendation of cost requirements, and suggest which boss this could come from. Few suggests boss wise is meduim broodmother for walls and cellings and medium megapithicus for sloped cellings and sloped walls. TEK Glass Structures list- TEK Glass Wall TEK Glass Ceiling TEK Glass Doorway (no Tek Glass door, Tek normal door will do) TEK Sloped Glass Ceiling TEK Sloped Glass Wall (both Left and Right)
  23. It's not possible to go through a door frame. He does not look big enough to not fit it.
  24. I've upgraded to a PS4 Pro and mega-structures still cause high frame-rate loss while loading excessive dinos, defenses, and structures. PVP can be almost unplayable. This issue would often cause blue-screens on the regular PS4. Create more building options for these mega-structures. Design 2x2 tile sized ceilings, walls, and foundations. Also, you can promote the item-count limit cap by making these structures "count" as more items to prevent sky-high buildings. Example: Loading 1 2x2 sized ceiling will always be faster than loading 4 1x1 smaller ceilings, and you can still make the 1 2x2 item count as 4 towards the limit. This could potentially remove up to 50% of the item quantity needed to load for the same-sized mega-structure.
  25. Link will tell all why need to add http://steamcommunity.com/sharedfiles/filedetails/?id=731604991