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Found 72 results

  1. so here am i summit ticket weekly now same as most of my server a guy as block of the passway from green to red with bridge for no reason it blocks rex golems ankys spawns an even building an now he wiped killed 3 wyverns 3 pacers and most my friends base these bridge lead to no were he wipe my friend twice now he but 3 rock golems in my friend base and we notified support but they don't seem to care than ark we moved to new server for help but turns out they don't seem to care I'm sorry but all those mantis he kills along with ice wyvern he killed but still doesn't get noticed
  2. Otter Spawns

    I created this topic to help some players find an otter, since they are very small and the spawns not that well known yet (not like beavers who are known to nearly everyone). So please, if you have found a rather promising spawn post the rough coordinates here.
  3. The creature spawns in the caves are working great now on The Island for single player(except for the artifact&loot in the North West Ice cave), but they are still lagged/delayed for Scorched Earth. I hope this will be fixed? It's sad to go into a cave to get an artifact and go all the way to the end with only seeing maybe 1 scorpion or spider and then no artifact or loot at all. If I wait around in the cave eventually creatures, crates and artifact start spawning, but the experience is completely ruined. This is how it used to be for The Island caves, but they seemed to have fixed them. I love these caves when they are working, but right now it's sad and depressing. I started playing the game again because it was supposedly finished/fully released. A finished version of Ark needs proper spawning artifacts...
  4. Ragnarok spino spawns

    My tribe and I play on official ragnarok 458 and we have noticed that spinos aren't spawning anywhere. We have asked the server several times if they have seen one and no one has. The spawns aren't built on or blocked in any way. Was wondering if there was something going on technically? Our tribe leader is a fanatic (she had over 40 on our legacy server) and has been really saddened that she gave up all her dinos and won't be able to get them back. She has really begun to be bummed and upset with the game. Please fix this.
  5. Ragnarok: Xbox Bugs

    All of these bugs I've only seen on Xbox, as I don't own the PC and PS4 versions. 1. Level maximum is 150: I've put about 75 hours into Ragnarok already, and unlike the PC version as I've seen, the highest level spawning animal (with the exception of the tower, caves, and wyverns) is level 150. This is frustrating because I was expecting a level 180 parasaur or trike like it is on PC, but the highest level of almost every animal I've seen is level 150. 2. Ice Wyvern Spawns: I've been to every ice biome in the map, and none of them have Ice Wyvern spawns. This may be because they are extremely rare, but in places where the rest of the wyverns spawn, the original 3 flavors are there and plentiful. There are also no ice wyvern eggs anywhere, which means I can't tame ice wyverns. 3. Iguanadon spawns: Just like the ice wyvern, I went everywhere on the map where they could spawn, and there are no iguanadons anywhere. Again maybe they are just extremely rare, but unlike the ice wyvern iguanadons are extremely common on every map (Island, Scorched Earth, The Center) 4. Wyvern/Wyvern egg Cave Spawns: I went into the wyvern canyon (at the dormant volcano) with a maxed out Griffin, and killed 3 or 4 wyverns in there, then I took an egg and left. When I came back to the cave, no Wyverns were there. Not only that, no Wyvern eggs were there at all, besides ones I've already seen and decided I didn't want. Is it a bug that wyverns don't re-spawn in their canyon, or is this intentional? 5. Griffin Spawns: There is a mountain where I saw 2 Griffins. I tamed the first one, and then killed the second one. My question is why haven't any spawned there ever again? If I find anymore bugs, I will report them in here
  6. Giant Bees

    So the wiki says that Giant Bees do spawn on SE. However, I cant find one even looked on single player speeding around with cheats. On The Island hives have fixed spawn positions, so I assume it to be the same on SE. Does anyone have cords for some hives?
  7. Lack of wild dinos

    I am using official server 327 (the Center) and ever since the update I have seen very few wild dino's, significantly less than before. It used to be I couldn't leave my base without seeing a Rex or a Raptor. I haven't seen either of these creatures after the update. Anyone know why? Thanks!
  8. Has anyone else noticed the sheer lack of Basilo spawns on the island? On my server rarely do I ever see one, and if I do it is only one. Before apex items for bosses I did not really care about this because I would just go to the center to tame them, where there are a lot of spawns for them. Now with the apex items I see just how bad the Basilo spawn on the island is. My tribe is in the water every day trying to find a good Tame and on the past week or two we have seen 2 Basilo, one we killed for blubber, one we tamed. We have every apex item and artifact to do every boss fight except for Basilo blubber. It is getting tiring taking 20 minutes or so to swim around the entire map and not see one. Anyone else think Basilo spawns should be increased on the island? Or even better, all Dino's that drop apex items should have increased spawns.
  9. Rebalancing Scorched Earth

    Hey everyone. Since my SE server is down I thought why not make a post to adress some issues (in my opinion) regarding to the SE map. Scorched Earth is an Expansion map that costs €19,99 extra. Scorched Earth takes ARK players to an entirely new land, composed of six unique, desert themed biomes – dunes, high desert, mountains, canyons, badlands and oasis – each with their own aesthetic and ecosystem. Littered with ruins, geysers, and intricate ancient cave systems, survivors will find a whole new frontier to explore and master. As the community sees it Scorched Earth is the 'hardcore' map which is harder to survive and breed on than the center or island. Before the FREE map Ragnarok was released it was actually worth it to get Scorched Earth because you could raise wyverns and cross trade those to other Ark players to have that content for everyone, rewarding the ones that actually purchased the Expansion map. Currently that has been wiped away by the release of Ragnarok which also has a scar filled with wyvern eggs, and from my own experience Ragnarok has mostly high level (150+) wyvern eggs. Whilst in Scorched Earth I get about 3-5 150+ eggs (regarding to luck) per hour, forcespawning method. This is the first thing that might be profitable to rebalance that the system gets turned around (mainly 10-50 wyverns to Ragnarok and 150+ to SE, swapping their inventory's). This does not only count for the wyvern eggs but mainly for every single dino spawn in SE. If you compare Center to SE (which I both play so speaking of personal experience) Center map has way more high level spawns compared to SE. To find a 150 in SE is actually rare and will instantly be tamed. Center has so many 150's walking around people aren't even bothered anymore looking at them. How can the 'hardcore' map have low tier level spawns, is does the hardcore part only apply to weather and spoil timers? Than there is the famous end game Tek tier. Currently tek tier in SE (end game of tek tier) is useless. Why do I say that it is useless? An electric storm shuts down the Tek Generator which is operating everything of Tek tier. So if you have an unlucky night with 4 tek troughs filled with meat, they will all be empty by the morning due to spoilage and you can kiss your baby's goodbye. But shoudn't tek troughs get the spoil timer of normal troughs when they are unpowered, because come on... they are troughs..? I agree, but this is currently not the case. What about the cloning machine than? The cloning tek thingy can NOT be used in SE because of this. Well... I suppose you could waste your element on it but 1 electric storm and you lose all your progress on the cloning + element. You'd think that something like the tek generator woudn't be affected by an electric storm, since its actually end game content. Unfortunatly it still is and I can't find an awnser from dev's/GM's regarding this issue whether this is intended or not. I've sent in tickets on the release of the tek gen and trough since I had them quite fast, but unfortunatly no awnser. Hope I can get some awnsers this way to actually decide whether SE is worth it to play after 8th of august (when all the current maps will go to legacy and new servers will be opened clean). The way I see it now is main (breeding) base in center/island and a base in ragnarok for the wyverns. Would be a shame to see a €19,99 Expansion be rated as 'obsolete'. Thank you for reading and sorry for the amount of text
  10. So I login today, to take a browse at volcano island, There is NOTHING here! Entire island circled, found 2 raptors, 1 wolf, 1 carno, 1 spino, and 1 giga. Is it just our server or is that everywhere?
  11. Since the release of the patch that released the Yutyrannus into the game, the creature itself seems to be the replacement of the T.Rex spawns in the tundra biome, accompanied by three carnotaurs to make a pack. However, in The Center map, there seems to be an overlook where even though the rexes in the snowy grasslands have been replaced with yutyrannuses and their carno packs, the change doesn't seem to have work on the t.rexes on the two snowy mountains in the map itself. The t.rexes in those two areas are spawning with the three carnotaurus pack in which in-turn, attack each other to the death. The rex is often overpowered by the three carnotaurs as soon as it attacks them first, and the carno spawns are the exact same spawns as they would with yutyrannuses. All the information is even proven in the "Spawn Map (The Center)" page in the Gamepedia wiki of the game. The image below is an in-game proof shot I have taken in my singleplayer save game while enabling the spectator command. I believe the t.rexes in the snowy mountains were to be replaced with the feathered tyrannosaurs, but it didn't work so well in the end since the release of the patch that brought the new dinosaur into the game. Just something I felt like pointing out in-case no one has ever noticed. Stay cool to all those who read this!
  12. the rise is the fall of Ark

    As I see this game I have loved since the beginning grow, I see how it seems to be growing in the wrong direction. Almost every big update is in favor of players that have been playing and are set up in "alpha" tribes. The balance of power grows ever more in favor of people who have much more time to dedicate to the game, such are the players usually in the largest tribes, that rarely give new players or players wanting a fresh start a chance. On top of this pot balance, the more dinosaurs are added the more dangerous it gets for new players. The spawn rates have been jacked up so high for carnivores in starting areas like south zones, that it is makes the game so incredibly frustrating from the start. Put that with the abuse of power by larger tribes and this game almost guarantees that people who are wanting to start will soon quit. Now I know this will get hate, and I'll be called a scrub, or go play pve, but that's just what this game has created for a player base. The people who are in "alpha" tribes and larger tribes that hold power have gotten this mentality that they run the server and are so toxic that they constantly grief and talk down to new players or anyone that mentions how unfair this balance is, but guaranteed if the shoe was on the other foot would have the same complaints as a new player constantly getting harassed and unable to enjoy this great game. I have been in alpha tribes, I have seen alpha tribes that work with new players and use their power to regulate the server in a positive way. It is unfortunate that this is rarely the case though. My Main point, is that this game has almost entirely become solely for long term players with more time then most people. I only ask that the spawn rates of predators in the starting zones gets decreased to give these new and old players starting from the beginning a fair chance. Also, a balance of power, by which I am referring to transfering characters and Dino's to other servers. This capability has completely out the balance out of wack. When ragnarok releases, the people that haven't had a chance to be in a big tribe that thrives should be allowed this chance. But alas, with server transfer, the alpha tribes from other servers will quickly take over these new ragnarok servers giving little chance for any other players to thrive. So this is what I suggest, is that transfer of Dino's and characters to other servers is removed. For the sake of this game continuing to thrive, and continue to bring new players. You can see the surge of players just recently on all official servers with the nearing of ragnarok, this is for the hope that they can rise, for it has been quite a long time that most servers have been all but barren for the lack of balance and people giving up. This will happen again if transfering and spawns are not dealt with.
  13. So im havving a small issue with the Ragnarok server i am running and i took a screenshot for evidance, Basicly the wyvrens are spawning by the 50's its batpoop crazy, the server has dinocount multiplyer set to default and its got this many on it https://drive.google.com/file/d/0B5beSp0jnA1ndi1yc1g2b0JGMlU/view?usp=sharing
  14. With the recent changes on bosses there was a great demand for alfa leed's but even before, I've never seen one and all people I talked about they said the same thing... So Dev's Alfa Leed exists on Island or it's just a urban legend?
  15. The current new major patch notes say that there are leeches added to the swamp cave, but it turns out there aren't any. Even the creature spawn map in the Gamepedia for this game doesn't say they don't even though it has been updated with the new cave creature spawns since the major update. I think it's a development overlook scenario I feel like worth mentioning. If leeches were indeed (and still are) intended to spawn in the swamp cave, that would be cool, since the one and only thing I care most in ARK: Survival Evolved are the natural spawn points for all the animals that appear in-game. Just a little something I felt like pointing out. Stay cool to evryone who reads this!
  16. Has WC addressed any water spawn issues lately? I haven't seen a tuso/mosa in weeks...kind of annoying. Thanks, Sausage
  17. Okie doke, fairly annoying issue here on the Center No Tame server (EU) - ever since patch 258, I've noticed that almost all of the actual harvestable trees in the Redwood biome are missing and what few ones I've chopped down don't seem to be respawning. The only ones that I've been able to find have been deep in the biome near the back cliffs (a relatively dangerous expedition on no-tame servers). As I usually hang around the Redwood area I've not been able to confirm whether this issue is common to the whole map or just this biome. I'm guessing this must be a bug as it seems more than a little absurd that the zone that features a massive forest of towering trees is almost devoid of harvestable wood. If anyone else has noticed this, please post!
  18. Hello all! With the release of Ragnarok for the console players coming shortly im sure a lot of people will be scouring the forums and internet looking for information, tips, tricks, spawns, base locations etc! Its been on PC as a mod for awhile and released on official too. Lets gather it all into one thread here, ill compile it all into one post for easy access. Could be map links, helpful videos, personal tips, tricks, good base locations and even great resource locations! I did this with the Center when it launched for console and it turned out great! Lets have a repeat Thanks in advance PC players, we appreciate any help!
  19. I don't often travel in to the big blue. Mostly because the creatures below had no use to me, and...I was well aware what dangers I was to face. Squids, man...They're terrifying. In fact, I am sad to report, that just a few days ago was truly my first venture in to the sea. I've had some fun, and some scares...but away from the scores of plesiosaurs and bothersome eels, I've come to really notice something about the ocean... ...It's ridiculously scarce. Eerily so, even. In fact, I've noticed the water's far more populated with the loch ness monsters of death and anglers that, really, should be dwelling further in to the inky-black depths, rather than flock around mid-level. Why isn't the water teeming with life? Where are all the coels? The ichthys? The more 'common' sea-faring creatures? Can we get some sort of adjustment on the spawns for the water-dwellers? In the 4 days that I've gone out to the ocean, I can fairly say, I've only seen 3 basilosauruses, and MAYBE 15 ichthys. Whereas I've encountered probably 30 plesies, and an innumerable armada of anglers and eels combined. Hell, if WC must, adjust the ratio of land-dwellers so that more sea-dwellers can spawn. I think many players can agree that they'd like to see less of the grim roosters (terror birds), so why not start there? c:
  20. Equus spawns

    Does anyone know good spawn locations for Equus? Been looking for 3+ days now and still having trouble finding any. Maps I use are The Center and Scorched.
  21. Disable Certain Dinos

    PLEASE add a feature on console to disable certain dinos from spawning for private servers. (since private servers on console cant change spawns) That would be the ultimate feature for ark. Server hosts could make so many different kinds of servers! The possibilities are endless! It would be the best feature ever. Mammals only server! Or none at all. No dinos? no gigas, omg the possibilities! It would attract so many people to the game. It might limit a few features in the game but its for private servers so who cares. All it would do is allow players to play how they want. besides, they could just re-enable the dino spawns if they need to! Pleeeaaaassseee consider this. just like disabling engrams!
  22. Was going to look for eggs... then though maybe best not... lol This occurred naturally on our unofficial server, may consider doing a kill all...
  23. Anyone else notice a lack of the big 3 - Plesi, Mosa, and Tuso in this cave? Regardless of Wild Dino Wipes on unofficial dedicated server, seems nothing brings them back in. Haven't seen any since the last big patch.
  24. Ark is an amazing game filled with tons of strange and unique dinos. After playing for a long time I've noticed the map seems a bit cluttered with all sorts of dinos and mammals. My one problem with this is that sometimes I wasn't that big on some of the added dinos and wanted to play the game a different way. If you play ark, you will know that if you leave the beaches on foot, you will most likely die from all the wild dinos. I've always wanted to be able to walk around the map without the fear of dozens of dinos attacking me. After taming large carnivores, most dinos become useless. I would prefer to have a feature where I can disable lots of dinos so I can play a different way. I could explore the map on foot. Having the ability to disable whatever dinos you don't want from spawning would make for some interesting gameplay. More on foot combat, smaller dinos remaining useful, or simple disabling gigas or titans. Unfortunately, I don't believe there is a way for console users to do this. Hopefully it can be implemented just like disabling engrams. There are endless possibilities to where this could lead. Private servers could invent mammals only servers, no gigas/titans, no flyers? Some may say that you can just ignore the dinos you don't want or disable the saddle engrams, but I believe having the ability to remove them completely would increase immersion, allow for new strategies, and give the game a cool new feeling.
  25. Entity Lifespan

    Salutations, I am playing on a server with Extinction Core installed which adds a lot of exciting new mechanics and mobs. The problem is once the new mobs(or ones worth killing for that matter) have been killed, a normal boring or more powerful mob takes it's place and no one kills them or no one CAN kill them causing the no new mobs to spawn until there is a dino wipe or a significantly LONG time has past and the mobs despawn. Is there a way that the lifespan of mobs can decreased so they only last a few hours instead of a week so we don't constantly get stuck with a stale server?