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Found 42 results

  1. Desert Titan won't stop moving after it's tamed As the title suggests, sometimes the tamed Desert Titan will randomly move forward without stopping when dismounted. I've tried searching how to fix this only to come up with whistling the Titan to a dino, exiting and relogging. I've tried this many times using different methods. Passive, follow distance, getting it stuck.. Does anyone know how to fix this or am I cursed forever and have to tame a new one? Singleplayer if that changes anything. Forgot to mention that whistle stop and stuff doesn't work either.
  2. Cryopod Crashing I need help. I play PS4 single player and whenever I try to throw out a creature from a cryopod the game crashes. This is happening on all maps and I don’t know how to fix it. I have bunch of good tames in cryopods. I need help figuring this out.
  3. How to set events on Single Player I was wondering if there is any way to manually set events in SP if there is then how do you do it,
  4. Fast ways to level up Dinosaurs on single player I play single player a lot in ark because it feels peaceful, but it is so boring to burn hours and gain like 2 levels for your dinosaur, lets say your in the stage of just unlocking shotguns silencers and greenhouse structures and you wanna level up your Dinosaurs fast, what’s the quickest but most efficient way?
  5. Single player testing Trying to do some testing on single player one would assume you would just put the turret down powered and have ammo put in the settings and then it would shoot you but it doesn’t anyone have any knowledge on how to test it on Xbox thanks
  6. Dino experience bars stuck Hi everyone, I'm experiencing an issue I had about three weeks ago all over again: my dinos' xp bars are just... missing. They are techinically slowly gaining xp, but they are all set with the exact tiny amount out of insane totals needed for level up (900000 for some) and there is literally no bar showing progress. I am on single player on PS4. This is affecting literally all of my dinos including brand new tames. None is max level. My character is, but I checked with a mind-wipe tonic, and I was able to instantly gain all my levels back. I have no idea what I did last time to fix this. Restoring default settings did nothing. Checking and unchecking single player settings did nothing. Rebooting (lots of frustrsting times) did nothing. And YouTube and Google are no help. Has anyone else experienced this glitch? Everything was fine, and then suddenly it wasn't. The game is unplayable if dinos don't level up. Thanks for any advice you can give!
  7. Fix dinos not respawning in single player Single player, PS4 I know I can use destroywilddinos but getting tired of having to do it every couple of days just so the game doesn't look like a wasteland with very few dinos respawning. Having played online and having no issues it's always disappointing when I go back to SP and run into this issue...
  8. [Edit] thanks for moving, apologies for mispost.[/Edit] XBox Single Player. Access by multiple characters Ok, so I apologise for the confusing and maybe obvious answer to the question but it's not as obvious as it sounds so I would be grateful if anybody can answer? So basically, I started playing single player mode some time back and because I wasn't really aware of obelisks and uploading player data etc, when I started a different map, I also created a second player, same name etc and just got on with stuff. Put a fair bit of effort of building and taming on both. Now I have a lot more of the game understood, I transferred character 1 over to the other world and discovered that although I see all my buildings etc, it acts like a foreign tribe, ie I can't open doors and use the resources smoothly. I know I can upload materials and even creatures to the and use them ok, but what I'd really prefer to do is have essentially one (both is fine) of my characters access all resources. I thought perhaps I could find a way of having both on the map and inviting one to the tribe but there seems to be no way of both existing on the map at the same time to make this happen. I think have to upload one in order to be able to download the other to the map. So to be clear, I'm not bothered about keeping both characters if not possible, but I would like to be able to access the buildings built by character 2 on world 2 by character 1 from world 1. It's important because eg Island and Ragnarok were 'settled' by character 1 but Centre was settled by charatcer 2 and I spent an age building a really nice base and layout I don't want to scrap. Again, I highlight this is on XBox, so I don't have access to config files. Also, the problem already exists so 'best not to' won't help me Thanks again in advance for your help.
  9. Hello! I love ark and have been pretty obsessively playing it since I bought it. However I've had one major issue (and a few minor ones). Every time I log in my map has been cleared as if I never explored at all. All pins are missing. I always exit through the menu and even tried using the saveworld command as well. I deleted my first character and started another but it still happened. I switched to prim+ with a new character and it still happened. Recently I finally made it to scorched earth with a brand new survivor and it's happening there as well. Switching to abberation did not relieve the issue. Starting a new game on a new gamertag did not either. Could this be related to having xbox live gold? My husband has it but I do not and his map works fine. Of interesting note, my husband also plays singleplayer on his own gamertag but his map works fine, it saves his exploration progress and map pins. I've taken to marking areas of interest on a printed map that I keep with me while I play but having the real thing work properly would rock. Thanks for any advice!
  10. Losing All Items on Death (Single Player) Straight to the Point When I die my body falls through the map and I am unable to recover my stuff. I thought it was just a one time thing but it has happened the three times I died.
  11. single player bug fixes and some tlc for single player I think that the base single player needs some TLC. cave loot and spawning really needs to get fixed. Almost every time we enter a cave on singleplayer there is no artifact respawns and loot drops are non existent too as well as there being not very many dinos spawning in caves either. resources like metal and crystal need the timers fixed too so they actually respawn. and the bug fixed where if you crash or exit the game before a resource has respawned it will never ever respawn back. We need these reources for completing the game. Please give some attention to singleplayer and fix out these minor issues that would make arks singleplayer more playable and enjoyable for all. We have waited so long for this. please give it some attention.
  12. Several bugs on SP So in my single player world, several things seem to go wrong no matter what the frick i do and its honestly become very frustrating, when i used the teleporter today my dinosaurs despawned or wherever they disappeared to, i checled forums and what not looking for a way to find them and tried everything exiting render whoke nine yards, im just wondering when these bugs will be seen and fixed cuz theyve persisted for months if not Years, sometimes when i try to to the tek transmitter my dinosaurs will duplicate or if i try to pull them out they will despawn, i constantly blue screen, like whens it gonna get fixed? Extinction didnt fix it, honestly getting sick of it, ive put up with it for years but ive finally broken and made an account on here hoping that someone has a remedy for these issues and solutions, the argents arent a big deal as i can back up my save which i will be doing, but for gods sake can this game no blue screen upon teleporting, flying or just existing in general? I have exited my game before and blue screened from that, whens it gonna end man, when are these bugs gonna end, i held off from making an account cuz i figured theyd get fix but they still havent i can try and offer as much information as possible about the circumstances that occured during every single one of these instances but man im just so sick of it for real
  13. I've recently gone back into my singlepayer world and have noticed the dome biomes are quite broken. When inside either dome, I can see through the shell and am able to clearly see Sanctuary, instead of the illusion of a never ending world. Also a line draws across the sky which follows me as I travel around the biome - it is very distracting, especially when it's night inside. It did not do this a few months ago.
  14. Wyvern egg stealing and Render/statis issue First of all we play a non-dedicated map with a friend of me.Yesterday i managed to steal a wyvern egg with a pteranodon and suddeny almost ten wyverns chased me as usual.I managed to fly very far away from the wyvern nest area and lost them on ragnarok map, when i get back to steal another egg there were no wyverns nearby. I refuse to steal another egg from an empty wyvern spawn because i want it to be adventurous. Then we made a dino wipe sometime later wyverns are there. The question is do we have to dinowipe everytime to spawn wyverns back their spawn points or not ?
  15. Dino’s and items being destroyed and characters can’t transfer servers Hey, I’m on a single player game, does anybody gotta fix for dino’s and items being destroyed in obelisk and characters which I uploaded literally just being put back in the map like it was never uploaded
  16. im facing a problem where suddenly my dinos(tamed) have outrageous melee damage like my wyvern now having over 1200 melee from 500 it used to have a few days ago and they grow in a blink of an eye like 2 minutes instead of 2 hours,prior to that my setting for single player where put so that dinos would grow in hours and only wild dinos would deal more damage but it wouldnt alter theyr overall levels or multipliers after taming,i also tryed restoring default settings before starting a new game and it didnt help,also uninstalled the game to try and solve the problem but it seem that my game.ini and user settings are the same,how can i reset my game completely? at this point i dont know if its a problem whitin the commands ive put into game user settings/game.ini or a problem that surged (again) whit a patch just for single player.
  17. Weird crash Sooooo... aparently double clicking both the left and right mouse button (at the same time) on a folder in the fabricator crashes your game. nice job wildcard (btw don't ask why i double clicked both the left and right mouse button (at the same time) on a folder in the fabricator )
  18. last night i accidentally found a way to change seats on Tapejara while trying to take some screenshots. i'm not sure if it's a glitch or what but i don't see anything about Tapejara seat in latest update changelog. so, first your Tapejara must be landed to do this. go in front of it so your position is facing the Tapejara, then try to mount it. if you succeeded you'll get to the back seat. i don't know if this will works the same to you guys, but FYI i already tried it on different location all around the island even on the platform saddle, and it worked just fine.
  19. An idea for SINGLE PLAYER+fix An idea for PVE and SINGLE PLAYER to whom it may concern a note from a returning player, from pc to console. idk how this would work but imagine single player that ran like a normal server.. so like pokemon runs off the systems inbuilt clock some how? like I play pvp official majority of my ark time, will be returning in the next day or so , but at the same time I always like to have a single player server going. a lot of people do, so maybe if it was possible to add the option to single player preferences, and before people say nitrado servers, un official I know. in the end all I use single player for is testing out builds and building cool structures and that's it unfortunately. I would really like to play it without the pains of online sometimes. a lot of people do. it only continues when you start it up, now reason why I said pokemon before is because it runs off the systems(DS) actual inbuilt clock whether there is internet or not the cycle changes depending on IRL time. just because there are people that only paly offline due to internet or just over online. imagine if the single player could be just like a normal server for yourself so when you go to work or school your tames can die, wild dinos could attack crops grow breeding, ect! instead to pve properly you have to go online and that well we all know how that story goes. , like its sad how devs have said don't do this ect but you log into any pve server and cant build anywhere because people have either created that much lag via sinking pillars or just built unnecessarily so you cant build in like a 10km radius.. so stupid like theres no point joining ya friends on console in dedicated or non dedicated whatever it is because there is a radius like what ??? split screen there is not a radius?? because of issues like this people are forced to pay 3rd party sources like nitrado for a private server or what not... so idk just an idea of an inbuilt clock system I guess and also making it possible to do what 7 days to die does in a dedicated friends only servers but where anyone can play on it even if who ever creates it is not on and no radius.. I feel like also by doing that people will get more content out of the game in the scent there is now more options for like a safe creativity space or even private wars for fun just to name a few . like anyone see where im coming from here? if anyone has hosted a server before its not cheap really. I mean poop I used to have a server and go halves in one with a friend but its not the point, I believe these are some small things that could really improve the players experience within the core of the game itself. I feel these are some topics that never actually get spoken about. people keep screaming for MORE dinos, dlc, tlc but never anything to do with this. people are asking for more, add more dinos every month, preferably add more s+ and simple tlc mods. people say that console ark has been forgotten by the devs, it really hasn't if anything they have only really released content for PVP players on console so idk why everyone is crying. I feel like they are finally realising they haven't hit the pve market enough.. it just needs a aesthetic mods and maybe some of the cooler ones for single player to change it up, jurrasic park flyers pick you ect. some cool things here THE IDEA OF NPCS HAS BEEN THERE FOREVER. could definitely be a dramatic change within the online game itself and single player. npc shops tribes , friendlies that trade enemies that raid. but again im sure yous have a lot to deal with as it is . if this was to even be read by a dev the only thing id really cry for is the single player re vamp.. a note to the players some of these problems on ark pvp/pve us as the players are to blame. people complain about server lag but don't remove old buildings or destroy them.. forget where they have stacked pillars. you cant rely on the devs to clean your server on official, you as a player if your an alpha should be on top of that already so people should really think about topics like this before they really complain about the devs and the game . great game none the less honestly my favourite as much as I try to quit playing I cant , yous have created video game meth xD, I have put more hours in this then I have playing anything else ever.. @wildcard
  20. Prevent Dino Stamina Drain Config Suggestion: Config to toggle on/off stamina drain for creatures Currently DinoCharacterStaminaDrainMultiplier=0.0 doesnt prevent stamina drain for creatures when biting, attacking, swinging, sprinting, or other actions where stamina would drain. Sample Config: PreventDinoStaminaDrain=True (default set to False) or DisableDinoStaminaDrain=True (default set to False) With PreventDinoStaminaDrain (or DisableDinoStaminaDrain) set to True, creature stamina will not drain during actions that would normally drain stamina. This config overrides DinoCharacterStaminaDrainMultiplier Now, you could make DinoCharacterStaminaDrainMultiplier=0.0 work like PlayerCharacterStaminaDrainMultiplier=0.0 does, but I recall asking for that bug fix in the past, and it still isnt fixed, so I am suggesting this instead. Why I want this: I do not want dino stamina drain on my singleplayer. Additional Commentary: Dating back to 2015 when I first played Ark, PlayerCharacterStaminaDrainMultiplier=0.0 worked like I want on my singleplayer/unofficial, where any action taken by player character no stamina drains, and still works like this today. In 2015, DinoCharacterStaminaDrainMultiplier=0.0 used to work the same as the player version, until around the time AllowRaidDinoFeeding was added. Around the time of those patches, Dino config set to 0.0 no longer prevented stamina from draining from tames when using actions that normally drain stamina. During those days, other players posted about this bug too. I dont know why this was never fixed. Either my/our posts went under the radar, or it was overshadowed by something else, or something else makes this go unfixed. I am still interested in getting this stamina drain back to where it was in 2015. My old posts on this issue seem to no longer exist, so here's a new one, offering an override suggestion so my configs for dino stamina drain help get back the settings where I like it, where it was in 2015, how player stamina drain continues to be now on my SP.
  21. Manually turn On/Off Events on Console I think console singleplayer should get the ability to turn on events like Easter, Winter Wonderland ect whenever we want to play with the event. You are able to activate it on PC and I think it would be a great addition to the console versions to be able to replay past events and see all the colourful dinosaurs roaming the Ark.
  22. Dear Wildcard, I am personally glad to see that unlike most AAA game companies, you decided to keep improving on your game even after creating all the content for your game. The S+ integration is a great start and I can’t wait for the kibble rework (because it’s definitely needed for breeding); however, there are a few things with the game that I wanted to address because they are severely punishing (even more than the game intends to be) and cause serious technical issues when it comes to gameplay. Some of these are issues in game, and others for other server administrators like myself. Server-wise, there are several issues that I feel need to be addresses if the idea of tuning is involved: Server Start Time: The server starting time is dismal to say the least. I start up a server on another computer than the one that I am currently playing, and it can take at best 15 minutes to even start up. (and that’s on a good day) Now I understand that the software was meant to run 24/7, but that shouldn’t be the only way that it can be used. There are many people who have lower tier computers and either can’t run ark on its own or they can’t run it with multiple people playing at the same time. It shouldn’t be a requirement for every server to run windows and a solid-state drive on them. I have few ideas for solutions for this problem, but one might be to make a command line option for a non-dedicated server vs a dedicated server. That way it can set itself up to start up and shutdown on a whim. This way the original way could stay The Server settings: some settings are easy to understand, but several settings have issues when it comes to measurements. For example: “StructurePreventResourseRadiusMultiplier=1.000”, ok so what’s the distance at 1? How can I know the exact radius that resources won’t respawn? How many foundations? The wiki doesn’t say, and I have no idea where to go to find out. One of my biggest nightmares when tweaking my server was bUseSinglePlayerSettings because I wanted to take the settings on my singleplayer and take it to my server because the balance in my singleplayer worked. The only problem is that 2.00 xpmultiplier on singleplayer is nothing close to 2.00 xpmultiplier on a server. I’ve done lots of testing to see how close I can get, but I still have no idea the effect of singleplayersettings since it doesn’t affect every stat equally (I don’t even know all the stats it DOES effect). My suggestion for solving this is at a minimum, to do better documentation on all the server settings on ark, especially on its units of measurement. One of the best examples that I can think of on the wiki is the documentation on getting the max level of dinos using DifficultyOffset and OverrideOfficialDifficulty (which in of itself is over complicated). At a maximum to remove the issue entirely may be to redo all the server settings and give them proper and simplistic measurements. Instead of having the difficultyOffset, just have a maxWildDino variable that can be set to the exact max level that wild animals can spawn at (though that is more theoretical since the offset is used for settings other than max wild levels). Lack of Server Input: Though I may get some of this thought from Minecraft’s server design, I still believe that this is a beneficial and important model in a server. To be more precise, there is no logging from the server at all. You would think that it would be important to be able to see if any major changes were to happen in the game, you would think that the server admin should be able to see it as soon as possible. Especially for the events that shouldn’t happen. I dabble with cybersecurity, and I can see this being a significant issue tackling a player who tries to break into my network. When penetrating a network or a computer, the best place to look is the applications running. Worst case scenario, I could look at someone hacking my entire network through an exploit in your server software, and I would have no warning to that what so ever. If I had a whitelist and someone managed to find a bug to get past that and enter the game, the server would never tell me this, and I would have no idea that they had existed. (besides looking in player save folder if I was somehow expecting it.) The solution that I would request is for the server to log everything, from who enters/leaves the server, to what console commands are run. I would probably even ask for the global broadcasts too, like when a player/tame dies. This would significantly help me in monitoring my system and my server. While on this topic as well, I would also ask for a way to input into an ark server (again, a lot of similarities to a Minecraft servers design), specifically for commands and broadcasts. This would allow for broadcasting to players if the server will shutdown soon, or admins can put in a command like changing day, etc. without ever entering the game. I do not believe either of these would be hard, since after all you already have a functioning global broadcasting system that you can output to terminal, and you already have webhooks which function almost the exact same way. Now that I’ve gone over all the issues serverside, I thought that I’d address some issues in game. Dinos starving while offline: this feels like a problem that should have been solved ages ago. The problem where dinosaurs continue to starve, even when no one in their tribe is online at the current moment. You have a plausible solution due to the fact that you have offline protection, so that people can’t raid while its tribe members are offline, so I see no reason why that same protection system can’t also make it impossible for creatures to starve while no one in the tribe is online. I and many others love your game, but we have lives outside of this game that we have to attend to. We can’t be online all the time to maintain food for our dinos at all times of the day. Some people may go on vacation and return to find all their animals had starved to death, which is cruel to say the least. I know that this is more or less a system for those who do not return back after one large session (though you already have a system that deals with that), but at least give us a setting in the server configs to implement it or not. I host my own server and I do not let it go 24 hours because I know that due to our schedules, all our animals would have starved by the time that we got back online. This I would say is one of the highest yet simplest priorities to this game because this could easily make or break a game. A player could spend a long time taming animals and caring for them, but if they have to leave for a time and come back to all of their progress lost, no one in their right minds is going to do that again, or even start it in the first place if that is the end result. If you could do only one of these things (which would make me sad) I would say this is the most important thing to change. Kibbles for Aberration and other animals: I am personally in love with the breeding update you did for all of ark after how extinction worked amazingly with the new system, but you did not convert all the creatures over to the new kibble system. I do not know whether you have fixed that yet or if you even have plans to. Please, fix the kibble rework for all of the creatures. Not just island, scorched earth, and extinction. With the current state, it makes it impossible (and I mean impossible) to imprint on aberration creatures without the use of spawn commands as the old kibbles cannot be made anymore. Due to the fact that even the old kibbles have a tier glow, even the aberration kibbles have a tier glow, this should not be a hard task to implement at all. Nothing new has to be created or organized, it’s just a small menial task to do to finish them all up. Please fix them. Option to learn everything: I am not going to lie, I love the engram system that you guys got. It makes me have to pick and choose what I need for survival. Later on, I can lose everything that I’ve learned and learn new stuff that I need and lose the stuff that I no longer need. It also helps when you are in a tribe and people can coordinate what people can craft. But what if you are alone, and the choice is too hard? Would it be simple to add an option in the configs so that you unlock every engram that’s up to your level? Basically, throwing out the engram point system so that you get everything at a certain level. This sounds like a small change that doesn’t require too much code. Survival resource respawns: This is quite a serious problem for people in singleplayer. When you go to an area on the map that is teeming with resources to mine it up. You can go back to it later one to find out that nothing is back. After some research, it seems its because each resource node has an internal timer before respawning. The problem is that the timer stops when the area is unloaded. Normally on 24/7 servers, the respawn time is several hours, and 24/7 servers don’t deal with the tether radius of singleplayer, which means that this issue doesn’t easily pop up. The way that I would try to fix this is by having each resource use the computers clock to figure out its respawn time. Meaning once the resource is within loading range, if it’s the same time or later as the clock mark for the node, it’ll respawn. This means that resources can properly respawn in singleplayer without the need of cheats or living really close to the nodes to keep them loaded. Some paints are ineffective on creatures: painting is a part of this game that really helps to create individualism. There are many colors that looks good on both creatures and buildings. The problem is that some of those colors don’t really show on creatures. Some of these colors include both black and white. Any dark color struggles to be noticeable on any creature of any color. From what I can tell, your team uses either a screen or multiply (I am going for screen) on our paint layers. This can make many dyes pop out, as long as they’re bright, but make many darker dyes incredibly difficult to see on the skin. Part of the problem is because most skins are of a light color, making a dark color overlay very ineffective. The solution I would give is one of two things: 1. Give us a 2nd set of dyes that are more like paint than dye, remove the overlay on these paints and make it so that these colors override the colors on the island. If I dye an animal with red paint, they should be outright red with no mixing at all (multiply might be a good way of keeping animal details while outright painting an animal). Keep the dyes in the game so that people can play and mix using the two colorings to make really cool designs. 2. Make the creatures skin and paint on the same level. If you had an entirely white model canvas (with its creases and edges of course) and then make their natural color overlay on that, then when someone paints an animal, it overlays on the white base rather than the animals natural color. This isn’t a full solution since not all colors apply as well as their brighter variants, even on white. Better access to costumes: the costumes are nice in this game. I even like how you get them based off exploring or taking down a boss. My only problem is when I die. I like having an organized inventory with little spaces taken but adding in the costumes destroys that organization whenever I die. It also doesn’t help that if I wanted to get a skin at some point, I had to die to get it. And if I wanted multiples of the same costume, more deaths to get it. It would honestly make the use easier and more practical if they were just craft able. Either make them seriously cheap (1 thatch/fiber) or this could be an opportunity to be creative with skins. Make the bionic costumes take metal and circuits, the cowboy hats take hide and fiber, etc. Thatch version of S+ buildings: you have S+ buildings added through the beta, but I noticed that you added variants for everything except thatch level buildings. Not many people may use it, but someone (like me) will. Other options for oxygen underwater: I know that we have the option to either level up, have a Diplocaulus, or get an oxygen tank, but I would like multiple options. This may be asking for much, but maybe some small things, like a shoulder mount that can provide oxygen (I wish that I could give an animal that could fit that role, maybe later with more research). That way you can still mount a large animal like Megalodon while having your organic oxygen tank. Like how Otters are an alternative to warm clothes, and Bulbdogs are an alternative to torches, maybe we could have an alternative shoulder pet for oxygen tanks. Or maybe even, if we could have an item that holds oxygen. Similar to a canteen, but instead of water, it can hold oxygen. One dose and it gives 100 oxygen. This may be asking for much to already a lot of options, but its stuff to think of. (Especially if you ever want to consider a map that’s underwater featuring more aquatic animals) That is the majority of what I see this game has problems with. This list is not to say that the game sucks and is totally broken. The fact that I am writing about this says that it’s a great game that has great promise and is worth improving in as many ways as possible. And although some of these changes seem small in comparison to many other things in the game, sometimes it’s the small things that matter most, as they make the small but noticeable difference that make people feel the most enjoyment. Thank you for reading my list of suggestions, and if you do plan to implement them, I wait for the exciting day to play them. (In case for anyone else reading this, this was made in an email format)
  23. So I bought ARK on Steam the other day for the $20 sale currently happening right now, and I play a lot of single player because Ive heard and seen how toxic multiplayer can be and I wanted to do full story mode. I had the xbox play anywhere version on this same PC but it glitched about a month of owning it and now it wont even open. I tried contacting Wildcard for help but they didn't really say anything helpful (sorry). I had already beat the Island on there so I bought Scorched Earth for 7.99 and downloaded it and started a single player world. Ive played it for a couple days now and have probably around 10 hours and lots of cool tames and stuff but now its making me start all over again. I downloaded the patch yesterday and was able to play after even so I didn't lose my data then, but today I tried getting on and it put me on the create new survivor screen. I just closed it off and waited a couple hours then fired it up again and it did the same thing. It still says I have data saved before it asked me to start again, but I just hit create and all my tames, my base, and my survivor experience is just gone. Can anyone help? I cant refund and Id hate to not touch this game again. If you have any other questions just let me know
  24. 1 Add a single player option to configure items stack amounts. I know there is a mod for that on pc and server have that option, why not on single player. 2. On single player transferring between maps is annoying, you have to upload all the things you carry and the stack sizes don't help at all. Make it so you can Transfer your character as it is and it's inventory. Something like it is on a cluster server, even if you have to log out and load the other map it is way easier to download.
  25. As the title states I’m having a ton of trouble building. I recently found a spot I’d like to set up a big base at but I can’t place anything anywhere for whatever reason. So the spot I’m talking about is a peninsula on the west coast pretty much right inbewteeen the two Obs. I cleared he peninsula of rocks and the one giant tree and it’s not perfectly flat but it basically is but I can’t place fondouations anywhere. I googled my problem and found a few settings to mess around with so I turned on cave building and building around beacons (even though I’m not near a beacon) and I still can’t get it to build. Someone recommended for me to build pillars and use celiengs instead but I can’t place anything down at all it’s red. I’m just wondering if I’m going to have to find a new location or if maybe I’m just experiencing a bug? Thanks in advance!
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