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Found 93 results

  1. Hi there, Playing on single-player I noticed something strange. There was no Alpha Wyvern in the Volcano Wyvern lair. I first noticed this when I went to get milk so the only other option I had was to knock out a female or gfi milk in. Even after leaving the game/world on for 3 hours it didn't respawn so 'time' is not an issue. The next issue? Otters. I've checked all spawns I know of but there wasn't a single Otter on single-player. In the end I had to spawn one in to tame. Next, Ice Wyverns/Eggs. All other Wyvern eggs are fine but Ice Wyverns seem broken on Single-player. Their nests only spawn in one location, above the frozen lake at about 47, 51 (GPS). --- However I then went on my friend's server, a 24/7 PC hosted and found that the Alpha Wyvern was always in the trench. Even after killed it would respawn as normal. Otters were in the right places, we didn't have to command spawn any. Ice Wyvern eggs were easy to get. All their spawns worked! I don't know if anyone else has any of these issues but, spawns on single-player seem just a little broken... even with a destroywilddinos every now and then.
  2. I know this is often asked question but I can't find any answers to my specfic question.. (also hope I posted in right section). I play Ark Single Player on the Playstation. I currently am on the Island and have ascended Gamma. I am going for 100% completion and story. My question/concern is: Can I transfer my one (and only) character between all Maps without fear of losing my base and items (Losing my save file on the island essentially). I want to know if I can use my one character to freely transfer through all maps while keeping all buildings and dinos on each map? I know how to upload my character I just want to make sure I can come back to The Island and all my stuff will still be there. I am going for all collectables, bosses, artifacts and lore. I want my one character to do it all while leaving a base and foothold in each map so I can come back anytime. I love this game and am so excited for more to come. So in closing: I want 1 charcter to play all maps on Single Player and keep my Island base, play some SE, Center, Rag and Abb.. and then come back and relax at my awesome Island base anytime I want. Thanks so much in advance for the help everyone.
  3. Summary: After landing along the northern shore on "The Island" I exited the game (SinglePlayer) and without shutting down the game I tried to load back in. The loading screen got as far as "TrueSkyLoss_15" before prompting with a "Fatal Error!" stacktrace showing that the crash occurs when trying to unstasis the player character. Attempting to transfer the world save to a multiplayer dedicated server yielded the same crash. With the save files provided the crash can be reproduced 100% of the time; however, I have not been able to successfully reproduce whatever conditions caused this state to occur in the first place. Platform: PC - Steam Repro Rate: Single Player: 5/5 Multiplayer: 5/5 World Save Files: Ark World Save Repro Steps: Download and place the world save files into the games save folder. Launch the game and attempt to enter a Single Player game using the world save files provided. Expected behavior: The game loads without issue Observed Behavior: The game crashes with a "Fatal Error!" warning when trying to unstasis the player character Error Message: --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 273.83 ShooterGame.exe!AActor::Unstasis() (0x00007ff76b0757bd) + 77 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3967] ShooterGame.exe!APrimalCharacter::Unstasis() (0x00007ff769d9d1cf) + 5 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4184] ShooterGame.exe!AShooterCharacter::Unstasis() (0x00007ff76a03e4db) + 5 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:7922] ShooterGame.exe!ACharacter::PossessedBy() (0x00007ff76b0bc962) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\character.cpp:844] ShooterGame.exe!APrimalCharacter::PossessedBy() (0x00007ff769db59b3) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:7518] ShooterGame.exe!AShooterCharacter::PossessedBy() (0x00007ff76a0051cc) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:673] ShooterGame.exe!APlayerController::Possess() (0x00007ff76b29c95a) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:820] ShooterGame.exe!AShooterPlayerController::Possess() (0x00007ff76a12a23c) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:5493] ShooterGame.exe!AGameMode::RestartPlayer() (0x00007ff76b170806) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:480] ShooterGame.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff76a08ede8) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2391] ShooterGame.exe!AShooterGameMode::StartNewPlayer() (0x00007ff76a08db66) + 43 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2176] ShooterGame.exe!AGameMode::PostLogin() (0x00007ff76b16f6d4) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:239] ShooterGame.exe!AShooterGameMode::PostLogin() (0x00007ff76a08a724) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1719] ShooterGame.exe!UWorld::SpawnPlayActor() (0x00007ff76b22af7f) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:630] ShooterGame.exe!ULocalPlayer::SpawnPlayActor() (0x00007ff76b24086c) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\localplayer.cpp:238] ShooterGame.exe!UEngine::LoadMap() (0x00007ff76b414594) + 58 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9925] ShooterGame.exe!UEngine::Browse() (0x00007ff76b40f1f2) + 38 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8620] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff76b40fed0) + 68 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8792] ShooterGame.exe!UGameEngine::Tick() (0x00007ff76b15e21f) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1133] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff769ca1b2d) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff769c9bdbc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff769ca2f6a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff769ca3098) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff76c3b0d31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe0c978364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe0f447091) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe0f447091) + 0 bytes [UnknownFile:0]
  4. Singleplayer Saves Missing

    I recently had to reinstall windows, and all of my other games kept my saves, but for some reason my ARK saves are nowhere to be found. I had steam cloud sync turned on, but when I went to the games properties and checked, it said 0/10 MB were being used. I tried running ARK savegame manager and that was blank as well. Anyone have any idea what could have happened to my save files?
  5. Help! Cannot do this

    So playing singleplayer, I cannot upload Dinos, items, or survivor into the obelisks. I put everything into the obelisks in the appropriate places, upload a dino so it shows its loaded. Then I upload survivor data, go back to the main menu, load a new map, and there is no loaded survivor data to load. So then I load original map, and the game starts at the respawn map as if I had just died. I don't know if it's relevant, but my other data does not save either - by that I mean my map revealed area doesn't save and explorer notes don't save.
  6. Empty caves again

    It's been a while since it was fixed for Single Player. But today I saw Carnivorous Caverns completly empty of dinos, like before the fix. I went to The Island caves, thinking it could be the same bug again, but I saw those caves with normal spawns. So I guess this time the bug is only for Ragnarok. And yes, I tried with destroywilddinos before and after entering the cave. Waited for +10min (slomo 10) and still no dinos at all.
  7. I started playing again since I last played in July, and it seems all the issues I posted here before are still present. First, while it seems the memory issue is a lot better (I haven't crashed from running out of memory like before), ARK is still using way more memory than it should. I checked performance monitor and 7.6 GB was committed while the working set was only 2.6GB. This puts me into using VRAM and my performance drops severely (The game starts stuttering constantly). Second, resources don't respawn, EVER. I've played around 6 ingame days and resources I harvested at the start of that still haven't respawned. You can fix the problem by setting the resource respawn timer to 0, but then resources are respawning as you turn around, and it feels kind of cheap being able to get an unlimited amount of resources just sitting in one spot. Lastly, the trees in the Northwest area where the sheep are have ridiculously low resources. One hit of an axe destroys them, and you get about 8 wood and 3 thatch from them. A relatively minor problem, but it makes trying to build anything significant in that area nearly impossible.
  8. I don't see many people at all posting about this (probably because hardly anyone seems to play singleplayer), but there is an issue when the game attempts to autosave, the console blue screens. This doesn't seem to happen right away. Normally it takes a couple of hours of the game autosaving, but over time, the game continues to freeze frame for longer durations until eventually a fatal blue screen occurs. The PS4 doesn't seem to be able to get through the error progress bar, so a hard shutdown needs to be done. This is an extremely big problem for whoever plays singleplayer, because our consoles are being put at risk because of this. I feel like the issue could be resolved by clearing the cache of the game (I'm assuming there is one; I'm not entirely savvy on how Ark operates behind the scenes) after every other save, since if I close application and return to the game, all seems fine for another few hours. I do want to point out, that this issue could be related to other blue screen issues, but I don't want to state that as a fact.
  9. Singleplayer World Wiped

    So, there's one thing I've noticed about ARK single-player (for me, at least, as idk if this happens to anyone else). If I don't go into a save for around a week and a big update occurs, say 1 or 2 GB, the Island (and only the Island, weirdly) completely resets itself to Day 1. My character's level and appearance remains the same, but all of the survivor notes/inventory etc have disappeared, as have the structures I built and the Dinos I tamed. Now, this isn't the first time this has happened, and, usually, it's easily solved by using one of the back-up saves found in the folder alongside the usable save. However, in this instance, the most recent automatic back-up is from June. I've done quite a bit since June and would rather not do it all again (writing this 15th Oct). The current TheIsland.ark save is around 73MB in size, which is roughly how large it was before being wiped, if that helps. Any ideas as to how I can miraculously take my save back in time to before it was totally reset? (Using Windows 10's Restore Previous Versions didn't work). Or am I going to have to try and remember what I've done and cheat it all in? Cheers
  10. No beacon portals?

    Ive been playing SP for some time now and im almost ready to test myself against the bosses. However i now noticed the drops dont have the portal generation anymore. As mentioned i play singleplayer. only S+ is active as a mod. Is there a setting which disable the portals on drops? If not maybe its the new transfer system from S+? I would be thankfull for any help. *update, i can still acces the portals at each individual obelisk? green for BM blue for monkey, havent checked red yet.
  11. I would like to run some simulations in singleplayer on bosses and from what i remember, bosses on singleplayer and non dedicated server are 67% easier. So, is there anyway to scale the boss to be the exact same as those in official servers?
  12. livestream Come join us!

    Hey guys, I'm a new streamer and I do play Ark among others with my boyfriend and some other friends. Currently I'm working on getting my tel equipment installed, killing Manticores on So Scorched Earth. Stop by and say hi sometime. If you're interested in other games check out my videos on YouTube as the content grows! Typically on around 10pm Eastern. Hope to see ya there! -Ret
  13. So I play on single player things are getting really hard. I try to tame simple things and I get slaughtered. I try to build and it take hours to get a few foundations. I try to explore and I simply can't without dying. I'm nearly level 40 and the best thing I have is a level 20 trike. I would love to have someone helping me but I always get overwhelmed by all the people on servers. I also don't have any friends that play ark. What do I do!? I love playing this game but it's too hard in my own! Please help! Thank you! (I play on the island)
  14. The issue of resource nodes not re-spawning in single player has returned with a vengeance. Stones, trees, metal, crystal, obsidian, even ground plants, do not return after being harvested in single player. The issue seems to have a specific trigger, 6 harvests and it stops spawning. I have been playing on The Center, built my base on an island, and using the surrounding islands for resources. Resources re-spawned just fine until patch 270.0 rolled out. At that point, every time I harvest a resource, for the 6th time after it re-spawns, it completely vanishes. Refertilizer does not work, changing the re-spawn rate does not work, and reverting the map does not work(the resource just vanishes after being harvested and never re-spawns). The node just disappears. The issue can be recreated quite easily, on both The Center, and The Island, by doing the following. 1: turn down the re-spawn rate, so it doesn't take so long to test it, it still happens with vanilla re-spawn rates but takes longer to test. 2: start a new map 3: spawn in a tamed doedicurous and park it next to a stone node. 4: move back far enough for the stone node to be able to re-spawn and wait. 5: once the doedicurous harvests the stone node around 6 times, the node will no longer re-spawn and nothing, short of starting a new map, will bring it back. Note: Harvesting the node with a pick/axe does the same thing, but requires moving around a lot more to allow it to respawn. Using the doedicurous gives you a lot more consistency for testing. In multiplayer, if you place the doedicurous next to the stone node, there is no limit to how many times it can harvest the same node. I have never seen a node vanish due to being harvested in multiplayer.
  15. So i was playing normally one day and the next day i come back and my setting have been reset. So i put them back to normal and join my singleplayer world and my player and dinos are completely gone. I could cheat to get it back but id rather not so if anyone could help me i would be very appreciative.
  16. So i was playing normally one day and the next day i come back and my setting have been reset. So i put them back to normal and join my singleplayer world and my player and dinos are completely gone. I could cheat to get it back but id rather not so if anyone could help me i would be very appreciative.
  17. After reading around and experiencing this myself, it seems that metal, obsidian, crystal, and some tree patches will fail to respawn indefinitely if you log out/close the game before they have a chance to respawned while you were in the world. I can confirm this happening on several locations and biomes around The Island, and have given spots well over 100 real-time hours to regrow, and nothing. Changing the respawn .ini timers and the structure/player radius settings have no effect, once they are gone they're gone. This is an ancient bug, why is it still present after release? If you mine in area out, particularly of crystal, you simply can't progress anymore.
  18. Does anyone else have an issue with some greenhouse structure not appearing transparent but rather... foggy? I built an elevator with a lot of greenhouse walls and some of them are transparent--the desired effect--while some of them are not. I've tried rotating snap points, flipping the walls, and looking at them from different angles to no avail. Walls that are clear remain clear while ones that aren't, well, aren't. I even tried deleting the foggy walls, hoping that connecting them to the clear walls would continue the pattern with no such luck. It seems that once a greenhouse wall is placed, it is either clear or foggy and no amount of demolishing and replacing it will change that fact.
  19. Every time I try to cross large sections of the Island map, I get a crash error. Flying or on foot, amidst my dinosaurs or by myself, the game crashes. I can't tell if this is due to mods I've added, if my processor or graphics card just can't handle the population of everything quickly, or what it is. Any insight on this issue would be greatly appreciated as it is completely ruining my enjoyment of the game.
  20. On singleplayer when I go to an obelisk and upload the character it immediately changes to a screen to download my character back to the same map. When I hit "cancel" on the survivor download screen it then takes me back to the character creation screen. Hitting "esc" does not take me back to the main menu like it used to do in the past, where I could have then selected a different map to download my character. Now I am forced to alt-tab out of the game and use task manager to terminate the "shootergame" process, restart the game, and then select the different map to download my character to. If you do not use a cheat to save your game world prior to uploading your character, you may have duplicate dinos/items left behind on the original map upon return, since you had to forcefully terminate "shootergame." This is a very sloppy way of transferring a character on singleplayer, but the only one that works at the moment. Could you please fix this so that we can once again "escape" back to the main menu after uploading a character on singleplayer, and subsequently download them properly to a different map?
  21. Drops in the ground

    I've been having issues with drops just phasing into the ground. I've had like 6 red drops just waste away because they are either stuck under the map or stuck in a rock i can't break. It wasnt like this too badly on the island map, got worse on the center, but ragnarok is everyother drop is useless.
  22. A common issue, that i find in multiplayer, and that i am unable to reproduce due to the nature of the game and the circumstances, is for me annoying to say the least. For a start, i'll tell about the random crashes, that certainly everyone or anyone has had the patience to actually make a proper review and explained the circumstances of the "why" and "how" it happens and their consequences in-game, as well as the logs that can be provided, which in my end, my game doesn't generate since the nature of my crashes is related to my old GPU, that barely runs Ark in Medium settings, but certainly can run it in low settings - thus there is a relation towards the optimization of the game. In this topic, the crashes are the issue though they are so varied and random that it is pointless to explain, be it the GPU or the game itself. So i am going to focus their consequences in a single player world, and what needs to be changed. Whenever a crash happens (whatever the source, or issue), the crash messes up the single player world greatly, i believe ever single player out there knows this unless they play in a unofficial server dedicated solely for only a single player, in this environment i don't know how the game behaves. Any way, on the long run of a single player game, or after a crash (in-game time doesn't apply to the crashes it seems) you will notice that the majority of the creatures spawns will become empty and none will re-spawn, leaving quite literally an empty environment. It can be fixed with a command line [DestroyWildDinos], though i am opposed to using commands while playing the game. Further more, the game has been officially released. So the point of using the commands, now, should be only considered to be has a last-minute resource to bring back balance and refresh the world with new creatures, it shouldn't be mandatory to know them or use them. Nowadays, games that possess various entities like Ark, have in their core, mechanics that are a "automatic version of the essential commands". Which forces, consistently the refreshment of the world with new creatures, not allowing the world to be empty at all. The exception would be the long running servers, where they need to restart for not only about those reasons, but for maintenance as well. These mechanics, are a must in FPS oriented games, i am sure of it. Where you face off tons of enemies, so for a single player, what would happen if they where gone for ever? The game would become dull, boring and undesirable. This is what happens, with me, in the majority of single player worlds that i have created in any map on the Ark, at a certain point in time the creatures just disappear out of existence, and don't come back unless i personally force them. - This needs to change, in the near future: The game play in Single player needs to have a fair share of challenges, but also environments where anyone could develop and progress, a mechanic needs to be implemented where: - - 1st: Forces the re-spawns of new creatures no matter what and without the need to use commands. Consistently, Persistently and Randomly. - -2nd: Bring balance to the world in-game. The mechanic should spawn carnivores if the world gets to stale with herbivores, or herbivores if the world gets to aggressive with carnivores. In the end this mechanic should bring out the balance correctly, and not so randomly, has the current game is. Another topic at hand is the resources themselves. Like the fair share, of Creatures disappearing and never spawning back, the same happens with the resources in-game. The most notable of the resources are the Crystal, Obsidian and Metal nodes for their long re-spawn times. I am aware, that every time you harvest a node, that you activate their "Re-spawn Timer" - I've read it in multiple threads in this forum, as well as in Reddit. The Re-spawn timer is subjected to the multiplier that you can customize in the main menu. So what this means? The lower the multiplier the faster the resources re-spawns, simple to understand. Now the problem in single player though is worse when compared to a long running server. If you have experienced a crash, or even log off, after harvesting a resource in game. The "Resource Timer" of the resources, specially the one harvested, will reset. This means that the resource will take a longer period of time to re-spawn. Now, the incredible issue in single player is due to the "Resource timer" bugging out and not actually working properly, this probably correlates to the timer not timing the time correctly or become stagnant, which conducts and leaves a world, or most commonly a area, to not have any kind of resources. In the custom maps: The Center and Ragnarok, the issue is not visible nor even noticeable. Since the maps are huge have lots of resources nodes there are always alternatives in the case where a resource will take longer to re-spawn, though it will re-spawn back. However in The Island Map, and perhaps Scorched Earth (which i don't have much experience on), the issue is prevalent and noticeable. It is extremely noticeable with the crystals either on top of the mountain or underground. In which sometimes the world at a certain point in time does not generate any Crystals. To prevent this, the game should have a mechanic, in which - again - should reinforce and force the resource spawns. Furthermore the "Resource Re-spawn timer" should be either removed or improved to be more constant and persistent. Since every time you log off, or even crashes, make the Timer to "reset" or to bug out. Then this only gives more problems than actually solves them. In conclusion, all of these problems in single player mode, could be fixed quite easily with a unique yet similar mechanic that the game now lacks. -This is within my understanding, elaborating this is easy. In the other end, manipulating and fixing code is another story i am aware of that -
  23. It seems Daeodon are once again affected by an old bug that was fixed not long after they were released. The symptoms match this thread, the pigs only heal a single dino at a time and drain their food almost immediately with 19 other dinos nearby (boss party), they don't even heal that one dino by very much either.
  24. I was so excited for Ragnarok to finally come out for console, and I've put in a decent amount of time since its release. Starting off, I had no real issues save the occasional textural glitches. However, I recently knocked out a low level mammoth around Blizzard Peak. Just to be safe, I set up some wooden spike walls. Even though everything goes into hibernation mode when out of render range in singleplayer, I've returned to downed dinos before to find new hungry baddies spawned nearby despite having cleared the area beforehand. Anyway, I left to return to my starter base in Viking Bay. When I returned to the mammoth around 10 minutes later, it was nowhere to be found. None of the spike walls had taken any damage. I repeated the process and downed another mammoth, built spike walls to create a perimeter, shoved some berries in his inventory, and went on about my business. Returning 20 minutes later to check on him, I once again found the mammoth had disappeared. Needless to say, I was starting to wonder what was going on. I proceeded to knock out another mammoth, this one spawned in on one of the elevated platforms located along the edge of the Blizzard Peak area. I don't have time to sit around for hours waiting for something to tame, and at the same time I don't want to play with ridiculously boosted rates. In other words, I can't sit around babysitting a mammoth so I left to continue working elsewhere. When I returned, the mammoth was, yet again, gone. This time I decided to use the ghost command to check under the world and sure enough the mammoth had fallen through to the ground below. I checked back in the two other areas for the mammoths I had knocked out earlier but, as the area under Blizzard Peak is water, I assume they fell through and drowned. I understand that Ragnarok may not be 100% finished just yet, but these kind of issues are detrimental to a player such as myself. I would hate to put the time and effort into downing a griffin somewhere later on only to return and find it vanished. I would appreciate it if someone could look into this when they get the time. Thank you in advance.
  25. Every time I try to load up my server for either Single player or Non-Dedicated my game plays the music but then suddenly stops loading and I'm stuck at a black screen. I've Been reseting my xbox but it is not seeming to work. Been searching for answer everywhere but haven't found anything. I don't know if I'm missing something or what. Please Respond?