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Found 179 results

  1. Rework servers save system Completely rework servers save system to avoid save lag
  2. Not showing servers, Microsoft PC version The title is pretty explanatory, but the details are this; I bought the Microsoft version a couple days ago. Yesterday I got off, because my friends unofficial PC server was about to restart. Later that day I looked for the server and it wasn't there, neither were the official servers. I noticed the patch version at the start of the game doesn't match the one in the server menu. There aren't any updates in the Microsoft store available. I tried the "netsh winsock reset." I tried reinstalling the game. Any help would be appreciated.
  3. Cannot transfer character to other servers I have nothing in my inventory. Used drop all to rid any hidden items. I have no alerts or notifications of forbidden items. I can select the server I want and attempt to join but once I press the button to join, the buttons all become unselectable and nothing happens. Plz Help.
  4. Safe zone premium Abonnement servers Everyone is crying about laggy server and too easy raids and loosing everything, In my opinion this problem could get fixed with separate, from players payed "home" servers (like the upload but with space for breeding new dinos) where they can hide and raise there dinos (maybe with a double breeding intervall) It's frustrating to loose all the dinos u found while long time searching for them, and the raiders don't get anything from killing them. (it shouldn't be able to hide blueprints or other stuff what make a raid worth it) I think this would make the game much more playable for smaller tribes in pvp who can't be online 24/7
  5. Random loot crate option missing from ps4 server settings Can anyone tell me how to turn off randomsupplycratelocations on a ps4 console run server? I can't find the option anywhere since extinction came out.
  6. Psypsy So the below text is giving me issues in adding aberration and extinction creatures to the center... i always wipe wild dinos and wait about 20 mins before trying new text and honestly I’m stumped could someone look at the below and tell me what I’ve done wrong? I use PWEditor to confirm no extra spaces or enters... as of right now nothing is working when I had basilisks at .1 max percentage allowed it worked but as .001 it does not. i don’t want to override the original creatures unless I have to that’s going to force me to write in a bunch so I can have the regular spawns plus these. ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“SnowGrasslandsUnderArea_Spawn”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Owl_Character_BP_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“IceJumper_Character_BP_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Gacha_Character_BP_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Ankylo_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“Direbear_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn6”,EntryWeight=1.0,NPCsToSpawnStrings=(“Megalosaurus_Character_BP_Aberrant_C”))),NPCSpawnLimits=((NPCClassString=“Owl_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“IceJumper_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.001),(NPCClassString=“Gacha_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Ankylo_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Direbear_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Megalosaurus_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“SnowGrasslands_Spawn_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Owl_Character_BP_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“IceJumper_Character_BP_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Gacha_Character_BP_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Ankylo_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“Direbear_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn6”,EntryWeight=1.0,NPCsToSpawnStrings=(“Megalosaurus_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn7”,EntryWeight=1.0,NPCsToSpawnStrings=(“Carno_Character_BP_Aberrant_C”))),NPCSpawnLimits=((NPCClassString=“Owl_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“IceJumper_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.001),(NPCClassString=“Gacha_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Ankylo_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Direbear_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Megalosaurus_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1)),(NPCClassString=“Carno_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“LavaBeach_Spawn_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Raptor_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Carno_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Spindles_Character_BP_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Mantis_Character_BP_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“SpineyLizard_Character_BP_C”)),(AnEntryName=“Spawn6”,EntryWeight=1.0,NPCsToSpawnStrings=(“Vulture_Character_BP_C”)),(AnEntryName=“Spawn7”,EntryWeight=1.0,NPCsToSpawnStrings=(“CaveWolf_Character_BP_C”)),(AnEntryName=“Spawn8”,EntryWeight=1.0,NPCsToSpawnStrings=(“Camelsaurus_Character_BP_C”)),(AnEntryName=“Spawn9”,EntryWeight=1.0,NPCsToSpawnStrings=(“Basilisk_Character_BP_C”))),NPCSpawnLimits=((NPCClassString=“Raptor_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Carno_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Spindles_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Mantis_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“SpineyLizard_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Vulture_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“CaveWolf_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Camelsaurus_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Basilisk_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“Lava_Spawn_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Raptor_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Carno_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Spindles_Character_BP_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Mantis_Character_BP_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“SpineyLizard_Character_BP_C”)),(AnEntryName=“Spawn6”,EntryWeight=1.0,NPCsToSpawnStrings=(“Vulture_Character_BP_C”)),(AnEntryName=“Spawn7”,EntryWeight=1.0,NPCsToSpawnStrings=(“CaveWolf_Character_BP_C”)),(AnEntryName=“Spawn8”,EntryWeight=1.0,NPCsToSpawnStrings=(“Camelsaurus_Character_BP_C”)),(AnEntryName=“Spawn9”,EntryWeight=1.0,NPCsToSpawnStrings=(“Basilisk_Character_BP_C”))),NPCSpawnLimits=((NPCClassString=“Raptor_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Carno_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Spindles_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Mantis_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“SpineyLizard_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Vulture_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“CaveWolf_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Camelsaurus_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Basilisk_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“Lava_Upper_Spawn_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Raptor_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Carno_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Spindles_Character_BP_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Mantis_Character_BP_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“SpineyLizard_Character_BP_C”)),(AnEntryName=“Spawn6”,EntryWeight=1.0,NPCsToSpawnStrings=(“Vulture_Character_BP_C”)),(AnEntryName=“Spawn7”,EntryWeight=1.0,NPCsToSpawnStrings=(“CaveWolf_Character_BP_C”)),(AnEntryName=“Spawn8”,EntryWeight=1.0,NPCsToSpawnStrings=(“Camelsaurus_Character_BP_C”)),(AnEntryName=“Spawn9”,EntryWeight=1.0,NPCsToSpawnStrings=(“Basilisk_Character_BP_C”))),NPCSpawnLimits=((NPCClassString=“Raptor_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Carno_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Spindles_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Mantis_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“SpineyLizard_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Vulture_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“CaveWolf_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Camelsaurus_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Basilisk_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“LavaWater_Spawn_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Spino_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Baryonyx_Character_BP_Aberrant_C”))),NPCSpawnLimits=((NPCClassString=“Spino_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Baryonyx_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“SnowyMountain_Spawn_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Owl_Character_BP_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“IceJumper_Character_BP_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Gacha_Character_BP_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Ankylo_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“Direbear_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn6”,EntryWeight=1.0,NPCsToSpawnStrings=(“Megalosaurus_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn7”,EntryWeight=1.0,NPCsToSpawnStrings=(“Carno_Character_BP_Aberrant_C”))),NPCSpawnLimits=((NPCClassString=“Owl_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“IceJumper_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Gacha_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Ankylo_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Direbear_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Megalosaurus_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1)),(NPCClassString=“Carno_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“DinoSpawnEntriesSnow_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Owl_Character_BP_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“IceJumper_Character_BP_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Gacha_Character_BP_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Ankylo_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“Direbear_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn6”,EntryWeight=1.0,NPCsToSpawnStrings=(“Megalosaurus_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn7”,EntryWeight=1.0,NPCsToSpawnStrings=(“Carno_Character_BP_Aberrant_C”))),NPCSpawnLimits=((NPCClassString=“Owl_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“IceJumper_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.001),(NPCClassString=“Gacha_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Ankylo_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Direbear_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Megalosaurus_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Carno_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“DinoSpawnEntriesBeach_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“LanturnPug_Character_BP_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Dodo_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Para_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Trike_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“Turtle_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn6”,EntryWeight=1.0,NPCsToSpawnStrings=(“Lystro_Character_BP_Aberrant_C”))),(NPCClassString=“LanturnPug_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Dodo_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Para_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Trike_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Turtle_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Lystro_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“DinoSpawnEntriesGrasslands_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Moth_Character_BP_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Jerboa_Character_BP_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“LanturnPug_Character_BP_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Molerat_Character_BP_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“GasBags_Character_BP_C”)),(AnEntryName=“Spawn6”,EntryWeight=1.0,NPCsToSpawnStrings=(“Vulture_Character_BP_C”)),(AnEntryName=“Spawn7”,EntryWeight=1.0,NPCsToSpawnStrings=(“Griffin_Character_BP_C”)),(AnEntryName=“Spawn8”,EntryWeight=1.0,NPCsToSpawnStrings=(“Sheep_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn9”,EntryWeight=1.0,NPCsToSpawnStrings=(“Equus_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn10”,EntryWeight=1.0,NPCsToSpawnStrings=(“Stego_Character_BP_Aberrant_C”))),NPCSpawnLimits=((NPCClassString=“Moth_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Jerboa_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“LanturnPug_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Molerat_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“GasBags_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Vulture_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Griffin_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Sheep_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Equus_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Stego_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfidAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“DinoSpawnEntriesJungle_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Moth_Character_BP_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Jerboa_Character_BP_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“LanturnPug_Character_BP_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Molerat_Character_BP_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“GasBags_Character_BP_C”)),(AnEntryName=“Spawn6”,EntryWeight=1.0,NPCsToSpawnStrings=(“Vulture_Character_BP_C”)),(AnEntryName=“Spawn7”,EntryWeight=1.0,NPCsToSpawnStrings=(“Griffin_Character_BP_C”)),(AnEntryName=“Spawn8”,EntryWeight=1.0,NPCsToSpawnStrings=(“Sheep_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn9”,EntryWeight=1.0,NPCsToSpawnStrings=(“Equus_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn10”,EntryWeight=1.0,NPCsToSpawnStrings=(“Stego_Character_BP_Aberrant_C”))),NPCSpawnLimits=((NPCClassString=“Moth_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Jerboa_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“LanturnPug_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Molerat_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“GasBags_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Vulture_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Griffin_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Sheep_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Equus_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Stego_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“DinoSpawnEntriesJungle_C”,NPCSpawnEntries=((AnEntryName=“Mantis”,EntryWeight=0.008,NPCsToSpawnStrings=(“Mantis_Character_BP_C”)),(AnEntryName=“SpinyLizard”,EntryWeight=0.008,NPCsToSpawnStrings=(“SpineyLizard_Character_BP_C”)),(AnEntryName=“WyvernPoison”,EntryWeight=0.005,NPCsToSpawnStrings=(“Wyvern_Character_BP_Poison_C”))),(NPCSpawnLimits=((NPCClassString=“Mantis_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.008),(NPCClassString=“SpineyLizard_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.008),(NPCClassString=“Wyvern_Character_BP_Poison_C”,MaxPercentageOfDesiredNumToAllow=0.005))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“DinoSpawnEntriesMonsterIsland_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Raptor_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Carno_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Deinonychus_Charater_BP_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Spindles_Charater_BP_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“Mantis_Charater_BP_C”))),NPCSpawnLimits=((NPCClassString=“Raptor_Character_BP_Aberrant_C”, MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Carno_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Deinonychus_Charater_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Spindles_Charater_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Mantis_Charater_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“DinoSpawnEntriesMountain_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“RockGolem_Character_BP_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“SpineyLizard_Character_BP_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Vulture_Character_BP_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Griffin_Character_BP_C”)),(AnEntryName=“Spawn5”,EntryWeight=1.0,NPCsToSpawnStrings=(“Gacha_Character_BP_C”)),(AnEntryName=“Spawn6”,EntryWeight=1.0,NPCsToSpawnStrings=(“GasBag_Character_BP_C”)),(AnEntryName=“Spawn7”,EntryWeight=1.0,NPCsToSpawnStrings=(“Moth_Character_BP_C”)),(AnEntryName=“Spawn8”,EntryWeight=1.0,NPCsToSpawnStrings=(“Jerboa_Character_BP_C”)),(AnEntryName=“Spawn9”,EntryWeight=1.0,NPCsToSpawnStrings=(“Camelsaurus_Character_BP_C”)),(AnEntryName=“Spawn10”,EntryWeight=1.0,NPCsToSpawnStrings=(“CaveWolf_Character_BP_C”))),NPCSpawnLimits=((NPCClassString=“RockGolem_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“SpineyLizard_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Vulture_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Griffin_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Gacha_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“GasBag_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Moth_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Jerboa_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Camelsaurus_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“CaveWolf_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“DinoSpawnEntriesRedwood_C”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“LanturnPug_Character_BP_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Carno_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“DireBear_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn4”,EntryWeight=1.0,NPCsToSpawnStrings=(“Doed_Character_BP_Aberrant_C”))),NPCSpawnLimits=((NPCClassString=“LanturnPug_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Carno_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“DireBear_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Doed_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“DinoSpawnEntriesSwamp”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Basilisk_Character_BP_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Dimorph_Character_BP_Aberrant_C”))),NPCSpawnLimits=((NPCClassString=“Basilisk_Character_BP_C”,MaxPercentageOfDesiredNumToAllow=0.001),(NPCClassString=“Dimorph_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“DinoSpawnEntries_InlandWater”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Otter_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Spino_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Baryonyx_Character_BP_Aberrant_C”))),NPCSpawnLimits=((NPCClassString=“Otter_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Spino_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Baryonyx_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString=“DinoSpawnEntries_SwampWater”,NPCSpawnEntries=((AnEntryName=“Spawn1”,EntryWeight=1.0,NPCsToSpawnStrings=(“Toad_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn2”,EntryWeight=1.0,NPCsToSpawnStrings=(“Diplocaulus_Character_BP_Aberrant_C”)),(AnEntryName=“Spawn3”,EntryWeight=1.0,NPCsToSpawnStrings=(“Baryonyx_Character_BP_Aberrant_C”))),NPCSpawnLimits=((NPCClassString=“Toad_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Diplocaulus_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString=“Baryonyx_Character_BP_Aberrant_C”,MaxPercentageOfDesiredNumToAllow=0.1)))
  7. Lego My Stego WIPE 09/13/2019! New Cluster PVP Tribes Harvest/Taming/XP 12x Discord Link: https://discord.gg/T64xzYt ━━━━☆ CLUSTER STATS ☆━━━━ Harvest: [ 12x ] Taming: [ 12x ] Experience: [ 12x ] Tribe Limit: [ 4 Man ] Cave Dmg: [ 5x ] Player: [ Level 105 ] Wild Dino: [ Level 150 ] ━━☆ Servers in Cluster ☆━━ 50 man Valguero Server 20 man Scorched Earth 50 man Ragnarok 20 man Aberration 32 man Extinction 32 man The Center 32 man Ragnarok #2 32 man The Island ━━━━☆ PLAYER STATS ☆━━━━ Health: [ +20 ] Stamina: [ +50 ] Oxygen: [ +200 ] Food: [ +400 ] Water: [ +400 ] Weight: [ +400 ] Melee: [ +7.5 ] Speed: [ +2.5 ] Fortitude: [ +10 ] Crafting: [ +20% ] ━━━━☆ DINO STATS ☆━━━━ Health: [ 2x Official ] Stamina: [ 3x ] Oxygen: [ 2x ] Weight: [ 20x ] Melee: [ 2x Official ] Egg Hatch: [ 20x ] Mature Speed: [ 35x ] Imprint Time: [ 38:30 ] Mating Speed: [ 10x ] 100% Imprint Everything Giga Growth: [ ~8.5hrs ] Rex Growth: [ ~2.5hrs ] Quetzal Growth: [ ~5.25hrs ] Reaper Growth: [ ~2.5hrs ] ━━━━☆ GREAT INFO ☆━━━━ Custom Drops Spawn locations added on some maps for non map Dinos Stack Mod Boss Fights Only Cost Artifacts Waterless Cookers AR Bullets Stack to 125 Auto Unlock Tek Replicator Auto Unlock Tek Transmitter Damage Numbers Off Auto Learn Engrams ━━☆ WEEKLY RESISTANCE ☆━━ -“Monday – Friday” - Structure Resistance: +250x Turret Damage: +2x Discord Link: https://discord.gg/T64xzYt
  8. As Xbox players and hosts we've never had access to the .ini files to control our servers. Everything for us was pretty straightforward in terms of configuring settings, but we were also fairly limited in the amount of custom configuration we could implement. All of that of course changed when hosted servers arrived on scene, which opened us up to a whole-new-world of possibilities and headaches. I wanted to create this guide to help alleviate some of the pain associated with altering the .ini files, and to dispel some of the apprehension associated with implementing custom configuration code. I spent days researching, hours writing code, and hours fixing some of the mistakes I made. I figured some of you folks might find some value in the mistakes I've made, and what I've learned through my trial-by-fire. What follows is a sectional guide on the use of Expert Mode, and how to configure some of the more common custom configuration elements. NFD vs. Expert Mode When you first access the Nitrado Admin Console, you will find that they have created their own version of the configuration menu we had when running PDS through our consoles. It's all very straightforward and simplified, and it will look pretty familiar. For most of the settings you will want to alter, this is by far the easiest way to go about it. I have dubbed their console, Nitrado for Dummies. This is not to say you are a Dummy if you use this, but it is a simplified means of configuring the server; thus, the moniker. If you run a single server, and are apprehensive about altering the .ini files, this might be your best option for server configuration. A few things to consider before deciding which configuration mode you want to proceed with: How you want to customize your server: If you want to implement changes to level progression or custom stats, the NFD interface can be very time consuming (I'll get further into detail about these aspects later on) How many servers you run: if you run more than one server, and intend to implement customization, the NFD interface is a massive time-suck. Is your apprehension justified?: The simple reality here is that, there isn't a major difference between engaging the NFD interface, and directly manipulating the .ini files. Just like the NFD interface, every line item in the .ini file is easily identified. As an example: NightTimeSpeedScale=.7 DayTimeSpeedScale=.7 TamingSpeedMultiplier=3.0 HarvestAmountMultiplier=3.0 HarvestHealthMultiplier=3.0 Note: When switching to Expert Mode, most of the configuration options disappear from the General Settings interface. You will also notice that Engine Settings is replaced by Expert Settings. When switching from one configuration mode to the other, settings do not usually transfer. If you have been using the NFD interface for any period of time, it is probable that most configuration settings will show up in the .ini files; however, custom level progression and other custom configurations may not. Be sure to scan the .ini files to ensure that your server is configured according to your desires, check it again, and then proceed. Expert Mode Sounds fancy, right: Expert Mode, dun dun dun. It's neither as glamorous or as ominous as it might at first appear. If you've made it through this wall of text, and are now ready to start tinkering with the .ini files, here is where we begin. First things first, let's identify exactly what we're working with, and what goes where. To activate Expert Mode, you will navigate to the General Settings interface, click the little box at the top, and then click save. Once this is done, the pane on the left will look like: Let's go ahead and click on Expert Settings, and take a gander. You will notice that you're now nose-to-nose with an .ini file. Pretty unimpressive right? Feel free to scroll around, and familiarize yourself with what you're looking at. You'll notice that not all of your settings are here, and that's because there is more than one file in this interface. Click the area highlighted in red, and a drop down will appear. Once there, go ahead and click on Game.ini, the click Load File. You will notice that there is an Engine.ini in the drop down, but it is blank, and has nothing to do with what we're doing here. You will make use of both files in this interface when configuring your server, as they both contain different game variables. You will want to acclimate yourself with both of these files, so you know where everything is when you need to alter a variable. Note: Under GameUserSettings.ini you are going to see all manner of things you might be tempted to tinker with. Avoid altering settings directly under the following sections: [/Script/ShooterGame.ShooterGameUserSettings] [ScalabilityGroups] [/Script/Engine.GameSession] Alterable variables fall below the following sections: [SessionSettings] SessionName=[US] Ark FTW-Ragnarok (this is the name of your server, and can be changed at your leisure) [ServerSettings] (many of the settings you found under General Settings are now found here, and they can all be altered) AutoSavePeriodMinutes=15.000000 (this can be altered, but I have read there may be some performance related issues in so doing, so probably don't) In order to make any changes to these files, you're going to need to completely stop your server. Once the server is completely stopped, you can make any necessary alterations to the .ini files. Once those alterations have been made, click Save, and then go have yourself a cup of coffee. Nitrado recommends that you wait around 4 minutes before bringing your server back up, as the backend has to make conversions. I also always run a server check any time I make any changes, which is probably a good habit to acquire. If you don't wait, you may end up with corrupted data, so wait the 4 minutes. Now, let's talk about some of the custom configurations you can make, and some of the resources I've found helpful. Level Ramp Overrides This is just a fancy way of identifying the option to add a custom level scheme to your server, and it works for both Players and Dinos. I'm going to break this down into three sections: Players and Dinos, Engrams, and Resources...oh my? Players and Dinos How you proceed here will be largely dependent on the type of server you run. Using the Overrides you can add more levels, reduce the total number of levels, and completely reshape the way you progress through those levels. Altering the Dino progression scheme is straightforward; not so much for players. The game reserves 30 levels for ascension, so you need to keep this in mind when you're deciding on a max level. The easiest way to explain it is: If you want a max server level of 150, after ascension, you will simply add 150 levels If you want a max server level of 150, before ascension, you will need 180 levels in total Ramps Another factor to consider is how you want your ramp to work. What is a ramp you ask? Simply put, it is the increase in experience required per level. You can effectively create any ramping scheme you want with the override. The vanilla progression system uses a progressive ramp with a steep curve towards the end. I use the vanilla ramp up through 115, and then a wave scheme thereafter. Maybe you want a linear ramp where each level requires the same amount of experience. The world is your oyster here, so do whatever feels good to you. Code Now let's talk a bit about code, shall we? The method for coding is linear, but it is time consuming. There is an override variable for both Players and Dinos, and you will need to create a block of code for each if you intend to create custom level schemes for both. If you elect to override the vanilla level cap and progression, your code block MUST start at level 0, and MUST include every-single level you want to have on your server. I made the mistake of starting my code block at a specific level, instead of coding every level, and I magically transported every logged in player to level 82. So what does the code look like? Glad you asked: LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=5,ExperiencePointsForLevel[1]=20,ExperiencePointsForLevel[2]=40,ExperiencePointsForLevel[3]=70 As you can see, there isn't anything overly complicated about the actual syntax of the code. If you've noticed something odd, however, you're right to be suspicious. Level 0. Well, there is no Level 0 in the game, so what on earth is that for? When you first spawn on the beach, you are already at level 1, so it seems odd that this wouldn't start at level 2, right? Level 0 in this code block represents level 2 in-game. So if you are coding these blocks, always subtract 2 from the max level: If you want 180 total levels, your code block will start at Level 0 and end at Level 178. Engrams Points Now that you've coded out your level progression system, what about engram points? Just like with levels, you can employ any engram point scheme your wee heart desires, and it is all linear: OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 Each line ties directly to a level, and in order. So, the first line is the number of engram points you gain at Level 0 in your level code block, and so on. Your engram points code block should match your level code block in terms of numbers: If you have 198 levels written into your code block, you will need 198 lines in your engram points block if you want each level to come with engram points. Resources The following are some of the things I found useful when setting up my server's progression scheme: Ark's vanilla level scheme from the Wiki Code Generator Tool Note that the level scheme is out of date, so you will need to adjust if you intend to use the vanilla progression scheme up through any particular level Also note that, the site has other tools for custom settings aside from levels and engram points Server Configuration Specifics from the Wiki More to follow...
  9. I have just created a ark mobile server on nitrado and now I want to know how to join it from my phone. Please help.
  10. Valguero for hardcore on xbox So, hardcore players on Xbox have been patiently waiting for Valguero. At this point, we are missing content. What's the deal?!? Do we get it or not?!? I mean just add one server.
  11. Chat box disabling Is there a way to disable or have the chat not show up on an unofficial server? Thanks
  12. Unofficial Server Transfer Not Working Hi all, I'm running 2 servers from one Windows 10 Machine. They are both working and ports are forwarded correctly. The server is visible from the in game browser and when I select "Travel to Another Server" at the obelisks, I can see the other server. However, when I actually transfer to the other server, it will take me there and to the spawn screen, but when I actually try to spawn in it takes me back to character creation screen. The character I attempted to transfer with is then stored back on the first server that I tried to transfer from. I am running about 15 mods(most notable is extinction core). Any ideas why this is happening and how to fix it? Thanks in advance!
  13. Thinking about buying a server Hey thanks for having a look I want to buy my own server to run Ark on but I have no idea where to start or what to look for really, I was hoping for some suggestions from fellow Ark players who know what they are talking about when it comes to servers. I'm a little cheep so if theres a cost effective way for me to do this that would be awesome. Thank everyone for having a look. Good hunting
  14. The ShootergameServer issue and how to fix it! Alright, so after the latest update (298.3) the update package screwed up the ShooterGameServer.exe, which prevents people from hosting a Dedicated Server entirely. Given that Non-Dedicated Servers lag extremely bad, hosting a Dedicated Server is really the only way to make a private session for you and your buds, without experiencing lag OR being severely limited in how far apart you can go from each other (some also say, that the Dedicated Server consumes less ram, can't really confirm that, but it might be possible). Until the devs decide to hotfix this issue (if ever) I have come up with a rather simple solution to this issue. It does take a bit of time, but it will let you host your Dedicated Server through the game. Here are the steps: 1. Go to Steam > Library > Tools 2. Download ARK Survival Evolved Dedicated Server. 3. Let it finish up, shouldn't take too long. 4. Right click ARK Survival Evolved Dedicated Server, then pick Properties > Local Files > Browse Local Files 5. The setup of the folders is almost the same as the game's folders, go to ShooterGame > Binaries > Win64 (or Linux, depending on your system) 6. In here you will find a fully functional ShooterGameServer.exe and ShooterGameServer.pdb (the .pdb I am not sure if you need in your main folder, but why not copy it as well, Linux doesn't have the .pdb file, so you don't need to copy it over). 7. Select both the Server.exe and the Server.pdb files, copy them, then go to Steam > steamapps > common > ARK > ShooterGame > Binaries > Win64 (I guess it would be Linux, if you're using Linux) > Paste the two files here. It will overwrite the broken ShooterGameServer.exe with the new one, which should be 50.2 MB in size. This will effectively fix the problem until the devs decide to patch it with a hotfix. Not sure if anyone else has posted this fix or any other way to fix it, but as of writing this I have not found anyone, that has come up with an idea to fix it (or they don't post it).
  15. Dedi serv / lag every 2 minute because peak of processor Hello everyone I tried to find an answer on the forum about my problem but i didn't find anything, sorry if i missed something.. Actually we are running 6 server with ASM, everything work fine since 2 year, but we discover something recently : Every 2 minute, on each server, we can see one peak to 100% of the core who is running the map during 1 second before slow down to normal speed. And 2 minute after, again peak 100%, always. We try to find anything who can explain that, like in windows service, update, mod, but we are not able to find something. So we check with Process explorer each service running on windows nothing appear. Also we change of windows version, the same. Finally we tried to launch one clean version, without any structure, any dino, player or mod, and it's again the same, the only things we are seeing is : - Each core of each map have a peak every 2 minutes and create a micro lag in game. have you an idea about what is it ? Some informations, we are running on : = Processor : Intel Xeon E5-1650v4 - 6 core/ 12 threads - 3.6GHz/ 4GHz Turbo = Memory : 128Go DDR4 ECC 2400MHz = Disques : 2x SSD NVMe 450GB Datacenter Class Soft RAID = Network : 500Mbps Bandwitch ASM Version 1.0.349.1 Thank you for your time
  16. Non-Dedicated Server Transfer Question Hello there. I'm playing with a buddy of mine when he drops in for a visit on a non-dedicated server (local) on Xbox One. After some hard work, we successfully ascended. We'd like to move on to Scorched Earth. My questions are: Will we be doing the character transfers as normal? Do I have to spawn in (on Scorched) and send an invite for him to join once we transfer and have to go back to the main menu, as I do at the beginning of each session? I'm also assuming that when we start the transfer, he'll go first from The Island, then me, and then upon loading Scorched, I go first (being I'm "host") then him. Any help would be appreciated, as I don't want to lose our tames, nor our characters.
  17. Dedicated server Is there a way to host a dedicated server on Switch version? I've played for like 3/4 months on an official server with two friends of mine and we decided that it was the time to start breeding some Baryo, but the hatching and the growing time are too long and we already know that we can't make it, so a dedicated server would be fantastic. (I know that the switch version sucks and there are other dinos that recquire days for growing and all)
  18. Brand new PvP server, Pacific NW based. I just launched a player dedicated ARK server that I intend to keep running consistently with scheduled maintenance days. Looking for new players to join up and start colonizing the Island! Due to search errors, to join, add me on Xbox and join via my profile at: DaemonEuphoriaX Add me on DaemonEuphoria to contact me about any complaints or concerns. Server Name: PNW PvP 08242019
  19. "Complete the Ark." I have only been playing Ark for 2 months, but I have an idea to help with the imbalance of Official servers "bobs" vs. mega tribes. I would like to suggest a prestige system. Obviously In Ark those who are new like me wish there could be some sort of server wipe to give us the feel of a competitive chance with the big wigs. Looking from the mega tribes point of view, if Ark wiped me, id be frustrated! Ark can't do this. To many dedicated players would quit. BUT, from a new player perspective, I will never play official dedicated servers because I do not have a chance. I joined the game too late, and other people have c4 to spare so they are server wiping just for fun. Its not going to happen. A ranked system wouldn't need to be a huge change. Heck, it wouldn't even need to delete the current servers. I am suggesting Ark transitions the currently MANY empty servers to a ranked system. Here is how it would work. 1. Official servers still exist. They are separate from ranked, and mega tribes can keep playing and that whole environment can exist the same as it is today. Current players won't lose a thing. 2. After ranked servers were dedicated as "ranked", these server will have a "Rank" assigned. All players start on "Fiber" servers. These servers only allow a player to progress as far as the stone age probably level 19. In order to move to a "Metal age" or "Wood Tier" server, you must finish the stone age, and craft an object that allows you to "prestige". This object could be a small statue, a smoke signal, etc. etc. etc that allow them to leave the server. (THERE WOULD BE NO SERVER HOPPING.) 3. When you leave the server from completing the objective, you start over. Level one. No engrams, none of your old dinos, just the potential to get further than you did last time, with a promise of rewards (i will explain later) in the future if you continue. Tiers could look like this. "Fiber (level cap 19), Wood (Level cap 39), Stone (Level cap 59), Metal (level cap 79), Fabricated (Level Cap 89), Tek (Level cap 100). Maybe 6 tiers is too many, but I would let the devs figure out their numbers to avoid overpopulation and under population etc. 4. At the end of the ranked "season" rewards would be given. These would be permanent access to SKINS for yourself and your dinos. These could not be traded or given to others. You cannot drop them, you can only destroy them. They can only be placed on YOUR tames. Depending on how far you got during the season will change which skins you get. If you only stay in fiber, maybe you can make your dodos all pink. If you end in tek tier, perhaps you get a wyvern skin that will knock the girls socks off if you know what i mean ;D SKINS ARE ALREADY IN THE GAME!! TAKE ADVANTAGE OF WHAT YOU HAVE!!! 5. These skins would be accessible from a bench you can make at level 1 for 5 wood. Each skin only costs 5 fiber to make. This enables you to bring these skins into single player, dedicated, non dedicated etc. They are account bound. You could also add skin micro transactions like fortnite. 6. Rates would need to be slightly boosted from current official servers, because you would have to start over a few multiple times. The games rates are currently set up to make you take a LONG time because that is the current endgame. If you have to start over repeatedly, and every "season" in this mode, rates would absolutely need to be somewhat boosted to give players a true chance. Thats my idea! I'm probably missing things here and there, but what do you guys think? It brings the "Fortnite", "start over fresh upon prestige" feeling. It encourages max level tribes and players to continue to higher servers so as to get greater rewards It discourages people from camping servers because they have to start over when they prestige, so there is no reason to delay your progression It gives people a chance to join, or rejoin at any time without getting severely punished. We get to look dope flying around with our skins in all future game sessions The devs only have to separate the servers, create the item bench, and the prestige items. It wouldn't be THAT much work, and it should greatly increase income Let me know what you guys think!
  20. Missing unofficial server list Hi, I tried to log onto my server only to find that the unofficial server list is totally empty. I can’t screenshot it as my home button doesn’t work. I’ve tried to restart the game, as well as turning my phone off and on. I don’t want to risk my save games by uninstalling and reinstalling the app. Is there anything anyone can do to help?
  21. Often I try to join my server on Extinction that's got a lot of mods. When I try to join it loads the mods fine but then when it is about to get in the game it crashes to desktop. This only occurs when attempting to join this specific session. My friends are smoothly able to connect at will but I cannot. Here's a couple options I know for a fact aren't the root of the problem:-BattleEye problem: My server has battleeye and I'm playing with battleeye enabled.-Mod amount: My friends join fine and I can join other servers with more and less mods.-Mod/Game Version Mismatch: My mods and game are all up to date with their latest versions.I have also validated my game files multiple times and messed with server stuff to try to fix as well. If anyone has a fix I am happy to hear it.
  22. taming a 100% Golem without hitting the feet is there a way to hit the head only?, i didnt know u can get a 100% tamed thing, i was watching someone playing ark and he trying to get 100% tame from the golem without hitting the feet, what i mean u hit the head but also the feet 450 and 112
  23. All the servers are down Last night when I booted up Ark and all my servers had disappeared and only a few servers (like 5 or so from EU, US and Asia) were showing up. It just happened randomly and I had done nothing that could possibly influence it. Is there a way I can get all the servers back? Asking for a friend.
  24. Immune PVE Medium NA server wealth Anybody can explain why this server wealth like this? just curious, though nothing wrong inside the server.
  25. [PvP] Wester Russia 2x XP 3x Gathering 5x Tame my friends and i have a server that we've been playing on for about three days and we're hoping to find other people to play with the servers called 'Wester Russia' it's on aberration Multipliers X2 Experience X3 Gathering X5 Taming X50 Breed/Raise Speed Discord Server https://discord.gg/nTQKVM I hope that some of you guys join and I look forward to playing with you!
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