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Found 46 results

  1. Scorched Earth Remake Creature updates: there are 7 creatures that I think deserve some new things and while some people may not agree with these I think it'll be helpful to keep them unique with the brand new creatures in the remake and these are in order of most important to least important. 1.The Phoenix should have improved stats since it's so hard to get and could use abit of a remodel maybe with the ability to land. 2.Lymantria attacks should have a torpor effect so that they could be fantastic for helping knock out creatures or on raids by carpet bombing your enemies with torpor gas, maybe abit of a remodel would be good as well to make them abit more thin with more detailed faces and wings. 3.Lightning Wyverns should gain a buff when theres electricity storms it gains a stronger larger breath attack and goes into a supercharged state with electricity surging around it, it should also have a tek variation instead of the Fire and Poison Wyverns and shock darts/stun rods should heal them slightly. 4.Poison Wyverns should be resistant to torpor damage and have a buff where overtime poison will build up and when it does the push back with its wings it'll push out poison gas that'll deal torpor for a short time before evaporating. 5.Fire Wyverns should be partially immune to all fire damage not just other wyverns but fire weapons and the Phoenix as well and the Alphas should be immune entirely. 6.Deathworms could use abit of a new model update like it getting a mouth like in the Scorched Earth cover art and it could always be visible with it occasionally roaring and maybe a Electricity AoE ability and maybe even pull them out of the ground in general to instead have them slither around like the cover art and the Alpha variant burrows instead since it's so big, they would basically use a similar model to the basilisk but scaled up and still untamable (unlike the Sandworm variant). 7.The Manticore boss should have afew quality of life design improvements to better match its boss hologram maybe abit of a stat boost too since the Manticore is so frail compared to the other bosses before it despite looking the most intimidating. New Creatures: There are a total of 5 new creatures and 3 new variations that I think could be added that fit into the general theme of the expansion and be exclusive to scorched earth and I picked them based on the general theme and what felt like would fit into the expansion without being out of place, ontop of that 3 of the creatures are mini bosses similarly to the Iceworm Queen, Lava Golem and Spirit Animals on Ragnarok. 1.The Minotaur would be the Giga of Scorched Earth and give Scorched Earth a creature that can compete with the Giga and Reapers and lore wise just to show it, it could "battle" a Deathworm but it rips it out of the ground and bashes it to death, stat wise it could battle a wild Giga it would be weaker but it would definitely put up a fight and it wouldn't really rely on any buffs like the gigas bleed damage or the Reapers defense buff it would just be insanely strong physically and tough and hit like a freight train completely ignoring armor buffs including saddles and break armor quicker, it would have a body somewhat like a werewolf with no form of cloths or ability to speak like a steryotypical Minotaur and no weapons like battle axes like the Pixark version it would just punch, stomp and charge things to death, it would charge getting on all fours similarly to the Dragon boss and charges destroying any natural obstacle in it's way like rocks and damaging creatures/structures and it would pick up speed the longer it charges, it should definitely be capable of destroying metal but maybe not tek, size wise the normal one would be slightly smaller than a Mek, it would also have a special mini boss variation that would be the dungeon boss of a updated Ruins of Nosti cave called the Ancient Minotaur that would be slightly larger than a Mek but smaller than the Hydra. This variation lore wise is battle damaged from fighting the characters within scorched earth's story as it constantly hunted them down throughout and battled other creatures native to scorched earth so its scarred and damaged looking, stronger, and larger than a normal Minotaur (basically a Alpha Minotaur) and due to the base Minotaur already being very powerful it wouldn't have any minions during the fight, it could also have a trophy head like the Deathworm and Wyverns. 2.The Hydra would be the second new mini boss which would appear in a brand new dungeon I've called the Catacomb of Serpents that begins from the hole in the Coliseum city that in the remake would be open. Its lair would be a area in the dungeon filled with alot of water and it would have 3 attacks, the first is a basic bite attack that deals torpor damage, second would be a spread poison breath attack having the spread damage of a Fire/Ice Wyvern but does torpor damage like a Poison Wyvern, and the final is a attack where all of its heads do the spread poison breath attack making a massive cloud of poison infront of it that would tear through health, it could also summon Titanoboa as minions maybe too or not, size wise it would be the tallest and the longest of the 3 mini bosses, It also could have a trophy like the Minotaur where it's the base of the necks with all the heads sticking out. 3.Cockatrice would be a new creature that when ridden would reduce the heat by one heat level, so let's say your in super heat when riding it, it would reduce it to heat or heat to warm and etc so it would definitely be a creature your going to want to tame eventually. 4.Gargoyles would be a creature that will roam around the map at night Similarly to troodon but you can find them in caves often, they could fly and walk around and maybe be a passive tame where you'd have to tame it with cementing paste, size wise they would be as tall as a Gigantopithecus with the wingspan of a Pteranodon and long tail and have a weaker version of the reduced physical damage buff that the Rock Elementals have so basically weaker and smaller but easier to get rock elementals that can fly. 5.Scarabs will ALWAYS be found in dungeons especially the old tunnels and will be one of if not the smallest creatures in ark, they will be extremely frail however they come in large packs and deal alot of damage so using a weapon like a flamethrower would be extremely useful against them, they cannot be tamed and they have the third and final miniboss for the expansion remake, a Scarab Queen that's extremely tough, can fly, and summon her legion of Scarabs to attack you, you can fight her in the revamped Old Tunnels cave, size wise she is the smallest of the mini bosses being 2/3rds smaller than the Broodmother in height but noticeably longer maybe around a Broodmother and a half long. Like the other mini bosses it could also have a trophy. 6.Sandworms could be a special Deathworm variant that instead of burrow under the ground could slither around and attack (basically a Iceworm Male reskin but slithers around now and could have a similar model and animations to the Basilisk model with afew differences like the mouth animations, afew idle animations, and attack animations, they could be tamable unlike the normal deathworms.), they would obviously be weaker, smaller and easier to kill but would definitely be cool since in the cover art I linked to this page shows a deathworm doing that, as well as that the AoE electricity ability would also be nice on them (bite attack, Electric Field attack and a Roar ability). Map: the map could use abit of a TLC and could use afew brand new/updated locations in the list below 1.Remade old tunnels cave 2.Remade Ruins of Nosti cave 3.Remade Manticore City/Coliseum 4.The Catacomb of Serpents (Coliseum/manticore city dungeon) And add afew other areas if you think they need anymore in a comment below Items: I think they could add something along the lines of maybe eight a Tek aircraft that could act similarly to the raft where you can build on it or maybe since we have a tek ATV a tek helicopter, quite afew people want a tek wyvern saddle, tek water irrigation, tek forge and etc. And I think with the remake they should add the ascension everyone's been wanting, personally how I would execute it is after beating the manticore the player would start to ascend but since you'd be ascending to a broken ark obviously it wouldn't work so well so instead of being like the island the survivor starts seeing flashes showing areas of aberration like the radiation zone, the teleportation device in the entrance of aberration, a ground view of the broken obelisk from the surface and afew other things before cutting to black instead of showing the survivor on aberration. Also when you beat the manticore you should gain plus 5 levels like in the island map and aberration. Realistically people wouldn't suddenly just take breaks they would keep training and getting stronger plus it'll allow players to get more things from the expansions instead of being limited, same with extinction. For creatures I think the list is pretty strong but if you feel like there's anything that should be in there for items, revamped/new areas, and creatures then add it into a comment below.
  2. Scorched Earth Ideas and Concepts In my opinion, Scorched Earth was the best DLC we have gotten over the years. Maybe it's blind nostalgia, but I remember crying out-loud when I saw the release trailer. There was something so absolutely wonderful about this new world Wildcard had created. Sure, Aberration and Extinction have made huge leaps in expanding the vision of Ark, but it's my belief none of them would exist without Scorched. Wyverns, Rock Elementals, and Deathworms paved the way for Drakes, Managarmr, and Titans. However, Scorched has recently been stripped of its unique qualities. The only unique things to Scorched are some skins and the Phoenix. This is kinda disheartening to see, as I really think Scorched deserves its own content. So, my idea is a few new high-tier creatures to compete with the likes of Reapers, Drakes, Managarmr, and maybe even Titans. Chupacabra: The Chupacabra is a Rex sized nocturnal predator that closely resembles the Nameless from Aberration, with notably larger claws, eyes, and sharp spines running down their back. These creatures will burrow underground during the day to avoid the sun, but can be lured out using Ovis carcasses. At night, they will emerge and begin to slaughter any and all creatures in sight. When they eat an Ovis at night, Chupacabras will enter the "Frenzy" state, and ignore damage reducers(Armor, Yuty Courage, Megatherium Superstate). Chupacabras can jump like Reapers, however not quite as high. You tame Chupacabras by KOing them during the day(Requires you to lure them out of the ground) and feeding them mutton. Keep in mind that torpor will decrease faster at night. When tamed, Chupacabras have a standard bite attack, a grab/maul, jump, and digging ability. The grab lets the Chupa hold small/medium creatures in its claws and damage them. It can move while doing this. The digging attack lets the Chupa burrow under the ground, and reduces the survivors Oxygen at 1/10 the normal rate. All lifeforms within a twenty foot radius will be illuminated in red. The Chupacabra can be ridden during the day with no penalty, but at night will grant night-vision to its rider and receive a 15% damage buff. Chupas can be bred, however babies will require lots of food at night. Mammoth Beetle: The Mammoth Beetle is a large species related to the Hercules Beetle. However, these critters have attained sizes akin to that of Paracers. They use their large horns for defense and food gathering. Mammoth Beetles eat wood, and harvest it with extreme proficiency. Using their large wings, Mammoth Beetles can quickly charge opponents and skewer them on their horn, causing bleed and holding the creature there for six seconds. Beetles will seek out wooden structures and eat them with a prejudice. To tame these beasts, you need to use Cannons to KO them, and then shovel in as much wood and wooden structures as you can. Dinosaur gateframes and Large Wood Walls work best. When tamed, Mammoth Beetles are amazing wood gatherers and offensive creatures. Their thick shell makes them good tanks, and they are no stranger to carrying lots of weight. Be careful not to let opponents behind you though, as the Beetle will have no way of defending itself. Thunderbird: A legendary eagle who appears during lightning storms. Much like the Phoenix, it will disappear after the storm has subsided. These birds are slightly larger than Wyverns, and boast an impressive speed for their size. Can only be tamed with Lightning Wyvern breath and Shocking Tranq Darts. Thunderbirds can collect and eat crystal. When tamed, Thunderbirds have a standard claw attack, defensive shield, and "Storm-bringer". Defensive barrier coats the Thunderbird in electricity, and reduces all damage by 50% while also dealing damage back to anyone using physical attacks. This lasts thirty seconds and has a three minute cooldown. Storm-bringer is a large AOE which summons random bolts of lightning around the Thunderbird for two minutes. Clouds will appear above and the sky will darken slightly. These deal a lot of damage, but will hurt allied dinos. Does slight damage to stone, adobe, and metal structures, but deals a lot to wood and thatch. Freyr's Beast: Freyr's Beast is a large boar similar in size to a Mammoth. It only appears during the rare rainstorms on Scorched. These creatures are territorial, and any survivor who gets too close will be attacked without mercy. Freyr's Beast is a generally tanky and strong creature, and beats even the toughest of Rexes. It stores water similar to the Morellatops, but also passively regenerates water while eating berries(5 per berry). The base amount of water is 1000 units. Freyr's Beast can use its stores of water to activate three different moves. For 200 units of water, Freyr's Beast can fire a beam of water that behaves similarly to Lightning Wyvern breath, but inflicts the Soaked effect, which makes the target take more damage from water based attacks. The second move can be activated for 500 water, and sends out a singular wave of water which pushes away foes and deals damage once every second the target is in the wave. The third attack costs 700 water, and is a massive tidal wave which hits everything in front of Frey'rs Beast. It can damage all structures except Tek, and will stun any player or creature hit by it for five seconds. Set's Servants: These are two large snakes wrapped around each other, acting as one creature. Set's Servants are found out in the desert dunes, and are highly aggressive. They will attack any creature, wild or tamed, and are often seen brawling. The first snake resembles a rattlesnake, while the second looks more like a cobra. When performing their primary attack, the first will bite while the second will spit out a poisonous projectile. If either attack hits, the opponent will take Poison damage(fifty dps) over the course of fifteen seconds. Set's Servants have a large turning radius, but can roll over to either the left or right, dealing damage to any opponents it hits and knocking them back. Both will roar in unison. Set's Servants are a normal KO tame, but be careful of their ranged attacks and surprising speed. They will eat meat, but Artifacts act as their kibble. When tamed, Set's Servants are powerful tames, and are very suitable for combat. Riders will be seated on the first head. Pangolith: This is a pangolin. A pangolin on three tons of steroids. Pangoliths are solitary insectivores who stand as tall and long as a Spinosaurus. They spend most of their time wandering around looking for bugs to eat. Pangoliths have large claws for attacking, as well as a long tail for sweeping attacks and an equally long tongue for drawing prey closer. When threatened, Pangoliths will usually fight back, but can also curl up, protecting themselves with their tough scaled armor. You can tame your own Pangolith by making it try to lick you. Wild Pangoliths will use their tongue to grab faster opponents. If it misses, it takes the Pangolith a little bit of time to retract its tongue entirely. During this time, you can interact with the tongue to slather narcotics on it. Doing this enough will eventually knock it out, at which point you can feed the Pangolith any kind of meat to tame it. When tamed, the Pangolith has a standard attack, a tail-sweep to cover attacks from behind, and a twenty-five foot tongue grab which pulls targets in and slows them down for three seconds. Bejeweled Iguana: When a sandstorm occurs, survivors tell tales of a mysterious creature shimmering in the distance. This is the Bejeweled Igunana, a large reptile with gems and crystals covering its scales like an armor. Bejeweled Igunas are generally passive, but will act in defense using swipes of the forelimbs and tail. The armor on their scales reduces damage from most ranged damage, but explosions do increased damage. When attempting to tame one of these, there's two methods. You can use explosives to break their armor, making them weak to torpor weapons, or passive tame them with Crystal/Wyvern Eggs. When you have one, Bejeweled Iguanas will passively generate Iguana Gems, which acts as a substitute to Crystal, Green gems, Blue gems, and Red gems in crafting recipes. They make for decent tanks, but have a hard time traveling long distances due to their weight. Their move set remains largely the same, but tamed Iguanas can be fed Crystal to promote passive healing, as well as increase damage and movement speed. Carcharodontosaurus: Among all the powerful and fearsome creatures of the desert, Carcharodontosaurus sticks out like a sore thumb. It's a normal dinosaur, unlike the other powerhouses wandering around. These large therapods rival Tyrannosaurus in size, and dominate the food chain almost anywhere they can be found. Their raw power alone already exceeds most creatures, but their incredible stamina, speed, and combat utility gives them the edge. Carchars are designed for traveling long distances quickly, and thus has slow stamina drain and a faster than normal movement speed. Their bite inflicts a slowing effect, making escape even harder for unfortunate prey. Carchars will usually take the time to bite smaller prey before using their maul attack. The Carchar will knock prey over before standing on them and repeatedly biting, causing lots of damage and small amounts of bleed. Carchars are not your normal KO tame. They are only vulnerable to tranqs while pinning something, meaning you must either sacrifice your own creatures, or lure it to wild creatures and KO it as it goes along(Wild creatures cannot attack for five seconds after being let go, meaning you are less likely to lose taming effectiveness). When tamed, Carchars retain their bite, maul, and gain a fear inducing roar, which frightens all but the largest of predators and prey. Amphiptere: Close cousins of the Wyvern, Amphiptere are long snake-like creatures with feathered wings like that of a bird. They can rarely be seen stalking the sky and swooping onto prey from above, injecting a deadly venom with their fangs and waiting for their victim to die. Amphiptere measure out about as long as Wyverns, but have almost no bulk to their body. Amphiptere aren't as fast as their cousins, but do possess a stronger bite, smaller turn radius, and an immunity to all Wyvern breath attacks. To tame your own Amphiptere, you only need to knock it out. This is most easily accomplished with a Chain Bola, but if you want a challenge, then go ahead and try to hit its skinny body as it circles above. Once you've knocked it out, feed it some meat and wait for it to tame up. Amphiptere can be ridden, and make for good Wyvern Egg collectors. They can land like other flyers, but cannot move around when doing so. Their bite inflicts a minute long DoT effect which can be cured using lesser antidote if needed. Amphiptere are good long distance flyers, and excellent for combat, but lack in weight or the ability to gather any resources. Tameable Deathworms: With the power of tranqs, you can KO Deathworms and feed them Wyvern eggs to tame them. Useful for base defense. Can be ridden. Carnimole: Out in the dunes of Scorched, Deathworms reign as the top predator. That is if you don't count the Carnimole, a large species of mole who specialize in hunting Deathworms. Carnimoles will actively seek out Deathworms as a main food source. They use their large claws to burrow underground at high speeds with little stamina loss. It is unknown just how massive these creatures truly are, as the only part of them that ever comes out of the ground is their forelimbs, head, and part of their torso. This alone is as tall as a Rex, meaning in all they are extremely large and heavy. Taming a Carnimole is no small feet. You must lure them out with a tamed Deathworm, or Rare Flowers. Then prepare to play the ultimate game of whack-a-mole. Carnimoles constantly burrow and reposition while fighting, meaning they won't stay put for long. They can also bury under structures, meaning you can't trap it. By dealing damage to a wild Carnimole's nose with ranged weapons, you can stun it. During this time you need to run up and feed it a Deathworm horn. Rinse and repeat until it finally gives up and becomes tamed. When tamed, Carnimoles can be ridden like any other creature. They possess two attacks, a standard slash with their claws, and a spin that deals only a little damage but a good amount of knockback. Their slash attack can damage stone and adobe structures, and they can burrow under any structure. Carnimoles cannot pop out of the ground when under a structure, and cannot move onto structures like ramps and foundations. They are essentially glued to the ground. They can however, burrow up cliffs, onto natural ceilings(Caves, overhangs) and underwater, and pop out of the ground when doing so, making them a very useful traversal creature. Nothing short of the largest predators dare attack Carnimoles. Carnimoles can collect wood, stone, flint, and sand with surprising ease, but cannot collect finer materials like metal, obsidian, and crystal. Duglideosaurus: Better known as "Dune Gliders", Duglideosaurus resemble sea turtles in overall body design. These beasts hover over the dunes, occasionally stopping and swallowing large amounts of sand before taking off again. Their heads are triangular, and possess both a large chin and nose horn. Their shells are covered in triangular spikes, but the most striking feature of these beasts are their large flippers. Each has a large hole in it's center. These holes, through some seemingly impossible process, exude the sand that the Duglideo swallows at high enough speeds to lift it into the air. This creates powerful sand columns under the Duglideo which can damage structures and creatures. When hovering, Duglideo is extremely fast, and approaches speeds comparable to the fastest creatures around. Their physical attack isn't very dangerous, but Duglideosaurus can easily overwhelm creatures caught in its sand. These creatures aren't readily tameable to most survivors. They will defend themselves fiercely, and will punish those who are unprepared for their assault. You can knock these creatures out of the sky using chain bolas, making them vulnerable to cannon fire to the head. A cannon ball will temporarily stun the Duglideo, causing them to open their mouths. Quickly shove sand in its mouth. Keep doing this until it is tamed. Tamed Duglideos are fast platform creatures used by tribes for safe and efficient travel. They work off a sand meter like the Gasbag's Gas, which can be refilled by using the alternate attack when grounded. Sand Capacity can be increased with an increase in the weight stat. Duglideo can also passively gain sand over time by eating sand and stone. Sand accounts for 10 food points, while Stone is 50. Their sand attacks will deal damage to Wooden and Thatch structures. Sabulpistris: Sabulpistris are seemingly related to the common Megalodon, but their existence is puzzling. They closely resemble their relatives, but have much tougher skin and hard spikes running their length. The most stark difference is that while Megalodon swim in water like any other fish, Sabulpistris swims through sand with just as much grace and speed. They are quite literally sand sharks. Sabulpistris don't hunt in packs like their cousin, as their heavy defenses makes them more adept at combat. They often swim halfway exposed in the water, allowing their bodies to expel more heat. Sabulpistris is a traditional KO tame, with the standard meat diet. It should be noted that Sabulpistris have a higher metabolism than their cousins, and wake up fairly quickly. Once tamed, you can ride a Sabulpistris with or without a saddle, though the saddle gives a bonus to oxygen retention. Sabulpistris can be commanded to swim under the earth, making them almost undetectable. This will drain the player's oxygen and prevent Sabulpistris from regenerating stamina until they surface again. When "submerged" Sabulpistris can perform a sneak attack which deals a five second stun and deals a fair bit more damage than the standard bite, though it can only be used once every 20 seconds. Submerged Sabulpistris can swim up natural walls, ceilings, but cannot swim under structures. Sabulpistris can swim in water with the same efficiency as any Megalodon. Aracylla: Aracylla are an incredibly large species of spider lurking in the caves of Scorched Earth. Most survivors easily mistake it for a Broodmother due to its size and structure, but Aracylla is much different in terms of behavior. Aracylla have no special relationship with Araneo, and often eat them without thought. They are solitary, and will fight to the death over territory and prey. Aracylla create large webs that must be destroyed to walk past, and often catch wild creatures in these webs. Hati and Skoll: Hati and Skoll are two seperate creatures, but resemble and act in much the same way. Both are Tyrannosaur-sized wolves, however Hati comes in colors like red, orange, and yellow with blazing eyes and a fiery glow, while Skoll is generally blue or white, and gives off a more calm and clear light. Hati chases the moon, and thus only appears at night. Skoll chases the sun, and can only be found during the day. Hati are always male, and Skoll are always female. Both are territorial, and will attack if you invade their personal space. They are extremely strong, and should be avoided at all costs. Hati and Skoll are tameable, and act as opposites of each other. To tame these two, you will need either Sundrops or Moonshards. Sundrops are obtained by killing Hati, Moonshards from Skoll. When you have these, find the wolf opposite of the one you just killed and engage in combat. When fighting, Hati and Skoll will occasionally do a large explosion of either fire(Hati) or ice(Skoll) energy, after which they will pause to recover. During this time, run up and feed the shard to your wolf, and rinse and repeat until you've tamed you've tamed it. After being tamed, Hati and Skoll can be ridden using the celestial saddle, a combination of crystal, silica pearls, and celestial hide(From Hati and Skoll). When ridden, they have a standard(Inflicts fire or freezing), a beam attack(Also inflicts fire or freezing) and their elemental explosion, which has a two minute cooldown. They can damage stone with their bites, and metal with their explosion. They are quite fast, and rank as some of the strongest creatures around. You can breed Hati and Skoll together, however this won't give twins, and the offspring will randomly be one of the two. Trailblazers: Trailblazers are roadrunner birds if they were the size of ostriches. They are extremely fast mounts which grant their rider heat resistance for riding through the desert. Solar Storm and the Solorboros: The solar storm is a weather event like the meteor showers from Extinction, where stray energy from the sun rains down upon the dunes. This deals damage to players and tames, as well as increases heatstroke every time you are hit, but doesn't destroy structures, and can be blocked by them. Anything outside the dunes experiences a massive increase in heat and aggression from wild creatures. As this occurs, the strongest tame in all of Scorched Earth finally rears its head. This is the Solorboros, a snake-like dragon measuring longer than a Titanosaur. This dragon has a mane of feathers around its head, stylized to resemble the sun. It isn't a generally aggressive creature, and thus can normally be found floating stationary in the sky, curled into the infinity symbol with its tail in its mouth. When disturbed, Solorboros will lash out and begin to assault its attacks with searing hot bites, beams of sun energy, and rapid-fire fireballs that cause explosion damage. As you fight, Solorboros will drop Sunscales, an ingredient needed for the crafting of Sunpiercers, an ammo type used in crossbows. Sunpiercers are a combination of crystal, stone arrows, Sunscales, and metal ingots. When you have some Sunpiercers, use them on the Solorboros to weaken its sun energy, making it vulnerable to explosive damage and siege weapons(Cannons, Catapults). These forms of damage will eventually render the creature unconscious, after which it can be tamed by strapping on a Solorboros saddle, crafted from precious materials and sunscales. The saddle can have up to twenty riders. The Solorboros is an extremely powerful tame. Its bite attacks can damage Tek and Metal structures, as can its explosive blasts. The sunbeam attack easily chews through wooden and thatch structures. Solorboros is no speed demon, but it's size makes everything seem to pass by fast. Due to its's size, and the fact that it will assume the infinity symbol when not ridden, hiding and protecting a Solorboros is near impossible. Survivors will likely be able to see its brilliant glow before they see the creature. There is also a limit of one Solorboros per tribe. Solorboros can be transferred to other maps(Not Aberration), but cannot swim in water or enter caves. When it approaches five percent health, the rider of the Solorboros can chose to activate its self-destruct, a devastating explosion which destroys all friendly and enemy structures in a 100 meter radius and deals 20K damage to all friendly and enemy creatures/players. The Solorboros will be forever lost, as will anything in its inventory and its saddle. The attack goes through a thirty second animation to signal the impending doom above, ample time for most creatures to escape. Scorched Creatures: Much like how normal creatures in Aberration became aberrant, normal creatures on Scorched Earth become scorched. This puts patches of sand all over their bodies, and Scorched creatures have 5% more stamina and weight than their normal counterparts. New Bosses: Empress Deathworm Multi-Element Wyvern(Kinda like the Dodowyvern) Rock Beast(Based off Rock Elementals) Sphinx Ascension: Scorched really is missing some kind of Ascension or flashy ending animation, which kinda sucks. I know the devs have expressed why this isn't a thing, but I still feel like it would make Scorched as a whole so much better if there was a proper end.
  3. QOL Escorched Earth Adding the option of auto power off in generators in scorched earth as you already have the option of auto ignition, would be an excellent improvement of quality of life on that map.
  4. cant find wyvern eggs in wyvern trench SE OK so i was in SE with my argentavis and went in i searched all pockets in the walls were you would find them but there were none. i was in single player. don't want to use cheats unless absolutely necessary. if you can help please do.
  5. Dungeon Loot Suggestion Hello all, I have noticed that there seems to be widespread demand for DLCs on Mobile. Simultaneously, dungeon loot is so low quality that there isn't much point in going to any crates that give normal loot as opposed to premium items, TEK, keys or saddles. To decrease the number of essentially useless crates, I have an idea: DLC Crates. Rather than having to deal with issues regarding adding entire new maps to Mobile, DLC-exclusive items and/or their blueprints could instead be added to the current normal crate loot table or a new crate type(s). They could even be on a rotation, Mobile TEK style. Things like flamethrowers, chainsaws, cluster grenades, oil jars etc. (items) could have blueprint drops, while exclusive mined resources such as salt and sulfur or perhaps even crafted resources such as propellant can be given as straight-up items. Special ammunition could be given either way. Alternatively, items and special ammunition could both be in blueprint form and have their recipes altered to use base resources instead of DLC ones. This could also apply to DLCs other than Scorched Earth, e.g. glider suits, ziplines, gems etc. from Aberration. Which things are added and how quickly is up to WarDrum, so useless things like radiation suits can be left out. Note: please do not add climbing picks, they are useless on the Island and cause meshing issues on PC and Console which would likely carry over to Mobile if they were added. You may be wondering why I tagged wyverns and rock drakes. This is because the eggs for these creatures could also be added with a very low probability (as in Noctis-level low probability) to appear in DLC crates/modified standard crates. This would prevent those capable of running dungeons on PVP from gaining an army of wyverns or drakes in no time, but would still satisfy the player base demand for them. Since the low probability is a PVP/PVX/PVXC consideration, PVE or single player could have higher probabilities for wyvern/drake egg drops. To offset the low probabilities on PVP/PVX, the eggs on those modes could be set to drop only as certain level ranges to prevent frustration due to getting a super-low level after a lot of hard work. As I am aware that WarDrum is a relatively small studio and needs the income from ARK:Mobile, I even have an idea for how money can unobtrusively be earned from such an implementation. Amber-purchased items (name suggestion: Accelerators) can be added to the store which function similarly to pheromones, but for drop rate of items from different DLCs rather than mutations on different categories of creatures. For example, the more OP DLC items will of course have a lower drop rate, but this rate can be boosted in this way, which works for both the 'modified standard crate' and 'individual crate type for each DLC' variants of this concept: Scorched Earth Accelerator: Modified Standard Crate: higher rate of Scorched Earth drops SE-Specific Crate: higher rate of rarer Scorched Earth drops Aberration Accelerator: Modified Standard Crate: higher rate of Aberration drops AB-Specific Crate: higher rate of rarer Aberration drops Extinction Accelerator (maybe, Extinction might be a tad too OP) Modified Standard Crate: higher rate of Extinction drops EX-specific Crate: higher rate of rarer Extinction drops And that concludes my ideas for now. Sincerely, ScienceFire
  6. aribe

    Question

    Question So me and my friend are on a crossplay scorched earth server and we found this little cave near the red obelisk but someone told us our structures take 5x more damage in caves, in the case that is true I don’t think ours counts as an actual cave because it doesn’t have a loading screen or freeze when you go in. Anyone know about this? Thank you
  7. Scorched Earth Graphics Problem Xbox One and babys dinos dying also Hi I've read that ever since the abboration expansion and I've noticed since it was released scorched earths graphics will not load properly on the xbox one, they render but in a lower form and the ground appears then disappears, I've also noticed that you cannot build abode items it just will not craft, this is so infuriating and I'm sure it is to other also as I really enjoy the scorched earth expansion, I've also noticed that when you breed dinosaurs once the babys are born and you imprint on them, even when being hand fed their health and food meter plummets drastically resulting in them dying no matter what you do, I really enjoy the breeding part of ark but with this bug its devastating to that part of the game of course, can wild card please do something to fix this! And does anyone know a way around this and is experiencing this?
  8. Hey, my name is Zack. I was just wondering, What dlc is the best in your opinion
  9. Can I transfer animals account to account using the obelisk? Hi there! I am a new player to Ark and i'm enjoying it so far! I have this Raptor who I named Zulu and I was wondering to what extent can transfer dinos to new maps. I play with my brother and he came up with the idea of sending dinos to the Obelisk. Before, we had one account where we had all of our stuff on it. I got my own account and created this raptor. I find it annyoing going back and fourth using my dinos in one account and using others in an another account so after awhile I had enough and wanted to find a way to have all of my dinos on one account. I get that you can transfer dinos throughout the obelisk on one account through out each map but I am wondering if I can transfer animals account to account using the obelisk. Can someone help me out pls? Sorry for this long message RaptorGenius
  10. Ascension in Scorched Earth This is not so much a suggestion, I hope it is something they are working on, the ascent in the scorched earth, it is something that would further complement the history of the ark, since this dlc was launched when the ark was still in early access, so let's leave it there, I think they should continue to improve this dlc to make it worth playing, one of those things is ascension
  11. Add Griffins to Scorched Earth I've been trying to add griffins to scorched earth on my Nitrado server for a few days now but I can't seem to get them to spawn. I've tried multiple times to add these lines into the game.ini file but I've had no luck. If anyone can help it'd be appreciated. Thanks in advance. ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesCanyons_C”,NPCSpawnEntries=((AnEntryName="Griffin1",EntryWeight=0.03,NPCsToSpawnStrings=("Griffin_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Griffin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesMountain_C”,NPCSpawnEntries=((AnEntryName="Griffin2",EntryWeight=0.03,NPCsToSpawnStrings=("Griffin_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Griffin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)))
  12. Lymantria breeding Hi there! I have a suggestion regarding Lymantria breeding. First of all, I did't understand if they're actually breedable because on the Ark Wiki it says they're not, but if you look for Moth Eggs on the Wiki it says they are. Also I've never seen a Lymantria live in game because I've never played on a map with Lymantrias yet. But anyways: it would be nice if you introduced a metamorphosis process. Fertilized eggs shouldn't hatch into mini moths, but into caterpillars. You should then feed them crops to make them grow and eventually they would make a cocoon. They should stay in the cocoon state for around half an hour and finally they should hatch into a Lymantria. This would make the game much more realistic and I think it would really be fun!
  13. Hi guys, long Story short we all know theres not a tsunami of Information about Ark on Nintendo Switch. But i reached out to Abstraction Games, and heres what they said. At least they answered and see we are out there. But as it always was: Wildcard is asleep. Heres the Quote: “Hi Thorsten, Thanks for reaching out to us! We are working on all console versions, including ARK Switch. We do not however have any control over when new patches will be released as Studio Wildcard controls that process 100% and sends instructions our way as they see fit. Basically, we’re in the same boat as the community as far as information is concerned. That said, our idea is to vastly improve the Switch version over time. We just don’t know when we are able to put the bulk of our resources on either platform. I guess this is still just a case of waiting for Wildcard to broadcast their plans or release date commitment. DLC was planned for Switch, but honestly I don’t know where that sits right now. I’ve been trying to get a hold of Wildcard management for weeks but there has been radio silence for a while. I’m sure at some point they’ll be in touch again after a period of being overwhelmed on their end is my best guess. Cheers, Ralph Abstraction“ Bottom Line is that Wildcard does not even respond to a freaking developer that they paid for porting their game. Thats probably the most sad company I have ever seen. But there is hope because the Support is not canceled. Just wanted to share this since no one has any word on the Switch Version.
  14. Despite having the "No Dino Download" setting unchecked, transfers are not working at obelisks/drops/tek transmitters. Basically, everything works fine during the upload; dinos get uploaded, and any items I upload as well get uploaded. When it comes to downloading, however, I can get all the items i uploaded as well as my character. In fact, the option to download the dino from the other map is there. However, upon downloading, the name of the dino on the transfer menu disappears (implying the transfer happened), but there's no dino in sight.
  15. Ark has a lot of creatures already, but I feel adding new ones that have their own unique abilities and uses every now and then would help the game, they don't have to be based off just Extinct creatures, they could be based off mythology or just wild imagination The existing DLCs for ark I have always felt were lacking in creatures and here are few ideas I've had (Feel Free to add your own Ideas) - Perhaps adding A bigger Mid Game Black Widow looking Spider to Aberration that can climb walls and ceilings and create it's own zip lines, and has a stinger that can paralyze targets for a short amount of time - Maybe Making Smaller Versions for the Titans, give them their own unique abilities and a bit of a remodel, and rebalanced stats to their new size, so they are tamable creatures just roaming on the Extinction Map -Add a giant rideable Wasp to Scorched Earth, that can dash from side to side to avoid attacks and when it stings the target, it takes damage for a little while
  16. ...at least we don’t have to deal with messes like the vault drop “fix” and tons of people losing their characters after the rollback. Maybe being ignored is a blessing.
  17. Dear Team Why did anyone here purchase ark switch? cause we love ark and we love to play it on the and tv, yes myself I have a ps4 pro which does a amazing job at ark but the switch version just has a magic that you guys can fix I don't know what your teams issue is with funding the fix for switch did you not forget that we paid for the game ? Please look into this and fix the game the switch version deserves fixes
  18. I played ark on many platforms. PC, xbox, mobile and now on nintendo. I will only talk about the last mentioned, just say that they are all a disaster. But the version of nintendo? 4 months later and want to make us lose all the time invested? They know how the game is, if we move from server to server, we will have no place to build. I have a base with more than 150 defenses (distributed) many hangars, many dinosaurs, and they want me to take everything to a server where I do not know their population and they kill me everything? You are thieves! We have paid more than in the other versions and we are ignored, and not only that, now they want to take us away. It should be reported that in just 4 months they can do this to us. Nintendo should not allow this.
  19. So, I'm playing on single player and beginning to get ready to transfer to my second base, MY first base is in the water canyon in the heart of the map as it was the best starting area to get prepared to move on, But now i wanna head to a resource rich area and the two i have found are the red obelisk and the green obelisk. Which is better? From what i have seen the green is the better choice as it has more rich metal, standard metal, and all of the oil veins. but the red is more isolated, has crystal and other such , and from what i have heard is a better location ( apprehensive because last time i was there i got my face bit off by a level 202 fire wyvern and i haven been keen on going back.
  20. To Studio WildCard, quit ignoring the Nintendo switch port and fan base. This is ridiculous for over 5 months of silence about anything of the maps. I demand for you to speak about the Switch port and I understand that you are a busy company but releasing a unfinished product is just scummy and not saying anything of new updates too. I put it over 700 hours on the Switch port of Ark and this is getting ridiculous of how there is been silence for months about the matter of maps or new patches. I know that you possibly are working on the maps since all of the dinos from the DLCs are in the games files since you can spawn a Griffin in game. If you ever wanted to do this yourself, have admin commands on in single player or non dedicated and type in the code gmsummon “Griffin_Character_BP_C” (You put here what level you want it to be) and it spawns in. It is a fully function Griffin also. WildCard, everyone in the Switch community is demanding a response back to your fans of any new updates about this switch port. You as a company not even giving updates and leaving this like if it never became a port is extremely disrespectful to the Switch community. This is. And you promising maps and not even releasing them for over five months now is ridiculous. You need to get your act together WildCard. Stop spending your time on the other consoles and fix the biggest issue you have right now and that is the Switch port. Coming from a PC player and a Console player, I honestly played the Switch version of Ark more than the PC version and this is a great idea for Ark on this platform but it is an unfinished product that you haven’t even addressed to fixing. If you ever expect your fans to buy your games or DLCs in the future, it’s best to fix this port because this port would be almost as popular as the PC port if it had its maps and the glitches and optimization issues fixed. We all want the maps already and it doesn’t take this long to optimize a few maps. Any one reading this post, please share it and repost and demand that Wildcard will respond and fix this switch port. If they don’t do it, this will show even more of a scummy company they can get if they don’t fix this.
  21. Could you fix the Scorched Earth title screen? I hate being stuck with the aberration one but with the SE music. Also can we get the animated title screens back?
  22. Wyverns have been neglected due to the Mana spam on Scorched Earth. They make the map too easy. Let Scorched Earth be the place where Wyverns can be king again.
  23. Please make prime fish meat farmable:)
  24. Frequent crashes when playing SE Single Player on Xbox One. It doesn't happen when I do anything specific, just crashes. I do have custom slider settings, but I don't think that will do anything. Are there certain settings I should try, or would uninstalling and reinstalling the DLC help? Thank you in advance for any information about the problem.
  25. Im playing on ps4 but since I didn't see a group for ps4 I post it here. I breed on scorched earth but after the komestead update with the new kibble system, my requested imprint kibble while breeding are still the old ones (Morellatops kibb, etc.) which sux bec I can't reproduce the old kibble anymore. That's even the case with babies for eggs that were made after the whole update. Any1 else who has this problem or know how to fix it?
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