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  1. With the upcoming ASA update of Scorched Earth I'm proposing to include some additional Biomes as a GIFT to the player base. Here are some ideas and hope Wild Card can include this, fingers crossed. ☺️ Death Valley / Bone Yard / Graveyard Biome Tar Pits Biome (has Toxic gasses and Tarpit traps) Geyser Fields Biome Underground Ruined City Biome Baobab Tree Biome with Dragon Blood Trees (similar to Redwood Biome but a desert version) Sand Pits and Sand Falls Quicksand Biome (Imagine Sand Hour Glass)
  2. Hello, Since Scorched Earth is next on the block for the UE5 migration now would be the perfect time for a wee quality of life change. I have a friend that loves ARK but when we play SE he always gets motion sickness from the heat wave effects. Can we get some setting please to lessen or disable this for our friends that suffer with motion sickness. It would be am amazing qol change for them!! Thank you for considering this change. We are really hyped for ASA and looking forward to a grand adventure through the story again! ❤️
  3. With the upcoming ASA update of Scorched Earth I'm proposing to include some additional Biomes as a GIFT to the player base. Here are some ideas and hope Wild Card can include this, fingers crossed. ☺️ Death Valley / Bone Yard / Graveyard Biome Tar Pits Biome (has Toxic gasses and Tarpit traps) Geyser Fields Biome Underground Ruined City Biome Baobab Tree Biome with Dragon Blood Trees (similar to Redwood Biome but a desert version) Sand Pits and Sand Falls Quicksand Biome (Imagine Sand Hour Glass)
  4. Ark Maip Dossier and Render done by KasparHen Disclaimer Hello everyone! I'm back again with the Maip macrothorax, Ark's Endgame Megaraptor. After looking at some suggestions and comments, I tried to give it some things that would make it stand out more from the rest of Ark's carnivorous dinosaurs. I have changed its abilities, updated its dossier, gave it a unique taming method, and gave it new mechanics that help it fit in line with Scorched Earth. I now present to you all the revised version of Maip! Basic Info Common Name: Megaraptor/Maip Species: Maip macrothorax Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Wild: Maip macrothorax is a unique dinosaur from the mysterious megaraptoran clade of theropods. Known for their large, scythe like claws, these predators use them with deadly efficiency - capable of shredding through any target they set their gaze on. Due to this attribute, the Maip lives up to the name ‘shadow of death’. After spending some time studying this dinosaur, I have discovered that Maip see wyverns as their natural competitor. As such, I have often witnessed many skirmishes between the two species. Due to this rivalry, Maip has evolved to be able to leap astonishing distances without sustaining massive injury. This allows them to be able to raid the nests of wyverns and help wipe out the competition. Domesticated: Once tamed, Maip can serve as a unique debuffer. It’s able to cripple creatures using a special slash. This attack can be used on any creature but where it truly excels is when it’s used on aerial creatures. When the attack connects, it’ll instantly drain all of the target’s stamina and force it to land. At this point, the creature will be unable to regenerate any stamina for a short period of time and will take increased damage from attacks. I have witnessed tribes using Maip to more effectively combat wyverns. They do this by using the Maip’s superior agility to evade the wyvern’s breath attacks before proceeding to leap into the air and perform a slash so powerful it cripples the wyvern, forcing it to land. Legends have been told of one survivor that owns a Maip that is able to embue its claw attacks with the effect of a wyvern. They say this was done by giving the Maip a wyvern talon. Utility Abilities: Primary Attack: - A simple bite attack that deals a decent amount of damage. Secondary Attack: - Pressing or holding down the corresponding button will have the Maip rapidly swipe its claws. Looking in a certain direction will cause the Maip to swipe its claws while turning to face that direction. This would work like the Sarco’s bite where it can turn while attacking. Crippling Slash: [C] – Upon pressing the corresponding button, Maip will leap forward and perform a powerful slash attack with both of its hands. This attack will inflict a new, unique debuff called “Crippling Wound.” This ability will cost stamina and go on a cooldown for 5-10 seconds after successfully being used. This is Maip’s most powerful attack. By holding down the corresponding button, you’ll be able to charge up this ability and aim it. This would allow for much greater leaping distance, whether it be horizontally or vertically. This would specifically be used for helping Maip to reach flyers. Crippling Wound – If used on a land or water creature, this debuff will decrease their movement speed, slowly drain their stamina, and cause them to take more damage from incoming attacks. If used on an aerial creature, this debuff will instantly drain the flyer’s stamina and force them to land. At this point, the flyer will be unable to regenerate any stamina for a short period of time and will take more damage from incoming attacks. The flyer would also have decreased movement speed. Jump: [Spacebar] - Maip has the ability to jump upon pressing the corresponding button. If you hold the button down, Maip is able to do a super jump akin to the Reaper or Shadowmane. Passive - Reduced Fall Damage - Maip takes little to no fall damage. It’s able to fall from great heights without sustaining much injury. Aesthetic Roar: [Left-Ctrl] - An aesthetic roar that looks and sounds cool. Scorched Earth Theme After being on Scorched Earth for some time, Maip has grown to hate the presence of wyverns. In fact, it considers the wyverns as its natural enemy. Due to this, Maip has evolved to easily be able to raid the nest of wyverns and counter them. Utilizing its super jump, Maip is able to leap into the wyvern trenches and steal wyvern eggs. When in the presence of wild/enemy/allied wyverns, Maip gains a 15-20% damage output and resistance buff. Maip could also have the ability to use wyvern effects on its claw attacks. Let me explain how this would work. When you kill a wyvern, it drops a talon. Maip could have a special slot in its inventory that allows it to equip the wyvern talon. This would allow Maip to gain the effects of that wyvern. The effects of the wyvern talon would be applied to the Maip’s basic claw attack and its crippling slash ability. Fire Wyvern Talon: Maip’s claws are imbued with fire. Imbued with fire, the Maip would give targets the Enflamed debuff or a lesser version of the debuff that doesn’t burn away as much health. Its claws and horns would be red to visually indicate to players it has a fire talon equipped. Lightning Wyvern Talon: Maip’s claws are imbued with electricity. Imbued with electricity, the Maip gains increased attack speed and the ability to stun its target. The stun would be akin to the Baryonyx. After the stun wears off, the target would have stun immunity for x amount of time before being able to be stunned again. Its claws and horns would be blue to visually indicate to players that it has a lightning talon equipped. Poison Wyvern Talon: Maip’s claws are imbued with a corrosive acid. Imbued with this corrosive acid, the Maip’s attacks would cause the target’s torpidity to increase along with degrading armor. Its claws and horns would be green to visually indicate to players it has a poison talon equipped. If this idea was implemented, it could be expanded upon to include the other wyverns. Unique talon drops would have to be made for those wyverns. Roles Debuffer: With the ability to gain special properties when equipping wyvern talons, Maip has the potential to inflict multiple debuffs on opponents. It's also able to inflict a unique debuff, Crippling Wound. These debuffs can be used to a survivor's advantage by helping to weaken the enemy. Nest Raider: Due to its high maneuverability, reduced fall damage, and astonishing jump height, Maip is perfect for helping survivors to raid the nests of wyverns. It can assist them in more easily being able to obtain wyvern eggs. Anti-Flyer: Maip is able to forcefully land any flyer by using its Crippling Slash ability. This allows Maip to swiftly dispatch any pesky flyers. Wyvern Fighter: Able to effectively fend off and fight wyverns. Due to getting a 15-20% damage output and resistance buff when in the presence of wyverns, Maip is perfect for taking them down. Manticore Fighter: Since wyverns can be brought into the Manticore boss fight, Maip can be paired up with them to allow the dinosaur to gain its 15-20% damage output and resistance buff. This can help survivors defeat the Manticore as Maip will be dishing out more damage to the boss while also taking less damage from it. Guardian: Can be used to guard bases or slow moving transport tames. Its variety of attacks allow Maip to hold its own against most creatures. Travel: A relatively quick and agile dinosaur, Maip is able to help survivors explore the vast wastelands of Scorched Earth. The dinosaur is able to protect their rider against the many threats that can be found out in the desert. Artwork done by DILONG Taming To tame a Maip, you must first head into the wyvern trench and collect wyvern talons. You will get wyvern talons by killing wyverns. Once you have wyvern talons and find a Maip you want to tame, you must equip the wyvern talon into your 0 slot. The Maip will sense that you have a wyvern talon equipped and immediately proceed to hit you with a crippling slash. You must be able to tank the hit and survive. Upon hitting you, the Maip takes your wyvern talon and plays an animation where it becomes super angry. You want to hop on the Maip while this animation is playing. At this point, you get taming progress on Maip by killing wyverns in the trench with it. The Maip will get the wyvern-related buffs while you’re riding on it. If you survive with it and kill enough wyverns, it will be tamed. Once tamed, and not equipped with a saddle, it'll have a timer before it knocks you off. This timer should give you enough time to get out of the wyvern trench. Credit goes to TanukiiTricks in the comments for this idea. I liked it so much that I decided to implement it here into the main post. Ark Fear Evolved Now you’re all probably wondering why there is a section involving Ark’s Halloween event here. Simple answer, the Dodowyvern. Since the Dodowyvern is something that spawns only on Scorched Earth and only comes around once a year, I thought it would be a fun little idea to add on a way Maip can benefit from it. What better way to fight the Dodowyvern than with a dinosaur that is built for countering wyverns. The crippling slash ability probably wouldn't be as effective on the Dodowyvern though, since it's a boss creature. I would probably make it to where hitting the Dodowyvern with the crippling slash ability would just grant the same effects as hitting a land creature with it. So, you wouldn't be able to instantly drain all of its stamina and force it to land. Upon defeating the Dodowyvern, it will drop the Dodowyvern Mask Skin. It would be preferable if the Dodowyvern just dropped its own special trophy or something but it currently doesn’t have one. Anyways, you can offer Maip the Dodowyvern Mask Skin (or trophy if that gets made) to have it become the ultimate frenzy machine for a couple of minutes. Maip will play a special “powering up” animation of sorts when you give it the trophy of the Dodowyvern. Fury of the Dodowyvern: Upon offering Maip the trophy of the Dodowyvern, it will gain this buff. This buff allows the Maip’s claws to randomly swap between the effects of the fire wyvern, lightning wyvern, and poison wyvern after every use of a claw attack (this includes crippling slash). Along with this, the Maip will gain the 15-20% damage output and resistance buff regardless of if there’s any wyverns around or not. Maip and its rider will also be immune to the effects of wyvern breath attacks during the duration of the buff. The Maip's claws and horns would rapidly change between the colors of red, blue, and green to visually indicate to players it has this buff. The caveat to this is that it only lasts a few minutes. Feel free to run wild and make everyone flee in terror before this buff runs out! Additional Information on the Real-life animal: https://en.wikipedia.org/wiki/Maip
  5. TERATERPETON Abilities: First ability: Impaling tongue Teraterpeton’s tongue is sharp, strong, and dripping with venom. This venom allows Teraterpeton to disable the abilities of creatures for a time. While pierced by the tongue Creatures up to a medium size can be completely prevented from fleeing, but larger creatures can be slowed or stopped depending how many Teraterpeton are using Impaling tongue. Second ability: All sensing tongue All sensing tongue is great for tracking creatures and resources. Using this ability will reveal the creatures (including their levels) and resource veins around you within a large radius. Third ability Crawling earth Teraterpeton is able to dig and create burrows much like the Basilisk’s and Deathworm’s. When digging, Teraterpeton is able to climb walls and cliffsides but at the cost of more stamina. When sitting still Teraterpeton will poke its beak out of the ground and is able to use Impaling Tongue to drag small creatures into its mouth. The exposed beak can still take damage. Passive ability: Resistant scales Every once in a while Teraterpeton will shed its skin this skin can be found inside of its inventory and can be crafted into cloaks which provide 70% damage resistance to Wyvern breath attacks and provides sandstorm resistance. Wild Behavior: Teraterpeton are typically nocturnal pack hunters. During the day Teraterpeton packs wait in silence inside of their cave, hoping for prey to wander in. When night falls,Teraterpeton packs will begin searching for anything to eat with their omnivorous pallet. Taming: You can incapacitate Teraterpeton by the old school tactic of tranquilizers. After knocking out Teraterpeton you can feed it any thing, its favorite food being plant species Y seeds. Tamed: When tamed, Teraterpeton make great pets for nighttime hunters. They benefit greatly from pack mentality and can take down the largest pray when together. Theirl saddle this saddle allows the survivor to craft the aforementioned cloak. Additional Information: Teraterpeton is approximately Thylacoleo height and Carnotarus length. Teraterpeton has similar speed to a raptor. Teraterpeton is mostly nocturnal but does not have the Megalosaurus debuff. Teraterpeton venom can disable SOME passive abilities for example one of those being Carcharodontosaurus's passive. Teraterpeton lives in the ruins and caves of Scorched earth. Teraterpeton is inspired by multiple creatures including the Argentine Giant Tegu, Giant anteaters, Komodo dragons and Canada goose. Conclusion: Teraterpeton is a fun new way to help assist with creature abilities An excellent addition to keep you on your toes in the deserts of Scorched Earth And if you like Teraterpeton make sure to… Credits: Art by @Annoyed_Persistence on Instagram
  6. Palorchestes ("ancient leaper or dancer") is an extinct genus of terrestrial, herbivorous marsupials of the family Palorchestidae. The genus was endemic to Australia, living from the Miocene through to the Pleistocene epochs. The generic name was coined in 1873 by anatomist Richard Owen, who first found what he thought was the fragmentary jaw of a prehistoric kangaroo and derived the name from ancient Greek terms for "ancient" and "leaper". Despite Owen explicitly stating the etymology of the name in his description, palaeontologist Harold Fletcher published a translation as "the ancient dancer" in 1945. When more postcranial elements were found, Palorchestes was realized as not a macropod, but a diprotodontid. Owen's description as a giant kangaroo was revised in 1958 by Jack T. Woods of the Queensland Museum, allying the genus to the Diprotodontia order. Another genus is probably ancestral to these species, thus named Propalorchestes; it shared some characteristics of the molars, but had shorter jaws and therefore snout. The fossil dentary of a young adult found in Pleistocene deposits in the Darling Downs region of southeast Queensland, although limited by the rarity of specimens and comparable remains of the genus, was distinguishable from P. azael, P. parvus, and P. painei. The specimen provides evidence of sympatry with another species of the genus, rather than the apparent sequence of form and size from the mid-Miocene to recent era, and may represent a new species or sexual dimorphism in a smaller species. The genus was allied to other diprotodontid genera, Ngapakaldia and Pitikantia, firstly recognised as a subfamily Palorchestinae (Stirton, 1967), later elevated to familial status with the order (Archer and Bartholomai, 1978). Palorchestes azael, was similar in size to a horse, being around 2.5 m (8.2 ft) in length, with quantitative body mass estimates based on humerus and femur bones indicating its body mass could well have exceeded 1,000 kg (2,200 lb). Palorchestes species had four powerful legs, with the front legs bearing large claws, similar to those of a koala, which they probably used to pull down leaves and strip the bark from trees. The long symphysis at the lower jaw of all Palorchestes species indicates that their tongues were long and protrusible, like that of a giraffe. The appearance of the animals' nasal bones suggests that they possessed a short proboscis, leading to the nickname of the "marsupial tapir". However, a recent study that reviewed the cranial morphology of various Palorchestes species and the related genus of Propalorchestes showed strong support for well-developed prehensile lips, rather than a tapir-like proboscis. A structural detail of the first molar is regarded as characteristic of this genus, the development of a midlink at the crown, distinguishing it from the earlier Propalorchestes and other Miocene genera. The dentition and morphological features of the genus indicate they browsed for plant material such as shrubs and roots. In the game, it is a herbivore with an excellent sense of smell. They use their sense of smell to search for food and use their sense of smell to detect the presence of predators. When it finds food, it gathers it and eats it. However, if attacked, it will be hostile without question, and will attack with a bleeding effect due to its powerful claws. Taming Becomes a coma tame and can be tamed with Kibbles, Cakes, Honey, Vegetables and Berries. As for Kibbles in particular, Kibble (Terror Bird Egg) is their favorite food, and Kibble (Terror Bird Egg) can be tamed the fastest of any bait. After taming Because they are creatures that specialize in their sense of smell, they can search for resources as well as food, and can use their sense of smell to locate their natural enemies. You can attack the enemy with a bleed effect, just like wild. You can also craft a special saddle at level 39. And since it's a marsupial, it has a pocket, and that pocket can hold the player and juvenile creatures, and it has the same effect as Maewing, which is like Maewing, it automatically feeds the juvenile creatures and automatically feeds them. It becomes possible to grow.
  7. Hello survivors, I hope you like this creature and give it a chance. Name: Phantera Spelaea Period: Pleistocene Diet: carnivorous Basic characteristics: in size is like between a carno and a sabertooth, it has many fur but specially on the neck and it has big paws. Wild: you can find this creature in the higest mountains in the ark, it is a lonely creature, and it likes to steal the food from other predators, and sometimes it can also sleep! Tame method: you need to wait until Panthera is sleep so then you pet him and feed it but you can’t give him normal meat, you will need cooked meat to feed him, because if you don’t feed him he will chase you for kill you, once you feed it you need to be with the Panthera hunting all sort of dinos together to earn your trust, if Panthera gets damage it will lose a percentage of the tame bar, you can also upgrade the method using camouflage armour. Tamed: this creature has three atacks, the first one is a little bite that can hurt the enemies, the second atack is a scratch but that scratch can push the enemy 2 meters away, and the third atack is a medium jump and when you are in the air you can focus on an objective and then you atack it with a dash. (Like the shadowmane combined with the thyla jump) Special ability: when there is a pack of 10 or more creatures tamed (only carnivore creatures) it can activate a roar like the yutyrannus but instead of potencing damage it potences the stamina and the health both in a 5%. Even the Panthera Spelaea didn’t lived in deserts I though it was a good creature if you have any doubt or suggestion you can ask me. Here is the link for the wiki https://en.wikipedia.org/wiki/Panthera_spelaea Those are just reference images.
  8. Locusts, The Swarming Insect Of Scorched Earth. The locusts are able to walk, jump, and fly in the air. The locusts will have a pack buff as they are usually in swarms. The abilities the locust would give is visibility during a sandstorm; weight reduction vor gathering cactus sap, poly, sand. During sandstorms they get an additional speed buff. Able to be ridden with and without a saddle. Saddle looks like a motorcycle seat that allows for extra passengers up to 2. Will be able to grapple objects that are smaller in size while it flies in the air. Tame-able similar to the equus, dinopithicus and andrewsarchus. Defeat the pack to tame the one you want and ride it with the food in the last slot of your hotbar. Size comparison is a bit bigger than the mantis.
  9. Intro: Saichania is known as the "Beautiful one" and that title is well deserved. Saichania is a genus of herbivorous ankylosaurid dinosaur from the Late Cretaceous period of Mongolia and China. Saichania was more robustly built than other members of the Ankylosauridae, measuring 16–23 ft in length and 1.5–2.2 short tons in body mass. Neck vertebrae, shoulder girdle, ribs and breast bones were fused or firmly connected. Its body was flat and low-slung, standing on four short legs. The forelimbs were very powerful. The head was protected by bulbous armour tiles. It could defend itself against predators like Tarbosaurus with a tail-club. On the torso keeled osteoderms were present. Wild: Saichanias are extremely territorial and are aggressive to whomever decides to approach them, yet their main goal is not to kill but to defend themselves. They will usually just stun survivors and then walk away. (If attacked they will kill). If survivors wish to tame it, it's recommended that survivors approach the Saichania with ghillie armor. Taming: In order to get a Saichania, a survivor must come equipped with sulfur. Once the survivor is close enough, it must crouch and the approach the beast and then initiate the taming mini game; In this mini game the survivor will grab on to the tail of the Saichania and time perfectly when to give it sulfur. If the survivor happens to not give the sulfur on time it will be slammed to the ground by the beast's destructive tail. Tamed: After swinging around on a Saichania's tail you will now find a very special creature on your arsenal. It can dig and make a temporary house in case of a sandstorm, where you can also deposit items and pick them up later. It can locate stuff under ground such as artifacts, drops or even ruins and with it the best and easiest path towards certain things. It can also detect golems, purlovias and death worms. Helpful in raids due to its armor. Personal thoughts: Saichania would be slightly bigger than an Ankylosaurus and faster in a sandstorm. (Speaking of Ankylosaurus, how is this not just a reskin?) Saichania will not have the ability to gather rocks but it will have the ability to smash through them.(Helpful to clear space for building) When killed, Saichania will drop a special bone plate which can help increase the durability of any armor but it will also make said armor heavier. Commands: Right click: Tail swing (builds up torpor and stuns but does not gather) Left click: Head butt (gathers berries) C : Dig in X: Ground slam (stuns small creatures: forces purlovias out of their hiding spots+stuns them) Space: Locates artifacts, ruins, drops, and underground enemies. Weakness: -Fire -Net guns -Flying creatures -Other Saichanias Pls feel free to put your ideas down below!
  10. Size: Small (Ovis sized) History: The Balearic Islands cave goat, was a species of the subfamily Caprinae which lived on the islands of Majorca and Menorca until its extinction around 5,000 years ago.The fossil record of Myotragus on the Balearic Islands extends over 5 million years back to the early Pliocene on Majorca, where it presumably arrived after the Messinian Salinity Crisis, represented by a sequence of chronospecies ancestral to M. balearicus. Rideable: No Breedable: Yes Saddle: A double sided water skin pack similar to the Hyaenodon meat pack Ability: Once tamed, when left to wonder in an open field of berries and fiber the Cave Goat will produce a strong source of protein milk commonly used for raising baby dinosaurs. This milk, when consumed by humans, also counter balances the effects of heat stroke temporarily. Making the Cave Goat a must have on ones journeys through the unforgiving desert. How to tame: To tame this skittish herbivore you must earn its trust by laying a trail of it's favorite food to follow (dropping crops and it walking with you a specific distance like the Tek Stryder) but do not let it get spooked by other dinosaurs or it will make a quick exit up the nearest rocky cliff.
  11. The Tyrrhenian Mole is an exinct species of mole first described in 1945 by Dorothea Bate and believed to have survived until the Pleistocene. There are few fossils, a full skeleton has never been found or constructed. Although it is believed to look similar to the European variant. - - Locally known simply as Mole(s) or to one survivor Kret(ów), that one survivor being the one who first discovered them on the Scorched Earth Ark. The size much greater than their alive cousins would roughly be that of a Trike, with a single rider saddle being unlocked at around level 47, the saddle having glasses to help the moles to see. It would be able to do a primary bite attack being the fastest attack but doing slightly less damage and a secondary swipe attack which would attack far slower but deal more damage and harvest more delicate materials from corpses. The third attack button for the Tyrrhenian Mole would be to burrow, when burrowed they would use stamina and oxygen, this would be faster than walking for them (being faster than the basalisk's burrowing), allow them topassively gather sand and when the first primary attack button is pressed jump out the ground and do a belly flop similar to the Maewing. To exit burrowing without attacking pressing the 3rd attack button would do it. Their saddle would be similar to a Magmasaur's where it is an enclosed area made of glass, possibly to see the sand passing by when digging. Their claws now grown massive and hardend immeasurably when compared to their non-exctinct cousins can rend stone, only being able to gather sand due to how quickly they destroy it , as they have become attuned sand they hold it at 85% reduced weight. Slight damage buff against death worms, moles do eat worms. Their taming method would be to first find them out in the dunes burrowing around, and then detonated an explosion above them the tremours caused by even a grenade cause them to be stunned poking their faces to the surface where they can be passive fed meat or Regular kibble. They have been seen having a weakness to fire (Maybe a 15% increase in damage to them, probably higher), to counteract this wild Tyrrhenian Moles burrow as the shifting sands they dig in suffocate out the fire, a survivor riding a tamed one can also use similar tactics. Although it seems that it takes a while for the fires to die down so caution should be taken as one would not want to be trapped under the sands due to them letting their moles get roasted. - - Sorry for bad illustrations, I do not know how to draw online or on paper well.
  12. Aepycamelus is an extinct genus of camelids that lived during the Miocene 20.6–4.9 million years ago, existing for about 15.7 million years. Its name is derived from the Homeric Greek αἰπύς, "high and steep" and κάμηλος – "camel"; thus, "high camel"; alticamelus in Latin. Aepycamelus spp. walked on their toes only. Unlike earlier species of camelids, they possessed cushioned pads like those of modern camels. Aepycamelus was formerly referred to the genus Alticamelus, which Matthew (1901) erected for "Procamelus" altus Marsh, 1894, a camel species described from a calcaneum found in Neogene deposits in Oregon, after he referred a complete skeleton of a tall camel from Colorado to that species. Matthew and Cook (1909) erected Alticamelus giraffinus for the Colorado specimen after recognizing the A. altus holotype as indeterminate. MacDonald (1956) recognized Alticamelus as a nomen dubium and erected Aepycamelus for species previously assigned to Alticamelus. Aepycamelus was a prairie dweller of North America (Colorado, etc.). It was a highly specialized animal. Its head was relatively small compared with the rest of its body, its neck was long, as a result of giraffe-like lengthening of the cervical vertebrae, and its legs were long and stilt-like, with the elbow and knee joints on the same level. The top of its head was about 3 m (9.8 ft) above the ground. Its strange body structure gives information on its mode of life and habits. Aepycamelus obviously inhabited dry grasslands with groups of trees. It is presumed to have moved about singly or in small groups, like today's giraffes, and like them, browsed high up in the trees. In this respect, it had no competitors. It survived a relatively long time, through most of the Miocene epoch, and died out prior to the start of the Pliocene, possibly due to climatic changes. In the game, they are herbivores that act in groups of three or more. Biologically, it is a kind of camel, so it stores water and has a lot of stamina, so it is suitable for long-distance movement, but it walks and runs like a giraffe, and can be attacked by enemies. Then, he counterattacks only once with a kicking technique that has knockback like a giraffe and then runs away. Taming Aepycamelus is a taming method under special conditions. If you accidentally attack even once, you need to get closer so as not to attack in order to escape immediately after being counterattacked only once. It is possible to approach without Ghillie equipment. It will be the same method. If you fail, you will be thrown off like Equus, the taming gauge will be reset as it is, and you will receive coma damage when you are thrown off. However, the taming difficulty is somewhat gentler than Andrewsarchus. After taming They are excellent creatures that can store water and travel long distances. However, Aepycamelus has the ability to sense changes in the weather like Jerboa, and can tell us about the weather through vocalizations and gestures. Moreover, at level 9, you can make a special saddle, so it's the best creature to start with. Additionally, it extends the spoilage time of food up to 5 times longer than normal, so it's a good idea to have it in your Aepycamelus inventory when you want to store food for a long time.
  13. This oviraptor is found roaming the deserts hunting for small food to survive. Personality- These creatures are as tall as 9ft. The citipati is a very caring creature, often seen with a big nest full of an assortment of eggs. Or an unusual mix of creatures it has imprinted with and nurtured to form a small herd. These creatures would rather sacrifice themselves then see the young die. Using it's skills to attract the attacking creature and forcing them to follow the citipati away from the young. Because the citipati is still an oviraptor they love to steal eggs and add them to there nest to care for. If they do end up over whelmed with young or eggs they will often move the baby to a new place where it can be cared for by others. Every Herd Is willing to assist with each other, taking in babies or eggs others cant tend to and helping during Creatures invading the nests if nearby Other Citipati will jump in to help. You will often see many small nest around, this just means more help if needed down the road for the Citipati. Gender Differences- Often male citipati are smaller but speedier and often much brighter colors, they are usually the ones out collecting food for the herd. Female citipati are much bigger with larger tail feathers, often dull colors to blend into the environment. They are often found keeping the young together and protecting them. Out of the two, females are often the ones most aggressive but if the female does die the male will move the herd to a new area to find a new mate to protect the young or joining nests nearby. The citipati herd itself without any other species they collect, consist of one female and many males. Combat Strafing- With a light weight body and feathers to help push that thin body around, riders can command an agile strafe while in combat or on the move to doge attacks or objects in the way. Long range attack- Riders can store a verity of small items that the citipati can then use to shoot at enemies, a helpful tool when aggroing a creature away from a location! Depending on the item shot this can allow different outcomes. This includes rocks which can increase torpor per hit. With enough shooting at once this will force enemies to retreat due to being overwhelmed. Blindness- The citipati love to utilize the environment around them. quickly using their tails to fling sand into the eyes of enemies that get to close. Aggro Producer- These creatures when needed will charge at enemies and do a tail swipe, this angering the target and forcing them to attack the Citipati over any other creature. Tamed- When tamed this creature is one of the best to protect other tames more so babies, these creatures are best at getting attention and leading creatures away, then being able to lose the target thanks to its agile movement, gliding abilities and long range shooting. Untamed- The Citipati is a timid creature, often watching from afar and staying clear of harmful creatures, but when near a nest of one they change how they act quick! the Females Take charge and use all they have to take aggro to the invader, shooting at them until they take chase, they then run off with the enemies moving them away from the nest taking advantage of the terrain and environment to trick the enemy as well as trap them so that they cant come back this often being cliffs that the target can fall off of. As the males of the herd form a defense circle around the young, though smaller then the female this will not stop them from attacking anything that comes near, They have numbers after all and they will utilize that as much as possible, unionizing shooting scare off enemies. Utility Riding- Thanks to the thin body and small feathers they are able to glide short distances, the thin bodies allow fast movement and agile way to strafe when needed. Gliding- Thanks to there feathers both tail and arms this allows gliding, giving them a quick retreat when needed. Turret- being a turret that can shoot stores ammo at creatures, doing so with multiple can overwhelm targets and keep them away, more are needed to overwhelm bigger carnivores. Tame Helping- Thanks to its smart ability to imprint and caring nature on many different creatures, citipati is a great helper when taming, while taming citipati will watch you feed creatures and then mimic what you did as well as imprint your scent onto the creature and soothing it. The Citipati due to its Great tactics, it is able to aggro any who wish to harm the creature and chase it off. coming back after the chase to continue the taming care. because of its different shooting items, this creature can apply torpor depending on the ammo, this helps greatly and blend well with its agile nature to help with taking a creature down. How to Tame Citipati-due to there timid nature its hard to catch one but they are smart and if they don't see ill intentions to their young they will start to take a liking to you. Simply put wearing a ghilie and leaving food at nests will allow them to see you as a friend then after helping raise a baby to adult hood will allow you to tame the female, this entail means petting babies around the female or manually feeding them, as she sees you as part of the herd. For the males they are very loyal to the female of the herd and will not be tamed with out one, simply taming a female and then in turn throwing food to a male while mounted on the female, will entice them to join your herd instead. while mounted on a female the males will not run from you. Both cannot just be knocked out and tamed, they are far to smart and loyal to just give up on their herd. The citipati wiki and art concept that gave me the ideas! Thanks for reading and sorry for possible word soup. https://en.m.wikipedia.org/wiki/Citipati
  14. "Never before has a creature on the ark surprised me with their physical prowess as the Chindesaurus Tyrantrum, a native to the deserts of Scorched Earth. Larger than expected, but still slight of frame, my first time observing one of these beasts cross paths with a fire wyvern is something I'll never forget. The Island's dreaded giganotosaurus may become enraged, but the Chindesaurus is just downright bloodthirsty and angry in combat. Usually walking around with a sort of unusual calm, Chindesaurus doesn't seem like much at first, it even walks past small herbivores that usually fall prey to larger carnivores, but do not be deceived as that wyvern was... When threatened, the Chindesaurus releases hidden retractable spines along their backs, arms, head, and tail, and seem to launch into a frenzy as they take damage, their speed and adrenaline strength is truly something else. I suppose one could make an excellent travel mount, but seeing how they don't respond to attempts to passively feed them, nor do they seem phased by tranquilizers... Anyone planning on domesticating this creature had best be ready to face their adrenaline induced fury, I can only imagine the calm induced in them after a tough fight is the only time one could hope to build trust with this berserker." - Helena Walker Attacks Bite, harvests corpses and fiber, can damage wood Tail Whip, knocks back targets, can damage stone Talon Pounce, lowers the armor of the targets in the aoe by 30%, can damage wood Spike Armor, retracts or exposes the Chindesaurus's spikes, reducing incoming damage by 10% and causing a bleed debuff to attackers that lowers their attack power by 5%, stacking up to 10 times. (The longer it is attacked in melee, the less damage it takes from the opponent) Jump/climb, can jump very high for its size and instantly jet downwards with Talon Pounce, if jump is held it will grab onto surfaces and climb like a thyla, but able to leap up over ledges or sideways to navigate as long as it has stamina. Unique Ability, Adrenaline Rage After taking 1% max hp worth of damage, the Chindesaurus will gain a stack of adrenaline, capping out at 30%. Each stack will increase hp regen by 0.05% and damage dealt by 1.5%. When at full stacks, the Chindesaurus's spikes extend fully and it enters berserker mode for 60 seconds, regaining 25% health instantly, but losing hp regen. While in berserker mode, the Chindesaurus gains the following effects- - Kills extend the mode by 1 second - Speed increases by 25% and stamina regens at 1% per second, even while attacking or exhausted - Immune to fire status, net (spikes cut through nets), stuns, and protects the rider from dismounts. - Jumps higher and is immune to fall damage -Enhances skills, bite has higher attack speed, tail whip becomes a tail slam with higher damage and aoe, Talon Pounce inflicts a 50% armor cripple, spike armor toggle extends spikes to damage everything around it. - After berserker mode ends, gains a debuff that prevents berserker mode and spike armor for 15 seconds. Passively resists- Fall damage, radiation, retaliation damage (Kentro, arthro etc) Taming Method- Attack one until it enters berserker mode, and survive while preventing it from getting kills to make it enter the exhausted state, upon which it will lose aggro and sit down, during this time it can be fed in order, Exceptional Kibble, Wyvern Milk, Prime Meat, Cactus Sap, Raw Meat to be tamed. Effectiveness is based on current hp, if you let it regenerate to full health it will tame with 100% effectiveness. If you attack it while enraged, the hp will regenerate very slowly, causing a less effective tame. Be careful, they can climb very fast and jump after flyers when wild! Size- Slightly shorter than rex, but much slimmer.
  15. The giant tapir (Tapirus augustus) is an extinct species of tapir that lived in southern China, Vietnam and Laos, with reports suggesting it also lived in Taiwan, Java, and potentially Borneo. The species has been recorded from Middle and Late Pleistocene. There is only weak evidence for a Holocene survival. Tapirus augustus was larger than any living tapir, with an estimated weight of about 623 kilograms (1,373 lb). The species was also placed in its own genus of Megatapirus, however, it is now conventionally placed within Tapirus. Despite not being named until 1923, the Palaeontological Museum, Munich Paleontologist Max Schlosser described several teeth purchased from Chinese drug stores in 1903 that he assigned to Tapirus sinensis. Some of the teeth had been unearthed at the Chang I locality in Wanzhou, Eastern Sichuan, China that come from the Pleistocene strata of the area. Tapirus augustus was first described in 1923 William Diller Matthew and Walter Granger based on fossils found by the American Museum of Natural History during the Central Asiatic Expeditions of 1920–1930. The fossils had been recovered just a few miles from the site where many of the teeth described by Schlosser had been found. In the game, it is a friendly herbivore that lives near water, sticks its face into bushes to scavenge, and is unusually nocturnal among herbivores in ARK. During the day, they may sleep quietly in places where predators, predators, cannot be found. However, if you approach a sleeping Giant tapir, it will immediately get up and run away. It flees equally well when attacked or attacked by a carnivore, but as fast as an Equus. Taming Giant tapirs are nocturnal, so taming should be done at night. Primarily a coma tamer, it feeds on berries, vegetables, cakes, and Kibbles. As for Kibbles, we recommend Kibble (Argentavis Egg). After taming Even if you tame it, it will still be nocturnal and will fall asleep during the day, but you can force it to wake up when you ride it with a special saddle that can be made at level 27. Also, as a special action, there is a movement called "yawning", and by yawning, you can force surrounding creatures to sleep. However, since there is a 10 second cooldown, it is not possible to use yawns continuously, and only a small number of creatures such as wyverns and tamed players cannot be forced to sleep. can force other tamed creatures to fall asleep along with wild creatures. After that, it is possible to take a lot of berries.
  16. Gansus is a genus of aquatic birds that lived during the Aptian age of the Early Cretaceous (Aptian-Albian) period in what are now Gansu and Liaoning provinces, western China. The rock layers from which their fossils have been recovered are dated to 120 million years ago. It was first described in 1984 on the basis of an isolated left leg. It is the oldest-known member of the Ornithurae, the group which includes modern birds (Neornithes) and extinct related groups, such as Ichthyornis and Hesperornithes. he genus Gansus contains a single species, G. yumenensis, which was about the size of a pigeon and similar in appearance to loons and diving ducks. It had many features common among modern birds, and also retained some basal traits such as its clawed wings. Gansus was discovered in the form of a single fossil foot in 1981. Five more well-preserved fossils were found in 2003–2004 in mudstone at the site of an ancient lake at Changma, Gansu; the geological stratum in which the fossils were found is the Xiagou Formation. Their bodies had settled in anoxic mud and were soon covered with further extremely fine silty sediments. Without oxygen, their remains resisted decay: these specimens preserved remains of flight feathers and traces of the webbing between their toes. In 2011, there were described nine additional specimens, that supported on the basis of a statistic analysis of the sternum and elements of the legs, the hypothesis that Gansus was a volant bird. You et al. (2006) concluded that the anatomical characteristics of Gansus were similar to foot-propelled diving birds, such as Hesperornis (from the Cretaceous) and the loons (Gaviidae) and grebes (Podicipedidae). On the other hand, Li et al. (2011) concluded that Gansus showed a more similar morphology to ducks. Two years later, Nudds et al. (2013) showed that the pectoral limb length proportions of Gansus were most similar to swifts and hummingbirds (Apodiformes), while the pelvic limb length proportions fell within the modern birds (Neornithes), showing similarities with grebes (Podicipedidae), albatross (Diomedeidae) and cormorants (Phalacrocoracidae), suggesting that Gansus was both volant and capable of diving to some degree using either foot-propelled or, perhaps, both its wings and its feet for underwater locomotion. Gansus was described as the oldest known ornithuran. The Ornithurae, however, has been given several very different definitions. In the definition used by You and colleagues (that is, the clade containing all living birds plus Hesperornis and Ichthyornis), Gansus is indeed the oldest known member. However, several birds from the older Yixian Formation and contemporary Jiufotang Formation are considered ornithurans under other definitions. Under any definition, all living birds, including taxa as diverse as ostriches, hummingbirds and eagles, are descended from basal ornithurans, many of which were semi-aquatic. It is now thought possible that all modern birds descended specifically from a semi-aquatic bird similar to Gansus. Thus, while Gansus is not necessarily a direct ancestor of today's birds, it is closely related to such an ancestral species. This hypothesis was corroborated by later phylogenetic studies that included this taxon. In the game, it is a duck-like waterfowl that lives near water and is slightly larger than a dodo. It can swim like a duck, but it can fly. They are friendly birds and will quickly fly to the sky to escape if attacked. Taming Coma tamed because it can be easily put into a coma. It can be easily tamed, mainly on berries. After taming They can be raised like domestic animals like dodos. However, it can be shoulder glued and can be carried on the shoulder. It also has the ability to find out if there is water nearby. As soon as it finds a nearby body of water, it can fly away and guide the player to that body of water. As such, it is very useful in areas with limited water access, such as desert regions and Scorched Earth. Because this bird tells the player where the waterside is.
  17. Leptoptilos robustus (from lepto [Greek: thin, slender] + ptilo [Greek: soft feather] and robustus [Latin: strong]) is an extinct species of large-bodied stork belonging to the genus Leptoptilos that lived on the island of Flores in Indonesia during the Pleistocene epoch. It stood at about 1.8 metres (5.9 ft) tall and weighed up to an estimated 16 kilograms (35 lb). The majority of the discoveries are concentrated in Liang Bua cave located slightly north of Ruteng in the East Nusa Tenggara province. The genus name Leptotilos is derived from the Greek word lepto meaning "thin or slender", which refers to the storks slim build and the Greek word ptilo meaning "down or soft feather", referring to the soft feather down covering the frame of the members of Leptotilos stork. The species name, "robustus" is derived from Latin word, robur meaning "hardness or strength". The species name robustus is a reference to the notably large size of the tibiotarsus and the thickness of its cortex. Debate over the relation between the Liang Bua specimen and other stork species was compared using the size measurements of the fragments found to extant species. It can be inferred from the recorded dimensions of the bones that L. robustus was substantially taller and heavier than other species of Leptoptilos, which reach a maximum weight of 9 kg. The only other known Leptoptilos species that outweighs robustus is Leptoptilos falconeri which is estimated to have reached up to 2 meters and weighed approximately 20 kg. L. robustus may have evolved in situ on Liang Bua from a flying ancestor. Unfortunately, the sparse fossil record of birds from South-East Asia makes the evolutionary history of robustus difficult to trace. Only Java has yielded other Leptoptilini fossils including L. dubius and L. titan from the Pleistocene. L. falconeri remains have been found in a wide geographical range from Central Asia, Africa, and central Europe. This wide range is evidence that L. robustus may be at least descended from that species. The morphological differences between the two however, rule out conspecificity. The dimensions of the fragments found suggests that L. robustus is most closely related to L. dubius, the two sharing a common ancestor. In-game, it's as big as ARK and the same size as Gigantopithecus. They are neutral and friendly to the player, but become agitated and hostile if there is a corpse nearby. They are also hostile to corpse-scavenging creatures such as vultures and Argentavis, and will aggressively attack them. Moreover, since they usually move in flocks of five birds, they may attack in groups. Of course, if you scavenge corpses in front of the player or other carnivorous dinosaurs, they will immediately become hostile and attack in groups. This makes them one of the most dangerous birds in the presence of a carcass. Taming It is a very friendly bird to players as long as there are no corpses nearby, and is primarily a passive tame for rotten meat. Therefore, you will need a large amount of rotten meat to tame them, but if you become hostile even once, the taming gauge will be reset. After taming After taming, it can be ridden without a saddle and can fly in the sky, making it the first flying creature that can be ridden even before the Pteranodon. When you find a corpse and feed it, it becomes excited and temporarily powers up all stats. In addition, when it is not excited, it can fly faster than Pteranodon, and when walking and running on the ground, it is the same speed as Gigantopithecus. After that, the time it takes for meat to rot is doubled, allowing you to make more rotten meat.
  18. With the current creature vote for Scorched Earth, there are numerous animals that my team and I found could work as additions into the map, though one such animal that we suggested and focused as an inclusion into the map is a creature usually underlooked in the paleontological community for its unique characteristics. A desert and arid-adapted subspecies of Synthetoceras, an animal that would thrive in the canyons, shrublands, badlands, steppes and the borders of the sand dunes of the Ark, that originated from Late Miocene North and Central America that was discovered in 1932. Common Name: Synthetoceras Species: Synthetoceras dichalodromeas Time: Late Miocene Diet: Herbivore Temperament: Environmental Tameable: Yes Rideable: Yes Breedable: Yes Torpidity Immune: No Taming Method: Knockout Preferred Kibble: Regular Preferred Food: Wheat, Barley and Sorghum (Primitive Plus) Equipment: “Synthetoceras Saddle” (Level 42 - Crafted at either a Smithy or on an Argentavis saddle) Rider Weaponry: No Humans Can Carry: No Synthetoceras Design - Created by paleoartist/illustrator Mauricio Antón Ortuzar https://chasingsabretooths.wordpress.com/2017/02/01/weird-and-wonderful-reconstructing-synthetoceras/ Wild "Synthetoceras dichalodromeas is a 7 foot (6.8 ft) tall subspecies of Synthetoceratinae Protoceratidae even-toed ungulate that migrates across the scrublands, forests, steppe and deserts of the Scorched Earth. Appearing similar in appearance to antelopes, these deer-like mammals are most known for their bizarre Y-shaped and forked nasal horns present exclusively in males, who use these horns to combat each other in sexual display during the mating season, or against predators who stumble too close into their territory”. Domesticated "While these mammals vary in behaviour, with most being skittish or defensive. They can quickly turn hostile in a second, though. While males usually live in their own formatted territories and females live in communities until the mating season. Comforting and caring for one of these unique animals can provide a survivor with an agile, resistant, defensive and stamina-efficient tame that is adapted for the slightest changes of heat in its desert habitat”. Anatomy Discovered originally in 1932 in the state of Nebraska (the Valentine Formation) by American palaeontologist Ruben Arthur Stirton, the genus Synthetoceras or “Combined Horn'' in Greek was a large protoceratid mammalian from the Late Miocene or from 10.3 to 5.3 Million Years Ago. Found in the Suchilquitongo Formation of Mexico, the Citronelle Formation of Alabama, the Alachua Formation of Florida, Mississippi and Lousinia, and the Goliad Formation of Texas, Synthetoceras would have filled a role similar to other even-toed ungulates such as in Cervidae and ruminants such as deer and pronghorn antelopes. Synthetoceras is most notably distinguishable for its skull, a mass that contains a joint nasal or muzzle horn and its dual or set of two horns above each eyebrow, a characteristic also present in Syndyoceras and Kyptoceras of the same family. However, while appearing similar to the previously mentioned ungulates, Synthetoceras and the protoceratid family are more closely related to the infraorder of Tragulina, which includes the present day clade of Chevrotain or the family of Tragulidae, also known as mouse-deer. The smallest ungulates on the planet, whose ancestors related to Synthetoceras split off from Pecora or horn-bearing ungulates (deer, sheep, bison, cattle, giraffes, antelope, pronghorns and musk deer) during the Early Eocene. The paleoenvironment of Synthetoceras varies across the American continent, though for this suggestion. One location of mention is the Alachua Formation. In the Alachua Formation of Florida, Synthetoceras lived alongside a wide array of unique fauna and flora in a semi-tropical habitat, including ground sloths such as Thinobadistes segnis and Pliometanastes protistus, the elephant Amebelodon, the bear-dog Amphicyon longiramus, bone-crushing dogs such as Epicyon, canids such as Eucyon, the marine otter Enhydritherium terraenovae, camelids including Aepycamelus, Hemiauchenia and Nothokemas floridanus, the oreodont Merycoidodon, different species of peccary, rhinos such as Aphelops and Menoceras, various species of horses including DInohippus, Nanhippus and Cormohipparion, and the dewgong Metaxytherium floridanum. These environments were similar in qualities to the present environment of North America, though the climates and habitats that Synthetoceras thrived in ranged from plains, grasslands and scrublands to temperate forests and wetlands. This species was adaptable, filling a niche as grazing animals who migrated across the Americas, thriving until the Paleoncene and dying out before and around the Great American Interchange. https://en.wikipedia.org/wiki/Synthetoceras#/media/File:Synthetoceras_tricoronatus.jpg With the anatomical structures of Synthetoceras, the skulls of Synthetoceras are some of the only fossils known of this genus, present in both S. tricoronatus and S. davisorum. The unique Y shaped fork-tipped horn is present and prominent among Late Miocene and Early Pleistocene protoceratids. Though what is unique about these horns is their purpose. Many palaeontologists speculate that these “horns” were used specifically and are present in only males, who used this sexual display primarily through combat, with territorial disputes being a possibility. Apart from the skull shape of Synthetoceras, the body anatomy is considered to be very similar to other species of ruminants, mainly those belonging to Pecora such as musk deer and saiga antelopes. Design When suggesting an idea or concept for a new antelope-like creature that has different features from current animals in Ark such as Megaloceros or the Irish Elk, the first detail is its design. S. dichalodromeas should contain a presence of its unique fork-shaped horn, as well as a few characteristics related to other members of protoceratidae. Syndyoceras is another genus of Synthetoceratinae protoceratid, of whom shares similar adaptations and features similar to Synthetoceras, but also shares qualities such as an inflated muzzle like that of a Saiga Antelope (Saiga tatarica), the horns present on both clades are compared to the ossicones or the “columnar/conical skin-covered bone structures'' present on the head of giraffes, okapis and their relatives, and Syndyoceras also had foot anatomy similar to early horses (odd-toed ungulates) such as the Equidae horse Merychippus. Kyptoceras is another member of Synthetoceratinae, though one feature present on this genus is that all of its horns are bent/face forwards, including its nasal and brow horns, a natural adaptation of protection that could be slightly implemented into Synthetoceras. Synthetoceras should also bear physical features and a coat similar in design to a mouse-deer, due to their common ancestry and taxonomy, when referring to other modern species (most outside of the Tragulina classification). Another detail I wanted to add for variety is a different form of temperament, this being environmental. When under stress (low health), in combat or injured, Synthetoceras will change behaviour differently depending on the individual, though will have a higher percent chance of either becoming aggressive, territorial or shy in this specific circumstance. Their temperament should vary individually, but also for both genders, with males being more territorial. An aspect present in many modern ruminants such as American Bison, Water Buffalo, Elk and Moose, where males are more dominant in herds or in protecting their territory from rivals, intruders or predators. https://www.khaosok.com/national-park/mouse-deer/ The Greater Mouse-Deer or Tragulus napu is a prime example of what the coat of the animal should resemble in layout/arrangement in patterns. https://www.vampires.com/fanged-miniature-mouse-deer-returns-from-the-dead/comment-page-1/ The fangs or specialised canine teeth present in both musk deer (a member of Pecora - not directly related or belonging to the same infraorder as Synthetoceras or Protoceratidae) and is present in mouse-deer, of whom should be added to the design of Synthetoceras, as a speculative feature when compared to present day members of Tragulidae who are distantly, yet more closely related to Protoceratidae than that of Elk, Moose, Caribou or the previously mentioned musk deer. A secondary reason for the inclusion of fangs, would be that other Protoceratidae such as the genus Syndyoceras, Leptoreodon and specifically Protoceras bear these “tusks”. A skull of Protoceras is displayed below: https://en.wikipedia.org/wiki/Protoceras#/media/File:Protoceras_celer.jpg In the front of a Male Protoceras skull, a pair of sharp teeth, tusks or “fangs” are apparent. Even if the two species belong to the same family of Protoceratidae, though different subfamilies. The Ark subspecies could/should share homage or similarity to Protoceras and its relatives. https://www.britannica.com/animal/saiga The proboscis and the anatomy of the torso and neck region of a Saiga Antelope could be used as a base model for the Synthetoceras. The secondary horns or ossicones of the Synthetoceras were not spiral-horned (or corkscrewed) like that of a Saiga, so the only characteristics that should be different is the head shape apart from the nasal cavity, the horns (both above the eye-brow and nasal horn) and the front and hind legs of the Synthetoceras that should be more robust in shape in comparison. Abilities - Synthetoceras dichalodromeas is a robust and adaptable extremophile able to survive the harsh weather, droughts and periods of limited grazing plant matter available, the animal has a unique digestive system and stomach similar to camels that can withhold and process foods with greater production of stamina. Allowing Synthetoceras to run quite quickly in short to long bursts (depending on its stamina and the level of the tame). - Male Synthetoceras can and will use their sharp Y-shaped forked horns to slash and impale rivals and opponents, applying either the “Bleeding!” debuff, or a new (5% chance of applying) a status effect known as “Hemorrhage” where the target slowly ends up bleeding out to death. Medical brews and special treatment are the only methods able to remove this effect (a more severe version of the Injured effect in simplification). - Synthetoceras Females are more agile, and instead have a greater amount of damage output through the use of their specialised hindlegs to kick and break the bones of predators. While Synthetoceras lacked cannon bones around their hooves, the compact muscle arrangements around its legs could break bone or kill an enemy target if kicked in the skull or ribs (does not apply a narcotic effect like that of an Equus). - Unlike Megaloceros, Synthetoceras were not specialised for jumping, instead. These defensive and athletic animals rely more on stamina, movement speed and the ability to quickly sidestep or turn to slam or slice enemy targets. - Present in both Syndyoceras, mouse-deer and in members of Pecora with the musk-deer, Synthetoceras bares 3 inch long tusk-like canine teeth that the males and females use as a defence mechanism that the males use to bite and tear at rivals. - Synthetoceras and other protoceratids are known for their incisors and molar teeth present in the mouth cavities that could break down, grind and digest a wide variety of plant matter, including (speculative) cactus fibre, charcoal, cotton, rare flowers and a wide variety of berries. Allowing the Synthetoceras to not compete entirely with the harvesting roles of the Megaloceros or the Equus. - Synthetoceras apply an insulated status effect and have a proximity buff that decreases the effects of sandstorms and wind currents on nearby tames and survivors, due to their lightly packed fur coats. - Synthetoceras shares similar qualities to Syndyoceras, baring the Saiga-like trunk/proboscis that helps the animal filter out sand and dust in its habitat, resulting in the Synthetoceras naturally generating sand in its inventory in an ability I would nickname as “Vellus Collector” (an ability similar to the sand collected by a player during a sandstorm). - The Synthetoceras subspecies with its convergently evolved trunk (that is speculated and inspired by the Saiga antelope), is able to cool off or warm up its own body temperature and bloodstream, via mucus glands present in the downwards facing trunk (a temperature-based ability that can cool down the animal and its rider during sandstorms, heatwaves, periods of heatstroke and overheat). - Male Synthetoceras have a mateboost ability that increases experience, imprinting and levelling rates to both themselves and females where it enhances mating capabilities. This is based on the glands around the lower jaws of male Greater Mouse Deer or Tragulus napu which increases mating hormones in nearby females. - To survive in the desert and scrubland landscape of the Scorched Earth, Synthetoceras will vary in their daily grazing methods, with most being nocturnal grazers. This allows these animals to migrate, travel and graze on the hardy conifers, shrubs and grasses (Synthetoceras fed on tough grasses in its biome in North and Central America) in its environment, during the night when external temperatures are cooler and less hostile. Any suggestions and comments please reply below. These are my team's suggestions, so all credit and reference goes to them for the idea (s). Thanks. - MonstersHunters References: https://en.wikipedia.org/wiki/Synthetoceras https://www.prehistoric-wildlife.com/species/s/synthetoceras.html https://en.wikipedia.org/wiki/Alachua_Formation https://en.wikipedia.org/wiki/Syndyoceras https://en.wikipedia.org/wiki/Greater_mouse-deer https://en.wikipedia.org/wiki/Protoceratidae https://en.wikipedia.org/wiki/Tragulina https://dinopedia.fandom.com/wiki/Synthetoceras
  19. Archicebus is a genus of fossil primates that lived in the early Eocene forests (~55.8–54.8 million years ago) of what is now Jingzhou in the Hubei Province in central China, discovered in 2003. The only known species, A. achilles, was a small primate, estimated to weigh about 20–30 grams (0.7–1.1 oz), and is the only known member of the family Archicebidae. When discovered, it was the oldest fossil haplorhine primate skeleton found, appearing to be most closely related to tarsiers and the fossil omomyids, although A. achilles is suggested to have been diurnal, whereas tarsiers are nocturnal. Resembling tarsiers and simians (monkeys, apes, and humans), it was a haplorhine primate, and it also may have resembled the last common ancestor of all haplorhines as well as the last common ancestor of all primates. Its discovery further supports the hypothesis that primates originated in Asia, not in Africa. In the game, they are small, shoulder-sized primates, like tarsiers, and are full of curiosity towards players. This creature observes the player, but when approached, it will startle and run away. Taming It is a passive tame and mainly feeds only on honey. As long as you have honey, the taming itself is pretty easy. However, if you get too close, it will startle you and run away, so players will either have to approach it with Ghillie equipment to avoid being caught, or sneak in from behind. After taming A tamed Archicebus can be placed on the player's shoulder, and if there is a bush nearby, it will automatically collect berries, fiber, rare mushrooms, and rare flowers from there, and all collected resources will be stored in the Archicebus' inventory. Store to It also has excellent vision, which can be shared with the player, who can also see through the Archicebus to great distances, so they can immediately see where the enemy is.
  20. Mirarce (meaning "wonderful winged messenger") is a genus of enantornithe bird from the Late Cretaceous of Utah. It contains a single species, M. eatoni. It was similar in size to modern turkeys. In 1992, in Utah, USA, paleontologist Howard Hutchison discovered fossilized remains of an enantiornithine bird. For a long time they have not been described; they were sometimes figured under the unofficial name of "Kaiparowits enantiornithine". The holotype, UCMP 139500, is well preserved in three dimensions. It consists of a partial postcranial skeleton without a skull, including 3 cervical and 2 thoracic vertebrae, a pygostyle, a furcula, the xiphoid process of the sternum, a fragment of the left scapula and a coracoid, the humerus, ulna, and radius with fragments of the manus, several fused fragments of the pelvic girdle, and some elements of the hind limbs. It is the most complete enantiornithine found in North America. In 2018, the fossil was named and described by a group of paleontologists led by Jesse Atterholt. The generic name is made up of the Latin mirus; beautiful, "for an impressive level of preservation and morphological details," with the addition of the name of Arke ( Ἄρκη \ Arkē ), the winged messenger of the Titans of Greek mythology - "for evidence pointing to an improved vehicle of this kind." The species name eatoni given in honor of Jeffrey Eaton in recognition of the decades of scientific work done on the Kaiparowits formation and the study of its fossil specimens. Mirarce eatoni was a large turkey-sized bird. Skeletal morphology indicates that at the time of death, the individual was adult. All the surviving elements of the bones show complete fusion. The bones of the forelimbs deserve special attention. The humerus of the bird is short and strong. The left ulna was preserved as a mineral cast of the internal cavity with several small fragments of fossilized bone surface. Two folded spots preserved on the posterior edge of the bone body are interpreted as quill knobs. These elongated folds are located along the length of the bone. Despite the fact that bone fragments do not allow measuring the size of each tubercle, determining the distance between them or estimating the number of secondary feathers, their very presence on the fossil is a very significant fact, as this is the first time the structure has been found in enantiornithines. In-game, it is a friendly bird that likes bugs, and is often near herbivorous dinosaurs, sometimes riding on them. Also, if they find small insects nearby, they will aggressively attack and prey on them. Also, if a carnivorous dinosaur or player is nearby, it will run away from the spot at the same speed as Tapeera. Taming Ghillie equipment is essential because it is very wary and will run away as soon as it sees the player and carnivorous dinosaurs (even tamed carnivorous dinosaurs). The taming method is quite special, and it is a condition that you spend time with a tamed herbivorous dinosaur, and a player wearing Ghillie equipment is also with you. When the herbivorous dinosaur makes the motion of eating, Mirace also makes the motion of eating together. And when the taming gauge rises to 80%, it will ride on the shoulder of the player wearing the Ghillie equipment and stay on the player's shoulder until the taming is completed, while preening its wings. , If you relax, the taming gauge will rise there. However, if a carnivorous dinosaur or a creature that has been tamed by the player is hostile, it will immediately flee, and the taming gauge will immediately reset the moment it escapes. Therefore, when taming, it is necessary to make sure there are no natural enemies. After taming It is now possible to put it on the player's shoulder. In addition, you will be able to ride tamed creatures (both carnivorous and herbivorous). Tamed creatures with Mirarce have a relaxed effect, allowing them to recover stamina and health, reduce coma levels, and be less hungry. This also applies to players as well. In addition, it is possible for the player to operate and let them go on an inspection instead of the player, and from there they will tell you what is nearby. However, it only eats Chitin and cannot fight enemies on its own.
  21. Megachirella is an extinct genus of stem-squamate that lived about 240 million years ago during the Middle Triassic and contains only one known species, Megachirella wachtleri. It is known from a partial skeleton discovered in the Dolomites of Northern Italy and was described in 2003. Megachirella is known exclusively from a partial skeleton, preserved in anatomical connection. The find includes an almost complete skull, the front half of the body and part of the front legs. The skull, although devoid of the front part of the snout, is rather the neck is moderately elongated and the front legs are large and strong. The dimensions do not exceed 15 cm (5.9 in) in length, and the appearance is similar to that of a strong-legged lizard. Megachirella was discovered in the Dont Formation of the area of Braies, in South Tyrol, and described in 2003. It was classified as a member of Lepidosauromorpha, the clade of reptiles that includes lizards, snakes, the tuatara and their closest extinct relatives, at In particular, the fossils show some similarities, mainly in the skull, with some primitive forms such as the Eolacertilia. A phylogenetics analysis in 2013 confirmed that it was a lepidosauromorph closely related to the crown group Lepidosauria. A study in 2018, led by Tiago R. Simōes from the University of Alberta, found that Megachirella was a stem-squamate, making it the oldest known member of the order Squamata, the order that includes lizards, snakes and amphisbaenians (worm lizards) The study was conducted by performing high-resolution microfocus X-ray computed tomography (micro-CT) scans on the fossil specimen of Megachirella to gather detailed data about its anatomy. This data was then compared with a phylogenetic dataset combining the morphological and molecular data of 129 extant (living) and extinct reptilian taxa. The comparison revealed Megachirella had certain features that are unique to squamates. The study also found that geckoes are the earliest crown group squamates, not iguanians. Despite being found in marine deposits, the fossil of Megachirella shows no adaptation to aquatic life. On the contrary, characteristics like the strong front legs, the shape of the claws, the well-ossified carpus and the hollow ribs lead one to think that this animal was well adapted to a terrestrial lifestyle. The specimen was probably transported to a shallow coastal environment due to heavy storms after it died. In the game, it becomes a small lizard about the size of a shoulder, and has a very timid personality, so it will run away as soon as it senses the presence of the player or any creature. They also actively prey on small insects such as Titanomyrma, Meganeura, Jug Bug, and Glowbug. Taming Megachirella is very timid, so Ghillie equipment is required when taming. By placing the corpses of insect-type creatures that the player has killed near Megachirella, the corpse of the insect-type creatures will be eaten, and the taming gauge will rise from there. However, if you are a player, you will immediately run away and reset the taming gauge, so you need to approach carefully and pass the corpse of an insect-type creature. Of course, regardless of size or level, any insect-type creature is fine. After taming It's too small, so you can't ride it, but you can shoulder it. When you're on your shoulders, Megachirella's body heat helps you avoid heatstroke. ARK has an otter that grants cold resistance, but this creature will grant heat resistance. Therefore, it can be said that it is a required level in places where heat stroke is likely to occur, such as Scorched Earth and deserts. Also, after taming, you can eat meat normally. Also, while carrying this creature, it has the same effect as Moth Repellent, thus preventing insect-type creatures such as Titanomyrma and Meganeura from attacking you.
  22. Hollanda is a genus of small ground birds known from fossils found in the Barun Goyot Formation of Mongolia. Found at Khermeen Tsav, it dates from the late Cretaceous period (Campanian stage), about 75 million years ago. Known only from partial hind limbs, Hollanda has long legs with an unusual configuration of the toes. These indicate that it was a fast-running ground bird, possibly similar to the modern Roadrunner. Its relationships are uncertain. Some studies have found that it was an relatively advanced bird, a member of the Ornithurae, related to birds like Ichthyornis. Other studies have recovered it as a member of the primitive family Songlingornithidae. A more expansive study found it as an enantiornithean. Dinosaur Institute at the Natural History Museum of Los Angeles County project lead and researcher, Alyssa Bell, named the new species after the Holland family (donors to the project) and the rock band Lucero. In-game, this bird is only found in Scorched Earth and Desert regions, and can run at such fast speeds that it can easily escape a Wyvern. They are friendly creatures, and when attacked they will flee with their rapid speed, making Bola essential to take them down. Also, even normal walking will be the same speed as Utahraptor running, so it will be difficult for players to chase normally. In addition, it is resistant to coma, so even if it receives a coma attack from Titanoboa, it will not be able to fall into a coma so easily. Taming Hollanda luceria loves berries, especially Narcoberry. And because it is resistant to coma, it cannot be coma tamed, and is mainly passive tamed with berries, including Narcoberries. Narcoberries, his favorite food, increase the taming gauge the most, so if you want to tame, you'll need a lot of Narcoberries. After taming From level 22, you can make a special saddle, so you can ride with that saddle. And because it boasts the fastest speed to escape a wyvern, it will be the fastest creature in the ARK, so even if you encounter a dangerous creature with rough weather such as a Tyrannosaurus, you can quickly escape. Also, whether it is suitable for the desert, it can quickly notice changes in the climate and let you know with its cries, and you can ride normally even in sandstorms. And when it senses the presence of a death worm in its vicinity, it cries loudly, so the player can immediately recognize its existence. You could say that this creature is just right for the desert!
  23. The Desert Scarab Can be found crawling on the side of cliffs. The desert Scarab is a diverse breed of beetle. coming in 3 variants, Lapis, Emerald and Ruby. Each Variant holds a unique set of abilities that the ark Survivor can take advantage of. Each Variant has a different array of patterns so survivors need to observe carefully to ensure they tame their desired Scarab. Passive Tame: u need bug repellent. Feed it fertilized Eggs, after that it was secrete A pheromone that will attract enemy dinos, u will have to fend it off. Repeat the process. Like an extinction element vain. Tamed The desert Scarab is a shoulder pet that sits on your back. All types share the 2 abilities. Weight reduction to all resources, but increased weight reduction to Eggs. And all act as an organic fridge. Keeping your Eggs safe! The different Variants In order for the different effects can take place The Scarab must consume a fertilized Egg. (Note: Scarabs will not eat the Eggs by themselves you need to manually feed them in their inventory. You can access it just like a Sinomacrops) Variant 1 (Called a Lapis Scarab😞 greatly boosts the chance that a baby Dino has a mutation, in the range of the Desert Scarab also increases the speed that babies grow, if the baby has a mutation on it it’s will grow even faster. Variant 2 (Called a Emerald Scarab😞 will produce a pheromone that acts like a bug repellent keeping u safe from bugs, greatly reduces torpor damage allowing u to eg: survive a group of trodons for a greater time. Variant 3 (Called a Ruby Scarab😞 increases DMG dealt by the Survivor and also increases your armor. When mounted these buff will be given to the mount. The quality of buffs given to the character/mount are dependent on the quality of fertilized eggs the Scarab consumes. The greater the quality, Variant 1 (Lapis Scarab) : the greater the increase chance of mutation (up to 95% chance), greater the increase of growth speed. Variant 2 (Emerald Scarab) : the greater the increases of duration of pheromone, and the greater increase of resistance to torpor. Variant 3 (Ruby Scarab) : the greater increase to DMG buff and armor
  24. Eubrontes is the name of fossilised dinosaur footprints dating from the Late Triassic and Early Jurassic. They have been identified from France, Poland, Slovakia, Czech Republic, Italy, Spain, Sweden, Australia (Queensland), USA, India and China. Eubrontes is the name of the footprints, identified by their shape, and not of the genus or genera that made them, which is as yet unknown but is presumed to be similar to Coelophysis or Dilophosaurus. They are most famous for their discovery in the Connecticut River Valley of Massachusetts in the early 19th century. They, among other footprints, were the first known non-avian dinosaur tracks to be discovered in North America, though they were initially thought to have been made by large birds. In the game, it is a carnivorous dinosaur that is slightly smaller than Giganotosaurus and Carcharodontosaurus, but unlike other carnivorous dinosaurs, it has a neutral personality. They usually do nothing and will not attack unless someone attacks them. However, if it is attacked even once, it will become hostile to creatures that attacked it, including the player. Also, when it gets hungry to a certain extent, it will only hunt friendly creatures such as Parasaurolophus. It is also neutral to the player, but if attacked by a player, it will turn hostile to that player. Also, when its health drops below 50%, it will go berserk and attack surrounding creatures like Giganotosaurus and Carcharodontosaurus. The runaway will continue until the physical strength is fully recovered. Taming First of all, you need to reduce your health to 50% and make it ferocious. Then it goes berserk, goes berserk, and starts fighting the surrounding creatures. At that time, the player will fight together with the runaway Eubrontes, and when they fight together and defeat it, the Taming Gauge will rise. It will continue until its health is fully recovered, and after that it will feed the corpse of the creature that the player kills to increase the taming gauge, just like Carcharodontosaurus. After taming It feels like a normal carnivorous dinosaur and is mainly used in combat, but it can be ridden without a saddle and is not attacked by large carnivorous dinosaurs such as Tyrannosaurus. Also, the weight of resources can be cut by up to 80%, allowing you to carry a large amount of resources. What's more, interestingly, by feeding honey, it temporarily gains a significant power-up effect. When the effect wears off, it will return to normal, but if you eat honey and power up, it will be almost at the same level as Giganotosaurus and Carcharodontosaurus. Moreover, since it has coma resistance, coma attacks such as anesthesia are completely ineffective. In that sense, it will be almost the strongest carnivorous dinosaur.
  25. (Obviously not my picture/drawing) Species: Stethacanthus Arenicolus Time: Late Devonian(?) Diet: Carnivore Temperament: Aggressive Wild: Stethacanthus Arenicolus is perhaps one of the strangest creatures I have ever encountered on these space stations, even among giant lightning spewing wyverns and literal rock golems my biologist brain absolutely hates it specifically. The Stethacanthus of the desert are for one MUCH larger than the ones encountered in the fossil record and are almost fully terrestrial despite those same fossil record species being fully aquatic, i'm not sure how big these sand sharks are but I would say that they approach the height of Tyrannosaurus Dominum when peaking over the sand like a garden eel and that leads to the whole "almost fully terrestrial" thing I said a while ago. Stethacanthus Arenicolus are sand swimmers, swimming (or more accurately burrowing) through the sand dunes for prey while also trying to avoid being eaten by the bigger death worms, in order to defend themselves Stethacanthus are capable of launching spikes form their anvil like crests which create nasty wounds on whatever is unfortunate enough to get hit by them. When not burrowing or peaking out of the sand Stethacanthus will move by using its front flexible fins to haul itself over the dunes. Domesticated: Any tribe that manages to tough through the pain of attempting to tame a giant sand shark that shoots spikes will have an incredible desert war mount to lay siege to anything. Its sand swimming abilities make it easy to get to one place to another with powerful jaws to swallow entire groups of soldiers and its spiked anvil can be turned into a horrifying ranged weapon almost guaranteed to kill anything that is unfortunate enough to be focused on, however warriors riding Stethacanthus must be careful not to use up all the spikes or else they could quickly find themselves being swarmed by adversaries. For any tribe not (interested) in battle Stethacanthus still proves useful as its saddle can carry multiple people through the sand. Technical Stuff: Stethacanthus mainly spawns in the dunes where death worms spawn, they'll typically be in "sand swim" mode with most of their body beneath the sand with only they're anvil crests peaking above, at the cost of being able to move pretty fast they can't attack in sand swim mode and lose oxygen (pretty slowly) too. When it wants to attack something Stethacanthus will go into "Sand Peaking" mode where it will go into a similar position to the death worm and begin biting or shooting spikes at whatever its attacking but it can't move in this mode, the spikes cause the bleeding status effect but absolutely churn through stamina and have ammo meaning even if you have high stamina you can't just go trigger happy with Stethacanthus unless you level up a unique stat knows as the Spike Stat, levelling this up gives you more spikes to shoot. Finally theres "Surface" mode, surface mode is probably the worst mode for a Stethacanthus to be in as its both slow moving and slow at attacking (to add insult to injury it can only bite in this mode) but this mode is beneficial 2 ways, 1. This is the only mode Stethacanthus can breed in and 2. This mode allows Stethacanthus to swim underwater, underwater Stethacanthus is a bit more competent than the land Surface Mode Stetha but being underwater consumes oxygen. In terms of breeding Stethacanthus are unique in that the eggs spawn in their inventory, just take them out of the inventory and hatch/raise it as any other land creature. The taming method is the standard knockout tame, the best/recommended food to feed while taming it is exceptional kibble.
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