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Found 7 results

  1. Rock Drake Gliding/Fall damage bug Rock Drake has bugs. Xbox One. Not sure if the same on other platforms. 1. When opening map while gliding, the Drake stops gliding and falls. Drake cannot glide while map is open. 2. Sometimes while in climb mode on the Drake, you take random fall damage when exiting climb mode. Happens when climbing over small rocks or when at the tops of ledges after climbing. EDIT 3. Drake cannot attack whilst encumbered.
  2. Meshing with Rock Drakes on Abberation While on rock drakes on abberation there have been many close calls for my tribe in regards to the anti-meshing program. Don't get me wrong I'm glad you guys are working on it, but I just want to let you know that rock drakes mesh very easily on abberation. On the surface we went to both that can be accessed through the green zone, our rock drakes kept partially falling through the ground, though not in a way that triggered the anti mesh program. We just jump a few times to get out of it. Tonight though, my best rock drake fell through the floor of our base while I was putting it back in line in the green zone at 44.4 , 23.9 on top of the railway roof on EU - PvE Official Abberation 226. My other tribe mate lost a basilisk that fell through the world.
  3. Bring on the Breeding Some people say that the reason they aren't breed-able is because they are OP Dinos, but isnt that the same thing we do with Rexes and Gigas? We breed, and breed, and breed to get the good stats. We need this in our lives. I want some baby basilisks slithering around! I would also love if Griffins, Wyverns, Phoenix, Rock Drakes, and Pulmonoscorpius were breed-able too! If phoenix are born from their ashes.. they should be able to have twins/triplets from them too! #ARKlogic I mean, these chibis literally made their life so much easier in this case. They already have the foundation, now lets put it to some good use! Who's with me? Or is it just me?
  4. They take away from the Rock Drakes that were designed to rule the map and make it so painfully easy to survive now. Aberration is my favorite map because it is so very difficult but with the addition of Managarmrs that rush of survival has been dashed. I found myself fleeing to classic just to evade Manas but Aberration could too be this haven free of Mana spam pvp. Remove Manas from Aberration and let the Rock Drake take back its spot as ruler of Ab.
  5. Dungeon Loot Suggestion Hello all, I have noticed that there seems to be widespread demand for DLCs on Mobile. Simultaneously, dungeon loot is so low quality that there isn't much point in going to any crates that give normal loot as opposed to premium items, TEK, keys or saddles. To decrease the number of essentially useless crates, I have an idea: DLC Crates. Rather than having to deal with issues regarding adding entire new maps to Mobile, DLC-exclusive items and/or their blueprints could instead be added to the current normal crate loot table or a new crate type(s). They could even be on a rotation, Mobile TEK style. Things like flamethrowers, chainsaws, cluster grenades, oil jars etc. (items) could have blueprint drops, while exclusive mined resources such as salt and sulfur or perhaps even crafted resources such as propellant can be given as straight-up items. Special ammunition could be given either way. Alternatively, items and special ammunition could both be in blueprint form and have their recipes altered to use base resources instead of DLC ones. This could also apply to DLCs other than Scorched Earth, e.g. glider suits, ziplines, gems etc. from Aberration. Which things are added and how quickly is up to WarDrum, so useless things like radiation suits can be left out. Note: please do not add climbing picks, they are useless on the Island and cause meshing issues on PC and Console which would likely carry over to Mobile if they were added. You may be wondering why I tagged wyverns and rock drakes. This is because the eggs for these creatures could also be added with a very low probability (as in Noctis-level low probability) to appear in DLC crates/modified standard crates. This would prevent those capable of running dungeons on PVP from gaining an army of wyverns or drakes in no time, but would still satisfy the player base demand for them. Since the low probability is a PVP/PVX/PVXC consideration, PVE or single player could have higher probabilities for wyvern/drake egg drops. To offset the low probabilities on PVP/PVX, the eggs on those modes could be set to drop only as certain level ranges to prevent frustration due to getting a super-low level after a lot of hard work. As I am aware that WarDrum is a relatively small studio and needs the income from ARK:Mobile, I even have an idea for how money can unobtrusively be earned from such an implementation. Amber-purchased items (name suggestion: Accelerators) can be added to the store which function similarly to pheromones, but for drop rate of items from different DLCs rather than mutations on different categories of creatures. For example, the more OP DLC items will of course have a lower drop rate, but this rate can be boosted in this way, which works for both the 'modified standard crate' and 'individual crate type for each DLC' variants of this concept: Scorched Earth Accelerator: Modified Standard Crate: higher rate of Scorched Earth drops SE-Specific Crate: higher rate of rarer Scorched Earth drops Aberration Accelerator: Modified Standard Crate: higher rate of Aberration drops AB-Specific Crate: higher rate of rarer Aberration drops Extinction Accelerator (maybe, Extinction might be a tad too OP) Modified Standard Crate: higher rate of Extinction drops EX-specific Crate: higher rate of rarer Extinction drops And that concludes my ideas for now. Sincerely, ScienceFire
  6. Unaddressed issues Absolutely annoyed with several unaddressed issues with the game that they ignore while pumping out eh/broken content. First of all, I've seen clips that using the spyglass on PC as opposed to console is drastically better. The images and footage I've seen of PC the screen isn't 85% blacked out and only viewing through a small circle. WHY CAN'T CONSOLE GET A BETTER WAY TO SPYGLASS! It rarely ever is pointing at what you are trying to look at when you switch to it, the movement rate is junk so you almost can't try to catch up with a moving target. Then the worst was trying to view reaper queens while on the back of a rock drake. Every time I used the spyglass it rotated my view to look the opposite way and does the same on a few other mounts. Not to mention the dino body is in the way of scoping 98% of the time. FIX IT! but while that is still a problem since day one, you put out extinction that on average dashboards you at least 2 times every 90 minute cycle. So that you can log back in having died or nearly died from falling off your flying mount, and then the corrupted wildlife is all over you. AT THE VERY LEAST because of how common disconnection and dashboards still are, make it so when you load back in wild dinos don't detect you for X amount of time AFTER you have loaded in, can see, and can move. It's B.S. how many dinos I've lost or great gear I've lost because the game f'd up. Not to mention the 3 or 4 times now that using a climbing pick properly has resulted in "you died" and there being no corpse, therefore losing all items and cryo balled dinos. SUCH B.S. that they so sloppily put that mechanic in, make some maps where they expect you to use it like Aberration, but that's where it glitches and frigs up the most. But let's not address these things, instead let's make more maps and never fix a G.D. thing. Like how wonky rock drake movement is, it will work fine for so long and then when you are in a situation and need to move it suddenly doesn't want to glide, fails jumps, gets stuck on everything, clings to a surface and starts going opposite directions of where you tell it to go.... great work WC. But by all means, get us another map after this new one, ASAP because broken ass janky games are more fun when they screw up on like 15 different maps instead of just 4.
  7. Setup Aberration on a PVE CrossArk cluster with a few friends so we could go get Rock Drakes and Reapers. We want to play legit, working our way up, etc, but with a little help to be able to transfer back to our Extinction server when we want. On my first spawn, I came in to the Fertile Lake area and setup a 'safehouse' - just a big tek building with a behemoth gate and a tek transmitter so we could bring things over or switch back without having to hunt down a loot box. I hadn't played much on Aberration, so didn't realize how far away from....everything....this location is. I know there's a surface cave nearby at least, but I'm wanting to setup another safehouse somewhere that'll be easier to get to the Rock Drake nests and such. Any suggestions on where to put another one that would be better located for Rock Drake runs and such? We're still building bases and such - the safehouse is strictly used as a safe/reliable access to the transmitter.
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