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Found 3 results

  1. I have no idea if the devs even read these but I thought I would try my hand at posting an idea. Currently resources in ark ascended work by having individual timers. This puts more stress on the servers and on your system in single player since they have to keep track of every individual node and its timer. This performance hit is probably negligible but it's still there. This also means that on single player resources in hibernation won't respawn unless you are in render. My proposal? Have resources respawn based on a schedule instead of a timer. For example at a certain time or day in game, all resources of that type on the map will respawn. As long as they meet the requirements to respawn (not to close to structures or players.) The schedule can be similar to how aberration works where certain resources will be slated to respawn on certain days for servers or certain times for single player. The exact values can be adjusted as needed, but the general consensus I came to was having the values for single player be these. Single player: Bushes: 00:00, 06:00, 12:00, 18:00 in game everyday. Trees, rocks, silica pearls: 12:00 and 00:00 in game everyday. All endgame resources such as metal, obsidian, crystal, black pearls, and element: 00:00 in game everyday. Cave loot drops and deep ocean crates: 00:00 in game everyday. For official servers the values could be these. Bushes: 12:00 in game everyday. Trees, rocks, silica pearls: 00:00 in game every day. Endgame resources: 00:00 on days ending in 5 and 0. (5 in game days between respawns) Cave drops and deep sea crates: 00:00 on days ending in 5 and 0. How would this work for single player and private servers? In the main menu where you customize your server settings you will see resource respawn schedule instead of respawn interval. Underneath this will be a list of every resource in the game as well as 2 numbers, time in game written in military time. And days, which is how many in game days you want it to take between respawns. The 2 numbers together will decide on what day and at what time that resource will respawn. For example if you set metal to have the values of 00:00 and 5. Then you will have metal respawn at midnight in game every 5 in game days. (Days are counted from 0) I know this is a lot to read so thank you to whoever took the time to read this and please give me your feedback in the comments.
  2. Additional Colorings Species: Pseudobiceros Ophiophagus Time period: Late Permian Diet:Carnivore (Sorry for it being a bit long but there's good stuff here I promise Wild The Giant Polyclad can be found in the Coral reefs of the shallows where they lie in camouflage waiting for prey to wander into its reach. The giant Polyclad lunges and wraps itself around the prey's body and crushes it while injecting a toxin to liquify the prey's insides and consume it with its proboscis. However, The natural predator of the giant Polyclad, the ichthyosaurus, is immune to this toxin and uses its echolocation to find hidden Polyclads and dispatch them with their toothed jaws. During Periods of rain some Polyclads travel on land to consume plant fibers for the bacteria that live on them, which enhances their already lethal toxins, but some may not make it back to the sea by the time the rain stops and will dry out. These dried bodies can be harvested for black pearls and an abundant amount of cementing paste. When Polyclad bodies are harvested in the water they will offer chroma mucous and organic polymer. Taming Because humans are not off the menu, if a survivor happens to be snatched up by a Giant Polyclad they must struggle to escape before they are crushed or injected with this toxin. If you do manage to escape, this is the first step to taming this toxic critter. After escaping its grasps the Polyclad will not try to chase after as it costs too much energy to do so, then you'll want to approach it with many Shadow Steak Saute and drop them nearby as when eaten, it seems to overstimulate the Polyclad and alter its brain chemistry; making it less aggressive while fortunately making its toxin less potent. Domesticated Tamed Polyclads are much less conserving of their energy and can glide through waters at high speeds. However this is very taxing to the creature and it often feels the need for a quick snack. Survivors can harvest the polyclads chroma mucous. Which allows it to camouflage, and put it on themselves so they can also be camouflaged when the Polyclad is. While it is not known how to breed Polyclads, another tribe had discovered something else. If a Polyclad has a part sliced off of it by a very sharp weapon like a sword, the part sliced off will grow into a completely new one. I’ve learned that most of the time they are only able to do this twice as continued severing will cause them to die. Gameplay Features -Giant Polyclads can go completely camouflaged into its surroundings but at a closer glance it becomes clear that there is something there. -can be ridden with or without saddle -produces Chroma Mucous, can be applied in the armor slots and as a skin to the Polyclad saddle to make the player and saddle completely camouflage along with it. Chroma Mucous can also be used as a replacement for bio toxin -Hard minigame to escape the Polyclads grasp when the player is caught by it. -Attack the Polyclad to free whatever got caught in it (other players or creatures) - The giant Polyclad can glide through the water with ease but drains energy fast (just like the griffin). This means it will soon have to stop to rest (takes longer than regular stamina regain) or it can instead devour another creature to quickly regain energy. -When on land the Polyclad has a Moisture meter telling how much time it has left before it dries out. When dried out the creature will go unconscious and will have a bar similar to the torpor bar. When this bar runs out the Polyclad will die, this can be avoided by having another creature to drop or push the heavy Polyclad back into the water. The Moisture meter will stay full if it is currently raining or snowing in the area. -contact attacks will cause a small reflective damage output except to robotic creatures and poison immune creatures. -Ichthyosaurs are the only creature that will attack the Polyclad first besides land creatures that usually do. -Dried out Polyclad corpses give cementing paste and Black Pearls -Non dried out Polyclad corpses give chroma mucous and Organic Polymer -Tamed Giant polyclads cannot breed but can produce offspring by being sliced with a sword. The part sliced off will regrow into a new Polyclad. If a polyclad is sliced for a third time it will succumb and die. If a polyclad is sliced again too soon after it was recently sliced it will also die. (mutations are more likely to happen to get rid of the identical-ness) -Polyclads grown from a part of another polyclad will always be slightly weaker from its predecessor unless it gets a mutation in a specific stat. -To tame a Giant Polyclad, get ensnared by it first and then get successfully freed from it. Then don't get too close to it and drop it some shadow steak saute until it's fully tamed. Moves 1. Left Click-Proboscis Stab: adds torpor and minimally lowers the target's stamina while minimally increasing the Polyclads stamina. 2. Right Click-Lethal injection: Injects toxins that slowly drains the creature's health, weakens their damage output, and drains stamina. 3. Spacebar-Defensive stance: Flattens itself reducing damage taken, Camouflages and rapidly heals 4. C-Crushing Finish: Wraps itself around the creature and crushes it dealing 25 damage every second. Can dismount players from their mounts as well so they must attack to free the creature. (Only works on things smaller than itself) Pseudobiceros hancockanus - Wikipedia Pseudobiceros fulgor - Wikipedia Cestoda - Wikipedia Polycladida - Wikipedia
  3. What do your unused tames do while you're out there exploring, taming, farming, bossfighting, raiding ? NOTHING : they sit at base, waiting for you. Especially in the absence of cryopods ! ...what if there is a creature that gives meaning to the boring lives of all those tames ? That's where the Heterodont comes in. Main paleoart : Viergacht on DeviantArt Additional dossier sketches & ability sheet : huge thanks to linnyloaf of the Flat Ark Society HETERODONT DOSSIER ADDITIONAL INFORMATION Biome of choice : Fertile lake Harvests/gathers : Nothing on its own Generates : Nothing on its own. But latched onto other creatures... potentially everything ! Drops : Hide, Keratin (small quantities), Raw Meat Rideable : No, it's a shoulder pet Taming method : KO (Gems) Diet : Gems and Crystal Reproduction : Egg layer Key stats : Weight (its small inventory can get full fast, and it'll need to carry Gems to feed on), Oxygen (if you want it to suck on underwater creatures ; see below). Health can be useful in PvP settings, to resist damage while sucking (see below) ~ Taming method The Heterodont knows very well that you're too smart to be attacked. It will most likely flee when approached, especially with a tool or weapon in your hand (similar to the Sinomacrops). That said, it is very aggressive with wild creatures, and will often latch onto them, sucking on them while they can't do anything about it. And when it's latched onto something, it's impossible to tame ! Its weakness ? Gems. They're a delicacy this little vampire can't resist ! Drop stacks of Gems to the ground (or wait for an earthquake), and you'll see the Heterodont unlatching and trying to steal them : now is your time to bola it before it notices you. Once tranqed (which can take a while, they're quite resistant to narcotics), its taming efficiency depends on what Gems you feed it (50% for green Gems, 75% for blue Gems, and 100% for red Gems). It tends to require large quantities of Gems, even with good rates. ~ Reproduction The Heterodont is an egg layer. Two Heterodonts cannot breed if either of them is currently in a Gem condition (see below). Babies feed on Gems, or Crystal (of which they need larger quantities), and get hungry rather fast. Given their small size, Heterodont babies tend to die very young if left unmonitored... BASIC ABILITIES, not dependent on a Gem condition All the following abilities require no special action or food on your part. ~ Simple combat Use "Attack my target" to get it to bite a creature, or set it to aggressive. A tamed Heterodont (upon the condition that it's not on your shoulder) can cause a tiny bit of damage with its bite, worsened by a brief and weak bleeding buff. It's not much, but every bit helps ! Otherwise it's pretty useless in combat. ~ Shoulder pet Like the Bulbdog, Glowtail, Shinehorn and Featherlight, the Heterodont is also a light pet that will weaken Reapers and Nameless alike ! ~ Torpidity vampire While traveling on your shoulder, the Heterodont latches onto YOU ! Don't get mad, it's a compulsive behavior for the little vampire to suck on your neck... In this position, it is unable to use its teeth for anything else (like biting), but it will provide you with a Torpidity buff that will slow down the effects of poisons, darts and various narcotics. If you unlatch it by releasing it from your shoulder, you'll get a short dizzying debuff of a few seconds, so it's best to keep it on you without too many interruptions ! The Heterodont's ability to provide a Torpidity buff without harming anyone is actually also useful to quickly wake up players and creatures alike. If you need to wake up a tranqed creature for any reason, including a wild one, release the Heterodont from your shoulder while aiming for the player or creature in question. It will latch onto it and speed up the waking up process, faster than Stimulants, and without causing any damage. And just in case you might change your mind, this won't ruin your taming effectiveness, should you decide to unlatch the Heterodont before the creature wakes up ! ...Ah, speaking of, that's an important point : if you're doing this on an aggressive wild creature, remember to unlatch the Heterodont before the creature wakes up, to avoid... you know, incidents. The Heterodont's average life expectancy is short enough as it is. ADVANCED ABILITIES : everything about Gem conditions The advanced behavior of your Heterodont depends on what type of Gems you feed it. It will keep consuming said Gems from its inventory both as food AND to remain in that Gem condition. As such, the Heterodont can be used for only one ability at a time ! There is also a cooldown once a Gem condition ends, before you can feed it a different Gem. You'll easily see what type of Gem condition the Heterodont is in : its eyes change color according to it. If you don't wish to use the Heterodont's advanced abilities for a moment, you can simply feed it Crystal. It will (slowly) fill its food also. Here's a short explanation of each Gem condition : ~ Resource vampire Gem condition : green Gems - Use the radial wheel to make your Heterodont latch onto a tamed creature of your choosing - The Heterodont will start sucking the other creature's health. Make sure to provide healing for your second tame so it can keep being sucked on as long as the Gem condition lasts (a Daeodon seems ideal, for instance) - In doing so, it generates what the creature would drop if harvested once dead. That ability gathers resources at a rather slow pace ; they accumulate in the Heterodont's inventory until full - If the creature being latched on is ridden, its health will go down but no resource will be generated, risking death... in vain - Once it runs out of green Gems in its inventory, the Heterodont will naturally unlatch and the other creature won't need healing anymore Example : let's say you have an Angler Fish at base, that you're not using at the moment. The Heterodontosaurus latches onto your tamed Angler Fish, and sucks its health. Slowly, this generates the resources you'd normally harvest from a dead Angler Fish... Infinite Angler gel ! Note : this ability does not extend to Element-related resources (Element itself, Element dust, Element shards...) Gem condition : blue Gems - Use the radial wheel to make your Heterodont latch onto a tamed creature of your choosing - The Heterodont will start sucking the other creature's health. Make sure to provide healing for your second tame so it can keep being sucked on as long as the Gem condition lasts (a Daeodon seems ideal, for instance) - In doing so, it generates what the creature would be gathering if it were in use. That ability gathers resources at a rather slow pace ; they accumulate in the Heterodont's inventory until full - If the creature being latched on is ridden, its health will go down but no resource will be generated, risking death... in vain - Once it runs out of green Gems in its inventory, the Heterodont will naturally unlatch and the other creature won't need healing anymore Example : let's keep the Angler Fish situation. The Heterodontosaurus latches onto it, the Angler Fish loses health slowly, and in exchange the Heterodont starts generating Silica pearls in its inventory, and Black pearls in smaller quantities. Infinite pearls ! Note : this ability does not extend to Element-related resources (Element itself, Element dust, Element shards...). ~ Storage vampire Gem condition : red Gems - Release it from your shoulder while aiming for any enemy structure with an inventory. The Heterodont will latch onto that structure, the same way C4 would stick to it. - The Heterodont will start sucking on that structure, without damaging it - In doing so, the Heterodont slowly adds to its own inventory a random item or stack of resources that's occupying one of the structure's slots. That ability gathers resources at a rather slow pace ; they accumulate in the Heterodont's inventory until full - It will keep working on it until the structure's inventory is empty, OR until the structure is destroyed, OR until the Heterodont is out of inventory space itself, OR until the Heterodont is out of Red gems in its own inventory. Whichever comes first ! Example : this is useful in PvP settings, to empty enemy structures without destroying them. It can be a turret, a vault, a generator... It won't help you much against an entire defensive turret wall or chandelier, though ! You can try to use several Heterodonts on several turrets at once, but not everyone will come out of this alive ! In PvE, this ability will exclusively work on your own tribe's structures, and as such has a moderate appeal. PvE survivors will probably enjoy the two other Gem conditions more, but at least they'll save on red Gems ! Note : the Heterodont can still take damage while sucking on structures, so it's up to you to use a Heterodont with high health, and/or to protect it from attacks & bullets. Also, this ability doesn't extend to tek structures. Cryofridge to be determined. So, to recap : UNIQUE PERKS OF THE HETERODONT - New light shoulder pet ! It's been a while. - Taming helper and more broadly, torpidity helper. - In PvE settings, it can produce resources passively. - In PvP settings, it can replace or complement destroying structures during raids. - In the absence of Gacha farms, it can somewhat make up for it ! Once Gachas are reintroduced in Extinction, the Heterodont works differently anyway (it requires specific food, and doesn't provide Element at all), so they will complement each other. - It makes use of tames left behind at base, while you're not riding them, so it gives values to unused creatures. No cryopods ? No problem !
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