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Found 7 results

  1. OK, I have read the forums today and all I see are whining little kids. Seriously, have a think about it. Yes, the game has gone 'live' but surely you had thought that there would be issues with the new servers. Its like Black Friday - where everyone at once is trying to get through shop doors to be the first ones to the 60" Flat screen TVs. WC are a reactive company, they make changes, additions and announcements and then react to what we, the community say. Its how it is, and has been for 2 years - have none of you learnt? There will be a mass of players and new players wanting to get on a new 'supported' server and get their 'prime' location. On PvP - those bases on prime locations can be taken from you by Alpha's at any time so don't worry too much about it today, just wait and be patient. You'll build your base later and more than likely lose it anyway. PvE - yes, there will be pillars bloody everywhere but people will leave the server if they dont like the other players and those locations will be available at some stage. Be patient. Lets be more logical here, more servers will be made available once it is recognised how many active players there are looking for official servers. If people seriously expected 5000 new servers so you could all get a great pitch with no competition then you lacked any common sense. Just log in to your usual server, then try again every 30 mins or so. If you get lucky, get your pillars down quickly and then relax and play the game. For me, I wont spam myself to 50 within the first hrs play, Ill hopefully get on Ragnorok and hopefully have a little fun learning the lie of the land - jees, I may not even like the bloody map. What I do know is that Ill be patient as I know there is a server out there with a decent set of people who I will enjoy playing with/against but Im not going to panic about it like a child with my first spot/zit. Let WC get on with their jobs and wait it out... and remember, it's only a game - it's not real, or life or death. Good luck all, lets hope for a truly fun experience with new servers, and possibly new players.
  2. Iguanodon

    From the album Dossiers

    Common Name: Iguanodon Species: Iguanodon vicissitudinis Time: Late Jurassic Diet: Herbivore Temperament: Reactive Wild: Of the many creatures I've yet encountered the island, the Iguanodon vicissitudinis has the distinctly versatile ability to change its primary method of locomotion according to its momentary needs. While bipedal, it can employ rapid stabbing attacks with its distinctive thumb spikes. In quadrupedal stance, conversely, it seems to have an endless supply of stamina, even while sprinting! Primarily a rather lethargic quadrupedal herbivore native to the island's many grasslands and forests, in situations where increased speed or maneuverability is called for, it will quickly shift its posture into bipedal stance and behave like a very different creature! Domesticated: Interestingly, the Iguanodon's thumb spikes also provide it with the capability to pick seeds out of fruits, allowing a farmer to handily convert stacks of fruits into stacks of seed for planting. Combined with its highly effective fruit harvesting and substantial carry weight, the Iguanodon's excellent mobility in bipedal stance makes it an ideal field-hand that can also pull off a quick get-away, or an agile defense, when needed.
  3. This is my fifth dossier! From now on, I will strive to make every 5th dossier I upload an aquatic creature. Without further ado, hope you like this! Common names: Anomalocaris, Terror Shrimp Species: Animalocaris Sclerosomata Group: Invertebrates Time Period: Early-Mid Cambrian Diet: Carnivore Temperament: Reactive Tamable: yes Ridable: no Role/Utility: Autonomous Arthropod Harvesting WILD: Roaming the shallow waters near the Island's many sandy beaches, Anomalocaris Sclerosomata is a relatively small yet deadly aquatic predator. It attacks anything smaller than itself, constricting its prey with its powerful spiked tentacle-like appendages that grow near its mouth in an attempt to inflict death by crushing or impaling the victim's vitals, then sucking the nutritious bodily fluids out of any hole it can find, turning the corpse into a crumpled husk. Such gruesome eating habits have earned this creature its somewhat undeserved nickname among the survivors: Terror Shrimp. DOMESTICATED: Because of its strange shape and behavior, the survivors have developed a mixed relationship with Anomalocaris Sclerosomata. While it does not see humans as prey, it is almost as long as some are tall, so it will fight if it feels threatened by them. Actions perceived as a threat include the simple act of touching the fragile flexible lobes on the sides of its body, so sometimes swimmers can be completely caught of guard by this creature eviscerating them out of nowhere. On the other hand, despite being one of the most primitive predators in existence, Anomalocaris appears to be intelligent enough to be tamable. If carefully approached and fed, it seems to remember those who have treated it well, and can serve as a useful autonomous marine goods gatherer. KNOWN INFORMATION: Anomalocaris Sclerosomata propels itself through the water by undulating its side lobes. While it is not the fastest creature in its ecosystem, its speed is enough to catch careless fish, as well as its favorite prey - Trilobites. Anomalocaris's flat body shape allows it to enter the shallowest areas, so the Trilobites' only hope of escaping it is to crawl ashore, where they often become food for other creatures. Unlike what was assumed based on fossils, the main body of Anomalocaris is chitinous and hard, including its grappling appendages, which serves as yet another great adaptation for hunting its amphibious relatives. This is how most humans use domesticated Terror Shrimp: while it normally attacks fish as well, it can be trained to only hunt other arthropoda and gather the creatures' chitin, as well as any oil and pearls they might have accumulated in their bodies. And should it get hurt, this strange predator's unique physiology allows it to digest the chitin it has gathered to quickly repair holes in its own carapace! Description and additional mechanics info (NOT included in the actual dossier): Anomalocaris Sclerosomata is a primitive arthropod creature of the Dinocarida group. It has a segmented worm-like body, which is also quite flat, being widest around the middle and becoming narrower towards both ends, though to a lesser degree towards the front. Each segment has flexible lobes protruding from each side of its body, a lobe on both sides per segment. These lobes are used for swimming, making wave-like motions, akin to those of rays. On the front end of the body is the head with two large compound eyes on stalks on the top side, a pineapple ring-shaped mouth on the bottom side, and two grasping appendages with barb-like spikes, which are about 1/5th the length of the body, protruding from the front. It is almost as long as an average human is tall. Anomalocaris will usually be found near beaches drifting through water, up until the point it finds a suitable target, whereupon it will dash towards that target, grab it with its arms and attempt to crush it to death. The Anomalocaris usually attacks Trilobites and Megapiranhas, as well as Coelacanths and Sabertooth Salmons, but only those of limited size. Should humans or bigger Coels/Salmons touch it, Anomalocaris will attack, however, it cannot grab these larger creatures with its arms, so instead will use its basic attack to deal with them. It will also sometimes start killing its usual prey with basic attacks, in which case Coels and Trilobites have a chance to flee, because the attack inflicts some knockback. Anomalocaris will also attempt to attack other small creatures that might end up in the water, such as Compies, Dodos and Ichthyornises, and can, in fact, grab them. The Terror Shrimp will flee without fighting from larger predators, such as Sarco, Kapro or Megalodon, who do indeed see it as their prey. It will not flee from Mantas or Ichthies who also don't attack it, and won't fight them when coming into body contact. Anomalocaris can be tamed (nonviolently) by feeding it regular meat or fish meat, similar to an Ichthy. Prime Meat will have the same effect as its regular counterparts, however, Spoiled Meat will be more effective, similar to scorpions. The creature's favorite food during the tame is Chitin, however, it restores twice the Food compared to Spoiled Meat, so to feed it Chitin in regular intervals, it must get twice as hungry as it should have for being interested in Spoiled Meat (meaning the player will see the "Wait until it's hungry again!" message when holding Chitin in their 0 slot even if the feeding prompt would have already reappeared if the food were different). During this process the Anomalocaris will still attack if touched, the tame thereby failing. Unlike the Ichthy, the Anomalocaris is not curious with humans at all, so even if not touched and thus not dangerous, it might wander off in some undesirable direction, leading players into Piranhas, Mantas or even Megalodons. The Terror Shrimp is immune to the effects of Bug Repellant. Once tamed, the Anomalocaris can be used as an autonomous arthropod killing/harvesting machine. To enable this mode, the player must set the shrimp to wander, and aggression level should be set to anything other than Passive. When set to aggressive, the Anomalocaris will attack any of its natural prey, including fish. However, when set to Neutral or Attack Your Target, it will only ever target Trilobites and Eurypterids. Upon killing them, Anomalocaris will harvest them, storing Chitin, Pearls and Oil in its inventory. It appears immune to Eurypterid poison, which certainly helps tip the scales in its favor. While in this harvesting mode, Anomalocaris will flee the same predators it did before (this list now includes the Manta who will attack tamed Anomalocaris), as well as anything else if its health falls below 40%. If Wandering is disabled again, however, Anomalocaris will fight according to its current aggression level, just like any other creature. Anomalocaris's powerful eyes allow it to see much further than most other aquatic creatures can, so its aggro range can be surprisingly large, both when wild and harvesting/set on aggressive. When wild, it can already have an inventory with some chitin, oil and pearls in it, but the number of these items it limited to 4 oil, 3 pearls of any type, and 10 chitin. Another unique mechanic available to the Terror Shrimp is rapid chitin digestion. When below 75% health, Anomalocaris will start consuming chitin from its inventory. Every consumed chitin piece restores 2% of its maximum health, however the intervals between consuming it must be 5 seconds at least, and the creature must be missing at least 100 Food points. Chitin can be force fed to Anomalocaris by pressing "REMOTE USE ITEM" while in its inventory, however, same requirements must be met. --- Check out my other dossiers if you haven't seen those yet! (There are also no pictures, might appear in the future, who knows) Saurophaganax: Carcharodontosaurus: Torvosaurus: Ouranosaurus: NOTE: I do realize there are probably dossiers on these animals made by other people, but looking them up would most likely take too long, and anyways, even if the suggested genus of the creature is the same, it doesn't mean the proposed abilities and qualities are. I have NOT seen any other dossier on this forum (except some Community Crunch choice cuts), mostly in order to be perfectly clear and physically incapable of stealing anyone's ideas.
  4. Electrophorus

    From the album Dossiers

    Common Name: Electrophorus Species: Electrophorus Beluadomito Time: Holocene Diet: Carnivore Temperament: Reactive Wild: Occupying a space in the low-to-middle end of the food chain, Electrophorus beluadomito is a carnivorous swimmer that feeds mostly off of shellfish and small fish. Despite its common name, it is actually a very long knifefish, and not an eel. It does not provide much meat, so many predators simply leave it be. Unlike most predators, it does not use brute strength to bring down its prey, but instead releases an electrical charge around itself to knock its prey unconscious. Alone, this can take out a small creature. When attacking together, Electrophorus can even bring down the larger ocean lifeforms, then feed as a group. Domesticated: By far, the most common use of Electrophorus is to subdue large ocean creatures. Knocking out a Plesiosaur or other giant deep-sea leviathan can be incredibly difficult, thus many tribes employ small schools of Electrophorusto shock targets into submission!
  5. Procoptodon

    From the album Dossiers

    Common Name: Procoptodon Species: Procoptodon vivencurrus Time: Plestiocene Diet: Herbivore Temperament: Reactive Wild: The first marsupial I've encountered on the island is the Procoptodon vivencurrus. Standing nearly three meters tall, it is also the largest jumping creature I've ever heard of. It is a fairly peaceful herbivore that only fiercely attacks if aggressed upon. One of Procoptodon's most unique features is its pouch. Unlike many pouched marsupials, Procoptodon's pouch is relatively dry, and has little in the way of sticky or oily fluids. I assume this is good for the joey, but I have not figured out exactly why yet... Domesticated: Procoptodon's dry pouch makes it an excellent beast of burden that can carry far more than other creatures of its size. But more importantly, many tribes use it as a two-seater transport by having a secondary rider nest in the pouch. Since this passenger doesn't have to worry about controlling the Procoptodon, the pouch-warrior can focus on firing his or her weapons.
  6. Dimorphodon

    From the album Dossiers

    Common Name: Dimorphodon Species: Dimorphodon equesica Time: Early Jurassic Diet: Carnivore Temperament: Reactive Wild: Dimorphodon Equesica is another of the island's Jekyll-and-Hyde creatures. It is normally passive, sometimes even friendly. When provoked, it becomes very aggressive, even against larger creatures it has no business fighting... often to its own fatal end. Dimorphodon can make short work of smaller opponents, however, due to its large (but lightweight) skull and teeth. Barely a meter tall, Dimorphodon should be low on the food chain, but its incredible speed and surprisingly strong bite makes it fairly dangerous, especially en masse as they tend to attack in groups. A flock of angry or hungry Dimorphodon can take down prey several times their size, so survivors should take care not to hunt near where a flock is gathered. Domesticated: Dimorphodon is one of the creatures on the island that is easily domesticated for companionship. But its use in combat is also quite clear: it will hunt in large groups to seek out enemy dino riders directly, harassing them to no end—regardless of the might of the mount upon they may be astride!
  7. Dimetrodon

    From the album Dossiers

    Common Name: Dimetrodon Species: Dimetrodon calorector Time: Early Permian Diet: Carnivore Temperament: Reactive Wild: Dimetrodon Calorector is a much calmer predator than most on the island. Because it lives off smaller prey than humans, it generally ignores anything much larger than a Coelacanth. Dimetrodon is one of the few carnivores on the island that could be classified as reasonably friendly in the wild. The sail on Dimetrodon's back is a fascinating thing. It can be angled to provide shade from the sun, and allows Dimetrodon to disperse heat more quickly. The inner workings of the sail can also restrict blood flow in the creature to hold in excessive heat. Together, these two traits allow Dimetrodon to comfortably survive in any climate, though they are most commonly found in the swamplands which are rich in prey. Domesticated: If Dimetrodon was a bit larger, or didn't have that massive sail, it would make a decent mount. However, its main use to survivors is to utilize the sail's insulating capabilities. Just being near a Dimetrodon gives excellent protection from the heat and the cold, which has saved my life through more than one ice blizzard in the frozen mountains!