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Found 6 results

  1. ActiveGameHost.com When looking for a hosting company to get your server from, it can be difficult. You have to worry about prices, support, and if you have to figure this out on your own. With ActiveGameHost, you have no need to worry about any of that. Our main priority is the customer and making sure the customer is happy and gets what they wanted without any struggle. We have a 9/10 recommended score and 9.7/10 trust score through TrustSpot. All of our reviews are from honest, real customers. This link will show you everything: https://www.activegamehost.com/client/link.php?id=32 When you choose to order from us, you will receive 20% off your first (single) ARK server order with this code: 4QC31OVOM3 and you will also get the best features! 24 hour free trial and 3 day money back guarantee (To use the 24 hour free trial, checkout like you normally would and when it asks for you to add a payment, leave blank and create anyways. NO PAYMENT REQUIRED FOR 24 HOUR FREE TRIAL) No branding NEW!! You can now use our custom Steam Workshop mod downloader. Search for mods right in the control panel and all you have to do is click the install button on the mod you would like installed. You can also get the ActiveGameHost Game Server Manager App On Google Play Control Panel: TC Admin 2 File Access: Full FTP Access Setup Time: Instant Setup DDoS Protection: All Locations Scheduled Tasks Mod Manager: 1 Click Mod Installs and also 1 click mod/server update as well Free Offsite Backups every 12 hours We offer Affiliates program (Message us for any questions regarding this you may have) And so much more! Our current server locations: Dallas, Texas Dallas, Texas i7 North Carolina Montreal Canada West coast USA Head on over to ActiveGameHost.com and check out what we have to offer. Click HERE and it will take you directly to our ARK server hosting page. First time setting up a server? We will help you set up your gaming server including mods, settings or and anything you need at no extra cost. To log into our control panel; you will receive a email with your login information and a direct link to the control panel. The information you filled out to make a login on our site, that is NOT the login information for the control panel, that login information you create is for the client billing area. If you ever have any questions, don't hesitate to send in a support ticket or start a live chat!
  2. Data: How to tell if a stat is statistically good. EDIT: There are now multiple statistical data sets in this post, please check whether the data is for 180 max wild tamed to 269, official rates of 150 max wild tamed to 224. or for pre-tame chances for 150 wild or 180 wild. I have looked around and have not seen much information about how to tell if a stat is good based off statistical data. I decided to investigate it myself. Now, before I present my findings I am assuming you know how to do the following: Tame a Dino, and Enter Its Stats Into a Level Calculator. This means you know how many Level Points are distributed into each stat. Most creatures have 7 stats to distribute into (this includes wasted speed distributions). That being said, I originally hypothesized that stats form a bell curve around the average distribution of the tamed level points. I made a computer program to randomly roll stats for 1 million creatures and tally the 7 million stat rolls to see how often they appear. To explain this in detail: My server has a max wild level of 180 that will increase to 269 when tamed assuming 99% taming effectiveness. 269/7 = 38.4 average levels in each stat Now, assuming you want the best stats possible, I suggest taming all high level dinos regardless of pre-tame stats, but if kibble is scarce, I suggest still taming any high levels because you can make more kibble with effort, but you can't make high level dinos appear. Now, onto statistical data to help you decide if you got a good or rare stat roll. Once the program tallied all the stats of the 1 million, level 269 tames, these stats were converted into percents. These percents are as follows and tell how rare it is to get that roll or higher(PERCENTS OVERLAP AND ARE FOR 180 MAX WILD DINO KIBBLE TAMED TO 269): 52 or higher = 1.37% 51 or higher = 2.06% 50 or higher = 3.00% 49 or higher = 4.30% 48 or higher = 6.03% 47 or higher = 8.25% 46 or higher = 11.07% 45 or higher = 14.55% 44 or higher = 18.72% 43 or higher = 23.60% 42 or higher = 29.13% 41 or higher = 35.25% 40 or higher = 41.82% 39 or higher = 48.68% 38 = average for level 269 37 or lower is not something you want to stop at. You can use this info to determine if you want to continue looking for better stat rolls or start breeding. Note: Anything higher than 52 only appeared 0-3 times out of the 7 million stats rolled and anything higher than 60 wasn't even seen. That being said, aim for 48-50 on after tame stats if your servers max wild dino level is 180 because within a few mutations you're at 54-56. That's a jump from 1/20 or 1/33 chance (rare) to a stat that is 1/171 or 1/443 chance (Not impossible, but easier to breed). Thank you for your time. If you have questions, want data for a different max wild dino level, or would like a different format for the data, feel free to leave a comment. Edit: All statistical data was run multiple times to make sure the sample number (1 million dinos, 7 million stats) was large enough to produce consistent data and it was consistent. NOTE: I saw it suggested somewhere that there is a limit on how many points can be distributed into a stat when a dino is tamed. There is no way to prove this exists or what the cap is unless you go into Ark's source code. I will say that statistical improbability puts a sort of soft cap on how high you can get a stat to be without mutations. EDIT: The following is statistical data is about OFFICIAL SERVER RATES. That is a max wild dino level of 150 which can be kibble tamed to 224. Hopefully, this information is useful to the brave souls who play official. The average value for a 224 dino is 224/7 = 32. The chances for different stats on official dinosaurs tamed to 224 are as follows: 46 or higher = 0.67% 45 or higher = 1.08% 44 or higher = 1.69% 43 or higher = 2.57% 42 or higher = 3.83% 41 or higher = 5.57% 40 or higher = 7.90% 39 or higher = 10.92% 38 or higher = 14.72% 37 or higher = 19.34% 36 or higher = 24.80% 35 or higher = 31.04% 34 or higher = 37.93% 33 or higher = 45.30% 32 = average for level 224 31 or lower is not something you want to stop at. Again, shoot for as high of stats as you want, but 40-42 is a good place to stop taming for official servers and start breeding to get better stats. EDIT: Pre-Tame data for those whom it may concern. Sometimes kibble is scarce and people look at pre-tame stats to see if they want to tame an animal. That means knocking out the animal, putting its current stats into a calculator to get the point distribution. They then decide whether or not to tame it based on how 'good' the stats are, but how high is 'good'. For official rates, max dino level is 150. This means the average stat is 150/7 = 21.4. The following data is for UNTAMED level 150 dinos: 33 or higher = 0.70% 32 or higher = 1.23% 31 or higher = 2.07% 30 or higher = 3.39% 29 or higher = 5.37% 28 or higher = 8.18% 27 or higher = 12.01% 26 or higher = 17.02% 25 or higher = 23.27% 24 or higher = 30.70% 23 or higher = 39.15% 22 or higher = 48.25% 21 = average for 150 wild dino stat 20 or lower is not something you want to tame if kibble is scarce. For unofficial rates with a max dino level of 180. The average stat is 180/7 = 25.7. The following data is for UNTAMED level 180 dinos: 38 or higher = 0.82% 37 or higher = 1.37% 36 or higher = 2.21% 35 or higher = 3.46% 34 or higher = 5.26% 33 or higher = 7.76% 32 or higher = 11.10% 31 or higher = 15.39% 30 or higher = 20.73% 29 or higher = 27.09% 28 or higher = 34.38% 27 or higher = 42.39% 26 = average for 180 wild dino stat 25 or lower is not something you want to tame if kibble is scarce. Hopefully, this pre-tame information is useful to you. Happy hunting!
  3. The Save Our Eyes Suggestion I am going to keep it simple and easy to understand. First off this suggestion is in regards to Ark on PS4, although it could extend to other console platforms. My knowledge and experience only pertains to the ps4. The Issue? The ridiculous bloom and light intensity. Specifically on Aberration where navigating the Element Zone is unbearable. There are days where my eyes are literally suffering physical symptoms such as popped blood vessels and obvious irritation due to this games bloom settings. Not to mention the fact that the ability to change this setting is a feature that has been lacking on PS4. Terminology: What is bloom for those of you who do not know? It is the extreme glowing effect seen when you look at bright lights in Ark survival evolved. It renders practically all of your screen unable to be seen as if a bright light is in your eyes. A real life example of this would be trying to look directly at the sun(which might I add is not a healthy thing to do for fun). History: The start of the problem I hope I am not the only one who remembers the early days of Ark ps4. Where there was a screen tear and blinding light so bright, and so horrifying, that everyone playing Ark survival evolved on ps4 would have a popped blood vessel in the same eye. It was almost like a badge of honor for a true survivor. The Working Solution that was found There was a solution found by players on console where you could type in commands in single player utilizing admin commands, and once successfully done you would be able to log back into any server and the settings would be maintained. This came at the inconvenience of having to re-enter the commands every time you closed the application and returned for another play session. Lets just say this solution gets a 0/10 on aberration where blue screens are a common occurrence. How did we get where we are now? At some point it was confirmed that the ability to use those commands had been altered, thus the previous solution was made ineffective at solving the problem. Now we are currently trudging through extremely saturated glow effects, blinding light shafts, and other effects that I may not even know of due to my lack of expertise in how these game effects are taking place. Current Solution? As far as I am aware, there is no slider for these effects, and there is no working solution to the problem from the player's perspective. However, there are a few things worth mentioning here: Gamma Correction Many of you may have thought changing your gamma would suffice. Unfortunately all this does is reduce the brightness of the glow and lights. This is helpful at making the experience of Ark easier on your eyes and comes with it the benefits of reducing eye irritation. Unfortunately it also makes it even harder to see where you are going by reducing the amount of "light" entering your characters "eyes" , so to speak, as well as doing nothing to change the area in your vision being obstructed by glow or light shaft mechanics. .ini settings There is a way to add .ini settings into a server and disable or reduce the quality of these settings. However, through personal experience with this issue I have found it unreliable at best. Typically this requires server restarts while characters are on the server being restarted. Sometimes the changes will take effect and the game will be completely playable. Other times nothing changes. The times when the changes occur may not even be affected by changing the .ini settings and restarted but some other mystery altogether. This solution seems fine until you consider that only a server admin could implement such a thing. A player would not have such a solution to utilize without hosting their own server or having a server admin figure out how to introduce .ini settings. THE SUGGESTION? @StudioWildcardPlease either disable the bloom quality and light shafts across the entire ps4 platform or finally make the addition of a player control option to permanently change these features. This problem is a matter of both lower quality gaming experience as well as real world health implications. Obviously there are many other solutions to reach the desired outcome of being able to see in the direction of light objects without causing physical harm to our eyes or being unable to navigate within the game. As far as utilizing glow in pvp and pve balance, which is the only argument I can see as to why the feature shouldn't be disabled or controlled by individuals, as cool as using the sun at your back during a huge battle charge sounds, I think there should come a point when the realism within the game has gone too far. Bloom and light intensity has gone too far. Special Thanks! Thanks go out to all the people out there who helped spread information on this subject! All information gathered for this suggestion was found on various Forum searches and YouTube Videos on the subject, or otherwise through personal experience playing Ark Survival Evolved since December 2016. One Final Note While the major issue that destroys our gaming experience is the blinding lights from the glow effect and the light shafts, another major concern of mine and many others is just simple ability to alter graphic settings. These, as well as many others, are some of the major graphic settings that could easily reduce massive lag spikes, blue screens, and various other issues that plague survivors on the console Arks: -Ground clutter quality -Shadow Quality -Reflection Quality -texture quality -view distance quality -Effects Quality AND MANY MORE!
  4. Dear Wildcard, Are there any future plan's to improve server ddos protection and server quality? (Mainly on ragnarok maps.) I love Ark and spend hundreds If not thousands of hours in it since the early access launch on ps4 and its just such a nice game, but... I've noticed that the servers you guys are using cant keep up with the players their large bases and huge packs of dinos. Ive been in a mega for quite a while now and game crashes and server disconnections have become a regular thing on our server and im certain almost all of the servers have the same problem Everytime a big base loads in there are just low frames, sometimes it are just still images and rubberbanding around the base. And everytime we go out and attack a server it's spending more time in the loading screen then in the actual game itself because the servers can't handle the amount of players. I love this game, more then any other game I've ever played. But please devs, fix your servers. It would be a shame to see your community fade away slowly cause of these problems.
  5. I saw some advertised video of ark a while back and I just got the game today. The difference between what was advertised and what I got is not the same game. The quality is far worse than any game I have played on any system. Name a worse quality game. You can’t. Will this be fixed? Or should I expect a refund of my money because I’m not going to put up with this trash...
  6. Support? Email: support@serverblend.com ServerBlend began life as HostASpace, which was created in 2014 with the aim of providing quality specialist game servers. A goal we have achieved and grown from strength to strength into a fully fledged hosting company. Since inception as HostASpace, our infrastructure has been upgraded several times to ensure servers provided are running on the best hardware and software available, we upgrade when we see that performance and reliability for you can be increased! As HostASpace, we saw hosts providing for all the games they could, but didn’t know half about the games they were providing for. Therefore we started on the mission to provide a specialist service for Space related games and other specially selected games. Giving us the ability to provide everyone with top quality support, high performance game servers for an incredible price on select games. Fast forward to 2016 and HostASpace has been re-branded to ServerBlend to be able to offer a wider range of services, but continuing a high level of training for our staff to keep with our original aim of providing a specialist service. We are very excited to see the future of ServerBlend, more game servers, Teamspeak 3 servers, dedicated servers, web hosting, VPS servers and more all coming in the future. We are now poised to make a real impact in the hosting market.
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