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Found 78 results

  1. blazybolt

    tlc TLC ideas!

    TLC pass 3 would be an amazing thing for the game right now. Many of water creatures have been neglected and they don’t have special abilities. Also many land dinosaurs like the carno have almost no purpose to tame. It would be better if TLC 3 could help some of these creatures get their usefulness back!
  2. Udam

    tlc TLC ideas!

    TLC ideas! some of these are from my old post but i updated them! Sabertooth: "new Look , able to Sneak to do bonus damage and able to move and jump side to side" Mammoth: Able to shoot water out, new look , platform saddle , and a herd boost" (water dose damage) and give bost against the cold Carno: able to turn around like the Sarco, a Charge, Rage increases his damage but drains a ton of stamina and HP has to be Half and new look" Carbonemys: new look , able to hide in shell , able to flip on his back and spin like a saw blade but its nearly uncontrollable, and a snapping turtle jaw" Megaloceros, increases size (2xs to be exact ) and new look , male able to kick in the back, gets a outnumbered effect where if there's more creatures that can hurt it i gets stronger, and antlers cause Bleed, Female Increase Carry weight , Able to kick back and causes males to be more aggressive . Quetzal: "new look, increase stamina the higher you are, adrenaline effect allows it to move much Faster for a lot and all resources from metal ingots to buildings wight is cut by 75% ".Pteranodon: "new look ,Able to dive like a owl, able to dive in the water to kill fish, and able to Grapple on walls". can give down. if attacked in a group they will attack you and try to pick you up! Pelagornis: "able to dive underwater for a short period of time, get a boost when fishing , when eating fish you can get Organic polly , oil , chitten , prime fish meat , leech blood and ammonite bile , able to get organic polly by killing dodos but if you kill anything that has natural polly on them you get 3x more. also megalodons , ichthys and leeds swim way from them due to them being one of their predators Bronto: "new look, Fixed feet, neck stands up tall , able to destroy stone (With Heavy Stomp!) stomp heavy attack , tail wack , Front Bash and able to Stand on its Feet" . Stego:"new look , Able to hold its atack , new look , Bite , a roar to recruit wild Stegos to your side like the yuty, herd boost, alpha gets a stun effect". Terror bird: armor piercing 10%, new look, Claw scratch , incerces prime meat gathering, pack boost with call". Titanoboa:" Both Venomous and a constrictor, rideable , Breedable , Able to Grapple on Big dinos and sufficat them and bite for torpor, able to get eggs without Agro". Spider: "Able to climb walls , Uses webs to reinforce Buildings , Faster speed, Jump, A stamina drain bite, able to shoot webs and weakens effected target and new look". Frog: "auto lock on Bugs and increase damage to all bugs and new look". Theryzenio: new look, and when attacking it does two hits Giga: "Rage can be controlled by trying to claim it down but if it keeps taking damage it will get mad, when it roars is weaken enemies for 1 min with cool down' when done raging it will get a tired effect where Stamina Gets low and torpor rises AND new look" Diplodocus: "not able to directly but can crack its tail like a wipe, can make even the biggest carnivore run! Decrease Weight on Natural resources and new look". Patchy: " slight size increases, Causes More torpor, new look, increases Damage resistance, Pack boost , and Can break Doors not gates (note: only low end doors) Wyvern: "able to aim attack like managarmer" Megalodon:" new look , able to sense weak enemies Like the wolf and a Heath boost when eating a corps1 Plesio: able to stick its head out of the water, new look , able to turn in a 360 to attack., Basilo; "Fix Taming". Mosa: "New look, Tail attack for the Back". and able to do a roar that acts like a yuty roar (only the fear part) Angler: "New look and Able in increases and decreases Light and able to scare off eels and jellyfish way", Jellyfish: "A timer to stun you and your able to swim away". Scorpion: new look, buttons for claws and Stinger. and able to produce narcoice's per hour Moth: Able to Produce Silk and is Able to Change Its Gas From Pharmons , to make everything Go berserk , to A Blinding Gas and Even and A fertilized one where it Helps Crops Grow like a Crop Duster Monkey: New look , and Has A crafting Skin that can help You when you craft stuff. Dimetrodon: Acts like A living trough For Babies and Keeps the Area Cool or warm. Paracer: Able to Back Kick Like A GIANT horse , new look , and Has 25% Armor. And it Can Do a Charge!. Kapro: New look and Able to Jump High, insead of a lunge. Anky : New look and Smother animations a GATHER option Like moschops. to gather different resources and it could be a bit more viable for combat! Dode: New look and smoother animations a GATHER option like moscops. to gather stuff! and when it rolls you can turn it and it could be like a base game rolerat "but not good for structures And saddle could be built/look like the rolerat saddle Piranha: Acts like hyena attacks if your weak and new look. Baryonyx: able to uses its claws and has A water boost like Spino Perlova: Able to ride and Berrow Underground Like A basilisk But Not as Good and new look Morellatops: Able to upgrade Water storage. new look and able to carry 3 people. Thorny Dragon: Able to Bite witch is venomous and better at getting wood. Chailco: New look, and option to throw poop Dillo: Able to pet it like a Hyena( the Dog of Ark). Dung beetle able to pick up poop , Bigfoot able to hold tools , Bats size decrease To ride your shoulder, and can spawn in jungles and swamps Diens running way/ Random passive Flee Thylo claw swipe, Enforcer armor. Phiomias: drops Prime meat at least 2 , Phiomias would Drop a unique kind of Poop called Phiomia Droppings," when feed to a dung Beetle you get more fertilizer and Netro which is a substitute for Gunpowder" Megalania: able to spawn on the surface , can spit a venom like dillo , rabies can infect dinos Kentro: able to ride with a specially made saddle, like the thorny dragon , but with the saddle it does less damage when attacked Gailli: able to double jump! wight is reduced, new look , and saddle acts like a mix of a smith and a moder and pestle. daeodon: able to spawn in mountains and rarely redwoods ,allow it can eat veggies as well, better Heal then Owl , Grants a regen buff when tame in healing circle that grants 5xs Natural HP and Stamina regen Ichyornus/seagull: they don't attack if unless you attack it. get able to retrieve items and even resources like wood. and gives fishing boost so you can get loot! Sacro: Big boost in HP and damage resistance Duncle: able to get metal , crystal and obsidian from oil rocks! Iguanodon:" harvest crops for you!, gathers more seeds , rare flowers and mushrooms! able to gather rare flower seeds , rare mushroom spores, and on AB you can get the spores to grow your shrooms! Beaver: new look: "able to build dams and can turn wood into "pulp" witch can be a substitute for Cemting paste" Compy: new look , when it bites you/anything it gains a bit of HP. has a bite that lowers stam Diplocaulus: Size decrease enough for it to ride your shoulder , same ability with the water you can get a gain from it that grows back over time "1 hour" that when used emits a smell that make animals ignore you Unless you get way to close! or it normal size and it when you ride it in water it can insta Kill trilobites and eurypterids and can get a ton of chitin , pearls , black pearls and more! Allo: new look , Less stomping sounds, able to uses it claws! and able to gather a nice bit of prime meat!. Able to climb harder/sloped surfaces. and a small jump! like raptor! and reduce fall damage due to them living in the mountains. Archy: able to ride your shoulder but it you jump from a height like 4 walls high it acts like if you wear holding him! kiruku: Able to gather fish for you! and allows eggs to stay at a certain time like 75% 50% 25% or even 1% so it can hold it for you (no matter the size) and new look! also lays eggs like DODO's! Troodon: it makes a loud Clicking sound when hunting you! and it stalks you! Slightly easier to tame. you can drop fertile eggs and they will kill them and give it! and when it bites Dinos they take more damage! Jerboa: able to alert you to any near by predators (depends on size) Hestorois/duck: lays Golden eggs more time depends on size of fish! or number: (it can lay even two) and a hunt ability that allows it to hunt fish! and pirana's fear them! Manta: able to do a 360 attack and gets a pack boost new look! Megatherium: same abittly but if he eats Bugs you can get Oil and rarely organic polly (only from bigger bugs) slam Attack thats does a AOE effect Microraptor: when they see you they screech and they have a stun lock where if you get knock off once it takes 30 secs before they can do it again! Moschops: Able to gather Fish! new look , and new resources and can get prime meat or fish meat from any animal! Dimmoth: new look and able to gain a bit of HP when it eats fresh meat! Pachyrhino: new look!, Attack dose small KO damage! and two ways to emit gas! blast: shoots it forward! and AOE , also makes you emin to any gas/chemical effect's! also able to use new gas and change the types. Pacify: makes dino's that attack you avoid you! Rage: makes dinos have a effect like the ammonite bile and but the dinos won't attack you. just each other or whatever you effected. Allie: much like the yuty roar wear it can alli Wild carnos. this gas can turn a wild dino on your side for around 3 mins. (some dinos are not affected) and Adrenalin: acts like a Weaken Yuty Boost! its gives a small HP heal and Damage resistance boost! Megalo: New look, able to Move around during the day if they slept enough. able to spawn on the surface. "hunting vision" when its night give a hint of night vision, and dinos are Highlighted with a Red Glow much like a tek helmet (just not as advance can't go through walls) More quiet when moving! and can attack nearly anything if it gets close! Snail: Able to feed Berries , able to make more Paste and polly. also its able to grow a organic form of "absorbent Subtract and silica" Tappy: can move on walls like a thylo, and Wight from players is reduced! Rex: a bloodthirsty effect: happens when you kill a dino it increases damage just a bit but causes it to heal a bit faster and more damage resistance.( goes by % and bigger/stronger the dino the more % you get so if you kill like 10 dodos you can get 0.50% trike: Takes 85% less damage (arrows do nothing but bullets still can) when attacked head first!, Rivalry is boosted, and bigger dinos like rexs , Brontos , spinos etc when they are rammed by the trike get slown and the gash effect! Raptor: Jump Height increase, able to jump when attacking in the wild (like a ravager), natural pack boost! and able to "jump attack" when they have their claws out and causes more damage! Pego: able to get boost when looking in drops! Wooly rhino: Able to have charge attack (like the trike) and has a small damage resistance do to there hide , Able to harvest ATON of thatch! Reaper: A small boost in damage. Different Tails can have different Abilities! (Barb tail: Shoots small barbs like the reaper queen , Acid Bomb: Almost like the base tail attack but the falls fall and they blow up into a ball of acid kinda like when the reaper dies but smaller. Able to Roar! Griffin: Roar/screech that Weakens enemies Damage resistance! able to attack wild dinos! Titanosaur: ok this one is debatable but i have a Few ideas! but here's the base idea new LOOK , Able to weck Spikes and anything under his feet!, NEW attack Tail whip! has natural armor like Reaper. Last Much longer then TITAN!` Eurypterid: Able to be tamed and ride!, size increase , New look and animations, Able to "snap its Claws" to make the nearby water "boiled" to kill prey! also has a boost roar like the yuty! can't go on land! Rock Drake: due to them eating Nameless venom they gain a venom ability that drains HP (5PS) Leeds: Size increase. can be tamed! But it's Hard!. Able to ride! slight new look , Has teeth like sperm whale! Able to Jump out of water like a whale! can Ride! can harvest meat from it! and also loot can be found in him much like a supply drop! Otter: Able to gather more Pearls , and deals 40X damage against Fish! Hunt option for fish! wild otters hunt fish! --------------------------------------------------------------------------------------------------------------------- -------- DONE!
  3. Dinos that need a tlc Gigant,dodo,carno,therizino comment what wildcard should change
  4. More shallow fish spawns plz I can count on my fingers how many shallow fish spawns are available on each map. Those of us who love pelags and otters are ever a victim of obtaining enough fish to feed our livestock. Please pay more attention to this. It is another resource management time consumption. Because fish spoil so quickly we are required to log in daily to fish for our pets. Very tedious. I will reiterate a thread I made ages ago where I requested a fish pond item be created. A craftable fish pond. But this thread is about Genesis map and all the others if you would be so kind to give us more Coelacanth and Salmon but not Piranha. Piranha limit the game's fun. The water already has the challenges of movement it does not need to be excessively challenging. We have no protection against Piranha as they respawn quickly and even with a water pet to guard us we are going to take damage. Piranha are way to much. And they don't drop enough fish meat to be a viable source for feeding livestock. Please please please more fish in tiny ponds covering more space per land map. I shouldn't have to fight with everyone on the server for that one spot on the map that has a fish pond. We all have otters. Please more fish ponds plz.
  5. Allow an option when placing or once placed to toggle show range on troughs this way we can place Dino's around them or litter our base with them and not have any Dino's out of range. The mechanic exists with Dino leash or Tek generators, just needs implementing into the radial menu for troughs
  6. Confirm Password with Enter As title already says: Make it possible to confirm server-password on join with Enter-Key.
  7. Premade Traps I hate researching. How about premade traps that follow the most popular trap designs. Find them in low level supply drops. No blue prints. Just a sarco trap or paraceratherium trap or argie trap premade ready to lay down anywhere. Have them on short timers like you do tents. Give them stone quality. Not something you have to put together. It's an entire unit. Make them supply rewards only not a craftable item.
  8. Reduce the distance of parasaur blab. When people set their parasaurs to blab something cute when you get near their base, that's okay. But it is to far reaching. Esp if you are jammed packed together in Aberration. Could you plz reduce the radius on other player's picking up these parasaur messages. So we cannot see them unless we are up right on their parasaur. As is you get these messages even if you are a reasonable distance from each other. Very annoying.
  9. H.L.N.A. Slot It would be great to have a slot on our character just for H.L.N.A. so that we don't have to choose between her and a shield/Chibi I would rather have HLNA's commentary as has been stated she is a hologram and shouldn't take up the shield slot on our character there needs to be a dedicated space just for holograms. Thank You
  10. console inventory management Console needs some way to manage inventory transfers more easily, for example when making gunpowder it is difficult to fill up a chem bench. To get exactly the correct amount of spark powder to charcoal it takes either a great deal of time holding the "a" button like 30 times or using some sort of storage box, transfer all system. Console needs a way that it can either drag and select items to transfer, or transfer a specific number of items(or stacks of items).
  11. Cabel decay timer and cryopod design Hi, I am on vacation " Waiting for Genisis", I come back and forth to the game to reset my timers, yesterday I loged and found all my dinos dead in cryopods because apperantly the cabels which are atached to the generator decayed and that rendered my cryofridges unpowered... Please make the cabel decay timer as long as metal structures.. I lost all my lines and favourite creatures because of this issue. Yes its my fault but, in my openion its a bad design on your behalf, the generator lost 1 stack and a half of gas, it would of ran for ages.... Please increase the decay timer on electric cabels so this doesn't happen to other people. A small change can be made to cryopods, dinos don't die inside of them" Thats a really sausage design on your behalf". Just make the cryopod unuseable until its recharged again? ....
  12. Inventory management Haven't seen this suggestion and it drives me nuts in game. Make it so that we have the ability to transfer X number of items from inv to inv. We have transfer all, search transfer all, transfer 1 and transfer 1 stack. Having to transfer 66 stacks of flint one stack at a time gets tedious. The ability to say transfer 6600 flint would make transferring items much easier when making sparkpowder for instance cause I don't just go gather 6600 flint at a time, I blackbox argies. The same idea can be useful for taming or crafting other things
  13. Way to dismount tall dinos with out parking next to a slope I can't count how many times I've accidentally fallen to my death trying to jump off a bronto, rock golem, giga, diplo, pretty much any dino where you dismount and are basically standing on a cliff. So you have to either park on a slope so you can jump off the side of the dino nearest to the ground, or maybe to the top of a rock. Or you can try to jump from the brontos neck to it's knee? Rock golem you can try to land on its arm? Idk It's just practiced falling which often leads to death.. As a solution- I'm imagining like you look at the dino press e to get into the radial menu and find an option for assisted dismounting - and then your character automatically does some acrobatics tarzaning down the side of the leg on like a rope? what ever, end result is me safely at a much lower elevation/ less likely to die, less I parked stupidly at a cliff cliff lolz.
  14. Please FIX WATER VISIBILITY Please Do NOT use the same water crap like on island in Genisis, the visibility of it is POOP. Destroys the water gameplay IMO
  15. Item restore system Because of you, today I lost a friend... Since when do we have tek teleporters? Lets say a year.. Full tek suit, my wyvern, xmas gift and my friends dino which i borrowed. I used teleporter, boom dead, my dino got ported i went back no beam and no body. Thanks alot for debugging like a propper company. Now, hard feelings aside, world of warcraft is over 10 years old. They have implemented a system were it detects screwups if its on there end, it restores deleted items ( such as my case ). Why can't you implement a similar system? How can I convince my friend that I didn't lose this dino now?? Doesn't show in my logs and ofc your usless ticket system will answer my ticket after maybe 1 year. Since you don't want to hire an admin per server, simply automate it, all items/dinos have IDS in the Database, simple programming can allow you to restore items and record a characters inventory BEFORE and AFTER teleport. #Ops our tek teleporter failed, restore option #Ops our upload failed, restore option HARD?
  16. QoL - Shoulder Pet QoL suggestions I have 4 suggestions regarding shoulder pets, and I believe both of these would be greatly beneficial to be added to the game. Here is what I propose: First off, the inputs for reloading and throwing shoulder pets while mounted should to be separated. I am pretty sure many people out there have been in this exact scenario. I know I have been too many times to count: * Trying to farm Nameless venom using a mount * Turns off charge pet * Reaches for T to whistle it back on once Nameless start showing up * Accidentally hits R * Charge pet gets thrown off * From here, 1 and 2 things are going to happen: * The charge pet is on passive and the Nameless kill it pretty much instantly * The charge pet is on neutral and the Nameless kill it instantly Getting off your mount to try and go grab it has a very low rate of success because the Nameless will then attack you as well and push you around and reaching the charge pet before one of you dies is nearly impossible. Out of all the times this has happened to me, I was only ever able to rescue a single charge pet and that was purely out of luck. In most scenarios, the Nameless are going to be difficult to kill because the charge pet is off and more will just keep spawning before the first wave dies. It is convenient to have reload bound to R where it's easy to reach, but it's super easy to accidentally hit R while mounted and throw your shoulder pet off. My suggestion is have them not be bound to the same key. Let us keep reload on R and have throwing a shoulder pet while mounted have its own separate key binding. If this were to be implemented, it would greatly reduce the amount of shoulder pet casualties. Even if this were to get implemented, however, misclicks still happen on occasion, which is why my second suggestion is for the addition of a whistle option to turn on/off charge pets. If the above scenario happened with this feature implemented, you could just stay seated on your mount and just whistle the charge pet to turn on, kill all the Nameless, then rescue your charge pet. I also think there should be a Turret mode for charge pets. This would essentially allow for charge pets to toggle on and off on their own. There could even be adjustable settings, such as only activating when they detect wild dinos, enemy players and tames, or even tribemates. You could even leave a charge pet in your base on turret mode and have it effectively act like a light that turns on when you come inside. Lastly, I suggest that charge pets should be given radius options with proportionally scaled charge consumption. Essentially, what I am proposing is that charge pets have an option on their radial menu that would allow players to manually increase and decrease their emission range, with the maximum range requiring the most charge and lower radii requiring less. There could also be a toggleable option to make the charge pet conserve charge be decreasing its radius as its charge gets lower. I'm no game developer, but I have a feeling these additions would be pretty easy to add since all of these suggestions are derived from mechanics already in the game. Implementing these QoL suggestions would be greatly beneficial and would make charge pets not only even more useful, but also save a lot of them from dying due to a mistake that is incredibly easy to make. Thanks for taking the time to read my suggestions!
  17. QOL - Retain sorting option when accessing inventory folders. The sorting method is cleared to default (unsort) when you access folders made in an inventory. It would be wonderful if I didn't have to select my preferred sorting method every time I view a folder.
  18. 573

    Pick up Bee Hives

    Pick up Bee Hives There no longer seems to be the option to pickup a bee after it has been placed, please add the option back in. I have lost 3 bees so far due to this. (first tribe mate picked one up, we argued he did it wrong, second I tried it turned out he was right, third one was tribe mate who put one down "temporarily")
  19. Please make deinonychus eggs higher level I know this has been said before, but I haven't seen it here on the suggestion forums. The deinonychus is pretty weak compared to other dinos available at around the same time (like carnos). Either making deinonychus spawn at higher levels or wild eggs having some sort of taming bonus like boost would make them much more useful. I don't see why a dino with worse stats than a moschops would need to be hindered by level.
  20. More intuitive controls for dinos that allow rider weapons For most dinos that allow using weapons while mounted, having the camera constrained to a front-facing view and having the strafe keys turn the dino isn't that bad, because the dino normally cannot turn in-place by rotating the camera or strafe side-to-side, and some dinos like the rock drake have a special movement mode (climbing) that requires being able to turn at all times. However, for the dinos who can, for me at least, the controls feel extremely awkward and unintuitive when using a weapon while mounted. Being unable to rotate the camera to turn the dino and having the strafe keys suddenly rotate the dino feels wrong and unintuitive. I'm sure I'm not the only one who feels this way. Therefore I propose that the following creatures that allow rider weaponry that also have the ability to turn in place by rotating the camera, have their control scheme reworked to allow the movement of the mouse to rotate the dino itself when weapons are drawn: Araneo Beelzebufo Karkinos Mantis Pulmonoscorpius In addition, the following creatures that allow rider weaponry that can both strafe side-to-side and turn in place by rotating the camera, should have their control scheme reworked to not only allow movement of the mouse to rotate the dino itself while weapons are drawn, but also prevent the strafe left/right keys from being remapped to turning: Gigantopithecus Griffin (Flying only; on the ground it moves like a Sabretooth. In addition, it would need to have the ability added to turn in place, since it can only strafe) None of these creatures are top tier in pvp or "meta", but it would be nice to see them become a little more useful due to being a good weapon mount.
  21. QOL suggestion **Trough** We need a feature so that we can select what items can be placed into troughs and tek troughs. Currently if you hit transfer all too many unwanted items go into the troughs like canteens and stone etc. I would like to be able to set the troughs to only accept meat. A mechanic like the gacha wheel would work perfect. Just select what you want and that's all the is allowed. Thoughts?...
  22. Pls added super spyglass to official server for view more stats of wild and tamed dinos
  23. Uncap the amount of items you can craft at once Remove the cap on crafting items that is currently at 1000. You should be able to queue as many items as your crafting station holds, and this would be especially beneficial to unofficial servers with stacking mods. It should be better for server performance as well as 1 crafting station for example queued with 10,000 crafts is less calculations than 10 crafting stations going at once with 1000 crafts. Not having to mash "A" for half a day after a big farm is also a good benefit.
  24. QOL(Quality of Life Prevent friendly fire between tribemates and prevent tribe made spike walls from damaging tames and tribemates
  25. Enable Element Transfers on PvE With the ease of obtaining element due to Extinction, it is no longer an endgame resource. As such, transfers of whole element should be enabled on PvE as it would not adversely affect game balance.
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