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Found 5 results

  1. Estemmeno is back! And this time ready for Extinction! If you were around (probably not...) during the Center vote, you may have seen our take on Estemmenosuchus, my favourite synapsid, so we're bringing him back and this time themed to be 100% fit for survival in the corrupted world of Extinction! Now onto the Dossier Common name: Estemmeno Species name: Estemmenosuchus Ultimadentaris Time: Mid Permian Diet: Carnivore Temperament: Aggressive Wild I am entirely convinced that Estemmenosuchus Ultimadentaris has no fears, they will fight anything that imposes a threat against them to the very end. I can't stress enough just how dangerous an encounter with Estemmenosuchus Ultimadentaris is, they aren't like any other Estemmenosuchus specimen, they are far different, they're aggressive, strictly carnivorous, and lay eggs, almost as if most of their genetics have been modified heavily. Estemmenosuchus Ultimadentaris is an remarkably terrifying predator and even the corrupted creatures fear going near to it's presence, which I partly understand, I don't know how to describe it but Estemmenosuchus seems to hurt corrupted creatures by far more than it can to regular creatures, maybe it is their seemingly natural taste for the corrupted nodules that can at times be found, I've seen survivors guiding the corrupted towards Estemmenosuchus and just see as they begin to swarm the corrupted slowly, did I mention they hunt in packs? Domesticated I don't know of anyone who has been brave enough (and/or dumb enough) to try and attempt taming an Estemmenosuchus Ultimadentaris specimen, in fact, I don't think anyone has tamed one as of yet, however, I know of many survivors who show an interest in taming Estemmenosuchus, which checks out, their amazing hunting capabilities as well as their increased speed when under pressure can make a formidable tame, especially against the twisted results of what Element has done to other creatures. Perhaps a way to tame them is by aiding them in a fight that they almost die to, slowly earning their trust, narcotics definetly seem to not work, and hand-feeding them would be feeding them your hand, I also highly doubt they'll let you 10 feet near their young or eggs, but then again, this continues to be nothing other than a theory. And that was the dossier! Of course, we had to change it for it to stand out more, now onto the abilities of an Estemmenosuchus and why you should tame it - Increased Damage to all corrupted creatures; This means that if you're ever in some trouble with creatures that are even slightly corrupted, Estemmenosuchus will deal increased damage and will take less damage against Corrupted creatures, this also includes to creatures like Velanosaurus and Managarmr. - Pack mindset; As stated earlier, Estemmenosuchus spawns and will be in packs, these packs can be of 6-8 members, you will likely see the leader far away from the pack, just remember, if you see an Estemmenosuchus, their buddies are around too, you're always being watched. - Taming method; Trust gain, instead of stealing their eggs, killing their pack, knocking out, or passive taming, you'll have to lower Estemmenosuchus' health, and afterwards guide it towards a Corrupted Creature, to help Estemmenosuchus killing them, afterwards a trust meter will begin to go up, after the first creature killed, Estemmenosuchus will not chase you, after the second creature killed, Estemmenosuchus will follow you slowly, after the third creature killed, Estemmenosuchus will follow you completely, after the fourth creature killed, you may ride Estemmenosuchus for additional protection, finally, the fifth creature marks the completion of the trust meter, and Estemmenosuchus will be yours, note that this excludes the "pseudo-corrupted creatures" like managarmr, velanosaurus, gasbags, gachas, etc. - Crazed Ego; if Estemmenosuchus begins getting damaged a lot by a corrupted creature, it's ego will be hurt, and it will become enraged and it's attacks would work similarly to the Tek Claws from Gen 1, it will slowly begin dealing more and more damage to the creature, this buff will apply to the pack as well. The Pros of tamed Estemmenosuchus - Corrupted and Boss Killing; Due to the buff that Estemmenosuchus recieves against Corrupted Creatures, it would be quite optimal to use these boys to go on runs for Corrupted Nodules, killing Titans with additional backup, and even Orbital Supply Drops, just be sure to have them well-leveled, otherwise it won't end up as good. - Psuedo-Tank; Estemmenosuchus will be beefy and will hit like a truck, it may tank a lot of hits and considering the Crazed Ego buff ontop of the Pack Buff, it makes it a very good tame for people who want to go out on crazy runs, or want to absolutely demolish a Titan with these dudes. - Kind of Trusty Companion; No matter the circumstance, be it torpor, be it low health, Estemmenosuchus will fight for you to defend you if you're dying, no matter what, it is willing to give it's life for yours, and it will ensure to do it if it has to. - No fears; it takes multiple roars from Yutyrannus to scare Estemmenosuchus away. - Versatility; Estemmenosuchus is incredibly versatile, wanna run through the wastelands? This guy will cross you through without hesitation, Wanna go to the Desert Dome? He's got you covered too, he'll keep you alive and will beat anything that DARES attack you, wanna go to the Snow Dome? He's got you covered, ain't NO managarmr attacking you, ain't NO yuty scaring bro, wanna go to the Crater Forest and build a base? You and your Estemmenosuchus will build a little house together. - EXTREMELY useful in PVE/PVP; Estemmenosuchus is WORTH taming by all means, it's combined abilities make it an extremely worth-it tame to obtain, it'd deal a lot of damage to creatures which are used a lot which could possibly be a game changer whilst in combat. The Cons of tamed Estemmenosuchus - Fatso; If you overwork your Estemmenosuchus by not properly feeding it, or making it overuse it's stamina, it will knock you off and just sit there until you properly feed it or it's stamina regenerates, note this doesn't apply if the survivor is about to die. - Tedious taming; Taming Estemmenosuchus will be EXTREMELY grinded, they can only spawn on selective zones of the wasteland and rarely, obviously not rarer than like, idk, a Corrupted max level Giga, but definetly rarely, it will be a very RNG-Based taming and spawn, as well as a max level Estemmenosuchus isn't always guaranteed - Reduced utility outside of extinction; Estemmenosuchus sounds OP in paper, but in a map outside of extinction it is practically just another high-damage dealing carnivore, this doesn't mean they'd be weak, quite the contrary actually, but Estemmenosuchus excells in Extinction and other maps that include corrupted creatures or the after-mentioned "pseudo-corrupted" creatures - Taming rates don't affect procedure; No matter your taming rates, be it times 100 taming speed it will ALWAYS take 5 victorious battles against corrupted creatures. - Overall PVE/Solo/Small Tribe challenge; Since taming Estemmenosuchus would be such a tedious and long process, a big tribe would be prefferable to find the corrupted dinos and keeping Estemmenosuchus in one place, not to mention guiding the preffered specimen away from the pack. - Pack requierments; Similarly to gachas, Estemmenosuchus will get sad if it doesn't have a pack. Saddle Estemmenosuchus' Saddle unlocks at Level 73, beggining with Late Game ARK; It will have the following requierments: 120 Metal Ingots/Scrapped Metal Ingots 180 Cementing paste 400 Hide 80 polymer/organic polymer/corrupted nodules 20 crystalized blue sap 15 crystalized red sap 60 sulfur The reasoning behind this is for Estemmenosuchus to be a tame that is worth it and at the same time not something you'll see everyone riding around with, making it expensive will make only the true survivors get the resources for this creatures saddle, the way the saddle works is that it'll give Estemmenosuchus a sort of helmet, which will exagerately extend protection from it's horns, therefore making it a sort of crest-like shield like that of Triceratops, the armor will also give the survivor protection from being flanked by enemy attackers, basically, it'd be worth it. Pack While Estemmenosuchus seems grindy, it is absolutely worth it to tame, and a pack of these? Is even MORE worth it. It is self explenatory, tame a pack of these, you get a buff, and if the leader of the pack roars, al the pack gets a buff. And that'd be IT (for now, at least) for ESTEMMENOSUCHUS! Art is coming VERY soon, so stay tuned, and as always ESTEMMENOFTW
  2. (Vaguely based on Mohg, Lord of Blood from Elden Ring) Dossier Wild: You would think after all this time on the ARKs, I would eventually get used to the oversized and almost mythological inhabitants but no. Dromornis Nihallis as i have dubbed him, is not what i pictured for this flightless bird, but indeed much, much scarier. Dromornis stands at about the height of an Allosaur when stretched fully but usually stands a bit shorted due to it's posture. It's beak is jagged and almost malformed with an extra set of teeth inside the beak, most unusual for these birds. It's feathers are matted and mangey; This bird, by all accounts almost seems like a demon or monster and it's demeanor matches this observation. Dromornis is a fairly fast and vicious hunter employing its razor beak, knife-like claws, and its secret: The blood parasite. Dromornis has a parasite that appears to be the cause of its sadistic look. This parasite has formed a symbiotic bond with this bird, feeding off of Dromornis' kills while also giving it the power to hunt and kill enough for both of them. Tamed: I initially assumed after seeing many brutal fails at taming, that Dromornis was simply too savage. This appears to not be the case. An absolutely insane woman I met who only identified as "The Initiate'' claimed ownership of 3 of them. When I inquired on how she did this, she responded "I only accepted the blood bird for the gift that it was." Didn't ask more after that, but Dromornis has many interesting Attributes. For one, this bird's blood is normally extremely destructive to other creatures, but when exposed to the right ingredients it can make others much more powerful in a variety of ways. Only kicker is the parasite Will eventually die off, and if Dromornis wanders too far away from his blood pack, the parasite will drive the blood packmates into a frenzy until Dromornis returns, making them significantly weaker while it searches for its host. Dromornis itself, if excited enough, will sometimes projectile vomit its last parasite soaked meal at creatures as an attack but trust me, you don't really want to see this happen. It's not pretty Blood pack: Using Parasite blood, a "Pact Initiator" can be crafted. These Initiate creatures into the Dromornis' Blood pack. Dromornis can only have 3 packmates at one time. there are 4 variants: Damage Initiator: +30% DMG (50% DMG with "Blood Panic") (Only +10% for anything above 550 drag weight) Defence Initiator: +20% Resistance, +5 armor (40% RES, +10 armor with "Blood Panic") (Only +7.5% for anything above 55 drag weight) Torpor Initiator: Attacks now deal torpor equal to 2x damage done (4x with "Blood Panic") (Only 1.5x for anything above 550 drag weight) Blood Initiator: Grants "Blood Gift" Allows pack members to apply a bar on target that fills slowly based on damage done. when bar fills, 1% of health is instantly lost. (Health drained increased to 5% with "Blood Panic") (Only 0.5% health lost for anything above 550 drag weight) Dromornis requires 10% extra food on account of its parasite. Dromornis Gets a debuff called "Pack Wear" when gaining a pack member that gives Dromornis -7.5% DMG, RES, and +10% more food needed. Stacks with each Pack member for a total of -22.5% DMG, RES, and +30% more food needed. When 2 Dromornis Blood packs are nearby, all packmates of both Dromornis are enraged, attacking each other, regardless of tribe Affiliation. Dromornis' themselves are not affected by this, only the packmates If Dromornis leaves the area of its Packmates, Packmates enrage on anything nearby, also losing 15% resistance, until Dromornis returns. If Dromornis is killed while packmates are still alive, packmates get "Blood Panic" causing their Initiator to be massively boosted, while also draining 1% health per second. Drain can be alleviated by healing but can not be cured so it will eventually die. Dromornis can spawn wild with a blood pack. Wild Packmates will have a random initiator 50% chance of having not wild pack 25% chance of having 1 packmate 15% chance of having 2 packmates 10% chance of having 3 packmates Packmates can spawn as any of the following: Raptor Carno Rex Spino Therizino Bronto Terror Bird Dilo Chalico Araneo Stego Dromornis is close to a yuty in speed Base Stats H: 425 S: 600 O: 150 F: 2000 W: 350 M: 100% MS: 120% T: 2000 Abilities: Left Click : Serrated Bite Right Click : Power Kick C : Blood Vomit X : Screech Serrated Bite: Standard Bite that applies parasite debuff lowering targets damage by 5% and resistance by 5% and constantly drain health at a very slow pace (scales with melee). This buff can stack, but only up to 4 times and only if different Dromornis apply it. 1 Dromornis can only apply the debuff once. Upon biting a target, generates 1-2 "Parasite Blood" in inventory. Power Kick: High damage charge attack. More it is charged, the more damage it does. Applies "Blood Kicked" which builds up a bar on the target. once this bar reaches 100%, 3% of targets health is instantly lost. Charge is based on damage done by Dromornis Blood Vomit: Can only be done if in a full blood pack. When all 3 blood pack members are present a meter will appear for Dromornis. This meter will fill very slowly based on kills by the pack. it does not deteriorate. Damage and amount of blood vomit is based on how many kills Domornis gets then eats. Has to land finishing blow on target and eat the body to apply. Can, at maximum, vomit 5 pools of blood with full charge. Blood pools will linger anywhere between 3-10 seconds on the ground and will apply the parasite debuff and deal constant damage to anything that steps on the pools. Dromornis and its' blood pack are immune to the pools. Friendly creatures not affiliated with Dromornis are not immune and will take damage. Screech: Dromornis will screech and scream wildly causing blood pack members to frenzy, gaining 15% movement speed and Immunity from bleed for 1 minute. Taming: Dromornis requires a new host for it's parasite: you. Killing wild Dromornis will drop 1-3 "Bloody feathers" 15 of these feathers and 20 leech blood with get you a "Dromie Effigy" When approached with this effigy, Dromornis will curiously approach you and vomit a bloody lump. You must consume the bloody lump. Upon consumption, Dromornis will do a happy animation and watch you, following you around slowly and cautiously. You gain "Blood Sickness" sickness drains health constantly , causes aberration hallucination effects, inverts controls, increases wild creature aggression, Causes you to vomit blood, can take control of you like a noglin aggroing onto everything not Dromornis in the vicinity, and leaving you with 50% reduced movement speed and unable to ride dinos until Dromornis is tamed or you die. higher level Dromornis will build taming affinity slower than a lower level. Higher levels will also cause "Blood Sickness" effects to happen more often. Effects are entirely random, except the movement speed debuff and health drain, and, when survived, give an affinity boon. Boons are as follows Blood Vomit: +0.1% Control Invert: +0.2% Hallucination: +0.3% Aggression Increase: +0.4% Mind Control: +0.5% Affinity boons from sickness effects can be multiplied by up to 3x depending on level, lower levels giving more affinity Saddle: level 79 Initiator base cost: 50 Crystal, 50 leech blood, 100 Dromornis parasite blood. Specific costs: DMG Initiator: 10 rex arms, 5 Tuso tentacles, 25 Black pearls RES Initiator: 5 Sauropod vertebrae, 10 basilo blubber, 50 Polymer (organic) Torpor Initiator: 25 Titanoboa Venom, 15 Megalania Venom, 150 Bio Toxin Blood Initiator: 200 Blood packs, 35 Leech blood, 400 Silica pearls Strengths and weaknesses Strengths: Dromornis is a hybrid of a damage dealer/support creature. Using the blood pack ability can allow you to fill certain niches in your army. for example; boss fights. Giving blood or damage initiators to 3 allos would make for quick work of a boss. or maybe you need to tame? give a something lightweight a torpor initiator to help with knockouts. Dromornis is great for area control and denial. Using screech will allow your pack to take threats head on with the added speed to keep up. Between Blood Vomit, Screech, and your pack, Dromornis can completely control an area to your liking. Alternatively, Dromornis is a very capable damage dealer. Without a Blood pack, Dromornis can be deployed en mass to maximize the effects of the Parasite debuff. Sufficiently breed Dromornis groups would be able to completely cripple and bleed out even the strongest of enemies. Since DOT effects are based on melee damage, the bleed effect could become very powerful Weaknesses: Dromornis' Blood pack, while powerful, cripples it. It is very much a glass cannon type of creature and with the debuffs from its pack, it will be very weak. Simply ignoring its pack and singling it out will cause the pack to eventually die out, if you can manage that. they also have another weakness: Certain mammals have out grown the parasites effects and are immune to it, while also doing 10% more damage to Dromornis itself. These creatures are immune to the parasite debuff, disregard pack initiators, and also can not be initiated into a Dromornis Blood pack. These creatures are: Mammoth Direwolf Sabertooth Equus Desmodus Onyc Megatherium Using any of these will make quick work of any Dromornis and its pack. As previously mentioned, it is very weak in terms of health. If you have and equally strong damage dealer with more health, it will decimate groups of Dromornis. Dromornis is a tall Terror Bird Relative that is slightly shorter than an allo. it is covered in mangey grey and black feathers with a red orange and yellow plume on the head and neck. It has long stocky legs and Sharp claws. Its beak is jagged, serrated, Sharp and almost malformed with a long and slender eye. its tail is peacock-lick without the ability to flash the tail. (WIP Sketch. Not final art) Art by Lapis Lazuli (Very cool guy) Feel free to add on your ideas and suggestions to Dromornis! This is my first concept I've done and I'm very proud of how it turned out, but I'd be happy to hear anyone else suggestions.
  3. Orcinus citoniensis – wolf of the sea Dossier: Common Name: Killer Whale Species: Orcinus citoniensis Time: Late Pliocene Diet: Piscivore Temperament: Loyal Wild: Orcinus citoniensis is mostly seen among the ark’s shallow waters. Some tribes even call them wolfs of the sea, which is a very accurate title if you ask me. Thanks to Orcinus citoniensis intelligence and speed it is an excellent hunter and is definitely the apex predator in its habitat. It developed special hunting strategies to take down creatures much larger than itself. Even the brutal megalodon or the fearsome mosasaurus are no match for an Orcinus Family. Besides hunting Orcinus citoniensis is a very playful animal and tries to interact with humans or smaller animals whenever it can. Especially young animals try to sneak away from their mother just to play with tribes near beaches or rafts. That’s how humans are gaining their trust in the process. Domesticated: Once tamed Orcinus citoniensis is the perfect mount for traversing the oceans and all of its secrets. It is a very fast swimmer and can adept even in the most dire situations. This feature makes it a must have for any sea-based tribe. Due to its social nature, it sometimes takes care of babies of other species. Creatures raised by Orcinus citoniensis tend to be more powerful and smarter than its relatives. That aspect makes even bigger tribes think twice before attacking a tribe which has access to Orcinus citoniensis. Taming: Young Orcinus that swim around beaches or rafts can be passive tamed by playing with them. Orcinus will try to come closer to your survivor and ask for a special item. Depending on the item you need to activate a specific emote in front of the young whale. If it worked the whale jumps out of the water and after some time it asks for the next item. Those items could be trophy drops like Tusoteuthis Tentacle, Megalodon tooth and Basilosaurus blubber or just food like kibble and honey. Abilities: Aquatic Nanny: After some feedback I decided to remove the nanny ability completely since we are getting gigantoraptor with Ragnarok anyway. I added a XP sharing ability to still have something that interacts with young creatures. XP Sharing: Adult Orcinus can share their gained XP with young creatures. If Orcinus reaches a certain amount of XP, it can interact with a baby for a short period of time to transfer some of its XP. The baby getting imprinted in the process. The fully grown-up baby now gets levels based on the amount of XP the Orcinus transferred. This would give it a unique Ability to interact with babies since Gigantoraptor will be the ultimate nanny. So Orcinus could be more like a teacher for young animals. Hunting: Every Orcinus citoniensis can be specialized with a trophy drop. Feeding Orcinus citoniensis a Tusoteuthis Tentacle will give them damage buffs against Tusoteuthis (temporarily). This works with every other trophy drop as well. Megalodon tooth = Megalodon Tusoteuthis Tentacle = Tusoteuthis Basilosaurus Blubber = Basilosaurus Alpha Leedscthys Blubber = Alphas and leedscthys Alpha Mosasaur tooth = Alphas and Mosasaurus Alpha Tusoteuthis Eye = Alphas and tusoteuthis Alpha Megalodon Fin = Alpha and megalodons Ammonite Bile = Ammonites Bio Toxin = Eels and jellyfish Chitin = Dunkleo and eurypterid Etc. Orcinus citoniensis also gets a pack buff like direwolfs or the allosaurus. The pack leader also inflicts a small debuff, where other animals in the pack deal a bleed affect, or just extra damage after hitting the same target as the pack leader. Ambush: Orcinus can ambush out of the water and try to grab a nearby flyer or animal near the beach. Successful grabbed creatures now get dragged back into the water. The grabbed creature will lose oxygen if it tries to escape Orcinus bite. For this ambush Orcinus is able to leave the water and beach itself for a short period of time. (It could work like Xiphactinus from AA) Echolocation: After some feedback in the comments, I decided to build a useful ability around echolocation. Thanks to AudioDK and Gecko1611 for giving me this idea. Orcinus will be able to send an echo into the water. If Orcinus has no trophies in his inventory it will mark any creature nearby that could drop trophies and will collect them more efficiently after killing those creatures. After consuming a trophy and sending an echo it will mark any creature in a wider radius that would be affected by the damage buff of the Orcinus. Orcinus will be able to see its level and health to decide if it wants to attack or not. After killing a specific number of creatures within the buff timer, Orcinus will be able to convert all the farmed trophy drops and make it into a blueprint. (Rarity depends on the amount Orcinus was able to collect during the timer) Orcinus could also locate cave or deep sea drops nearby with its echolocation, making it a valuable creature for underwater caves. Outside of the Cave it could mark the deep-sea crate which is spawning on the map with an arrow pointing into the general direction. So it’s more like a hunt for the drop rather than an accurate position reveal. Drops found with this ability could get a buff in loot quality. Immobilizing Sound: As in the comments mentioned by PrimalNacho, Orcinus could have a call that immobilized and could be disorienting the target. Unmounted and wild creatures would be stunned for a short amount of time while other players or mounted creatures may have their controls switched. (I don’t know much about Ark PvP, but I can imagine this being very useful) I think this would lead to some random but also funny moments. Attacks: Left Click: Bite Attack Right Click: Tail Attack, that stuns the target for a short time, while the Orcinus turns around for a fast escape. Space bar (near surface): Orcinus jumps out of the water. If near a beach or a flyer like Pelagornis is above Orcinus it starts the ambush attack. Pressing Ctrl: Echolocation Pressing X: Send out the Immobilizing Sound. This ability has a cooldown. Pressing C : Orcinus citoniensis consumes a random trophy out of its inventory to activate the hunting buffs. This ability also has a cooldown. And that’s my submission for Center. A friendly but also strong creature in the ocean is something that is needed. Additionally, I think a killer whale would just perfectly fit into the ocean of Center.
  4. Iani Smithi. It's an iguanadontian, but being known for having teeth rather than a bill and a strong jaw I thought it could be a cool pack-type dino. Since Carnivores have been so popular and people want more herbivores this could be a good in between. Like they get a buff of bleed and the broken bone thing when either in a pack or given a certain food(rare flower/mushroom or beer). They would be more the size of raptors than the size of the normal iguanodon. This would also mean being less bulky and more offensive stat wise. The inspiration for it being an aggresive dino is it's name being inspired by Janus, the two-faced roman god. And it's name also relates to change, this being the map where Rockwell went through his big change I thought this would be a fitting addition. Since it would be for ab, it could keep the iguanodon skill of not using stam, while also being able to climb on vines/ropes like ravagers. Also being in ab it could take advantage of the glow effect. It would have patches of skin that could be very vibrant and it's special ability would be to glow very brightly for a short amount of time confusing big predators and scaring off small ones. This would give it time to escape because it isn't built for fighting larger dinos(if they wanted to make it stronger they could make it able to jump on large dinos like deinonychus or even climb walls 😂). It's passive skills would be the unlimited stam buff and a weight reduction on crystal, gems, and gas. One suggestion I've seen is to make it immune to stuns so that it could counter shadowmanes. They have a glow affect like glow pets/bugs. They are attracted to light so you could use lamps or flares to lead them where you want. To tame them you will need to beat them to low health. once they are low health they will glow brightly and run to the nearest source of light (lamp, flare, glowbug, glow pet, aberrant dino, fire) as a source of comfort and lay down. Once they lay down you can passive tame them. This would take the form of taking care of them by feeding them or petting them till tamed. As offense based herbivores they would be territorial like a Therizino or chalico. They would aggro to anything that gets too close. When they get low on health they would use their flashbang ability to escape danger. Iani smithi
  5. Common Name: American Lion Species: Panthera Atrox Time: Late Pleistocene/Early Holocene Diet: Carnivore Temperament: Aggressive Wild: Panthera Atrox is a Vicious hunter that lives in a Pride found sparsely in large forest and even open plains. Even though Pantera Atrox never found dinosaurs in its time on Ragnarok it has been able to get a decent foothold in the food chain here. They hunt prey such as Megaloceros Laatuscoronam and Megatherium Formipavor using its numbers and its immense strength to bring down stronger and faster foes. These powerful cats will even attack Tyrannosaurus if they get to close to their den though normally these attempts have a couple of members dying in the process Domesticated: Though they are not as fast or nimble as creatures like Thylacoleo they make up for it with their size and strength with the males being even stronger than the females while the females seem to be faster and have more stamina since they are lighter than the males. I have also witnessed that when creatures such as Microraptors and Icthyornis seem to flee due to the presence of these cats and large creatures such as Terror Birds or Raptors being scared off by a roar acting as a dominance display similar to the Yutyrannus's fear roar. These cats also seem to grapple their prey and foes down so they can suffocate them. Abilities: Left Click Attack: This is a bite attack that does moderate damage Right Click Attack: This will do a Charge Tackle that grapples a creature if it hits and will start to suffocate the target. Note this will only work with creatures below a certain drag weight C Key: A Fear Roar Passive Abilities: Pack Buff 20% weight reduction on Meat, Hide, Chitin, and Keratin Any small aggressive creature that come close to the lion will gain the fear status effect Miscellaneous: The Saddle is unlocked at level 43 Taming: So I have two ideas that could work for taming Option 1. Simple knock out tame with tranqs Option 2. You could maybe have to gain the one's trust by bringing them corpses and they wouldn't attack you during this. Also you have to do it when one is alone as if the pack is around it won't work Additional Information: https://en.wikipedia.org/wiki/American_lion
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