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      Black Friday Sales   11/21/17

      Haven’t yet explored the island of ARK? Nows your chance to get in as ARK has huge discounts with Black Friday coming up, across retail and digital for PS4, Xbox, and Steam!The discounts and sale length may vary across platforms and regions, please continue reading for further sales information! The following prices will be in effect this Friday in North America: Wal-Mart (US Stores) - $29.99 USD (a discount of $30) GameStop (US Stores) - $34.99 USD (a discount of $25) EB Games (Canadian Stores) - $39.99 CAD ARK is also currently on sale in the Xbox Digital Store until 11:00 AM GMT on Tuesday, November 28th, 2017:  ARK: Survival Evolved - 25% off Scorched Earth - 35% off Explorer's Edition - 30% off Season Pass - 25% off ARK is also available on sale now with early access for PS+ members and will be on sale on the 23rd of November for everyone else until Black Friday (27/11).Please note that the discounts may vary based on your region. ARK: Survival Evolved Scorched Earth ARK: Explorer’s Edition ARK: Season pass Complete your ARK Season Pass ARK will also be participating in this year's Steam Autumn Sale! It'll run from now until 6 PM on the 28th of November! ARK: Survival Evolved ARK: Season Pass

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Found 8 results

  1. So we have a timer for transfer items, and WC is saying that its for preventing duping, funny it does only make it so that you can change what u are duping every 40 min but you can dupe all you want. We have tribe tame limit to add "fake performance" in the end it only adds frustration. Dos protection that blocks IP:s that play to many hours on official servers. "Dos protection" I understand that the official servers are expensive to run, they also lack in performance to make them cheaper. Many many players I play with would be ready to pay a small fee every month to play on officials if the server performance is better AND WC stops trying to kill official servers. Thank you for reading.
  2. So after 4-5 days from launch and basically all "new" servers are 70/70 24/7. [EDIT: 1 week now and still nothing] I have yet ti be able to join all but one PVE server and that was simply because I could NEVER join a PVP server due to capacity. The sever I joined was also 100% pillar spammed. Why is there no official response to this? We paid for the game and we can't play! Dear Wildcard, if you are putting up new servers hurry up otherwise give me back my money! I have spent well over 2 hours trying to join an official since purchase and have yet to have ANY game play! I want official servers or my money back! This is not good enough!
  3. It's not too late Wildcard

    We all know something's wrong with this setup, people are quitting, others generally concerned. These are my objective suggestions from a players standpoint of what could be done, instead. I realize it's the 11th hour and then some, but everyone take it for what it's worth. Do not seperate PvE into seperate clusters. Make new PvE servers but transfer lock them only to eachother for 6 months, afterwards open all PvE to the same cluster. This will give new players a chance to build fresh, and vets also who wish to do so along side them. Seperate PvP into legacy and new officials, as planned. Every year, move all PvP servers into the same cluster and repurpose unused existing ones to the next cycle, the new officials. This will give players a chance to start over if they wish every year, or stay and play with the current. Support change: offer in game support only for lost characters and tribes to all players, every server, and nothing else. These are the major problems most players fear, the rest, in the long run, we can all go without. This will cut costs enough to support everyone probably lower than current projections even. These are simple ways to change the current situation, and the reviews- as well as how players see Wildcard right now. This option also allows for 'fixing' major glitches every year in the pvp arena if players choose to not play with the consequences of those future bugs.. without everyone having to suffer a 'wipe the servers' dance each time around.
  4. Wildcard, you really need to revisit the whole system relating to eggs, kibble, and breeding dinos. It's pretty much ruined official PVE servers along with pillar claiming and transferring off server tames. All it does is encourage hoarding behavior. Join any PVE server and fly around while your computer lags as it tries to load massive bases filled with row after row of idle tames whose only purpose is to produce egg for kibble. Vets then get upset when they get called out for their ridiculously huge afk egg fortresses which are blocking new players from being able to tame, along with blocking the 'best' spots. While one could easily go down a rabbithole discussing the 'F you, got mine' mentality displayed by some of the more toxic vets in this game, the fact is that the game systems encourage this kind of behavior and even if a vet tribe decides to help out and cull their herd the server can instantly fill up again from a transfer, so why bother keeping your tames at a reasonable level? (Apparently there already is a limit on server transfers so hoarders are just exaggerating the transfer problem to justify not cutting down on their herds) This is still an early access alpha so it's not too late to reconsider these core systems, hopefully. But as it stands entire egg/kibble/breeding system is inherently flawed and need to be rebuilt from the ground up.
  5. There are a good number of threads on the Ark Reddit calling for official server wipes. And when I mean a good number, I mean like every other post is a thread about a wipe. A majority of it seems to stem from the duping that’s going on or has recently occurred. Theres enough of a hoopla being made that Jen responded to some of the posts: At the most recent convention, Jeremey/Ark devs mentioned that they are still deciding what they want to do with official servers when the game is "released": Add new servers? Wipe? So that post Jat put up months ago seems null and void. See the video here http://www.gdcvault.com/play/1024229/-ARK-Survival-Evolved-Lessons What is frustrating in all of this is that PVE does not work like PVP. I can 100% understand the frustration of someone duping Tek gear in PVP. This would affect YOU if YOU play on that same server. But on PVE? Is duping even going on with PVE servers? Whats the gain on PVE if it is? Just to look cool? PVE seems to be another animal entirely. I cant imagine what duping would accomplish on a PVE server. But that’s not quite the issue. On PVE, people have spent months if not since the games release, building huge elaborate bases, working breeding lines, etc. To see this all go away will suck if a complete wipe is forced on all the officials. I cant quite understand what a wipe at this point would accomplish: Would you get that prime base spot you could never get because someone else has been there? Would the pillars NEVER come back again on any server? Would alpha tribes vanish forever? Would the folks who’ve spent thousands of hours in game be forced to spend thousands more to get breeding lines going again? Would the tamed dino count never reach 4,000 again on servers? Would the platform cap never be reached? I truly hope when considering a wipe the devs realize the major differences between PVE and PVP gameplay and whats all involved in both servers. I love the game but with the amount of time Ive invested in it, I don't think I could start over yet again from scratch. At that point I'd be visiting other games Ive been ignoring to play Ark. Frustrating but no intention on trying to reclaim all those hours/days once again.. EDIT (3/22/2017): it appears Jat has responded somewhat in relation to calls for a wipe due to the duping: https://www.reddit.com/r/playark/comments/60qyco/wildcard_could_we_get_a_statement/df92jqq/
  6. Hello! This thread is about my opinion/suggestions and general thoughts about the topic "Official ARK Servers" and I would like to hear YOUR opinion and thoughts about this as well. Please do read the whole post before you judge a single part of what I say. I try to be as objective as I can which does not mean I am always right, so I am open for every comment you give me! Before we start, I'd like to give you a (estimated) current state of all official ARK official servers: · There are 902 official ARK servers at the moment including SotF servers. · More than half of those servers exist for more than 2 years · 90% of all Servers are >12 months old · Newest servers I was able to find were the "Cross-ARK" or "ARK-Cluster" servers. (3 months old) · 80% of all servers have less than 50% of their maximum player volume online at any given moment · Most of the servers got at least one group of people (Tribe) which has more than 1000 hours played on that server So why is this important? · Probably all servers got those "ALPHA tribes" , usually a bigger or extremely active group of people that control the server. · Completely new or returning players that join a long existing server will find them full of structures (destroyed bases also count) · The chance to be able to successfully (and by that I mean over a longer period of time) play on such an server is quiet low (transfers are very harsh here) · FPS and general performance are lower on those servers · The player experience playing on a long existing server is lower, even if there are no alpha tribes left due to raiding or quitting. (I will explain later why that is) What do I want to say? · Besides from playing an unofficial server (I will talk about that later) there is no good way to start playing ARK (again) on a multiplayer server · Thinking about the future I can currently not imagine a way how the player base of ARK can be hold over years. Considering that every day people are forced to leave their server or stop playing to return after some time, this is very sad for me. So what? · What I want to give my thoughts and opinions to is how to potentially solve the issue of keeping people play the game and giving new players a fair chance (I know that experienced players that return to new servers will always be in advantage and I will consider that in the following text) So… release new servers frequently? · No! And the reason for that is not my opinion, it is the use of my brain. · Every server that Studio Wildcard releases will costs a huge amount of money over time (I calculate around 500$ per server every year) · Every new server will follow the same concept that I mentioned earlier. First, there will be a lot of players (new and returning ones). After a given amount of weeks some tribes will become contenders for the "ALPHA tribe" status. Around 2 months after release, the server will start to slowly reduce its average player number and will later be in the same situation as every other server right now. What you want to do against it? Wipe? · "That’s the real question here!" · Yes, I personally consider wiping old servers as a possible solution, but I know that this is neither fair towards everyone nor will it happen as we have seen it 2 years ago. (all officials wiped) Let's see what you got! · I really liked the concept of extinction servers when they were released. BUT the big problem with them is: 1. You will not reach the end-level of the game 2. 30 days are too short for players to really enjoy the game knowing that everything will be gone within a month · N°1: Take the concept of extinction and put it into a bigger interval (I am unsure if one or two years would be an option here, but I personally cannot imagine playing ARK more than 2 years without any breaks and I think 98% of all players will agree here. · Another thing I am thinking about is how to "softly" wipe old servers so that the rest of active players do not lose their work. · My first though here was to merge servers together but I cannot imagine that this would be possible out of several technical reasons. · Another possibility could be, to have a timer ticking whenever the 20 most active players on a server (sorted by time played) stop playing the server for more than ~30 days. If those 20 players all become inactive, WIPE and restart. The Problem is that there will always be new players joining even within those 30 days which will lose their work. · N°2: Close servers after a time (~1 year) for new players to join. Existing players can still join as long as they want. If the server reaches zero players, it's time to WIPE. How to prevent the early advantages of experienced players that start on a new server? · Fair enough to ask that, and the only solution I can imagine is to have a "Build phase" or "Beginner Protection" for new players. I do not think it would be possible to implement this for each players so I would rather go with a total PvP protection for the whole server (e.g. for the first 3 weeks after its start.) Have we solved the stagnation? · To be fair, my suggestions would not solve the way every new server is going (won't repeat it again, said it twice) BUT it would give new and returning players a way to restart and retry constantly until they get bored of the game and want to stop playing. THIS would be a lot better than people waiting for new opportunities for several months. · FAQ Whats wrong with playing on a server where the big tribes got raided? Out of my own experience it is never the same then playing on a fresh server. For me it is more of an motivational thing but remaining structures of big tribes are nothing I want to see in my first days and weeks of playing a new server (hope you understand what I mean) Play unofficial servers! Some people can enjoy those, I do not and I know alot of players who would never play an unofficial servers. The big problem with them is, you can never be sure what you get. Random wipes, unfair admins, low population, and alot more of things will prevent me from playing unofficials (And yes I have played on unofficial servers before) I know that alot of what I say may be my own opinion but I do beliefe that Studio Wildcard and its Community needs to find a solution for the problems I am talking about. What you saw here are mainly thoughts about what I want for this game and I hope you will respect my opinions while I will respect yours! Greets Survivor PicoloXL (The one and only moustache man)
  7. TLDR; What do you think about Official Servers vs. Non Official (Dedicated) Servers? I find Non Officials better and more regulated due to the availability of good admins and such powers to keep those really toxic players out. Seriously, theres no way to prevent ALL exploits such as pillaring and kiting in PvE. Or impenetrable bases outside the map and Alphas that basically make it illegal to join 'their' public server in PvP. There are always going to 'these people' in this game, it's an open world survival game, you are supposed to do whatever you want. But they can greatly ruin the experience for so many other players, they are a minority having fun at the expense of a majority. That's what I think... That's also why I am never really going to play Official Servers (I'm not making a blood-pact or anything though), am I the only one who thinks this way about official servers? OBVIOUSLY extinction servers prevent much of this, and I might try them, but for regular survival, dedicated servers can offer a lot more fun to every player. They allow for admins which constantly check for exploits, a small community which can grow to become friends (and playing with friends makes ANY game better), and the ability to grow and prune your very own set of players, avoiding the more toxic players while retaining some the more normal players who along with having fun can still provide enough competition where they still will raid you in PvP, as the game mode is built around raiding, but still doesn't require you to be rude about it to each other. This isn't me complaining about official servers, or the people who play them, but to ask a simple question, what servers do you prefer? Official or Non-Official, and why. I felt the need to ask this question because I am always seeing complaints about the game, and (when they are not about bugs or poor optimization) they usually involve exploits which can easily be tracked and eliminated in Dedicated servers with good admins. Wish I could create a poll, but I dunno how. End of the semi-ranty post.
  8. How do you get started?

    I mostly play single player but a couple times I've tried to do official servers with little success. It's like playing single player exempt with a new and more dangerous threat: players. What seems like the obvious advantage would be joining with other players, but it's hard to find willing participants and even harder to keep them. So it seems to me that, at least at lower levels, it's better to go it alone. Anyways does anyone know the secret formula to success on an official server?