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Early game base camouflage good evening ark community! I am a newish player to ark. I have basic knowledge of the game, gather, hunt, tame then try to beat the bosses. I came back because of the official Valguero release. I play on one of the official pvp servers, each day I log in thinking "I hope nobody found and raided me for my 300 metal ingots, longneck rifle and my narcotics. and I hope they don't kill my tames...". I know I am playing on pvp but I will soon probably have to switch to pve (and hope there is some space) or just go solo because I keep building the same 3 by 2, 2 to 4 floor high structure, get a couple of tames (my best ones got to about a lvl 270 ish tek raptor, two 100% imprinted raptors and a lvl 230ish megatherium: all now rip). Then someone will fly up to my base, drop a cryopod with a golem to soak my turret, then within seconds my 4 or 5 stealthy days are effectively zeroed. more recently I have taken to putting storage boxes deep underwater and in difficult to reach places. But back to the suggestion; I think a sort of base camo that hid (maybe only wood and stone) structures shape and maybe size, and possibly stopped you from seeing a lit fire from the outside (if possible) would improve the early to mid game experience. From my experience; I like the pvp experience but I sometimes cannot get on for a few days or some days I do not have as much time as I would like. A little bit of base/hideout/secret bunker/secret treehouse (or whatever it may be, just a bit hidden) camouflage would at least give me a small hope that my base would still be standing when I logged back in. for example; an unlit structure that looked like rocks and vegetation (built by a player in the right (or maybe wrong) map location) would be a lot more difficult to spot than the current glowing cuboid or pyramid (half hexagonal prism towers???) structures I keep building poking out from behind destructible environment objects. after all, if ark pvp was real then surely concealment from potentially hostile unknown inhabitants of the ark would be a valid defence. Please let me know if you think if this is a good or bad idea. happy gaming...
TIME TO CHANGE OFFICIAL PVP META! Inside is a current meta. Why do people inside? Because all common tribes building in caves. Why people build in caves? 100 Turret patch limit made a lot of building spots unavailable. Also high amount of Tek Tapejaras dropping Towers very fast. Another reason caves are way easier to defend than outside bases. You need way lesser online defender count than attackers. It's nearly IMPOSSIBLE to raid caves fair. It's time to change meta. My suggestion: Restrict building in caves - at same time set a limit: max Tek Saddle Dinosour Count on 5. Also bring back 3x flyer dmg This will force people to build outside of caves, also people can't Tek Tap rush bases. -- mukka
The current official servers are coming up to 2 years old now, about as long as legacy servers had been transferable. From a "MegaTribe" perspective a lot of tribes have lost momentum and are losing players. Basically official is losing its player base. The main problem with an official is that it's very hard to balance dinos in PvP when "MegaTribes" are hatching level 450 dinos with 120+ points sometimes in a single stat and smaller tribes are hatching dinos with maybe 60 if they're lucky. The difference in dinosaur stats is insane and therefore very hard to balance. I would suggest changing the mutation system to, first of all, make it so both parents should be under the mutation cap. Meaning that there is a hard cap on the number of mutations a dinosaur can have therefore taming higher stats will end up with higher stats even after mutations, this will take out the constant grind a tribe has to do to keep their dino stats competitive for one and take out the problem of insanely overpowered dinos. Alternatively, keep the system as it allows constant work for breeders to work on, keeping the breeding side of PvP competitive but if this is the case then official servers and dinosaur inbalance would need to be looked at. Possibly a yearly/bi-yearly wipe? Furthermore on the problems with official, Duped items, although not as bad as legacy duping still exists and certain tribes and certain items have been duping/ been duped a lot by everyone. I can't think of any way to fix this problem of being able to dupe, most tribes don't fortunately but as the servers go on and rollbacks happen more and more duped items accumulate in the official community and its already affecting the meta of raiding etc and if let to continue will get out of hand eventually. Cave building is yet another problem in ark, with the introduction of cryopods it means that tribes aren't forced into caves anymore but yet they still stay in them. Why ? because caves are completely unraidable, in a PvP game if you can make yourself immune to attacks it makes the PvP stale, boring and unbalanced. I would suggest disabling cave building for some caves and allowing some form of cave raiding mechanic, possibly with a future DLC(Not like climbing picks with abberation) Making the caves unbuildable also allows all tribes on a server to farm blueprints and makes farming blueprints more of a challenge and a bit funner than just spawning on a bed and opening up a box every 45 mins. With this, the drops would need to drop better loot though to compensate. If you, however, wanted to keep cave building, as many people do in the community as it allows tribes to store dinosaurs away in a cave, decreasing server lag at the least. To allow cave building would mean that certain mechanics would need changed, parasaurs for one, they shouldn't be able to detect enemies if not ridden, this allows for lazy base sitters to wait for a magic dino to tell them when they are being raided, Ok for small tribes but for bigger tribes it gives too much of an advantage to an already extremely advantaged defence. Other possble ways that could work would be disabling some areas of a cave to be built in, for example the crouch point of abberation shadow cave. meaning that tribes would need to come up with more creative ways to defend their cave other than placing tek turrets at a crouch point and never looking at it again. Disabling the ability to place tek turrets in caves as well might be a good suggestion or having a cave turret limit. Basically there is many ways to allow caves to be viable in the meta; something just needs changed. Turret Limit. Although I sense that the turret limit is something that wildcard is happy with, it restricts a lot of base locations, it would be nice to see it raised just a little bit or maybe have it so you can have 100 of each type of turret in the area instead. to conclude wiping official servers I think should be a yearly or bi-yearly thing that wildcard does, it keeps the game fresh and allows new tribes to have their go. fixing the current meta is very hard without a wipe and I think the meta does need to be changed if ark is to keep on running for years to come.
So this weekend i transfered into our aberration server to find we was being meshed, an it had already caused massive damage. Tames dead, Structures, vaults & cryofridges all dead n gone. The players where still in the mesh, they had stegs & reapers in there. Months of game time wiped out by cheating twunts & wildcards refusal\inability to fix a gamebreaking issue. So this brings me to my points & questions... A) Mesh defences- i.e if we place turrets in the mesh.. Is this a dev-wipe waiting to happen? B) Why has there not been a "kill zone\barrier" introduced outside of mesh? C) How is it possible to have areas outside of the mesh available to build on & have areas within the map restricted? This makes no sense. D) The current punishment for people guilty of meshing is a possible dev wipe and\or a character ban (this is what i have seen at least). Why cant they ban accounts from the official server network? I know this is possible. I understand im not likely to get a response from a wc official in here sll though that would be nice lol, i just would like a conversation on this subject.