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So, I made this Ark server thing, you should join it...what are you waiting for? Real-Talk time: All green items are new as of the last post update A note to perspective players: The XP multiplier for the server is set to 1, which is standard XP gain. This setting changes occasionally to 2 during special events. If you are looking to hit a bush and go to level 20, this isn't the server for you. Attempting to appeal to my softer side through "I will play on your server if you increase XP to [Insert your preferred multiplier here]" isn't going to work: I have no softer side 😈. If you can overlook not hitting end-game in the span of two hours, you'll find the rest of the settings to be quite agreeable, and listed below. Server Up-Time: The server is persistent, barring ISP DNS issues at 0'Dark, or some idiot jumping the hill and knocking out a power-pole (again). Note: With the release of Play Anywhere the server will be migrated to a 3rd party host to take advantage of; well, an actual server. I will be running an isolated cluster, assuming of course this functionality is possible for Xbox players at the release of Play Anywhere. Proceed with the expectation of a fresh start when/if this functionality is available to us. Amenities (Updated 6/07/2017: Community Center Large structure on Herbivore Island where New Player starter kits can be had, and where rewards are claimed New Player starter kits are a one off item bundle for new server players who post a request in the Xbox Club Ark FTW Kits include Primitive Metal Tool and Armor sets Rewards are claimed by accessing the assigned chest inside the outer perimeter of the Community Center A pin code will be messaged to the player at the time the chest is assigned, ensuring that only the player has access to the contents. Community Fishing Hole Located in the lagoon of Herbivore Island, and routinely stocked with Sabertooth Salmon as well as Piranha. The fishing pier is equipped with individual chairs, so just bring your bait and rod. Dividing the fishing peer is a small structure equipped with refrigerators for storing your bait while you fish, to prevent unnecessary spoilage. If a refrigerator is in-use, find one that is empty Community Shop Large barn-like structure located adjacent to the Community Center where spawnable items can be purchased All items allowed to be spawned are listed on the large billboards found throughout the interior of the structure, their cost can be found beneath on the smaller signs All prices are non-negotiable and must be on hand at the time of spawning The cost of spawns will be tendered to the admin overseeing the trade, and will be thrown into pit in the center of the Community Shop Artifacts will be used to line the bridge None of the resources collected by Admins will be retained for use by anyone The Bridge A rather large floating bridge spanning the gap between the Main Island and Herbivore Island The Proving Grounds (Coming Soon) Large tournament grounds used during medieval style tournaments Tournaments will include Jousting, Sword Fighting, Archery, Mutton Busting, and more. Raffles Run on a weekly basis, using smaller dinos as raffle entries Entries are smaller dinos deposited into the collector on the top of the community center All entries must be tamed, and renamed to your gamertag to count as valid All entries must not be on wander, and must be set to Passive There is no limit to the number of entries Rewards will consist of higher quality items or item sets, and may occasionally contain a rarer species of dino Rewards are claimed at the community center by accessing the assigned storage box Contests Pin Code Challenge Guess the pin code correctly, and you can get whatever is inside The Golden Dodo It's out there, lurking, probably killing off raptors again. Find it, claim it, and get whatever is in its inventory The dodo must be returned to the community center, and deposited into the raffle collector once found DO NOT put the high-level, excessively-imprinted Dodo on neutral or aggressive. If it kills raffle entries or other players; well, it's going to be a bad day for you. I Spy An underwater loot drop will be hidden somewhere on the surface of the map, with subtle hints provided concerning it's whereabouts. It's a race to see who can piece together the clues, and find the drop first. There is no claiming the loot drop on sight. To the victor goes the spoils, so don't be swayed by the pleas of another. If you find it, you must inform the Admins so that we can inform the server, and possibly spawn another. Downloads: Nope Spawning Items (Updated 6/07/2017): No item will be spawned for individual benefit Items may be spawned to replace lost items in the event of a server failure, or as a direct result of Admin action. Resource items will not be replaced, except where an Admin is directly responsible for the loss Admins whose actions lead directly to item loss will attempt item recovery as a first step Items will be spawned in when purchased from the Store (See Store section for details), as rewards for both Raffles and Contests, and for the building of Community Use Areas Other Admin Abilities (Updated 6/07/2017): Admins are not permitted to use their abilities to artificially alter world mechanics outside of few exceptions Fly This command may be used to recover items or dinosaurs that fall below the surface of the map Admins may, at times, use this command to build; admins using this command to build must assist other players who may have need of this command. Ghost Admins may use this command to recover items or dinos that have fallen below the surface of the map, to investigate reported thefts, or to otherwise assist players who have experienced loss as the result of a glitch DoTame Admins are permitted to use this command only in the event that a dino must be replaced to do their actions, or due to a glitch that renders the dino unrecoverable Unless you have a screenshot detailing the dinos XP at loss, Admins will not be permitted to add XP to respawned dinos SetImprintQuality Due to the server settings, 100% imprint quality is not possible for most dinos, and so admins will set max imprint quality for players under the following conditions The player making the request must be the player who imprinted on the dino The dino must be at the maximum achievable imprint quality given server settings Dinos must be unclaimed so that the Admin making the adjustment can inspect the imprint quality of the dino (this does not affect imprinting bonus) DestroyAllTribeStructures/Dinos This command will be used in event that a tribe has abandoned play on the server Other commands not listed may be used at times by the Admins, and you should feel free to question why they are being used If you have concerns about the actions or command use of an admin, please contact Soldiercide Building (Updated 10/13): Structures may not be built within LOS (Line-of-Sight) of any other player built structure. You may not build in close enough proximity to large resource nodes to prevent them from spawning You may build around resource nodes with structures you intend to use You may not build within loot-caves to prevent aggressive dinos from spawning Certain caves on the map have resources inside of them, so lighting may be built so long as it does not prevent resource respawn Admins will use the DestroyAllTribeStructures command to remove any structure, aside from sleeping bags, placed inside of loot-caves (this will destroy everything you have built on the map; you have been warned) Abandoned Structures and Dinos If a player abandons play for a period of more than 7 days, their property will become fair game for others players on the server. If you are going to be gone for an extended period, but still desire to play on the server, please let us know so that we can safeguard your structures and dinos. If we receive no message, and someone destroys your base or takes your dinos; you're SOL. Claiming Abandoned Property If you come across a base or dinos that are destroy/claim allowed, you must follow the steps below to claim or destroy the property Verify that the dinos are claimable. Structure decay and dino decay rates are not set the same; so, dinos will be the determining factor Make contact with an admin via in-game or xbox message to verify that we have not receive notice from the owner If an Admin comes across abandoned property first, they will destroy it without notice. If you are caught destroying structures belonging to another player, and their dinos are not claimable, you can expect us to employ the DestroyAllTribeStructures command with all the vengeful glee of a demonic schoolgirl. Griefing: No kiting aggressive dinos towards other players or their bases purposefully. Don't build someone in. No drowning other players. In general, just don't be a c***. Settings (Updated 10/13): Any value not listed is default: General Taming: 2.5 Dino Harvesting Damage: 3.2 Harvest Amount: 3 Rules PvE Allow Tribe War: Yes PvE Allow Tribe War Cancel: Yes Allow Flyer Carry PvE: Yes Allow Cave Building PvE: Yes (See Building Rules for details) PvE Structure Decay Period: 0.4 World Day Cycle Speed: 0.7 Day Time Speed: 1 Night Time Speed: .7 Spoiling Time: 3 Item Decomposition Time: 4.5 Corpse Decomposition Time: 2 No Resource Radius-Structures: .5 Crop Growth Speed: 4 Crop Decay Speed: 4 Baby Imprinting Scale Multiplier: 1.5 Lay Egg Interval: .5 Mating Interval: .15 Egg Hatch Speed: 6 Baby Mature Speed: 6 Harvest Health: 2.5 Resource Respawn Period: 3 Baby Cuddle Interval Multiplier (No Affect): .01 Baby Cuddle Grace Period Multiplier: 6 Baby Cuddle Lose Imprint Quality Multiplier: 6 Allow Anyone Baby Imprint Cuddle: Yes Stats Wild Dinos Stats Per Level Health: 1.3 Weight: 6.01 Damage: .7 Speed: 1.3 Tamed Dinos Add Per Level Health: .5 Stamina: 2.5 Torpidity: 1.3 Oxygen: 1.3 Food: 1.3 Weight: 6.01 Damage: .2 Speed: 1.6 Tamed Dinos Stats Per Level Health: .5 Stamina: 2.5 Torpidity: 1.6 Oxygen: 1.3 Food: 1.3 Weight: 6.01 Damage: .5 Speed: 1.5 Tamed Dinos Stats Affinity Health: .5 Stamina: 2.5 Torpidity: 1.3 Oxygen: 1.3 Food: 1.3 Weight: 6.01 Damage: .4 Speed: 1.6 More Allow Custom Recipes: Yes Show Floating Damage Text: Yes Player Stats Per Level Health: 2.5 Stamina: 2.5 Torpidity: 2.2 Oxygen: 2.5 Food: 1.3 Water: 1.3 Weight: 6.01 Damage: 1.6 Speed: 1.5 Temp Fort: 2.5 XP Multipliers Harvest: 1.5 Joining: The server is hosted on the account Ark This. Admins (Updated 9/17): I have received messages from people asking to become server admins; unfortunately, we will not be adding anyone to the team until I can set a local backup and have access to the server logs. It's nothing personal, but I can't have demigods flinging lighting bolts or asteroids at people without the ability to undo the damage; or, you know, an effective way to track how they are using their powers. Once Play Anywhere hits, we'll be looking for a few more. Current server Admins Soldiercide (server owner) Soulsinabottle Jdogthereaper gamerbadazz NeonJerky As always, we are at your service. If you have questions or need assistance, don't hesitate to ask
These are some suggestions I thought up while playing Ark. If this is too long to read, still please read the bottom. 1. Beaver dams Tamed beavers have the option, when (X amount of wood, you guys decide what would be appropriate) is in their inventory, to build a dam infront of them. This dam has 2000 health (more than wild dams, because it's like a more refined process) and will slowly accumulate items based on what's it's nearby, (Trees for wood, water for silica, grass for rare flowers and mushrooms, crystal for more rare flowers and mushrooms, and stone for cementing paste) The player and all carryable Dinos will fit inside the dam, also beavers and other rideable Dinos around the same size or smaller will fit in the dam. When inside the dam, all creatures are immune to any forms of damage, the dam has a creature limit of 5 (upgradeable) but beavers only take up half a slot. The player does count. Placing more wood and cementing paste in the beavers inventory will allow it to upgrade any dam nearby created by it (or other beavers in the same tribe), increasing health, updating appearance, and increasing creature limit. Each 50 (Or 25, or whatever, you guys decide) levels on a beaver will allow it to upgrade the dam again, each upgrade gives 1000 more health (or whatever you guys decide on), below the first lvl teir, the beaver can only create a dam (1-49 with my parameters) second tier it can upgrade a dam, and third teir it can upgrade a dam twice, (The level of the beaver creating a dam doesn't matter, only the beaver attempting to upgrade it) The second upgrade costs metal too. Each upgrade after that costs more and more of each required material, a dam can not be upgraded more than 5 (or whatever you decide on) times. That's the end of the first suggestion 2. Baby fights Okay the suggestion name sounds weird, but it's something fairly normal. Araneos gain the ability to breed and gain genders, and the egg sprite is changed to look more like an actual spider egg. The Araneo lays up to 15 eggs, (So I don't have to keep doing this, let's say that every number I say is variable by you guys) All 3-15 eggs stay on the mother's back until they hatch, and the incubation percent is on the mother's hud, this causes the mother to be unrideable. The eggs temperature range is very large, and temperature is based on the mother's temperature, and the eggs should be fine as long as the mother is not in any temperature extremes. The eggs also put about 2 weight per egg on the mother, the number of eggs is on the mothers hud. When the eggs hatch (They all hatch at relatively the same time, within 5 seconds of eachother) all the babies begins fighting, every baby spawns with half health and somewhat more food than normal babies, during this time all the babies are un-claimable, the last baby standing (Or last two, occasionally spider babies will team up and will have two remaining) with be claimable, and will have gained an amount of levels depending on how many other babies they killed. All the babies will team up on any predator if they are attacked during the fighting, they will also ignore any Dino that does not make an attempt to harm them. None of the levels gained from fighting are applied in breeding, but they are also not applied to the 71 level up cap, (for example, if a spider levels up 5 times during the fight, the baby can still level up 71 more times during maturity) After the mating, the female would decapitate the male or something like that. 3. Beelzebufo changes I have a beelzebufo, and besides my thylacoleo, it's my favorite Dino to go on taming trips with, and to just jump around on. I think narcoberries and narcotics should be able to be placed in the beelzebufo's inventory, and there's a button on the options wheel (Like how iguanodons have the button to seed fruit) to have the frog consume the narcotics and narcoberries. This will multiply the torpor effect on the frog's lick, and depending on if it was narcoberries or narcs, it will be a different multiplier, (Better multiplier for narcs obviously) the multiplier will last forever until the frog licks a living thing. For every 2 narcs/berries (again, feel free to make changes) the effect lasts for another lick. Also, tamed frogs would generate bio toxin in their inventory slowly, like squids and basilos do with oil, maybe slower though. Also, the beelzebufo should have some sort of counterattack effect, where when something attacks it, whatever attacked it gets torpor, and that effect is multiplied by the previously mentioned narcs and narcoberries effect. The only attacks that wouldn't be effected are ranged attacks such as chalicotherium throw or dillos spit. Also, grabbing by flyers and being attacked by flyers while held wouldn't give torpor to the flyer. Finally, the frog would get a C attack which would be an upwards lick, it would do less damage than the jab and sweep, and would be mainly used for taking out bugs. It would effect a cone shape above it, and would have slightly less range than the jab attack. It's torpor would also be affected by the narcs and berries. 4. Achaeopteraptor This pretty much means that I think microraptor should act like an archaeopteryx while carried, but it's a weaker effect. The player falls faster and will take up to 10 points of damage if you fall from too high. 5. Custom Food Changes Somehow (Maybe on a canvas) you should be able to paint a picture, then it would have an option to be used as a custom food or drink. It would only be used for a custom image, not effect anything else. It would also be stored in ark files, like paint templates. 6. Irrigation/Wiring fixes Just... fix it. 7. Egg Automation Oviraptors on wander should pick up eggs layed by tamed dinos. (Not dinos tamed by other tribes, including allies) So people have a reason to not just set their oviraptors on wander and encumber them. Maybe gigantopithecus too. 8. Algae/Bacteria Okay this ones a biggy. (Probably endgame) Algae, or Bacteria would exist. Algae tanks would be craft able, and the size of a foundation (Also has to be placed on either an empty foundation or ceiling) Bacteria tanks placed ontop of eachother will merge and double the storage. Bacteria would be found in waters in each biome, and collected in bacteria tubes (New container, stores 2 water, undrinkable) A new structure (Bacteria analyzer) where it is placed. When there is 1 (ONLY ONE) bacteria tube in the bacteria analyzer, the action wheel (What I call the thing that comes up when you hold E) will have a new button, which says "Analyze Bacteria". It runs on electricity and after 5 minutes or so (Change that) the machines inventory will have an empty bacteria tube, and a bacteria colony with a name. (I dunno, you guys decide on the names) Depending on which biome you got it from, it will be a different bacteria. Every single biome gets a different bacteria, maybe even multiple per biome, including open ocean (Far off land) deep ocean (really deep ocean) underwater caves and normal caves. In any biome that there is no water (Redwoods, Mountains, etc) you have a low chance of getting bacteria from using a scythe on plants. To get the bacteria (Now analyzed) you must drag the colony item over an empty tube Bacteria tubes placed in bacteria tanks would be used up and placed in the tank (The bacteria is shown and the empty tube is given back). Each tank can store only one type of bacteria (Including tanks multiple tanks high), and it would have to all be killed (A button in the action wheel, like crop killing) to place a new type in, though up to 10 colonies of one type can be stored in a tank. Each colony will generate it's own resource in the tanks inventory (Like bio toxin for swamp, wood for redwood, fiber for forest, silica pearls for ocean cave, etc) There would be one type of bacteria gathered from deep ocean, called something along the lines of "Planktinus Bacillus" it would generate dead plankton as it's resource, which can be used as a substitute for both wood (No charcoal) and gasoline. There would be another called cyanobacteria which you would find in ocean caves. It would be placed in a special Cyanobacteria Tank, which when used (Can be put in hotbar) will give the player oxygen. It will have a certain amount of uses, depending on how much cyanobacteria is in it (Maybe 5 uses per?). There would be a bacteria incubator machine in which you place a bacteria colony, and over time (running on electricity) and it will generate more bacteria which is an exact clone of the original. Another building would be the bacteria breeder (again, runs on electricity) In which you place 2-4 types of bacteria and get a new one after time. The bred bacteria will generate produce from all the component bacteria, and would also be nameable and designable (Similar to custom foods) The more bacteria used in the process, the higher chance it will fail. Also, there is a "Bacterial Instability" factor in bacteria, wild bacteria (ones not bred) have a default instability of 0. Every time bacteria is bred, the instability algorithm runs (This is the algorithm: Bacteria 1 Instability + Bacteria 2 Instability + Bacteria 3 Instability + Bacteria 4 Instability + (Amount of Bacteria bred * 5) = New Bacterial Instability) Of course this is completely changeable by the devs. The higher the Bacterial Instability, the higher chance the bacteria will not produce anything. Bacteria will also have a combat feature in that some bacterium will naturally provide a combat feature (Forest = Thorns effect. Swamp = Torpor effect like I put in the frog. Beach = Dilo blind/slow etc) These would come into effect when ever the tank is approached or attacked melee by a wild creature, or any opposing tribe in a PvP scenario. Bacterial instability will reduce the effect of these. Another building would be a Bacterium Purifier. This building would reduce the instability of bacteria colonies placed inside of it, but would also take along time, and have a chance to remove some bacterial properties (Again, runs on electricity). This would make highly bred and good bred bacteria a good currency on non-prim servers. Bottom: Uhh, I think that's it. Everyone on my server said some variation of "Wildcard is too lazy to implement that, but it would be really cool" when I said this, so please prove them wrong! No matter if you do decide to implement this or not, please leave some comment saying you did read this! And if you do decide to implement these, please tell me which one(s) that you did implement, so... thanks! Oh, and if you saw this but thought it was too long to read, just comment "tl;dr" or something like that. Kthxbye!
FRESH START PVP THE CENTER (BOOSTED) Hello! A friend and I have recently opened our dedicated server to the public. We have completely wiped the map so everybody will be able to start fresh together. We are playing PVP on The Center with boosted settings such as: XP Multiplier - 1.8 for now Harvest amount - 5 Player harvest damage 3.5 Taming - 6 Boosted weight per level on dinos and character alike No Rules except for trolling and excessive grieving. Offline Raid Protection is off Boosted mating and hatching. Do not spam pillars/foundations There are only 2 admins right now. May promote 1 more to admin eventually. I will paint tames for people that ask. We have implemented a currency system that will be known as the Black Market. With this Black Market, players can donate to our Kickstarter page to receive any items that they want an admin to spawn in for them as well as level-specific dinos. We will even allow players to pay to receive dinos that are not on the center map. You and your friends are all welcome to join, all you need to do is add the gamertag---- Plz Not Hillary I have the smartglass app so just send me a message on xbox when you add the server and I will add you back immediately.
SnazzyGaming posted a topic in Server AdvertisementsNEW ARK SERVER The Center /PVPVE / Upcomeing events/ No Admin Abuse / No Lag / 24/7 Come join our exsiting new ARK Sever PVPVE / Upcomeing events/ No Admin Abuse / No Lag / 24/7 https://arkservers.net/server/18.104.22.168:27015