Search the Community

Showing results for tags 'now'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • ARK
    • Announcements
    • Changelog / Patch Notes
    • General Discussion
    • Procedurally Generated Map Discussion
    • Game Suggestions
    • Aberration
    • Scorched Earth
    • Ragnarok
    • Primitive+
  • PC
    • Cross-ARK Strategizing
    • Bug Reports & Support
    • Server Administration
  • XBOX
    • Cross-ARK Strategizing
    • Bug Reports & Support
    • Dedicated Server Discussions
  • PS4
    • Cross-ARK Strategizing
    • Bug Reports & Support
    • Dedicated Server Discussions
  • Workshop
    • General Discussion
    • Tutorials
  • Creative
    • Creative Chat
  • Survival of the Fittest
    • General Discussion
  • Social
    • Introductions
    • Off Topic
  • Community Hub
    • Forum Updates/Suggestions
    • Forum Support
  • The Gamers ARK's Introduce Yourself
  • The Gamers ARK's Raid Discussion
  • Arkaholics's PS4 Server PVPVE
  • Sanctuary's Introduction and Recruitment
  • Damage Incorporated's Fight Night!
  • Damage Incorporated's Looking for members!
  • N/a's Currently Recruiting
  • Gods of ark's Topics
  • Clan Wren's Recruitment
  • Ark Down Under's Homepage
  • Midah (ARK Malaysia)'s We are on Facebook...
  • OutCasts's Joining
  • Ghosts (Name change possible)'s Looking for Tribe Mates!
  • Arche Aysl's Info
  • Arche Aysl's Rules and Allies
  • Arche Aysl's Events
  • Los Spurs's plans for the game
  • The Frontline's looking for new members
  • ****Expired***'s Recruitment
  • Care Bears / ThylaTradingCo's Trading Thylas
  • The First Order's General
  • Rēliquiae's Tribe News & Updates
  • Rēliquiae's General Discussion
  • The Unknown's PVP
  • BlueFlameDevils's Tribe Description
  • Tribe Of UnD3RcOvEr9090's PVE-EU-PS4OfficalServer161 south zone 3 located 68. 80 on the map
  • Tribe Of UnD3RcOvEr9090's Topics
  • Tribe Of UnD3RcOvEr9090's Topics
  • Tribe Of UnD3RcOvEr9090's Und3rcover
  • All About Dat Base's All About Dat Breeding
  • ArkEmpire's Server
  • The Socrates's Servers
  • The Socrates's Networks
  • The Socrates's Oppertunities
  • Butter Brigade's Topics
  • Notorious's Weclome
  • Dead Goons's Topics
  • Potato Cloacas's Topics
  • The Highwaymen (PS4)'s Get To Know You
  • The Highwaymen (PS4)'s General Discussion
  • BraveHeart - Official PvE's Youtube Channel
  • BraveHeart - Official PvE's Website
  • Black Market [PC] [Recruiting]'s Discussion Board
  • Vikings's Server Info
  • [PC] Great Migration: The Legacy's Topics
  • Green Onions #PVP #18+ Recruitment #Dutch #Belgium's Recruitment #PS4 #BigTribe #New Map Ragnarok #NL / BE Dutch
  • Bellatori's Topics
  • Sticks & Stones + Shinra Alliance's Topics
  • This Tribe Stinks's Recruiting Center
  • Forgotten Oath's Looking for Recurits
  • Cleaver Clan (Legacy PC)'s Topics
  • Chaos Theory's Looking for Members
  • Wild Bunch's Membership info
  • Ringwraith and Northern Shores Tribe (Xbox Pve) Legacy's How to join
  • Red Screen Gaming 2.0's The New RSG 2.0


  • Community Calendar
  • Draconic's Events
  • OutCasts's When we meeting up?
  • Settlers of the Eastern Plains's Events
  • Rēliquiae's Events
  • BlueFlameDevils's Events
  • Midah (ARK Malaysia)'s Bosses Fight
  • Potato Cloacas's Events
  • Sticks & Stones + Shinra Alliance's Events
  • Cleaver Clan (Legacy PC)'s Events Calender


  • ARK News


  • ARK Sponsored Mods


  • ARK: Extra Life 2017

Found 4 results

  1. A bunch of (Big) Suggestions

    These are some suggestions I thought up while playing Ark. If this is too long to read, still please read the bottom. 1. Beaver dams Tamed beavers have the option, when (X amount of wood, you guys decide what would be appropriate) is in their inventory, to build a dam infront of them. This dam has 2000 health (more than wild dams, because it's like a more refined process) and will slowly accumulate items based on what's it's nearby, (Trees for wood, water for silica, grass for rare flowers and mushrooms, crystal for more rare flowers and mushrooms, and stone for cementing paste) The player and all carryable Dinos will fit inside the dam, also beavers and other rideable Dinos around the same size or smaller will fit in the dam. When inside the dam, all creatures are immune to any forms of damage, the dam has a creature limit of 5 (upgradeable) but beavers only take up half a slot. The player does count. Placing more wood and cementing paste in the beavers inventory will allow it to upgrade any dam nearby created by it (or other beavers in the same tribe), increasing health, updating appearance, and increasing creature limit. Each 50 (Or 25, or whatever, you guys decide) levels on a beaver will allow it to upgrade the dam again, each upgrade gives 1000 more health (or whatever you guys decide on), below the first lvl teir, the beaver can only create a dam (1-49 with my parameters) second tier it can upgrade a dam, and third teir it can upgrade a dam twice, (The level of the beaver creating a dam doesn't matter, only the beaver attempting to upgrade it) The second upgrade costs metal too. Each upgrade after that costs more and more of each required material, a dam can not be upgraded more than 5 (or whatever you decide on) times. That's the end of the first suggestion 2. Baby fights Okay the suggestion name sounds weird, but it's something fairly normal. Araneos gain the ability to breed and gain genders, and the egg sprite is changed to look more like an actual spider egg. The Araneo lays up to 15 eggs, (So I don't have to keep doing this, let's say that every number I say is variable by you guys) All 3-15 eggs stay on the mother's back until they hatch, and the incubation percent is on the mother's hud, this causes the mother to be unrideable. The eggs temperature range is very large, and temperature is based on the mother's temperature, and the eggs should be fine as long as the mother is not in any temperature extremes. The eggs also put about 2 weight per egg on the mother, the number of eggs is on the mothers hud. When the eggs hatch (They all hatch at relatively the same time, within 5 seconds of eachother) all the babies begins fighting, every baby spawns with half health and somewhat more food than normal babies, during this time all the babies are un-claimable, the last baby standing (Or last two, occasionally spider babies will team up and will have two remaining) with be claimable, and will have gained an amount of levels depending on how many other babies they killed. All the babies will team up on any predator if they are attacked during the fighting, they will also ignore any Dino that does not make an attempt to harm them. None of the levels gained from fighting are applied in breeding, but they are also not applied to the 71 level up cap, (for example, if a spider levels up 5 times during the fight, the baby can still level up 71 more times during maturity) After the mating, the female would decapitate the male or something like that. 3. Beelzebufo changes I have a beelzebufo, and besides my thylacoleo, it's my favorite Dino to go on taming trips with, and to just jump around on. I think narcoberries and narcotics should be able to be placed in the beelzebufo's inventory, and there's a button on the options wheel (Like how iguanodons have the button to seed fruit) to have the frog consume the narcotics and narcoberries. This will multiply the torpor effect on the frog's lick, and depending on if it was narcoberries or narcs, it will be a different multiplier, (Better multiplier for narcs obviously) the multiplier will last forever until the frog licks a living thing. For every 2 narcs/berries (again, feel free to make changes) the effect lasts for another lick. Also, tamed frogs would generate bio toxin in their inventory slowly, like squids and basilos do with oil, maybe slower though. Also, the beelzebufo should have some sort of counterattack effect, where when something attacks it, whatever attacked it gets torpor, and that effect is multiplied by the previously mentioned narcs and narcoberries effect. The only attacks that wouldn't be effected are ranged attacks such as chalicotherium throw or dillos spit. Also, grabbing by flyers and being attacked by flyers while held wouldn't give torpor to the flyer. Finally, the frog would get a C attack which would be an upwards lick, it would do less damage than the jab and sweep, and would be mainly used for taking out bugs. It would effect a cone shape above it, and would have slightly less range than the jab attack. It's torpor would also be affected by the narcs and berries. 4. Achaeopteraptor This pretty much means that I think microraptor should act like an archaeopteryx while carried, but it's a weaker effect. The player falls faster and will take up to 10 points of damage if you fall from too high. 5. Custom Food Changes Somehow (Maybe on a canvas) you should be able to paint a picture, then it would have an option to be used as a custom food or drink. It would only be used for a custom image, not effect anything else. It would also be stored in ark files, like paint templates. 6. Irrigation/Wiring fixes Just... fix it. 7. Egg Automation Oviraptors on wander should pick up eggs layed by tamed dinos. (Not dinos tamed by other tribes, including allies) So people have a reason to not just set their oviraptors on wander and encumber them. Maybe gigantopithecus too. 8. Algae/Bacteria Okay this ones a biggy. (Probably endgame) Algae, or Bacteria would exist. Algae tanks would be craft able, and the size of a foundation (Also has to be placed on either an empty foundation or ceiling) Bacteria tanks placed ontop of eachother will merge and double the storage. Bacteria would be found in waters in each biome, and collected in bacteria tubes (New container, stores 2 water, undrinkable) A new structure (Bacteria analyzer) where it is placed. When there is 1 (ONLY ONE) bacteria tube in the bacteria analyzer, the action wheel (What I call the thing that comes up when you hold E) will have a new button, which says "Analyze Bacteria". It runs on electricity and after 5 minutes or so (Change that) the machines inventory will have an empty bacteria tube, and a bacteria colony with a name. (I dunno, you guys decide on the names) Depending on which biome you got it from, it will be a different bacteria. Every single biome gets a different bacteria, maybe even multiple per biome, including open ocean (Far off land) deep ocean (really deep ocean) underwater caves and normal caves. In any biome that there is no water (Redwoods, Mountains, etc) you have a low chance of getting bacteria from using a scythe on plants. To get the bacteria (Now analyzed) you must drag the colony item over an empty tube Bacteria tubes placed in bacteria tanks would be used up and placed in the tank (The bacteria is shown and the empty tube is given back). Each tank can store only one type of bacteria (Including tanks multiple tanks high), and it would have to all be killed (A button in the action wheel, like crop killing) to place a new type in, though up to 10 colonies of one type can be stored in a tank. Each colony will generate it's own resource in the tanks inventory (Like bio toxin for swamp, wood for redwood, fiber for forest, silica pearls for ocean cave, etc) There would be one type of bacteria gathered from deep ocean, called something along the lines of "Planktinus Bacillus" it would generate dead plankton as it's resource, which can be used as a substitute for both wood (No charcoal) and gasoline. There would be another called cyanobacteria which you would find in ocean caves. It would be placed in a special Cyanobacteria Tank, which when used (Can be put in hotbar) will give the player oxygen. It will have a certain amount of uses, depending on how much cyanobacteria is in it (Maybe 5 uses per?). There would be a bacteria incubator machine in which you place a bacteria colony, and over time (running on electricity) and it will generate more bacteria which is an exact clone of the original. Another building would be the bacteria breeder (again, runs on electricity) In which you place 2-4 types of bacteria and get a new one after time. The bred bacteria will generate produce from all the component bacteria, and would also be nameable and designable (Similar to custom foods) The more bacteria used in the process, the higher chance it will fail. Also, there is a "Bacterial Instability" factor in bacteria, wild bacteria (ones not bred) have a default instability of 0. Every time bacteria is bred, the instability algorithm runs (This is the algorithm: Bacteria 1 Instability + Bacteria 2 Instability + Bacteria 3 Instability + Bacteria 4 Instability + (Amount of Bacteria bred * 5) = New Bacterial Instability) Of course this is completely changeable by the devs. The higher the Bacterial Instability, the higher chance the bacteria will not produce anything. Bacteria will also have a combat feature in that some bacterium will naturally provide a combat feature (Forest = Thorns effect. Swamp = Torpor effect like I put in the frog. Beach = Dilo blind/slow etc) These would come into effect when ever the tank is approached or attacked melee by a wild creature, or any opposing tribe in a PvP scenario. Bacterial instability will reduce the effect of these. Another building would be a Bacterium Purifier. This building would reduce the instability of bacteria colonies placed inside of it, but would also take along time, and have a chance to remove some bacterial properties (Again, runs on electricity). This would make highly bred and good bred bacteria a good currency on non-prim servers. Bottom: Uhh, I think that's it. Everyone on my server said some variation of "Wildcard is too lazy to implement that, but it would be really cool" when I said this, so please prove them wrong! No matter if you do decide to implement this or not, please leave some comment saying you did read this! And if you do decide to implement these, please tell me which one(s) that you did implement, so... thanks! Oh, and if you saw this but thought it was too long to read, just comment "tl;dr" or something like that. Kthxbye!
  2. FRESH START PVP THE CENTER (BOOSTED) Hello! A friend and I have recently opened our dedicated server to the public. We have completely wiped the map so everybody will be able to start fresh together. We are playing PVP on The Center with boosted settings such as: XP Multiplier - 1.8 for now Harvest amount - 5 Player harvest damage 3.5 Taming - 6 Boosted weight per level on dinos and character alike No Rules except for trolling and excessive grieving. Offline Raid Protection is off Boosted mating and hatching. Do not spam pillars/foundations There are only 2 admins right now. May promote 1 more to admin eventually. I will paint tames for people that ask. We have implemented a currency system that will be known as the Black Market. With this Black Market, players can donate to our Kickstarter page to receive any items that they want an admin to spawn in for them as well as level-specific dinos. We will even allow players to pay to receive dinos that are not on the center map. You and your friends are all welcome to join, all you need to do is add the gamertag---- Plz Not Hillary I have the smartglass app so just send me a message on xbox when you add the server and I will add you back immediately.
  3. NEW ARK SERVER The Center /PVPVE / Upcomeing events/ No Admin Abuse / No Lag / 24/7 Come join our exsiting new ARK Sever PVPVE / Upcomeing events/ No Admin Abuse / No Lag / 24/7
  4. So, I made this Ark server thing, you should join it...what are you waiting for? Real-Talk time: All green items are new as of the last post update A note to perspective players: Our servers are moderately boosted, but are not boosted to the point where one bush is going to send you to end game; in fact, XP gain is slower on our servers than official. The XP rate is standard, with the Crafting XP at .5 and the Harvest XP at 1.5. The primary boosts on the server center around taming and breeding. You can find the altered settingsat the bottom of this post, if you're so inclined. I'm mentioning this reality at the very top of this post to save both you and the administration team some time. If you want a heavily boosted server, this is not the cluster you're looking for. If you are not dissuaded by this reality, please do continue reading. Server Name: Ark FTW-Ragnarok (you only need to type in Ark FTW into the search field) Ark FTW-Aberration Levels and Progression: Max Server Level: 155 Max Base Level: 125 So you get an additional 25 levels before you must start the ascension process, and 155 total levels should do you for a while. Now comes the rub, which you knew was coming if you’ve spent any amount of time playing on this server. We aren’t socialists around here, so you’re going to pay for those additional levels. Levels 2-115 follow the standard vanilla ramp shown here: . After 115, level progression follows a liner ramp formula (previous XP requirement+20k). This continues until you hit 120, which will require a staggering 600,000 XP, and will ramp at previous+50k through level 125 (you’ll understand why in a bit). 125 to 126 will require 300,000, and will fall back to the linear ramp of previous+20k up to 155. To achieve max level on the server, it is going to cost you in excess of 28 million experience. Why? Well, because a motivated individual could smash through that in a relatively short period of time; and also, because grinders. We have changed the way tek engrams unlock on the server. Rather than the engrams remaining locked behind boss fights, you will now have the ability to unlock all of the tek engrams between level 120 and 125. The XP requirements for levels 120-125 are considerably higher than through any other point of progression, and for what should be some obvious reasons. While you can earn the engrams organically, those within a tribe will still be able to unlock them faster by engaging with the boss arenas. Now, time for another rub: the XP values for levels 120-125 may increase. We do not want to make the boss fights irrelevant, but we understand that solo players are at a distinct disadvantage where earning tek engrams is concerned. The idea here is to find a balance that doesn’t break the game. Oh, almost forgot: you automatically unlock the teleporter engram at level 0. We did this to allow new and existing players to use the teleporter pads we’ll be setting up for easier travel between community hubs. It will save us some flying back and forth to rescue noobs running from Dilos; which is entertaining, but not at the top of our list of favorite things. Discord: Discord is the primary means of communication among tribes, and with the administration team. Server rules, event information, and announcements are all made through Discord; so, if you are looking to become a denizen of the cluster, it would be wise to join. If you're looking to get some more information on the server, or get a feel for our community, you should feel free to join and have a chat. Discord is available for both PC and Mobile: Discord. To join the server, click here: Ark FTW Discord. Maps in-cluster: Ragnarok (primary) Aberration (clustered) The Island (Mid-January to beginning of February) Scorched Earth (Mid-March to beginning of April) The Center (based on demand) note: map addition to the cluster will be determined on the basis of both demand, and number of tribes prepared to advance through the story. Dates shown are estimates, and may change based on the factors mentioned. Any custom maps made available to Xbox players will be added exclusively on the basis of demand. PvP: War may be declared between tribes Once war has been declared, you are on your own The Admins cannot intervene to spare you from whatever fate may befall you All allied tribes are drawn into Tribe Warfare, so keep that in mind be cautious who you declare war on, and who you ally yourself with PvP events will run on the cluster Strict rules will be enforced during the events No one outside of event participants may be attacked If there is enough demand a PvP map will be added to the cluster Might is right, and you're on your own Amenities (Updated 12/13): Community Center Large compound near Green Obelisk where New Player starter kits can be had, and where rewards are claimed New Player starter kits are a one off item bundle for new server players who post a request on Discord Kits include Primitive Metal Tools and Armor sets Rewards are claimed by accessing the assigned chest inside the outer perimeter of the Community Center A pin code will be messaged to the player at the time the chest is assigned, ensuring that only the player has access to the contents. Community Fishing Hole Located in the behind the waterfall at Vikings Bay, and routinely stocked with Sabertooth Salmon as well as Piranha. Community Shop Large barn-like structure located adjacent to the Community Center where spawnable items can be purchased All items allowed to be spawned are listed on the large billboards found throughout the interior of the structure, their cost can be found beneath on the smaller signs All prices are non-negotiable and must be on hand at the time of spawning The cost of spawns will be tendered to the admin overseeing the trade, and will be thrown into pit in the center of the Community Shop Artifacts may be used to decorate community structures None of the resources collected by Admins will be retained for use by anyone The Proving Grounds (Coming Soon) Large tournament grounds used during medieval style tournaments Tournaments will include Jousting, Sword Fighting, Archery, Mutton Busting, and more. Raffles Run on a weekly basis, using smaller dinos as raffle entries Entries are smaller dinos deposited into the collector within the community center compound All entries must be tamed, and renamed to your gamertag/tribe name to count as valid All entries must not be on wander, and must be set to Passive There is no limit to the number of entries Rewards will consist of higher quality items or item sets, and may occasionally contain a rarer species of dino Rewards are claimed at the community center by accessing the assigned storage box Contests Pin Code Challenge Guess the pin code correctly, and you can get whatever is inside The Golden Dodo It's out there, lurking, probably killing off raptors again. Find it, claim it, and get whatever is in its inventory The dodo must be returned to the community center, and deposited into the raffle collector once found DO NOT put the high-level, excessively-imprinted Dodo on neutral or aggressive. If it kills raffle entries or other players; well, it's going to be a bad day for you. I Spy An underwater loot drop will be hidden somewhere on the surface of the map, with subtle hints provided concerning it's whereabouts. It's a race to see who can piece together the clues, and find the drop first. There is no claiming the loot drop on sight. To the victor go the spoils, so don't be swayed by the pleas of another. If you find it, you must inform the Admins so that we can inform the server, and possibly spawn another. Spawning Items (Updated 6/07/2017): No item will be spawned for individual benefit Items may be spawned to replace lost items in the event of a server failure, or as a direct result of Admin action. Resource items will not be replaced, except where an Admin is directly responsible for the loss Admins whose actions lead directly to item loss will attempt item recovery as a first step Items will be spawned in when purchased from the Store (See Store section for details), as rewards for both Raffles and Contests, and for the building of Community Use Areas Other Admin Abilities (Updated 6/07/2017): Admins are not permitted to use their abilities to artificially alter world mechanics outside of few exceptions Fly This command may be used to recover items or dinosaurs that fall below the surface of the map Admins may, at times, use this command to build; admins using this command to build must assist other players who may have need of this command. Ghost Admins may use this command to recover items or dinos that have fallen below the surface of the map, to investigate reported thefts, or to otherwise assist players who have experienced loss as the result of a glitch DoTame (and similar) Admins are permitted to use this command only in the event that a dino must be replaced to do their actions, or due to a glitch that renders the dino unrecoverable Unless you have a screenshot detailing the dinos XP at loss, Admins will not be permitted to add XP to respawned dinos SetImprintQuality Due to the server settings, 100% imprint quality is not possible for most dinos, and so admins will set max imprint quality for players under the following conditions The player making the request must be the player who imprinted on the dino The dino must be at the maximum achievable imprint quality given server settings Dinos must be unclaimed so that the Admin making the adjustment can inspect the imprint quality of the dino (this does not affect imprinting bonus) DestroyAllTribeStructures/Dinos This command will be used in event that a tribe has abandoned play on the server Other commands not listed may be used at times by the Admins, and you should feel free to question why they are being used If you have concerns about the actions or command use of an admin, please contact Soldiercide Building (Updated 12/13): Structures may not be built within LOS (Line-of-Sight) of any other player built structure. You may not build in close enough proximity to large resource nodes to prevent them from spawning You may build around resource nodes with structures you intend to use You may not build within loot-caves to prevent aggressive dinos from spawning Certain caves on the map have resources inside of them, so lighting may be built so long as it does not prevent resource respawn Admins will use the DestroyAllTribeStructures command to remove any structure, aside from sleeping bags, placed inside of loot-caves (this will destroy everything you have built on the map; you have been warned) You are permitted one primary base, and smaller outposts throughout the map. Anything you build must be used Building spam will be removed by the administration team Abandoned Structures and Dinos If a player abandons play for a period of more than 7 days, their property will become fair game for others players on the server. If you are going to be gone for an extended period, but still desire to play on the server, please let us know so that we can safeguard your structures and dinos. If we receive no message, and someone destroys your base or takes your dinos; you're SOL. Claiming Abandoned Property If you come across a base or dinos that are destroy/claim allowed, you must follow the steps below to claim or destroy the property Verify that the dinos are claimable. Structure decay and dino decay rates are not set the same; so, dinos will be the determining factor Make contact with the administration team via Discord to verify that the owners have not simply gone on vacation. If an Admin comes across abandoned property first, they will destroy it without notice. If you are caught destroying structures belonging to another player, and their dinos are not claimable, you can expect us to employ the DestroyAllTribeStructures command with all the vengeful glee of a demonic schoolgirl. Griefing: No kiting aggressive dinos towards other players or their bases purposefully. Don't build someone in. No drowning other players. In general, just don't be a c***. Settings (Updated 12/16): config player-on-map true config disable-pvp true config hardcore false config crosshair true config no-hud false config voice-chat false config near-chat-only false config 3rd-person true config leave-messages true config join-messages true config message-of-the-day Welcome to the Ark FTW Ragnarok server. The rules can be found on the server Discord: dN5pg3F. If you have any questions, please feel free to ask. config difficulty-offset 5 config motd-duration 20 config disable-structure-decay-pve false config allow-flyer-carry-pve true config max-structures-in-range 4500 config enable-pvp-gamma false config no-tribute-downloads false config DayCycleSpeedScale 1 config NightTimeSpeedScale .7 config DayTimeSpeedScale .7 config DinoDamageMultiplier 1.0 config PlayerDamageMultiplier 1.0 config StructureDamageMultiplier 1.0 config PlayerResistanceMultiplier 1.0 config DinoResistanceMultiplier 1.0 config StructureResistanceMultiplier 1.0 config XPMultiplier 1.0 config TamingSpeedMultiplier 3.0 config HarvestAmountMultiplier 3.0 config HarvestHealthMultiplier 3.0 config PlayerCharacterWaterDrainMultiplier 1.0 config PlayerCharacterFoodDrainMultiplier 1.0 config DinoCharacterFoodDrainMultiplier 1.0 config PlayerCharacterStaminaDrainMultiplier 1.0 config DinoCharacterStaminaDrainMultiplier 1.0 config PlayerCharacterHealthRecoveryMultiplier 1.0 config DinoCharacterHealthRecoveryMultiplier 1.0 config DinoCountMultiplier 1.5 config PvEStructureDecayPeriodMultiplier 1.0 config ResourcesRespawnPeriodMultiplier 3.0 config ClampResourceHarvestDamage false config map preinstalled,5,Ragnarok config restart-countdown-seconds 6 config active-mods config start-with-backup config players-join-no-check-list config ban-list config prevent-download-survivors false config prevent-download-items false config prevent-download-dinos false config admin-list config default-map true config map-mod-id config active-total-conversion config DisableDeathSpectator false config OnlyAdminRejoinAsSpectator false config BattleNumOfTribesToStartGame 15 config TimeToCollapseROD 9000 config BattleAutoStartGameInterval 60.000000 config BattleAutoRestartGameInterval 45.000000 config BattleSuddenDeathInterval 300.000000 config StructureDestructionTag false config ForceRespawnDinos false config BanListURL config AutoSavePeriodMinutes 15.000000 config activateAdminLogs false config gameLogBuffer 600 config map-expert config DisableDinoDecayPvE false config PvEDinoDecayPeriodMultiplier 1.0 config DisablePvEGamma false config exlusivejoin false config PlayersExclusiveJoinList config ForceAllStructureLocking true config AutoDestroyOldStructuresMultiplier 1.0 config bJoinNotifications true config bShowStatusNotificationMessages true config PerPlatformMaxStructuresMultiplier 3.0 config SpectatorPassword config AllowCaveBuildingPvE false config nofishloot false config DisableDinoRiding false config DisableDinoTaming false config MaxPersonalTamedDinos 0 config TributeItemExpirationSeconds 86400 config TributeDinoExpirationSeconds 86400 config TributeCharacterExpirationSeconds 86400 config current-admin-password 9/Rvm.m5 gameini DinoSpawnWeightMultipliers gameini OverrideEngramEntries gameini LevelExperienceRampOverrides LevelExperienceRampOverrides= LevelExperienceRampOverrides= gameini OverridePlayerLevelEngramPoints gameini TamedDinoClassDamageMultipliers gameini TamedDinoClassResistanceMultipliers gameini ExcludeItemIndices gameini HarvestResourceItemAmountClassMultipliers gameini OverrideNamedEngramEntries gameini bOnlyAllowSpecifiedEngrams bOnlyAllowSpecifiedEngrams=false gameini GlobalSpoilingTimeMultiplier GlobalSpoilingTimeMultiplier=1.0 gameini GlobalItemDecompositionTimeMultiplier GlobalItemDecompositionTimeMultiplier=4.5 gameini GlobalCorpseDecompositionTimeMultiplier GlobalCorpseDecompositionTimeMultiplier=4.5 gameini OverrideMaxExperiencePointsPlayer gameini OverrideMaxExperiencePointsDino gameini PvPZoneStructureDamageMultiplier PvPZoneStructureDamageMultiplier=6.0 gameini bPvEDisableFriendlyFire bPvEDisableFriendlyFire=true gameini user-settings gameini ResourceNoReplenishRadiusPlayers ResourceNoReplenishRadiusPlayers=1 gameini ResourceNoReplenishRadiusStructures ResourceNoReplenishRadiusStructures=.5 gameini bAutoPvETimer bAutoPvETimer=false gameini bAutoPvEUseSystemTime bAutoPvEUseSystemTime=false gameini AutoPvEStartTimeSeconds AutoPvEStartTimeSeconds=0 gameini AutoPvEStopTimeSeconds AutoPvEStopTimeSeconds=0 gameini LayEggIntervalMultiplier LayEggIntervalMultiplier=.5 gameini DinoTurretDamageMultiplier DinoTurretDamageMultiplier=1.0 gameini bDisableLootCrates bDisableLootCrates=false gameini DinoHarvestingDamageMultiplier DinoHarvestingDamageMultiplier=3.0 gameini bDisableFriendlyFire bDisableFriendlyFire=false gameini CustomRecipeEffectivenessMultiplier CustomRecipeEffectivenessMultiplier=1.0 gameini CustomRecipeSkillMultiplier CustomRecipeSkillMultiplier=1.0 gameini MatingIntervalMultiplier MatingIntervalMultiplier=0.15 gameini EggHatchSpeedMultiplier EggHatchSpeedMultiplier=6.0 gameini BabyMatureSpeedMultiplier BabyMatureSpeedMultiplier=6.0 gameini bPassiveDefensesDamageRiderlessDinos bPassiveDefensesDamageRiderlessDinos=true gameini KillXPMultiplier KillXPMultiplier=1.0 gameini HarvestXPMultiplier HarvestXPMultiplier=1.5 gameini CraftXPMultiplier CraftXPMultiplier=.5 gameini GenericXPMultiplier GenericXPMultiplier=1.0 gameini SpecialXPMultiplier SpecialXPMultiplier=1.0 gameini PGMapName PGMapName=PGMap gameini PGTerrainPropertiesString PGTerrainPropertiesString= gameini ConfigOverrideSupplyCrateItems gameini bDisableDinoRiding bDisableDinoRiding=false gameini bDisableDinoTaming bDisableDinoTaming=false gameini bUseCorpseLocator bUseCorpseLocator=true gameini bDisableStructurePlacementCollision bDisableStructurePlacementCollision=true gameini FastDecayInterval FastDecayInterval=43200 gameini bUseSingleplayerSettings bUseSingleplayerSettings=false gameini bAllowUnlimitedRespecs bAllowUnlimitedRespecs=false gameini SupplyCrateLootQualityMultiplier SupplyCrateLootQualityMultiplier=1.5 gameini FishingLootQualityMultiplier FishingLootQualityMultiplier=1.5 gameini PerLevelStatsMultiplier PerLevelStatsMultiplier_DinoWild[0]=1.3 PerLevelStatsMultiplier_DinoWild[7]=6.0 PerLevelStatsMultiplier_DinoWild[9]=1.3 PerLevelStatsMultiplier_DinoTamed_Add[0]=0.5 PerLevelStatsMultiplier_DinoTamed_Add[1]=2.5 PerLevelStatsMultiplier_DinoTamed_Add[2]=1.3 PerLevelStatsMultiplier_DinoTamed_Add[3]=1.3 PerLevelStatsMultiplier_DinoTamed_Add[4]=1.3 PerLevelStatsMultiplier_DinoTamed_Add[7]=6.0 PerLevelStatsMultiplier_DinoTamed_Add[8]=.5 PerLevelStatsMultiplier_DinoTamed_Add[9]=1.6 PerLevelStatsMultiplier_DinoTamed[1]=2.5 PerLevelStatsMultiplier_DinoTamed[3]=1.3 PerLevelStatsMultiplier_DinoTamed[4]=1.3 PerLevelStatsMultiplier_DinoTamed[0]=.5 PerLevelStatsMultiplier_DinoTamed[7]=6.0 PerLevelStatsMultiplier_DinoTamed[8]=.4 PerLevelStatsMultiplier_DinoTamed[9]=1.6 PerLevelStatsMultiplier_DinoTamed[2]=1.3 PerLevelStatsMultiplier_DinoTamed_Affinity[0]=.5 PerLevelStatsMultiplier_DinoTamed_Affinity[1]=2.5 PerLevelStatsMultiplier_DinoTamed_Affinity[2]=1.3 PerLevelStatsMultiplier_DinoTamed_Affinity[3]=1.3 PerLevelStatsMultiplier_DinoTamed_Affinity[4]=1.3 PerLevelStatsMultiplier_DinoTamed_Affinity[7]=6.0 PerLevelStatsMultiplier_DinoTamed_Affinity[8]=0.4 PerLevelStatsMultiplier_DinoTamed_Affinity[9]=1.6 PerLevelStatsMultiplier_Player[1]=1.5 PerLevelStatsMultiplier_Player[2]=2.0 PerLevelStatsMultiplier_Player[3]=1.5 PerLevelStatsMultiplier_Player[4]=1.5 PerLevelStatsMultiplier_Player[5]=1.5 PerLevelStatsMultiplier_Player[7]=6.0 PerLevelStatsMultiplier_Player[8]=1.25 PerLevelStatsMultiplier_Player[9]=1.25 PerLevelStatsMultiplier_Player[0]=1.5 PerLevelStatsMultiplier_Player[10]=2.5 PerLevelStatsMultiplier_Player[11]=2.0 gameini BabyCuddleIntervalMultiplier BabyCuddleIntervalMultiplier=1.0 gameini BabyCuddleGracePeriodMultiplier BabyCuddleGracePeriodMultiplier=6.0 gameini BabyCuddleLoseImprintQualitySpeedMultiplier BabyCuddleLoseImprintQualitySpeedMultiplier=1.0 gameini BabyImprintingStatScaleMultiplier BabyImprintingStatScaleMultiplier=1.5 gameini PlayerHarvestingDamageMultiplier PlayerHarvestingDamageMultiplier=1.0 gameini CropGrowthSpeedMultiplier CropGrowthSpeedMultiplier=4.0 gameini BabyFoodConsumptionSpeedMultiplier BabyFoodConsumptionSpeedMultiplier=1.0 gameini DinoClassDamageMultipliers gameini bPvEAllowTribeWar bPvEAllowTribeWar=true gameini bPvEAllowTribeWarCancel bPvEAllowTribeWarCancel=true gameini CropDecaySpeedMultiplier CropDecaySpeedMultiplier=3.0 gameini HairGrowthSpeedMultiplier HairGrowthSpeedMultiplier=1.0 gameini FuelConsumptionIntervalMultiplier FuelConsumptionIntervalMultiplier=1.313000 gameini KickIdlePlayersPeriod KickIdlePlayersPeriod=3600 gameini MaxNumberOfPlayersInTribe MaxNumberOfPlayersInTribe=0 gameini UseCorpseLifeSpanMultiplier 1 gameini GlobalPoweredBatteryDurabilityDecreasePerSecond 4 gameini bLimitTurretsInRange bLimitTurretsInRange=false gameini LimitTurretsRange 10000 gameini LimitTurretsNum 100 features engine-settings false append gameini general expertMode true general battleye true general server-language en general vday false general mod-update-list [] general mod-status-list {} general gameplay-log true general force-allow-cave-flyers false general vac true general gamesettings_saved_utc_timestamp_hidden 1513199454 general automatic-update-mechanism AUTOMATIC_UPDATE_ON_RESTART general clusterid 5a31a6e5115f96.84760382 general enablecluster true general PrimitivePlus false general enable-idle-player-kick true general no-anti-speed-hack false general no-biome-walls false general notify-admin-commands-in-chat true general metrics true general CrossPlay false start-param PvPStructureDecay true start-param PreventOfflinePvP true start-param PreventOfflinePvPInterval 800 start-param ShowFloatingDamageText true start-param DisableImprintDinoBuff false start-param AllowAnyoneBabyImprintCuddle true start-param OverideStructurePlatformPrevention true start-param EnableExtraStructurePreventionVolumes true start-param NonPermanentDiseases false start-param PreventDiseases false start-param OverrideStructurePlatformPrevention true start-param PreventTribeAlliances false start-param AllowRaidDinoFeeding true start-param AllowHitMarkers true start-param ServerCrosshair true start-param FastDecayUnsnappedCoreStructures true start-param TribeLogDestroyedEnemyStructures true start-param OverrideOfficialDifficulty 0 start-param PreventDownloadSurvivors false start-param PreventDownloadItems false start-param PreventDownloadDinos false start-param PreventUploadSurvivors false start-param PreventUploadItems false start-param PreventUploadDinos false start-param ForceFlyerExplosives false start-param DestroyUnconnectedWaterPipes true start-param PvPDinoDecay true start-param PvEAllowStructuresAtSupplyDrops true start-param AllowCrateSpawnsOnTopOfStructures true start-param UseOptimizedHarvestingHealth false start-param ClampItemSpoilingTimes false start-param AutoDestroyDecayedDinos false start-param AllowFlyingStaminaRecovery true start-param AllowMultipleAttachedC4 false start-param bAllowPlatformSaddleMultiFloors true start-param PreventSpawnAnimations true start-param AutoDestroyStructures false start-param MinimumDinoReuploadInterval 0 start-param OnlyAutoDestroyCoreStructures false start-param OnlyDecayUnsnappedCoreStructures false start-param OxygenSwimSpeedStatMultiplier 1.0 start-param ServerAutoForceRespawnWildDinosInterval 0 start-param CrossARKAllowForeignDinoDownloads true Stats Dino (wild) Health 1.3 Weight 6.0 Speed 1.3 Add Dino (tamed) Health 0.5 Stamina 2.5 Torpidity 1.3 Oxygen 1.3 Food 1.3 Weight 6.0 Melee damage .5 Speed 1.6 Dino (tamed) Stamina 2.5 Torpidity 1.6 Oxygen 1.3 Food 1.3 Health .5 Weight 6.0 Melee damage .4 Speed 1.6 Affinity Dino (tamed) Health .5 Stamina 2.5 Torpidity 1.3 Oxygen 1.3 Food 1.3 Weight 6.0 Melee damage 0.4 Speed 1.6 Player Stamina 1.5 Torpidity 2.0 Oxygen 1.5 Food 1.5 Water 1.5 Weight 6.0 Melee damage 1.25 Speed 1.25 Health 1.5 Temperature fortitude 2.5 Crafting speed 2.0 Admins (Updated 9/17): I have received messages from people asking to become server admins; unfortunately, we will not be adding anyone to the team until I can set a local backup and have access to the server logs. It's nothing personal, but I can't have demigods flinging lighting bolts or asteroids at people without the ability to undo the damage; or, you know, an effective way to track how they are using their powers. Once Play Anywhere hits, we'll be looking for a few more. Current server Admins Soldiercide (server owner) Soulsinabottle Jdogthereaper gamerbadazz NeonJerky As always, we are at your service. If you have questions or need assistance, don't hesitate to ask