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We want wyverns in ark mobile, with the addition of wyverns in new map or in island, the game will be much much complete. They can add wyvern like they added Griffins on island. I do think almost all have wyvern as one of thier favorite creatures. Hope Developers will listen. What you think?
Add werewolves and werebeasts The werebeast is a shaggy fantasy creature resembling a wolf but with crazier hair and red eyes that glow in the dark. It is untameable. When a werebeast bites you, you undergo lycanthropic transformation. After five minutes, you turn brown and grow fur. After 30 minutes, you grow claws and your vision turns red. After an hour, you grow a tail, ears, and snout. You become a werewolf. You can no longer control yourself at night, and you kill everything in sight. the only way to cure it is bye killing a werebeast and eating their heart. could be in gen2
Scorched Earth Ideas and Concepts In my opinion, Scorched Earth was the best DLC we have gotten over the years. Maybe it's blind nostalgia, but I remember crying out-loud when I saw the release trailer. There was something so absolutely wonderful about this new world Wildcard had created. Sure, Aberration and Extinction have made huge leaps in expanding the vision of Ark, but it's my belief none of them would exist without Scorched. Wyverns, Rock Elementals, and Deathworms paved the way for Drakes, Managarmr, and Titans. However, Scorched has recently been stripped of its unique qualities. The only unique things to Scorched are some skins and the Phoenix. This is kinda disheartening to see, as I really think Scorched deserves its own content. So, my idea is a few new high-tier creatures to compete with the likes of Reapers, Drakes, Managarmr, and maybe even Titans. Chupacabra: The Chupacabra is a Rex sized nocturnal predator that closely resembles the Nameless from Aberration, with notably larger claws, eyes, and sharp spines running down their back. These creatures will burrow underground during the day to avoid the sun, but can be lured out using Ovis carcasses. At night, they will emerge and begin to slaughter any and all creatures in sight. When they eat an Ovis at night, Chupacabras will enter the "Frenzy" state, and ignore damage reducers(Armor, Yuty Courage, Megatherium Superstate). Chupacabras can jump like Reapers, however not quite as high. You tame Chupacabras by KOing them during the day(Requires you to lure them out of the ground) and feeding them mutton. Keep in mind that torpor will decrease faster at night. When tamed, Chupacabras have a standard bite attack, a grab/maul, jump, and digging ability. The grab lets the Chupa hold small/medium creatures in its claws and damage them. It can move while doing this. The digging attack lets the Chupa burrow under the ground, and reduces the survivors Oxygen at 1/10 the normal rate. All lifeforms within a twenty foot radius will be illuminated in red. The Chupacabra can be ridden during the day with no penalty, but at night will grant night-vision to its rider and receive a 15% damage buff. Chupas can be bred, however babies will require lots of food at night. Mammoth Beetle: The Mammoth Beetle is a large species related to the Hercules Beetle. However, these critters have attained sizes akin to that of Paracers. They use their large horns for defense and food gathering. Mammoth Beetles eat wood, and harvest it with extreme proficiency. Using their large wings, Mammoth Beetles can quickly charge opponents and skewer them on their horn, causing bleed and holding the creature there for six seconds. Beetles will seek out wooden structures and eat them with a prejudice. To tame these beasts, you need to use Cannons to KO them, and then shovel in as much wood and wooden structures as you can. Dinosaur gateframes and Large Wood Walls work best. When tamed, Mammoth Beetles are amazing wood gatherers and offensive creatures. Their thick shell makes them good tanks, and they are no stranger to carrying lots of weight. Be careful not to let opponents behind you though, as the Beetle will have no way of defending itself. Thunderbird: A legendary eagle who appears during lightning storms. Much like the Phoenix, it will disappear after the storm has subsided. These birds are slightly larger than Wyverns, and boast an impressive speed for their size. Can only be tamed with Lightning Wyvern breath and Shocking Tranq Darts. Thunderbirds can collect and eat crystal. When tamed, Thunderbirds have a standard claw attack, defensive shield, and "Storm-bringer". Defensive barrier coats the Thunderbird in electricity, and reduces all damage by 50% while also dealing damage back to anyone using physical attacks. This lasts thirty seconds and has a three minute cooldown. Storm-bringer is a large AOE which summons random bolts of lightning around the Thunderbird for two minutes. Clouds will appear above and the sky will darken slightly. These deal a lot of damage, but will hurt allied dinos. Does slight damage to stone, adobe, and metal structures, but deals a lot to wood and thatch. Freyr's Beast: Freyr's Beast is a large boar similar in size to a Mammoth. It only appears during the rare rainstorms on Scorched. These creatures are territorial, and any survivor who gets too close will be attacked without mercy. Freyr's Beast is a generally tanky and strong creature, and beats even the toughest of Rexes. It stores water similar to the Morellatops, but also passively regenerates water while eating berries(5 per berry). The base amount of water is 1000 units. Freyr's Beast can use its stores of water to activate three different moves. For 200 units of water, Freyr's Beast can fire a beam of water that behaves similarly to Lightning Wyvern breath, but inflicts the Soaked effect, which makes the target take more damage from water based attacks. The second move can be activated for 500 water, and sends out a singular wave of water which pushes away foes and deals damage once every second the target is in the wave. The third attack costs 700 water, and is a massive tidal wave which hits everything in front of Frey'rs Beast. It can damage all structures except Tek, and will stun any player or creature hit by it for five seconds. Set's Servants: These are two large snakes wrapped around each other, acting as one creature. Set's Servants are found out in the desert dunes, and are highly aggressive. They will attack any creature, wild or tamed, and are often seen brawling. The first snake resembles a rattlesnake, while the second looks more like a cobra. When performing their primary attack, the first will bite while the second will spit out a poisonous projectile. If either attack hits, the opponent will take Poison damage(fifty dps) over the course of fifteen seconds. Set's Servants have a large turning radius, but can roll over to either the left or right, dealing damage to any opponents it hits and knocking them back. Both will roar in unison. Set's Servants are a normal KO tame, but be careful of their ranged attacks and surprising speed. They will eat meat, but Artifacts act as their kibble. When tamed, Set's Servants are powerful tames, and are very suitable for combat. Riders will be seated on the first head. Pangolith: This is a pangolin. A pangolin on three tons of steroids. Pangoliths are solitary insectivores who stand as tall and long as a Spinosaurus. They spend most of their time wandering around looking for bugs to eat. Pangoliths have large claws for attacking, as well as a long tail for sweeping attacks and an equally long tongue for drawing prey closer. When threatened, Pangoliths will usually fight back, but can also curl up, protecting themselves with their tough scaled armor. You can tame your own Pangolith by making it try to lick you. Wild Pangoliths will use their tongue to grab faster opponents. If it misses, it takes the Pangolith a little bit of time to retract its tongue entirely. During this time, you can interact with the tongue to slather narcotics on it. Doing this enough will eventually knock it out, at which point you can feed the Pangolith any kind of meat to tame it. When tamed, the Pangolith has a standard attack, a tail-sweep to cover attacks from behind, and a twenty-five foot tongue grab which pulls targets in and slows them down for three seconds. Bejeweled Iguana: When a sandstorm occurs, survivors tell tales of a mysterious creature shimmering in the distance. This is the Bejeweled Igunana, a large reptile with gems and crystals covering its scales like an armor. Bejeweled Igunas are generally passive, but will act in defense using swipes of the forelimbs and tail. The armor on their scales reduces damage from most ranged damage, but explosions do increased damage. When attempting to tame one of these, there's two methods. You can use explosives to break their armor, making them weak to torpor weapons, or passive tame them with Crystal/Wyvern Eggs. When you have one, Bejeweled Iguanas will passively generate Iguana Gems, which acts as a substitute to Crystal, Green gems, Blue gems, and Red gems in crafting recipes. They make for decent tanks, but have a hard time traveling long distances due to their weight. Their move set remains largely the same, but tamed Iguanas can be fed Crystal to promote passive healing, as well as increase damage and movement speed. Carcharodontosaurus: Among all the powerful and fearsome creatures of the desert, Carcharodontosaurus sticks out like a sore thumb. It's a normal dinosaur, unlike the other powerhouses wandering around. These large therapods rival Tyrannosaurus in size, and dominate the food chain almost anywhere they can be found. Their raw power alone already exceeds most creatures, but their incredible stamina, speed, and combat utility gives them the edge. Carchars are designed for traveling long distances quickly, and thus has slow stamina drain and a faster than normal movement speed. Their bite inflicts a slowing effect, making escape even harder for unfortunate prey. Carchars will usually take the time to bite smaller prey before using their maul attack. The Carchar will knock prey over before standing on them and repeatedly biting, causing lots of damage and small amounts of bleed. Carchars are not your normal KO tame. They are only vulnerable to tranqs while pinning something, meaning you must either sacrifice your own creatures, or lure it to wild creatures and KO it as it goes along(Wild creatures cannot attack for five seconds after being let go, meaning you are less likely to lose taming effectiveness). When tamed, Carchars retain their bite, maul, and gain a fear inducing roar, which frightens all but the largest of predators and prey. Amphiptere: Close cousins of the Wyvern, Amphiptere are long snake-like creatures with feathered wings like that of a bird. They can rarely be seen stalking the sky and swooping onto prey from above, injecting a deadly venom with their fangs and waiting for their victim to die. Amphiptere measure out about as long as Wyverns, but have almost no bulk to their body. Amphiptere aren't as fast as their cousins, but do possess a stronger bite, smaller turn radius, and an immunity to all Wyvern breath attacks. To tame your own Amphiptere, you only need to knock it out. This is most easily accomplished with a Chain Bola, but if you want a challenge, then go ahead and try to hit its skinny body as it circles above. Once you've knocked it out, feed it some meat and wait for it to tame up. Amphiptere can be ridden, and make for good Wyvern Egg collectors. They can land like other flyers, but cannot move around when doing so. Their bite inflicts a minute long DoT effect which can be cured using lesser antidote if needed. Amphiptere are good long distance flyers, and excellent for combat, but lack in weight or the ability to gather any resources. Tameable Deathworms: With the power of tranqs, you can KO Deathworms and feed them Wyvern eggs to tame them. Useful for base defense. Can be ridden. Carnimole: Out in the dunes of Scorched, Deathworms reign as the top predator. That is if you don't count the Carnimole, a large species of mole who specialize in hunting Deathworms. Carnimoles will actively seek out Deathworms as a main food source. They use their large claws to burrow underground at high speeds with little stamina loss. It is unknown just how massive these creatures truly are, as the only part of them that ever comes out of the ground is their forelimbs, head, and part of their torso. This alone is as tall as a Rex, meaning in all they are extremely large and heavy. Taming a Carnimole is no small feet. You must lure them out with a tamed Deathworm, or Rare Flowers. Then prepare to play the ultimate game of whack-a-mole. Carnimoles constantly burrow and reposition while fighting, meaning they won't stay put for long. They can also bury under structures, meaning you can't trap it. By dealing damage to a wild Carnimole's nose with ranged weapons, you can stun it. During this time you need to run up and feed it a Deathworm horn. Rinse and repeat until it finally gives up and becomes tamed. When tamed, Carnimoles can be ridden like any other creature. They possess two attacks, a standard slash with their claws, and a spin that deals only a little damage but a good amount of knockback. Their slash attack can damage stone and adobe structures, and they can burrow under any structure. Carnimoles cannot pop out of the ground when under a structure, and cannot move onto structures like ramps and foundations. They are essentially glued to the ground. They can however, burrow up cliffs, onto natural ceilings(Caves, overhangs) and underwater, and pop out of the ground when doing so, making them a very useful traversal creature. Nothing short of the largest predators dare attack Carnimoles. Carnimoles can collect wood, stone, flint, and sand with surprising ease, but cannot collect finer materials like metal, obsidian, and crystal. Duglideosaurus: Better known as "Dune Gliders", Duglideosaurus resemble sea turtles in overall body design. These beasts hover over the dunes, occasionally stopping and swallowing large amounts of sand before taking off again. Their heads are triangular, and possess both a large chin and nose horn. Their shells are covered in triangular spikes, but the most striking feature of these beasts are their large flippers. Each has a large hole in it's center. These holes, through some seemingly impossible process, exude the sand that the Duglideo swallows at high enough speeds to lift it into the air. This creates powerful sand columns under the Duglideo which can damage structures and creatures. When hovering, Duglideo is extremely fast, and approaches speeds comparable to the fastest creatures around. Their physical attack isn't very dangerous, but Duglideosaurus can easily overwhelm creatures caught in its sand. These creatures aren't readily tameable to most survivors. They will defend themselves fiercely, and will punish those who are unprepared for their assault. You can knock these creatures out of the sky using chain bolas, making them vulnerable to cannon fire to the head. A cannon ball will temporarily stun the Duglideo, causing them to open their mouths. Quickly shove sand in its mouth. Keep doing this until it is tamed. Tamed Duglideos are fast platform creatures used by tribes for safe and efficient travel. They work off a sand meter like the Gasbag's Gas, which can be refilled by using the alternate attack when grounded. Sand Capacity can be increased with an increase in the weight stat. Duglideo can also passively gain sand over time by eating sand and stone. Sand accounts for 10 food points, while Stone is 50. Their sand attacks will deal damage to Wooden and Thatch structures. Sabulpistris: Sabulpistris are seemingly related to the common Megalodon, but their existence is puzzling. They closely resemble their relatives, but have much tougher skin and hard spikes running their length. The most stark difference is that while Megalodon swim in water like any other fish, Sabulpistris swims through sand with just as much grace and speed. They are quite literally sand sharks. Sabulpistris don't hunt in packs like their cousin, as their heavy defenses makes them more adept at combat. They often swim halfway exposed in the water, allowing their bodies to expel more heat. Sabulpistris is a traditional KO tame, with the standard meat diet. It should be noted that Sabulpistris have a higher metabolism than their cousins, and wake up fairly quickly. Once tamed, you can ride a Sabulpistris with or without a saddle, though the saddle gives a bonus to oxygen retention. Sabulpistris can be commanded to swim under the earth, making them almost undetectable. This will drain the player's oxygen and prevent Sabulpistris from regenerating stamina until they surface again. When "submerged" Sabulpistris can perform a sneak attack which deals a five second stun and deals a fair bit more damage than the standard bite, though it can only be used once every 20 seconds. Submerged Sabulpistris can swim up natural walls, ceilings, but cannot swim under structures. Sabulpistris can swim in water with the same efficiency as any Megalodon. Aracylla: Aracylla are an incredibly large species of spider lurking in the caves of Scorched Earth. Most survivors easily mistake it for a Broodmother due to its size and structure, but Aracylla is much different in terms of behavior. Aracylla have no special relationship with Araneo, and often eat them without thought. They are solitary, and will fight to the death over territory and prey. Aracylla create large webs that must be destroyed to walk past, and often catch wild creatures in these webs. Finding a Aracylla isn't very tough given their size, but taming one is. By feeding it tamed creatures(Like a Troodon) you can raise the taming bar, but keep in mind that most other bugs are of no interest to the Aracylla. Their most preferred prey is large predators like Tyrannosaurus and Megalosaurus, but getting these into caves is usually not possible. You can however, lead Aracylla out of the caves. When Aracylla can't reach prey due to ceilings or small corridors, they will burrow underground and follow until they can surface again. They do so with the large shovel-like ends to their legs. When tamed, Aracylla retain the ability to dig, though it drains stamina quickly when moving. They can perform an ambush attack when burrowed. They can also place down web traps, with a two trap limit per Aracylla. These act like bear traps, but "leash" a creature in place. The creature can move five meters away from the trap in any direction, and can be freed by destroying it. Aracylla's physical attacks are fairly strong and deal a DoT venom, but their lack of speed is a major disadvantage when faced with a threat they cannot beat. Draconiciosa: Draconiciosa(Meaning Dragon's Bane) is fittingly the sworn enemy of Wyverns. They are large reptilians, muscular in build. Draconiciosa grow to be as long and tall as a Diplodocus. Curiously, the Draconiciosa wear the skeleton of other Draconiciosa, chiefly their skull and rib-cage, like a crude armor. These creatures largely resemble Megalania in shape, but their tails and jaws are crocodilian in nature. Attached to their muscular arms are five fingers covered in hook shaped claws. These allow them to climb walls and ceilings with ease. Draconiciosa are naturally immune to both wild and tamed Wyvern breath attacks. Draconiciosa do not use flight to chase down their airborne adversaries. Instead, they fire streams of sticky saliva from their mouths(Like Managarmr breath) which slow targets and prevent flight. They will then finish the job with incredibly strong bites and claw attacks. Thanks to the hooked shape of their claws, any swipes will inflict bleed on the target. To tame a Draconiciosa, you need to kill a female. Unlike Wyverns, female Draconiciosa will carry their eggs within themselves to keep them safe from predators. If one is killed, the eggs can be raised as your own. This also earns you a Draconiciosa Skeleton, which acts as a saddle. Wild Draconiciosa are similar in strength to Wild Gigas, so obtaining eggs and skeletons shouldn't be take lightly. When you have obtained a baby and skeleton, the baby will eat Wyvern Eggs for food. When fully grown, you can equip the skeleton to ride them. Draconiciosa are weaker than their wild counterparts, but not by much. They retain their powerful bite and bleed inducing claw attacks, as well as the ability to climb walls and spit saliva. Draconiciosa melee attacks have a boost in damage to Wyverns. They themselves, as well as their riders, are immune to all Wyvern breath attacks and their effects. You cannot breed Draconiciosa, but killing wild ones will grant Skeletons with varying levels of armor. Drakion: The dunes of Scorched are never safe with the various bugs and reptiles that stalk around, but if the two were combined, would anything be safe? Drakion are hideous dragons which have grown to resemble scorpions. They possess six limbs for locomotion and two pincer arms with serrated edges. Their tail is long, and ends in a stinger capable of puncturing the hardest of armor. The heads of Drakion are very drakonic, but have six eyes, and like the rest of their body, are covered in thick chitinous shelling. Thanks to their incredible bulk, Drakion do not need ranged weaponry. The heavy armor of Drakion reduces all incoming ranged/explosive damage. They will quickly rush down prey Hati and Skoll: Hati and Skoll are two seperate creatures, but resemble and act in much the same way. Both are Tyrannosaur-sized wolves, however Hati comes in colors like red, orange, and yellow with blazing eyes and a fiery glow, while Skoll is generally blue or white, and gives off a more calm and clear light. Hati chases the moon, and thus only appears at night. Skoll chases the sun, and can only be found during the day. Hati are always male, and Skoll are always female. Both are territorial, and will attack if you invade their personal space. They are extremely strong, and should be avoided at all costs. Hati and Skoll are tameable, and act as opposites of each other. To tame these two, you will need either Sundrops or Moonshards. Sundrops are obtained by killing Hati, Moonshards from Skoll. When you have these, find the wolf opposite of the one you just killed and engage in combat. When fighting, Hati and Skoll will occasionally do a large explosion of either fire(Hati) or ice(Skoll) energy, after which they will pause to recover. During this time, run up and feed the shard to your wolf, and rinse and repeat until you've tamed it. After being tamed, Hati and Skoll can be ridden using the celestial saddle, a combination of crystal, silica pearls, and celestial hide(From Hati and Skoll). When ridden, they have a standard(Inflicts fire or freezing), a beam attack(Also inflicts fire or freezing) and their elemental explosion, which has a two minute cooldown. They can damage stone with their bites, and metal with their explosion. They are quite fast, and rank as some of the strongest creatures around. You can breed Hati and Skoll together, however this won't give twins, and the offspring will randomly be one of the two. Trailblazers: Trailblazers are roadrunner birds if they were the size of ostriches. They are extremely fast mounts which grant their rider heat resistance for riding through the desert. Solar Storm and the Solorboros: The solar storm is a weather event like the meteor showers from Extinction, where stray energy from the sun rains down upon the dunes. This deals damage to players and tames, as well as increases heatstroke every time you are hit, but doesn't destroy structures, and can be blocked by them. Anything outside the dunes experiences a massive increase in heat and aggression from wild creatures. As this occurs, the strongest tame in all of Scorched Earth finally rears its head. This is the Solorboros, a snake-like dragon measuring longer than a Titanosaur. This dragon has a mane of feathers around its head, stylized to resemble the sun. It isn't a generally aggressive creature, and thus can normally be found floating stationary in the sky, curled into the infinity symbol with its tail in its mouth. When disturbed, Solorboros will lash out and begin to assault its attackers with searing hot bites, beams of sun energy, and rapid-fire fireballs that cause explosion damage. As you fight, Solorboros will drop Sunscales, an ingredient needed for the crafting of Sunpiercers, an ammo type used in crossbows. Sunpiercers are a combination of crystal, stone arrows, Sunscales, and metal ingots. When you have some Sunpiercers, use them on the Solorboros to weaken its sun energy, making it vulnerable to explosive damage and siege weapons(Cannons, Catapults). These forms of damage will eventually render the creature unconscious, after which it can be tamed by strapping on a Solorboros saddle, crafted from precious materials and sunscales. The saddle can have up to twenty riders. The Solorboros is an extremely powerful tame. Its bite attacks can damage Tek and Metal structures, as can its explosive blasts. The sunbeam attack easily chews through wooden and thatch structures. Solorboros is no speed demon, but it's size makes everything seem to pass by fast. Due to its's size, and the fact that it will assume the infinity symbol when not ridden, hiding and protecting a Solorboros is near impossible. Survivors will likely be able to see its brilliant glow before they see the creature. There is also a limit of one Solorboros per tribe. Solorboros can be transferred to other maps(Not Aberration), but cannot swim in water or enter caves. When it approaches five percent health, the rider of the Solorboros can chose to activate its self-destruct, a devastating explosion which destroys all friendly and enemy structures in a 100 meter radius and deals 20K damage to all friendly and enemy creatures/players. The Solorboros will be forever lost, as will anything in its inventory and its saddle. The attack goes through a thirty second animation to signal the impending doom above, ample time for most creatures to escape. Scorched Creatures: Much like how normal creatures in Aberration became aberrant, normal creatures on Scorched Earth become scorched. This puts patches of sand all over their bodies, and Scorched creatures have 5% more stamina and weight than their normal counterparts. New Bosses: Empress Deathworm Multi-Element Wyvern(Kinda like the Dodowyvern) Rock Beast(Based off Rock Elementals) Sphinx Ascension: Scorched really is missing some kind of Ascension or flashy ending animation, which kinda sucks. I know the devs have expressed why this isn't a thing, but I still feel like it would make Scorched as a whole so much better if there was a proper end.