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Showing results for tags 'nerfs'.
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What a sad, sad day... So, I play on a Nitrado Cluster for the xbox, and have been enjoying the S+ update! It seems great... until you start building and realize the new structures don't even snap properly! Great job beta testers... great job... beta... testing...? Anyway, after reading the latest, and a few other recent patch notes considereding creatures; I've noticed that the super cool and useful Managarmr was once again heavily nerfed... Why? We have had people come to our cluster from official pvp, and never once complained or bragged about how good the Managarmr was. So why the nerf? I'm genuinely asking, and if anyone knows why, I'd love to know. Now, the sad part of it is though, it appears the Mana has been rendered completely useless, and I have seen a lot of people calling them "decoration tames" since the nerf and release of Homestead. It hurts seeing creatures you've bred and sold off to players being killed, breeding lines going to waste, mutations that are just going to sit and starve, because the Managarmr was once again nerfed. When Wildcard nerfed their stamina consumption upon air dodges and boosts, players hated it but seemed to have let it slide. Now, players on my cluster are killing them off, like they did the velos when they were nerfed, if not kept as turret support to land flyers. Which, for the velos, seems to be the ONLY good thing about them. However, the Manas stamina and damage nerfs are just too much. They already don't do anything for melee damage overall, but not being able to boost very far due to low stamina and now not being able to kill much of anything really makes this Moon Hound seem like a big ol' sitting duck. They're made to boost and jump around, its how they attack creatures in the wild, so why nerf their stamina in the first place??? Now, they're not even good support creatures! Such a beautiful creature... wasted. I would love to see their overall melee buffed since their breath was heavily nerfed, and their stamina after tame either increased, or no longer consumes so much upon boosting and air dodging. Oh, I also heard a few things I'd like confirmation on. I heard Griffins, Drakes, and Wyverns are all going to be made breedable. Also heard Wyverns are supposed to be getting Tek/Regular saddles. And I heard the Direwolves were getting some sort of saddle as well.
A while back fishing was needed into the ground, it’s sad because it’s a really cool mechanic, I would personally love for it to at least have a use again, even if was more difficult and not as overpowered and cheap as before. I would personally prefer if it was more difficult and costed more, but you got mid range quality bps, and in 25 cases you would get an ascendant bp with a mc/asc rod, but I would also hate for primitive rods to be absolutely useless. If you have a better idea, reply this post.
Hello, Arkers. This is probably an unpopular opinion but it’s one I need to share, regardless. I much prefer to play Ark on single player as I get to avoid the drama of meshing, evil players and just overall bull. I feel like nerfs that happen in PVP should not affect single player. For example, the flyer nerf from a while back was a much needed addition to PVP, yet I don’t feel it was needed as much in SP. my game quickly became stale when I had to slowly traverse the map with an Argentavis just to get a wolf. I agree that it was perhaps a little too OP even for single player to have a Ptera speed Argy, but perhaps it shouldn’t have been as strong. I don’t know. I’m not a developer and I don’t know how reverting this would affect SP, but it’s how I feel nonetheless. Great work, so far, loved Ark for years and will continue to do so.
Hallo finde den velosaur nerf zu stark das mir ein velo bei nem rex beschädigt lv 290 verreckt ging ja noch aber das ist ein 263er mit 4k life und 600% dmg bei einem Megatherium lv50 verreckt war nicht mehr witzig. habe auch volles magazin draufgeschossen war nicht wenig bei 3,5k ausdauer. wems auch so ging gerne nen kommentar dazu