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Found 10 results

  1. Pego and ichy nerf and bed spawn Please nerf item stealing dinos. Pegos and ichys should not be able to pick up huge stacks or heavy things that would clearly crush them. A fabricator for example is something that a pego or ichy should not be able to steal or eat. Would you eat a fabricator? The bird should not be able to fly after stealing large heavy stacks. The bed spawning and waking up to look around and scratch the arm has gotten old. What if we need to fast travel and immediately get outside or to our destination? Cloud be life or death of a dino because i had to wake up from the travel and scratch my arm.
  2. My point about my title are directed to the mana nerf. The limits for how many movement the mana can make in a row was already limited by the stamina cap so putting a cap on this cap, is as pointless at it is to wearing a hat on on top of another hat. From PVP perspective I might understand why some players find them too OP that they want this cap on a cap nerf but when it comes to PVE, then I can't with my best will justify of having this cap on a cap nerf and even less can't I justefy this cap on cap nerf in Single Player mode. In least should this cap on cap nerf be optional in Single Player mode to have it on or off, so those who likes this cap on cap nerf can play with that and those that don't like this cap on cap nerf can play without it and it will be a win win for both groups. So Wildcard if you really care about your customers, then please prove it to us all and add this option for Single Player users in least or else you give me no other option than completely stop playing this game since it keep make me more and more frustrated that I can't use the mana as I could do before the cap on cap nerf
  3. Nerf flamethrowers any plans on nerfing flamethrowers? A prim one can take down multiple players in the best amour and with 1000hp in a matter of seconds off their tames. I propose amour hyperthermia stat help protect the player against it and no longer have percentage damage off players hp anf instead have it do a set damage per second that scales up with higher weapon damage%
  4. HOW TO FIX ARK Hello, after playing Ark for years and focusing my YouTube channel, I am SJ, based on your game there are a few things that worry me about the way the game is ending up. Here are a few of my ideas to make the game more balanced and have people playing your game. -Make it so when a tame exits a cryo-pod it has a de-buff. This de-buff would be the opposite of a "Yuty" roar, were it has a larger impact on larger dinos such as Gigas and Golems but has minor effects on small dinos like a Pteranadon. This Debuff could also be slowly degrading, in which it slowly goes back to normal. -Instead of ORP (offline raid protection), it should be Online Raid Promotion. Where if starting a raid online turrets should do decreased damage slightly. Currently Extinction makes tek turrets too easy to fill and making them. This makes 6 man raids less fun and hard to online raid. -Meshing (not saying this is possible). Making it so instead of being banned it deletes all characters and tribes linked to a IP and Device. (Currently People just make new accounts and use those to mesh so they have no punishment.) If this is implemented then you should add a System where if people are detected in the mesh and do damage to a structure then the base is in ORP until owners are online. Combining Character deletion across IP and Device combined with this Mesh Protection would make meshing nearly impossible. - Right now breeding is based on whoever has more time to spend. Breeding needs to be slightly changed. I suggest making it to where imprint timers on a baby should be every 24 hours so people with schedule can actually raise dinos. (I believe making it to where other tribemates could imprint would help too.) Also there should be a dino raiser such as S+ where it only feeds babys. this should be set at a low inventory slot and a structure limit so mass raising is still difficult. -Also add counters to meks and gigas so other dinos can have a chance. I was thinking for the mek electric prods could explode the mek if hit. For giga pheromone darts could enrage or make giga more vulnerable to enraging.
  5. Add Reaper Turret Mode The Reaper King's alt attack is quite helpful for downing those pesky scout flyers so what if it could be automated. The projectile speed is slow making leading targets a necessary thing and since turrets do not generally do that, this should not be game breaking but convenient.
  6. Managarmr nerf has gone too far!!! I’m bringing this topic back again in hopes that they fix managarmrs. They were OP in PVP and PVE because of everything about them. WC did a bunch of good little things to nerf, but too many that makes them absolutely useless. Nerfing breath distance was a good idea. The only problem I have with it is that it only does damage half of the way through it, which is really stupid considering I am blasting something with an ice beam. I mean lightning wyvern’s breath is crazy range and no one cares to nerf it. The stamina usage was nerfed, along with the stamina regen delay timer and regen speed. It’s like they are just meant to fall and die now. My biggest pet peav with people thinking they were too broken for PVP is that, they could have them as well. Managarmrs kill managarmrs, it’s that simple. Y’all always say that now 150 dinos are useless. FALSE, step one on raiding, ONLY IF ENEMY IS ON, kill managarmrs with yours. After that, the are kinda useless. After that, snow owls are broken cause it takes a stego and a snow owl to drain all turrets. If they are offline, why even use managarmr? Gigas do the work faster and easier. Come on guys, saying that all other dinos are useless against them is bull because you have the ability to get managarmrs yourself. They are a game changer, so adapt. Now you have a more irritating tame, the snow owl, which can literally keep healing dinos. Now what do you do huh? They got a snow owl being defended by people and dinos. You gonna snipe them? Nope cause they will find and kill you before you kill the snow owl. And what if the have more than one, its not like they are hard to tame. If only you have something that could reach them while keeping the player safe. If you are fighting smart people, ha good luck getting raided and losing
  7. dabo1

    Cave meta nerf

    Currently, on official pvp, building in caves is the meta. This has multiple reasons: -Titans(extinction ones) -some Caves are pretty much unraidable if built correctly and someone is online(some even if no one online) Due to that, I would suggest to nerf/disable cave building in: Island: -Carno Cave -Snow Cave Center: -North Ice Cave -Pearl cave -Bear caves Se: -Grave of the Tyrants Abberation: -Hidden Grotto(Shadow Cave) How this nerf could look like(does not have to be every of this options): -disable tek turret placement -disable teleporter placement -lower turret limit close to chokepoints(areas where only a few small dinos/no dinos fit through) -disable all building
  8. Nerf Managarmr Dear Ark devs i would like to argue a few decisions that you have made in terms of the Managarmr. It wasn’t too long ago that you made an overall flyer nerf across the board. Taking away the ability to upgrade movement, high stamina upgrades, etc. I remember the whole point of this was to make other Dinos, i.e. land Dino’s more viable. Then extinction drops and all the changes you’ve made just got thrown out the window. Not only is the Managarmr the fastest flyer in the game, but it has a broken freeze ray ability, swims under water as if it were born there, and has an extremely high health pool. Currently the pvp system for this game is utter non sense and kills the diversity of the game. From a players standpoint diversity in a game is what keeps the gameplay feeling fresh and fun. Please do something about these broken flyers or at the very least buff wyverns so it feels like we have more options from a pvp standpoint. Hope your actually listening
  9. I and many other official pvp players believe the Tek rex needs a balance check, it is capable of killing giga riders and tames while outside turret range and can reach over 100k hp on official server as of now. We just had 10+ tek rexs pelting our fob and there was pretty much nothing we could do about it. Imagine trying to fob an extinction server where tribes can farm thousands of element and sit outside of your turret range and shoot you and your tames constantly... Not fun
  10. The Griffin was nerf ? Hi, so that's it, I did not play Ragnarok since the release of Extinction. A few days ago, I wanted to go back to have fun. I went to get my griffin level 11 (yes I know it's ridiculous) to go for a ride, and a few minutes later, I realized that he had much less energy than before. So, I land on a small hill south of the coast of wyverns and I am surprised by some sabertooths. They almost kill my griffin in just two strokes (they were levels 1). I tried to fight them but I realized after thirty seconds that I did not do them any damage ... I was lucky enough to go home thanks to the tracking and running. I arrived at my base and watched his stats ... 50 HP for 2 damage !! And only 200 energies! This griffin could be killed by a dodo !!! Before Extinction, he had 600 HP, 100 damage and 2000 energy ... So here, I would like to know if this huge nerf is normal or if it is a bug. (Now that I think about it, maybe it could be a change in favor of Snow Owl ...)
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