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Found 6 results

  1. Add Reaper Turret Mode The Reaper King's alt attack is quite helpful for downing those pesky scout flyers so what if it could be automated. The projectile speed is slow making leading targets a necessary thing and since turrets do not generally do that, this should not be game breaking but convenient.
  2. I and many other official pvp players believe the Tek rex needs a balance check, it is capable of killing giga riders and tames while outside turret range and can reach over 100k hp on official server as of now. We just had 10+ tek rexs pelting our fob and there was pretty much nothing we could do about it. Imagine trying to fob an extinction server where tribes can farm thousands of element and sit outside of your turret range and shoot you and your tames constantly... Not fun
  3. dabo1

    Cave meta nerf

    Currently, on official pvp, building in caves is the meta. This has multiple reasons: -Titans(extinction ones) -some Caves are pretty much unraidable if built correctly and someone is online(some even if no one online) Due to that, I would suggest to nerf/disable cave building in: Island: -Carno Cave -Snow Cave Center: -North Ice Cave -Pearl cave -Bear caves Se: -Grave of the Tyrants Abberation: -Hidden Grotto(Shadow Cave) How this nerf could look like(does not have to be every of this options): -disable tek turret placement -disable teleporter placement -lower turret limit close to chokepoints(areas where only a few small dinos/no dinos fit through) -disable all building
  4. The Griffin was nerf ? Hi, so that's it, I did not play Ragnarok since the release of Extinction. A few days ago, I wanted to go back to have fun. I went to get my griffin level 11 (yes I know it's ridiculous) to go for a ride, and a few minutes later, I realized that he had much less energy than before. So, I land on a small hill south of the coast of wyverns and I am surprised by some sabertooths. They almost kill my griffin in just two strokes (they were levels 1). I tried to fight them but I realized after thirty seconds that I did not do them any damage ... I was lucky enough to go home thanks to the tracking and running. I arrived at my base and watched his stats ... 50 HP for 2 damage !! And only 200 energies! This griffin could be killed by a dodo !!! Before Extinction, he had 600 HP, 100 damage and 2000 energy ... So here, I would like to know if this huge nerf is normal or if it is a bug. (Now that I think about it, maybe it could be a change in favor of Snow Owl ...)
  5. Does anyone have any advice and/or know how to reduce the quality of drops for the gachas? Our server has ran into some troubling and frankly, game ruining issues with the gacha. I'm not talking about reducing the quality of the crystals, just product inside. For example, we have recieved rifles with 600% damage and riot gear at 1600+ armor from feeding the gachas. We wiped on 11/6 for the Extinction launch and less than a month in, those with gachas have endgame loot. It takes all the fun out of it. Any advice to try to reduce this issue?
  6. I understand I'm probably beating a dead horse here but hear me out. Microraptors aren't just powerful, they're OP (IN PVE). They have the ability to knock you off your mount, which is already bad enough, but to make it worse they stun you for ten seconds making you susceptible to everything around you, including the environment. For example, once I was carrying a recently tamed Bary home on my Argy. Since my base was all the way across the map, I decided to take a stamina break, however, three of these little demons decided it was high time to do something about my life, and subsequently knocked me off my Argy. I thought, "oh, ten seconds, no big deal", right before my face was chewed off by a nearby Alpha Raptor. So, any sane person might think "Oh, just don't go to places they spawn at on mounts they can knock you off of, or just don't fly low". While I partially agree with this, I also think that someone shouldn't be that limited in exploration, seeing that most of the mounts they can't knock you off of are large and slow. As for the "don't fly low" part, they cover so much of the map (particularly Ragnarok (for reference, use this https://bit.ly/2MZw8R6) that stopping to get stamina in their territory is almost inevitable, even if you have a high stam mount. Some might also say "Just keep your mounts on neutral". This is a good point and I think it's a great way to lower your chances of death but it is in no means foolproof. Keeping your mounts on neutral might mean you kill that Rex that's decided it would love a taste of your blood, but with how many aggressive things tend to be in the areas where they spawn (ex. Redwoods and the Canyons) there's a high chance that another dino will get the drop on you, leading to your inevitable death. Another common argument is "Just dismount before they reach you and they won't be able to do anything". This can work and has worked for me multiple times but you've gotta keep in mind that these things are some of the smallest creatures in the game and as shown by this video (https://bit.ly/2LTjyac) outpace every other land creature by a mile. Not to mention that they seem to have a tendency to come out of nowhere. It's just unrealistic to think that people will be able to consistently do that. Conclusion: Microraptors are OP (IN PVE), with such a powerful move in their arsenal and almost no way to consistently counter/defend against them, they have become a serious problem to me and almost everyone I know that plays the game. They deserve a nerf or something to make playing with them in the game more fun. I only say this because, in their current state, I'd rather play in an ARK where they never existed, and that's my breaking point for when I know something needs some serious adjustments. Some possible fixes I think could work great: Make it so if you have a microraptor on your shoulder or any other shoulder mount on your shoulder they will block the microraptors stun and proceed to fight that microraptor (if they aren't on Passive or Passive Flee, in which case they would do nothing). Another version of this that would probably make microraptors much less annoying is the same principle but the shoulder mount never leaves your shoulder or fights the microraptor but simply blocks the stun. I feel this would be good because it takes some sort of effort to acquire a shoulder mount but not so much that it makes countering microraptors a mind numbingly boring process. Another fix might be adding a "Spiked Helmet" at level 15-35 and making it cost materials that aren't necessarily hard to get but just rare enough that early game players will find this helmet valuable. I think a perfect candidate for this is Chitin/Keratin, costing about 75-150 for each helmet. This helmet would stop the microraptor from throwing you off and as an added bonus would damage any creatures that melee you that seem to be hitting you head, for example, compys wouldn't be damages but Vultures and Rexes would.(by amounts going up as the quality of the helmet goes up (ex. Primitive 2 dmg, Ramshackle 5 dmg, Apprentice 7 dmg, Journeyman 10 dmg, Mastercraft 15 dmg, Ascendant 20 dmg) Some other notable, however less exciting mentions include lowering their aggro range, decreasing their spawnrates, lowering their speed, etc., etc., As the title may suggest, I'm looking for discussion, so please, if you think I'm an idiot who deserves nothing but scorn for this heinous, wretched post, tell me why. And if you want to reinforce my already massive ego by reaffirming my beliefs, please do so. Have a good day!
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