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Found 8 results

  1. Hello Readers, My tribe of 8 just got our multilayered, multi-auto turreted metal base, ONLINE raided. Yes, we were all online, shooting rockets, and sniping our one solo attacker...and his Managarmr. This Tame's range doubled that of turrets and much more, it goes through 6+ layers of metal walls and gateways. Has a large spread it's not a straight narrow line, and can instantly freeze it's attackers that near it. That includes all land dinos (10 argents 15 dire wolves we had all attack him at once with our c4 rocket carrying selves, ps: we were in a cave, he could not just be above our tames to avoiding them if you wondered.) and whatever action of movement you even have the "fries" to try with your character. Now, we killed the Mana, after all or tames were dead however base broken into and c4'd, and we did this with pure luck, because the server Disconnected the enemy combatant. However the server then disconnected my tribemates and I and the enemy player had time to return on foot and blow up the rest of what we had. Could there please be something done about a single tame being able to have that much destructive power? To be a tank, freeze anything within a double turret's range, and shoot at A TURRETS RANGE X2. Managarmr folks, get yourself one today. -Extra PS: He's a part of an omega tribe, he actually came back into the server from another server with more tribemates each with managarmr's and wiped everyone in the server for revenge despite no affiliation to my tribe, which was actually kind of funny. (Omega tribes shouldn't be a thing.) -Another hopeless (dead)survivor of the Ark.
  2. Lucraft

    Griffin Nerf ?!

    The Griffin was nerf ? Hi, so that's it, I did not play Ragnarok since the release of Extinction. A few days ago, I wanted to go back to have fun. I went to get my griffin level 11 (yes I know it's ridiculous) to go for a ride, and a few minutes later, I realized that he had much less energy than before. So, I land on a small hill south of the coast of wyverns and I am surprised by some sabertooths. They almost kill my griffin in just two strokes (they were levels 1). I tried to fight them but I realized after thirty seconds that I did not do them any damage ... I was lucky enough to go home thanks to the tracking and running. I arrived at my base and watched his stats ... 50 HP for 2 damage !! And only 200 energies! This griffin could be killed by a dodo !!! Before Extinction, he had 600 HP, 100 damage and 2000 energy ... So here, I would like to know if this huge nerf is normal or if it is a bug. (Now that I think about it, maybe it could be a change in favor of Snow Owl ...)
  3. Ok, so we all know about the club. You can make it at lvl 3 and costs almost nothing to make. And if you play official, you would know that a majority of players put an extreme amount of melee damage on their character and with a club can knock out other players with ease. You could spend an hour making some really good flak BPs, only to get knocked out almost instantly by some fresh spawn with a club. I understand it gives solo players and new players a way to fight against bigger tribes, but it would nice if players would start fighting each other with bows, spears, crossbows and all the other weapons ark has to offer, but everyone uses the club instead. It simply makes PvP into whoever has more melee wins. It is simply broken to be wearing good flak, or riot and get knocked out by a club in a few hits. Either the club should be reworked, nerfed or removed altogether. Or make melee damage not effect torpor damage as much, or not at all. Im just giving out my opinion because in my 3 years of playing official, I would know that the club needs some fixing.
  4. OoopsieWhoopsie

    Gacha Looy

    Does anyone have any advice and/or know how to reduce the quality of drops for the gachas? Our server has ran into some troubling and frankly, game ruining issues with the gacha. I'm not talking about reducing the quality of the crystals, just product inside. For example, we have recieved rifles with 600% damage and riot gear at 1600+ armor from feeding the gachas. We wiped on 11/6 for the Extinction launch and less than a month in, those with gachas have endgame loot. It takes all the fun out of it. Any advice to try to reduce this issue?
  5. Shockal

    Unprepared stat nerfs

    It's very common for creatures to get little tweaks to their stats during updates. However once in a while, stats can be drastically changed, such as the fairly recent boost to the Arthropleura's structure damage and the Managarmr's heavy stamina nerf, though there are probably a lot more major examples. Many people before these updates are completely unaware of the impending changes (because there is often very little attention of them coming), and spend their dino's levels into general spread points. When the update goes live, many of the spent dino points suddenly become wasted. Similar to the flyer nerf, I want to suggest that if there is ever going to be a large buff or nerf to dinos in the future, wipe their stats clean so players dont have to go through the struggle of taming another of the same creature to adapt to the new update.
  6. I understand I'm probably beating a dead horse here but hear me out. Microraptors aren't just powerful, they're OP (IN PVE). They have the ability to knock you off your mount, which is already bad enough, but to make it worse they stun you for ten seconds making you susceptible to everything around you, including the environment. For example, once I was carrying a recently tamed Bary home on my Argy. Since my base was all the way across the map, I decided to take a stamina break, however, three of these little demons decided it was high time to do something about my life, and subsequently knocked me off my Argy. I thought, "oh, ten seconds, no big deal", right before my face was chewed off by a nearby Alpha Raptor. So, any sane person might think "Oh, just don't go to places they spawn at on mounts they can knock you off of, or just don't fly low". While I partially agree with this, I also think that someone shouldn't be that limited in exploration, seeing that most of the mounts they can't knock you off of are large and slow. As for the "don't fly low" part, they cover so much of the map (particularly Ragnarok (for reference, use this https://bit.ly/2MZw8R6) that stopping to get stamina in their territory is almost inevitable, even if you have a high stam mount. Some might also say "Just keep your mounts on neutral". This is a good point and I think it's a great way to lower your chances of death but it is in no means foolproof. Keeping your mounts on neutral might mean you kill that Rex that's decided it would love a taste of your blood, but with how many aggressive things tend to be in the areas where they spawn (ex. Redwoods and the Canyons) there's a high chance that another dino will get the drop on you, leading to your inevitable death. Another common argument is "Just dismount before they reach you and they won't be able to do anything". This can work and has worked for me multiple times but you've gotta keep in mind that these things are some of the smallest creatures in the game and as shown by this video (https://bit.ly/2LTjyac) outpace every other land creature by a mile. Not to mention that they seem to have a tendency to come out of nowhere. It's just unrealistic to think that people will be able to consistently do that. Conclusion: Microraptors are OP (IN PVE), with such a powerful move in their arsenal and almost no way to consistently counter/defend against them, they have become a serious problem to me and almost everyone I know that plays the game. They deserve a nerf or something to make playing with them in the game more fun. I only say this because, in their current state, I'd rather play in an ARK where they never existed, and that's my breaking point for when I know something needs some serious adjustments. Some possible fixes I think could work great: Make it so if you have a microraptor on your shoulder or any other shoulder mount on your shoulder they will block the microraptors stun and proceed to fight that microraptor (if they aren't on Passive or Passive Flee, in which case they would do nothing). Another version of this that would probably make microraptors much less annoying is the same principle but the shoulder mount never leaves your shoulder or fights the microraptor but simply blocks the stun. I feel this would be good because it takes some sort of effort to acquire a shoulder mount but not so much that it makes countering microraptors a mind numbingly boring process. Another fix might be adding a "Spiked Helmet" at level 15-35 and making it cost materials that aren't necessarily hard to get but just rare enough that early game players will find this helmet valuable. I think a perfect candidate for this is Chitin/Keratin, costing about 75-150 for each helmet. This helmet would stop the microraptor from throwing you off and as an added bonus would damage any creatures that melee you that seem to be hitting you head, for example, compys wouldn't be damages but Vultures and Rexes would.(by amounts going up as the quality of the helmet goes up (ex. Primitive 2 dmg, Ramshackle 5 dmg, Apprentice 7 dmg, Journeyman 10 dmg, Mastercraft 15 dmg, Ascendant 20 dmg) Some other notable, however less exciting mentions include lowering their aggro range, decreasing their spawnrates, lowering their speed, etc., etc., As the title may suggest, I'm looking for discussion, so please, if you think I'm an idiot who deserves nothing but scorn for this heinous, wretched post, tell me why. And if you want to reinforce my already massive ego by reaffirming my beliefs, please do so. Have a good day!
  7. Frogspoison

    Why nerf Dolphin?

    So, the Icthyosaurus got it's speed significantly decreased along with the Pleisiosaur. I can see why the Pleisi got speed nerfs - Not only is it a decent powerhouse in the ocean, only being below the Mosa and Squid, but it's fast to boot, with stupid high stamina. But the Icthy? Speed was the ONLY thing the Dolphin has going for it. Now the Manta is better in every possible form - Better health, better damage, better controls, better speed, better everything. Except belly flopping. The Manta is TERRIBLE at belly flopping onto dry land. But yea, why nerf the Dolphin's speed? Also, Argent's health. Why nerf the Argent?
  8. Userforce

    Z Plants Ruined

    GG to WC devs for making the horrible decision to introduce MORE monotony on the glitchy, laggy Aberration map. Instead of focusing resources on fixing undermeshing and stuck dinos, which were supposedly "fixed" a month ago, you decided to nerf one of the best design aspects of Aberration (Z Plants) so far, IN ONE GO AND PROBABLY ZERO TESTING, so as to make Z Plants worse than meat spamming, and effectively useless. #quitArk #runbyidiots
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