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Found 41 results

  1. PSA: Change Nitrado to steam only to run mods on NonDedicated Server As the title states me and some friends jumped on today and noticed none of our mods were loading in and since we use structures plus our bases were gone. After digging around we found out Nitrado added a new setting in the general setting tab for Platform cross play between epic games store and steam. Since epic games does not allow mods it disabled all our mods til we changed it to steam only. A server restore to June 16 may be necessary to restore all missing structures.
  2. A program for builders tired of typing commands into the console. ARK Commander holds an up to date list of entities, dinos and mods that you can spawn with a simple 'double-click' plus many other useful functions. Commander Usage Double Left-Click to give 1 item Double Right-Click to give a stack limited by the Amount slider First time users, please go into Config first and setup your preferences. * The default key for displaying and hiding Overlay mode is "ALT" Running as Administrator may be required. CustomCommands.xlsx and MapBookmarks.xlsx are the only tables you can edit. The other xlsx tables in your "My Documents" are overwritten by the updater service. DOWNLOAD http://sparcmx.com/ Version
  3. Epic Games Official Mod Support Hello, can you add official ingame mod browser support to epic games like in steam? Because i can download mods but i cannot get them working properly with Epic Games version of Ark.
  4. YALMP - Yet another Linux Mods problem I have steamcmd installed in the ./ShooterGame/Binaries/Linux/ directory. I have Game.ini with: [ModInstaller] ModIDS=731604991 ModIDS=751991809 ModIDS=793605978 ModIDS=821530042 ModIDS=942185438 I have GUS.ini with: ActiveMods=731604991,751991809,793605978,821530042,942185438 I start the server with: ./ShooterGameServer TheCenter?SessionName=DuranceCenter?AltSaveDirectoryName=DuranceCenter?Port=7777?QueryPort=27015?GameModIds=731604991,751991809,793605978,821530042,942185438 -NoTransferFromFiltering -clusterid=DuranceCLSTR -NoBattlEye -automanagedmods OR ./ShooterGameServer TheCenter?SessionName=DuranceCenter?AltSaveDirectoryName=DuranceCenter?Port=7777?QueryPort=27015 -NoTransferFromFiltering -clusterid=DuranceCLSTR -NoBattlEye -automanagedmods The output I get is: ~/ark/ShooterGame/Binaries/Linux$ ./ShooterGameServer TheCenter?SessionName=DuranceCenter?AltSaveDirectoryName=DuranceCenter?Port=7777?QueryPort=27015?GameModIds=731604991,751991809,793605978,821530042,942185438 -NoTransferFromF iltering -clusterid=DuranceCLSTR -NoBattlEye -automanagedmods Using binned. 4.5.1-0+UE4 7038 3077 404 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 346110 WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work. Redirecting stderr to '/home/steam/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...Warning: failed to init SDL thread priority manager: SDL not found OK. Connecting anonymously to Steam Public...Logged in OK Waiting for user info...OK Downloading item 731604991 ... Success. Downloaded item 731604991 to "/home/steam/Steam/steamapps/workshop/content/346110/731604991" (64830023 bytes) Downloading item 751991809 ... Success. Downloaded item 751991809 to "/home/steam/Steam/steamapps/workshop/content/346110/751991809" (1258853 bytes) Downloading item 793605978 ... Success. Downloaded item 793605978 to "/home/steam/Steam/steamapps/workshop/content/346110/793605978" (415537 bytes) Downloading item 821530042 ... Success. Downloaded item 821530042 to "/home/steam/Steam/steamapps/workshop/content/346110/821530042" (245780544 bytes) Downloading item 942185438 ... Success. Downloaded item 942185438 to "/home/steam/Steam/steamapps/workshop/content/346110/942185438" (830850 bytes) All files and directories are owned by user:group steam:steam which is the user i'm running the game as. No additional content ever appears in the Content/Mods/ folder Either: ~/ark$ ls ShooterGame/Content/Mods/ 111111111 111111111.mod Ragnarok TheCenter Valguero Steam client shows the server running in my servers window with the correct map and ports. It does NOT show up in the server list under LAN or favorites. If I remove automanagedmods it does the same thing. Server boots fine without any mod configurations. I do not wish to utilize third party software like ark-server-tools or LGSM for various reasons. I don't want to manually download mods on a windows machine for the same various reasons. Is it possible to get this game's dedicated linux server working with mods without having to resort to third party software managers or manual transfers from windows machines? If so what am I doing wrong here?
  5. Mods wont finalize installation on server Gday all, I've ran my own servers at home with out issue however this is the first hosted server (shockbyte) the issue im have is that it seems like upon launching the downloads never seem to finish for the last mod file, I've tried rearranging the order they load however the last one always gets stuck. I have the mods listed in the GUS.ini with a "," between all I have them listed in Game.ini [ModInstaller] ModIDS=1814953878 ModIDS=731604991 ModIDS=924619115 ModIDS=761535755 ModIDS=1967741708 Snippet from the console Anyone have any idea why this isn't working, I would ask shockbyte however there response times are 3+ days Out of interest if I remove all it works fine
  6. S+ Update So i heard on youtube that s+ was having an update, and to switch to ss before it comes out or else some of your structures will break. The mod updated, do we switch to s+ now? or are we still waiting? it wasn’t very clear what was happening with actually getting the update.
  7. So, as many of you will know there are ark sponsored mods, There's a whole section of this website on it in fact! But not as many of you will know that they were rumored to be coming to PS4 as well as steam. They have already been released on steam, but if like many of us, you're a PS4 player, you'll know that sponsored mods haven't been released for us, and there seems to be no sign of them in any way. Before we get started, if you're still waiting for ark Primal Survival, in which you can play as a dinosaur, then click Here! It's my forum on that topic, anyway, Sponsored Mods, they are already on Steam as I've said, if you'd like to see that click Here. We obviously want that to come over to the console side of ark with XB1 and PS4 ! So let's see what we can find to support whether or not we can expect them on consoles in the near or far future ! There is this article This still doesn't mention anything about them coming to consoles in any depth or AT ALL. But it still has been rumored that they CAN Be Expected for console players It would be Great AMAZING for mods to be introduced to PS4 ark players, but there IS a more recent article on the topic which I have seen, thsi just includes a list of all of the current ark sponsored mods which are available on steam Right Now ! So if you want to subscribe to those on steam, you can HERE. It's a great program that we can only wish for to come to PS4 and XB1. I have also found out through research that the fantastic maps, The Center and Ragnarok were both originally mods, you as well as I may have already knew about The Center being a mod that was integrated into the game, but so is Ragnarok ?! This shocked me as I just ever suspected that. But also I've read that Structures Plus is going to be integrated into the core game in the same way! As are some of the following! NPC Bush People by Swords Scorched Earth Decor, RP Decor, eco In Wonderland, and ecoTrees by eco Ragnarok by Excited Kangaroo Structures Plus, Platforms Anywhere, Platforms Plus by orionsun Steampunk Mod by iSpeZz Roraima by Jeff Castles, Keeps, and Forts Architecture by enc | ExileAcid Survival Plus by Tao Ark Moon Survival by DavidBC Shigo Islands by Exilog Madagascar Evolved by Hey my team rules! Thieves Island and Skies of Nazca by Tkat5200 MRRadTools.Inc by MRRadioactiv Ark Postal Service and Offline Raid Protection by jslay Advanced Admin Command Menu by Woeful Macabre So what does this mean for us console players ?! it means that the sponsored mods We've all been waiting for are ACTUALLY already being integrated into the game, with those that have already been released ( Ragnarok and The Center) So we just have to be patient and wait for the new mods, apparently Structures plus is becoming part of the core game, which is something amazing to get, if you don't know what structures plus is, Here is one of my favourite features https://ibb.co/ivdEfw (Image) Here's Another GREAT Feature! https://ibb.co/kas70w One more Astounding feature is this, https://ibb.co/mmxwtG One more feature I'm going to include is https://ibb.co/gsRpDG There are LOTS MORE, So you can Amaze yourself V If you'd like to browse the screenshots yourself, CLICK HERE A video on youtube I've watched is quite helpful which you may find helpful, rather than reading it here, they ARE a feature that's coming to consoles it seems, but you can watch the video HERE! If you want to get even more news on the topic, thanks for reading this, and have a good day!
  8. Console mods? can we get more official mods for console? we already have primitive + i would really like some more official mods added anyone else?
  9. Changing Dino Spawn codes I’m playing single player with mods and there are 2 Dinos with the same name/spawn command/BP path or whatever it’s called. How can I change the name of one so both can spawn instead of just the one from the mod with the highest priority
  10. mis match mods so my roomates and i have been playing for about a month on our server, last week we added some mods. i played for like 2 days with all mods and everything was grand. yesterday i go to log on and it says mix match mods. we have the exact copied files on all 3 computers in the house, i have tried logging on from all 3 PCs. i get the same message, my roomates can log on fine as well as everyone else in the server thats in others homes/states even. it is JUST ME. so we get the idea to creat a new steam account and share the game, i do that and same thing i cant even create a new character. so i tried subbmitting a ticket through support and got a BS autmated response about servers being down not being an Ark problem so obviously my ticket wasnt actually read or noted, so now im here cause we have tried everything!
  11. Timeouts when joining friends non dedicated server with mods. Every single time I try to join my friends non dedicated server I get a timeout message but my other friend can join. I've tried port forwarding, disabling my firewall, validating my game files (many many times). I have all the mods installed that the server host has and can also join other servers. I've noticed that whenever my friend joins the non dedicated server he gets a message that says loading mods 0 out of 24 until he joins that server. But I never get that loading mods page? It did however work once, I never changed anything just tried a different day and it just worked? I got the loading mods page and it joined the server? I feel like I've spent more time troubleshooting this than actually playing the game. Any suggestions would be greatly appreciated!
  12. Can a PS4 console player play on a server with PC mods? I wasn't entirely sure where I should post this in the first place so forgive me if I got it wrong. I have NEVER played online before, as I just recently got high speed internet that wasn't coming from a satellite with a massive ping delay. So now that I have good high speed internet I can finally play online, which brings me to a whole host of questions, but I'm only looking at one in this post. Since servers can host the game for people to connect to and play, is it possible that the server hosting the game could have an official mod like S+ installed on it, and then PS4 players can connect to the server and play the game with the mods? I guess I'm visualizing it like this A PC server > with the PC S+ mod installed > for PS4 console players? Is this possible? I would greatly appreciate any insight that you may have on this topic. Thanks, ~ArkAfterDark~
  13. Castles keeps and forts mod? Hi I'm still wandering if this CKF mod is ever going to be released for consoles since not everyone is a PC gamer yes i have a pc but it needs more ram to be able to play ark from either steam or Windows store plus on console is much easier to build and tame the announcement of crystal isles is good news but both eco's and CKF mods would be also better any idea how can i get in touch or contact with the ckf mod author wether it's on discord or comment on steam regarding this question?
  14. devrocks19

    New things

    I would like to suggest to add in custom maps or user made maps for console. And I would like to see a new weather mechanic which would be flooding but that might be very difficult to do. And also add valguero to the maps for console it is a wonderful map that I seen so far. One last thing add in more mods/conversions for console.
  15. Proper mod support Ok, so I know there are a lot of threads out there on this subject, but I have struggled to find a dev response. Could we get better S+ integration? Or more? Thoughts: As console players, my partner and I feel like the game is getting stale. We have been enjoying genesis a lot, but find ourselves pretty bored of the limited structures. I would even include the janky feeling build mechanics. We've come to love Ark, quirks included, so I don't want this to come across too negatively. We appreciate how far Ark has come, but that consoles (especially Xbox) are being left behind. We realise there is only so much work the teams can get through at any one time, but feel the benefits of mods are just as important to us as new DLC. Even with genesis, it all feels a bit vanilla after all the play time we've put in. We are also aware that getting mods on consoles is rather challenging at the best of times, but for a sandbox feeling game (private server), it really is still very limited in its base building. We really feel that this would be a HUGE addition and incredibly well received. Please could a Dev or someone with something concrete respond? Apologies if I've missed something. Thanks!
  16. No SteamCMDinstall.sh, Mod mismatch Hi Guys, I have an Ark Linux Server which works perfect in vanilla. I have downloaded SteamCMD via curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf - And installed Ark, everybody can join and I can play with my friends. But I wanted to install some Mods and got into a lot of issues. How I have installed the Mods: I did add the Mod IDs to my Game.ini and to my GameUserSettings.ini and added -automanagedmods to my start script. Then I tried to start the server but there were already some error messages and it was not possible to connect to the server. How I have tried to fix the issue: First of all I discovered that I don’t have the SteamCMDinstall.sh file which (as far as I know) is crucial for auto downloading Mods. After searching for solutions on google for a while I discovered this fix: (the post https://steamcommunity.com/app/346110/discussions/0/353915309347748338/) cd Engine/Binaries/ThirdParty/SteamCMD mkdir Linux cd Linux curl http://media.steampowered.com/installer/steamcmd_linux.tar.gz > steamcmd.tar.gz tar -zxf steamcmd.tar.gz ./steamcmd.sh Which was kinda helpful, because I could start the Server and it acutally downloaded the mods now BUT I always get a Mod Mismatch error and my friends get it to. We tried the regular stuff to solve this issue (deleting Mods folder and unsubscribed from every Mod) but nothing really solved the issue. I did try a lot of other things but they didn’t helped me at all. I would like to use the Ark tools Manager but it needs the SteamCMDinstall.sh to. I don’t want to use ftp to install the mods manually and keep them up to date. Im sure there is a solution for this but at the moment I don’t know what I can do and would really like some help. Thanks in advance.
  17. Console & Window voting only. Mod contests The community voting for the mod contests is problematic, in that a huge portion of the player base uses the Steam version. The fact that this part of the community gets to freely enjoy full access to modded content puts a noticeable bias into the outcome of these contests. One of the most requested features/mods by the console & Windows Community is decoration. The ability to add items that go beyond simple functionality. So many players are making great builds that are inevitably disappointing due to the fact that they are ultimately just large, bare spaces. I adore the Steam version, but to have a say in potential official mods is downright unfair given that I can use any mod content I wish. I'm not limited, unlike the other platforms. Let those who can't use mods make the choices in these competitions. It's fairer that way.
  18. Remapping has broken mods Ark Server Crashes and Client Crashes - Stack Trace Unable to login to server client crashes, this was on Aberration!!! -------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 306.53 ShooterGame.exe!UObject::execLocalOutVariable() (0x00007ff6959a2e41) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:993] ShooterGame.exe!UObject::execLet() (0x00007ff6959a3591) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6959a1022) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6959a3e9c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6959a1022) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6959557db) + 6 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6959a24a8) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!UAnimInstance::BlueprintUpdateAnimation() (0x00007ff6966d0123) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\intermediate\build\win64\shootergame\inc\engine\engine.generated.1.cpp:6915] ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff696419303) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\animation\animinstance.cpp:384] ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff69626f2ad) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:703] ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff69626ed95) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:447] ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff69626d90c) + 14 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283] ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff695fa7b1f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actorcomponent.cpp:879] ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff695fa7537) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actorcomponent.cpp:711] ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff695f9e439) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:3572] ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff695f9e0ca) + 19 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:3486] ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff69413ed87) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2910] ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff695f9ab92) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:2496] ShooterGame.exe!UWorld::SpawnActor() (0x00007ff69616bb00) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\levelactor.cpp:349] ShooterGame.exe!UPackageMapClient::SerializeNewActor() (0x00007ff6961c7de3) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\packagemapclient.cpp:278] ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff696040ecb) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:1727] ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff69603c2ef) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:248] ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff69603ca24) + 11 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff69603c51d) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6961a06cd) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\netconnection.cpp:1196] ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff69619f233) + 13 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\netconnection.cpp:624] ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff695f4c10d) + 24 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USlider,void,float>::ExecuteIfSafe() (0x00007ff695e863da) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533] ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff69617cee3) + 14 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837] ShooterGame.exe!UWorld::Tick() (0x00007ff6961746c7) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\leveltick.cpp:1101] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6960a2300) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\gameengine.cpp:1173] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff693c8f9d1) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff693c8a04c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff693c90f4a) + 5 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff693c91099) + 8 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff697373361) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe53d77bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe5410ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe5410ced1) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  19. Support this suggestion so that they see that we want equality with pc players. The console game is broken, boring, abandoned, we do not have mods and the officers are already outdated.
  20. Dimension Gaming Ark: Survival Evolved! Dimension Gaming Ark: Survival Evolved! Servers: - The Island ( - Ragnarok ( - Scorched Earth ( - Abberation ( - Extinction ( Mods: - Automated Ark - Ark Transcendence Settings: - 20x Gathering - 25x Taming - 15x Exp - 25x Breeding - 4 Man Tribes - Alliances allowed Rules: - Same as official. - you need video proof for admin to interfere. - Admin commands logged to in game chat. - Have Fun! Discord: https://discord.gg/fA4mA87
  21. New Server PROMO!!! PLAY TO WIN!!! 1 of 3 chances to win Ark: Genesis Season Passes. (or the equivalent) - Every 5 hours played = 1 additional entry into draw (Draw Date: January 15th, 2020) PVE and PVP maps in ONE cluster!!! www.LOVEnWar.ca PVE Maps Ragnarok: steam://connect/ The Center: steam://connect/ Aberration: steam://connect/ Crystal Isles: steam://connect/ Genesis: waiting... waiting... waiting... PVP Maps The Island: steam://connect/ Valguero: steam://connect/ Extinction: steam://connect/ Genesis: waiting... waiting... waiting... ***BREEDERS TAKE NOTE:*** Your breeding business can continue - screenshot you and your progress - share on discord - you will receive a breeding pair equivalent to your highest level - simply make a request. ACTIVE MODS Thank you so much to the mod creators for taking the time to create an incredible product!! https://steamcommunity.com/id/caylex77/myworkshopfiles/?appid=346110&browsefilter=mysubscriptions PVE settings: [ServerSettings] HarvestAmountMultiplier=5.000000 TamingSpeedMultiplier=5.000000 XPMultiplier=5.000000 AllowFlyerCarryPvE=1 ShowMapPlayerLocation=1 AllowThirdPersonPlayer=True DayCycleSpeedScale=.5 DayTimeSpeedScale=.5 DifficultyOffset=5.000000 DinoCharacterFoodDrainMultiplier=5 HarvestHealthMultiplier=2 ServerCrosshair=1 bUseCorpseLocator=1 allowThirdPersonPlayer=1 MaxTamedDinos=4000 DisableWeatherFog=1 AllowCaveBuildingPvE=1 LayEggIntervalMultiplier=1 MatingIntervalMultiplier=.2 EggHatchSpeedMultiplier=20 BabyMatureSpeedMultiplier=20 WildDinoTorporDrainMultiplier=0.5 PassiveTameIntervalMultiplier=5.0 MatingSpeedMultiplier=5.0 PVP Settings: [ServerSettings] HarvestAmountMultiplier=20 TamingSpeedMultiplier=20 XPMultiplier=20 ServerPVE=False AllowFlyerCarryPvE=1 ShowMapPlayerLocation=1 AllowThirdPersonPlayer=false DayCycleSpeedScale=.5 DayTimeSpeedScale=.5 DifficultyOffset=5.000000 DinoCharacterFoodDrainMultiplier=10 DinoCountMultiplier=2 EnablePvPGamma=1 NightTimeSpeedScale=1 PlayerCharacterFoodDrainMultiplier=0.1 PlayerCharacterHealthRecoveryMultiplier=1 PlayerCharacterStaminaDrainMultiplier=1 PlayerCharacterWaterDrainMultiplier=0.1 ServerCrosshair=1 MaxTamedDinos=4000 AllowCaveBuildingPvE=1 bUseCorpseLocator=1 allowThirdPersonPlayer=1 DisableWeatherFog=1 [DinoStorage2] EnableAllGeneration=True EnablePoopConversion=True [StructuresPlus] ChemBenchSlotCount=600 CookingPotSlotCount=200 GrinderSlotCount=600 HatcherySlotCount=40 TekTurretSlotCount=5 ItemCollectorRangeInFoundations=50 CloningSpeedMultiplier=5 PersonalTeleporterBeaconLifespanInSeconds=1200 HatcheryRangeInFoundations=250 NannyRangeInFoundations=50 FeedingTroughAdditionalRangeInFoundations=20 MutatorRangeInFoundations=15
  22. Stop nerfing SP And add more mod features for it as well Bring back original flyers so you can add speed. Also more of the s+ features can be added to singleplayer and even private servers.Other sponsered mods should be added as well just to make single player a little more enjoyable. Some things for example is taking away cryo sickness. When your in single player there is no reason to have it. (P.S. recommending all this for consoles, show some love)
  23. ARK4u.com Cyber Monday Sale!! 50% off!! ARK4u.com Cyber Monday Sale! Starting at only $6.25 for 100 slots with discount. 50% off any ARK, Conan Exiles or Rust server. Use code: WANNACYBER *Valid until 12:01am EST 12/04/19 Are you tired of paying too much for sub-par ARK hosting? Discover why our high performance yet affordable servers are the best value on the market. Features include: Instant Setup One-Click Mod Install/Update ARK API & Plugin Support Genesis (upon release), Valguero, Extinction, Aberration, Ragnarok, Scorched Earth DLC Support Clustered Multiple Server Support Procedurally Generated Map Support Free SSD Storage Mod/Custom Map Support FTP / File Manager Access Configurable Options Advanced DDoS protection Scheduled Automated Tasks Live Chat/Email/Ticket Support Detailed Knowledgebase Enterprise High-Performance Hardware No Branding No Max Memory Limits or Throttling 10 Gbps Network Uplink Money Back Guarantee Locations: USA - Dallas, TX USA - Kansas City, MO USA - Los Angeles, CA EU - Nuremberg, Germany ARK4u.com
  24. What level unlock engram is the AA Generator? This AA stuff is all over my engrams. Tons of this stuff. But no generator. So I ask my server admin what is the deal with this and she says, "It opens when you get to level 100." You mean to tell me that the one device that runs all this stuff, stuff you can unlock before level 100, cannot be engram purchased until you are level 100? When you most likely are not going to have any engrams left? Why would you not make the AA Generator unlock at level 1? WHY WOULD YOU CHARGE ENGRAM POINTS IN THE FIRST PLACE FOR A MOD BASED ON MAKING THE GAME EASIER???
  25. Recover Mods Failure I sometimes accidentally start the game (single player) without giving time for mods to install or update, result in items all missing. After I restarted through normal way, all the missing now becomes permanent and not recoverable. I then have to use ACM or console command to recover my losses. Then, I find out a trick to recover any missing before it becomes permanent. First, pause the game immediately using pause command, or use Esc key to pause for single player mode. If the game is saved before it is paused, then the items are all gone. Then, open Windows Tast Manager (Ctrl+Alt+Delete, Task Manager), kill/end the ShooterGame.exe task, which is the ARK. This prevent the game to overwrite the backup data, hence prevents item missing becoming permanent. Last but not the least, launch the game and wait for mods to install properly. Make sure they are all installed/updated. Then the game can be safely restarted. By doing these, the game will load the last backup file which is not updated when you noticed the missing item. As the data of mods was saved in that file, all missing item based on mods will be recovered. Tested just now, for HazeStacks. I wish my suggestion would help anybody.
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