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Found 3 results

  1. A New Map Idea I thought of a While Ago. Let me Know about my Map idea ARK: Lost Era ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Engrams --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------The Island (Excluding Tek Engrams) -Scorched Earth (Excluding Tek Engrams) -Aberration (Excluding Tek Engrams) -Extinction (Excluding Extinction Tek Engrams) -Lost Era* ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Biomes ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Coastal Beaches -Tropical Swamps -Hot Scurbland -Rocky Mountains -Tundra -Volcanic Pits -Tar Pits -Bio-Lumensicent Canyon -Ocean Surface -Coral Reefs -Ocean Trench -Ruins of Mulla -Blazing Desert ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hazards ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Fissures -Volcanic Eurptions -Tsumanis -Freezing Cold Climate -Sandstorms -Heat Waves -Electrical Storms -Rain -Meteor Showers ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Creatures ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Achatina* -Acipenser -Ambulocetus -Amiskwia -Ammonite* -Anurognathus -Araneo* -Atopodentatus -Avisaurus -Basilosaurus* -Beelzebufo* -Bernissartia -Brontosaurus* -Bulbdog* -Caulkicephalus -Cnidaria* -Coelacanth* -Coelophysis -Coelurosauravus -Concavenator -Crassigyrinus -Desmatosuchus -sausageinsonia -Diplocaulus* -Diplodocus* -Dodo* -Drepanosaurus -Euchambersia -Fabrosaurus -Featherlight* -Glowbug* -Gyrodus -Halszkaraptor -Hypuronector -Jeholornis -Jerboa* -Jug Bug* -Kaprosuchus* -Kimberella -Kyptoceras -Lepidotes -Leptictidium -Lymantria* -Lyviatan -Megalodon* -Meganeura* -Ostafrikasaurus -Pelorovis -Piranha* -Plotosaurus -Praepusa -Presbyornis -Pteraspis -Pyrokerberus -Shinehorn* -Shringasaurus -Tenontosaurus -Trilobite* -Tullimonstrum -Vetulicola -Vulture* -Wiwaxia -Zhuchengtyrannus ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Bosses ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Tales of Fire and Venom (Dragon + Broodmother)* -Revenge of the Sand (Manticore)* -Angel of Light (Satet)* -Spawn of Darkness (Camazotz)* -The Final Challenge (Overseer) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Lost Era Engrams ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Decerotative Buildings (Foundation, Wall, Sloped Roof, Sloped Wall Right, Sloped Wall Left, Doorframe, Door, Window, Windowframe, Ramp, Fence Foundation, Railing, Staircase, Hatchframe, Trapdoor, Ladder, Pillar, Catwalk, Dinosaur Gateway, Dinosaur Gate, Beaver Shelter, Large Wall, Bench, Billboard, Ceiling, Chair, Double Door, Double Doorframe, Fence Support, Sign, Spike Wall, Stairs, Table, Triangle Ceiling, Triangle Foundation, Triangle Roof, Wall Sign, Bed, Turret, Lamp, Special Table) -Single Pet Bag -Double Pet Bag -Five-Slot Pet Bag -Pet Cage -Pet Bed -Pet Food Dish -Stone Pot -Stone Planter -Stone Steps -Stone Workshop -Iron Storage Chest -Tannery -Animal Rug -Creature Armor -Water Fountain -Weapon Storage -Glass Vase -Armor Stand -Alarm Clock -Alarm Tower -Ceramic Vase -Ceramic Planter -Ceramic Pot -Food Station -Outpost -Lumber Mill -Aerial Symbiote -Crowbar -Beelzebufo Feet -Skillet -Toxic Arrow -Bronto Double-Side Saddle -Bronto Whip Arrow -Bronto Farmer Bit -Bronto Warlord Bit -Coelophysis Prosthetics (Arms, Legs) -Coelophysis Emergency Saddle -Through Food (Small, Medium, Large, Aquarium, Bug House) -Tek Engrams (Bug House Wall, Bug House Ceiling, Bug House Doorframe, Bug House Door, Bug House Sloped Roof, Bug House Sloped Wall Right, Bug House Sloped Wall Left, Bug House Ladder, Bug House Pillar, Bug House Dinosaur Gateway, Bug House Dinosaur Gate, Bug House Triangle Ceiling, Bug House Triangle Foundation, Bug House Triangle Roof, Bug House Oxygen Storage, Bug House Food Through, Aquarium Wall, Aquarium Oxygen Storage, Aquarium Food Through, Aquatic Cryopods, Bug Catcher Net, Bug Catcher Cage, Bronto Saddle, DNA Cloing Lab) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Lost Era Resources, Drops and Consumables ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Ancient Amber -Blue Gem -Congealed Gas Ball -Element Ore -Fungle Wood -Green Gem -Red Gem -Carnivore Agro Pheromone -Carnivore Calm Pheromone -Bronto Tail -Energy Candy -Beelzebufo Legs -Herbivore Passive Lure Pheromone -Herbivore Agro Pheromone -Aconitum Seeds -Hemerocallis Seeds -Leucanthemum Seeds -Neura Mask -Nirvana Tonic -Papaver Seeds -Snake Plant Seeds -Soothing Balm -Animal Bones -Bandana (Achivement) -Bow Tie (Achivement) -Creature Tracking Implant -Cuddle Bronto -Human Hands -Golden Chain Collar -Human Head Trophy -Steel Chain Collar -Navigation Set -Cooling Plume -Obelisk Transfer Ticket (Achivement) -Simple Collar -Simple Gift -Spiked Collar -Yo-Yo (Achivement) -Plant Species Y -Plant Species X -Plant Species Z -Angle Hero Hat Skin (Achivement) -Devil Horn Hat Skin (Achivement) -Graft (Fire, Sand, Glacier, Golden, Rust, Metallic, Petrified, War Paint, Grasslands) -Silica Pearls -Black Pearls -Chitin -Keratin -Wood -Fungal Wood -Thatch -Rare Flowers -Rare Mushrooms -Aggeravis Mushroom -Aquatic Mushroom -Auric Mushroom -Ascerbic Mushroom -Coconut -Honey -Acorn -Organic Polymer -Cemeting Paste -Element (Dragon, Broodmother, Manticore, Overseer, Satet, Camazotz) NOTE: This Map mostly consists of D-Tier or B-Tier Prehistoric Animals. Animals that have an * next to their names are creatures that already exist in the Game. NOTE 2: The Majority of these Items are based from the Mobile version of ARK. It's best to make them different but work similar. NOTE 3: The 2 New Bosses, Satet and Camazotz, are parodies/references to Xeneras and Yvetal from Pokemon series
  2. I had a cool idea for a new ARK. It would need to be huge and the main draw would be free roaming bosses. Each of the current bosses would have a territory and be ranked from beginner to endgame. Each free roaming boss would be its respective basic forms, gamma i believe, terminals deep in their territories would be used to accept trophies to increase their difficulty level for a limited time. we would have to LITERALLY hunt the bosses to get tek and progress, this would also mean PVE would have to build proper defenses for their bases in and near territory zones. also the ocean and lakes would have a boss as well. also a poisoning effect for sea creatures in river and lake habitats and vice versa, to being in a unhospital habitat. some map specific creatures would be needed too" ORCAs would have a rush ability that would stun a creature when it run in to it and deal additional damage to Sharks (Orcas hunt sharks this way literally just for fun. killerWhale is not a joke name). Another smaller shark, maybe TIGER SHARKs, Rodhocetus, Desmatosuchus, maybe few mythical creatures like HIPPO-CAMPI and THUNDERBIRDs, some ideas for boss territories would be: Volcanic Mountains - DRAGON with weak fire/lightning wyvern minions Dence Rainforest Ruins - MEGAPITHECUS with its usual Gigantopithecus horde Under ground Cave ruins - BROODMOTHER LYSRIX with Arano and Titanomyrma Frozen Northern Plains - new boss idea SAVAGE GIGANOTOSAURUS, solo, (BIGGER, THORNIER, ANGRIER) Abyssal Oceanic Crags - KRAKEN (lest face it we need this) with Ammonite, Eurypterid, Ichthyosaurus and Angler Deep Lake tunnels - LAVIATHAN (Massive Fanged Whale) with sabertooth salmon, Kaprosuchus and leeches Desert/Oasis - MANTICORE with Weak poison Wyvern minions Central Skies - SOLAR PHOENIX solo or with griffons, this one would be HIGH in the skies and usually not be able to seen from the ground its terminal will be the same terminal in the center of the map used to access the OVERSEER end fight. Jet streams will crisscross the Solar Phoenixes area being inside one will keep parachuters hovering, gliders and fliers will recover stamina and gain altitude anyways thats my idea, all the inbetween area would be normal zones but obviously the stronger more powerful dinos would exist in the boss territories
  3. (Skip to 4th paragraph to skip the TLDR-worthy backstory) I've always loved Ark's ocean. Back as a young one, with only 50 hours in Ark, the depths of even The Island terrified me, and I always needed my friend to join me on even a miniscule silica or oil run. Fast forward around 400 hours of experience. I can handle parts of the ocean but I had not yet played Ragnarok or The Center so I didn't know their oceans. I thought up one day, "It would be awesome to have a map that was based on an ocean!" That idea was swept aside into my subconscious and hid for a long time. Fast forward about 300-ish more Ark experience hours. I decided that Ark would become a game I play frequently and continued to buy the Season Pass. I was immediately scratching the surface of Scorched Earth and the newly-released Aberration, but alas, no ocean. This upset me so much, I immediately switched to Ragnarok with some of my friends. Getting bored of Ragnarok about 50 hours of experience later, I start to play The Center, something I only regret not doing earlier. The ocean on The Center filled me with such joy, it quickly became my favorite map. I loved the beautiful rock spires in the flat ocean shallows, the magical underwater air-pocket-domes, and we can't forget the trenches. To this day, if anyone asked me my favorite location in the entirety of Ark, I'd say in a heartbeat- "Southeastern Trench on The Center." But looking back a couple hundred hours from now, I noticed- the Deep Ocean on The Center was quite empty. Yes, it's beautiful. Yes, it gives me chills. And yes, I am going to explore it a 400th time after writing this. But it lacks... action, adventure... overall, we needed a more descriptive ocean with PLENTY more wildlife. I remembered my previously-mentioned idea of an ocean map, and thought about how long ago that was. Cue the "nostalgia_trip.jpeg". After that deal, I immediately started thinking of what cool creatures and environments I could integrate into an ocean map. I came up with SO MANY IDEAS! From a Tek explorer pod like Subnautica's "Cyclops" to a grasshopper that runs on top of water, from an amphibious monkey pet that holds oxygen to a ginormous Cancer Borealis crab the size of a Titan. I had all the ideas in the world. What did I do? If you said nothing, you'd be dead wrong. I got my notebook and raced to my computer to download the dev kit and start building this map of mine. This was probably one of the happiest times I remember. When I load in the dev kit though... it crashed. I brushed it off, and started the dev kit again. Same crash. No pop-up or anything, the application just closed. I searched for around 2 months for a fix, and no, that is not an exaggeration to the slightest. Not a single fix worked, and to this day I still can't get it to work. I asked my friend if he could try the devkit and he seems to have it working. I decided if I would work with him, a team of people might be essential. And that's why I'm writing this thread! If you're like me and want to create this ocean-based map before WildCard does, regardless of what expense that might cost us, I urge you- come join my friend and I in our Agualaha Project! If it sounds intriguing but you still aren't sure, perhaps some of me and my friend's concepts might win you over. Here's a couple ideas, and who came up with them, Me=me, NGJ=my friend. Map Features: -Ocean Sections: Me and NGJ's idea for the ocean being split into quadrants. The 2 quadrants on the southern side of the map would be freshwater oceans, the same as normal oceans. The northern side would be saline waters, water would drain faster unless under the effect of a scuba tank, drinking would dehydrate the player. The eastern quadrants would be tropical/warm oceans, which would have warmer temperatures and have more small creatures like coelecanth, megapiranha, aquiticus, etc. The western quadrants would be cold oceans, with bigger creatures spawning at higher frequencies than the warm oceans. -Trench Types: Trenches would be broken into 2 categories; linear and divot. Linear trenches were a crack-like shape and are elongated, while divot trenches were circular and went deeper. -Drenched Creatures: Variants of creatures found in the deepest depths of trenches and oceans, similar to Corrupted Creatures, however they have the strength of 2 of that creature most of the time, with certain exceptions for obvious reasons. They would be able to break up to metal, but not tek. Their appearance would frighten the daylights out of anyone not expecting it, as they are translucent white with bright aqua, pink, and yellow accents. Somewhat similar to Subnautica's "Ghost Leviathan" in a way. Creatures with this variant would include, to name a few; Megalodon, Plesiosaur, Mosasaur, Tusoteuthis, Leedsitchthys, Dakosaurus, Helicoprion, and Megapiranha are the significant ones. These creatures are rare, only slightly more common than Alphas, and are untamable. -Spawn Regions: The map would consist of all spawn points on the south side of the map, where there are 2 main islands with small islets surrounding. They include a swamp, forest, small mountain, tropical forest, small tundra, and PLENTY of beach. But fear not- we'll be having NO ICHTHYORNIS. You can rest easy. The north would have 2 floating islands, and not floating like on Crystal Isles or Amissa, floating as in, they float at the top of the water. -Combat Expectation: We expect the most popular of all-round combat mounts from the existing roster to be the Spinosaurus or Baryonyx. We are adding others that will be amphibious land-and-water creatures that will be better at that specific job, but those will be the ones most transferred (we assume.) -No Flyers: The map will not naturally spawn any rideable flying creatures! Sorry guys, but it is one of the easiest ways to balance gameplay. We plan to allow other map dinos to transfer, unlike Aberration, but will limit it and disable flyer transferring. Dinos: -Aquiticus: My idea for an amphibious monkey that holds oxygen in a pouch/tank like tail. Would be able to shoulder mount. -Levyatan: My idea for a sperm whale that is slightly bigger than a bronto, stays just shy of the water's surface and eats up rafts, motorboats, and small creatures (including players) in a single bite. Used to encourage deep sea exploration rather than skimming the surface. Tamable and has a platform saddle. -NGJ's unnamed idea for a cockroach creature (roughly between Galli and Mantis in size) that is able to move at extreme speed on top of water while being very weak and vulnerable in water. Tamable with a single seat saddle and one that holds 3 other passengers. -Borealis: My idea for a giant crab roughly the size of Extinction's titans. Used as a raid dino and lasts for (not exact yet) 12-24 hours after taming with no saddle, but its back is so flat that it can be built on without the need of a platform. Can only survive out of water for 30 minutes as it begins to dry up and die. -Dakosaurus (or Dako): Me and NGJ's idea for a reliable underwater mount. Basically the egg creature of Agualaha, one would need to venture to a specific trench and collect an egg with a handling tool and bring it back to their settlement, raise it, and feed the offspring Dako Salt from knocking out male Dakos. Male dakos will also guarantee a Dako Salt Gland trophy upon death. Rideable with a saddle and tek saddle. It also would get a very large MS increase (~75%) when moving in a single direction and sprinting, can be maintained if turning steady and slow enough. Engrams / Items: -Handler: My idea for a tool used to hold a single aquatic egg and move it or save for later. Learn at lvl 74. -Torpedo: My idea for a rocket launcher ammunition fireable underwater, dealing decent damage to dinos/players but immense damage to structures, able to damage Tek slightly on a direct hit. Learn at lvl 89. -Heat Seeking Torpedo: NGJ's idea for a variant that targets a dino or player and locks onto them, moving towards the target. Turns extremely slowly. Will lock onto a new target if another is closer, cannot lock onto user or tribemates but CAN hit tribe-owned dinos. Learn at lvl 94. -Tiered Vacuum Compartments: Me and NGJ's idea for Wood, Stone, and Metal variants of the Vacuum Compartment that are powered by Spongy Fungus, a chemical substance made at the Mortar and Pestle as well as the Chemistry Bench. It will take 1 Rare Mushroom and 3 Oil or Gas Balls. It will craft 5 fungus per craft. The fungus will stack to 200. Each fungus will power the Wood and Stone tiers for 1 hour (place in inventory, compartments have 5 slots) and the Metal tier for 30 minutes. However, the Metal Tier can also be run on Electricity and will only consume fungus if there is no electricity source. Wood unlocked at lvl 31, stone at lvl 59, and metal at lvl 86. -Sonar Panel: My idea for a device that can double as a radio and a dino scanner. Scans for dinos within a 40-foundation radius and the detected creatures (including players and the user) are given a white outline through terrain and structures for 8 seconds. Ability has a cooldown of 22 seconds that starts when the outline effect ends. Learn at lvl 60. So yeah. There's some ideas for Agualaha. It's not all the ideas we have, but its's a small chunk of them. Again, if you want to work with us, contact me on Discord (User is "! kazt#8832") or Steam (User is "Kazt [SSS]"), or join or Discord Network, DCG - https://discord.gg/s9qVhc3 <<<<< with that link. We welcome anyone who can contribute even the smallest amount to our project. If you want to design things in the dev kit, great! If you want to design ideas that get implemented, great! And if you want to advertise our project further, great! We'll need all the help we can get! Happy hunting, Survivors!
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