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Found 30 results

  1. Hey guys, i just recently started playing this game with my roommate on Xbox one and we love it. We’ve been playing on a non dedicated server on the Xbox but the tether makes the game kind of difficult. My question to you guys: I have bootcamp downloaded on my Mac and Windows 10, will my Mac be able to host a dedicated server for just us 2? The specs are: Mid 2012 MacBook 2.9 GHz Core i7, 8 GB RAM, HD Graphics 4000, and 250 GB partitioned for the windows OS. My thought process is that if my MacBook is just hosting it’s not using anything but the “horsepower” of the RAM and processor... let me know what you guys think.
  2. I am having issues while trying to load into an Ark PVPVE server. I have never had issues while loading before, but just today my game has been acting buggy. The loading process starts out fine, but once it gets to loading the “E3_Far_WIP” file, it pauses for a long moment, then switches to the screen where my HP, food, water, etc. icons show up, but then it will stay on that screen indefinitely. This issue only seems to be while attempting to join multiplayer servers. I have already tried verifying the game files; uninstalling and reinstalling Ark; and having the server itself updated (including all mods) and restarted multiple times. I am at a loss at understanding how to fix this issue. Specs for my computer and screen shots are supplied below for reference. Thanks in advance! Specs: MacBook Pro (15-inch, Late 2011) Processor: 2.2 GHz Intel Core i7 Memory: 6 GB 1333 MHz DDR3 Graphics: Intel HD Graphics 3000 384 MB
  3. Downloaded the new version (277.0), launched the game, clicked "Join" and it crashed. So, rebooted and tried again. Same thing. So, I validated steam files. Same thing. 1. Launch game. 2. Enjoy splash graphics. 3. Click Join. 4. Crash. UPDATE: 1. Launch game. 2. Enjoy splash graphics. 3. ...wait for it... 4. CRASH! Game launches then crashes within 30-45 seconds after displaying main menu. I decided to wait and see if it would crash if I just sat at the menu for a moment. Sure enough. Game cannot be played on Mac.
  4. ViolaAntonier

    Grey, Opaque Water

    All the water textures in my game have been replaced with a flat, grey, opaque surface. I have a mac, and am using the current version. I am running no mods.
  5. Doaner

    Attention Mac Users

    So I really like ARK and I run it on a Mac. The Mac version has some problems that the PC version doesn't. Water not being water and not always being patched with the PC version are just 2 of them. I started using a service nVidia Gforce Now - that runs games on a cloud server and streams you just the stuff you need to play. You can play any PC game on your Mac. I tried it out (it's in beta) and ARK runs amazingly well on it. I can run it on Epic graphics and and all the problems I've had with ARK disappear. It does have 3 downsides. First being that it takes pretty steady bandwidth. Next it doesn't use your local mods so if you have a server with mods it has to fresh download them from scratch. Last, it will cost a monthly fee to use in the future. It's free while in beta. This might not be for everyone but for me, using an older Mac (2013) but have a ton of bandwidth (google fiber) it was the perfect solution until they get ARK running on Mac as well as it runs on my buddies PC.
  6. Help! I'm on mac and whenever I try to load up Ark: Survival Evolved, I get to the main menu, I try to join an online server, and it loads for a few minutes, then it goes black and brings me back to the main title screen. Then whenever I try to press play, it wont let me, but it will let me go into single player, and options and everything else. I have a strong computer, so I am confused to why this is happening. Ive already tried uninstalling the game and verifying the game files multiple times. If this has happened to anyone else and you know a way to fix it, I would greatly appreciate it. Thank you <3 Steam: xBlackhawK
  7. Hello! I was just wondering if anyone knew any good servers to play on. (Im on Mac) I prefer servers with more players, but I like unofficial servers. I don't really enjoy when the gathering/exp levels are too high, but I like it when they are on around x2-x5. I don't enjoy servers that are only made for PvP, with kits and such, but I like it when PvP is still enabled and a few mods are there, like S+. So if anyone has any good suggestions I'd love to hear them. My steam username is xBlackhawK by the way. Thank you for taking your time reading this, I just need a good server to play on. Peace. <3
  8. Has there been any more news of the software for hosting ps4 servers on PC's being released? (E.g. running a server for PS4 Clients on a PC.) I think it is great we can have nitrado servers and all, but I love having the ability to shop around, and was just curious if there had been any updates on the status of this. Apologies if this has been already answered.
  9. Since the last patch everytime I launch the game it automatically crash, I don't even have time to get to the game menu. I use a mac and i have all the required config here's a copy of the crash report. Process: ShooterGame [3322] Path: /Users/USER/Library/Application Support/Steam/*/ShooterGame.app/Contents/MacOS/ShooterGame Identifier: com.epicgames.ShooterGame Version: 4.5.1 (4.5.1) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: ShooterGame [3322] User ID: 501 Date/Time: 2017-09-24 14:51:07.204 -0400 OS Version: Mac OS X 10.10.5 (14F2411) Report Version: 11 Anonymous UUID: 10FFB570-3989-ACE0-3AE6-E1C65FB3409D Sleep/Wake UUID: D64F9810-F71C-48EF-AFE5-0D98D61F1402 Time Awake Since Boot: 17000 seconds Time Since Wake: 1200 seconds Crashed Thread: 19 RenderThread 0 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000003 VM Regions Near 0x3: --> __TEXT 0000000109d01000-000000010d8c6000 [ 59.8M] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/ShooterGame.app/Contents/MacOS/ShooterGame Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff8fdf04de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8fdef64f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff88795cd4 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8879519b __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff887949f8 CFRunLoopRunSpecific + 296 5 com.apple.HIToolbox 0x00007fff9710a56f RunCurrentEventLoopInMode + 235 6 com.apple.HIToolbox 0x00007fff9710a2ea ReceiveNextEventCommon + 431 7 com.apple.HIToolbox 0x00007fff9710a12b _BlockUntilNextEventMatchingListInModeWithFilter + 71 8 com.apple.AppKit 0x00007fff8fe918ab _DPSNextEvent + 978 9 com.apple.AppKit 0x00007fff8fe90e58 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 346 10 com.apple.AppKit 0x00007fff8fe86af3 -[NSApplication run] + 594 11 com.epicgames.ShooterGame 0x000000010a3207b7 tchar_main(int, wchar_t**) + 1319 12 com.epicgames.ShooterGame 0x000000010a3201f4 main + 244 13 libdyld.dylib 0x00007fff91e455c9 start + 1 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff8fdf6232 kevent64 + 10 1 libdispatch.dylib 0x00007fff8e6c826e _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x00007fff8fdf594a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff919f03dd start_wqthread + 13 Thread 3: 0 libsystem_kernel.dylib 0x00007fff8fdf594a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff919f03dd start_wqthread + 13 Thread 4: 0 libsystem_kernel.dylib 0x00007fff8fdf594a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff919f03dd start_wqthread + 13 Thread 5: 0 libsystem_kernel.dylib 0x00007fff8fdf594a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff919f03dd start_wqthread + 13 Thread 6: 0 libsystem_kernel.dylib 0x00007fff8fdf594a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff919f03dd start_wqthread + 13 Thread 7:: MainThrd 0 libsystem_pthread.dylib 0x00007fff919f0b73 __mtx_droplock + 209 1 libsystem_pthread.dylib 0x00007fff919f09ea pthread_mutex_unlock + 63 2 com.epicgames.ShooterGame 0x000000010b094827 FPThreadEvent::Wait(unsigned int, bool) + 679 3 com.epicgames.ShooterGame 0x000000010b938b74 GameThreadWaitForTask(TRefCountPtr<FGraphEvent> const&, bool) + 612 4 com.epicgames.ShooterGame 0x000000010b93744c FlushRenderingCommands() + 1004 5 com.epicgames.ShooterGame 0x000000010bc1bf3f FGlobalComponentReregisterContext::FGlobalComponentReregisterContext() + 47 6 com.epicgames.ShooterGame 0x000000010c06abb8 ScalabilityCVarsSinkCallback() + 1304 7 com.epicgames.ShooterGame 0x000000010c06b0ce RefreshEngineSettings() + 14 8 com.epicgames.ShooterGame 0x000000010a322b1a TBaseStaticDelegateInstance_NoParams<void>::ExecuteIfSafe() const + 10 9 com.epicgames.ShooterGame 0x000000010b0965d9 FConsoleManager::CallAllConsoleVariableSinks() + 153 10 com.epicgames.ShooterGame 0x000000010a8a5e7e UShooterGameUserSettings::ApplySettings(bool) + 3246 11 com.epicgames.ShooterGame 0x000000010a7e200a UShooterEngine::Init(IEngineLoop*) + 10426 12 com.epicgames.ShooterGame 0x000000010a31aecc FEngineLoop::Init() + 428 13 com.epicgames.ShooterGame 0x000000010a31c686 GuardedMain(wchar_t const*) + 70 14 com.epicgames.ShooterGame 0x000000010a32002a -[UE4AppDelegate runGameThread:] + 58 15 com.epicgames.ShooterGame 0x000000010b10bbf4 -[FCocoaGameThread main] + 180 16 com.apple.Foundation 0x00007fff9548fee2 __NSThread__main__ + 1345 17 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 18 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 19 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 8: 0 libsystem_kernel.dylib 0x00007fff8fdf04de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8fdef64f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff88795cd4 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8879519b __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff887949f8 CFRunLoopRunSpecific + 296 5 com.apple.AppKit 0x00007fff8ff5956b _NSEventThread + 137 6 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 9:: PoolThread 0 0 libsystem_kernel.dylib 0x00007fff8fdf5136 __psynch_cvwait + 10 1 com.epicgames.ShooterGame 0x000000010b0947ac FPThreadEvent::Wait(unsigned int, bool) + 556 2 com.epicgames.ShooterGame 0x000000010b0c4a31 FQueuedThread::Run() + 81 3 com.epicgames.ShooterGame 0x000000010b0d09fc FRunnableThreadPThread::_ThreadProc(void*) + 156 4 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 10:: FThreadedMusicPlayer 0 libsystem_kernel.dylib 0x00007fff8fdf548a __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff93809e34 usleep + 54 2 com.epicgames.ShooterGame 0x000000010b07f801 FGenericPlatformProcess::Sleep(float) + 49 3 com.epicgames.ShooterGame 0x000000010c0434e0 FThreadedMusicPlayer::Run() + 3600 4 com.epicgames.ShooterGame 0x000000010b0d09fc FRunnableThreadPThread::_ThreadProc(void*) + 156 5 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 11:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x00007fff8fdf04de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8fdef64f mach_msg + 55 2 com.apple.audio.CoreAudio 0x00007fff88400544 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98 3 com.apple.audio.CoreAudio 0x00007fff884004d2 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42 4 com.apple.audio.CoreAudio 0x00007fff883fea05 HALC_ProxyIOContext::IOWorkLoop() + 1089 5 com.apple.audio.CoreAudio 0x00007fff883fe4f2 HALC_ProxyIOContext::IOThreadEntry(void*) + 88 6 com.apple.audio.CoreAudio 0x00007fff883fe3c3 HALB_IOThread::Entry(void*) + 157 7 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 12:: TaskGraphThreadNP 0 0 libsystem_kernel.dylib 0x00007fff8fdf5136 __psynch_cvwait + 10 1 com.epicgames.ShooterGame 0x000000010b0947ac FPThreadEvent::Wait(unsigned int, bool) + 556 2 com.epicgames.ShooterGame 0x000000010b0d94d9 FTaskThreadAnyThread::Stall(FNothing, bool) + 137 3 com.epicgames.ShooterGame 0x000000010b0d9410 FTaskThreadAnyThread::ProcessTasks() + 112 4 com.epicgames.ShooterGame 0x000000010b0d902d FTaskThreadAnyThread::ProcessTasksUntilQuit(int) + 141 5 com.epicgames.ShooterGame 0x000000010b0d6d9c FTaskThreadBase::Run() + 60 6 com.epicgames.ShooterGame 0x000000010b0d09fc FRunnableThreadPThread::_ThreadProc(void*) + 156 7 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 13:: OnlineAsyncTaskThreadSteam 0 libsystem_kernel.dylib 0x00007fff8fdf5136 __psynch_cvwait + 10 1 com.epicgames.ShooterGame 0x000000010b0946af FPThreadEvent::Wait(unsigned int, bool) + 303 2 com.epicgames.ShooterGame 0x000000010ba5a2b6 FOnlineAsyncTaskManager::Run() + 166 3 com.epicgames.ShooterGame 0x000000010b0d09fc FRunnableThreadPThread::_ThreadProc(void*) + 156 4 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 14:: com.apple.NSURLConnectionLoader 0 libsystem_kernel.dylib 0x00007fff8fdf04de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8fdef64f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff88795cd4 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8879519b __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff887949f8 CFRunLoopRunSpecific + 296 5 com.apple.CFNetwork 0x00007fff96eca420 +[NSURLConnection(Loader) _resourceLoadLoop:] + 434 6 com.apple.Foundation 0x00007fff9548fee2 __NSThread__main__ + 1345 7 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 15:: com.apple.CFSocket.private 0 libsystem_kernel.dylib 0x00007fff8fdf53fa __select + 10 1 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 2 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 3 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 16:: AsyncIOSystem 0 libsystem_kernel.dylib 0x00007fff8fdf5136 __psynch_cvwait + 10 1 com.epicgames.ShooterGame 0x000000010b0947ac FPThreadEvent::Wait(unsigned int, bool) + 556 2 com.epicgames.ShooterGame 0x000000010b1bc82b FAsyncIOSystemBase::Tick() + 1883 3 com.epicgames.ShooterGame 0x000000010b1bc0bc non-virtual thunk to FAsyncIOSystemBase::Run() + 76 4 com.epicgames.ShooterGame 0x000000010b0d09fc FRunnableThreadPThread::_ThreadProc(void*) + 156 5 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 17:: FMessageBus.Router 0 libsystem_kernel.dylib 0x00007fff8fdf5136 __psynch_cvwait + 10 1 com.epicgames.ShooterGame 0x000000010b0946af FPThreadEvent::Wait(unsigned int, bool) + 303 2 com.epicgames.ShooterGame 0x000000010b8805f4 FMessageRouter::Run() + 212 3 com.epicgames.ShooterGame 0x000000010b0d09fc FRunnableThreadPThread::_ThreadProc(void*) + 156 4 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 18:: SlateLoadingThread 0 libsystem_kernel.dylib 0x00007fff8fdf548a __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff93809e34 usleep + 54 2 com.epicgames.ShooterGame 0x000000010b07f801 FGenericPlatformProcess::Sleep(float) + 49 3 com.epicgames.ShooterGame 0x000000010ba6ae58 FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() + 200 4 com.epicgames.ShooterGame 0x000000010ba6afc2 FSlateLoadingThreadTask::Run() + 82 5 com.epicgames.ShooterGame 0x000000010b0d09fc FRunnableThreadPThread::_ThreadProc(void*) + 156 6 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 19 Crashed:: RenderThread 0 0 com.epicgames.ShooterGame 0x000000010b123142 FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) + 226 1 com.epicgames.ShooterGame 0x000000010b1754af FOutputDevice::Logf(wchar_t const*, ...) + 431 2 com.epicgames.ShooterGame 0x000000010b163330 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) + 480 3 com.epicgames.ShooterGame 0x000000010b924fdf IsRHIDeviceIntel() + 47 4 com.epicgames.ShooterGame 0x000000010b8dc689 FOpenGLDynamicRHI::SetPendingBlendStateForActiveRenderTargets(FOpenGLContextState&) + 905 5 com.epicgames.ShooterGame 0x000000010b8e1781 FOpenGLDynamicRHI::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 129 6 com.epicgames.ShooterGame 0x000000010cd1bc2f FSlateRHIRenderingPolicy::DrawElements(FRHICommandListImmediate&, FSlateBackBuffer&, FMatrix const&, TArray<FSlateRenderBatch, FDefaultAllocator> const&) + 7119 7 com.epicgames.ShooterGame 0x000000010cd1140d FSlateRHIRenderer::DrawWindow_RenderThread(FRHICommandListImmediate&, FSlateRHIRenderer::FViewportInfo const&, FSlateWindowElementList const&, bool) + 3357 8 com.epicgames.ShooterGame 0x000000010cd236ff TGraphTask<FSlateRHIRenderer::DrawWindows_Private(FSlateDrawBuffer&)::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) + 47 9 com.epicgames.ShooterGame 0x000000010b0d786c FNamedTaskThread::ProcessTasksNamedThread(int, bool) + 204 10 com.epicgames.ShooterGame 0x000000010b0d6fc5 FNamedTaskThread::ProcessTasksUntilQuit(int) + 149 11 com.epicgames.ShooterGame 0x000000010b937f88 RenderingThreadMain(FEvent*) + 136 12 com.epicgames.ShooterGame 0x000000010b9448cd FRenderingThread::Run() + 13 13 com.epicgames.ShooterGame 0x000000010b0d09fc FRunnableThreadPThread::_ThreadProc(void*) + 156 14 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 15 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 16 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 20:: RTHeartBeat 0 0 libsystem_kernel.dylib 0x00007fff8fdf548a __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff93809e34 usleep + 54 2 com.epicgames.ShooterGame 0x000000010b07f801 FGenericPlatformProcess::Sleep(float) + 49 3 com.epicgames.ShooterGame 0x000000010b942631 FRenderingThreadTickHeartbeat::Run() + 81 4 com.epicgames.ShooterGame 0x000000010b0d09fc FRunnableThreadPThread::_ThreadProc(void*) + 156 5 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 21:: com.apple.coremedia.videomediaconverter 0 libsystem_kernel.dylib 0x00007fff8fdf5136 __psynch_cvwait + 10 1 com.apple.CoreMedia 0x00007fff93361471 WaitOnCondition + 11 2 com.apple.CoreMedia 0x00007fff9336127e FigSemaphoreWaitRelative + 156 3 com.apple.MediaToolbox 0x00007fff880c33ff 0x7fff87ee4000 + 1963007 4 com.apple.CoreMedia 0x00007fff93361ef5 figThreadMain + 417 5 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 22: 0 libsystem_kernel.dylib 0x00007fff8fdf5136 __psynch_cvwait + 10 1 com.apple.AppleGVAFramework 0x0000000124176283 0x124126000 + 328323 2 com.apple.AppleGVAFramework 0x0000000124175f01 0x124126000 + 327425 3 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 4 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 5 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 23:: com.apple.coremedia.playbackboss 0 libsystem_kernel.dylib 0x00007fff8fdf04de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8fdef64f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff88795cd4 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8879519b __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff887949f8 CFRunLoopRunSpecific + 296 5 com.apple.CoreFoundation 0x00007fff8884c671 CFRunLoopRun + 97 6 com.apple.MediaToolbox 0x00007fff8800c517 0x7fff87ee4000 + 1213719 7 com.apple.CoreMedia 0x00007fff93361ef5 figThreadMain + 417 8 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 24:: com.apple.coremedia.videomentor 0 libsystem_kernel.dylib 0x00007fff8fdf5136 __psynch_cvwait + 10 1 com.apple.CoreMedia 0x00007fff93361471 WaitOnCondition + 11 2 com.apple.CoreMedia 0x00007fff9336127e FigSemaphoreWaitRelative + 156 3 com.apple.MediaToolbox 0x00007fff87fe83fd 0x7fff87ee4000 + 1065981 4 com.apple.MediaToolbox 0x00007fff87fe5512 0x7fff87ee4000 + 1053970 5 com.apple.MediaToolbox 0x00007fff87fdea6b 0x7fff87ee4000 + 1026667 6 com.apple.CoreMedia 0x00007fff93361ef5 figThreadMain + 417 7 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 25:: com.apple.coremedia.asyncpixeltransfer 0 libsystem_kernel.dylib 0x00007fff8fdf5136 __psynch_cvwait + 10 1 com.apple.CoreMedia 0x00007fff93361471 WaitOnCondition + 11 2 com.apple.CoreMedia 0x00007fff9336127e FigSemaphoreWaitRelative + 156 3 com.apple.VideoToolbox 0x00007fff87b28cfe 0x7fff87b1b000 + 56574 4 com.apple.CoreMedia 0x00007fff93361ef5 figThreadMain + 417 5 libsystem_pthread.dylib 0x00007fff919f305a _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff919f2fd7 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff919f03ed thread_start + 13 Thread 19 crashed with X86 Thread State (64-bit): rax: 0x000000010dc9f76c rbx: 0x0000000000003f66 rcx: 0x0000000000000000 rdx: 0x000000010dc877e8 rdi: 0x000000010dc87570 rsi: 0x0000000000000000 rbp: 0x0000000124019e70 rsp: 0x0000000124019e50 r8: 0x0000000124019e00 r9: 0x00007fff794146b8 r10: 0x0000000124018910 r11: 0x0000000016aece74 r12: 0x0000000000000099 r13: 0x000000012401a7d0 r14: 0x000000010dc1f9e0 r15: 0x000000010dc87570 rip: 0x000000010b123142 rfl: 0x0000000000010202 cr2: 0x0000000000000003 Logical CPU: 0 Error Code: 0x00000006 Trap Number: 14 Binary Images: 0x109d01000 - 0x10d8c5ff3 +com.epicgames.ShooterGame (4.5.1 - 4.5.1) <6C4C8E98-BE18-3670-A0E8-227AB4E4117B> /Users/USER/Library/Application Support/Steam/*/ShooterGame.app/Contents/MacOS/ShooterGame 0x110f4c000 - 0x110f71ff7 +gameoverlayrenderer.dylib (1) <97BD44D8-6E62-3F57-BAEC-1CDB08162AF5> /Users/USER/Library/Application Support/Steam/*/gameoverlayrenderer.dylib 0x110f8d000 - 0x110f8dfff +steamloader.dylib (0) <C85B1892-A204-3ACE-A1AA-10E5F2B49BDF> /Users/USER/Library/Application Support/Steam/*/steamloader.dylib 0x110f96000 - 0x110fbcff7 com.apple.audio.OpenAL (1.8 - 1.8) <B05578A8-FE08-310C-BF91-C1BDE10858CD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x110fd0000 - 0x110fd4fe7 +libogg.dylib (1) <D42809AF-B9EA-DC86-96FF-ACAF6E92B3EB> /Users/USER/Library/Application Support/Steam/*/ShooterGame.app/Contents/MacOS/libogg.dylib 0x110fdc000 - 0x1112aafef +libvorbis.dylib (1) <0A30D11C-BDA9-62D8-05C6-8370C2428844> /Users/USER/Library/Application Support/Steam/*/ShooterGame.app/Contents/MacOS/libvorbis.dylib 0x111304000 - 0x11130cff7 +libsteam_api.dylib (1) <E4CAA406-A4E3-3165-B90E-34B202295FEF> /Users/USER/Library/Application Support/Steam/*/ShooterGame.app/Contents/MacOS/libsteam_api.dylib 0x11762b000 - 0x117633ff7 +com.googlecode.google-breakpad (1.0) <8547EFEF-CB74-337A-8866-5C49F7840166> /Users/USER/Library/Application Support/Steam/*/Breakpad.framework/Versions/A/Breakpad 0x117897000 - 0x11789bfff com.apple.audio.AppleHDAHALPlugIn (272.18.3 - 272.18.3) <D40CF081-95C3-3B08-B43F-8A84B579195B> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x118218000 - 0x118218fef +cl_kernels (???) <5B360B69-403B-4A84-AE6C-438DA9E3B491> cl_kernels 0x118226000 - 0x118226ff5 +cl_kernels (???) <AC77F267-ED12-4487-91B3-3929CC126D5C> cl_kernels 0x118228000 - 0x11830efef unorm8_bgra.dylib (2.4.5) <B4D01DC9-71B8-3010-B825-FB053A7EE52D> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib 0x118feb000 - 0x119208ff3 com.apple.audio.units.Components (1.12 - 1.12) <AC14ADC7-587F-3E0F-92E7-9D8C07753C22> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x11cb0b000 - 0x11db4683f +steamclient.dylib (1) <28C72C6E-B129-3374-A473-230EADAF45FA> /Users/USER/Library/Application Support/Steam/*/steamclient.dylib 0x11ea96000 - 0x11eaaefff +libtier0_s.dylib (1) <7FB6C703-3F86-321E-BB3D-BEFF8A103C84> /Users/USER/Library/Application Support/Steam/*/libtier0_s.dylib 0x11eac5000 - 0x11eaf6fff +libvstdlib_s.dylib (1) <38FE51EC-7D28-3CE8-8AFF-4E88A679F7FE> /Users/USER/Library/Application Support/Steam/*/libvstdlib_s.dylib 0x11eb21000 - 0x11eb33fff +libaudio.dylib (1) <E07B2879-1383-3662-97B3-781ED7A698B7> /Users/USER/Library/Application Support/Steam/*/libaudio.dylib 0x11eb47000 - 0x11eb59fff +crashhandler.dylib (1) <00CE77A8-1E59-36A4-AB76-2BC6E4FAA77D> /Users/USER/Library/Application Support/Steam/*/crashhandler.dylib 0x11eb6c000 - 0x11eb7aff7 +breakpadUtilities.dylib (1) <7AB33203-2599-353C-BA99-3A0D35B31F53> /Users/USER/Library/Application Support/Steam/*/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib 0x11ed0a000 - 0x11f214fff com.apple.driver.AppleIntelBDWGraphicsGLDriver (10.6.33 - 10.0.6) <B8DE642B-54C3-373D-A351-6F7FAA13CE99> /System/Library/Extensions/AppleIntelBDWGraphicsGLDriver.bundle/Contents/MacOS/AppleIntelBDWGraphicsGLDriver 0x124126000 - 0x124221fff com.apple.AppleGVAFramework (8.4.5 - 8.4.5) <C0A0A1C1-6D1B-32EA-A708-191B02BD0FA7> /System/Library/PrivateFrameworks/AppleGVA.framework/AppleGVA 0x124793000 - 0x124958ff7 com.apple.AppleIntelBDWGraphicsVADriver (10.6.33 - 10.0.6) <C9AC54A8-D5AC-368B-A51B-9CC6E0292B5E> /System/Library/Extensions/AppleIntelBDWGraphicsVADriver.bundle/Contents/MacOS/AppleIntelBDWGraphicsVADriver 0x124a05000 - 0x124a07fff com.apple.AppleIntelBDWGraphicsVAME (10.6.33 - 10.0.6) <3A4086E8-B16F-3BA3-964F-9ACB2AADE4E8> /System/Library/Extensions/AppleIntelBDWGraphicsVAME.bundle/Contents/MacOS/AppleIntelBDWGraphicsVAME 0x127244000 - 0x127255ff7 +com.epicgames.audiounit.radio (1.0.0) <65D0B9B4-6758-398D-A22A-3746D5AB5739> /Users/USER/Library/Application Support/Steam/*/ShooterGame.app/Contents/Resources/RadioEffectUnit.component/Contents/MacOS/RadioEffectUnit 0x7fff60892000 - 0x7fff608c892f dyld (353.2.4) <B1762705-1D4F-3B93-B515-61A547AB6346> /usr/lib/dyld 0x7fff878be000 - 0x7fff878c0fff libquarantine.dylib (76.20.1) <7AF90041-2768-378A-925A-D83161863642> /usr/lib/system/libquarantine.dylib 0x7fff878c1000 - 0x7fff878daff3 com.apple.openscripting (1.6.4 - 162.2) <BF79207B-C762-346D-8FF0-3DDCECC9E9E2> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting 0x7fff87951000 - 0x7fff87968ff7 libLinearAlgebra.dylib (1128) <E78CCBAA-A999-3B65-8EC9-06DB15E67C37> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib 0x7fff8796f000 - 0x7fff879e8fe7 libcorecrypto.dylib (233.30.1) <5779FFA0-4D9A-3AD4-B7F2-618227621DC8> /usr/lib/system/libcorecrypto.dylib 0x7fff879e9000 - 0x7fff879edfff libpam.2.dylib (20) <E805398D-9A92-31F8-8005-8DC188BD8B6E> /usr/lib/libpam.2.dylib 0x7fff87a36000 - 0x7fff87b0cff3 com.apple.DiskImagesFramework (10.10.5 - 398) <05774334-36DF-3912-AD3C-07167ED83FE4> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages 0x7fff87b0d000 - 0x7fff87b1aff7 libbz2.1.0.dylib (36) <2DF83FBC-5C08-39E1-94F5-C28653791B5F> /usr/lib/libbz2.1.0.dylib 0x7fff87b1b000 - 0x7fff87e86fff com.apple.VideoToolbox (1.0 - 1562.240) <BEBDEB83-618F-38BE-B7A7-5E096B428DFA> /System/Library/Frameworks/VideoToolbox.framework/Versions/A/VideoToolbox 0x7fff87ed6000 - 0x7fff87ee3ff3 com.apple.ProtocolBuffer (1 - 228.0.1) <3429EB06-9F0E-355F-B9AB-F72879177398> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/Versions/A/ProtocolBuffer 0x7fff87ee4000 - 0x7fff883d4fff com.apple.MediaToolbox (1.0 - 1562.240) <756EDFE0-6D9E-3482-AE40-6D2E6A7042F1> /System/Library/Frameworks/MediaToolbox.framework/Versions/A/MediaToolbox 0x7fff883d5000 - 0x7fff88426fff com.apple.audio.CoreAudio (4.3.0 - 4.3.0) <8E6AE326-9F3E-3182-BD9E-FDF561211E2E> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x7fff88427000 - 0x7fff88428fff libsystem_secinit.dylib (18) <581DAD0F-6B63-3A48-B63B-917AF799ABAA> /usr/lib/system/libsystem_secinit.dylib 0x7fff88429000 - 0x7fff8842aff3 libSystem.B.dylib (1213) <4B24B5BE-45F2-355A-9A35-D438A516D140> /usr/lib/libSystem.B.dylib 0x7fff88450000 - 0x7fff88462ff7 com.apple.CoreDuetDaemonProtocol (1.0 - 1) <CE9FABB4-1C5D-3F9B-9BB8-5CC50C3E5E31> /System/Library/PrivateFrameworks/CoreDuetDaemonProtocol.framework/Versions/A/CoreDuetDaemonProtocol 0x7fff88701000 - 0x7fff8870dff7 libGPUSupportMercury.dylib (11.1.6) 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<155DA0A9-2046-332E-BFA3-D7974A51F731> /usr/lib/system/libsystem_coretls.dylib 0x7fff88b52000 - 0x7fff88b72ff7 com.apple.MultitouchSupport.framework (264.6 - 264.6) <79E327E8-AA72-346D-8B5E-8BAC56FC17A5> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport 0x7fff88bd1000 - 0x7fff88c42ffb com.apple.ApplicationServices.ATS (360 - 375.4) <888FE0B1-835C-30B1-80AD-5066CADB0364> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS 0x7fff88c43000 - 0x7fff88c47ff7 libGIF.dylib (1248) <6102CFE3-029E-32DE-B954-93797A4EF5B0> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib 0x7fff88c48000 - 0x7fff8901ffe7 com.apple.CoreAUC (211.1.0 - 211.1.0) <12645629-E065-388E-A6B5-094A240578CE> /System/Library/PrivateFrameworks/CoreAUC.framework/Versions/A/CoreAUC 0x7fff89020000 - 0x7fff890a1ff7 com.apple.CoreUtils (1.1 - 110.1) <3808CBC5-1DF1-3821-8AAE-57C30D4F514B> /System/Library/PrivateFrameworks/CoreUtils.framework/Versions/A/CoreUtils 0x7fff890ca000 - 0x7fff893b1ffb com.apple.CoreServices.CarbonCore (1108.6 - 1108.6) <8953580E-7857-33B2-AA64-98296830D3A8> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore 0x7fff893ed000 - 0x7fff89482ff7 com.apple.ColorSync (4.9.0 - 4.9.0) <9150C2B7-2E6E-3509-96EA-7B3F959F049E> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x7fff894ab000 - 0x7fff894affff com.apple.CommonPanels (1.2.6 - 96) <F9ECC8AF-D9CA-3350-AFB4-5113A9B789A5> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels 0x7fff894b0000 - 0x7fff894d8fff libsystem_info.dylib (459.40.1) <2E16C4B3-A327-3957-9C41-143911979A1E> /usr/lib/system/libsystem_info.dylib 0x7fff895d1000 - 0x7fff895ecfff com.apple.AppleVPAFramework (1.4.5 - 1.4.5) <89B0DA46-49A0-34C6-B27B-3D6B35CFF042> /System/Library/PrivateFrameworks/AppleVPA.framework/Versions/A/AppleVPA 0x7fff895ed000 - 0x7fff895fdff7 libbsm.0.dylib (34) <A3A2E56C-2B65-37C7-B43A-A1F926E1A0BB> /usr/lib/libbsm.0.dylib 0x7fff895fe000 - 0x7fff89687ff7 com.apple.CoreSymbolication (3.1 - 57020.2) <FDAF88F6-7D11-37BC-B758-4B835FA657BA> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication 0x7fff89688000 - 0x7fff89779fff libJP2.dylib (1248) <46DB69CB-C0F1-3E79-823A-1EB43D17BC8F> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib 0x7fff8977b000 - 0x7fff89788fff libxar.1.dylib (255) <7CD69BB5-97BA-3858-8A8B-2F33F129E6E7> /usr/lib/libxar.1.dylib 0x7fff89789000 - 0x7fff897adff7 com.apple.Sharing (328.17 - 328.17) <AD5E243A-B79F-3D7B-800B-A2C99A1CFEF1> /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing 0x7fff897ae000 - 0x7fff897d8fff GLRendererFloat (11.1.6) <1FCEC94D-0BAB-3233-8B1A-8CE740180D58> 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Region Summary: ReadOnly portion of Libraries: Total=363.8M resident=253.4M(70%) swapped_out_or_unallocated=110.4M(30%) Writable regions: Total=463.1M written=147.6M(32%) resident=233.6M(50%) swapped_out=0K(0%) unallocated=229.6M(50%) REGION TYPE VIRTUAL =========== ======= Activity Tracing 2048K CG backing stores 880K CG image 52K CG shared images 304K CoreAnimation 20K CoreImage 16K CoreUI image data 260K Foundation 4K IOKit 118.3M Image IO 64K Kernel Alloc Once 8K MALLOC 256.2M MALLOC (admin) 32K MALLOC_LARGE (reserved) 4240K reserved VM address space (unallocated) Memory Tag 242 12K Memory Tag 249 156K Memory Tag 251 32K OpenCL 16K OpenGL GLSL 256K STACK GUARD 56.1M Stack 32.3M VM_ALLOCATE 45.9M __DATA 24.2M __GLSLBUILTINS 2588K __IMAGE 528K __LINKEDIT 138.3M __TEXT 225.5M __UNICODE 552K mapped file 68.6M shared memory 4K =========== ======= TOTAL 977.0M TOTAL, minus reserved VM space 972.9M Model: MacBookPro12,1, BootROM MBP121.0167.B07, 2 processors, Intel Core i5, 2.7 GHz, 8 GB, SMC 2.28f7 Graphics: Intel Iris Graphics 6100, Intel Iris Graphics 6100, Built-In Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1867 MHz, 0x80AD, 0x483943434E4E4E424C54414C41522D4E5544 Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1867 MHz, 0x80AD, 0x483943434E4E4E424C54414C41522D4E5544 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x133), Broadcom BCM43xx 1.0 (7.15.166.24.3) Bluetooth: Version 4.3.6f4 17916, 3 services, 27 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en0 Serial ATA Device: APPLE SSD SM0128G, 121,33 GB USB Device: Internal Memory Card Reader USB Device: USB OPTICAL MOUSE USB Device: Bluetooth USB Host Controller Thunderbolt Bus: MacBook Pro, Apple Inc., 27.1
  10. Since just before the weekend (264.3x) I'm having trouble on my Mac. I'm running vanilla without mods on a dedicated linux server I own. The mouse is not behaving properly, making it even more impossible to play on Mac: On the Emote clickwheel, the mouse seems to want to move to the top left corner of the screen. This seems to be more severe the further to the top-left you go. This makes it nearly impossible to click on anything in the click-wheel, especially the remove headgear option. Not sure if it happens on other click-wheels as well, I only have the most basic game going right now, to see if you have fixed any of the other bugs I've reported. I'm not actually able to play the game right now. I think other click-wheels are affected as well, after I tried interacting with a DoTame'd dino. Dragging skins no longer works. For example the explorer hat, birthday suit pieces, etc. Just the skins I spawn with. Dragging other items is unreliable. Mouse over no longer works anywhere. I don't get a pop-up showing me which crafting materials I need and/or am missing. Things like that. Mac Pro 2010, 4-core Xeon, MacVidCards GTX980, Nvidia 378.05.05 drivers, OSX 10.12.6
  11. The game crashed when I tried dragging things in my inventory after connecting a different mouse to see if that works better than my main gaming mouse, which has HUGE problems dragging things. I restarted the game between connecting a different/additional mouse. ark crash 26.txt
  12. sotobell

    Game crashes

    Hello! i have problems in the game, it crashes suddenly, specially when i'm trying to move some items in the inventory (mine, my dino's, chest's). the game closes and a window appear, it says a lot of things in a huge text, i can copy that and paste it here, idk if that would help. After crashing the game, i can't rejoin to my friend's game or if the game kicks me, unless he restart the game.
  13. When I started in December 2016 I could play this game quite well on my Mac. (Mac Pro 2010, 32 GB RAM, MacVidCards GTX 980, HyperX Predator SSD, 4-core Xeon) I had fun with my friends for the first few months, played about 350 hours, but patch 255 broke a lot of things and I stopped playing as I went from 20+ fps to 3 fps. I tried again the last few days as release is supposed to happen soon. Patch 261 and 264 broke even more things. The sea and parts of the GUI and the mouse are currently non-functional and the game is unplayable for me. I don't see anyone posting Mac topics on the forums any more while they were half a year ago. I think nobody on a Mac can play the game any more? Or are there people who can play just fine? If so, can you say what Mac you're playing on?
  14. I'm looking into buying the Mac version on ARK to host a dedicated server for PS4, is this possible ?
  15. When harvesting stone on Scorched Earth, I get a missing texture when the stone is finished. This seems new since patch 264.5x Before it would just stop being rendered after a while.
  16. OpenGLMT SIGABRT crash to desktop on Mac I got the following crash after being logged in for about 3 minutes. The game is a lot more unstable since patch 255.2x it seems. I hope someone will take a look at these things, I'm starting to get reluctant to play as the danger of crashing is getting too high. It seems to be worse since I've upgraded from OSX 10.11.6 to macOS 10.12.3 ark crash 14.txt
  17. I often get a crash in the same location when playing. It seems very related to this problem; I have tried running the OpenGL debugger from Xcode to get more information, but when I try to hook into the game, the game crashes. I have run the OpenGL Driver Monitor from XCode. I get a screen that looks like this: I'm no graphics code expert, and it doesn't make a lot of sense to me, but I've attached the full detailed numbers and the crash report. ark crash 24.txt OpenGL driver monitor 1.txt Any suggestions on how to debug this problem would be very welcome. I can't play the game any more since 255.33 because of all these crashes and the terrible framerate since that patch. ark crash 24.txt OpenGL driver monitor 1.txt
  18. CCRogerWilco

    Mac and Linux release date?

    I was wondering if there are release dates for the Mac and Linux versions. Does anyone know? I played the game on my mac fron December 2016 to April 2017 but things were just too buggy. I came back last week after I heard about the August 8th release date and as far as I can see with a few hours of play, the game is even buggy-er than when I left it. I van only assume that as with a lot of games, the Mac and Linux versions will be released later. If there was a clear intention to release the game for Mac and Linux, I might even try to start submitting bugs again. I gave up on that after the game became unplayable in March.
  19. CCRogerWilco

    ARK dev kit available on Mac

    I would be interested in making some mod(s) for ARK. But I'm on a Mac. I can run the unreal tools just fine, but I can't access the "Modding" tab. Not sure if that's Wildcard's problem or Epic's or both.
  20. First, let me preamble by saying that I just purchased this game last night, and have less than an hour of gameplay logged. Second, my system information: Macbook Pro (Retina 15 inch) OS X Sierra 10.12.5 Processor: 2.4 GHz Intel Core i7 Graphics: NVIDIA GeForce GT 650M 1024 MB, Intel HD Graphics 4000 1536 MB The Issues: *It's worth noting that I have not been shown any sort of crash log from any of these issues. It is also worth noting that I have tried uninstalling and re-installing the game, as well as adjusting my graphics/game settings.* 1.) Crashing when creating a server As said, I just purchased this game, and I have already encountered several game-breaking issues. When I first booted up the game, I tried to run a dedicated server, and it immediately crashed the game after I tried to click 'Accept' on the password screen. I tried this again with the non-dedicated server, and it did the same thing. I tried a few times, to the same end. After giving up on that, I decided to just play single player, even though I had convinced a friend of mine to also buy the game (steam summer sale, and all...) and we were hoping to figure it out together. So anyways, I gave up and loaded single player. 2.) No in-game curser I managed to get into the game. But now a new issue: No curser, at all. So, once again, I exited the game after trying to switch to windowed mode and adjust my graphics settings, but nothing worked. I did some searching on the internet and saw something about adjusting the GUI to 140, but there was no option for this, that I could see. So I played the load/close game about four times until finally my cursor showed up on the menu screen. However, there is still no in-game curser (but maybe there isn't supposed to be, which is weird). With this in mind, I decided to keep playing, and managed to play by just sort of facing things and spamming E in order to pick things up. At this point it was about 4AM, so after setting up a campfire and hanging out with a Triceratops I've named Uncle Billy, I closed the game and logged out. 3.) Game crashing to menu screen when loading single player This afternoon I open the game back up only to find that I can no longer even load a single-player game. It immediately crashes to the game menu, and none of the buttons are functional, except for Exit, and Credits. I have tried ten times to load any sort of game, single player, procedural map, dedicated server, and non-dedicated server, all to the same end: Crash. I have not tried to load the multiplayer servers because I haven't even played the game for very long and wouldn't survive. I really just wanted the chance to explore the game and figure out the mechanics before I hopped into a public server. With what I've experienced so far, it would probably just crash, anyways. What. The. Ffffffffuuuu-- At this point I have maybe an hour of the game being open, and less than half an hour of game play logged. Most of this time has been spent troubleshooting. Again, I just bought this game. I'm extremely annoyed. Can someone please help me out here? I posted these issues on the ARK Survival Evolved FB page under a recent post, where many other player's have voiced their opinions. For a game that's been in pre-dev for over two years, and is set for official release in less than a month, this is absolutely unacceptable. Please, please, please help! I really was looking forward to this game, and do not want to have to return it. I really do want to play, but so far things are not looking good for my view of Studio Wildcard. If this does not get addressed or fixed soon, I will never purchase another game from this company, and will actively encourage others to do the same. EDIT: After uninstalling the game several times through steam, and clearing all game information from my computer, I'm now able to load single player if I select 'The Island' and have all custom options set to default. Still no cursor, and the lag is absolutely nauseating. I've adjusted the settings in hopes of getting the FPS up to a normal rate, and nothing seems to be working. I can literally hear the ambient chugging, what should sound like birds and world noise just sounds tapping.
  21. There's no other way to put it simply enough. This is the second, if not the third time, I get my client downgraded on an update. It prevents me from joining the official server I'm playing in. :-(
  22. Like the title says, no download on Steam for Mac to update to version 259. Do you guys have a deployment check list? Please put upload Mac version on in it.
  23. Hey there, So I know it's not any real news that Ark doesn't perform well on Macs, but I was really surprised that it performs so poorly on my iMac. I was hoping I could get some suggestions about what I could do to fix these problems. The game is very grainy, and the max resolution settings are super low. Not to mention the water just looks like garbage. I also have lagging problems in the main menu. I am considering getting windows and running the game through boot camp, but I honestly don't know if it'll make a difference. I attached my mac specs, but I'll also list them below: OS Sierra 10.12.5 iMac (Retina 5K, 27-inch, 2017) 4.2 GHz Intel Core i7 32 GB 2400 MHz DDR4 Radeon Pro 575 4096 MB I mainly use my computer for work (photoshop, indesign, etc); however, I like to use it for gaming too. I figured since ARK is available for Mac that it would at least run decently since I have a pretty high end machine. Apparently not. Also please let me know if there is another place I should put this discussion topic. I didn't see a dedicated Mac forum so my next choice was General Discussion. Thanks!
  24. after the 259.33 patch to mac i cant join the center or ragnarok servers, worked fine before, i just bounce back to the title screen when i try to connect see that the servers has 259.35 on, but the island works.
  25. Why? Why every major version is the Mac client missed?
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